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fgo-game-data/ScriptActionEncrypt/94/9408/9408690310.txt
2025-10-15 08:05:56 +00:00

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94-08-69-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2050002 1 Ptolemaîos]
[charaSet B 1098214000 1 "Sì Bú Xiàng"]
[charaSet C 2051001 1 ???]
[charaSet D 2050002 1 "Ptolemaîos (Silhouette)"]
[charaFilter D silhouette 00000080]
[charaSet E 2050002 1 "Ptolemaîos (Effects)"]
[charaSet F 1098272600 1 Dreadnought]
[charaSet G 1098272500 1 "Shadow Knight 1"]
[charaSet H 1098272510 1 "Shadow Knight 2"]
[charaSet I 1098272520 1 "Shadow Knight 3"]
[charaSet J 1098272530 1 "Shadow Knight 4"]
[charaSet K 1098272540 1 "Shadow Knight 5"]
[charaSet L 1098272550 1 "Shadow Knight 6"]
[charaSet M 1098272560 1 "Shadow Knight 7"]
[charaSet N 1098272600 1 "Dreadnought (Silhouette)"]
[charaFilter N silhouette 00000080]
[sceneSet O 192600 1]
[charaScale O 1.4]
[sceneSet P 192701 1]
[charaScale P 1.4]
[sceneSet Q 192801 1]
[charaScale Q 1.01]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 "Effect 2"]
[charaSet U 98115000 1 "Effect 3"]
[charaSet V 98115000 1 "Effect 4"]
[charaSet W 98115000 1 "Effect 5"]
[imageSet Y back10001 1 1]
[charaScale Y 1.3]
[imageSet X black_fade 1 1]
[charaScale X 2.0]
[imageSet R black_fade 1 1]
[charaScale R 2.0]
[cameraMove 0 0,0 1.01]
[scene 10000]
[fadein black 0.2]
[wait fade]
[wipeout openEye 0.2 1.0]
[wait wipe]
[scene 192600]
[blur lens 0.1 2 30]
[charaTalk off]
[charaDepth A 1]
[charaDepth O 2]
[charaDepth E 3]
[charaDepth D 4]
[charaFace A 0]
[charaFadein A 0.1 1]
[charaScale O 1.4]
[charaScale E 1.2]
[charaFace E 0]
[charaFadein E 0.1 0,40]
[charaFadein O 0.1 0,-340]
[overlayFadein X 0.1 0,-110]
[overlayFadein R 0.1 0,-690]
[wt 0.5]
[wipein openEye 1.2 1.0]
[wait wipe]
[wt 0.4]
[wipeout openEye 0.15 1.0]
[wait wipe]
[wipein openEye 0.15 1.0]
[wait wipe]
[wt 0.2]
[wipeout openEye 0.15 1.0]
[wait wipe]
[wipein openEye 0.15 1.0]
[wait wipe]
[wt 0.6]
Ptolemaîos
...It's about time you woke up.
[k]
[messageOff]
[wt 0.1]
[wipeout openEye 0.3 1.0]
[wait wipe]
[blurOff lens 0.1]
[charaFadeout X 0.1]
[charaFadeout R 0.1]
[wt 0.55]
[wipein openEye 1.5 1.0]
[wait wipe]
[wt 0.7]
[charaFadeout E 0.8]
[charaFadeout O 0.8]
[wt 1.4]
1Uh... Who're you?
[charaTalk on]
[charaFace A 2]
Ptolemaîos
It's me.
[k]
1Wait. You don't mean...
2Ptolemaîos?
[bgm BGM_MAP_41 0.1]
[charaFace A 3]
Ptolemaîos
That's right. I'm Ptolemaîos.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Sì Bú Xiàng
Mo, mo, mo, mo. (Trying to convey his own surprise)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Ptolemaîos
You know how Servants are summoned in the prime of their lives? Well, there were two points in my life where I shone equally bright.
[k]
[messageOff]
[charaFace A 9]
[wt 1.0]
[charaFace A 0]
Ptolemaîos
The time I fought beside Iskandar, and the time I became pharaoh.
[k]
Ptolemaîos
So now, as a Servant, I have two separate forms to reflect those different times.
[k]
[charaFace A 10]
Ptolemaîos
I don't know why I change to one in the day and the other at night, though. That may have something to do with this peculiar Singularity.
[k]
1What about me? Do you know who I am?
[charaFace A 2]
Ptolemaîos
Oh yes, no need to worry about that. I'm still the same person I was during the day, so I remember you just fine.
[k]
[charaFace A 0]
Ptolemaîos
Having said that, my physical form does have some effect on my mind, so I may not act or speak quite the same.
[k]
Ptolemaîos
Oh, and there's one other thing that's different... But, that can wait until later.
[k]
Ptolemaîos
For the time being, do you remember our objective?
[k]
1This castle...
2This is where those knights are protecting the Holy Grail.
Ptolemaîos
That's right. There is a Holy Grail in this castle, protected by mysterious, shadowy knights.
[k]
Ptolemaîos
So our first order of business is to claim this castle as our own.
[k]
Ptolemaîos
But one step at a time. Let me show you what's changed here between night and day.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[charaSet X 1098272600 1 "Dreadnought (Effects)"]
[charaSet R 1098272600 1 "Dreadnought (Effects)"]
[charaTalk off]
[charaDepth A 1]
[charaDepth Q 2]
[charaDepth P 3]
[charaFace A 10]
[charaFadein A 0.1 2000,2500]
[charaScale P 1.1]
[charaFadein P 0.1 50,-240]
[charaFadein Q 0.1 25,-240]
[wt 0.7]
[charaMove P -50,-240 5.0]
[fadein black 1.0]
[wait fade]
[wt 2.2]
[fadeout black 0.8]
[wait fade]
[charaFadeout P 0.1]
[wt 0.5]
[charaScale Q 1.2]
[charaMove Q 25,-320 5.0]
[fadein black 0.8]
[wait fade]
[wt 2.6]
[fadeout black 0.8]
[wait fade]
[charaFadeout Q 0.1]
[scene 10000]
[wt 0.2]
[fadein black 0.1]
[wait fade]
[wipeout rectangleStripRightToLeft 0.1 1.0]
[wait wipe]
[scene 192600]
[charaPut A 1]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[wt 0.6]
1That's weird. This place seems totally different now.
2Is this really the same place?
[charaTalk on]
Ptolemaîos
Indeed. By day, this castle was falling apart. But at night, it is whole once more.
[k]
Ptolemaîos
It's as though time itself is distorted in this Singularity. I expect that's also why I look so different here.
[k]
[charaFace A 0]
Ptolemaîos
At any rate, talk alone will get us nowhere. There's something you need to see with your own eyes.
[k]
Ptolemaîos
Sì Bú Xiàng, you wait here. Can we trust you to guard this crucial area?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Sì Bú Xiàng
Mo![charaMoveReturn B 0,7 0.3] (Full of pep)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Ptolemaîos
Good. I'm counting on you! In the meantime, we have some reconnaissance to perform.
[k]
[charaFace A 0]
Ptolemaîos
We'll need to be quiet, so the shadow knights don't find us. Can you do that, Master?
[k]
[messageOff]
[wt 0.05]
[cameraMove 0.4 0,10 1.01]
[wt 0.5]
[cameraMove 0.4 0,0 1.01]
[wt 1.2]
[fadeout black 1.0]
[bgmStop BGM_MAP_41 1.0]
[wait fade]
[charaFadeout A 0.1]
[sceneSet P 192901 1]
[charaScale P 1.4]
[sceneSet Q 192901 1]
[charaScale Q 1.01]
[scene 192901]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth A 2]
[charaFadein P 0.1 -260,-320]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[se ad60]
[seVolume ad60 0 0.2]
[wt 0.4]
[seStop ad60 0.2]
[wt 0.8]
[se ad60]
[seVolume ad60 0 0.2]
[wt 0.4]
[seStop ad60 0.2]
[wt 0.8]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[bgm BGM_MAP_6 0.5]
Ptolemaîos
Hmm. Have you done this sort of thing before, Master?
[k]
1It's come up once or twice.
[charaFace A 2]
Ptolemaîos
I see. So you have even more experience than I thought. Then I suppose I needn't hold back.
[k]
2Yup. I even know a little ninjutsu.
[charaFace A 3]
Ptolemaîos
Ninjutsu! As in, the Mystic from the Far East!? You'll have to write down everything you know about it for me later!
[k]
[charaFace A 1]
Ptolemaîos
...Ah, apologies! I'm afraid I let my enthusiasm run away with me. I hope you can put that from your mind.
[k]
[charaFace A 0]
Ptolemaîos
Anyway, I sensed what I believe to be the Holy Grail's magical energy coming from inside this room, but[line 2]
[k]
[messageOff]
[bgmStop BGM_MAP_6 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[se ad882]
[wt 0.05]
[shake 0.02 2 1 1.6]
[wt 2.2]
1What was that!?
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Ptolemaîos
There it is! Although, that sounded a bit strange.
[k]
[messageOff]
[charaFace A 9]
[wt 1.0]
[charaFace A 0]
Ptolemaîos
Follow me, Master, but be very careful. You're about to see the primary reason I wasn't able to claim this castle alone.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaPut P 260,-320]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[se ad133]
[wt 1.5]
[wt 0.6]
[bgm BGM_EVENT_80 0.1]
[charaDepth C 2]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
???
Dammit, it just keeps coming after me!
[k]
[charaFace C 3]
???
I know they say you're supposed to take the bull by the horns, but I'll be damned if I'm letting that thing gore me!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.3]
[charaTalk off]
[charaDepth U 1]
[charaDepth F 2]
[charaDepth N 3]
[charaDepth T 4]
[charaDepth S 5]
[se ad882]
[shake 0.01 1 1 1.6]
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[wt 0.6]
[se ad854]
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[wt 0.1]
[shake 0.01 2 2 1.8]
[se ad609]
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[wt 1.0]
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[seStop ad609 0.8]
[wt 0.8]
[charaPut T 1]
[charaPut U 1]
[charaEffect T bit_talk_sand_dust_front_blk]
[charaEffect U bit_talk_sand_dust_back_blk]
[se ad914]
[se ad623]
[se ad828]
[shake 0.03 4 4 2.8]
[charaPut S 0,50]
[charaEffect S bit_talk_impactlanding]
[wt 0.2]
[fadeout white 0.6]
[wait fade]
[subCameraOn 3]
[charaLayer R sub #A]
[charaLayer V sub #A]
[charaLayer P sub #A]
[charaLayer X sub #B]
[charaLayer W sub #B]
[charaLayer Q sub #B]
[charaLayer Y sub #C]
[subCameraFilter #A maskEdge cut359_mask06 3 139,0,0,255]
[subCameraFilter #B maskEdge cut359_mask06 3 139,0,0,255]
[subCameraFilter #C through]
[subRenderDepth #A 3]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[subRenderScale #A 1.2]
[subRenderScale #B 1.2]
[charaTalk off]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth Q 1]
[charaDepth R 2]
[charaDepth X 2]
[charaDepth V 3]
[charaDepth W 3]
[charaScale R 1.2]
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[charaScale P 1.4]
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[charaFace R 0]
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[charaFadein R 0.1 25,740]
[charaFadein X 0.1 -25,15]
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[charaFadein Q 0.1 -25,-240]
[charaPut V 50,475]
[charaPut W -100,350]
[charaEffect V bit_talk_sand_dust_front_blk]
[charaEffect W bit_talk_sand_dust_front_blk 0,0 H]
[subRenderFadein #C 0,0 0]
[charaFadein Y 0.1 0,-200]
[seStop ad914 1.5]
[seStop ad623 1.5]
[seStop ad828 1.5]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[se ad623]
[seVolume ad623 0 0.6]
[wt 0.2]
[subRenderFadein #A 0.35 200,-570]
[subRenderMove #A 0,-570 0.35]
[wt 0.35]
[charaMove R -25,740 5.0]
[charaMove P -25,350 5.0]
[wt 1.45]
[seStop ad623 0.4]
[wt 0.2]
[se ade215]
[cueSe SE_22 22_ade764]
[subRenderFadein #B 0.35 -200,-300]
[subRenderMove #B 0,-300 0.35]
[wt 0.35]
[charaMove X 25,15 5.0]
[charaMove Q 25,-240 5.0]
[charaFace N 0]
[charaFadein N 0.7 1]
[wt 1.65]
[subRenderFadeout #A 0.7]
[subRenderFadeout #B 0.7]
[wt 0.7]
[charaFadeout P 0.1]
[wt 0.1]
[sceneSet P 192901 1]
[charaScale P 1.4]
[cameraMove 0 0,0 1.1]
[wt 0.1]
[charaLayer P normal]
[wt 0.1]
[charaDepth P 1]
[charaDepth U 2]
[charaDepth F 3]
[charaDepth N 4]
[charaDepth T 5]
[charaScale P 1.4]
[charaFadein P 0.4 260,-320]
[wt 0.1]
[cameraMove 2.0 0,0 1.01]
[subRenderFadeout #C 0.9]
[wt 0.9]
[charaMove T 400,0 3.0]
[charaMove U -400,0 3.0]
[wt 0.4]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.8]
[se ad1018]
[wt 0.2]
[charaFadeout N 0.7]
[wt 0.7]
[charaEffectStop T bit_talk_sand_dust_front_blk]
[charaEffectStop U bit_talk_sand_dust_back_blk]
[wt 1.9]
[charaFadeout R 0.1]
[charaFadeout X 0.1]
[charaFadeout Q 0.1]
[charaPut V 2000,2500]
[charaPut W 2000,2500]
[charaEffectDestroy V bit_talk_sand_dust_front_blk]
[charaEffectDestroy W bit_talk_sand_dust_front_blk]
[wt 0.2]
[subCameraOff]
[charaLayer R normal]
[charaLayer X normal]
[charaLayer V normal]
[charaLayer W normal]
[charaLayer Q normal]
[charaScale R 1.0]
[charaScale X 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[charaScale Q 1.0]
1What in the world is THAT!?
[messageOff]
[charaPut S 1]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffectDestroy S bit_talk_impactlanding]
[charaEffectDestroy T bit_talk_sand_dust_front_blk]
[charaEffectDestroy U bit_talk_sand_dust_back_blk]
[subCameraOn 1]
[charaLayer A sub #A]
[charaLayer Q sub #A]
[subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255]
[charaTalk depthOff]
[charaDepth Q 1]
[charaDepth A 2]
[charaTalk on]
[charaTalk A]
[charaScale A 1.1]
[charaScale Q 1.4]
[charaFace A 4]
[charaFadein A 0.1 -20,225]
[charaFadein Q 0.1 -820,0]
[subRenderFadeinFSSideR #A 0.3 465,-120]
[subRenderMoveFSSideR #A 425,-250 0.3]
[wt 0.5]
Ptolemaîos
The Dreadnought...!
[k]
1Dreadnought?
[charaFaceFade A 0 0.2]
Ptolemaîos
That's what I chose to call it, based on my knowledge of modern history. It's a monster that calls this castle home.
[k]
Ptolemaîos
I've seen my share of monsters in my time, but never one like this. I know nothing about it save that it is ferociously strong.
[k]
Ptolemaîos
I doubt even one of King Darius's famous war elephants could budge it.
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.1]
[cueSe SE_23 23_ade911]
[charaMove C 0,-8 0.15]
[wt 0.55]
[cueSe SE_23 23_ade910]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.6]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[se ad82]
[se ad602]
[cueSe Battle bac179]
[cueSe Battle bac58]
[cueSeVolume bac58 0 0.4]
[effect bit_talk_14 150,50]
[wt 0.2]
[charaShake F 0.01 1 1 0.4]
[wt 1.1]
[effectDestroy bit_talk_14]
[charaTalk A]
[charaFace A 9]
[subRenderFadeinFSSideR #A 0.2 425,-250]
Ptolemaîos
You see? Even a modern-day firearm can't pierce its hide.
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[charaFadeout F 0.1]
[wt 0.2]
[bgmStop BGM_EVENT_80 2.0]
[charaTalk off]
[charaDepth G 4]
[charaDepth H 3]
[charaDepth I 2]
[charaDepth J 5]
[charaDepth K 4]
[charaDepth L 3]
[charaDepth M 2]
[se ad219]
[cueSe SE_21 21_ad1082]
[cueSeVolume 21_ad1082 0 0.5]
[charaPut G 1]
[charaPutFSR H 300,0]
[charaPutFSL I -300,0]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaSpecialEffect G appearance 0,0 1.4]
[charaSpecialEffect H appearance 0,0 1.4]
[charaSpecialEffect I appearance 0,0 1.4]
[wt 0.9]
[charaEffect G bit_talk_11 0,-100]
[charaEffect H bit_talk_11 0,-100]
[charaEffect I bit_talk_11 0,-100]
[wt 1.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaEffectDestroy G bit_talk_11]
[charaEffectDestroy H bit_talk_11]
[charaEffectDestroy I bit_talk_11]
[wt 0.05]
[se ad219]
[charaPut J 150,0]
[charaPut K -150,0]
[charaPutFSR L 450,0]
[charaPutFSL M -450,0]
[charaFace J 0]
[charaFace K 0]
[charaFace L 0]
[charaFace M 0]
[charaSpecialEffect J appearance 0,0 1.4]
[charaSpecialEffect K appearance 0,0 1.4]
[charaSpecialEffect L appearance 0,0 1.4]
[charaSpecialEffect M appearance 0,0 1.4]
[wt 0.9]
[charaEffect J bit_talk_11 0,-100]
[charaEffect K bit_talk_11 0,-100]
[charaEffect L bit_talk_11 0,-100]
[charaEffect M bit_talk_11 0,-100]
[wt 0.1]
[cueSeStop 21_ad1082 1.5]
[wt 1.7]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout Q 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer A normal]
[charaLayer Q normal]
[charaScale A 1.0]
[charaScale Q 1.0]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaEffectDestroy J bit_talk_11]
[charaEffectDestroy K bit_talk_11]
[charaEffectDestroy L bit_talk_11]
[charaEffectDestroy M bit_talk_11]
[charaPut P -260,-320]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Ptolemaîos
And to make matters worse, more of those shadow knights are popping up. Today is clearly not that soldier's day.
[k]
[charaFace A 0]
Ptolemaîos
The smart thing to do would be to stay out of this, but... What is your decision, Master?
[k]
1We have to help her!
2I'm sure you can save her. Right, Ptolemaîos?
[bgm BGM_SEIHAI_4 0.1]
[charaFace A 2]
Ptolemaîos
Not so much as a moment's hesitation! [&Bravo:Brava]!
[k]
[charaFace A 0]
Ptolemaîos
However, we do still lack any means of defeating that beast. We'll need to find an alternative.
[k]
1Like what?
[charaFace A 3]
Ptolemaîos
Remember what I told you during the day? It's time to make use of your Servant tactics once again!
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.5]
[bgmStopEnd BGM_SEIHAI_4 1.5]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]