fgo-game-data/ScriptActionEncrypt/94/9407/9407620211.txt
2024-10-11 08:05:50 +00:00

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94-07-62-02-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098233600 1 Bandit]
[charaSet B 1098233600 1 Bandit]
[charaSet C 2003001 1 "Robin Hood"]
[charaSet D 9002001 1 "Amakusa Shirou"]
[charaSet E 4011001 1 Boudica]
[charaSet F 28004000 1 ???]
[charaSet G 6014001 1 "Mata Hari"]
[charaSet H 25010000 1 Molay]
[charaSet I 1098250400 1 ???]
[charaScale I 1.2]
[imageSet J back10000 1 1]
[charaScale J 1.3]
[sceneSet L 167400 1]
[charaScale L 1.4]
[sceneSet M 167100 1]
[charaScale M 1.4]
[charaSet N 28004000 1 "Elisa the Nine-Tattooed Dragon (Effects)"]
[charaScale N 1.4]
[imageSet O back10000 1 1]
[charaScale O 1.05]
[imageSet P back10000 1 1]
[charaScale P 1.05]
[charaSet S 98115000 1 "Effect Dummy"]
[scene 10000]
[bgm BGM_EVENT_3 0.1]
[fadein black 1.0]
[wait fade]
[cueSe Battle bac153]
[effect bit_talk_x_slash02]
[wt 0.3]
[cueSe Battle bac154]
[fowardEffect bit_talk_x_slash03]
[wt 0.4]
[cueSe Battle bac151]
[cueSe Battle bac150]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[scene 168200]
[charaTalk off]
[charaFace A 2]
[charaFace B 2]
[charaFadeinFSR A 0 2]
[charaFadeinFSL B 0 0]
[charaShake A 0.02 3 4 0.5]
[charaShake B 0.03 4 2 0.5]
[wt 0.8]
[bgm BGM_EVENT_3 1.0 0.5]
[charaTalk on]
ABandit
A[messageShake 0.05 4 3 0.5]aarrrgh! You got uuusss!
[k]
ABandit
B-but just wait until the boss shows up![sr]Hey! Call the boss!
[k]
[clear]
BBandit
I would, but she's sleeping!
[k]
[bgmStop BGM_EVENT_3 1.0]
[clear]
ABandit
Well, shit! We surrender!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Robin Hood
Just like that!? That was fast![bgm BGM_EVENT_77 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
ABandit
Our boss gets reeeal cranky when she wakes up...
[k]
[clear]
BBandit
Last time I woke her up, she almost bit my head off.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Amakusa Shirou
Hmm.
[k]
Amakusa Shirou
It sounds like this leader of theirs is the Servant we saw in the briefing.
[k]
Amakusa Shirou
Why don't we pay her a visit?
[k]
[charaFace D 4]
Amakusa Shirou
We don't yet know if she's the one who made this Singularity...
[k]
Amakusa Shirou
...but it's a very safe bet that she's involved with it somehow. VERY safe bet.
[k]
[charaFace D 1]
Amakusa Shirou
In fact, I'll be shocked if she's not.
[k]
1Good idea.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFace B 1]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
ABandit
O-okay then, we'll take you to her!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 167400]
[wt 0.5]
[charaFadein L 0.1 -200,-140]
[wt 1.0]
[bgm BGM_EVENT_96 1.0]
[charaMove L -200,-240 5.0]
[fadein black 1.0]
[wait fade]
[wt 2.5]
[charaFadeout L 1.0]
[wt 2.5]
[wipeout rightToLeft 1.0 1.0]
[wait wipe]
[scene 167100]
[charaFadein M 0.1 70,-275]
[wt 1.0]
[charaMove M -70,-275 5.0]
[wipein leftToRight 1.0 1.0]
[wait wipe]
[wt 2.5]
[charaFadeout M 1.0]
[wt 1.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Amakusa Shirou
Hmm. You could say this place has a rustic charm about it...but it's basically just a half-ruined castle.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bandit
You should've seen what it was like before we cleaned up... Anyway, here she is.
[k]
[charaFadeout A 0.1]
[wt 0.1]
???
(Zzz... Zzz...)
[k]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bandit
You'll have to wake her up if you want to talk to her. Well, bye!
[k]
[messageOff]
[se ade97]
[wt 0.1]
[charaMove A -250,0 0.4]
[charaFadeout A 0.4]
[wt 1.2]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Amakusa Shirou
Well now, he didn't waste any time getting out of[sr]here, did he?[wt 0.6][charaFace D 0] So, who's going to do the honors?[bgmStop BGM_EVENT_96 2.0]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth C 2]
[charaDepth E 6]
[charaDepth H 5]
[charaDepth G 3]
[charaFace C 0]
[charaFace E 0]
[charaFace H 24]
[charaFace G 0]
[charaFadeinFSL C 0.1 -400,0]
[charaFadein E 0.1 -150,0]
[charaFadein H 0.1 150,0]
[charaFadeinFSR G 0.1 400,0]
All
...[sr]...
[k]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_7 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Amakusa Shirou
I'm sure we can all agree to leave Master out of contention, so...why don't we settle this with rock-paper-scissors?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Robin Hood
Doesn't get much fairer than that. All right, let's do it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
All
[f large]Rock!
[k]
All
[f large]Paper![wt 0.4] Scissors![wt 0.4] Shoot!!!
[k]
[messageOff]
[wt 0.5]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_7 1.0 0.5]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_7 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Robin Hood
Ah, dammit. I knew we should've flipped a coin...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Amakusa Shirou
Go ahead, Robin.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Robin Hood
Yeah, yeah, I know, I know.[wt 0.7][charaFace C 0][sr]...Hey. Wake up.
[k]
[messageOff]
[se ad661]
[seStop ad661 1.1]
[charaMove C 0,-20 0.4]
[charaFadeout C 0.4]
[wt 1.0]
[subCameraOn 1]
[charaLayer M sub #A]
[charaLayer C sub #A]
[charaLayer E sub #A]
[charaLayer D sub #A]
[charaLayer I sub #A]
[charaTalk depthOff]
[charaDepth M 2]
[charaDepth C 4]
[charaDepth I 5]
[charaDepth E 7]
[charaDepth D 6]
[wt 0.1]
[subCameraFilter #A mask cut359_mask08]
[charaScale C 1.2]
[charaFace C 0]
[charaFadein C 0.1 -50,200]
[charaFace I 0]
[charaFadein I 0.1 -250,50]
[charaFadein M 0.1 200,300]
[wt 0.2]
[subRenderFadein #A 0.5 0,-310]
[subRenderMove #A 0,-280 0.5]
[charaPut J 1]
[charaFadeTime J 0.6 0.5]
[wt 0.9]
[se ad77]
[charaMoveReturn C -50,190 0.35]
Robin Hood
Come on. Wakey wakey...[wt 0.35][charaMoveReturn C -50,190 0.35][wt 0.65][charaFace C 5][bgmStop BGM_EVENT_7 1.5][sr]Rrgh! Wake up, dammit!
[k]
[cueSe SE_21 21_ade542]
[charaShake I 0.01 2 3 0.4]
I???
(Chomp)
[k]
[bgm BGM_EVENT_146 0.1]
[charaFace C 2]
Robin Hood
[messageShake 0.05 4 3 0.5]Gaaah!!!
[k]
[charaScale E 1.2]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.2 195,200]
Boudica
Oh wow. She actually did bite you.
[k]
Robin Hood
She didn't just bite, she literally sunk her teeth into me! I can't get her off!
[k]
[charaScale D 1.2]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.2 400,200]
Amakusa Shirou
All right, I guess I'll just have to pull you off.[sr]Here goes...[wt 0.8][charaFace D 5] Hup!
[k]
[messageOff]
[se ad408]
[charaShake I 0.03 3 4 0.4]
[charaMove C 100,200 0.3]
[charaMove E 345,200 0.3]
[charaMove D 550,200 0.3]
[charaFadeout C 0.3]
[charaFadeout E 0.3]
[charaFadeout D 0.3]
[wt 0.8]
[subRenderFadeout #A 0.4]
[charaFadeout J 0.4]
[wt 0.4]
[charaFadeout I 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer M normal]
[charaLayer I normal]
[charaLayer C normal]
[charaLayer E normal]
[charaLayer D normal]
[charaScale M 1.0]
[charaScale I 1.0]
[charaScale C 1.0]
[charaScale E 1.0]
[charaScale D 1.0]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Robin Hood
Y[messageShake 0.05 4 3 0.4]eooow! That hurt worse than a dog bite!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth E 3]
[charaDepth M 4]
[charaDepth N 5]
[charaDepth I 6]
[charaScale I 1.4]
[charaScale M 1.4]
[charaFadein M 1.0 100,-295]
[charaFace I 2]
[charaFadein I 1.0 -170,60]
[charaMove M 120,-295 1.0]
[charaMove I -130,60 1.0]
[wt 2.0]
[charaFace N 48]
[charaFadein N 0 -130,60]
[charaFadeout I 0.7]
[wt 1.1]
[charaFace N 49]
[wt 0.2]
[charaFace N 48]
[wt 0.2]
[charaFace N 49]
[wt 0.8]
[charaFace F 2]
[charaFace E 0]
[charaFadein F 0.1 -210,0]
[charaFadein E 0.1 210,0]
[wt 0.2]
[charaTalk on]
N???
Nnn... (Smack, smack...)[wt 0.6][charaFace N 2][sr]...Hm? Hmm?
[k]
[messageOff]
[charaTalk off]
[charaFadeout N 1.0]
[charaFadeout M 1.0]
[wt 1.4]
[charaTalk on]
[charaFace F 3]
F???
Who're you guys!?
[k]
[se ad661]
[seStop ad661 1.0]
[charaMove E 210,-50 0.6]
Boudica
Hup.[sr](Meeting her at eye level)
[k]
Boudica
We're Servants.[sr]...Do you know what those are?
[k]
[charaFace E 1]
Boudica
I'd appreciate it if you told me your True Name. I think I already have a pretty good idea, but just in case.
[k]
[charaFace F 6]
F???
Oh! Servants! You're Servants, huh!?
[k]
F???
Then that means you're my comrades! Did you hear that, Shi Jin!? They finally showed up!
[k]
[charaFace F 0]
F???
Oh, right. Gotta introduce myself!
[k]
[messageOff]
[bgmStop BGM_EVENT_146 1.5]
[charaTalk off]
[charaTalk depthOff]
[charaDepth G 2]
[charaDepth D 3]
[charaDepth C 4]
[charaDepth H 5]
[charaDepth E 6]
[charaDepth S 7]
[charaDepth M 8]
[charaDepth N 9]
[charaFadein M 1.0 100,-295]
[charaFace N 0]
[charaFadein N 1.0 -170,60]
[charaMove M 120,-295 1.0]
[charaMove N -130,60 1.0]
[wt 1.2]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.2]
[charaFace N 0]
???
My name's Elisa![wt 0.7][charaFace N 6] Or as most people call me,[sr]Elisa the Nine-Tattooed Dragon!
[k]
1N-Nine-Tattooed Dragon[line 2]
[messageOff]
[charaFadeout N 0.5]
[charaFadeout M 0.5]
[wt 0.8]
[charaFace E 2]
[charaFace G 2]
[charaFace C 2]
[charaFace D 2]
[charaFace H 2]
[charaFadein E 0.1 1]
[charaFadeinFSR G 0.1 200,0]
[charaFadeinFSL C 0.1 -220,0]
[charaFadeinFSSideR D 0.1 400,0]
[charaFadeinFSSideL H 0.1 -420,0]
[se ade226]
[charaPut S 1]
[charaEffect S bit_talk_41_fs]
All
Elisaaa!?[sr](Not actually surprised at all)
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[wait fade]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_41_fs]
[charaFadeout G 0.1]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[charaFadeout H 0.1]
[charaFadeout E 0.1]
[scene 10000]
[wt 0.2]
[fadein black 1.0]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaPut S 2000,2500]
[charaEffectDestroy S bit_talk_41_fs]
[charaSet A 98115000 1 "Initialization Dummy"]
[charaSet B 98115000 1 "Initialization Dummy"]
[charaSet C 98115000 1 "Initialization Dummy"]
[charaSet D 98115000 1 "Initialization Dummy"]
[charaSet E 98115000 1 "Initialization Dummy"]
[charaSet F 98115000 1 "Initialization Dummy"]
[charaSet G 98115000 1 "Initialization Dummy"]
[charaSet H 98115000 1 "Initialization Dummy"]
[charaSet I 98115000 1 "Initialization Dummy"]
[charaSet J 98115000 1 "Initialization Dummy"]
[charaSet L 98115000 1 "Initialization Dummy"]
[charaSet M 98115000 1 "Initialization Dummy"]
[charaSet N 98115000 1 "Initialization Dummy"]
[charaSet O 98115000 1 "Initialization Dummy"]
[charaSet P 98115000 1 "Initialization Dummy"]
[charaSet S 98115000 1 "Initialization Dummy"]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[fowardEffect bit_queststart80400]
[wait fowardEffect]
[wt 0.5]
[fadeout black 1.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]