fgo-game-data/ScriptActionEncrypt/94/9405/9405340911.txt
2022-10-27 09:05:37 +00:00

270 lines
5.1 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-05-34-09-1-1
[soundStopAll]
[charaSet A 25004001 1 "Yang Guifei"]
[charaSet B 1098176810 1 Osakabehime]
[charaSet C 4037000 1 Nemo]
[charaSet D 1098182110 1 "Nemo Professor"]
[charaSet E 25006000 1 "Van Gogh"]
[charaSet F 8001600 1 Mash]
[charaSet V 98115000 1 Transmission]
[scene 99002]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[wt 0.7]
[se ad609]
[seVolume ad609 0 0.1]
[seStop ad609 2.0]
[wt 1.5]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Yang Guifei
Oh! It sounds like the battle is over!
[k]
[bgm BGM_EVENT_80 1.0 0.5]
[charaFace A 16]
Yang Guifei
I still can't hear anything from the giant ship you mentioned, though. Are you sure it's out there, Batty?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Osakabehime
I'm sure! I've been scanning the area every ten seconds, and it's definitely there! The other scouts' data backs me up, too!
[k]
Osakabehime
You just can't pick it up 'cause it's not making any sound! If you don't believe me, why don't you go outside and see for yourself!
[k]
[charaFace B 4]
Osakabehime
Oh man, it's still there. It's almost like it's just staring at us... Wait. Hm? Did it just move?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Yang Guifei
Ack! I heard it! It sounds like an underwater thunderstorm! It really does seem absolutely huge! But...it sounds like it's actually moving away from us?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Osakabehime
...Hey, yeah, you're right. It looks like it's coming about and heading the other way...
[k]
Osakabehime
Does this mean we're safe?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 1.0 1.0]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Yang Guifei
...Gaaah! I take it back! It just let out a thunderous roar! It's vaporizing everything in a straight line. It must be using a beam!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Nemo
Are you serious!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Yang Guifei
Yes, but it's moving away from us...
[k]
[charaFace A 2]
Yang Guifei
...Uh-oh! Everyone, hang on to something tight!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad791]
[seVolume ad791 0 0.7]
[seVolume ad791 1.5 0.2]
[shake 0.04 3 5 1.5]
[wt 1.5]
[seStop ad791 1.5]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Osakabehime
Bwaaaaaah!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Nemo
Calm down! It's just the aftershock from a far-off landmass being destroyed! But if this is just the aftershock...!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaEffect V bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Nemo Professor
Right you are, Captain. That beam was at least as powerful as an A-rank Noble Phantasm. I don't think we could've survived a direct hit from that, even with our new armor.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Yang Guifei
Ooh, my poor eardrums... Still, at least it's over now. It sounds like the enemy ship is continuing to move away from us.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Van Gogh
I'm sorry, Lady Yu-Yu... That must've been so loud for you-you... Ehehe... Another Van Goghk for you...
[k]
[bgmStop BGM_EVENT_80 1.5]
[charaFace E 10]
Van Gogh
Anyway...I think that might've been a warning...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Nemo
As in, a warning shot? So that was the enemy's way of telling us not to come any farther...?
[k]
Nemo
If you're right, that would mean the enemy ship is...intelligent...
[k]
[charaFace C 5]
Nemo
Professor, Scáthach-Skadi, we'll need to discuss later.
[k]
Nemo
For now, [%1]...[sr]It looks like the enemy wants us to stop here.
[k]
Nemo
What do you think? Shall we live out the rest of our lives here getting by on whatever we can fish from the Void Sea?
[k]
[bgmStop BGM_EVENT_81 1.0]
1No way.
2Not an option.
[bgm BGM_EVENT_82 0.1]
[charaFace C 2]
Nemo
Right on. Then we'll just have[sr]to fight our way out of here!
[k]
Nemo
Don't worry. Everyone here is still just as ready to fight as ever. All you have to do is give the order!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth A 1]
[charaDepth B 4]
[charaDepth E 2]
[charaDepth F 3]
[charaFace A 0]
[charaFace B 0]
[charaFace E 4]
[charaFace F 7]
[charaFadein A 0.1 -375,0]
[charaFadein B 0.1 -125,0]
[charaFadein E 0.1 125,0]
[charaFadein F 0.1 375,0]
[wt 1.0]
[charaMoveReturn A -375,-4 0.4]
[charaMoveReturn B -125,-4 0.4]
[charaMoveReturn E 125,-2 0.4]
[charaMoveReturn F 375,-4 0.4]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_82 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]