522 lines
10 KiB
Plaintext
522 lines
10 KiB
Plaintext
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$03-00-13-14-3-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098253040 1 Camazotz]
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[charaSet B 1098256300 1 "Skeleton Soldier"]
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[charaSet C 1098256300 1 "Skeleton Soldier"]
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[charaSet D 1098256300 1 "Skeleton Soldier"]
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[charaSet E 1098256300 1 "Skeleton Soldier"]
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[charaSet F 1098256300 1 "Skeleton Soldier"]
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[charaSet G 1098257300 1 "Da Vinci"]
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[charaSet H 1098254110 1 Koyanskaya]
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[charaSet I 1098255200 1 Habetrot]
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[charaSet J 8001410 1 Mash]
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[charaSet K 1098252900 1 Tepeu]
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[charaSet L 1098252940 1 Tepeu_B]
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[charaSet M 1098256300 1 "Skeleton Soldier"]
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[imageSet N back10000 1 1]
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[charaScale N 1.3]
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[sceneSet O 173800 1]
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[charaSet P 1098256300 1 "Skeleton Soldier (Effects)"]
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[charaSet Q 1098256300 1 "Skeleton Soldier (Effects)"]
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[charaScale P 0.95]
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[charaScale Q 0.95]
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[charaSet S 98115000 1 Effect]
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[charaSet T 98115000 1 Effect]
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[scene 173800]
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[bgm BGM_MAP_51 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Camazotz
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Truly spectacular fighting, Servants! Reminds me of the good old dark ages!
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[k]
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@Camazotz
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I never thought the billion souls and gallons of blood I consumed would one day be the driving force for all these skeletons!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.15]
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[charaTalk off]
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[charaDepth S 8]
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[charaDepth B 7]
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[charaDepth C 6]
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[charaDepth D 5]
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[charaDepth E 4]
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[charaDepth F 3]
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[charaPut S 0,-400]
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[charaEffect S bit_talk_impactlanding]
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[cueSe Battle bac351]
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[cueSeVolume bac351 0 0.5]
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[se ad804]
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[charaShake B 0.02 2 3 1.0]
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[charaFadein B 0.4 0,-50]
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[charaMove B 0,0 1.0]
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[wt 0.2]
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[charaShake C 0.02 2 3 1.0]
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[charaFadeinFSR C 0.4 150,-50]
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[charaMoveFSR C 150,0 1.0]
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[wt 0.1]
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[se ad802]
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[charaShake D 0.02 2 3 1.0]
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[charaFadeinFSL D 0.4 -150,-50]
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[charaMoveFSL D -150,0 1.0]
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[wt 0.2]
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[charaShake E 0.02 2 3 1.0]
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[charaFadeinFSSideR E 0.4 350,-50]
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[charaMoveFSSideR E 350,0 1.0]
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[wt 0.1]
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[se ad804]
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[seStop ad802 0.2]
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[cueSeStop bac351 1.0]
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[charaShake F 0.02 2 3 1.0]
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[charaFadeinFSSideL F 0.4 -350,-50]
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[charaMoveFSSideL F -350,0 1.0]
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[wt 1.8]
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?1:We can't beat him like this!
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?2:(Is he embedding warrior souls inside the skeletons!?)
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?!
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk G]
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[charaFace G 14]
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[charaFadein G 0.1 1]
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@Da Vinci
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We can't even get near Camazotz with all these skeletons around! Do you have a shot, Koyanskaya?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Koyanskaya
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I'm afraid not♡ This crowd of skeletons is doing a wonderful job of making an obstruction of themselves.
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[k]
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[charaFace H 31]
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@Koyanskaya
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Unfortunately for us, this is the perfect place for a necromancer.
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[k]
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@Koyanskaya
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By my count, there are no fewer than a hundred thousand corpses buried here!
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[k]
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?1:Fall back for now!
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?2:Let's go! We can't fight him here!
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?!
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[messageOff]
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[charaTalk A]
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[subCameraOn 2]
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[charaLayer O sub #A]
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[charaLayer A sub #A]
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[charaLayer N sub #A]
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[charaLayer G sub #A]
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[charaLayer T sub #B]
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[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,0 0]
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[subCameraFilter #B through]
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[subRenderDepth #A 2]
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[subRenderDepth #B 3]
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[charaScale O 1.4]
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[charaScale A 1.3]
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[charaScale G 1.2]
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[charaFadein O 0.1 300,200]
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[charaFace A 16]
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[charaFadein A 0.1 -175,300]
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[subRenderFadein #B 0 0,0]
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[subRenderFadeinFSL #A 0.3 -300,-150]
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[subRenderMoveFSL #A -300,-250 0.3]
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[wt 0.4]
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@Camazotz
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That's right! I don't need the underworld to summon the dead!
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[k]
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@Camazotz
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And it looks like you apes can't see the blood threads I'm using to bind souls to the skeletons!
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[k]
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[messageOff]
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[subRenderMoveFSL #A -300,-350 0.3]
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[subRenderFadeout #A 0.3]
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[wt 0.45]
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[charaTalk off]
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[charaDepth H 8]
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[charaDepth B 7]
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[charaDepth C 6]
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[charaDepth D 5]
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[charaDepth E 4]
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[charaDepth F 3]
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[se ad804]
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[se ade210]
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[charaFadein B 0.4 1]
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[charaFadeinFSR C 0.4 200,0]
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[charaFadeinFSL D 0.4 -200,0]
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[charaFadeinFSSideR E 0.4 400,0]
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[charaFadeinFSSideL F 0.4 -400,0]
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[charaMoveFSR C 150,0 0.4]
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[charaMoveFSL D -150,0 0.4]
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[charaMoveFSSideR E 350,0 0.4]
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[charaMoveFSSideL F -350,0 0.4]
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[wt 0.4]
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[seStop ade210 0.2]
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[wt 0.4]
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[charaFace H 11]
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[charaFadeout O 0.1]
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[charaFadeout A 0.1]
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[wt 1.2]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@Habetrot
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Dammit! Guy looks like an idiot, but he's REALLY good at this! He's got us boxed in! We don't have a way out!
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 15]
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[charaFadein J 0.1 1]
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@Mash
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I can force my way past them and into the jungle, but I won't get more than a few meters!
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[k]
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@Mash
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I don't think retreat is an option right now, Master!
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[k]
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?1:...Then we go after Camazotz instead!
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?2:We'll just have to push through, right toward Camazotz!
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?!
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[messageOff]
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[charaFadeout J 0.1]
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[wt 0.1]
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[bgmStop BGM_MAP_51 1.5]
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[cueSe SE_22 22_ad1210]
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[wt 0.4]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.4 50,0]
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[charaMove K 1 0.4]
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[wt 0.4]
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[cueSeStop 22_ad1210 0.2]
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[wt 0.4]
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@Tepeu
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I'm afraid that's not a good idea.
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[k]
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@Tepeu
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The moment Mash gets close to him, he'll retreat back up to the sky, and the skeletons will completely swarm her.
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[k]
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@Tepeu
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We need a decoy. Someone big and tough who won't get hurt in all this.
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[k]
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[bgm BGM_BATTLE_68 0.1]
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[charaFace K 3]
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@Tepeu
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Obviously, it has to be me.
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[k]
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@Tepeu
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All right everyone, I'll see you later. I should be able to hold out as long as the sun is here, but I would very much appreciate if you came to rescue me as soon as you can.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 6]
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[charaFadein J 0.1 1]
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@Mash
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Huh? Tepeu?
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[k]
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[messageOff]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 3]
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[charaFadein K 0.1 1]
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[wt 0.25]
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[se ad7]
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[se ad1006]
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[charaMove K -150,0 0.4]
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[charaFadeout K 0.4]
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[wt 0.35]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaTalk depthOff]
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[charaDepth G 6]
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[charaDepth N 4]
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[charaPut N 0,50]
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[charaFadeTime N 0.1 0.5]
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[charaFace G 26]
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[charaFadein G 0.1 0,300]
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[charaFadein O 0.1 -350,200]
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[charaTalk off]
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[charaDepth L 5]
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[charaDepth B 2]
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[charaDepth M 1]
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[charaDepth C 7]
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[charaDepth D 6]
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[charaDepth E 4]
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[charaDepth F 3]
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[charaScale B 0.95]
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[charaScale C 0.95]
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[charaScale D 0.95]
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[charaScale E 0.95]
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[charaScale F 0.95]
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[charaScale M 0.95]
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[overlayFadein C 0.1 225,-100]
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[overlayFadein D 0.1 -225,-100]
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[charaFadeinFSR E 0.1 350,-100]
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[charaFadeinFSL F 0.1 -350,-100]
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[charaFadeinFSSideR B 0.1 450,-100]
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[charaFadeinFSSideL M 0.1 -450,-100]
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[wt 0.3]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.1]
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[se ad222]
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[charaPut S 1]
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[charaEffect S bit_talk_quickmove]
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[charaScale L 1.2]
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[charaFace L 0]
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[charaFadein L 0.2 0,125]
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[charaMove L 0,75 0.2]
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[charaShake L 0.01 2 2 0.4]
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[wt 0.95]
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[se ad804]
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[charaMoveReturn C 195,-100 0.3]
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[charaMoveReturn D -195,-100 0.3]
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[charaMoveReturnFSR E 320,-100 0.3]
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[charaMoveReturnFSL F -320,-100 0.3]
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[charaMoveReturnFSSideR B 420,-100 0.3]
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[charaMoveReturnFSSideL M -420,-100 0.3]
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[wt 0.05]
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[fowardEffect bit_talk_14]
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[wt 0.05]
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[cueSe SE_22 22_adm89]
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[cueSeVolume 22_adm89 0 0.5]
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[se ade446]
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[seVolume ade446 0 0.5]
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[charaEffectEdgeBlur L ffffff]
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[wt 0.4]
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[cueSeStop 22_adm89 0.3]
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[seStop ade446 0.3]
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[wt 0.5]
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[charaPut S 2000,2500]
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[se ad804]
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[charaMoveReturn C 195,-100 0.3]
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[charaMoveReturn D -195,-100 0.3]
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[charaMoveReturnFSR E 320,-100 0.3]
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[charaMoveReturnFSL F -320,-100 0.3]
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[charaMoveReturnFSSideR B 420,-100 0.3]
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[charaMoveReturnFSSideL M -420,-100 0.3]
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[wt 0.05]
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[fowardEffect bit_talk_14]
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[wt 0.05]
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[cueSe SE_22 22_adm89]
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[cueSeVolume 22_adm89 0 0.5]
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[se ade446]
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[seVolume ade446 0 0.5]
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[wt 0.4]
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[cueSeStop 22_adm89 0.3]
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[seStop ade446 0.3]
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[wt 0.2]
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[se ad804]
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[charaMoveReturn C 195,-100 0.3]
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[charaMoveReturn D -195,-100 0.3]
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[charaMoveReturnFSR E 320,-100 0.3]
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[charaMoveReturnFSL F -320,-100 0.3]
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[charaMoveReturnFSSideR B 420,-100 0.3]
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[charaMoveReturnFSSideL M -420,-100 0.3]
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[wt 0.05]
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[fowardEffect bit_talk_14]
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[wt 0.05]
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||
[cueSe SE_22 22_adm89]
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[cueSeVolume 22_adm89 0 0.5]
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||
[se ade446]
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||
[seVolume ade446 0 0.5]
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[wt 0.4]
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[cueSeStop 22_adm89 0.3]
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[seStop ade446 0.3]
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[wt 0.5]
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[charaTalk on]
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[charaTalk G]
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[subRenderFadeinFSR #A 0.3 300,-220]
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[subRenderMoveFSR #A 300,-270 0.3]
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[wt 0.4]
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@Da Vinci
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(So that's the deinos barrier[sr][%1] mentioned in [&his:her] report![sr]It looks as strong as electromagnetic armor!)
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[k]
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[messageOff]
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||
[charaTalk off]
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||
[subRenderMoveFSR #A 300,-320 0.3]
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||
[subRenderFadeout #A 0.3]
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||
[wt 0.5]
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||
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||
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||
[shake 0.01 2 1 0]
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||
[se ad322]
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||
[seVolume ad322 0 0.8]
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||
[se ad882]
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||
[se ad864]
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||
[seVolume ad864 0 0.8]
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||
[se ade80]
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||
[charaDepth T 10]
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||
[charaRoll T 90]
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||
[charaPut T 700,-200]
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||
[charaEffect T bit_talk_impactlanding]
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||
[shake 0.02 2 3 1.2]
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||
[wt 2.4]
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||
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||
[wipeout rectangleStripRightToLeft 0.4 1.0]
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||
[seStop ad322 0.8]
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||
[seStop ad882 0.8]
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||
[seStop ad864 0.8]
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||
[wait wipe]
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||
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||
[shakeStop]
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||
[charaPut T 2500,2500]
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||
[charaFadeout B 0.1]
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||
[charaFadeout C 0.1]
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||
[charaFadeout D 0.1]
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||
[charaFadeout E 0.1]
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||
[charaFadeout F 0.1]
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||
[charaFadeout M 0.1]
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||
[charaFadeout L 0.1]
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||
[charaPut L 2000,2500]
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||
[charaEffectEdgeBlurStop L]
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||
[charaFadeout O 0.1]
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||
[charaFadeout N 0.1]
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||
[charaFadeout G 0.1]
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||
[wt 0.2]
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||
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||
[subCameraOff]
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||
[charaLayer A normal]
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||
[charaLayer G normal]
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||
[charaLayer O normal]
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||
[charaLayer N normal]
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||
[charaScale A 1.0]
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||
[charaScale G 1.0]
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||
[charaScale O 1.0]
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||
[wt 0.2]
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||
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||
[wipein rectangleStripLeftToRight 0.4 1.0]
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||
[wait wipe]
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||
[wt 0.2]
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||
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||
[charaTalk H]
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[charaFace H 9]
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[charaFadein H 0.1 1]
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@Koyanskaya
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There! I fired a volley of my prized napalm rockets! We now have a clear path into the jungle!
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[k]
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@Koyanskaya
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It won't last long though, so I suggest anyone who wants to live gets moving, and quickly!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 7]
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[charaFadein J 0.1 1]
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@Mash
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Senpai!
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[k]
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?1:I know! Fall back!
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?2:Hang in there, Tepeu! I promise we'll come back for you!
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?!
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[messageOff]
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||
[se ad769]
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||
[se ad443]
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||
[se ad667]
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||
[charaFadeout J 0.4]
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||
[seStop ad769 1.2]
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||
[seStop ad443 1.2]
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||
[seStop ad667 1.2]
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||
[wt 1.8]
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_BATTLE_68 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|