1635 lines
26 KiB
Plaintext
1635 lines
26 KiB
Plaintext
|
||
|
||
$03-00-12-22-2-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 1098242700 1 Moriarty]
|
||
[charaSet B 8001410 1 Mash]
|
||
[charaSet C 1098235000 1 Kadoc]
|
||
[charaSet D 1098124510 1 "Da Vinci"]
|
||
[charaSet E 1098123210 1 Goredolf]
|
||
[charaSet F 1098242600 1 "Zhang Jue"]
|
||
[charaSet G 1098242600 1 "Zhang Jue (Silhouette)"]
|
||
[charaFilter G silhouette 30303080]
|
||
|
||
[imageSet H cut352_msh00 1]
|
||
[imageSet I cut353_kdk00 1]
|
||
[imageSet J cut353_ymr00 1]
|
||
[imageSet K cut352_msh00 1]
|
||
[charaFilter K silhouette 00000080]
|
||
[imageSet L cut353_kdk00 1]
|
||
[charaFilter L silhouette 00000080]
|
||
[imageSet M cut353_ymr00 1]
|
||
[charaFilter M silhouette 00000080]
|
||
|
||
[imageSet O cut352_msh04 1]
|
||
[imageSet P cut352_msh06 1]
|
||
[imageSet Q cut352_msh07 1]
|
||
[imageSet R cut352_msh07 1]
|
||
[charaFilter R silhouette 00000080]
|
||
|
||
[imageSet V cut353_ymr09 1]
|
||
[imageSet W cut353_ymr09 1]
|
||
[charaFilter W silhouette 00000080]
|
||
|
||
[imageSet X cut353_kdk04 1]
|
||
[imageSet Y cut353_kdk04 1]
|
||
[charaFilter Y silhouette 00000080]
|
||
|
||
[imageSet Z cut353_ymr07 1]
|
||
[imageSet N cut353_ymr07 1]
|
||
[charaFilter N silhouette 00000080]
|
||
|
||
[charaSet S 98115000 1 Effect]
|
||
[charaSet T 98115000 1 Effect]
|
||
[imageSet U black_fade_re 1]
|
||
[charaScale U 2.0]
|
||
|
||
[charaPut S 2000,2500]
|
||
[charaEffect S bit_talk_10_LowLevel]
|
||
|
||
[scene 10000]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@
|
||
After another day of travel, the quartet finally arrived at their destination.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[scene 116500]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
All right, here we are.
|
||
[k]
|
||
|
||
?1:Huh? We're here?
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Are you sure this is the place, Moriarty?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
There's nothing here. Like, at all.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Yes, because I arranged for it to appear that way. We are at the correct coordinates.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk D]
|
||
[charaFace D 23]
|
||
[charaFadein D 0.1 1]
|
||
@Da Vinci
|
||
Hm? Hang on. This place... These coordinates...
|
||
[k]
|
||
|
||
[charaFace D 25]
|
||
@Da Vinci
|
||
Uh, Moriarty? Are you positive this is the destination you had in mind?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2500]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
It's as surprising as it is obvious, no?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk D]
|
||
[charaFace D 24]
|
||
[charaFadein D 0.1 1]
|
||
@Da Vinci
|
||
I see...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I honestly thought you might be pulling our leg, and I was gonna have Mash knock you upside your head if you were.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2500]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
My intent here is not to pull anyone's leg. Especially not now.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
@Moriarty
|
||
All right then, everyone, say the password with me, won't you?
|
||
[k]
|
||
|
||
?1:Password?
|
||
?!
|
||
|
||
[charaFace A 1]
|
||
@Moriarty
|
||
I'm certain you know it. It's the same password that's been used to open closed doors since the dawn of history.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
Do we really have to say it?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Only if you don't want to see me sulking.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Fine with me, Moriarty. You are welcome to sulk all you like.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Oh, very well then. Here[wt 0.1] goes[wt 0.1] nothing!
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_5 1.5]
|
||
|
||
?1:Open sesame!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace A 3]
|
||
[wt 1.2]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 8]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
Really, [%1]? You actually said it?
|
||
[k]
|
||
|
||
@Kadoc
|
||
Even Moriarty was too taken aback to say it with you.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
What a waste!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Come on, don't leave me hanging here.
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
@Moriarty
|
||
O-oh, yes, sorry... Ahem.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Moriarty
|
||
Open sesame.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_7 0.6 0.5]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0.4]
|
||
[se ad14]
|
||
[seVolume ad14 0 0.8]
|
||
[shake 0.02 2 3 0]
|
||
[wt 2.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Is that an earthquake?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 1.0]
|
||
|
||
[scene 154600 2.0]
|
||
[wt 1.5]
|
||
[seStop ade393 0.5]
|
||
[seStop ad14 0.5]
|
||
[wt 0.5]
|
||
[shakeStop]
|
||
[wt 1.2]
|
||
|
||
[bgm BGM_EVENT_7 0.6 1.0]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
The hell? There's a staircase out here?
|
||
[k]
|
||
|
||
@Kadoc
|
||
So what, we've gotta go underground now?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Perhaps it's underground, perhaps not. There's only one way to find out, if you're brave enough.
|
||
[k]
|
||
|
||
?1:Come on, let's go!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Okay!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth C 6]
|
||
[charaDepth A 4]
|
||
|
||
[charaFace C 2]
|
||
[charaFace A 2]
|
||
[charaFadeinFSL C 0.1 0]
|
||
[charaFadeinFSR A 0.1 2]
|
||
@Both
|
||
A[messageShake 0.05 4 3 0.4]t least pretend to be a little worried!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaFace C 4]
|
||
[charaFace A 4]
|
||
@Kadoc
|
||
...Well, shall we?
|
||
[k]
|
||
|
||
@Moriarty
|
||
I suppose we should...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_7 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
|
||
[imageSet A cut353_kdk06 1]
|
||
[imageSet B cut353_kdk06 1]
|
||
[charaFilter B silhouette 00000080]
|
||
[imageSet C cut352_msh04 1]
|
||
[charaFilter C silhouette 00000080]
|
||
|
||
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[se ad311]
|
||
[wt 2.0]
|
||
[seStop ad311 0.4]
|
||
[wt 1.2]
|
||
|
||
[charaDepth H 2]
|
||
[charaDepth K 3]
|
||
[charaDepth P 3]
|
||
[charaDepth Q 4]
|
||
[charaDepth R 5]
|
||
[charaDepth O 6]
|
||
[charaDepth C 7]
|
||
|
||
[charaDepth I 2]
|
||
[charaDepth L 3]
|
||
[charaDepth X 4]
|
||
[charaDepth Y 5]
|
||
[charaDepth A 6]
|
||
[charaDepth B 7]
|
||
|
||
[charaDepth J 2]
|
||
[charaDepth M 3]
|
||
|
||
[charaDepth V 4]
|
||
[charaDepth W 5]
|
||
|
||
[charaDepth Z 7]
|
||
[charaDepth N 8]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.1 300,-200]
|
||
@Mash
|
||
It's very deep, isn't it...?
|
||
[k]
|
||
|
||
?1:And dark. I can barely see my hand in front of my face.
|
||
?!
|
||
|
||
[charaPutFSR K 300,-200]
|
||
[charaFadeTime K 0.1 0.3]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.1 -300,-200]
|
||
@Kadoc
|
||
That's a problem for sure, but it's not the only one. For one thing, these stairs aren't made of stone.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeinFSR P 0.1 300,-200]
|
||
[charaPutFSL L -300,-200]
|
||
[charaFadeTime L 0.1 0.3]
|
||
@Mash
|
||
Oh, yeah. You're right.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeinFSR Q 0.1 300,-200]
|
||
|
||
@Mash
|
||
The texture clearly isn't natural. It feels fairly modern, too...
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaPutFSR R 300,-200]
|
||
[charaFadeTime R 0.1 0.3]
|
||
|
||
[charaTalk V]
|
||
[charaFace V 0]
|
||
[charaFadein V 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
Watch your step. If you slip and fall here, you'll have a long time to reflect on your error on the way down.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaPut W 0,-200]
|
||
[charaFadeTime W 0.1 0.3]
|
||
[charaFadeinFSL X 0.1 -300,-200]
|
||
|
||
@Kadoc
|
||
We've still come a pretty damn long way, though. What is this, the third sublevel? The fourth?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout W 0.1]
|
||
|
||
[charaDepth J 6]
|
||
|
||
[charaPutFSL Y -300,-200]
|
||
[charaFadeTime Y 0.1 0.3]
|
||
[charaFadein J 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
By my calculations, our destination is on the tenth level, or thereabouts.
|
||
[k]
|
||
|
||
[charaFadeout V 0.1]
|
||
|
||
[charaFadein Z 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
I suspect the one who built this shelter was wary of someone using a guided ground penetration round, such as a bunker buster.
|
||
[k]
|
||
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout J 0.1]
|
||
|
||
[charaPut N 0,-200]
|
||
[charaFadeTime N 0.1 0.3]
|
||
[charaFadeinFSL A 0.1 -300,-200]
|
||
|
||
@Kadoc
|
||
...[sr]...Huh?
|
||
[k]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout X 0.1]
|
||
|
||
[charaDepth H 9]
|
||
|
||
[charaPutFSL B -300,-200]
|
||
[charaFadeTime B 0.1 0.3]
|
||
[charaFadeinFSR O 0.1 300,-200]
|
||
|
||
@Mash
|
||
Bunker buster...?
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeinFSR H 0.1 300,-200]
|
||
|
||
@Mash
|
||
I mean, I've heard the word before, but[line 2][wt 0.1][charaFadeout O 0.1]
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 1]
|
||
@Goredolf
|
||
That's a modern military weapon, no? What does that have to do with this place?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2500]
|
||
[charaEffectStop S bit_talk_10_LowLevel]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-200]
|
||
@Moriarty
|
||
Quite a lot, as you'll see. Now, let's keep going.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_70 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.5]
|
||
|
||
[imageSet B cut353_ymr01 1]
|
||
[imageSet C cut353_ymr01 1]
|
||
[charaFilter C silhouette 00000080]
|
||
[imageSet K cut353_ymr05 1]
|
||
[imageSet M cut353_ymr08 1]
|
||
[imageSet N cut353_kdk02 1]
|
||
[charaFilter N silhouette 00000080]
|
||
[imageSet O cut352_msh02 1]
|
||
[imageSet P cut353_kdk02 1]
|
||
[imageSet R cut353_ymr04 1]
|
||
|
||
|
||
[charaDepth H 2]
|
||
[charaDepth Q 4]
|
||
[charaDepth O 6]
|
||
|
||
[charaDepth I 2]
|
||
[charaDepth L 3]
|
||
[charaDepth P 4]
|
||
[charaDepth N 5]
|
||
[charaDepth A 6]
|
||
|
||
[charaDepth B 1]
|
||
[charaDepth C 2]
|
||
[charaDepth V 3]
|
||
[charaDepth W 4]
|
||
[charaDepth M 5]
|
||
[charaDepth J 6]
|
||
[charaDepth R 7]
|
||
[charaDepth K 8]
|
||
[charaDepth Z 9]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[se ad311]
|
||
[wt 2.0]
|
||
[seStop ad311 0.4]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_70 1.0 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-200]
|
||
@Moriarty
|
||
Okay, we're down the stairs. Is everyone all right?
|
||
[k]
|
||
|
||
?1:So...tired...
|
||
?!
|
||
|
||
[charaPut C 0,-200]
|
||
[charaFadeTime C 0.1 0.3]
|
||
|
||
[charaTalk X]
|
||
[charaFace X 0]
|
||
[charaFadeinFSL X 0.1 -300,-200]
|
||
|
||
@Kadoc
|
||
Don't blame you. Going down a stairway in the dark really wears on you, especially so deep down.
|
||
[k]
|
||
|
||
[charaPutFSL Y -300,-200]
|
||
[charaFadeTime Y 0.1 0.3]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.1 300,-200]
|
||
|
||
@Mash
|
||
Here, Master, hold my hand.[wt 1.0][charaFadeinFSR Q 0.1 300,-200][wt 0.1][charaFadeout H 0.1][bgmStop BGM_EVENT_70 1.5] That should help put[sr]your mind at ease a litt[line 2]Huh!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.7 1]
|
||
[wt 1.8]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_71 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadeinFSR O 0.1 300,-200]
|
||
@Mash
|
||
Master!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk off]
|
||
[charaDepth G 6]
|
||
[charaDepth U 5]
|
||
[charaDepth F 4]
|
||
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein U 0.1 0,210]
|
||
[wt 0.1]
|
||
|
||
[charaFace F 6]
|
||
[charaFadein F 0.7 1]
|
||
[wt 1.1]
|
||
|
||
[charaFadeout G 0.7]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaFadeout U 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadeinFSL P 0.1 -300,-200]
|
||
@Kadoc
|
||
Zhang Jue!?
|
||
[k]
|
||
|
||
[charaPutFSL N -300,-200]
|
||
[charaFadeTime N 0.1 0.3]
|
||
|
||
[charaTalk V]
|
||
[charaFace V 0]
|
||
[charaFadein V 0.1 0,-200]
|
||
@Moriarty
|
||
Don't worry about him. He's already dead.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[charaPut W 0,-200]
|
||
[charaFadeTime W 0.1 0.3]
|
||
[charaFadeinFSL A 0.1 -300,-200]
|
||
|
||
@Kadoc
|
||
...Huh?[wt 0.1][charaFadeout P 0.1][wt 0.1]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout W 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFadein U 0.1 0,210]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
@Zhang Jue
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaFadeout U 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
I don't know much more than that.[sr]Let's see, I think it was... Ah, yes.
|
||
[k]
|
||
|
||
[charaFadein J 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
He's a Shījiě xiān, a corpse-free immortal being of the lowest level in the Xian realm.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
|
||
@Moriarty
|
||
But, since he's a corpse, he can't receive magical energy from his Master.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Zhang Jue had no choice but to create clones of himself and then make them forget they were clones.
|
||
[k]
|
||
|
||
[charaFadein R 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
For if they became aware of their true nature, they would lose their sense of self and ultimately disappear.
|
||
[k]
|
||
|
||
[charaFadeout R 0.1]
|
||
|
||
@Moriarty
|
||
This way, even if he was assassinated or killed in battle...
|
||
[k]
|
||
|
||
[charaFadein R 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
...he would continue to create clones of himself so long as his original body remained here.
|
||
[k]
|
||
|
||
[charaDepth R 6]
|
||
[charaDepth V 7]
|
||
[charaDepth Z 8]
|
||
[charaDepth K 9]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadein V 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
Once resurrected, that clone would eventually restore this Singularity to the way it was.
|
||
[k]
|
||
|
||
[charaFadeout R 0.1]
|
||
|
||
|
||
@Moriarty
|
||
He would then invite more summoned Servants to join him, fan the flames of conflict, and instigate another war between realms.
|
||
[k]
|
||
|
||
|
||
[charaFadein Z 0.1 0,-200]
|
||
|
||
|
||
@Moriarty
|
||
All for his Master.
|
||
[k]
|
||
|
||
[charaFadein K 0.1 0,-200]
|
||
[charaFadeout V 0.1]
|
||
|
||
@Moriarty
|
||
But no more.
|
||
[k]
|
||
|
||
[charaFadeout Z 0.1]
|
||
|
||
@Moriarty
|
||
To produce clones in that manner, he had to turn his body into a sort of automated system.
|
||
[k]
|
||
|
||
@Moriarty
|
||
He became a system capable neither of evolving nor defending itself. In essence...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaDepth B 1]
|
||
[charaDepth C 2]
|
||
[charaDepth V 3]
|
||
[charaDepth W 4]
|
||
[charaDepth M 5]
|
||
[charaDepth J 6]
|
||
[charaDepth R 7]
|
||
[charaDepth K 8]
|
||
[charaDepth Z 9]
|
||
|
||
|
||
[charaFadein U 0.1 0,210]
|
||
[wt 0.1]
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.6]
|
||
|
||
[bgmStop BGM_EVENT_71 1.5]
|
||
|
||
|
||
[fadeout white 0.2]
|
||
[se ad567]
|
||
[seVolume ad567 0 0.6]
|
||
[se ad639]
|
||
[seVolume ad639 0 0.4]
|
||
[wt 1.0]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout U 0.1]
|
||
[seStop ad639 1.0]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[charaTalk V]
|
||
[charaFace V 0]
|
||
[charaFadein V 0.1 0,-200]
|
||
@Moriarty
|
||
...a mere object.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaPut W 0,-200]
|
||
[charaFadeTime W 0.1 0.3]
|
||
[wt 0.2]
|
||
|
||
[se ad52]
|
||
[seVolume ad52 0 0.4]
|
||
[wt 2.5]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.1 -300,-200]
|
||
@Kadoc
|
||
So...Zhang Jue was protecting this place?
|
||
[k]
|
||
|
||
[charaFadeout W 0.1]
|
||
[charaPutFSL L -300,-200]
|
||
[charaFadeTime L 0.1 0.3]
|
||
[charaFadein J 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
Not of his own free will, no.
|
||
[k]
|
||
|
||
[charaFadeout V 0.1]
|
||
[charaFadein Z 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
It would be more accurate to say he had no choice but to do so.
|
||
[k]
|
||
|
||
[charaDepth Z 6]
|
||
[charaDepth B 7]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadein B 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
His Master may have created this Singularity, but it was Zhang Jue who raised it, so to speak.
|
||
[k]
|
||
|
||
[charaFadeout Z 0.1]
|
||
[charaFadein K 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
It was his dedication that transformed this Singularity into the bizarre, complex thing it became.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout L 0.1]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[se ad311]
|
||
[wt 2.0]
|
||
[seStop ad311 0.4]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_48 1.0 1.0]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
All right, I'm going to open a door now.
|
||
[k]
|
||
|
||
[charaFadein R 0.1 0,-200]
|
||
|
||
@Moriarty
|
||
I suspect you won't be able to communicate with Chaldea once we go through it.
|
||
[k]
|
||
|
||
[charaFadeout R 0.1]
|
||
|
||
@Moriarty
|
||
In fact, your connection is likely already spotty, no?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaEffect S bit_talk_10]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk D]
|
||
[charaFace D 24]
|
||
[charaFadein D 0.1 1]
|
||
[se ad31]
|
||
[seVolume ad31 0 0.4]
|
||
@Da Vinci
|
||
...He's right. We won't be able to maintain comms past that point. All three of you, be careful.
|
||
[k]
|
||
|
||
?1:Don't worry. I'll make sure we come back.
|
||
?!
|
||
|
||
[charaFace D 10]
|
||
@Da Vinci
|
||
That's what I like to hear!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 10]
|
||
[charaFadein E 0.1 1]
|
||
@Goredolf
|
||
No matter what you find in there, Kadoc Zemlupus, the safe return of the team takes top priority. Understood?
|
||
[k]
|
||
|
||
[seVolume ad31 0.3 0.2]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2500]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 0,-200]
|
||
@Kadoc
|
||
Yeah, I got it.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[seVolume ad31 0.3 0.4]
|
||
[charaPut S 1]
|
||
[charaTalk E]
|
||
[charaFace E 10]
|
||
[charaFadein E 0.1 1]
|
||
@Goredolf
|
||
I hate to say this, but...you're our only hope.[wt 1.0][charaFace E 6][sr]Those other two still have yet to learn to look before they leap!
|
||
[k]
|
||
|
||
[seVolume ad31 0.3 0.2]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2500]
|
||
|
||
[charaTalk X]
|
||
[charaFace X 0]
|
||
[charaFadein X 0.1 0,-200]
|
||
@Kadoc
|
||
Oh yeah. I know exaaactly what you mean.
|
||
[k]
|
||
|
||
?1:W-we're not THAT bad... Are we?
|
||
?!
|
||
|
||
[charaFadeout X 0.1]
|
||
[wt 0.1]
|
||
|
||
[seVolume ad31 0.3 0.4]
|
||
[charaPut S 1]
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 1]
|
||
@Goredolf
|
||
YES! You absolutely are!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 9]
|
||
[charaFadein D 0.1 1]
|
||
@Da Vinci
|
||
Anyway, guys, just be careful. I want to hear all about what you saw when you get back!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[seStop ad31 0.1]
|
||
[se ad539]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaEffectStop S bit_talk_10]
|
||
[charaPut S 2000,2500]
|
||
[wt 1.0]
|
||
|
||
[bgmStop BGM_EVENT_48 1.5]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0,-200]
|
||
@Moriarty
|
||
All right, here we go.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.4]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[charaSet A 1098242700 1 Moriarty]
|
||
[charaSet B 8001410 1 Mash]
|
||
[charaSet C 1098235000 1 Kadoc]
|
||
|
||
[se ad578]
|
||
[wt 1.5]
|
||
|
||
|
||
[cameraMove 0 0,0 1.1]
|
||
[wt 0.1]
|
||
[cameraMove 5.0 0,0 1.01]
|
||
|
||
[scene 154700]
|
||
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
[wt 3.5]
|
||
|
||
[bgm BGM_EVENT_38 1.0]
|
||
@
|
||
[lr]The two mages and lone Demi-Servant gaped at the sight that greeted them.
|
||
[k]
|
||
|
||
|
||
|
||
?1:Are...are we in...space?
|
||
?!
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
What I need to show you lies beyond this point.
|
||
[k]
|
||
|
||
[charaFace A 7]
|
||
@Moriarty
|
||
Come along then. We're off to where this Singularity began.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Where it began...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
But, this is... It looks just like...
|
||
[k]
|
||
|
||
?1:Kadoc?
|
||
?!
|
||
|
||
[charaFace C 7]
|
||
@Kadoc
|
||
Sorry... It's nothing.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
How much farther is it?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Oh, don't worry. Not far now.
|
||
[k]
|
||
|
||
?1:...Okay. Let's go!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
Right!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_38 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[sceneSet O 154700 1]
|
||
[charaScale O 1.4]
|
||
[sceneSet P 154700 1]
|
||
[charaScale P 1.4]
|
||
[sceneSet Q 155400 1]
|
||
[charaScale Q 1.5]
|
||
[sceneSet R 155400 1]
|
||
[charaScale R 1.5]
|
||
|
||
[wt 1.3]
|
||
|
||
[se ad311]
|
||
[wt 2.0]
|
||
[seStop ad311 0.4]
|
||
[charaScale O 1.01]
|
||
[charaFadein O 0.1 0,-200]
|
||
[charaMove O 0,-210 30.0]
|
||
[charaMoveScale O 1.2 30.0]
|
||
[wt 0.6]
|
||
|
||
[bgm BGM_EVENT_38 1.0 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@
|
||
[lr]The four companions walked wordlessly along the corridor of space.
|
||
[k]
|
||
|
||
[charaTalk off]
|
||
[charaDepth O 3]
|
||
[charaDepth P 4]
|
||
[charaDepth A 6]
|
||
|
||
@
|
||
None could take the time to either enjoy or dread the hauntingly beautiful scenery.
|
||
[k]
|
||
|
||
@
|
||
Tension hung thick in the air, as if the atmosphere itself were bearing down upon them.
|
||
[k]
|
||
|
||
@
|
||
A creeping uneasiness settled over [%1],[sr]Kadoc, and Mash.
|
||
[k]
|
||
|
||
@
|
||
It was as unpleasant as it was unwelcome.
|
||
[k]
|
||
|
||
@
|
||
It was the same feeling one might get tiptoeing along a treacherous mountain path in the dead of night.
|
||
[k]
|
||
|
||
@
|
||
The strangeness of it warned them all...
|
||
[k]
|
||
|
||
@
|
||
...they were about to see something deeply unsettling.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_38 2.5]
|
||
[charaScale P 1.2]
|
||
[charaScale A 1.2]
|
||
[charaFace A 0]
|
||
[charaFadein P 1.0 -100,-200]
|
||
[charaFadein A 1.0 150,0]
|
||
[charaMove P -120,-200 10.0]
|
||
[charaMove A 160,0 10.0]
|
||
|
||
[se ad311]
|
||
[wt 2.0]
|
||
[seVolume ad311 0.6 0.2]
|
||
[wt 1.0]
|
||
[seVolume ad311 2.0 0.0]
|
||
|
||
|
||
@Moriarty
|
||
We're almost to this Singularity's Master.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Needless to say, he has been trying to enact his retribution upon Proper Human History.
|
||
[k]
|
||
|
||
@Moriarty
|
||
I believe I told you once before he had every right to do so, Kadoc.
|
||
[k]
|
||
|
||
@Moriarty
|
||
In truth, that's not entirely accurate.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Rather, his position simply left him no other choice.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
|
||
@Moriarty
|
||
It was both his assigned duty and his personal responsibility.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Even if he'd had no intention of seeking revenge, his very existence shifted, preventing him from doing anything else.
|
||
[k]
|
||
|
||
|
||
@Moriarty
|
||
As his Servant, Zhang Jue did everything in his power to grant that request, which led to him creating this enormous Singularity.
|
||
[k]
|
||
|
||
@Moriarty
|
||
And it all started here in the U.S., in the state of Nevada in 2019...in Area 51.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seVolume ad311 1.2 1.0]
|
||
[charaFadeout P 1.0]
|
||
[charaFadeout A 1.0]
|
||
[wt 1.2]
|
||
[charaScale A 1.0]
|
||
|
||
[wt 2.0]
|
||
[seStop ad311 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
We're here. This is the last door.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Are you ready?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaTalk on]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth C 6]
|
||
[charaDepth B 4]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFace B 7]
|
||
[charaFadeinFSL C 0.1 0]
|
||
[charaFadeinFSR B 0.1 2]
|
||
@Kadoc
|
||
[%1].
|
||
[k]
|
||
|
||
@Mash
|
||
Master.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.3]
|
||
|
||
[cameraMove 0.5 0,10 1.01]
|
||
[wt 0.6]
|
||
|
||
[cameraMove 0.5 0,0 1.01]
|
||
[wt 1.1]
|
||
|
||
[charaFadeout B 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Open it, Moriarty.
|
||
?!
|
||
|
||
[charaFace A 0]
|
||
@Moriarty
|
||
All right.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 10000]
|
||
[wt 0.2]
|
||
|
||
[fadein black 0.2]
|
||
[wait fade]
|
||
|
||
|
||
|
||
[se ad832]
|
||
[effect bit_talk_door_open_fs]
|
||
[scene 10001]
|
||
[wt 1.0]
|
||
|
||
[se ad578]
|
||
[wt 2.5]
|
||
[seStop ad578 1.0]
|
||
[wt 6.5]
|
||
[scene 10001]
|
||
[wt 0.5]
|
||
|
||
@
|
||
[lr]What they saw within[bgm BGM_EVENT_79 2.0] was both perfectly ordinary[sr]and anything but.
|
||
[k]
|
||
|
||
@
|
||
Kadoc had been a mage his entire life.
|
||
[k]
|
||
|
||
@
|
||
Mash and [%1] had fought in all manner of Singularities and Lostbelts.
|
||
[k]
|
||
|
||
@
|
||
All three were well-accustomed to the strange and mysterious. That is not what shocked them so.
|
||
[k]
|
||
|
||
@
|
||
But they had never before been in a situation in which the mundane was so mysterious.
|
||
[k]
|
||
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
...What...is this place?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Exactly what it seems.
|
||
[k]
|
||
|
||
@Moriarty
|
||
You could call it an operating room, an intensive care unit, or a laboratory.
|
||
[k]
|
||
|
||
@Moriarty
|
||
The equipment on the walls is, apparently, all cutting-edge. Best you leave it alone, though.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]...No, none of that was the problem. None of that was the problem at all.
|
||
[k]
|
||
|
||
@
|
||
Their minds refused to process what they were seeing.
|
||
[k]
|
||
|
||
@
|
||
Every synapse in their brains was screaming at them not to look at what was in this room.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.15]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaDepth B 4]
|
||
[charaDepth C 6]
|
||
|
||
[charaFace B 6]
|
||
[charaFace C 6]
|
||
[charaFadeinFSR B 0.2 2]
|
||
[charaFadeinFSL C 0.2 0]
|
||
[wt 1.6]
|
||
|
||
[charaFadeout B 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaPut T 1]
|
||
[charaEffect T bit_talk_06]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Moriarty
|
||
Well, it seems my time has finally run out...but before I go, allow me to introduce you.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Moriarty
|
||
This is the being behind this entire Singularity.
|
||
[k]
|
||
|
||
@Moriarty
|
||
He is a being said to have first arrived on Earth approximately one hundred years ago.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Since then, he has been subjected to countless experiments, each of which further stoked his hatred for humanity.
|
||
[k]
|
||
|
||
@Moriarty
|
||
This...is Test Subject E.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.4]
|
||
|
||
[charaFaceFade A 7 0.4]
|
||
[wt 1.2]
|
||
|
||
[bgmStop BGM_EVENT_79 2.0]
|
||
[se ad52]
|
||
[charaSpecialEffect A flashErasure 1 2.0]
|
||
[se ad52]
|
||
[wait charaSpecialEffect A]
|
||
[charaEffectStop T bit_talk_06]
|
||
[wt 2.0]
|
||
|
||
[scene 10000 1.0]
|
||
[wt 1.5]
|
||
[bgm BGM_EVENT_72 0.1]
|
||
|
||
[criMovie talk_mov136 bgmPlay true]
|
||
[bgmStop BGM_EVENT_72 2.0]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[skip false]
|
||
[wt 1.0]
|
||
|
||
[input selectBranch]
|
||
|
||
[messageOff]
|
||
[skip false]
|
||
|
||
[charaSet A 1098242700 1 Moriarty]
|
||
[charaSet B 8001410 1 Mash]
|
||
[charaSet C 1098235000 1 Kadoc]
|
||
[charaSet D 1098124510 1 "Da Vinci"]
|
||
[charaSet E 1098123210 1 Goredolf]
|
||
[charaSet F 1098242600 1 "Zhang Jue"]
|
||
[charaSet G 1098242600 1 "Zhang Jue (Silhouette)"]
|
||
[imageSet H cut352_msh00 1]
|
||
[imageSet I cut353_kdk00 1]
|
||
[imageSet J cut353_ymr00 1]
|
||
[imageSet K cut352_msh00 1]
|
||
[imageSet L cut353_kdk00 1]
|
||
[imageSet M cut353_ymr00 1]
|
||
[imageSet O cut352_msh04 1]
|
||
[imageSet P cut352_msh06 1]
|
||
[imageSet Q cut352_msh07 1]
|
||
[imageSet R cut352_msh07 1]
|
||
[imageSet V cut353_ymr09 1]
|
||
[imageSet W cut353_ymr09 1]
|
||
[imageSet X cut353_kdk04 1]
|
||
[imageSet Y cut353_kdk04 1]
|
||
[imageSet Z cut353_ymr07 1]
|
||
[imageSet N cut353_ymr07 1]
|
||
[charaSet S 98115000 1 Effect]
|
||
[charaSet T 98115000 1 Effect]
|
||
[imageSet U black_fade_re 1]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout W 0.1]
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout U 0.1]
|
||
|
||
[soundStopAllFade 0.4]
|
||
[scene 10000]
|
||
[wt 0.4]
|
||
[soundStopAll]
|
||
[maskin black 1]
|
||
[wait mask]
|
||
[label selectBranch]
|
||
[wt 1.0]
|
||
|
||
[criMovie talk_mov133 bgmPlay true]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
[wt 1.0]
|
||
[soundStopAll]
|
||
[end]
|