1247 lines
23 KiB
Plaintext
1247 lines
23 KiB
Plaintext
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$03-00-13-25-6-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098252450 1 Kukulcan]
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[charaSet B 1098253610 1 "King of Dinosaurs"]
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[charaSet C 1098257400 1 Sion]
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[charaSet D 1098257300 1 "Da Vinci"]
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[charaSet E 1098254800 1 "Nemo Marine"]
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[charaSet F 1098257910 1 Mash]
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[charaSet G 1098239310 1 Kadoc]
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[charaSet H 1098123000 1 Meunière]
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[charaSet I 1098182110 1 "Nemo Professor"]
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[charaSet J 6042002 1 Koyanskaya]
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[charaScale J 1.3]
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[charaSet K 1098253500 1 "Deinonychus Brothers 11 Oldest"]
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[charaSet L 1098253500 1 "Deinonychus Brothers 11 Third"]
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[charaSet M 1098253520 1 "Deinonychus Brothers 11 Seventh"]
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[sceneSet N 177600 1]
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[charaScale N 1.3]
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[sceneSet O 177700 1]
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[charaScale O 1.3]
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[sceneSet P 177801 1]
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[charaScale P 1.2]
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[sceneSet Q 170302 1]
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[charaScale Q 1.01]
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[sceneSet R 177700 1]
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[charaScale R 1.2]
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[sceneSet S 132900 1]
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[charaScale S 1.01]
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[charaSet T 98115000 1 "Effect 1"]
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[sceneSet U 170302 1]
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[charaScale U 1.01]
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[sceneSet V 177800 1]
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[charaScale V 1.25]
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[scene 177600]
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|
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[charaTalk depthOff]
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[charaDepth N 1]
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[charaFadein N 0.1 0,-350]
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[wt 0.1]
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[charaMoveScale N 1.1 30.0]
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[charaMove N 0,-250 30.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_MAP_64 0.7]
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[wt 1.0]
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@
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[lr]The last of the deinos ran across the red-stained plains.
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[k]
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@
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One fell, unable to even get close. One fell trying to save their friend.
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[k]
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@
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One fell while relentlessly attacking the enemy's outer shell.
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[k]
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@
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One turned immediately after the flying saucer passed over their head, trying and failing to wound it until they, too, fell.
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[k]
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@
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One darted across the sky like lightning, wiping out one of the saucer's infinite lives before their own limbs were torn away.
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[k]
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[messageOff]
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[charaFadeout N 1.5]
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[wt 1.7]
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@
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And so the deinos' assault ended. The flying saucer continued its way across the plains, unimpeded.
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[k]
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@
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Resilient as they were, the deinos didn't die immediately, even after so much of their bodies were ripped to shreds.
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[k]
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@
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Instead, they collapsed on the ground, their bodies in tatters, accepting that their lives would end in a few minutes...
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[k]
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@
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...as they turned their blurry gazes up to the distant red sun with pleading eyes.
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[k]
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[messageOff]
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[scene 169402 1.0]
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[wt 1.5]
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[subCameraOn 2]
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[charaLayer Q sub #A]
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[charaLayer A sub #A]
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[charaLayer U sub #B]
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[charaLayer B sub #B]
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[charaDepth U 3]
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[charaDepth B 4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 25,270]
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[charaFadein U 0.1 -100,70]
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[subCameraFilter #B maskEdge cut359_mask05 4 240,230,140,255 0]
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[charaDepth Q 1]
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[charaDepth A 2]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 25,270]
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[charaFadein Q 0.1 100,70]
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[subCameraFilter #A maskEdge cut359_mask05 4 0,174,149,255 0]
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[subRenderFadeinFSR #A 0.4 220,-250]
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[subRenderMoveFSR #A 220,-300 0.3]
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[wt 0.6]
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@Kukulcan
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...
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[k]
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[messageOff]
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[charaTalk B]
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[subRenderFadeinFSL #B 0.4 -220,-250]
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[subRenderMoveFSL #B -220,-300 0.3]
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[wt 0.4]
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@King of Dinosaurs
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You could've flipped that thing onto its back easy enough, but you still never lifted a finger to help them. Right to the end.
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[k]
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@King of Dinosaurs
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How's it feel, watching the species you've spent your whole existence protecting die out?[sr][wt 0.7]What, nothing to say?[sr][wt 0.7][charaFaceFade B 5 0.2]Tch, figures.
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[k]
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[charaFaceFade B 6 0.2]
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@King of Dinosaurs
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Well hey, at least I had fun. You know, after all that complaining, by the end, Vucub started humming to himself.
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[k]
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@King of Dinosaurs
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I didn't even realize I was humming along with him at first. It was “Ride of the”...something.
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[k]
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[charaTalk A]
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[charaFace A 12]
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@Kukulcan
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...Did you talk the deinos into this? Did you convince them it was better to go out fighting on a hellish battlefield than to face their extinction peacefully?
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[k]
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[charaTalk B]
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[charaFace B 0]
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@King of Dinosaurs
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Yeah, I did. Waging war and losing battles is Tezcatlipoca's job. It's the only way I can demonstrate my divine power.
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[k]
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@King of Dinosaurs
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Still, this wasn't nearly enough to satisfy them. Sixty-six million years of ennui is a tough nut to crack.
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[k]
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@King of Dinosaurs
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Guess that means I lost, since I couldn't bring them satisfaction through a fight.
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[k]
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[charaFaceFade B 6 0.2]
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@King of Dinosaurs
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See you around, Lady Birdbrain. If we ever meet again, we'll have to have a real proxy war.
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[k]
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[messageOff]
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[charaEffect B bit_talk_06]
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[wt 2.0]
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[se ad52]
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[charaSpecialEffect B flashErasure 1 2.0]
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[wait charaSpecialEffect B]
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[charaEffectStop B bit_talk_06]
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[wt 0.5]
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[subRenderFadeout #A 0.5]
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[subRenderFadeout #B 0.5]
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[wt 0.5]
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|
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[charaFadeout U 0.1]
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[charaFadeout B 0.1]
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[charaFadeout Q 0.1]
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[charaFadeout A 0.1]
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[charaScale Q 1.1]
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[charaScale A 1.1]
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[wt 1.0]
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||
|
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[subCameraOff]
|
||
[charaLayer Q normal]
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||
[charaLayer A normal]
|
||
[charaLayer U normal]
|
||
[charaLayer B normal]
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||
|
||
[charaTalk A]
|
||
[charaFace A 12]
|
||
[charaFadein A 1.5 0,-30]
|
||
[charaFadein Q 1.5 0,-250]
|
||
[charaMoveScale A 1.2 20.0]
|
||
[charaMoveScale Q 1.2 20.0]
|
||
[charaMove A 0,-40 20.0]
|
||
[charaMove Q 0,-300 20.0]
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[wt 2.5]
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|
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@Kukulcan
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||
...
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[k]
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[messageOff]
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||
[wt 1.0]
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||
|
||
[fadeout black 1.5]
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||
[bgmStop BGM_MAP_64 1.5]
|
||
[wait fade]
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|
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[charaFadeout Q 0.1]
|
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[charaFadeout A 0.1]
|
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[cameraMove 0.1 0,0 1.01]
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[charaSet A 1098158330 1 Nemo]
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[charaSet B 1098255100 1 Goredolf]
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[scene 169505]
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[wt 1.5]
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[fadein black 1.5]
|
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[wait fade]
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|
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[wt 2.0]
|
||
|
||
[bgm BGM_EVENT_122 0.1]
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[scene 132900 1.5]
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[wt 2.0]
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?1:Vanguard, returning to base!
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?!
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[charaTalk depthOn]
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[charaTalk A]
|
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[charaFace A 0]
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[charaFadein A 0.1 1]
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||
|
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@Nemo
|
||
Welcome back, everyone. You've done a great job keeping pressure on ORT.
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[k]
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@Nemo
|
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Thanks to your efforts, we have a real shot at taking it out. The plan is currently in its final stage.
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[k]
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[charaTalk off]
|
||
[charaDepth A 2]
|
||
[charaDepth B 3]
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||
[charaDepth V 5]
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[se ad907]
|
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[seVolume ad907 0 0]
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[seVolume ad907 1.0 0.2]
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@Nemo
|
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O[charaFadein V 1.0 -170,-250][charaMove V -120,-250 40.0]ur primary cannon, the Hume-Barrel Rayproof,[sr]is almost done charging.
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[k]
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@Nemo
|
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The moment ORT comes within thirty kilometers of the Storm Border, we'll spin up virtual Triton Engines Five and Six.
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[k]
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@Nemo
|
||
We will then stabilize the Void Space power supply and enter firing mode.
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[k]
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@Nemo
|
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We'd like all of you to stand by in the Command Room until then.
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[k]
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[charaFadeout A 0.1]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Nemo
|
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In fact, we're not planning on any further close engagements with that thing. This blast will either hit it, or it won't.
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[k]
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[messageOff]
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||
[seStop ad907 1.0]
|
||
[charaFadeout V 0.8]
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||
[wt 0.9]
|
||
[charaTalk on]
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||
@Goredolf
|
||
Must you be so cavalier about such a horrifying prospect? And what's to stop us from spinning up Engines Five and Six now?
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[k]
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@Goredolf
|
||
I can't possibly be the only one who wants to avoid an engine failure right at the most crucial moment, can I?
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[k]
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[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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[charaTalk C]
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||
[charaFace C 11]
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[charaFadein C 0.1 1]
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||
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@Sion
|
||
Believe me, I wish we could, but the primary cannon's effective firing range is limited.
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[k]
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@Sion
|
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According to Trismegistus II's calculations, ORT must be within ten kilometers for us to land an effective blow.
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[k]
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@Sion
|
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Because ORT is capable of regenerating itself from as little of its mass as a handful of cells, we have to completely vaporize it in a single shot.
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[k]
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[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
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[charaFadein D 0.1 1]
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@Da Vinci
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Hmm, so that's why we can't go full power right off the bat. Okay, I get that.
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[k]
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@Da Vinci
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But what do we do if ORT has an attack capable of destroying the Storm Border from more than ten kilometers away?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 16]
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[charaFadein C 0.1 1]
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@Sion
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...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Goredolf
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What? What is that look supposed to mean? That we'll just have to trust to LUCK!? Say something!
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[k]
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@Goredolf
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Are you sure there's nothing we can do? Is there really no way to defend ourselves if ORT makes the first move?
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[k]
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||
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||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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||
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@Nemo
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No. We simply can't maneuver well while the primary cannon is deployed.
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[k]
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@Nemo
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Our only option is to rely on magecraft and our armor plating's electromagnetic barriers to protect us.
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[k]
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@Nemo
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Naturally, we do have enough resources stockpiled to use those protections, but if ORT exceeds our projections, we'll be done for. I'm afraid you'll just have to accept that, Goredolf.
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[k]
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@Nemo
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We've done everything we can. The cards have been dealt and it's time to play our hand.
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[k]
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[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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[charaTalk B]
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||
[charaFace B 18]
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[charaFadein B 0.1 1]
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@Goredolf
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Khh... All right, Captain. If you say there's nothing more to be done, I'll take your word for it.
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[k]
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[charaFace B 14]
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||
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@Goredolf
|
||
Very well then! Everyone, take your seats! Win or lose, laugh or cry, this will be our final stand!
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[k]
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||
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@Goredolf
|
||
If there's anything you've left undone, now's the time to do it! ORT certainly isn't going to wait for you to get back from a bathroom break!
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||
[k]
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||
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||
[bgmStop BGM_EVENT_122 2.0]
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||
|
||
[messageOff]
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||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad794]
|
||
[wt 2.8]
|
||
[seStop ad794 0.3]
|
||
[wt 0.5]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 3]
|
||
[charaFadein E 0.1 1]
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||
|
||
[bgm BGM_EVENT_125 1.1]
|
||
|
||
@Nemo Marine
|
||
ORT has crossed the plains! Thirty-three kilometers to go until it reaches Chichén Itzá![sr][wt 0.8]Thirty-two...[wt 0.8] Thirty...
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
Okay, it's less than thirty kilometers away now! Copy, engine room!?
|
||
[k]
|
||
|
||
[charaTalk T]
|
||
|
||
@T:Nemo Engineer
|
||
All right, it's about time! Firing up Engines One and Two, and virtual Engines Five and Six!
|
||
[k]
|
||
|
||
@T:Nemo Engineer
|
||
Engines Three and Four have been diverted to power our defenses, so there won't be a second shot! Don't miss, Marine!
|
||
[k]
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||
|
||
[charaTalk E]
|
||
[charaFace E 0]
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||
|
||
@Nemo Marine
|
||
Don't worry, I won't! ORT is a much, much bigger target than the Foreign God!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
...So this is it.
|
||
[k]
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||
|
||
@Mash
|
||
We're keeping the sun at our back, so ORT will be coming right for us.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
Now it's all down to whether it has some way of attacking us from more than ten kilometers or not...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Meunière
|
||
ORT's twenty-three kilometers away...[wt 0.8] Twenty-one...[wt 0.7][sr]Nineteen...[wt 0.6][charaFace H 8] The hell? Is it actually picking up speed?
|
||
[k]
|
||
|
||
@Meunière
|
||
What's it planning to do, body slam the Storm Border!?
|
||
[k]
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||
|
||
@Meunière
|
||
No, that can't be right. Even ORT can't possibly cross ten kilometers in a matter of secon[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_125 1.0]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[flashin once 0.8 0.8 D72727FF 00000000]
|
||
[se ad9]
|
||
[wt 1.7]
|
||
[flashin once 0.8 0.8 D72727FF 00000000]
|
||
[wt 1.3]
|
||
[seStop ad9]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_BATTLE_137 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaEffect T bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Nemo Professor
|
||
Okay, we've got an emergency, people. ORT's internal cellular mass is growing rapidly.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Looks like we've got a metal tentacle headed our way. This one can probably extend up to twenty kilometers!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
A tentacle!? Not a body slam!?[sr]Oh craaaaaap!
|
||
[k]
|
||
|
||
@Goredolf
|
||
It's coming right for us! Captain, evasive maneuvers!!!
|
||
[k]
|
||
|
||
@Goredolf
|
||
We've fought those things more times than I can count; armor's useless against them!
|
||
[k]
|
||
|
||
@Goredolf
|
||
The moment they touch you, they absorb you!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Electromagnetic barriers to maximum! Deflect that thing before it can touch the hull!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe Servants_9944000 m89601 0 0.6]
|
||
[wt 0.6]
|
||
[se ad815]
|
||
[se adm31]
|
||
[cueSe Servants_303000 bac504]
|
||
[cueSe SE_22 22_adm89]
|
||
[shake 0.05 5 4 0.6]
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[wt 0.2]
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[wt 0.4]
|
||
[cueSe Servants_303000 bac504]
|
||
[shake 0.04 5 4 1.9]
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[wt 0.4]
|
||
[cueSeStop 22_adm89 0.5]
|
||
[wt 1.5]
|
||
[seStop adm31 1.0]
|
||
[shake 0.03 2 1 0.5]
|
||
[wt 1.0]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo Marine
|
||
We're managing to deflect it, but it's not letting up! Engine Three's gonna overheat if this keeps up!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
That's fine! Five more seconds and we're clear to fire!
|
||
[k]
|
||
|
||
?1:How? Are you going to fire a Spiritron torpedo and make a U-turn?
|
||
?2:Really? Can you make a U-turn after firing a Spiritron torpedo?
|
||
?!
|
||
|
||
[charaFace A 6]
|
||
|
||
@Nemo
|
||
Well, we could, but it would put a lot of strain on the ship, so I'd rather save that for a last resort.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Nemo
|
||
For the moment, I am trusting in a very capable ally to get us through this!
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
|
||
@Nemo
|
||
Authorize QP transfer to Type 79 Tamamo Tank! Open the hatch!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.5 1.0]
|
||
[bgmStop BGM_BATTLE_137 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[subCameraOn 2]
|
||
[subCameraFilter #A maskEdge cut359_mask02 4 245,195,194,255 0]
|
||
[subCameraFilter #B maskEdge cut359_mask12 4 255,255,255,255]
|
||
|
||
[charaLayer R sub #A]
|
||
[charaLayer J sub #A]
|
||
[charaLayer S sub #B]
|
||
[charaLayer B sub #B]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 1]
|
||
[charaDepth J 2]
|
||
|
||
[charaDepth S 1]
|
||
[charaDepth B 2]
|
||
|
||
[charaDepth N 1]
|
||
|
||
[charaFace J 28]
|
||
[charaFace B 6]
|
||
[charaFadein R 0.1 0,300]
|
||
[charaFadein S 0.1 -450,50]
|
||
[charaFadein J 0.1 0,245]
|
||
[charaFadein B 0.1 -510,210]
|
||
|
||
[charaFadein O 0.1 0,-380]
|
||
[scene 177700]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_22 22_ade778]
|
||
[wt 1.0]
|
||
|
||
[cueSe Servants_604200 NP_604200_11]
|
||
[shake 0.03 5 4 4.0]
|
||
[charaMove O 0,-140 3.0]
|
||
[wipein rectangleStripUpToDown 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[cueSeStop 22_ade778 0.3]
|
||
[cueSe Servants_604200 NP_604200_5]
|
||
[wt 1.0]
|
||
[shake 0.02 2 2 1.0]
|
||
[charaFadeout O 1.0]
|
||
[wt 1.2]
|
||
|
||
[bgm BGM_BATTLE_174 0.1]
|
||
|
||
|
||
[charaTalk J]
|
||
[subRenderFadein #A 0.4 100,-300]
|
||
[subRenderMove #A 0,-300 0.3]
|
||
[wt 0.6]
|
||
|
||
@Koyanskaya
|
||
There we go. I've been waiting for you to agree to the terms of our business arrangement. Now, let me show you the turret I've been building with the supplies I sto[line 2]er, borrowed...
|
||
[k]
|
||
|
||
@Koyanskaya
|
||
Behold, the Calamity Dispersing Shrine Type 79 Mictlān Special! This is what I'll be using to keep your assets secure!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[subRenderFadeinFSSideL #B 0.3 295,200]
|
||
[subRenderMoveFSSideL #B 95,-200 0.3]
|
||
[wt 0.5]
|
||
|
||
@Goredolf
|
||
So THAT'S where she's been! I was wondering why I hadn't seen her around!
|
||
[k]
|
||
|
||
[subRenderFadeout #B 0.2]
|
||
[wt 0.2]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout S 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 9]
|
||
[subRenderFadein #A 0.2 0,-300]
|
||
|
||
@Koyanskaya
|
||
Okay, my little temp employees! Just follow the instructions in the manual like I showed you♡
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaLayer B normal]
|
||
|
||
[scene 169105 0.5]
|
||
[subRenderFadeout #A 0.5]
|
||
[wt 0.7]
|
||
[subCameraOff]
|
||
|
||
[charaDepth K 1]
|
||
[charaDepth L 3]
|
||
[charaDepth M 2]
|
||
[charaTalk K]
|
||
[charaFace K 1]
|
||
[charaFace L 0]
|
||
[charaFace M 0]
|
||
[charaFadeinFSL K 0.1 -200,0]
|
||
[charaFadeinFSR L 0.1 500,0]
|
||
[charaFadein M 0.1 135,0]
|
||
|
||
@Deinonychus Brothers 11 Oldest
|
||
Hell yeah! Big Sis Koyan just gave us our first order! Okay, bros, everyone in position!
|
||
[k]
|
||
|
||
[charaTalk L]
|
||
|
||
@Deinonychus Brothers 11 Third
|
||
Yay! Now we can finally help [%1]'s gang for real!
|
||
[k]
|
||
|
||
@Deinonychus Brothers 11 Third
|
||
This makes all that secret work we've been doing in the jungle since Big Sis recruited us worthwhile!
|
||
[k]
|
||
|
||
[charaTalk M]
|
||
|
||
@Deinonychus Brothers 11 Seventh
|
||
Are the people on the Storm Border hearing this too? They are? Great!
|
||
[k]
|
||
|
||
@Deinonychus Brothers 11 Seventh
|
||
I told you we'd turn things around in overtime, remember!? Now watch as we score the game-changing goal!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.5 1.0]
|
||
[bgm BGM_BATTLE_174 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[scene 132900]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.5 1.0]
|
||
[bgm BGM_BATTLE_174 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
?1:Death Rolling!
|
||
?2:Ha... Haha, hahahaha!
|
||
|
||
?!
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk F]
|
||
[charaFace F 19]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
The Deinonychus Brothers! You're... You're alive!
|
||
[k]
|
||
|
||
[charaTalk T]
|
||
|
||
@T:Deinonychus Brothers 11
|
||
It was damn close, but we've always been good at pretending to be down for the count! Glad to hear you sounding so happy, Big Sis Mash!
|
||
[k]
|
||
|
||
@T:Deinonychus Brothers 11
|
||
Okay, bros, it's time to start shooting up a storm!
|
||
[k]
|
||
|
||
[bgmStop BGM_BATTLE_174 1.5]
|
||
|
||
@T:Deinonychus Brothers 11
|
||
Don't let a single one of those gross-looking things get past you! We've gotta intercept them all!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_163 0.1]
|
||
[cueSe SE_23 23_ad1265 1.5 0.7]
|
||
[scene 177803 0.5]
|
||
[wt 0.5]
|
||
|
||
|
||
[cueSe Servants_604200 m45321 0 0.7]
|
||
[wt 0.7]
|
||
[se ad880]
|
||
[cueSe SE_23 23_ad1248 0 0.8]
|
||
[cueSe NoblePhantasm_604200 NP_604200_10 0 0.7]
|
||
[wt 1.0]
|
||
[se ad1015]
|
||
[wt 1.0]
|
||
[se ad609]
|
||
[wt 1.5]
|
||
[cueSe SE_22 22_ad1165 0 0.4]
|
||
[wt 0.5]
|
||
[cueSeStop 23_ad1248 1.5]
|
||
[wt 1.5]
|
||
|
||
|
||
[cueSeStop 23_ad1265 1.0]
|
||
|
||
[scene 132900 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Meunière
|
||
ORT has crossed the twenty kilometer mark![wt 0.8][sr]Eighteen...[wt 0.8] Sixteen...[wt 0.8] Fourteen... Twenty seconds[sr]until it's in effective firing range!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad146]
|
||
[wt 3.0]
|
||
[seStop ad146 0.7]
|
||
[se ad879]
|
||
[wt 1.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Open anti-threat response valve! Set magical energy circulation to full speed! Spector, increase pressure on the bow!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad904]
|
||
[wt 1.5]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 3]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Margin of error correction on! Sheba firing safety off! ...Target lock acquired on ORT's center!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
Ooh... We can do this! We can actually do this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth P 1]
|
||
[charaFadein P 1.0 50,-300]
|
||
[charaMoveScale P 1.1 7.0]
|
||
[charaMove P 0,-250 7.0]
|
||
[cueSe SE_23 23_ad1265 1.0 0.5]
|
||
[se ad779]
|
||
[seVolume ad779 0 0.5]
|
||
[wt 1.5]
|
||
[seVolume ad779 2.0 0.4]
|
||
[scene 177801]
|
||
[wt 2.5]
|
||
[charaFadeout P 1.0]
|
||
[wt 1.5]
|
||
|
||
@Meunière
|
||
ORT has entered effective firing range![sr]Captain!
|
||
[k]
|
||
|
||
@Nemo
|
||
FIRE!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
|
||
[seStop ad779 1.0]
|
||
[cueSeStop 23_ad1265 1.0]
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[criMovie talk_mov163 bgmPlay false]
|
||
[wt 34.0]
|
||
[scene 10001 1.0]
|
||
[wt 1.5]
|
||
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
|
||
[scene 132900]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
...Wha...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 25]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Da Vinci
|
||
A space storm!? But, we destroyed the organ it uses to create those!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaPut T 1]
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Nemo Professor
|
||
Oh craaap.
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Nemo Professor
|
||
ORT's internal mass and gravity generation have doubled! I think that's its next-generation organ! (Crying)
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
If I'm reading this right, it didn't just regrow the organ. It upgraded the damn thing!
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
What's more, it's using the leftover cells to reform those spidery appendages.
|
||
[k]
|
||
|
||
?1:...(Speechless)
|
||
?2:Then, we're back to square one!?
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
[charaEffectStop T bit_talk_10_LowLevel]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
No! It didn't evade the shot completely! It just managed to bend the Rayproof's trajectory!
|
||
[k]
|
||
|
||
@Nemo
|
||
Sion, recalculate a trajectory that'll land a direct hit through that gravity field! Engine room, start prepping a second shot!
|
||
[k]
|
||
|
||
@Nemo
|
||
We can't back off! If ORT closes the distance and reclaims the sun, we'll never be able to win!
|
||
[k]
|
||
|
||
[charaTalk T]
|
||
[charaEffect T bit_talk_10_LowLevel_depth]
|
||
|
||
@T:Nemo Engineer
|
||
I told you, it's impossible! Even if I run the engines into the ground, it'll still take at least two minutes to recharge!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 8]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Meunière
|
||
ORT's getting closer, and it's still generating that[sr]storm! Nine...[wt 0.8] Eight...[wt 0.8] Seven...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad876]
|
||
[seVolume ad876 0 0.8]
|
||
[se ad14]
|
||
[shake 0.05 5 4 0]
|
||
[charaSet K 1098257510 1 Rasputin]
|
||
[charaScale K 1.2]
|
||
[sceneSet L 10000 1]
|
||
[charaScale L 1.01]
|
||
[sceneSet M 10001 1]
|
||
[charaScale M 1.01]
|
||
[sceneSet N 132900 1]
|
||
[charaScale N 1.2]
|
||
[wt 2.0]
|
||
|
||
[seVolume ad14 1.5 0.7]
|
||
[shake 0.03 3 2 0]
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo Marine
|
||
The storm's already rocking us like crazy! I can't keep the ship stable!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_23 23_ad1252 0 0.3]
|
||
[charaDepth M 9]
|
||
[charaPut M 0,-200]
|
||
[charaFadeTime M 1.5 0.4]
|
||
[wt 2.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
...!
|
||
[k]
|
||
|
||
|
||
?1:Captain!
|
||
?2:(I'll go out there and[line 2])
|
||
|
||
?!
|
||
|
||
[charaFace A 8]
|
||
|
||
@Nemo
|
||
Don't even think about it!
|
||
[k]
|
||
|
||
@Nemo
|
||
The whole area out there is bathed in cosmic rays! Even your Mystic Code can't guarantee your safety!
|
||
[k]
|
||
|
||
@Nemo
|
||
We'll...[wt 0.7] We'll...
|
||
[k]
|
||
|
||
[charaDepth L 1]
|
||
[charaDepth A 2]
|
||
|
||
[charaPut L 0,-200]
|
||
[charaFadeTime L 0.2 0.5]
|
||
|
||
@Nemo
|
||
(We'll have to retreat and escape Mictlān... But, then what do we do!?)
|
||
[k]
|
||
|
||
@Nemo
|
||
(Dammit! I can't believe we had all this time to prepare and there's still nothing we can do!)
|
||
[k]
|
||
|
||
@Nemo
|
||
(If only we could buy enough time for a second shot...)
|
||
[k]
|
||
|
||
[shake 0.02 3 2 0]
|
||
[seVolume ad14 1.0 0.5]
|
||
[bgmStop BGM_EVENT_163 1.5]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaDepth N 7]
|
||
[charaDepth K 8]
|
||
|
||
[charaFace K 5]
|
||
[charaFadein N 1.5 -100,-320]
|
||
[charaFadein K 1.5 -100,-20]
|
||
[charaMove N 0,-320 1.5]
|
||
[charaMove K 0,-20 1.5]
|
||
[wt 1.7]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk K]
|
||
|
||
@Rasputin
|
||
I understand. You're one move away from victory. As it happens, I have a proposal that may just be of help. Care to hear it?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth D 1]
|
||
[charaDepth B 2]
|
||
[charaDepth C 3]
|
||
[charaDepth G 3]
|
||
|
||
[charaFace C 6]
|
||
[charaFace D 25]
|
||
[charaFace B 5]
|
||
[charaFace G 3]
|
||
[charaFadeinFSL C 0.1 -400,0]
|
||
[charaFadein D 0.1 -150,0]
|
||
[charaFadein G 0.1 175,0]
|
||
[charaFadeinFSR B 0.1 400,0]
|
||
[wt 0.1]
|
||
[charaFadeout N 0.5]
|
||
[charaFadeout K 0.5]
|
||
[wt 2.0]
|
||
[charaScale K 1.0]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth F 1]
|
||
[charaDepth I 1]
|
||
[charaDepth T 2]
|
||
[charaDepth E 2]
|
||
[charaDepth H 3]
|
||
[charaDepth A 4]
|
||
|
||
[charaFace A 1]
|
||
[charaFace F 5]
|
||
[charaFace I 2]
|
||
[charaFace H 2]
|
||
[charaFace E 11]
|
||
|
||
[charaPutFSL T -200,0]
|
||
[charaFadeinFSSideL H 0.1 -425,0]
|
||
[charaFadeinFSL I 0.1 -200,0]
|
||
[charaFadein A 0.1 1]
|
||
[charaFadeinFSR E 0.1 200,0]
|
||
[charaFadeinFSSideR F 0.1 350,0]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
[charaEffectStop T bit_talk_10_LowLevel_depth]
|
||
|
||
[charaFace K 5]
|
||
[charaFadein K 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Ra... Rasputin!?
|
||
|
||
?!
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[seStop ad14 2.0]
|
||
[cueSeStop 23_ad1252 2.0]
|
||
[wait fade]
|
||
[shakeStop]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|