638 lines
13 KiB
Plaintext
638 lines
13 KiB
Plaintext
$01-00-06-14-1-0
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98003000 1 "Dr. Roman"]
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[charaSet C 98002000 1 Fou]
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[charaSet D 6002001 1 "Cursed Arm"]
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[charaSet E 6003001 1 "Hundred Personas"]
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[charaSet F 5022001 1 Sanzang]
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[charaSet G 98014000 1 "Fort Soldier A"]
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[charaSet H 98014000 1 "Fort Soldier B"]
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[scene 20402]
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[fadein black 2.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Hundred Personas
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...We've made it. That's the fort.
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[k]
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@Hundred Personas
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It's carefully guarded. However, the lookouts can't see very well at night. They might as well be scarecrows.
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[k]
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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...It looks like they've got ten patrol soldiers around the outer wall, and ten above it.
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[k]
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@Mash
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Doctor, can you scan inside the fort?
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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[communicationCharaLoop 98003003 0 5 0 5]
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@Dr. Roman
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...It's quite a large structure.
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[k]
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@Dr. Roman
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Two big buildings and one small one... The latter might be a stable.
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[k]
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@Dr. Roman
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And it appears there's a large space underground. It must be a dungeon.
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[k]
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[charaFadeout A 0.1]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Cursed Arm
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A dungeon, huh? One can only imagine the kind of cruel things that happen there. Lord Mage, can you detect any Servants?
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[k]
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[charaFadeout D 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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Two underground. Sorry, that's all I can tell.
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[k]
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@Dr. Roman
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Looks like they're using some old ruins down there. I can't get any more details with ordinary echolocation technology...
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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What shall we do, Senpai?
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[k]
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@Mash
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We can jump up onto the gate, so if we could just distract the soldiers on the lookout somehow...
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[k]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 0]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Sanzang
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...No. Something's not right. I can feel it. It feels darker since I was last here.
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[k]
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@Sanzang
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The people in this fort are so tense. It's like they're already aware of our movements...
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[k]
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[charaFadeout F 0.1]
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[charaFadeout A 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Hundred Personas
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Are you saying they are on high alert? ...Wait, we did intercept one of the Knights of the Round Table.
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[k]
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@Hundred Personas
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That must be why those in the Holy City are sensitive to our movements. ...Heh.
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[k]
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[charaFadeout E 0.1]
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[charaTalk D]
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[charaFace E 5]
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[charaFadein E 0.1 0]
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[charaFace D 4]
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[charaFadein D 0.1 2]
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@Cursed Arm
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Your smug satisfaction is not going to help us, Hundred Personas. We should wait and find another opportunity.
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[k]
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@Cursed Arm
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[%1]. Why don't we take a day to assess the situation here?
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[k]
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@Cursed Arm
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It's hard to believe they'll remain alert for long. Good things come to those who wait. Rather than risking danger... Huh?
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[k]
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[charaTalk B]
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[se ad60]
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[seStop ad60 3.0]
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[wt 1.0]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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Everyone, hide! I'm seeing movement from the fort!
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[wt 0.7]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.7 0]
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[charaFace H 0]
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[charaFadein H 0.7 2]
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@Fort Soldier A
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Honestly, can't they give us a break? Making all of us come out here in the middle of the night...
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[k]
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@Fort Soldier B
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It can't be helped. A Knight of the Round Table is secretly visiting this fort. Any form of disrespect and our heads will roll.
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[k]
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@Fort Soldier A
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That's just it. It's a sudden visit without any prior communication, right? And it's not just any Knight of the Round Table.
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[k]
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@Fort Soldier A
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It's the secretary to His Majesty the Lion King, Agravain of Iron!
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[k]
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@Fort Soldier A
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What's the Round Table's second-in-command doing in a place like his? I thought he's not supposed to leave the Holy City?
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[k]
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@Fort Soldier B
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...Oh, I know. Remember we gave Sir Lancelot that horse the other day?
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[k]
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@Fort Soldier B
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You're not supposed to take a fort's resource without first consulting Sir Agravain... Maybe he's here to pass down his judgment.
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[k]
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@Fort Soldier A
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Seriously!? Upon our leader!?
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[k]
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@Fort Soldier A
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Yeah, well, he's a piece of garbage who treats refugees like dirt. If he gets fired, it'd be doing us a favor...
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[k]
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@Fort Soldier B
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...Or, it may be about the suspicious bowman we captured the other day.
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[k]
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@Fort Soldier B
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It took several Enforcement Knights to finally capture him. Perhaps Sir Agravain is here to kill him with his own hands?
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[k]
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@Fort Soldier A
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Seriously!? He's going to be executed? I don't understand a word he's saying, but he's not a bad guy, ya know?
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[k]
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@Fort Soldier A
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And ever since he came, our meals got so much better. I actually wanted him to join our side.
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[k]
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@Fort Soldier B
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...No no, perhaps... Sir Agravain is after the Old Man of the Mountain we've locked up in our dungeon.
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[k]
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@Fort Soldier B
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I hear she's quite a beauty, but she's tight-lipped. Even the torturers gave up...
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[k]
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@Fort Soldier B
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Sir Agravain is the best interrogator at the Round Table... They say he's so good he can literally make a hippo scream for help...
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[k]
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@Fort Soldier A
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Seriously!? As in an actual word, help? Just how brutal can Sir Agravain be?
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[k]
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@Fort Soldier A
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And just how much trouble can one fort hold!? Man, I want to move to the Holy City, too!
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[k]
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@Fort Soldier B
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No no, perhaps...
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[k]
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@Fort Soldier A
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Seriously!? You got more!?
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[k]
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[charaFadeout G 0.7]
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[charaFadeout H 0.7]
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[se ad60]
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[seStop ad60 3.0]
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[wt 2.5]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 3]
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@Dr. Roman
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...The signals are leaving your location...[sr]It's okay to come out now.
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[k]
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?1:This is bad...
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Yes. If what they were saying just now is true, that would explain the alertness at the fort.
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[k]
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[charaFadeout A 0.1]
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?2:What a fort we've come to...
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Hundred Personas
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...Yeah. Hearing that really makes my head hurt. Tell me the truth, do you guys carry some kind of curse?
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[k]
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[charaFadeout E 0.1]
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?!
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Sanzang
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Looks like the situation has changed. If Agravain's coming, we've got to hurry.
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[k]
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@Sanzang
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That guy doesn't approve of any Servants besides the Knights of the Round Table. We can't wait around all night. They'll get Touta!
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[k]
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[charaFadeout F 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Yes. The captured Hassan is also in danger. Thankfully, Sir Agravain hasn't reached the fort yet.
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[k]
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@Mash
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Let's rescue them both before he gets here!
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[k]
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?1:Of course!
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?2:Let's rescue the third Old Man of the Mountain!
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?!
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Cursed Arm
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...Wait, [%1]. May I speak, too?
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[k]
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@Cursed Arm
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I can hear a pin drop thousands of kilometers away. ...The group of horses headed for this fort is already very near.
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[k]
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@Cursed Arm
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We'll most likely encounter the enemy group as we emerge from the dungeon. That'll complicate our escape.
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[k]
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@Cursed Arm
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Let's split into two parties. One will break in and rescue the Servants.
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[k]
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@Cursed Arm
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The other will remain here and, after Agravain's entourage appears, launch an ambush on the fort, creating a diversion.
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[k]
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[charaFadeout D 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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I see. But how would we manage the ambush? The soldiers at the fort won't mobilize for just one or two of us.
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[k]
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@Dr. Roman
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Won't we need at least twenty of us to cause a diversion?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Hundred Personas
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...
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[k]
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[charaFace E 5]
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[se ad7]
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[seStop ad7 0.25]
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[charaChange E 6003002 5 fade 0.5]
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[charaSet F 6003001 2 "Hundred Personas C"]
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[charaSet G 6003001 1 "Hundred Personas A"]
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[charaSet H 6003001 0 "Hundred Personas B"]
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[charaPut G 0,0]
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[charaPut H -300,0]
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[charaPut F 300,0]
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@Hundred Personas
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...Leave that to me. The rest of you go to the dungeon.
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[k]
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFace E 5]
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[charaFadein E 0.1 0]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Mash
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But Hundred Personas... You can't go at it alone...
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[k]
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[charaFace E 0]
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@Hundred Personas
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Ambush and diversion are my forte. I cannot allow myself to rely on you all the time.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout A 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Hundred Personas
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I am an Old Man of the Mountain possessing multiple personas. If I feel like it...
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[k]
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[wt 0.2]
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[charaFadeout E 0.1]
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[messageOff]
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[wt 0.4]
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[charaTalk off]
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[charaSpecialEffect G appearance 1 0.3]
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[wt 0.2]
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[se ad73]
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[charaSpecialEffect H appearance 0 0.3]
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[wt 0.2]
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[se ad73]
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[charaSpecialEffect F appearance 2 0.3]
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[wt 0.2]
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[se ad73]
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[wt 1.5]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout F 0.1]
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[wt 0.4]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Hundred Personas
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See? When it comes to assassination by numbers, no one can rival me.
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[k]
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@Hundred Personas
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I may be no match for a Knight of the Round Table, but against mere soldiers, there is no one more suitable than me.
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[k]
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@Hundred Personas
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I'll at least give those fort soldiers a good scare. And while I'm at it, I'll get you all a horse.
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[k]
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@Hundred Personas
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All of you, go save Serenity and Touta.
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[k]
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Mash
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Hundred Personas...
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[k]
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?1:Leave it to me!
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?2:Man, you're so cool!
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?!
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou, fooou!
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[k]
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[charaFadeout C 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Hundred Personas
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Cut the flattery. Hurry up.
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[k]
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[charaFadeout E 0.1]
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[charaSet F 5022001 1 Sanzang]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Cursed Arm
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Then, off we go. Let's move, [%1]!
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[k]
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@Cursed Arm
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First we will jump over this wall. Then we will search for the dungeon's entrance.
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[k]
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[charaFadeout D 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 0]
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[charaFace D 0]
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[charaFadein D 0.1 2]
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@Sanzang
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What? We're going to jump this wall?[sr]Without a sound? I can't do that, no way...
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[k]
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[charaFace D 1]
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@Cursed Arm
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I will carry Lady Sanzang with me.[sr]Lady Mash, please carry [%1].
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[k]
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[charaFadeout F 0.1]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.7]
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?1:Thanks, Mash. Let's go quietly.
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?2:Makes you a bit nervous, huh?
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?!
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[charaFace A 3]
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@Mash
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Y-Yes. I'll do my best not to get caught!
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[k]
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[wt 0.3]
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[charaFadeout A 0.1]
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[messageOff]
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[wt 0.5]
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[se ad73]
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[wipeout upToDown 0.2 1]
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[wait wipe]
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[scene 28302]
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[wt 0.2]
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[wipein downToUp 0.2 1]
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[wait wipe]
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[wt 0.6]
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[se ad73]
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[wipeout downToUp 0.2 1]
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[wait wipe]
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[scene 10000]
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[wt 0.2]
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[wipein upToDown 0.2 1]
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[wait wipe]
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[fadeout black 0.5]
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[wait fade]
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[scene 11800]
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[fadein black 1.5]
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[wait fade]
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[wt 0.4]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 0]
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[charaFace D 0]
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[charaFadein D 0.4 2]
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@Sanzang
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Wow, that skeleton guy's amazing! To be able to slip into the dungeon like that!
|
||
[k]
|
||
|
||
@Sanzang
|
||
Could it be you were one of the Phantom Thieves before? Lupin? You must be Arsène Lupin, right!?
|
||
[k]
|
||
|
||
[charaFace D 3]
|
||
@Cursed Arm
|
||
Not quite. Forts are all built the same no matter where you go. Breaking into a fort is one of the most basic skills for any Hassan.
|
||
[k]
|
||
|
||
@Cursed Arm
|
||
Moreover, the entrance of a dungeon can be easily found by tracing the human psyche.
|
||
[k]
|
||
|
||
@Cursed Arm
|
||
That is, hide it in the deepest and darkest corner that can neither be heard by enemies nor seen by friends...
|
||
[k]
|
||
|
||
@Cursed Arm
|
||
This holds true in any culture. ...[charaFace D 0]But be careful.
|
||
[k]
|
||
|
||
@Cursed Arm
|
||
It seems they're simply using what was previously here as a dungeon. ...Bad things live here.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
[bgmStop BGM_EVENT_5 0.3]
|
||
[wt 0.4]
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk B]
|
||
[communicationCharaLoop 98003003 1 5 0 5]
|
||
@Dr. Roman
|
||
Hassan's right! I've confirmed several ghost-type enemy signatures!
|
||
[k]
|
||
|
||
@Dr. Roman
|
||
They're coming! Respond to the attack as quietly as you can! Don't let the fort soldiers hear you!
|
||
[k]
|
||
|
||
[communicationCharaClear]
|
||
[wait communicationChara]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@Sanzang
|
||
What, vengeful spirits? Then it's my turn![sr]Leave it to me, [%1]!
|
||
[k]
|
||
|
||
@Sanzang
|
||
aryavalokitesvaro bodhisattvo gambhirayam prajnaparamitayam caryam caramano vyavalokayati...
|
||
[k]
|
||
|
||
[se bac118]
|
||
[wt 0.05]
|
||
[shake 0.05 0 3 0.2]
|
||
@Sanzang
|
||
Now, everyone come at me! Whatever regrets you may have, I'll guide you all to nirvana!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|