fgo-game-data/ScriptActionEncrypt/03/0300052930.txt
2021-12-01 08:05:45 +00:00

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03-00-05-29-3-0
[soundStopAll]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 1038000 1 Jason]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098158300 1 Nemo]
[charaSet E 8001410 1 Mash]
[charaSet F 1098123200 1 Goredolf]
[charaSet G 98002000 1 Fou]
[charaSet J 98115000 1 "Effect Dummy"]
[scene 84801]
[se ad60]
[seVolume ad60 0 0.1]
[wt 0.1]
[seVolume ad60 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 2.0]
[scene 85601 2.0]
[wt 2.0]
[seStop ad60 1.0]
[wt 1.5]
[se ad746]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[seStop ad746 1.0]
[wt 1.0]
[scene 86200]
[se ad8]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_77 0.1]
Da Vinci
Welcome back, guys!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Jason
I wouldn't say I'm back.[sr]I'd say I'm here as a guest. That's it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Da Vinci
Let's not sweat the details, shall we?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Holmes
...Hmm.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 0]
[charaFace C 6]
[charaFadein C 0.1 2]
Jason
What are you looking at me like that for, Holmes?[sr]Go on, get out of here. Shoo, shoo!
[k]
[charaFace C 8]
Holmes
Ah, I do beg your pardon.[sr]Old trade habits.
[k]
[charaFace C 7]
Holmes
At any rate, it is most encouraging[sr]to have you back here.
[k]
[charaFace B 21]
Jason
Don't flatter me, detective.[sr]We both know you don't mean that.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Jason
Anyway, let's set sail for the Great Pit!
[k]
[messageOff]
[bgm BGM_EVENT_77 1.5 0.5]
[fadeout black 1.5]
[se ad746]
[wait fade]
[charaFadeout B 0.1]
[wt 1.0]
[seStop ad746 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 1.0 1.0]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Nemo
...?
[k]
Nemo
Hey, [%1], could you take a look at the[sr]Tree of Emptiness through the periscope for me?
[k]
1Got it.
[messageOff]
[bgmStop BGM_EVENT_77 1.5]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout D 0.1]
[se ad540]
[scene 84903]
[wt 0.5]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[wt 4.0]
[wipeout rectangleStripDownToUp 0.7 1]
[wait wipe]
[scene 86200]
[wt 0.5]
[wipein rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mash
Do you see anything, Master?
[k]
1There's something...off about this Tree of Emptiness.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo
I'll put up the periscope's feed on the monitor.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad15]
[wt 0.5]
[se ad1]
[wt 1.0]
[charaTalk F]
[charaFace F 10]
[charaFadein F 0.1 1]
Goredolf
Hm? I don't see anything unusual about it.
[k]
Goredolf
Well, I suppose it might be a little...[wt 1.2][charaFace F 7][sr]Hm?
[k]
[charaFace F 8]
Goredolf
Wh-what the...!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Holmes
It's transparent.[sr]...Just as I thought. It's a mirage.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Goredolf
You thought this might be the case?
[k]
[charaFace F 10]
Goredolf
Aha! So that's what was on your mind earlier!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Holmes
Precisely. That Tree of Emptiness is an illusion,[sr]and therefore impossible to cut down.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Mash
Th-then what does this mean!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.5]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Holmes
The interstellar metropolis of Mt. Olympus does not exist in the sky. Quite the opposite.
[k]
Holmes
It exists deep beneath Earth's surface!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 5]
[charaFadein A 0.1 2]
[charaFace D 5]
[charaFadein D 0.1 0]
[wt 1.2]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaFace F 5]
[charaFadein F 0.1 2]
[charaFace B 5]
[charaFadein B 0.1 0]
[wt 1.2]
[charaFadeout F 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaFace E 6]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk on]
[bgm BGM_EVENT_72 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Goredolf
But...but the only way that makes any sense is if the hollow Earth theory were correct!
[k]
Goredolf
And that nonsense was disproven ages ago!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
Correct me if I'm wrong, but in an investigation I conducted earlier, I learned that there is also a great spirit graveyard deep beneath the Clock Tower, no?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Goredolf
You mean the Spiritual Tomb of Albion!?
[k]
Goredolf
Okay, yes, there is that, but come on!
[k]
Goredolf
There's a big difference between the ground under the Clock Tower and a giant hollow in the middle of the Atlantic!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
...I suppose this just goes to show the power a fully blossomed Tree of Emptiness possesses.
[k]
Holmes
Apparently, it is even capable of tying a space that could normally never exist to reality.
[k]
[charaFace C 5]
Holmes
In this Lostbelt, whatever lies down[sr]that hole is the true face of reality.
[k]
Holmes
This also explains why Kirschtaria's[sr]domain is the most expansive.
[k]
Holmes
Considering how we used magecraft to expand the Shadow Border's interior beyond its physical dimensions...
[k]
Holmes
...it stands to reason that a Caster who excels at Territory Creation would be able to expand their domain.
[k]
Holmes
That said, a feat like this is akin to turning Earth itself into an enormous container.
[k]
Holmes
It truly is a display of power on a completely different scale.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Goredolf
Th-then, cutting down the Tree of Emptiness we're seeing here would be[line 2]
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
Indeed. Meaningless.[sr]As such, there is only one option available to us.
[k]
Holmes
Instead of going up, we will have to go straight down into the Great Pit.
[k]
[charaFace C 5]
Holmes
I expect that's also where we'll find Poseidon,[sr]the last guard of Olympus!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_72 2.0]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nemo
We'll be diving down and heading towards that big hole, huh. Fine by me. That keeps things nice and simple!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
Goredolf
Whoa, whoa, easy there. Heading for the hole is all well and good, but we don't want to, you know, fall in, right?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nemo
I know that. Don't worry. I'll approach it slowly and circuitously so we can get a good idea of[line 2]
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad815]
[shake 0.05 2 3 1.5]
[wt 1.2]
[se ad9]
[flashin loop 0.7 0.7 FF333380 FF333300]
[wt 2.8]
[flashOff]
[seStop ad9 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo
Khh... What the!? Th-there's an incredibly powerful gravitational force pulling us towards the Great Pit!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
Goredolf
There, you see!? What did I tell you!?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[se ad797]
[shake 0.05 2 3 1.5]
[wt 0.8]
[se ad776]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo
Quick! Head to the surface![seStop ad776 3.0]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Holmes
No, resisting will only put the Storm Border under unnecessary duress. As they say nowadays, I believe we should quite literally go with the flow here!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo
But what happens when we fall in the hole?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Holmes
Don't worry. If I've read this right, and I believe[sr]I have, then we won't fall to our deaths.
[k]
Holmes
I believe this is Poseidon's[sr]way of inviting us to see him!
[k]
[charaFace C 6]
Holmes
Well, Commander? What do you say?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Goredolf
Does it even matter what I say now!?[sr]We're clearly already headed down that route!
[k]
[se ad776]
[shake 0.05 3 3 0.8]
[charaFace F 13]
Goredolf
Eee! We're gonna faaall![sr](Said during an ear-piercing scream)[seStop ad776 3.0]
[k]
1Eee!
[charaFace F 8]
Goredolf
Huh? Is it just me, or are you not even freaking out about this!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
2So it'll be like going on a roller coaster!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Mash
Yes, Master! That's right!
[k]
Mash
I've never been on a roller[sr]coaster myself, of course...
[k]
[charaFace E 2]
Mash
But I have a feeling this is going to be much worse than anything out there!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[charaMoveReturn G 0,30 0.4]
Fou
Fooou!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo
Well, everyone, I have some good news.
[k]
Nemo
We've finally arrived at the Great Pit.[sr]All that's left now is to fall down it!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth A 4]
[charaDepth E 5]
[charaDepth F 6]
[charaTalk off]
[charaFace E 2]
[charaFadein E 0.1 350,0]
[charaFace F 9]
[charaFadein F 0.1 80,0]
[charaFace A 2]
[charaFadein A 0.1 -150,0]
[charaFace C 2]
[charaFadein C 0.1 -350,0]
All
[f large]Aaahhh!!!
[k]
[messageOff]
[se ad745]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[scene 10000]
[wipein rectangleStripDownToUp 0.1 1.0]
[wait wipe]
[seStop ad745 2.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_80 2.0]
[wait fade]
[soundStopAll]
[end]