1236 lines
20 KiB
Plaintext
1236 lines
20 KiB
Plaintext
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$03-00-12-19-5-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1008001 1 Siegfried]
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[charaSet B 1052000 1 Charlemagne]
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[charaSet C 1043000 1 Roland]
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[charaSet D 3036001 1 Bradamante]
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[charaSet E 1098242600 1 "Zhang Jue"]
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[charaSet F 1098234310 1 Archer-Class]
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[charaSet G 1098234510 1 Caster-Class]
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[imageSet H back10000 1]
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[charaScale H 1.01]
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[imageSet I back10000 1]
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[charaScale I 1.01]
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[sceneSet J 151500 1]
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[sceneSet L 151501 1]
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[charaSet S 98115000 1 Effect]
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[imageSet T back10000 1 1]
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[charaScale T 1.3]
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[charaScale J 1.5]
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[charaScale K 1.5]
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[charaScale L 1.5]
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[charaDepth J 1]
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[charaDepth K 2]
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[charaDepth L 3]
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[charaSet M 1043000 1 Roland_Closeup]
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[charaScale M 1.3]
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[charaDepth M 4]
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[scene 151600]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_BATTLE_92 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Siegfried
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The arrows... They've stopped!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Charlemagne
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All right! Astolfo did it![wt 1.0][sr]I've giving him a big reward when he gets back!
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[k]
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@Charlemagne
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Now, keep moving! Don't waste a single second!
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[k]
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[messageOff]
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[charaFadeout B 0.2]
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[wt 0.2]
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[se ad678]
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[seVolume ad678 0 0.0]
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[se ad455]
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[seVolume ad455 0 0.0]
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[se ad16]
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[seVolume ad16 0 0.0]
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[seVolume ad455 0.5 0.6]
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[seVolume ad16 0.5 0.9]
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[seVolume ade393 0.4 0.6]
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[wt 0.7]
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[se ad769]
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[cueSe SE_21 21_ad1120 0.5]
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[wt 0.3]
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[seStop ad678 5.0]
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[seStop ad455 5.0]
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[seStop ad16 5.0]
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[seStop ad769 5.0]
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[seStop 21_ad1120 1.5]
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[fadeout black 1.0]
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[wait fade]
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[charaScale J 1.1]
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[charaFadein J 0.1 20,-240]
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[scene 151500]
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[wt 1.0]
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[charaMove J -20,-240 4.0]
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[cueSe SE_22 22_ad1151]
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[seVolume 22_ad1151 0 0]
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[seVolume 22_ad1151 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 2.5]
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[wipeout rectangleStripRightToLeft 0.6 1]
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[seStop 22_ad1151 1.0]
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[wait wipe]
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[charaScale J 1.4]
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[charaFadeout J 0.1]
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[scene 151600]
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[wt 0.3]
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[wipein rectangleStripLeftToRight 0.6 1]
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[wait wipe]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Roland
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One hundred meters to go until we reach the Revenge Realm's main gate!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Charlemagne
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Whoa, that's close! Won't be much longer now!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Roland
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Our Casters think the gate can stand up to at least five A-rank Anti-Army Noble Phantasms!
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[k]
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@Roland
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And to make matters worse, it's embedded with a reflect spell that'll send any half-assed Noble Phantasms right back at their user!
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[k]
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[charaFace C 2]
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@Roland
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...Which is apparently why they call it the Retribution Gate!
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[k]
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@Roland
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Soooooo...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Charlemagne
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Yeah!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Roland
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This might be as far as I go, General!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Charlemagne
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Got it.
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[k]
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@Charlemagne
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Master! Hey, Master! Roland's probably not gonna make it past here.
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[k]
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[charaFace B 5]
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@Charlemagne
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So make sure you've got some other Servants ready to go!
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[k]
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?1:...Got it!
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFadein K 1.0 0,-300]
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[charaFace M 0]
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[charaFadein M 1.0 1]
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[wt 1.2]
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[charaFadeout C 0.1]
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@Roland
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Looks like this is goodbye, Master.
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[k]
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[charaFace M 1]
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@Roland
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I knew backing Proper Human History was the right choice. You guys were awesome!
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[k]
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@Roland
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Hey, give my regards to Don Quixote too, okay?
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[k]
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@Roland
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Oh, and also to that really cute girl who sometimes pops up on your calls!
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[k]
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?1:Hang on. Can you really do this!?
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?!
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[charaFace M 0]
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@Roland
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'Course I can. This is Durendal, the sacred sword I inherited from Hektor himself.
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[k]
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[charaFace M 5]
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@Roland
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The same incredible sword Mandricardo used to create a miracle.
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[k]
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[charaFace M 2]
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@Roland
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So, now I'm going to show you all the kinda miracle its proper owner can pull off!
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[k]
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[messageOff]
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[charaFadeout K 0.8]
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[charaFadeout M 0.8]
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[wt 1.0]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Bradamante
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Roland!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Roland
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Yeah!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Bradamante
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It might not've been long, but it was an honor to fight by your side!
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[k]
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@Bradamante
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Even though, yeah, it really wasn't for very long!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Roland
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Thanks! 'Course, we would've had more time together if you hadn't gone to fight for the enemy!
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[k]
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[messageOff]
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[se ad1004]
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[charaTalk off]
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[charaScale M 1.2]
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[charaFadein K 0.6 -80,-300]
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[charaFace M 0]
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[charaFadein M 0.6 50,0]
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[charaMove K -100,-300 10.0]
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[charaMove M 80,0 10.0]
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[wt 0.4]
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[charaFadeout C 0.1]
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@Roland
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All right...it's miracle time!
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[k]
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[messageOff]
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[bgm BGM_BATTLE_92 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[pictureFrame cut063_cinema]
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[charaFadeout K 0.1]
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[charaFadeout M 0.1]
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[sceneSet K 151500 1]
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[charaScale K 1.5]
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[charaDepth K 2]
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[charaScale M 1.4]
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[charaTalk on]
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[scene 151900]
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[wt 1.0]
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[bgm BGM_BATTLE_92 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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@Caster-Class
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Sir! The Righteous/Reinstatement Alliance Army has stopped its march thirty meters from the gate!
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[k]
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@Caster-Class
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I believe they're having trouble getting it open!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Zhang Jue
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Good. Have the other Casters layer it with more protective spells.
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[k]
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@Zhang Jue
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I don't care where they're from[line 2]the East, the West, the Middle East, South America, wherever. Just cast whatever you've got.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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@Caster-Class
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Is that really necessary, sir?
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[k]
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@Caster-Class
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The gate can already shrug off multiple A-rank Anti-Army Noble Phantasms!
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[k]
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@Caster-Class
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It's even been reinforced with a multitude of conceptual spells which make it incredibly difficult even for us to open it once it's been closed.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 0,-50]
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@Zhang Jue
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That's exactly it.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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@Caster-Class
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Sir?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 0,-50]
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@Zhang Jue
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At the end of the day, gates are made to be opened, not closed.
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[k]
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@Zhang Jue
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If the enemy were to open it not with force, but with a concept that overpowers ours...
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[k]
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@Zhang Jue
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...a concept that could render all the hard work we've put into it meaningless...
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[k]
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@Zhang Jue
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...they may be able to open the Retribution Gate with surprising ease.
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[k]
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[messageOff]
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[bgm BGM_BATTLE_92 1.5 0.2]
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[fadeout black 1.5]
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[wait fade]
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[pictureFrame]
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[charaFadeout E 0.1]
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[scene 151500]
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[wt 1.0]
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[bgm BGM_BATTLE_92 1.5 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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[fowardEffect bit_talk_quickmove]
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[charaPut C 0,-10]
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[charaTalk C]
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[charaFace C 0]
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[charaSpecialEffect C appearanceReverse 1 0.2]
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[se ad223]
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[wait charaSpecialEffect C]
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[wt 0.6]
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[se ad984]
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[charaMove C 0,0 0.6]
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[wt 1.0]
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@Roland
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Allow me to handle this one, Lord Siegfried!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Siegfried
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It's all yours!
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[k]
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[messageOff]
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[bgmStop BGM_BATTLE_92 1.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaScale K 1.3]
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[charaScale M 1.2]
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[charaFadein K 0.4 0,-300]
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[charaFace M 5]
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[charaFadein M 0.4 1]
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[wt 0.4]
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[se ade321]
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[se ad714]
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[wt 1.0]
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||
[bgm BGM_MAP_53 0.1]
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@Roland
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Durendal. Remainder of the great saint. I implore you, grant a miracle unto mine army once again.
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[k]
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[charaFadeout M 0.2]
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[wt 0.1]
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@
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[lr]Roland's sword[line 2]the legendary Durendal.
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[k]
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@
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The sword was once wielded by Hektor, the great hero of Troy.
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[k]
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@
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However, there was one aspect in which it differed from Hektor's time.
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[k]
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@
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Having been possessed by a saint once before, it had gained an additional ability:
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[k]
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@
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Miracles.
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[k]
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@
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Roland raised this sword high above his head to open the Retribution Gate[line 2]a gate that would surely remain impervious even to Johanna's prayers.
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[k]
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[charaTalk M]
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[charaFace M 2]
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[charaFadein M 0.2 1]
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[wt 0.2]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0 1]
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@Roland
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||
Retribution Gate...open!
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[k]
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||
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||
[messageOff]
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[charaFadeout K 0.6]
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||
[charaFadeout M 0.6]
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[wt 1.0]
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||
[charaTalk on]
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||
[cueSe Servants_204500 m47115]
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[se ad28]
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[wt 0.4]
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[fowardEffect bit_talk_37 -400,0]
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[wt 0.1]
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[se ad32]
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[cueSe SE_21 21_ad1118]
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[se bac142]
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[fowardEffect bit_talk_14]
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[wt 0.8]
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[charaShake C 0.03 3 3 0.3]
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[wt 1.5]
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[messageOff]
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[bgm BGM_MAP_53 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[wt 1.0]
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[bgm BGM_MAP_53 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Zhang Jue
|
||
Oho, so that's Roland. He's supposed to be the strongest of the Twelve Paladins.
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||
[k]
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||
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@Zhang Jue
|
||
But it seems he's not impervious to arrows.
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||
[k]
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||
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||
[charaFadeout E 0.1]
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||
[wt 0.1]
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||
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[charaTalk F]
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||
[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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||
|
||
@Archer-Class
|
||
Odd. They never affected him before...
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
|
||
@Archer-Class
|
||
Guess it just means luck is on our side today. Fire at will!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
Hmm, the gate's not budged an inch. I suppose I was worried over nothing.
|
||
[k]
|
||
|
||
@Zhang Jue
|
||
It won't be long now before we can send in a battalion to surround them.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Zhang Jue
|
||
Then, we'll wipe them all out at once.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
[bgm BGM_MAP_53 1.0 0.2]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout E 0.1]
|
||
[scene 151500]
|
||
[wt 1.0]
|
||
[pictureFrame]
|
||
[bgm BGM_MAP_53 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.2]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.2 1]
|
||
[se ad984]
|
||
|
||
@Siegfried
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaScale K 1.2]
|
||
[charaScale M 1.2]
|
||
[charaFadein K 0.4 0,-300]
|
||
[charaFace M 2]
|
||
[charaFadein M 0.4 1]
|
||
[wt 0.4]
|
||
[charaFadeout A 0.1]
|
||
|
||
@Roland
|
||
Stay back!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.4]
|
||
[charaFadeout M 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaPut S 1]
|
||
[cueSe Servants_201300 m40408]
|
||
[cueSe NoblePhantasm_200100 NP_200100_7 0.5]
|
||
[charaEffect S bit_talk_ereshki01]
|
||
[wt 0.7]
|
||
[se bac200]
|
||
[se bac146]
|
||
[se ad248]
|
||
[seVolume ad248 0 0.7]
|
||
|
||
[seStop bac1211 0.7]
|
||
[seStop NP_200100_7 1.5]
|
||
[wt 2.5]
|
||
[seStop ad248 1.5]
|
||
[wt 0.4]
|
||
[wipeout rectangleStripRightToLeft 0.6 1]
|
||
[wait wipe]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffectStop S bit_talk_ereshki01]
|
||
|
||
[scene 151600]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.6 1]
|
||
[wait wipe]
|
||
|
||
?1:Wait! Siegfried might be able to help!
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Charlemagne
|
||
He can't. This is as far as Roland goes.
|
||
[k]
|
||
|
||
@Charlemagne
|
||
We can't try to help him. If we do, no miracle.
|
||
[k]
|
||
|
||
?2:But I thought Roland was invincible!?
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Charlemagne
|
||
That's right. He is.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFace B 0]
|
||
|
||
@Charlemagne
|
||
Roland's always been blessed with an invincible body[line 2]a body so hard it may as well be diamond.
|
||
[k]
|
||
|
||
@Charlemagne
|
||
It's how he made a name for himself among the Twelve Paladins.
|
||
[k]
|
||
|
||
[charaFace B 6]
|
||
|
||
@Charlemagne
|
||
But invincibility alone won't be enough to open this gate. So, he's let go of it.
|
||
[k]
|
||
|
||
@Charlemagne
|
||
No. It's more that he gave it up.
|
||
[k]
|
||
|
||
@Charlemagne
|
||
All to make this miracle happen.
|
||
[k]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 6]
|
||
[charaDepth T 4]
|
||
|
||
[charaPut T 1]
|
||
[charaFadeTime T 0.2 0.5]
|
||
|
||
@Charlemagne
|
||
(But...what if it's not enough? I guess then Siegfried and I'll have to use our Noble Phantasms.)
|
||
[k]
|
||
|
||
@Charlemagne
|
||
(It's a big sacrifice... Is this really our only option?)
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
@
|
||
[lr]According to Charlemagne, Roland was giving up everything he had to open the gate.
|
||
[k]
|
||
|
||
@
|
||
But, he was actually only half right.
|
||
[k]
|
||
|
||
@
|
||
The fact is, Roland was giving up even more than that.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_MAP_53 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1]
|
||
[wait wipe]
|
||
|
||
[scene 151500]
|
||
[wt 0.3]
|
||
[bgm BGM_MAP_53 0.4 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.2]
|
||
|
||
[cueSe Servants_204500 m47115]
|
||
[shake 0.05 2 2 0.3]
|
||
[wt 0.4]
|
||
|
||
[cueSe Servants_204500 m47116]
|
||
[shake 0.05 2 2 0.3]
|
||
[wt 0.5]
|
||
|
||
[se bac403]
|
||
[shake 0.05 2 2 0.3]
|
||
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
|
||
[effect bit_talk_14]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
[charaShake C 0.03 3 3 0.3]
|
||
|
||
[fowardEffect bit_talk_35]
|
||
[se ad240]
|
||
[wt 1.5]
|
||
|
||
|
||
@Roland
|
||
Man... Arrows really hurt, don't they...
|
||
[k]
|
||
|
||
|
||
@
|
||
[charaTalk S]
|
||
[lr]Roland smiled wryly as the words brought a froth of blood to his lips. He spat.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Roland
|
||
But, this'll get the gate open... I'm sure of it...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]But it remained steadfastly closed. A miracle, it seemed, would take more than has yet been given.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Roland
|
||
No! Dammit!
|
||
[k]
|
||
|
||
@Roland
|
||
Open... Open... Open up! Come on, miracle!
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Roland
|
||
I'm begging you! Please! Please don't let me be late again!
|
||
[k]
|
||
|
||
@Roland
|
||
Please... Please don't let this be another bloody Battle of Roncevaux Pass!
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Roland
|
||
Forget me! I don't care if I survive! Just please, save my friends!
|
||
[k]
|
||
|
||
@Roland
|
||
Take my life, if that's what you need!
|
||
[k]
|
||
|
||
@Roland
|
||
And if I have anything else to give, take that too! I'll give up everything! Everything!!!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]The sacred sword heard his wish.
|
||
[k]
|
||
|
||
@
|
||
To give up everything.
|
||
[k]
|
||
|
||
@
|
||
That is what it takes for a miracle.
|
||
[k]
|
||
|
||
@
|
||
A sacred sword isn't enough. A relic alone won't do the job.
|
||
[k]
|
||
|
||
@
|
||
Even throwing in his life wasn't quite enough.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Roland
|
||
What is it? What more can I possibly give!?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]There was one thing. Just one more thing left.
|
||
[k]
|
||
|
||
@
|
||
A small, humble dream he had kept to himself.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Roland
|
||
...That's it!
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Roland
|
||
But, is that really what you want?
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_53 2.0]
|
||
|
||
@Roland
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Roland
|
||
Right. In one sense...I value that even more than my life.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Roland
|
||
Hear me, gate![wt 1.0][bgm BGM_EVENT_91 0.1][sr]I offer you everything I am! All my memories!
|
||
[k]
|
||
|
||
@Roland
|
||
Everything, you hear me!? Everything! That includes all the memories of me!
|
||
[k]
|
||
|
||
@Roland
|
||
I don't care if nobody ever knows who died to open this gate!
|
||
[k]
|
||
|
||
@Roland
|
||
You can even take their joy of knowing who they fought beside!
|
||
[k]
|
||
|
||
@Roland
|
||
I don't care if I can never be proud of this accomplishment!
|
||
[k]
|
||
|
||
@Roland
|
||
I don't care if nobody ever knows what happened here!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.2]
|
||
[charaScale J 1.3]
|
||
[charaFadein J 0.4 -50,-200]
|
||
[charaMove J 50,-200 20.0]
|
||
[wt 0.7]
|
||
|
||
@
|
||
[lr]To this day, nobody remembers how or why the gate opened.
|
||
[k]
|
||
|
||
@
|
||
They all forgot Roland had fought here[line 2]that he had even been there.
|
||
[k]
|
||
|
||
@
|
||
Even Sherlock Holmes, who should have been able to piece the events together logically, was none the wiser.
|
||
[k]
|
||
|
||
@
|
||
Nor, of course, was Roland himself.
|
||
[k]
|
||
|
||
@
|
||
That...is the cost of a miracle.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale K 1.5]
|
||
[charaScale M 1.4]
|
||
[charaFadein K 1.0 0,-250]
|
||
[wt 1.2]
|
||
|
||
[se ad952]
|
||
[seStop ad952 2.5]
|
||
[charaEffect C bit_talk_gold_kamui 0,50]
|
||
[wt 1.0]
|
||
|
||
@???
|
||
Come on, miracle! Come on!
|
||
[k]
|
||
|
||
@
|
||
[lr]At this point, there wasn't even anything human. There was nothing more than a vague concept.
|
||
[k]
|
||
|
||
@
|
||
But, at last, the gate began to open.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad578]
|
||
[se ad852]
|
||
[seVolume ad852 6.0 0.7]
|
||
[charaFadein L 3.0 0,-250]
|
||
[wt 2.0]
|
||
[seStop ad578 1.0]
|
||
[fadeout white 3.0]
|
||
[wait fade]
|
||
[charaEffectDestroy C bit_talk_gold_kamui]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[scene 151501]
|
||
[wt 1.0]
|
||
[seStop ad852 3.0]
|
||
[se ad578]
|
||
[fadein white 2.0]
|
||
[wait fade]
|
||
|
||
[seStop ad578 1.5]
|
||
[wt 1.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Charlemagne
|
||
All right! It's opening! It's really opening!
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Charlemagne
|
||
No idea WHY it's opening, but it is! Come on! Now's our chance!
|
||
[k]
|
||
|
||
?1:Why'd it open all of a sudden!?
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Bradamante
|
||
I don't know, and we don't have time to worry about it!
|
||
[k]
|
||
|
||
@Bradamante
|
||
Come on! Let's hurry!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Charlemagne
|
||
Charge!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad647]
|
||
[seVolume ad647 0.2 1.0]
|
||
[se ad455 0]
|
||
[seVolume ad455 0.2 1.0]
|
||
[wt 1.0]
|
||
[seStop ad647 2.0]
|
||
[seStop ad455 2.0]
|
||
[se adm76]
|
||
[seVolume adm76 0 0]
|
||
[seVolume adm76 0.2 0.8]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 0.2 0.6]
|
||
[se ad769]
|
||
[cueSe SE_21 21_ad1120 0.5]
|
||
[wt 1.5]
|
||
[seStop ad769 3.0]
|
||
[seStop 21_ad1120 3.0]
|
||
[seStop ad647 3.0]
|
||
[seStop ad455 3.0]
|
||
[seStop adm76 3.0]
|
||
[seStop ade393 3.0]
|
||
|
||
[bgm BGM_EVENT_91 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1]
|
||
[wait wipe]
|
||
[charaFadeout B 0.1]
|
||
[scene 151900]
|
||
[pictureFrame cut063_cinema]
|
||
[wt 0.3]
|
||
[bgm BGM_EVENT_91 0.4 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 9]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
Huh!? Who opened the gate!?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Archer-Class
|
||
I-I don't know, sir! It just started to open on its own all of a sudden!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 13]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
Dammit! Is there a traitor among us!?
|
||
[k]
|
||
|
||
[charaFace E 11]
|
||
|
||
@Zhang Jue
|
||
Close it now! Hurry! Hurry up, dammit!
|
||
[k]
|
||
|
||
@Zhang Jue
|
||
...Fall back! Fall back to the castle!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad1025 0.6]
|
||
[seStop ad1025 1.2]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.2]
|
||
[bgm BGM_EVENT_91 1.0 0.2]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[pictureFrame]
|
||
[cameraMove 0.1 -50,0 1.2]
|
||
[scene 151501]
|
||
[wt 1.0]
|
||
[bgm BGM_EVENT_91 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[cameraMove 20.0 50,0 1.2]
|
||
[wait fade]
|
||
|
||
[wt 0.7]
|
||
[wt 0.5]
|
||
|
||
@
|
||
[lr]No one could stop the gate from opening.
|
||
[k]
|
||
|
||
@
|
||
To do so would require stopping someone who became the very phenomenon of opening it.
|
||
[k]
|
||
|
||
@
|
||
And until the gate was fully opened and closed again...
|
||
[k]
|
||
|
||
@
|
||
...that phenomenon would continue to produce a miracle.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad578]
|
||
[scene 151500 3.0]
|
||
[wt 1.5]
|
||
[seStop ad578 1.5]
|
||
[wt 1.5]
|
||
[cueSe SE_21 21_ad1141]
|
||
|
||
@
|
||
And so, once the gate had seen that the last of the Alliance Army's survivors had made it inside, it finally closed itself again.
|
||
[k]
|
||
|
||
@
|
||
There appeared to be nothing there. No sign of who had opened the gate or how it had been done.
|
||
[k]
|
||
|
||
@
|
||
No one had any recollection, either friend or foe. Not the Master who should have remembered or the observers from Chaldea.
|
||
[k]
|
||
|
||
@
|
||
As far as they knew, the gate had opened and closed all on its own.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_91 3.0]
|
||
[cueSe SE_22 22_ad1151]
|
||
[seVolume 22_ad1151 0 0]
|
||
[seVolume 22_ad1151 1.0 1.0]
|
||
|
||
@
|
||
But that's okay, thought [image talk_language_5], as he smiled and forgot, slowly disappearing into the ether...
|
||
[k]
|
||
|
||
@
|
||
...leaving behind nothing and no one.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 2.0]
|
||
[seStop 22_ad1151 2.0]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|