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fgo-game-data/ScriptActionEncrypt/94/9408/9408691810.txt
2025-10-15 08:05:56 +00:00

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94-08-69-18-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2050000 1 Ptolemaîos]
[charaSet B 2050002 1 Ptolemaîos_Third]
[charaSet C 2051001 1 "Sugitani Zenjubou"]
[charaSet D 1098257310 1 "Da Vinci"]
[charaSet E 1098255110 1 Goredolf]
[charaSet F 1098257810 1 Mash]
[charaSet G 2050000 1 Ptolemaîos_Effects]
[charaSet H 2050002 1 Ptolemaîos_Third_Effects]
[charaSet I 1098272600 1 Dreadnought]
[charaSet J 1098272600 1 Dreadnought]
[charaScale I 0.8]
[charaScale J 0.8]
[charaSet K 1098272500 1 "Shadow Knight_Saber"]
[charaSet L 1098272530 1 "Shadow Knight_Rider"]
[charaSet M 1098272520 1 "Shadow Knight_Lancer"]
[sceneSet O 194100 1]
[sceneSet P 194100 1]
[sceneSet Q 194100 1]
[sceneSet R 194100 1]
[sceneSet S 10001 1]
[charaScale S 1.01]
[charaSet T 98115000 1 "Transmission Effect"]
[charaSet U 98115000 1 Effect]
[imageSet V cut404_line_vs 1]
[scene 194100]
[subCameraOn 4]
[subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0]
[subCameraFilter #B mask cut359_mask15]
[subCameraFilter #C mask cut359_mask16]
[subCameraFilter #D through]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[subRenderScale #C 1.0]
[subRenderScale #D 1.0]
[subRenderDepth #A 4]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[subRenderDepth #D 3]
[charaLayer F sub #A]
[charaLayer D sub #A]
[charaLayer T sub #A]
[charaLayer O sub #A]
[charaLayer G sub #B]
[charaLayer Q sub #B]
[charaLayer H sub #C]
[charaLayer R sub #C]
[charaLayer V sub #D]
[charaDepth T 4]
[charaDepth D 3]
[charaDepth F 3]
[charaDepth O 1]
[charaPut T -10,170]
[charaEffect T bit_talk_10_LowLevel_depth]
[charaFace F 6]
[charaFadein F 0.1 0,250]
[charaScale O 1.1]
[charaFadein O 0.1 -250,50]
[charaDepth G 2]
[charaDepth Q 1]
[charaScale G 1.2]
[charaScale Q 1.3]
[charaFace G 1]
[charaFadein G 0.1 -50,300]
[charaFadein Q 0.1 450,0]
[charaDepth H 2]
[charaDepth R 1]
[charaScale H 1.2]
[charaScale R 1.3]
[charaFace H 6]
[charaFadein H 0.1 110,300]
[charaFadein R 0.1 50,0]
[charaScale V 1.25]
[charaRoll V 140 0 0]
[charaFadein V 0.1 150,50]
[cueSe SE_23 23_ade909]
[cueSeVolume 23_ade909 0 0.8]
[charaPut U 1]
[charaEffect U bit_talk_miasma_eruption]
[charaTalk depthOff]
[charaDepth S 5]
[charaDepth U 4]
[charaDepth A 3]
[charaDepth B 2]
[charaDepth K 4]
[charaDepth L 3]
[charaDepth M 2]
[charaDepth I 3]
[charaDepth J 2]
[charaDepth P 1]
[charaScale P 1.6]
[charaFadein P 0.1 200,-250]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_102 0.1]
[charaTalk F]
[subRenderFadeinFSR #A 0.4 280,-240]
[subRenderMoveFSR #A 280,-270 0.4]
[wt 0.4]
Mash
Patch data uploaded! Mystic Code and spell sync authenticated! Everything's ready to go!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 0,250]
Da Vinci
All right, here goes! Activate Spring of Arcana Mystic Code spell!
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[subRenderMoveFSR #A 280,-300 0.4]
[wt 0.4]
[se ad912]
[seVolume ad912 0 0.4]
[cueSe SE_21 21_ade562]
[cueSeVolume 21_ade562 0 0.5]
[fowardEffect bit_talk_raniment03 0,50]
[wt 1.0]
[seStop ad912 1.0]
[wt 1.2]
[cueSe SE_23 23_ad1306]
[fowardEffectStop bit_talk_raniment03]
[wt 1.0]
[cueSeStop 23_ad1306 1.0]
[wt 1.2]
[cueSe Servants_100100 bac1457]
[charaFadein S 0.4 0,-200]
[wt 0.4]
[fowardEffectDestroy bit_talk_raniment03]
[wt 0.1]
[charaFadeout S 1.0]
[wt 1.5]
[cueSeStop 23_ade909 2.0]
[charaEffectStop U bit_talk_miasma_eruption]
[wt 2.0]
[wipeout rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_MAP_102 0.6 0.4]
[wait wipe]
[charaPut U 2000,2000]
[charaEffectDestroy U bit_talk_miasma_eruption]
[charaEffect K bit_talk_11 0,-100]
[charaEffect L bit_talk_11 0,-100]
[charaEffect M bit_talk_11 0,-100]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.1 1]
[charaFace L 0]
[charaFadeinFSR L 0.1 300,0]
[charaFace M 0]
[charaFadeinFSL M 0.1 -300,0]
[charaFadein P 0.1 -350,-250]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.6 1.0]
[bgm BGM_MAP_102 0.6 1.0]
[wait wipe]
[wt 0.5]
[cueSe SE_22 22_ade777]
[charaEffect K bit_talk_atomization]
[charaEffect L bit_talk_atomization]
[charaEffect M bit_talk_atomization]
[charaSpecialEffect K erasure]
[charaSpecialEffect L erasure]
[charaSpecialEffect M erasure]
[wt 0.7]
[charaEffectStop K bit_talk_11]
[charaEffectStop L bit_talk_11]
[charaEffectStop M bit_talk_11]
[wt 3.5]
[bgmStop BGM_MAP_102 1.0]
[charaFadeout P 1.0]
[wt 1.2]
[charaTalk D]
[charaFace D 0]
[subRenderFadeinFSR #A 0.4 280,-270]
[wt 0.4]
Da Vinci
Well, it's not completely purified, but it IS down to twenty percent of what it was before.
[k]
[messageOff]
[subRenderFadeout #A 0.6]
[charaTalk I,J]
[charaFace I 0]
[charaFadein I 0.6 320,-80]
[charaFace J 0]
[charaFadein J 0.6 -290,-80]
[charaScale P 1.4]
[charaFadein P 0.6 100,-250]
[wt 1.2]
[charaFadeout D 0.1]
[charaFace F 1]
[charaFadein F 0.1 0,250]
[se ad642]
[charaMove I 270,-80 1.0]
[charaFadeout I 0.6]
[wt 0.4]
[charaMove J -340,-80 1.0]
[charaFadeout J 0.6]
[wt 1.2]
[seStop ad642 2.0]
[wt 1.8]
[charaTalk F]
[subRenderFadeinFSR #A 0.4 280,-270]
[wt 0.4]
Mash
The Dreadnoughts are going away, too.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1.0]
[wait wipe]
[charaFadeout P 0.1]
[subRenderFadeout #A 0.1]
[charaDepth A 2]
[charaDepth B 1]
[charaTalk B]
[charaFace A 0]
[charaFadeinFSL A 0.1 0]
[charaFace B 0]
[charaFadeinFSR B 0.1 2]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wipein rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[bgm BGM_EVENT_62 0.1]
BPtolemaîos
Good. All that's left now is to charge in and find Typhon.
[k]
BPtolemaîos
We still need to be careful. I do not sense much inside the castle right now, but there's no telling what we may find in there.
[k]
[clear]
[charaTalk A]
[charaFace A 1]
APtolemaîos
Hey! Don't think you can tell the rest of us what to do just because you're the oldest one here!
[k]
[messageOff]
[charaTalk off]
[charaFace B 6]
[wt 0.8]
[subRenderFadein #B 0.3 -259,-270]
[subRenderMove #B -259,-320 0.4]
[subRenderFadein #C 0.3 135,-370]
[subRenderMove #C 135,-320 0.4]
[wt 0.2]
[se adm31]
[subRenderFadein #D 0.1 0,220]
[wt 0.1]
[shake 0.01 3 4 0.4]
[wt 0.8]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 1.2]
[seStop adm31 0.6]
[charaTalk on]
[charaTalk G,H,C]
[subRenderFadeout #B 0.6]
[subRenderFadeout #C 0.6]
[subRenderFadeout #D 0.6]
[wt 0.6]
[charaFace C 11]
[charaFadein C 0.1 1]
Sugitani Zenjubou
Are you two bickering again? You never get tired of that, do you?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 18]
[charaFadeinFSL A 0.1 0]
[charaFace B 10]
[charaFadeinFSR B 0.1 2]
Ptolemaîos
Hmph... That aside, I do agree with your opinion. We are the same person, after all.
[k]
[charaFace A 16]
Ptolemaîos
So yes, we do need to move as swiftly as we can, while also remaining vigilant. The more cowardly the rabbit, the more difficult the hunt.
[k]
[charaFace A 0]
Ptolemaîos
Understood, Master?
[k]
1Got it!
2Let's go!
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_62 2.0]
[cueSe SE_21 21_ad1066]
[wait wipe]
[cueSeStop 21_ad1066 1.5]
[wt 1.0]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaPut T 2000,2000]
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
[charaLayer F normal]
[charaLayer D normal]
[charaLayer T normal]
[charaLayer O normal]
[charaLayer G normal]
[charaLayer Q normal]
[charaLayer H normal]
[charaLayer R normal]
[charaLayer V normal]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaFadeout T 0.1]
[charaFadeout O 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout V 0.1]
[subCameraOff]
[wt 0.1]
[charaSet G 1098123010 1 Meunière]
[charaSet H 1098273000 1 "Crystal Book"]
[charaScale H 0.58]
[imageSet I cut475_tpn_full 1]
[imageSet J cut475_tpn_full 1]
[imageSet K cut475_tpn_full 1]
[charaSet L 1098273120 1 Ephemeros]
[charaSet M 1098273120 1 "Ephemeros_Effects (Liquid Metal)"]
[sceneSet O 194200 1]
[sceneSet P 194300 1]
[sceneSet Q 194300 1]
[sceneSet R 194300 1]
[sceneSet S 194300 1]
[scene 194200]
[wt 0.5]
[charaScale O 1.2]
[charaFadein O 0.1 -80,-220]
[charaMove O 80,-220 8.0]
[se ad95]
[seVolume ad95 0 0]
[seVolume ad95 1.0 0.5]
[wt 0.1]
[se adm36]
[seVolume adm36 0 0]
[seVolume adm36 1.0 0.5]
[wt 0.2]
[wipein rightToLeft 1.0 1.0]
[se ade422]
[seVolume ade422 0 0]
[seVolume ade422 1.0 0.5]
[wait wipe]
[wt 1.4]
[charaFadeout O 0.7]
[seStop ad95 0.6]
[seStop ade422 0.4]
[seStop adm36 0.4]
[wt 1.0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_81 0.1]
Ptolemaîos
So this is the Castle of Twilight's interior...
[k]
1Can we even call this a castle?
2This seems less like a castle and more like[line 2]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Sugitani Zenjubou
I know what you mean. It reminds me more of an ant colony than a castle.
[k]
[charaFace C 3]
Sugitani Zenjubou
I can't imagine any humans actually living here.
[k]
[charaFace C 17]
Sugitani Zenjubou
I'm sure it was built with war in mind, but that's exactly why you're not supposed to scrimp on the living quarters.
[k]
Sugitani Zenjubou
You can't possibly fight at full strength if you're also constantly dealing with pain and discomfort.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
Ptolemaîos
The structure is bizarrely simplistic as well.
[k]
[charaFace A 0]
Ptolemaîos
A castle is usually designed to lure opposing armies to certain areas, but I see nothing like that here.
[k]
Ptolemaîos
Each of the other castle's we've seen reflected their lord's personalities, but this one just seems empty.
[k]
Ptolemaîos
It's also strange that we have not run into any of the shadow knights we saw outside.
[k]
[clear]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.1 1]
Ptolemaîos
At any rate, if this castle is built like the others, then we should be nearing its center.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait wipe]
[se ad95]
[seVolume ad95 0 0.5]
[wt 0.1]
[se adm36]
[seVolume adm36 0 0.5]
[wt 0.2]
[se ade422]
[seVolume ade422 0 0.5]
[charaTalk on]
[charaFadeout B 0.1]
[sceneSet O 194300 1]
[wt 0.1]
[subCameraOn 3]
[subCameraFilter #A maskEdge cut359_mask07 5 0,0,0,0]
[subCameraFilter #B maskEdge cut359_mask07 5 0,0,0,0]
[subCameraFilter #C maskEdge cut359_mask16 5 255,255,255,255]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[subRenderScale #C 1.0]
[subRenderDepth #A 3]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[charaLayer I sub #A]
[charaLayer O sub #A]
[charaLayer J sub #B]
[charaLayer P sub #B]
[charaLayer A sub #C]
[charaLayer C sub #C]
[charaLayer D sub #C]
[charaLayer E sub #C]
[charaLayer F sub #C]
[charaLayer G sub #C]
[charaLayer T sub #C]
[charaLayer Q sub #C]
[charaDepth I 2]
[charaDepth O 1]
[charaScale I 2.2]
[charaScale O 1.2]
[charaFace I 1]
[charaFadein I 0.1 550,500]
[charaFadein O 0.1 0,0]
[charaFilter O silhouette 00000080]
[charaEffect O bit_talk_suspicious]
[charaDepth J 2]
[charaDepth P 1]
[charaScale J 2.2]
[charaScale P 1.2]
[charaFace J 1]
[charaFadein J 0.1 -180,-350]
[charaFadein P 0.1 0,0]
[charaFilter P silhouette 00000080]
[charaEffect P bit_talk_suspicious]
[charaDepth T 3]
[charaDepth A 2]
[charaDepth C 2]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth G 2]
[charaDepth P 1]
[charaScale A 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[charaScale G 1.0]
[charaScale Q 1.15]
[charaPut T 0,180]
[charaEffect T bit_talk_10_LowLevel_depth]
[charaFace F 5]
[charaFadein F 0.1 0,180]
[charaFadein Q 0.1 -580,20]
[charaTalk depthOff]
[charaDepth H 5]
[charaDepth L 4]
[charaDepth B 4]
[charaDepth R 3]
[charaDepth M 2]
[charaDepth S 1]
[scene 194300]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wt 1.0]
[wipein rectangleStripRightToLeft 0.7 1.0]
[seStop ad95 0.7]
[seStop ade422 0.7]
[seStop adm36 0.7]
[wait wipe]
[wt 1.0]
[bgm BGM_EVENT_79 0.1]
[charaScale R 1.3]
[charaFadein R 0.7 -80,-200]
[wt 1.0]
[charaTalk F]
[subRenderFadeinFSSideR #C 0.4 370,-160]
[subRenderMoveFSSideR #C 350,-200 0.4]
[wt 0.4]
Mash
An enormous dragon!? Is that Typhon's real body!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,180]
Ptolemaîos
No. I wouldn't actually call that a dragon.
[k]
[messageOff]
[subRenderFadeout #C 0.4]
[wt 0.6]
[charaFadeout A 0.1]
[charaPut T 0,180]
[charaFace E 5]
[charaFadein E 0.1 0,180]
[blur lens 1.0 2 20]
[subRenderFadeinFSL #A 1.0 -150,-200]
[charaMove I 550,450 10.0]
[wt 3.0]
[subRenderFadeout #A 0.8]
[wt 0.8]
[subRenderFadeinFSR #B 1.0 150,-200]
[charaMove J -180,-300 10.0]
[wt 3.0]
[subRenderFadeout #B 0.8]
[blurOff lens 0.8]
[wt 0.8]
[charaFadeout R 1.0]
[wt 1.2]
[charaTalk E]
[subRenderFadeinFSSideR #C 0.4 350,-200]
[wt 0.4]
[charaFilter O normal]
[charaFilter P normal]
[charaEffectDestroy O bit_talk_suspicious]
[charaEffectDestroy P bit_talk_suspicious]
Goredolf
I-I see what you mean. It looks more like a cross between a dragon and a rocket.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 0,180]
Da Vinci
Does this mean...it came from outer space?
[k]
[branchQuestNotClear lblNotClear01 3000628]
[branch lblClear01]
[label lblNotClear01]
[branch lblConf01]
[label lblClear01]
1Like the gods of Olympus!?
Da Vinci
Yeah, I think so!
[k]
Da Vinci
This Typhon clearly has some extraterrestrial elements to its body.
[k]
Da Vinci
Maybe it's from the same lineage as the Twelve Olympian Machine Gods, or maybe ...
[k]
Da Vinci
...something similar to it acquired the shape and traits of dragonkin when it first made contact with Earth...?
[k]
[label lblConf01]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 0,180]
Sugitani Zenjubou
This thing's friggin' huge, but...it looks like it's sleeping.
[k]
[messageOff]
[cueSe SE_23 23_ade895]
[wt 0.7]
[charaTalk M]
[charaFace M 28]
[charaFadein M 0.4 -200,0]
[cueSeStop 23_ade895 0.4]
[wt 0.4]
MTyphon
So, you have learned my sleeping self's name.
[k]
1Typhon!
[charaFace C 15]
Sugitani Zenjubou
There's two of them!? ...Oh, right. Mash mentioned a real body before, so you must be a clone or something.
[k]
[charaFace C 17]
Sugitani Zenjubou
Of course your real body can't move if it's still sealed away.
[k]
[messageOff]
[charaTalk M]
[wt 1.2]
[subRenderFadeout #C 0.6]
[charaTalk L]
[charaScale L 1.2]
[charaScale R 1.2]
[charaFace L 28]
[charaFadein L 0.6 1]
[charaFadein R 0.6 0,-200]
[charaMove L 0,0 0.6]
[charaMove R 0,-200 0.6]
[wt 1.0]
[charaFadeout M 0.1]
1Why are you doing this?
[charaFace L 14]
Typhon
Why? A pointless question.
[k]
[charaFace L 15]
Typhon
You and I are fundamentally different beings.
[k]
[charaFace L 28]
Typhon
Strictly speaking, dragonkin cannot have free will as long as they are facing the end of their line, their fate.
[k]
Typhon
I am the light that shows them a better way. I am the storm encouraging them to fight for it.
[k]
1Light...
2A storm...
[messageOff]
[bgmStop BGM_EVENT_79 1.0]
[charaFadeout L 1.0]
[charaFadeout R 1.0]
[wt 1.5]
[bgm BGM_EVENT_72 0.1]
[se ade103]
[seVolume ade103 0 0.5]
[wt 0.1]
[charaScale S 1.03]
[charaFadein S 0.4 0,-200]
[charaShake S 0.01 4 4 1.0]
[wt 0.4]
[seStop ade103 0.2]
[charaFadeout S 0.4]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaShakeStop S]
[charaTalk depthOn]
[charaLayer I normal]
[charaLayer O normal]
[charaLayer J normal]
[charaLayer P normal]
[charaLayer A normal]
[charaLayer C normal]
[charaLayer D normal]
[charaLayer E normal]
[charaLayer F normal]
[charaLayer G normal]
[charaLayer T normal]
[charaLayer Q normal]
[charaFadeout I 0.1]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[charaFadeout P 0.1]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout T 0.1]
[charaPut T 2000,2000]
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
[charaFadeout Q 0.1]
[subCameraOff]
[wt 0.2]
[charaScale U 1.2]
[charaPut U 0,60]
[charaEffect U bit_talk_10]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.4 1.0]
[se ad539]
[wait wipe]
[wt 0.1]
[seStop ad539 0.1]
Meunière
The hell!? These magical energy readings are insane!
[k]
Meunière
It hasn't even fully woken up yet, and its attention alone is making all our instruments go haywire!
[k]
[messageOff]
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Meunière
Hey! [%1]!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut U 2000,2000]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Ptolemaîos
[%1]!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[shake 0.01 4 3 1.5]
[wt 0.2]
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[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Mash
Senpai!
[k]
[charaFace F 14]
Mash
V-vitals are falling rapidly! Internal organs and nervous system have sustained heavy damage! Initiating stimulation and stabilization spells via Mystic Code!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut U 2000,2000]
[charaTalk off]
[charaFace B 11]
[charaFadein B 0.1 1]
Ptolemaîos
Khh, Light of Wisdom! Aid those spells however you can!
[k]
[messageOff]
[cueSe SE_23 23_ade912]
[wt 0.05]
[charaFace H 0]
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[wt 1.4]
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[wt 0.1]
[se ad39]
[effect bit_talk_spell_r]
[wt 2.0]
[bgmStop BGM_EVENT_72 2.0]
[cueSe SE_23 23_ade913]
[effect bit_talk_diremond_dust]
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[fowardEffect bit_talk_barrier_iyo]
[wt 1.2]
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Da Vinci
[%1]! Can you hear me!?
[k]
1I-I'm okay!
2I-I'm fine. Just a little queasy.
[messageOff]
[charaFace D 10]
[wt 1.0]
[charaFace D 22]
[bgm BGM_MAP_36 0.1]
Da Vinci
I'm sorry. Please, listen to me!
[k]
Da Vinci
I couldn't believe this at first either, but Typhon there is apparently the closest thing to a phenomenon out of all dragonkin.
[k]
1Phenomenon?
2What do you mean?
[charaFace D 23]
Da Vinci
Most gods began as natural phenomena or concepts that became conscious and intelligent. Greek gods became humanlike through human interaction.
[k]
Da Vinci
But Typhon is a dragonkin that was born for the sole purpose of killing the gods of Olympus.
[k]
Da Vinci
The fact that it came from outer space only makes that purpose even more pronounced.
[k]
Da Vinci
It's a monster among monsters that originated outside of Earth and became a pure god-killing phenomenon.
[k]
[charaFace D 8]
Da Vinci
That's why its dragonkin purity is so unbelievably high.
[k]
Da Vinci
So much so that you could plausibly call it a pure-blooded dragon.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Sugitani Zenjubou
...I think I get what you're saying. It's like the mountain god.
[k]
[charaFace C 17]
Sugitani Zenjubou
The mountains are home to thousands, maybe millions of living things...
[k]
Sugitani Zenjubou
...and we perceive that collective whole as if it were a single god.
[k]
[charaFace C 3]
Sugitani Zenjubou
But this thing became like a mountain god all by itself.
[k]
Sugitani Zenjubou
I'm sure it doesn't need human faith to exist. Hell, it probably doesn't even need attention from other gods.
[k]
[charaFace C 17]
Sugitani Zenjubou
It forced its way into becoming natural phenomena and concepts, all while remaining an individual.
[k]
Sugitani Zenjubou
I can't even imagine the sheer power it'd take to do something like that.
[k]
[messageOff]
[charaTalk M,C]
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[wt 0.6]
[charaFadeout C 0.1]
Typhon
Typhon the dragon is a phenomenon meant to pass judgment on gods[line 2]a mechanism for guiding[sr]sin and vice.
[k]
Typhon
I am sin. I am transgression. I am wickedness.
[k]
[charaFace B 0]
[charaFadein B 0.1 1]
Typhon
Now, I will give you all a fitting end.
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.6]
[wt 0.8]
Ptolemaîos
...
[k]
Ptolemaîos
...I knew it. Something is off.
[k]
1Ptolemaîos?
2How so?
Ptolemaîos
Yes, you're saying all the right things. The same things a truly powerful dragonkin would say.
[k]
Ptolemaîos
But something's not adding up. I sense a faint but genuine hatred in you.
[k]
Ptolemaîos
It was like this back with Thēseus and Asterios as well.
[k]
Ptolemaîos
You tried to talk Thēseus over the edge of despair in a way that no simple phenomenon would ever bother with.
[k]
Ptolemaîos
A true natural phenomenon would never hold mere humans in such contempt.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale L 1.0]
[charaTalk on]
[charaTalk L]
[charaFace L 28]
[charaFadein L 0.1 1]
Typhon
...
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
Ptolemaîos
See? You're doing it right now. Yes, you're certainly acting like a dragon would.
[k]
[charaFace A 0]
Ptolemaîos
But those feelings seething inside you aren't the sort you can keep hidden.
[k]
Ptolemaîos
Trust me, you couldn't get by in my time if you couldn't tell what people were really feeling.
[k]
[bgmStop BGM_MAP_36 2.0]
Ptolemaîos
So...are you actually Typhon?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 28]
[charaFadein L 0.1 1]
Typhon
...
[k]
[messageOff]
[charaFaceFade L 15 0.4]
[wt 1.4]
[charaFace L 14]
[bgm BGM_MAP_91 0.1]
Typhon
...Have you ever regretted having a wish come true?
[k]
1...Huh?
2A wish?
[charaFadeout L 0.1]
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Sugitani Zenjubou
What do you mean?
[k]
[messageOff]
[charaTalk M,C]
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Typhon
If Taigong Wang hadn't won, he wouldn't have had to kill Daji.
[k]
Typhon
If Thēseus hadn't won, he wouldn't have had to kill Asterios.
[k]
[charaFace A 11]
[charaFadeinFSL A 0.1 0]
[charaFace B 9]
[charaFadeinFSR B 0.1 2]
Typhon
And if your people hadn't won, the Wars of the Diadochi would never have happened.
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.6]
[wt 2.0]
[charaTalk on]
[charaTalk B]
BPtolemaîos
What are you[line 2]
[k]
[messageOff]
[charaTalk M,B]
[subRenderScale #A 1.2]
[subRenderFadein #A 0.6 0,-20]
[wt 0.6]
Typhon
This isn't limited to Servants, either. How about you, Master of Chaldea?
[k]
Typhon
Have you ever won a fight you wish you hadn't?
[k]
[messageOff]
[fadeout white 0.7]
[cueSe SE_22 22_ad1177]
[bgm BGM_MAP_91 0.7 0.4]
[wait fade]
[charaTalk depthOn]
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[fadein white 0.7]
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[wait fade]
1I...
2I don't...
[charaPut T 1]
[charaTalk E]
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[charaFadein E 0.1 1]
Goredolf
Get a hold of yourself, [%1]!
[k]
1Director...
[charaFace E 13]
Goredolf
This is no time to be answering the enemy's questions! As far as we can tell, Typhon's real body is still asleep!
[k]
Goredolf
We can't risk it waking up, however small that risk may be!
[k]
[charaFace E 11]
Goredolf
So you should be doing whatever it takes to capture that girl as peacefully as possible!
[k]
[messageOff]
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Typhon
There. You just said you can't let Typhon awaken.
[k]
[messageOff]
[charaTalk L,E]
[charaFadeout L 0.4]
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[wt 0.4]
[charaFace E 4]
Goredolf
Huh?
[k]
[messageOff]
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Typhon
I heard it! I heard your wish loud and clear![sr]Now, give them a good fight, my shadow knights!
[k]
[messageOff]
[charaScale H 0.9]
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[charaScale K 0.9]
[se ad769]
[cueSe SE_21 21_ad1119]
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[wait fade]
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[soundStopAllEnd]
[end]