1687 lines
29 KiB
Plaintext
1687 lines
29 KiB
Plaintext
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$94-08-69-18-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 2050000 1 Ptolemaîos]
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[charaSet B 2050002 1 Ptolemaîos_Third]
|
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[charaSet C 2051001 1 "Sugitani Zenjubou"]
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[charaSet D 1098257310 1 "Da Vinci"]
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[charaSet E 1098255110 1 Goredolf]
|
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[charaSet F 1098257810 1 Mash]
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[charaSet G 2050000 1 Ptolemaîos_Effects]
|
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[charaSet H 2050002 1 Ptolemaîos_Third_Effects]
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[charaSet I 1098272600 1 Dreadnought]
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[charaSet J 1098272600 1 Dreadnought]
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[charaScale I 0.8]
|
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[charaScale J 0.8]
|
||
[charaSet K 1098272500 1 "Shadow Knight_Saber"]
|
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[charaSet L 1098272530 1 "Shadow Knight_Rider"]
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[charaSet M 1098272520 1 "Shadow Knight_Lancer"]
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[sceneSet O 194100 1]
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[sceneSet P 194100 1]
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[sceneSet Q 194100 1]
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[sceneSet R 194100 1]
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[sceneSet S 10001 1]
|
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[charaScale S 1.01]
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|
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[charaSet T 98115000 1 "Transmission Effect"]
|
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[charaSet U 98115000 1 Effect]
|
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[imageSet V cut404_line_vs 1]
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[scene 194100]
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[subCameraOn 4]
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[subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0]
|
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[subCameraFilter #B mask cut359_mask15]
|
||
[subCameraFilter #C mask cut359_mask16]
|
||
[subCameraFilter #D through]
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[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.0]
|
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[subRenderScale #C 1.0]
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[subRenderScale #D 1.0]
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[subRenderDepth #A 4]
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[subRenderDepth #B 2]
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[subRenderDepth #C 1]
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[subRenderDepth #D 3]
|
||
[charaLayer F sub #A]
|
||
[charaLayer D sub #A]
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||
[charaLayer T sub #A]
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||
[charaLayer O sub #A]
|
||
[charaLayer G sub #B]
|
||
[charaLayer Q sub #B]
|
||
[charaLayer H sub #C]
|
||
[charaLayer R sub #C]
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||
[charaLayer V sub #D]
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[charaDepth T 4]
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[charaDepth D 3]
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[charaDepth F 3]
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[charaDepth O 1]
|
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[charaPut T -10,170]
|
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[charaEffect T bit_talk_10_LowLevel_depth]
|
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[charaFace F 6]
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[charaFadein F 0.1 0,250]
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[charaScale O 1.1]
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[charaFadein O 0.1 -250,50]
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[charaDepth G 2]
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[charaDepth Q 1]
|
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[charaScale G 1.2]
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[charaScale Q 1.3]
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[charaFace G 1]
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[charaFadein G 0.1 -50,300]
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[charaFadein Q 0.1 450,0]
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[charaDepth H 2]
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[charaDepth R 1]
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[charaScale H 1.2]
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[charaScale R 1.3]
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[charaFace H 6]
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[charaFadein H 0.1 110,300]
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[charaFadein R 0.1 50,0]
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[charaScale V 1.25]
|
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[charaRoll V 140 0 0]
|
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[charaFadein V 0.1 150,50]
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[cueSe SE_23 23_ade909]
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[cueSeVolume 23_ade909 0 0.8]
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[charaPut U 1]
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[charaEffect U bit_talk_miasma_eruption]
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|
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[charaTalk depthOff]
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[charaDepth S 5]
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||
[charaDepth U 4]
|
||
[charaDepth A 3]
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||
[charaDepth B 2]
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[charaDepth K 4]
|
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[charaDepth L 3]
|
||
[charaDepth M 2]
|
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[charaDepth I 3]
|
||
[charaDepth J 2]
|
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[charaDepth P 1]
|
||
|
||
[charaScale P 1.6]
|
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[charaFadein P 0.1 200,-250]
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[wt 0.1]
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|
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[fadein black 1.0]
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[wait fade]
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|
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[bgm BGM_MAP_102 0.1]
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|
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[charaTalk F]
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[subRenderFadeinFSR #A 0.4 280,-240]
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[subRenderMoveFSR #A 280,-270 0.4]
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[wt 0.4]
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@Mash
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Patch data uploaded! Mystic Code and spell sync authenticated! Everything's ready to go!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 0,250]
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@Da Vinci
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All right, here goes! Activate Spring of Arcana Mystic Code spell!
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[k]
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[messageOff]
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||
[subRenderFadeout #A 0.4]
|
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[subRenderMoveFSR #A 280,-300 0.4]
|
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[wt 0.4]
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|
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[se ad912]
|
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[seVolume ad912 0 0.4]
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[cueSe SE_21 21_ade562]
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[cueSeVolume 21_ade562 0 0.5]
|
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[fowardEffect bit_talk_raniment03 0,50]
|
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[wt 1.0]
|
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[seStop ad912 1.0]
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[wt 1.2]
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[cueSe SE_23 23_ad1306]
|
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[fowardEffectStop bit_talk_raniment03]
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[wt 1.0]
|
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[cueSeStop 23_ad1306 1.0]
|
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[wt 1.2]
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|
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[cueSe Servants_100100 bac1457]
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[charaFadein S 0.4 0,-200]
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[wt 0.4]
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[fowardEffectDestroy bit_talk_raniment03]
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[wt 0.1]
|
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[charaFadeout S 1.0]
|
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[wt 1.5]
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[cueSeStop 23_ade909 2.0]
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[charaEffectStop U bit_talk_miasma_eruption]
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[wt 2.0]
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|
||
[wipeout rectangleStripRightToLeft 0.6 1.0]
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||
[bgm BGM_MAP_102 0.6 0.4]
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[wait wipe]
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|
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[charaPut U 2000,2000]
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[charaEffectDestroy U bit_talk_miasma_eruption]
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[charaEffect K bit_talk_11 0,-100]
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[charaEffect L bit_talk_11 0,-100]
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[charaEffect M bit_talk_11 0,-100]
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[charaTalk off]
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||
[charaFace K 0]
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[charaFadein K 0.1 1]
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[charaFace L 0]
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[charaFadeinFSR L 0.1 300,0]
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[charaFace M 0]
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[charaFadeinFSL M 0.1 -300,0]
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||
[charaFadein P 0.1 -350,-250]
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[wt 0.2]
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||
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||
[wipein rectangleStripLeftToRight 0.6 1.0]
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[bgm BGM_MAP_102 0.6 1.0]
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[wait wipe]
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[wt 0.5]
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[cueSe SE_22 22_ade777]
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[charaEffect K bit_talk_atomization]
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[charaEffect L bit_talk_atomization]
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||
[charaEffect M bit_talk_atomization]
|
||
[charaSpecialEffect K erasure]
|
||
[charaSpecialEffect L erasure]
|
||
[charaSpecialEffect M erasure]
|
||
[wt 0.7]
|
||
[charaEffectStop K bit_talk_11]
|
||
[charaEffectStop L bit_talk_11]
|
||
[charaEffectStop M bit_talk_11]
|
||
[wt 3.5]
|
||
|
||
[bgmStop BGM_MAP_102 1.0]
|
||
[charaFadeout P 1.0]
|
||
[wt 1.2]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
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[subRenderFadeinFSR #A 0.4 280,-270]
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[wt 0.4]
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@Da Vinci
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Well, it's not completely purified, but it IS down to twenty percent of what it was before.
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[k]
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[messageOff]
|
||
[subRenderFadeout #A 0.6]
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|
||
[charaTalk I,J]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.6 320,-80]
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||
[charaFace J 0]
|
||
[charaFadein J 0.6 -290,-80]
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[charaScale P 1.4]
|
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[charaFadein P 0.6 100,-250]
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[wt 1.2]
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||
|
||
[charaFadeout D 0.1]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 0,250]
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|
||
[se ad642]
|
||
[charaMove I 270,-80 1.0]
|
||
[charaFadeout I 0.6]
|
||
[wt 0.4]
|
||
[charaMove J -340,-80 1.0]
|
||
[charaFadeout J 0.6]
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||
[wt 1.2]
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||
[seStop ad642 2.0]
|
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[wt 1.8]
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[charaTalk F]
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[subRenderFadeinFSR #A 0.4 280,-270]
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[wt 0.4]
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@Mash
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The Dreadnoughts are going away, too.
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[k]
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[messageOff]
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||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
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||
|
||
[charaFadeout P 0.1]
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||
[subRenderFadeout #A 0.1]
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||
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
[charaTalk B]
|
||
[charaFace A 0]
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[charaFadeinFSL A 0.1 0]
|
||
[charaFace B 0]
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||
[charaFadeinFSR B 0.1 2]
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||
|
||
[cameraMove 0.1 0,0 1.01]
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||
[wait camera]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
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||
[wait wipe]
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||
|
||
[bgm BGM_EVENT_62 0.1]
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||
@B:Ptolemaîos
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Good. All that's left now is to charge in and find Typhon.
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[k]
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@B:Ptolemaîos
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We still need to be careful. I do not sense much inside the castle right now, but there's no telling what we may find in there.
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[k]
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[clear]
|
||
[charaTalk A]
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||
[charaFace A 1]
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||
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@A:Ptolemaîos
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Hey! Don't think you can tell the rest of us what to do just because you're the oldest one here!
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[k]
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||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFace B 6]
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||
[wt 0.8]
|
||
|
||
[subRenderFadein #B 0.3 -259,-270]
|
||
[subRenderMove #B -259,-320 0.4]
|
||
[subRenderFadein #C 0.3 135,-370]
|
||
[subRenderMove #C 135,-320 0.4]
|
||
[wt 0.2]
|
||
[se adm31]
|
||
[subRenderFadein #D 0.1 0,220]
|
||
[wt 0.1]
|
||
[shake 0.01 3 4 0.4]
|
||
[wt 0.8]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 1.2]
|
||
|
||
[seStop adm31 0.6]
|
||
[charaTalk on]
|
||
[charaTalk G,H,C]
|
||
[subRenderFadeout #B 0.6]
|
||
[subRenderFadeout #C 0.6]
|
||
[subRenderFadeout #D 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace C 11]
|
||
[charaFadein C 0.1 1]
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||
|
||
@Sugitani Zenjubou
|
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Are you two bickering again? You never get tired of that, do you?
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[k]
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[charaFadeout C 0.1]
|
||
[wt 0.1]
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||
|
||
[charaTalk A]
|
||
[charaFace A 18]
|
||
[charaFadeinFSL A 0.1 0]
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||
[charaFace B 10]
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[charaFadeinFSR B 0.1 2]
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@Ptolemaîos
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Hmph... That aside, I do agree with your opinion. We are the same person, after all.
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[k]
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[charaFace A 16]
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@Ptolemaîos
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So yes, we do need to move as swiftly as we can, while also remaining vigilant. The more cowardly the rabbit, the more difficult the hunt.
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[k]
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[charaFace A 0]
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@Ptolemaîos
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Understood, Master?
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[k]
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?1:Got it!
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?2:Let's go!
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?!
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[messageOff]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_62 2.0]
|
||
[cueSe SE_21 21_ad1066]
|
||
[wait wipe]
|
||
|
||
[cueSeStop 21_ad1066 1.5]
|
||
[wt 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
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||
|
||
[charaPut T 2000,2000]
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||
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
|
||
[charaLayer F normal]
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||
[charaLayer D normal]
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||
[charaLayer T normal]
|
||
[charaLayer O normal]
|
||
[charaLayer G normal]
|
||
[charaLayer Q normal]
|
||
[charaLayer H normal]
|
||
[charaLayer R normal]
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||
[charaLayer V normal]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout G 0.1]
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||
[charaFadeout H 0.1]
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||
[charaFadeout Q 0.1]
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||
[charaFadeout R 0.1]
|
||
[charaFadeout V 0.1]
|
||
[subCameraOff]
|
||
[wt 0.1]
|
||
|
||
[charaSet G 1098123010 1 Meunière]
|
||
[charaSet H 1098273000 1 "Crystal Book"]
|
||
[charaScale H 0.58]
|
||
[imageSet I cut475_tpn_full 1]
|
||
[imageSet J cut475_tpn_full 1]
|
||
[imageSet K cut475_tpn_full 1]
|
||
[charaSet L 1098273120 1 Ephemeros]
|
||
[charaSet M 1098273120 1 "Ephemeros_Effects (Liquid Metal)"]
|
||
[sceneSet O 194200 1]
|
||
[sceneSet P 194300 1]
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||
[sceneSet Q 194300 1]
|
||
[sceneSet R 194300 1]
|
||
[sceneSet S 194300 1]
|
||
|
||
[scene 194200]
|
||
[wt 0.5]
|
||
|
||
[charaScale O 1.2]
|
||
[charaFadein O 0.1 -80,-220]
|
||
[charaMove O 80,-220 8.0]
|
||
|
||
[se ad95]
|
||
[seVolume ad95 0 0]
|
||
[seVolume ad95 1.0 0.5]
|
||
[wt 0.1]
|
||
[se adm36]
|
||
[seVolume adm36 0 0]
|
||
[seVolume adm36 1.0 0.5]
|
||
[wt 0.2]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[se ade422]
|
||
[seVolume ade422 0 0]
|
||
[seVolume ade422 1.0 0.5]
|
||
[wait wipe]
|
||
[wt 1.4]
|
||
|
||
|
||
[charaFadeout O 0.7]
|
||
[seStop ad95 0.6]
|
||
[seStop ade422 0.4]
|
||
[seStop adm36 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
@Ptolemaîos
|
||
So this is the Castle of Twilight's interior...
|
||
[k]
|
||
|
||
?1:Can we even call this a castle?
|
||
?2:This seems less like a castle and more like[line 2]
|
||
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sugitani Zenjubou
|
||
I know what you mean. It reminds me more of an ant colony than a castle.
|
||
[k]
|
||
|
||
[charaFace C 3]
|
||
|
||
@Sugitani Zenjubou
|
||
I can't imagine any humans actually living here.
|
||
[k]
|
||
|
||
[charaFace C 17]
|
||
|
||
@Sugitani Zenjubou
|
||
I'm sure it was built with war in mind, but that's exactly why you're not supposed to scrimp on the living quarters.
|
||
[k]
|
||
|
||
@Sugitani Zenjubou
|
||
You can't possibly fight at full strength if you're also constantly dealing with pain and discomfort.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 11]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Ptolemaîos
|
||
The structure is bizarrely simplistic as well.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Ptolemaîos
|
||
A castle is usually designed to lure opposing armies to certain areas, but I see nothing like that here.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
Each of the other castle's we've seen reflected their lord's personalities, but this one just seems empty.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
It's also strange that we have not run into any of the shadow knights we saw outside.
|
||
[k]
|
||
|
||
[clear]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Ptolemaîos
|
||
At any rate, if this castle is built like the others, then we should be nearing its center.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
[wait wipe]
|
||
|
||
[se ad95]
|
||
[seVolume ad95 0 0.5]
|
||
[wt 0.1]
|
||
[se adm36]
|
||
[seVolume adm36 0 0.5]
|
||
[wt 0.2]
|
||
[se ade422]
|
||
[seVolume ade422 0 0.5]
|
||
|
||
[charaTalk on]
|
||
[charaFadeout B 0.1]
|
||
|
||
[sceneSet O 194300 1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOn 3]
|
||
[subCameraFilter #A maskEdge cut359_mask07 5 0,0,0,0]
|
||
[subCameraFilter #B maskEdge cut359_mask07 5 0,0,0,0]
|
||
[subCameraFilter #C maskEdge cut359_mask16 5 255,255,255,255]
|
||
[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.0]
|
||
[subRenderScale #C 1.0]
|
||
[subRenderDepth #A 3]
|
||
[subRenderDepth #B 2]
|
||
[subRenderDepth #C 1]
|
||
[charaLayer I sub #A]
|
||
[charaLayer O sub #A]
|
||
[charaLayer J sub #B]
|
||
[charaLayer P sub #B]
|
||
[charaLayer A sub #C]
|
||
[charaLayer C sub #C]
|
||
[charaLayer D sub #C]
|
||
[charaLayer E sub #C]
|
||
[charaLayer F sub #C]
|
||
[charaLayer G sub #C]
|
||
[charaLayer T sub #C]
|
||
[charaLayer Q sub #C]
|
||
[charaDepth I 2]
|
||
[charaDepth O 1]
|
||
[charaScale I 2.2]
|
||
[charaScale O 1.2]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 550,500]
|
||
[charaFadein O 0.1 0,0]
|
||
[charaFilter O silhouette 00000080]
|
||
[charaEffect O bit_talk_suspicious]
|
||
[charaDepth J 2]
|
||
[charaDepth P 1]
|
||
[charaScale J 2.2]
|
||
[charaScale P 1.2]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 -180,-350]
|
||
[charaFadein P 0.1 0,0]
|
||
[charaFilter P silhouette 00000080]
|
||
[charaEffect P bit_talk_suspicious]
|
||
[charaDepth T 3]
|
||
[charaDepth A 2]
|
||
[charaDepth C 2]
|
||
[charaDepth D 2]
|
||
[charaDepth E 2]
|
||
[charaDepth F 2]
|
||
[charaDepth G 2]
|
||
[charaDepth P 1]
|
||
[charaScale A 1.0]
|
||
[charaScale C 1.0]
|
||
[charaScale D 1.0]
|
||
[charaScale E 1.0]
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale Q 1.15]
|
||
[charaPut T 0,180]
|
||
[charaEffect T bit_talk_10_LowLevel_depth]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 0,180]
|
||
[charaFadein Q 0.1 -580,20]
|
||
[charaTalk depthOff]
|
||
[charaDepth H 5]
|
||
[charaDepth L 4]
|
||
[charaDepth B 4]
|
||
[charaDepth R 3]
|
||
[charaDepth M 2]
|
||
[charaDepth S 1]
|
||
|
||
[scene 194300]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wait camera]
|
||
[wt 1.0]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[seStop ad95 0.7]
|
||
[seStop ade422 0.7]
|
||
[seStop adm36 0.7]
|
||
[wait wipe]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_79 0.1]
|
||
|
||
|
||
[charaScale R 1.3]
|
||
[charaFadein R 0.7 -80,-200]
|
||
[wt 1.0]
|
||
|
||
[charaTalk F]
|
||
[subRenderFadeinFSSideR #C 0.4 370,-160]
|
||
[subRenderMoveFSSideR #C 350,-200 0.4]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
An enormous dragon!? Is that Typhon's real body!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 0,180]
|
||
|
||
@Ptolemaîos
|
||
No. I wouldn't actually call that a dragon.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #C 0.4]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut T 0,180]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 0,180]
|
||
|
||
[blur lens 1.0 2 20]
|
||
[subRenderFadeinFSL #A 1.0 -150,-200]
|
||
[charaMove I 550,450 10.0]
|
||
[wt 3.0]
|
||
[subRenderFadeout #A 0.8]
|
||
[wt 0.8]
|
||
|
||
[subRenderFadeinFSR #B 1.0 150,-200]
|
||
[charaMove J -180,-300 10.0]
|
||
[wt 3.0]
|
||
|
||
[subRenderFadeout #B 0.8]
|
||
[blurOff lens 0.8]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout R 1.0]
|
||
[wt 1.2]
|
||
|
||
[charaTalk E]
|
||
[subRenderFadeinFSSideR #C 0.4 350,-200]
|
||
[wt 0.4]
|
||
|
||
[charaFilter O normal]
|
||
[charaFilter P normal]
|
||
[charaEffectDestroy O bit_talk_suspicious]
|
||
[charaEffectDestroy P bit_talk_suspicious]
|
||
|
||
@Goredolf
|
||
I-I see what you mean. It looks more like a cross between a dragon and a rocket.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 9]
|
||
[charaFadein D 0.1 0,180]
|
||
|
||
@Da Vinci
|
||
Does this mean...it came from outer space?
|
||
[k]
|
||
|
||
[branchQuestNotClear lblNotClear01 3000628]
|
||
|
||
[branch lblClear01]
|
||
|
||
[label lblNotClear01]
|
||
|
||
[branch lblConf01]
|
||
|
||
[label lblClear01]
|
||
|
||
?1:Like the gods of Olympus!?
|
||
|
||
?!
|
||
|
||
@Da Vinci
|
||
Yeah, I think so!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
This Typhon clearly has some extraterrestrial elements to its body.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Maybe it's from the same lineage as the Twelve Olympian Machine Gods, or maybe ...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...something similar to it acquired the shape and traits of dragonkin when it first made contact with Earth...?
|
||
[k]
|
||
|
||
[label lblConf01]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 0,180]
|
||
|
||
@Sugitani Zenjubou
|
||
This thing's friggin' huge, but...it looks like it's sleeping.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_23 23_ade895]
|
||
[wt 0.7]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 28]
|
||
[charaFadein M 0.4 -200,0]
|
||
[cueSeStop 23_ade895 0.4]
|
||
[wt 0.4]
|
||
|
||
@M:Typhon
|
||
So, you have learned my sleeping self's name.
|
||
[k]
|
||
|
||
?1:Typhon!
|
||
?!
|
||
|
||
[charaFace C 15]
|
||
@Sugitani Zenjubou
|
||
There's two of them!? ...Oh, right. Mash mentioned a real body before, so you must be a clone or something.
|
||
[k]
|
||
|
||
[charaFace C 17]
|
||
@Sugitani Zenjubou
|
||
Of course your real body can't move if it's still sealed away.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk M]
|
||
[wt 1.2]
|
||
|
||
[subRenderFadeout #C 0.6]
|
||
|
||
[charaTalk L]
|
||
[charaScale L 1.2]
|
||
[charaScale R 1.2]
|
||
[charaFace L 28]
|
||
[charaFadein L 0.6 1]
|
||
[charaFadein R 0.6 0,-200]
|
||
[charaMove L 0,0 0.6]
|
||
[charaMove R 0,-200 0.6]
|
||
[wt 1.0]
|
||
[charaFadeout M 0.1]
|
||
|
||
?1:Why are you doing this?
|
||
?!
|
||
|
||
[charaFace L 14]
|
||
|
||
@Typhon
|
||
Why? A pointless question.
|
||
[k]
|
||
|
||
[charaFace L 15]
|
||
|
||
@Typhon
|
||
You and I are fundamentally different beings.
|
||
[k]
|
||
|
||
[charaFace L 28]
|
||
|
||
@Typhon
|
||
Strictly speaking, dragonkin cannot have free will as long as they are facing the end of their line, their fate.
|
||
[k]
|
||
|
||
@Typhon
|
||
I am the light that shows them a better way. I am the storm encouraging them to fight for it.
|
||
[k]
|
||
|
||
?1:Light...
|
||
?2:A storm...
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_79 1.0]
|
||
[charaFadeout L 1.0]
|
||
[charaFadeout R 1.0]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_72 0.1]
|
||
|
||
[se ade103]
|
||
[seVolume ade103 0 0.5]
|
||
[wt 0.1]
|
||
[charaScale S 1.03]
|
||
[charaFadein S 0.4 0,-200]
|
||
[charaShake S 0.01 4 4 1.0]
|
||
[wt 0.4]
|
||
[seStop ade103 0.2]
|
||
[charaFadeout S 0.4]
|
||
[wt 1.0]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaShakeStop S]
|
||
[charaTalk depthOn]
|
||
|
||
[charaLayer I normal]
|
||
[charaLayer O normal]
|
||
[charaLayer J normal]
|
||
[charaLayer P normal]
|
||
[charaLayer A normal]
|
||
[charaLayer C normal]
|
||
[charaLayer D normal]
|
||
[charaLayer E normal]
|
||
[charaLayer F normal]
|
||
[charaLayer G normal]
|
||
[charaLayer T normal]
|
||
[charaLayer Q normal]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaPut T 2000,2000]
|
||
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
|
||
[charaFadeout Q 0.1]
|
||
[subCameraOff]
|
||
[wt 0.2]
|
||
|
||
[charaScale U 1.2]
|
||
[charaPut U 0,60]
|
||
[charaEffect U bit_talk_10]
|
||
[charaPut T 2000,2000]
|
||
[charaEffect T bit_talk_10_LowLevel]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[se ad539]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
[seStop ad539 0.1]
|
||
|
||
|
||
@Meunière
|
||
The hell!? These magical energy readings are insane!
|
||
[k]
|
||
|
||
@Meunière
|
||
It hasn't even fully woken up yet, and its attention alone is making all our instruments go haywire!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut U 2000,2000]
|
||
[wt 0.4]
|
||
|
||
[se ade103]
|
||
[wt 0.1]
|
||
[charaShake R 0.01 4 4 1.0]
|
||
[charaScale R 1.05]
|
||
[charaFadein R 0.4 0,-200]
|
||
[wt 0.4]
|
||
[seStop ade103 0.2]
|
||
[charaFadeout R 0.4]
|
||
[wt 0.6]
|
||
|
||
[charaPut U 0,60]
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Meunière
|
||
Hey! [%1]!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut U 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 15]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Ptolemaîos
|
||
[%1]!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[shake 0.01 4 3 1.5]
|
||
[wt 0.2]
|
||
[se ad240]
|
||
[fowardEffect bit_talk_35]
|
||
[wt 2.2]
|
||
|
||
[charaTalk L]
|
||
[charaScale L 1.1]
|
||
[charaScale R 1.1]
|
||
[charaFace L 28]
|
||
[charaFadein L 0.6 -150,0]
|
||
[charaFadein R 0.6 -30,-200]
|
||
[charaMove L -120,0 0.6]
|
||
[charaMove R 0,-200 0.6]
|
||
[wt 1.0]
|
||
|
||
[charaFaceFade L 16 0.3]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout L 0.6]
|
||
[charaMove L -150,0 0.6]
|
||
[charaFadeout R 0.6]
|
||
[charaMove R -30,-200 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaPut U 0,60]
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Mash
|
||
Senpai!
|
||
[k]
|
||
|
||
[charaFace F 14]
|
||
|
||
@Mash
|
||
V-vitals are falling rapidly! Internal organs and nervous system have sustained heavy damage! Initiating stimulation and stabilization spells via Mystic Code!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaPut U 2000,2000]
|
||
|
||
[charaTalk off]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Ptolemaîos
|
||
Khh, Light of Wisdom! Aid those spells however you can!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_23 23_ade912]
|
||
[wt 0.05]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.3 -170,-230]
|
||
[charaMoveEase H -170,-180 0.5 easeOutCubic]
|
||
[wt 1.4]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad39]
|
||
[effect bit_talk_spell_r]
|
||
[wt 2.0]
|
||
|
||
[bgmStop BGM_EVENT_72 2.0]
|
||
|
||
[cueSe SE_23 23_ade913]
|
||
[effect bit_talk_diremond_dust]
|
||
[effect bit_talk_barrier_white_once]
|
||
[wt 0.3]
|
||
[fowardEffect bit_talk_barrier_iyo]
|
||
[wt 1.2]
|
||
|
||
[subCameraOn 1]
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.15]
|
||
[charaLayer M sub #A]
|
||
[charaLayer O sub #A]
|
||
[charaDepth M 9]
|
||
[charaDepth O 1]
|
||
[charaScale M 1.0]
|
||
[charaScale O 1.2]
|
||
[charaFace M 28]
|
||
[charaFadein M 0.1 -100,-40]
|
||
[charaFadein O 0.1 0,-250]
|
||
|
||
[effectStop bit_talk_diremond_dust]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOff]
|
||
[charaScale U 1.0]
|
||
[charaPut U 2000,2000]
|
||
[charaPut T 2000,2000]
|
||
[wt 1.5]
|
||
|
||
[se ad874]
|
||
[charaPut U 1]
|
||
[charaTalk D]
|
||
[charaFace D 33]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.6]
|
||
[charaPut U 2000,2000]
|
||
[charaPut T 1]
|
||
[seStop ad874 0.2]
|
||
[wt 0.3]
|
||
[charaPut T 2000,2000]
|
||
[charaPut U 1]
|
||
[se ad539]
|
||
[wt 0.4]
|
||
[seStop ad539 0.3]
|
||
[charaPut U 2000,2000]
|
||
[charaPut T 1]
|
||
[wt 0.7]
|
||
[charaPut T 2000,2000]
|
||
[charaPut U 1]
|
||
[se ad539]
|
||
[seStop ad539 0.4]
|
||
[wt 0.2]
|
||
[charaPut U 2000,2000]
|
||
[charaEffectDestroy U bit_talk_10]
|
||
[charaPut T 1]
|
||
[wt 0.4]
|
||
@Da Vinci
|
||
[%1]! Can you hear me!?
|
||
[k]
|
||
|
||
?1:I-I'm okay!
|
||
?2:I-I'm fine. Just a little queasy.
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace D 10]
|
||
[wt 1.0]
|
||
[charaFace D 22]
|
||
|
||
[bgm BGM_MAP_36 0.1]
|
||
|
||
@Da Vinci
|
||
I'm sorry. Please, listen to me!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I couldn't believe this at first either, but Typhon there is apparently the closest thing to a phenomenon out of all dragonkin.
|
||
[k]
|
||
|
||
|
||
?1:Phenomenon?
|
||
?2:What do you mean?
|
||
?!
|
||
|
||
[charaFace D 23]
|
||
|
||
@Da Vinci
|
||
Most gods began as natural phenomena or concepts that became conscious and intelligent. Greek gods became humanlike through human interaction.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
But Typhon is a dragonkin that was born for the sole purpose of killing the gods of Olympus.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The fact that it came from outer space only makes that purpose even more pronounced.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
It's a monster among monsters that originated outside of Earth and became a pure god-killing phenomenon.
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
|
||
@Da Vinci
|
||
That's why its dragonkin purity is so unbelievably high.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
So much so that you could plausibly call it a pure-blooded dragon.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
|
||
|
||
@Sugitani Zenjubou
|
||
...I think I get what you're saying. It's like the mountain god.
|
||
[k]
|
||
|
||
[charaFace C 17]
|
||
|
||
@Sugitani Zenjubou
|
||
The mountains are home to thousands, maybe millions of living things...
|
||
[k]
|
||
|
||
@Sugitani Zenjubou
|
||
...and we perceive that collective whole as if it were a single god.
|
||
[k]
|
||
|
||
[charaFace C 3]
|
||
|
||
@Sugitani Zenjubou
|
||
But this thing became like a mountain god all by itself.
|
||
[k]
|
||
|
||
@Sugitani Zenjubou
|
||
I'm sure it doesn't need human faith to exist. Hell, it probably doesn't even need attention from other gods.
|
||
[k]
|
||
|
||
[charaFace C 17]
|
||
|
||
@Sugitani Zenjubou
|
||
It forced its way into becoming natural phenomena and concepts, all while remaining an individual.
|
||
[k]
|
||
|
||
@Sugitani Zenjubou
|
||
I can't even imagine the sheer power it'd take to do something like that.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaTalk M,C]
|
||
[subRenderFadein #A 0.6 -15,-40]
|
||
[subRenderMove #A 15,-40 7.0]
|
||
[wt 0.6]
|
||
[charaFadeout C 0.1]
|
||
|
||
@Typhon
|
||
Typhon the dragon is a phenomenon meant to pass judgment on gods[line 2]a mechanism for guiding[sr]sin and vice.
|
||
[k]
|
||
|
||
@Typhon
|
||
I am sin. I am transgression. I am wickedness.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Typhon
|
||
Now, I will give you all a fitting end.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[subRenderFadeout #A 0.6]
|
||
[wt 0.8]
|
||
|
||
@Ptolemaîos
|
||
...
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
...I knew it. Something is off.
|
||
[k]
|
||
|
||
?1:Ptolemaîos?
|
||
?2:How so?
|
||
?!
|
||
|
||
@Ptolemaîos
|
||
Yes, you're saying all the right things. The same things a truly powerful dragonkin would say.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
But something's not adding up. I sense a faint but genuine hatred in you.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
It was like this back with Thēseus and Asterios as well.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
You tried to talk Thēseus over the edge of despair in a way that no simple phenomenon would ever bother with.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
A true natural phenomenon would never hold mere humans in such contempt.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale L 1.0]
|
||
[charaTalk on]
|
||
[charaTalk L]
|
||
[charaFace L 28]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Typhon
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 16]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Ptolemaîos
|
||
See? You're doing it right now. Yes, you're certainly acting like a dragon would.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Ptolemaîos
|
||
But those feelings seething inside you aren't the sort you can keep hidden.
|
||
[k]
|
||
|
||
@Ptolemaîos
|
||
Trust me, you couldn't get by in my time if you couldn't tell what people were really feeling.
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_36 2.0]
|
||
|
||
@Ptolemaîos
|
||
So...are you actually Typhon?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 28]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Typhon
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFaceFade L 15 0.4]
|
||
[wt 1.4]
|
||
|
||
[charaFace L 14]
|
||
|
||
[bgm BGM_MAP_91 0.1]
|
||
|
||
@Typhon
|
||
...Have you ever regretted having a wish come true?
|
||
[k]
|
||
|
||
?1:...Huh?
|
||
?2:A wish?
|
||
?!
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[subRenderScale #A 1.1]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 0,-40]
|
||
[charaFadein O 0.1 0,-250]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 17]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sugitani Zenjubou
|
||
What do you mean?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk M,C]
|
||
[charaFace M 28]
|
||
[subRenderFadein #A 0.6 0,0]
|
||
[subRenderMoveScale #A 1.15 8.0]
|
||
[subRenderMove #A 0,-15 8.0]
|
||
[wt 0.6]
|
||
[charaFadeout C 0.1]
|
||
|
||
@Typhon
|
||
If Taigong Wang hadn't won, he wouldn't have had to kill Daji.
|
||
[k]
|
||
|
||
@Typhon
|
||
If Thēseus hadn't won, he wouldn't have had to kill Asterios.
|
||
[k]
|
||
|
||
[charaFace A 11]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFace B 9]
|
||
[charaFadeinFSR B 0.1 2]
|
||
|
||
@Typhon
|
||
And if your people hadn't won, the Wars of the Diadochi would never have happened.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[subRenderFadeout #A 0.6]
|
||
[wt 2.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
|
||
@B:Ptolemaîos
|
||
What are you[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk M,B]
|
||
[subRenderScale #A 1.2]
|
||
[subRenderFadein #A 0.6 0,-20]
|
||
[wt 0.6]
|
||
|
||
@Typhon
|
||
This isn't limited to Servants, either. How about you, Master of Chaldea?
|
||
[k]
|
||
|
||
@Typhon
|
||
Have you ever won a fight you wish you hadn't?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout white 0.7]
|
||
[cueSe SE_22 22_ad1177]
|
||
[bgm BGM_MAP_91 0.7 0.4]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOn]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[sceneSet A 87501 1 1]
|
||
[imageSet B cut164_twins02 1]
|
||
[sceneSet C 129201 1]
|
||
[sceneSet D 177600 1]
|
||
[charaSet H 1098272500 1 "Shadow Knight_Saber"]
|
||
[charaSet I 1098272520 1 "Shadow Knight_Lancer"]
|
||
[charaSet J 1098272560 1 "Shadow Knight_Berserker"]
|
||
[charaSet K 1098272530 1 "Shadow Knight_Rider"]
|
||
[sceneSet R 56800 1 1]
|
||
[sceneSet S 62703 1 1]
|
||
[sceneSet U 77300 1 1]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.05]
|
||
[charaScale U 1.0]
|
||
[charaScale A 1.05]
|
||
[charaScale B 1.31]
|
||
[charaScale C 1.0]
|
||
|
||
[charaFadein R 0.1 0,-200]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear02 3000218]
|
||
|
||
[branch lblClear02]
|
||
|
||
[label lblNotClear02]
|
||
|
||
[branch lblConf02]
|
||
|
||
[label lblClear02]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadein S 0.1 0,-250]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear03 3000421]
|
||
|
||
[branch lblClear03]
|
||
|
||
[label lblNotClear03]
|
||
|
||
[branch lblConf03]
|
||
|
||
[label lblClear03]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadein U 0.1 0,-200]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear04 3000531]
|
||
|
||
[branch lblClear04]
|
||
|
||
[label lblNotClear04]
|
||
|
||
[branch lblConf04]
|
||
|
||
[label lblClear04]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout U 0.1]
|
||
[charaFadein A 0.1 0,-250]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear05 3000628]
|
||
|
||
[branch lblClear05]
|
||
|
||
[label lblNotClear05]
|
||
|
||
[branch lblConf05]
|
||
|
||
[label lblClear05]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadein B 0.1 0,-300]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear06 3001009]
|
||
|
||
[branch lblClear06]
|
||
|
||
[label lblNotClear06]
|
||
|
||
[branch lblConf06]
|
||
|
||
[label lblClear06]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadein C 0.1 0,-200]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[branchQuestNotClear lblNotClear07 3001327]
|
||
|
||
[branch lblClear07]
|
||
|
||
[label lblNotClear07]
|
||
|
||
[branch lblConf07]
|
||
|
||
[label lblClear07]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadein D 0.1 0,-200]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
|
||
[label lblConf02]
|
||
[label lblConf03]
|
||
[label lblConf04]
|
||
[label lblConf05]
|
||
[label lblConf06]
|
||
[label lblConf07]
|
||
|
||
[fadeout white 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.2]
|
||
|
||
[scene 194300]
|
||
|
||
[charaEffectDestroy T bit_talk_10_LowLevel]
|
||
[charaPut T 2000,2000]
|
||
[charaEffect T bit_talk_10_LowLevel_depth]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth L 9]
|
||
[charaDepth H 8]
|
||
[charaDepth I 7]
|
||
[charaDepth K 6]
|
||
[charaDepth J 5]
|
||
[charaDepth P 3]
|
||
[charaDepth T 2]
|
||
[charaDepth E 1]
|
||
[wt 0.2]
|
||
|
||
[fadein white 0.7]
|
||
[bgm BGM_MAP_91 0.7 1.0]
|
||
[wait fade]
|
||
|
||
?1:I...
|
||
?2:I don't...
|
||
|
||
?!
|
||
|
||
[charaPut T 1]
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Goredolf
|
||
Get a hold of yourself, [%1]!
|
||
[k]
|
||
|
||
?1:Director...
|
||
?!
|
||
|
||
[charaFace E 13]
|
||
|
||
@Goredolf
|
||
This is no time to be answering the enemy's questions! As far as we can tell, Typhon's real body is still asleep!
|
||
[k]
|
||
|
||
@Goredolf
|
||
We can't risk it waking up, however small that risk may be!
|
||
[k]
|
||
|
||
[charaFace E 11]
|
||
|
||
@Goredolf
|
||
So you should be doing whatever it takes to capture that girl as peacefully as possible!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale L 1.2]
|
||
[charaScale P 1.2]
|
||
[charaTalk L,E]
|
||
[charaFace L 28]
|
||
[charaFadein L 0.4 -100,0]
|
||
[charaFadein P 0.4 -100,-220]
|
||
[charaMove L -50,0 0.4]
|
||
[charaMove P -50,-220 0.4]
|
||
|
||
[bgmStop BGM_MAP_91 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaFaceFade L 10 0.3]
|
||
[wt 1.0]
|
||
|
||
[charaFace L 15]
|
||
|
||
@Typhon
|
||
There. You just said you can't let Typhon awaken.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk L,E]
|
||
[charaFadeout L 0.4]
|
||
[charaFadeout P 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Goredolf
|
||
Huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale L 1.0]
|
||
[charaScale P 1.1]
|
||
[charaTalk L]
|
||
[charaFace L 16]
|
||
[overlayFadein L 0.4 1]
|
||
[charaFadein P 0.4 0,-220]
|
||
|
||
[bgm BGM_BATTLE_107 0.1]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaPut T 2000,2000]
|
||
|
||
@Typhon
|
||
I heard it! I heard your wish loud and clear![sr]Now, give them a good fight, my shadow knights!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale H 0.9]
|
||
[charaScale I 0.9]
|
||
[charaScale J 0.9]
|
||
[charaScale K 0.9]
|
||
[se ad769]
|
||
[cueSe SE_21 21_ad1119]
|
||
[charaEffect H bit_talk_11 0,-100]
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.4 -200,-20]
|
||
[wt 0.3]
|
||
[charaEffect K bit_talk_11 0,-100]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.4 200,-20]
|
||
[wt 0.2]
|
||
[charaEffect I bit_talk_11 0,-100]
|
||
[charaFace I 0]
|
||
[charaFadeinFSSideL I 0.4 -440,-20]
|
||
[wt 0.3]
|
||
[charaEffect J bit_talk_11 0,-100]
|
||
[charaFace J 0]
|
||
[charaFadeinFSSideR J 0.4 440,-20]
|
||
[cueSeStop 21_ad1119 1.0]
|
||
[seStop ad769 1.0]
|
||
[wt 1.8]
|
||
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_107 0.4]
|
||
[wait fade]
|
||
[subCameraOff]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|