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fgo-game-data/ScriptActionEncrypt/94/9408/9408696610.txt
2025-10-15 08:05:56 +00:00

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94-08-69-66-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2051001 1 "Sugitani Zenjubou"]
[charaSet B 2050002 1 Ptolemaîos]
[charaSet C 1098273400 1 Asterios?]
[charaSet D 1098257310 1 "Da Vinci"]
[charaSet E 1098257810 1 Mash]
[charaSet F 1098255110 1 Goredolf]
[charaSet G 1098273120 1 "Dark Girl"]
[charaSet H 1098272500 1 "Shadow Knight_Saber"]
[imageSet I black_fade_re 1]
[imageSet J black_fade_re 1]
[charaScale I 2.0]
[charaScale J 2.0]
[charaSet K 98107400 1 "Ushiwakamaru (Corroded) Third"]
[sceneSet L 200503 1]
[sceneSet M 200503 1]
[sceneSet N 200503 1]
[sceneSet O 200503 1]
[sceneSet P 10000 1]
[charaScale P 1.01]
[charaSet Q 2051001 1 "Sugitani Zenjubou_Effects"]
[charaSet R 2050002 1 Ptolemaîos_Effects]
[charaSet S 1098273120 1 "Dark Girl_Silhouette"]
[charaFilter S silhouette 00000080]
[charaSet T 98115000 1 "Transmission Effect"]
[charaSet U 98115000 1 "Sepia Effect"]
[charaSet V 98115000 1 Effect]
[subCameraOn 3]
[subCameraFilter #A maskEdge cut359_mask13 2 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask02 2 255,255,255,255]
[subCameraFilter #C maskEdge cut359_mask05 2 255,255,255,255]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[subRenderScale #C 1.0]
[charaLayer Q sub #A]
[charaLayer L sub #A]
[charaLayer R sub #B]
[charaLayer M sub #B]
[charaLayer E sub #C]
[charaLayer D sub #C]
[charaLayer T sub #C]
[charaLayer N sub #C]
[charaDepth Q 2]
[charaDepth L 1]
[charaScale Q 1.3]
[charaScale L 1.2]
[charaFace Q 6]
[charaFadein Q 0.1 -100,270]
[charaFadein L 0.1 100,-80]
[charaDepth R 2]
[charaDepth M 1]
[charaScale R 1.3]
[charaScale M 1.2]
[charaFace R 11]
[charaFadein R 0.1 120,250]
[charaFadein M 0.1 -100,-80]
[charaDepth T 3]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth N 1]
[charaScale T 1.1]
[charaScale D 1.1]
[charaScale E 1.1]
[charaScale N 1.1]
[charaPut T 0,250]
[charaEffect T bit_talk_10_LowLevel_depth]
[charaFace D 25]
[charaFadein D 0.1 0,250]
[charaFadein N 0.1 0,80]
[scene 200503]
[charaDepth B 4]
[charaDepth A 4]
[charaDepth O 3]
[charaDepth V 2]
[charaDepth C 1]
[charaScale C 1.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[charaScale V 1.3]
[charaPut V 100,-200]
[charaEffect V bit_talk_miasma_aura]
[charaTalk depthOff]
[cameraMove 0.1 0,-10 1.1]
[wait camera]
[cueSe SE_23 23_ade908]
[cueSeVolume 23_ade908 0 0]
[fadein black 1.0]
[cueSeVolume 23_ade908 1.0 1.0]
[bgm BGM_BATTLE_135 0.1]
[cameraMove 2.5 0,0 1.01]
[wait fade]
[wt 2.0]
[cueSeVolume 23_ade908 0.8 0]
[charaTalk Q]
[subRenderFadein #A 0.3 -100,-210]
[subRenderMove #A 0,-210 0.3]
[subRenderFadein #B 0.3 100,-430]
[subRenderMove #B 0,-430 0.3]
[wt 0.3]
QSugitani Zenjubou
Raaahhh!
[k]
RPtolemaîos
Wisdom of Atlas!
[k]
[messageOff]
[charaTalk Q]
[charaEffect Q bit_talk_smoke -800,0]
[wt 0.2]
[cueSe SE_23 23_ade910]
[charaMoveReturn Q -100,265 0.3]
[charaShake Q 0.02 2 2 0.3]
[wt 0.3]
[charaEffectStop Q bit_talk_smoke]
[wt 0.8]
[charaTalk R]
[cueSe Battle bac162]
[flashin once 0.2 0.2 FFFFFFAF FFFFFF00]
[wt 0.2]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[wt 0.2]
[charaTalk C]
[se ad32]
[charaShake C 0.02 3 3 0.4]
[effect bit_talk_14 300,50]
[wt 0.3]
[se ad467]
[charaShake C 0.02 3 3 0.4]
[effect bit_talk_14 -200,-50]
[wt 0.4]
[cueSe Battle bac164]
[fowardEffect bit_talk_shelling_blue01]
[wt 0.3]
[cueSe Servants_2300500 m49947]
[effect bit_talk_blow02]
[wt 0.2]
[charaShake C 0.02 1 1 0.3]
[charaMoveScale C 1.0 0.3]
[charaMove C 0,-5 0.3]
[charaMoveScale V 1.2 0.3]
[charaMove V 100,-210 0.3]
[cueSeVolume 23_ade908 0.8 0.4]
[wt 0.8]
Asterios?
I see... If this keeps up, I have no chance of escaping unscathed. It seems Chaldea's fearsome reputation is well deserved.
[k]
Asterios?
Your orders are timely and clever. Your time spent working with your Servants has paid off in spades.
[k]
Asterios?
Each Heroic Spirit is their own person, and spectacularly unsuited to working together as a coordinated unit.
[k]
Asterios?
And yet, you're able to command your motley crew with aplomb. Though this skill seems less to rise from innate talent than it does from broad experience.
[k]
[messageOff]
[charaTalk R]
[charaFace R 8]
[subRenderFadein #B 0.4 30,-300]
[subRenderMove #B 0,-300 0.4]
[wt 0.4]
RPtolemaîos
Oh? You still refuse to reveal who you are, yet you believe you have us all figured out?
[k]
[messageOff]
[charaTalk C,R]
[subRenderMove #B -30,-300 0.3]
[subRenderFadeout #B 0.4]
[wt 0.4]
Asterios?
If I were to stay in this form, I expect you and I would have a very good match indeed after a few back-and-forths.
[k]
Asterios?
But, now that I have better adjusted to this vessel, I no longer need to remain in this form.
[k]
[messageOff]
[charaEffectStop V bit_talk_miasma_aura]
[cueSeStop 23_ade908 0.8]
[cueSe SE_23 23_ade916]
[cueSeVolume 23_ade916 0 0]
[cueSeVolume 23_ade916 1.0 0.6]
[cueSe SE_23 23_ad1288]
[cueSeVolume 23_ad1288 0 0]
[cueSeVolume 23_ad1288 1.0 0.4]
[wt 1.4]
[bgmStop BGM_BATTLE_135 2.0]
[charaSpecialEffect C enemyErasure 1 2.0]
[wt 0.4]
[effect bit_talk_tokeru03 0,-5]
[wt 2.0]
[se ade66]
[wt 1.2]
1Huh!?
[cueSeVolume 23_ade916 1.0 0.3]
[cueSeVolume 23_ad1288 1.0 0.2]
[bgm BGM_BATTLE_33 0.1]
[charaTalk D]
[subRenderFadeinFSR #C 0.4 280,-240]
[subRenderMoveFSR #C 280,-270 0.4]
[wt 0.4]
Da Vinci
No way. Was that[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,250]
Mash
Chaos Tide!?
[k]
[messageOff]
[wt 0.2]
[se ad592]
[wipeout circleIn 0.7 1.0]
[bgm BGM_BATTLE_33 0.7 0.6]
[cueSeStop 23_ade916 0.7]
[cueSeStop 23_ad1288 0.7]
[wait wipe]
[charaFadeout C 0.1]
[subRenderFadeout #C 0.1]
[charaScale V 1.0]
[charaPut V 2000,2000]
[charaEffectDestroy V bit_talk_krm_aura]
[charaDepth U 9]
[charaPut U 1]
[charaEffect U bit_sepia01_depth_fs]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
[scene 35000]
[wt 0.5]
[wipein circleIn 0.7 1.0]
[wait wipe]
[wt 0.2]
[charaSpecialEffect K enemyErasure 1 1.8]
[wt 0.9]
[effect bit_talk_tokeru01]
[wait effect bit_talk_tokeru01]
[wipeout circleIn 0.7 1.0]
[wait wipe]
[charaFadeout K 0.1]
[charaPut U 2000,2000]
[charaEffectDestroy U bit_sepia01_depth_fs]
[scene 10000]
[wt 0.1]
[wipein circleIn 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 200503]
[charaTalk off]
[charaDepth J 9]
[charaDepth I 8]
[charaDepth S 7]
[charaDepth G 6]
[charaScale G 1.2]
[charaScale S 1.2]
[charaFace G 28]
[charaFadein G 0.1 80,250]
[charaFace S 0]
[charaFadein S 0.1 80,250]
[charaFadein I 0.1 0,-1070]
[charaFadein J 0.1 0,140]
[cueSe SE_23 23_ade916]
[cueSeVolume 23_ade916 0 0]
[cueSe SE_23 23_ad1288]
[cueSeVolume 23_ad1288 0 0]
[wt 0.1]
[fadein black 0.5]
[cueSeVolume 23_ade916 1.0 0.6]
[cueSeVolume 23_ad1288 1.0 0.4]
[wait fade]
[wt 0.5]
[charaFadeout S 1.0]
[wt 2.0]
[cueSeVolume 23_ade916 1.0 0.3]
[cueSeVolume 23_ad1288 1.0 0.2]
[wt 0.5]
[fadeout black 0.5]
[wait fade]
[charaScale G 1.4]
[charaScale S 1.4]
[charaFace G 28]
[charaFadein G 0.1 -80,135]
[charaFace S 0]
[charaFadein S 0.1 -80,135]
[charaFadein I 0.1 0,-950]
[charaFadein J 0.1 0,290]
[wt 0.1]
[fadein black 0.5]
[cueSeVolume 23_ade916 1.0 0.6]
[cueSeVolume 23_ad1288 1.0 0.4]
[wait fade]
[wt 0.5]
[charaFadeout S 1.0]
[wt 2.0]
[cueSeVolume 23_ade916 1.0 0.3]
[cueSeVolume 23_ad1288 1.0 0.2]
[wt 0.5]
[fadeout black 0.5]
[wait fade]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaScale G 1.0]
[charaScale S 1.0]
[charaDepth V 7]
[charaDepth P 6]
[charaDepth Q 5]
[charaDepth M 4]
[charaDepth S 2]
[charaDepth G 1]
[cameraMove 0.1 0,-10 1.1]
[wait camera]
[charaTalk S,G]
[charaFace S 0]
[charaFadein S 0.1 1]
[charaFace G 28]
[charaFadein G 0.1 1]
[wt 0.5]
[fadein black 0.7]
[bgm BGM_BATTLE_33 0.7 1.0]
[cueSeVolume 23_ade916 0.7 0.6]
[cueSeVolume 23_ad1288 0.7 0.4]
[cameraMove 3.0 0,0 1.01]
[wait fade]
[wt 2.0]
[cueSeStop 23_ade916 2.0]
[cueSeStop 23_ad1288 2.0]
[charaFadeout S 1.0]
[wt 2.2]
[charaScale A 1.2]
[charaScale O 1.2]
[charaTalk on]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.4 -100,0]
[charaFadein O 0.4 -90,-200]
[charaMove A -60,0 0.4]
[charaMove O -50,-200 0.4]
[wt 0.4]
Sugitani Zenjubou
Now it's a woman!?
[k]
[messageOff]
[charaTalk G,A]
[charaFadeout A 0.4]
[charaFadeout O 0.4]
[wt 0.4]
Dark Girl
Chaos Tide. So that is what you call the primordial soup of dynamic life-forms.
[k]
[messageOff]
[charaFaceFade G 5 0.2]
[wt 1.2]
[charaFaceFade G 28 0.2]
Dark Girl
I cannot say I appreciate being named for, of all things, chaos.
[k]
[messageOff]
[charaTalk Q]
[subRenderFadein #A 0.3 -50,-320]
[subRenderMove #A 0,-320 0.3]
QSugitani Zenjubou
I hate to shoot a woman, or something that looks like one, but I guess I got no choice!
[k]
[messageOff]
[charaTalk Q,G]
[subRenderMove #A 50,-320 0.3]
[subRenderFadeout #A 0.3]
[charaFadeout E 0.1]
[charaFace D 26]
[charaFadein D 0.1 0,250]
[cueSe SE_23 23_ade910]
[wt 0.3]
[se ade185]
[effect bit_talk_mud_damage 30,30]
[wt 0.7]
[cueSe SE_23 23_ade910]
[wt 0.3]
[se ade185]
[effect bit_talk_mud_damage -20,-80]
[wt 0.8]
[cueSe SE_22 22_ade807]
[wt 1.0]
[seStop 22_ade807 1.0]
[wt 1.0]
[charaTalk D]
[subRenderFadeinFSR #C 0.4 280,-240]
[subRenderMoveFSR #C 280,-270 0.4]
[wt 0.4]
[bgmStop BGM_BATTLE_33 2.0]
Da Vinci
It's no use! Projectile attacks won't work on her in that form! In fact, it looks like her real body isn't even here!
[k]
[charaTalk G,D]
[subRenderMoveFSR #C 280,-300 0.4]
[subRenderFadeout #C 0.4]
[wt 0.4]
[charaFace G 15]
GDark Girl
An excellent analysis. But analysis alone will not help you.
[k]
[messageOff]
[bgm BGM_EVENT_24 0.1]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMove G 0,5 0.3]
[charaMoveScale G 1.05 0.3]
[charaFadein P 0.3 0,-200]
[wt 0.3]
[blurOff]
[se ad1051]
[fowardEffect bit_talk_claw_red02]
[wt 1.0]
[charaFadeout G 0.1]
[se ad161]
[charaPut V 1]
[charaEffect V bit_talk_35]
[wt 1.2]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.1]
[charaFadeout P 0.4]
[charaShake A 0.02 3 3 0.4]
[wt 0.4]
[se ad775]
[charaMove A 0,-15 0.3]
Sugitani Zenjubou
Ghh!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_24 0.5 0.4]
[wait wipe]
[charaPut V 2000,2000]
[charaEffectDestroy V bit_talk_35]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaSet I 1098272510 1 "Shadow Knight_Archer"]
[charaSet J 1098272520 1 "Shadow Knight_Lancer"]
[charaSet U 1098273000 1 "Crystal Book"]
[charaScale U 0.58]
[charaScale H 1.0]
[charaScale I 1.0]
[charaScale J 1.0]
[charaLayer A normal]
[charaLayer L normal]
[charaFadeout A 0.1]
[charaFadeout L 0.1]
[charaLayer B normal]
[charaLayer M normal]
[charaFadeout B 0.1]
[charaFadeout M 0.1]
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
[charaLayer E normal]
[charaLayer D normal]
[charaLayer T normal]
[charaLayer R normal]
[charaLayer N normal]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[charaFadeout T 0.1]
[charaFadeout R 0.1]
[charaFadeout N 0.1]
[wt 0.1]
[subCameraFilter #A maskEdge cut359_mask16 5 255,255,255,255]
[subRenderScale #A 1.0]
[charaLayer Q sub #A]
[charaLayer L sub #A]
[charaDepth Q 2]
[charaDepth L 1]
[charaScale Q 1.1]
[charaScale L 1.1]
[charaFace Q 6]
[charaFadein Q 0.1 -30,170]
[charaFadein L 0.1 -100,0]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel_depth]
[charaTalk off]
[charaTalk depthOff]
[charaDepth U 9]
[charaDepth R 8]
[charaDepth M 7]
[charaDepth T 6]
[charaDepth B 5]
[charaDepth D 5]
[charaDepth H 3]
[charaDepth I 2]
[charaDepth J 1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_24 0.5 1.0]
[wait wipe]
[se ad219]
[cueSe SE_21 21_ad1082]
[cueSeVolume 21_ad1082 0 0.5]
[charaPut H 1]
[charaPutFSL I 0]
[charaPutFSR J 2]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaSpecialEffect H appearance 0,0 1.2]
[charaSpecialEffect I appearance 0,0 1.2]
[charaSpecialEffect J appearance 0,0 1.2]
[wt 0.6]
[charaEffect H bit_talk_11 0,-100]
[charaEffect I bit_talk_11 0,-100]
[charaEffect J bit_talk_11 0,-100]
[wt 0.2]
[cueSeStop 21_ad1082 1.3]
[wt 1.2]
[charaMove H 0,5 0.2]
[charaMoveScale H 1.05 0.2]
[cueSe Servants_9942370 bac1572]
[wt 0.1]
[se ad171]
[fowardEffect bit_talk_v_slash01 0,50]
[wt 0.4]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut H 2000,2500]
[charaPut I 2000,2500]
[charaPut J 2000,2500]
[charaTalk on]
[charaScale B 1.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,5]
[wt 0.1]
[se ad467]
[effect bit_talk_14]
[charaShake B 0.02 2 2 0.3]
[wt 0.5]
[cueSe SE_21 21_ade607]
[cueSeStop 21_ade607 0.5]
[charaMoveScale B 1.0 0.3]
[charaMove B 0,0 0.3]
[wt 0.4]
Ptolemaîos
More shadow knights! Stay close to me, Master!
[k]
[messageOff]
[cueSe Servants_202900 bac656]
[effect bit_talk_ranmaru_eye1_gold -50,180]
[wt 1.2]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.1 1]
[charaFace I 0]
[charaFadeinFSL I 0.1 0]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[wt 0.2]
[cueSe Battle bac161]
[effect bit_talk_x_slash_bl_01 -200,-50]
[charaShake H 0.02 1 1 1.0]
[charaShake I 0.02 1 1 1.0]
[charaShake J 0.02 1 1 1.0]
[wt 0.3]
[cueSe Battle bac162]
[effect bit_talk_x_slash_bl_02 100,-50]
[wt 0.3]
[cueSe Battle bac161]
[effect bit_talk_x_slash_bl_01 300,-50]
[wt 0.3]
[cueSe Battle bac164]
[effect bit_talk_x_slash_bl_02 -200,-50]
[wt 0.4]
[charaEffectStop H bit_talk_11]
[charaEffectStop I bit_talk_11]
[charaEffectStop J bit_talk_11]
[cueSe SE_22 22_ade777]
[charaEffect H bit_talk_atomization]
[charaEffect I bit_talk_atomization]
[charaEffect J bit_talk_atomization]
[charaSpecialEffect H erasure]
[charaSpecialEffect I erasure]
[charaSpecialEffect J erasure]
[wt 4.0]
[se ad984]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 0,-10]
[charaShake A 0.02 3 3 0.4]
[charaMove A 0,0 0.6]
[wt 0.4]
Sugitani Zenjubou
Whoa, nice one, old man! But we're gonna run out of magical energy sooner or later!
[k]
[charaFace A 6]
Sugitani Zenjubou
We can't even hurt the enemy general, so if we stick around, it's just a matter of time before the shadow knights cut us off!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 1]
Goredolf
G-good point! What are you going to do!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Ptolemaîos
...Its real body isn't here. Then, where could it be?
[k]
Ptolemaîos
Is there anywhere left in this Singularity it could hide?
[k]
[messageOff]
[charaTalk Q]
[subRenderFadeinFSSideR #A 0.4 450,-200]
[subRenderMoveFSSideR #A 350,-200 0.4]
[wt 0.4]
QSugitani Zenjubou
Hey, old man, look out! They're headed your way!
[k]
[messageOff]
[charaEffect J bit_talk_11 0,-100]
[wt 0.1]
[cueSe SE_21 21_ad1119]
[cueSeStop 21_ad1119 0.6]
[charaTalk B,J]
[charaFace J 0]
[charaFadein J 0.1 -580,0]
[charaMove J -380,0 0.2]
[wt 0.2]
[cueSe Battle bac161]
[cueSe Battle bac164]
[effect bit_talk_x_slash_bl_01 -200,-50]
[effect bit_talk_x_slash_bl_02 -500,-50]
[wt 0.2]
[se ad42]
[charaSpecialEffect J erasure]
[charaEffect J bit_talk_atomization]
[wt 0.5]
[charaEffectStop J bit_talk_11]
[wt 0.7]
Ptolemaîos
It's here, yet not here...[sr]Not here, yet, here...
[k]
[charaFace Q 4]
QSugitani Zenjubou
Whoa, whoa. You're telling me you can fire that beam of yours automatically!?
[k]
[messageOff]
[charaTalk Q,R,B]
[subRenderMoveFSSideR #A 450,-200 0.4]
[subRenderFadeout #A 0.4]
[charaScale R 1.25]
[charaScale M 1.25]
[charaFace R 10]
[charaFadein R 1.0 1]
[charaFadein M 1.0 0,-300]
[charaMove R 0,5 1.5]
[charaMoveScale R 1.3 1.5]
[charaMove M 0,-320 1.5]
[charaMoveScale M 1.3 1.5]
[wt 1.8]
[charaFadeout B 0.1]
RPtolemaîos
This Singularity's unique properties... A land of only day and night... Three castles... Tears of the Holy Grail... Two versions of me...
[k]
[messageOff]
[charaFaceFade R 0 0.3]
[wt 1.0]
[charaFaceFade R 9 0.3]
[wt 2.0]
[charaTalk R]
[charaFace R 0]
RPtolemaîos
...Two versions of me?
[k]
[messageOff]
[cueSe SE_23 23_ade912]
[wt 0.05]
[charaScale U 0.7]
[charaTalk R,U]
[charaFace U 0]
[charaFadein U 0.4 -170,-280]
[charaMoveEase U -170,-250 0.7 easeOutCubic]
[wt 1.8]
Ptolemaîos=spot[R,U]
Then, that data must be...
[k]
[messageOff]
[charaTalk Q,R]
[charaScale T 1.0]
[charaScale D 1.0]
[charaPut T 1]
[charaFace D 33]
[charaFadein D 0.1 1]
[charaTalk Q]
[charaFace Q 6]
[subRenderFadeinFSSideR #A 0.4 450,-200]
[subRenderMoveFSSideR #A 350,-200 0.4]
[wt 0.4]
QSugitani Zenjubou
Hey! Old man! This really feel like a good time to break out a damned book!?
[k]
[messageOff]
[subRenderMoveFSSideR #A 450,-200 0.4]
[subRenderFadeout #A 0.4]
[charaTalk R]
[charaFace R 11]
Ptolemaîos=spot[R,U]
Lady Da Vinci! Can you send me the data from Chaldea's instruments!?
[k]
[messageOff]
[charaTalk R,D]
[charaFadeout R 0.6]
[charaFadeout U 0.6]
[charaFadeout M 0.6]
[wt 0.6]
Da Vinci
Huh? Right now?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B,U]
[charaFace B 11]
[charaFadein B 0.1 1]
[charaScale U 0.58]
[charaFadein U 0.1 -170,-180]
Ptolemaîos=spot[B,U]
Yes, right now! I'm going to have my library analyze it as well!
[k]
[charaFadeout B 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Da Vinci
Okay, got it. Sending you the data now!
[k]
[messageOff]
[charaFace D 9]
[se ade357]
[wt 0.6]
[seStop ade357 0.2]
[wt 0.4]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.1 1]
[charaFadein U 0.1 -170,-180]
Ptolemaîos
When it comes to gathering information on Singularities, Chaldea's instruments and database are unrivaled.
[k]
Ptolemaîos
So, if we add the computational power of my Library of Alexandria to that...
[k]
[charaFadeout B 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk on]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
[messageOff]
[charaFace D 9]
[se ade357]
[wt 0.6]
[seStop ade357 0.2]
[wt 0.2]
[se adm55]
[seStop adm55 0.5]
[wt 0.5]
[charaFace D 25]
Da Vinci
Wait. The hell!? If this is right, that would mean...there are two Ptolemaîos signals there!?
[k]
Da Vinci
This is bizarre. The other signal is coming from the same coordinates as you, only not the same.
[k]
Da Vinci
It's almost like there are two of you, each straddling separate space-times!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk off]
[charaFace B 2]
[charaFadein B 0.1 1]
[charaFadein U 0.1 -170,-180]
Ptolemaîos
I knew it...
[k]
1So, what does this mean?
2So, there's another version of you in another space-time?
[charaFace B 0]
Ptolemaîos
I'm sorry, but there's no time to explain. The question is, how can we use this to our advantage?
[k]
Ptolemaîos
I may have figured out the trick, but it doesn't change the fact that we're separated. We still need a way to break through the Bounded Field.
[k]
[charaFace B 10]
Ptolemaîos
If only I could use magecraft like Taigong Wang's...
[k]
1A way to break through a Bounded Field?
2You mean like what he used in the labyrinth?
[charaFace B 0]
Ptolemaîos
Oh, right. The situation in the labyrinth was similar, wasn't it? If we only had a method of teleporting, then...
[k]
[messageOff]
[charaFace B 8]
[wt 1.0]
[charaFace B 0]
Ptolemaîos
...[%1]!
[k]
[bgmStop BGM_EVENT_24 1.5]
Ptolemaîos
Use a Command Spell to call me!
[k]
1Huh?
2Uh... Even though you're standing right here?
[bgm BGM_BATTLE_123 0.1]
[charaFace B 11]
Ptolemaîos
Not THIS me! The other me!
[k]
[charaFadeout B 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Goredolf
You want to use a Command Spell to teleport? But Chaldea's Command Spells aren't capable of that!
[k]
Goredolf
For that matter, I don't even know what you're talking about! What do you mean, call your other self!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk off]
[charaFace B 11]
[charaFadein B 0.1 1]
[charaFadein U 0.1 -170,-180]
Ptolemaîos
Just do it!
[k]
[charaFace B 0]
Ptolemaîos
It might be impossible in other Singularities, but right here, right now, I'm sure it'll work!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[masterBranch _Male1 _Female1]
[label _Male1]
[wt 0.4]
[se bac41]
[charaScale V 0.7]
[charaPut V 0,-40]
[charaEffect V bit_talk_CommandMantra_11]
[wt 2.0]
[branch _branchEnd1]
[label _Female1]
[wt 0.4]
[se bac41]
[charaScale V 0.7]
[charaPut V 0,-40]
[charaEffect V bit_talk_CommandMantra_12]
[wt 2.0]
[branch _branchEnd1]
[label _branchEnd1]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaEffectDestroy V bit_talk_CommandMantra_11]
[charaEffectDestroy V bit_talk_CommandMantra_12]
[charaFadeout B 0.1]
[subCameraFilter #A maskEdge cut359_mask13 2 0,0,0,0]
[subRenderScale #A 1.0]
[charaLayer Q sub #A]
[charaLayer L sub #A]
[charaDepth Q 2]
[charaDepth L 1]
[charaScale Q 1.3]
[charaScale L 1.2]
[charaFace Q 6]
[charaFadein Q 0.1 -100,270]
[charaFadein L 0.1 100,-80]
[charaTalk on]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
Dark Girl
...What are you up to?
[k]
[charaTalk Q]
[subRenderFadein #A 0.3 50,-320]
[subRenderMove #A 0,-320 0.3]
QSugitani Zenjubou
Hey! You wanna talk to them? You go through me!
[k]
[messageOff]
[charaTalk Q,G]
[subRenderMove #A -50,-320 0.3]
[subRenderFadeout #A 0.3]
[cueSe SE_23 23_ade910]
[wt 0.3]
[se ade185]
[effect bit_talk_mud_damage 30,30]
[wt 2.2]
[subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0]
[charaLayer Q sub #A]
[charaLayer L sub #A]
[charaDepth Q 2]
[charaDepth L 1]
[charaScale Q 1.1]
[charaScale L 1.1]
[charaFace Q 6]
[charaFadein Q 0.1 0,150]
[charaFadein L 0.1 450,0]
[messageOff]
[se ad1006]
[charaFace G 12]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale G 1.1 0.3]
[charaMove G 0,10 0.3]
[charaFadeout G 0.3]
[wt 0.3]
[blurOff]
[charaDepth R 9]
[charaDepth M 8]
[charaDepth G 7]
[charaScale M 1.2]
[charaFadein M 0.4 -80,-280]
[charaMove M 0,-280 0.4]
[cueSe Battle bac161]
[effect bit_talk_x_slash_bl_01 400,-50]
[wt 0.2]
[cueSe Battle bac162]
[effect bit_talk_x_slash_bl_02 100,-50]
[wt 0.2]
[cueSe Battle bac161]
[effect bit_talk_x_slash_bl_01 -200,-50]
[wt 0.2]
[cueSe Battle bac271]
[effect bit_talk_x_slash_bl_02 -500,-50]
[wt 0.3]
[cueSeStop bac271 0.5]
[wt 0.5]
[cueSe SE_21 21_ade607]
[cueSeStop 21_ade607 0.5]
[charaScale R 1.2]
[charaTalk R]
[charaFace R 4]
[charaFadein R 0.4 -30,0]
[charaMove R 50,0 0.4]
[wt 0.4]
[charaFadeout B 0.1]
[charaScale G 1.0]
[charaFace G 3]
[charaFadein G 0.1 1]
[charaFace R 11]
RPtolemaîos
So that wasn't enough to so much as make you flinch! Even so!
[k]
[messageOff]
[charaTalk G,B]
[charaFadeout R 0.6]
[charaFadeout M 0.6]
[wt 0.6]
[charaDepth P 9]
[charaDepth B 3]
[charaDepth O 2]
[charaDepth G 1]
[se ade411]
[seVolume ade411 0 0.3]
[cueSe SE_23 23_ade855]
[cueSeVolume 23_ade855 0 0.6]
[cueSe Servants_204800 m54872]
[cueSeVolume m54872 0 0.6]
[wt 0.3]
[effect bit_talk_gram_slash_03_fs 0,0 V]
[charaScale V 1.0]
[cueSe SE_21 21_ad1091]
[charaPut V 1]
[charaEffect V bit_talk_gram_slash_03_fs 0,0 F]
[wt 0.8]
[se ad983]
[effect bit_talk_mud_damage -20,30]
[effect bit_talk_mud_damage 0,-10]
[effect bit_talk_mud_damage 50,-40]
[effect bit_talk_mud_damage 30,30]
[effect bit_talk_mud_damage -40,-40]
[wt 0.8]
[se ade185]
[wt 1.2]
Dark Girl
Out of my way.
[k]
[messageOff]
[se ad1006]
[charaFace G 12]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale G 1.1 0.3]
[charaMove G 0,10 0.3]
[charaFadeout G 0.3]
[wt 0.2]
[se ad1051]
[fowardEffect bit_talk_v_slash02]
[wt 0.4]
[charaFadein P 0.2 0,-200]
[blurOff]
[wt 0.2]
[charaScale B 1.1]
[charaFace B 12]
[charaFadein B 0.1 0,5]
[charaScale O 1.2]
[charaFadein O 0.1 -50,-240]
[se ad161]
[fowardEffect bit_talk_35]
[wt 1.2]
[charaTalk B]
[charaMoveScale B 1.0 0.6]
[charaShake B 0.02 2 2 0.6]
[charaMove B 0,0 0.6]
[cueSe SE_21 21_ade607]
[cueSeStop 21_ade607 1.0]
[charaFadeout P 0.4]
[wt 0.7]
[se ad775]
[charaMove B 0,-5 0.3]
[wt 0.6]
[charaTalk Q]
[subRenderFadeinFSSideR #A 0.3 340,-150]
[subRenderMoveFSSideR #A 340,-180 0.3]
[wt 0.4]
[charaScale G 1.0]
[charaFace G 3]
[charaFadein G 0.1 1]
QSugitani Zenjubou
Ptoley!
[k]
[messageOff]
[charaTalk Q,G]
[subRenderFadeout #A 0.6]
[charaFadeout B 0.6]
[charaFadeout O 0.6]
[wt 1.0]
Dark Girl
You're not going anywhere.
[k]
[charaFace G 12]
Dark Girl
You Heroic Spirits and your Master are all going to die here.
[k]
Dark Girl
We can do this the easy way, or the hard[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Ptolemaîos
Hurry, [%1]! Call the other me!
[k]
1To me, Ptolemaîos!
2To me, Archer!
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[masterBranch _Male2 _Female2]
[label _Male2]
[wt 0.4]
[se bas16]
[effect bit_talk_CommandMantra_05 0,64]
[wt 2.5]
[branch _branchEnd2]
[label _Female2]
[wt 0.4]
[se bas16]
[effect bit_talk_CommandMantra_08 0,64]
[wt 2.5]
[branch _branchEnd2]
[label _branchEnd2]
[bgmStop BGM_BATTLE_123 1.0]
[wt 1.0]
[capture]
[effect bit_talk_mirror_break02]
[wt 0.4]
[se ad149]
[cueSe Servants_104900 m43009]
[wt 0.1]
[scene 10000]
[wt 1.0]
[fadeout black 0.3]
[wait fade]
[charaShakeStop G]
[charaShakeStop R]
[captureRelease]
[effectDestroy bit_talk_mirror_break02]
[charaLayer Q normal]
[charaLayer L normal]
[charaFadeout Q 0.1]
[charaFadeout L 0.1]
[subCameraOff]
[wt 0.1]
[charaSet H 98115000 1 Effect]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 Effect]
[charaSet K 4043001 1 ???]
[charaFilter K silhouette 00000080]
[charaSet Q 1098273120 1 "Dark Girl"]
[charaSet R 1098273120 1 "Dark Girl"]
[scene 10000]
[wt 0.1]
[subCameraOn 2]
[subCameraFilter #A through]
[subCameraFilter #B maskEdge cut359_mask06 2 0,0,0,0]
[subRenderScale #A 1.3]
[subRenderScale #B 1.05]
[charaLayer Q sub #A]
[charaLayer I sub #A]
[charaDepth Q 2]
[charaDepth I 1]
[charaScale Q 1.0]
[charaScale I 1.0]
[charaFace Q 3]
[charaFadein Q 0.1 1]
[charaPut I 0,30]
[charaEffect I bit_talk_ems_ttc]
[charaLayer R sub #B]
[charaLayer J sub #B]
[charaDepth R 2]
[charaDepth J 1]
[charaScale R 1.3]
[charaScale J 1.1]
[charaFace R 3]
[charaFadein R 0.1 -50,260]
[charaPut J 0,240]
[charaEffect J bit_talk_ems_ttc]
[charaTalk depthOff]
[charaDepth V 4]
[charaDepth K 3]
[charaDepth G 2]
[charaDepth H 1]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wt 0.1]
[fadein black 0.1]
[wait fade]
[backEffect bit_talk_07_red]
[cueSe SE_22 22_ad1184]
[cueSeVolume 22_ad1184 0 0.5]
[se ad434]
[seVolume ad434 0 0.5]
[wt 3.5]
[cueSeStop 22_ad1184 0.2]
[seStop ad434 0.2]
[cueSe SE_22 22_ade701]
[se ad1029]
[charaPut H 1]
[charaEffect H bit_talk_ems_ttc]
[wt 2.4]
[charaScale G 1.0]
[charaTalk G]
[charaFace G 12]
[charaFadein G 0.7 1]
[bgm BGM_BATTLE_137 0.1]
[wt 0.7]
Dark Girl
I told you, you're not going anywhere.
[k]
1No way! She stopped the Rayshift!
2I can't believe it! She stopped the Rayshift!
[messageOff]
[charaTalk G,Q]
[subRenderFadein #A 0.6 -100,-110]
[subRenderMove #A -50,-110 8.0]
[wt 0.6]
[charaFadeout G 0.1]
QDark Girl
None of you are getting away. Neither you Heroic Spirits nor your Master.
[k]
[charaFace Q 14]
QDark Girl
You will all repeat this day-night cycle for eternity, fighting an unending battle.
[k]
[charaFace Q 10]
QDark Girl
You're going to keep fighting until your very souls are twisted apart by all the sins staining them...
[k]
[bgmStop BGM_BATTLE_137 1.0]
???
No, I don't think we will.
[k]
[charaFace Q 21]
QDark Girl
You!
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.7 1]
[wt 1.0]
???
Yes, I figured you'd come here eventually. So I've been biding my time, waiting for this very moment.
[k]
1Is that[line 2]
2No way...
???
Now, I think it's time you gave me back my Master!
[k]
[bgm BGM_EVENT_82 0.1]
[messageOff]
[cueSe SE_23 23_ade905]
[charaScale V 1.0]
[charaPut V 1]
[charaEffect V bit_talk_sorcery_tik_01_purple]
[wt 3.0]
[charaTalk R]
[subRenderFadein #B 0.2 -30,-360]
[subRenderMove #B 0,-360 0.2]
[cueSeStop 23_ade905 1.0]
RDark Girl
You're Tai[line 2]
[k]
[charaTalk K,R]
[subRenderMove #B 30,-360 0.2]
[subRenderFadeout #B 0.2]
???
By divine decree, let a hundred evils be cut down, and a thousand spirits driven forth!
[k]
[messageOff]
[charaTalk off]
[wt 0.4]
[cueSe SE_23 23_ade906]
[charaEffectStop V bit_talk_sorcery_tik_01_purple]
[wt 1.0]
[flashin once 0.4 0.3 FFFFFFFF FFFFFF00]
[wt 0.4]
[charaEffectDestroy V bit_talk_sorcery_tik_01_purple]
[charaFace Q 20]
[subRenderScale #A 1.15]
[subRenderFadein #A 0.1 0,-40]
[subRenderMove #A 0,-60 0.4]
[subRenderMoveScale #A 1.2 0.4]
[wt 0.4]
[se ade347]
[wt 0.1]
[fowardEffect bit_talk_thunder_04 0,100]
[flashin once 0.2 0.2 FFFFFFFF FFFFFF00]
[cueSe SE_22 22_ade701]
[cueSeVolume 22_ade701 0 0.8]
[wt 0.2]
[shake 0.05 3 3 1.2]
[charaShake I 0.02 3 3 1.2]
[wt 0.8]
[cueSeStop 22_ade701 1.0]
[wt 0.6]
Dark Girl
It can't be!
[k]
[fowardEffectDestroy bit_talk_thunder_04]
[charaFace Q 12]
Dark Girl
How!? How did you get here!?
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk K]
???
Haha! I wasn't just tooting my own horn when I said I qualified as a Grand Servant! A little time was all I needed!
[k]
???
Now, let's go again!
[k]
???
By divine decree!
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[shake 0.05 3 3 1.0]
[se ade347]
[cueSe SE_22 22_ade701]
[cueSeStop 22_ade701 0.6]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.9]
[wt 0.1]
[flashin once 0.2 0.3 FFFFFFFF FFFFFF00]
[wt 0.2]
[cueSe SE_22 22_ad1165]
[cueSeStop 22_ad1165 0.6]
[charaFadeout K 0.1]
[wt 0.6]
[charaTalk R]
[charaFace R 4]
[subRenderFadein #B 0.4 0,-360]
[wt 0.4]
RDark Girl
Ghh...!
[k]
[charaFace R 6]
RDark Girl
No... My dimensional locks...!
[k]
[messageOff]
[subRenderFadeout #B 0.4]
[wt 0.4]
1You did it!
2Now we can[line 2]
[backEffect bit_talk_07_red]
[cueSe SE_22 22_ad1184]
[cueSeVolume 22_ad1184 0 0]
[wt 0.3]
[cueSe SE_22 22_ade701]
[cueSeStop 22_ade701 0.6]
[wt 0.1]
[se ade347]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.4]
[wt 0.1]
[flashin once 0.2 0.2 FFFFFFFF FFFFFF00]
[wt 0.6]
[shake 0.05 3 3 1.0]
[cueSe SE_22 22_ad1165]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.4]
[wt 0.1]
[flashin once 0.2 0.3 FFFFFFFF FFFFFF00]
[wt 0.2]
[charaEffectStop H bit_talk_ems_ttc]
[wt 0.4]
[charaEffectDestroy H bit_talk_ems_ttc]
[bgmStop BGM_EVENT_82 1.0]
[cueSeVolume 22_ad1184 0.5 0.5]
[seVolume ad434 0.6 0.5]
[wt 2.7]
[cueSeStop 22_ad1184 0.2]
[fowardEffect bit_talk_switch_off_red]
[se ad920]
[wt 0.5]
[effectDestroy bit_talk_07_red]
[wt 2.0]
[fadeout black 1.0]
[wait fade]
[charaLayer Q normal]
[charaLayer I normal]
[charaLayer R normal]
[charaLayer J normal]
[charaFadeout Q 0.1]
[charaFadeout I 0.1]
[charaFadeout R 0.1]
[charaFadeout J 0.1]
[subCameraOff]
[wt 0.5]
[soundStopAllEnd]
[end]