fgo-game-data/ScriptActionEncrypt/03/0300052510.txt
2021-12-01 08:05:45 +00:00

277 lines
4.0 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-05-25-1-0
[soundStopAll]
[charaSet A 1098182700 1 "Atlantis Border Guard"]
[charaSet B 1098181800 1 Odysseus]
[charaSet C 1038000 1 Jason]
[charaSet D 4039002 1 Mandricardo]
[charaSet E 8001400 1 Mash]
[charaSet J 5009000 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 86002]
[pictureFrame cut063_cinema]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_90 0.1]
Atlantis Border Guard
...I have a visual on the enemy![sr]But I can't see them on the radar!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
Turn it up to maximum sensitivity.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
But, that would show every single fish in these waters for kilometers around...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
Tag the signals headed towards us[sr]and set it to exclude the rest.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
Yes, sir.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
The enemy will probably continue to drop off the radar periodically. The key to victory will be in how quickly we can reacquire them.
[k]
Odysseus
Double the number of lookouts.
[k]
Odysseus
Make sure they share every observation they make, no matter how seemingly insignificant.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
Yes, sir!
[k]
[messageOff]
[se ad166]
[wt 0.2]
[charaMove A 50,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
So, they've decided to face us head-on. I suppose it's too soon to say whether they're simply throwing caution to the wind...
[k]
Odysseus
...or if they have some sort[sr]of secret strategy in mind.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_90 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 85800]
[pictureFrame]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_63 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Jason
We're about to reach an enemy ship!
[k]
Jason
But we're only going to get[sr]in close for a quick moment!
[k]
Jason
Your job is to take down the ship's crew and destroy its engine as quickly as possible!
[k]
[charaFace C 2]
Jason
Remember, the clock is ticking,[sr]even if you can't see it. Get in, and get out!
[k]
Jason
Every Servant should be able to make the impossible possible, so now's the time for you to prove it!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Mandricardo
Got it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Mash
Understood!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Jason
It's time to kick off this war!
[k]
Jason
Now gooo!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad520]
[se ad414]
[seVolume ad414 0 0]
[seVolume ad414 0.4 0.5]
[wt 2.2]
[seStop ad520 0.2]
[seStop ad414 0.2]
[se adm11]
[se ade54]
[seVolume ade54 0 0.5]
[se ade59]
[seVolume ade59 0 0.5]
[shake 0.02 3 3 0]
[wt 2.4]
[seStop adm11 0.6]
[seStop ade54 0.6]
[seStop ade59 0.6]
[wt 0.2]
[se ad7]
[wipeout leftToRight 0.4 1.0]
[wait wipe]
[shakeStop]
[scene 86000]
[wt 0.5]
[wipein rightToLeft 0.4 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,50]
[charaMove D 0,-10 0.1]
[wt 0.1]
[se ad223]
[wt 0.8]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Atlantis Border Guard
We're under attack!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Mandricardo
You heard Jason.[sr]We're gonna get in and get out!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]