377 lines
6.3 KiB
Plaintext
377 lines
6.3 KiB
Plaintext
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$03-00-02-02-3-0
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet F 98115300 1 Holmes]
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[charaSet G 98115000 1 Effect]
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[charaSet H 98115000 1 "Effect 2"]
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[bgm BGM_EVENT_80 0.1]
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[charaPut G 1200,1200]
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[charaEffect G bit_talk_10_LowLevel]
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[cameraMove 0.1 0,0 1.01]
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[scene 60700]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[wt 0.1]
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[fadein black 0.5]
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[wait fade]
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[wt 0.2]
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[fowardEffect bit_talk_41]
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[charaMoveScale A 1.05 0.2]
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[charaMove A 0,15 0.2]
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[se ad73]
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[wt 0.2]
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[fowardEffectStop bit_talk_41]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad687]
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[effect bit_talk_14]
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[wt 0.5]
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[cueSe Battle bac100]
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[cueSeVolume bac100 0 0.5]
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[wt 1.5]
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[bgmStop BGM_EVENT_80 2.0]
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[se ad10]
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[shake 0.05 0 2 1.0]
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[effect bit_talk_impactlanding]
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[wt 3.0]
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[charaScale A 1.0]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Mash
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...(Huff, [charaMoveReturn A 0,-5 0.5]huff)...[wt 0.4][sr]...![charaMove A 0,-5 0.5]
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[k]
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@Mash
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...The battle is over.[bgm BGM_EVENT_81 0.1][sr]We've neutralized the threat.
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[k]
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?1:Mash, you're looking really tired...
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?2:Why don't we head back to the Border?
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?!
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@Mash
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...Thank you for your concern, Master...but I'm all right.
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[k]
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[charaFace A 7]
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@Mash
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The sudden attack just had me a little out of breath is all. It's nothing to worry about.
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[k]
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@Mash
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All my vital signs are fine.[sr]I'm still good to go.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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I'm doing my best to analyze the recording and battle data now, but...at this point, I can only say that the creature you fought is like nothing we've seen.
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[k]
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@Holmes
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Neither a Heroic Spirit, nor a Demonic Beast.
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[k]
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@Holmes
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He was simply an enormous humanoid creature native to Scandinavia. One that could not possibly exist in the twenty-first century.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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...A giant...
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[k]
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?1:Did you say...a giant?
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[charaFace A 12]
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@Mash
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...Yes...
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[k]
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?2:As in mythical giants?
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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Correct.[sr]I'm pleased you're already familiar with them.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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?!
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@Mash
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I read that...a number of powerful[sr]giants used to live in Scandinavia.
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[k]
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@Mash
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Of course, this was all a long time ago.
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[k]
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@Mash
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In the modern era, there have barely been any giant sightings in Sweden, Denmark, or Norway.
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[k]
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@Mash
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I believe most of them were during the Age of Gods...back when the old Mystics still existed.
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[k]
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[charaFace A 15]
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@Mash
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I'm sure there are some exceptions, but even so,[sr]to encounter one out of nowhere like this...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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Both Goredolf and Mr. Meunière are in something of a tizzy about this impossible encounter, but yes, in the year 2020, giants have long since ceased to exist.
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[k]
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@Holmes
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And yet, you've obviously just met one. Albeit one that tried to kill you even after you attempted to communicate with him, but still.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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...
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[k]
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[charaFace A 4]
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@Mash
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I caught a glimpse of his eyes behind the[sr]mask and he seemed...consumed by bloodlust.
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[k]
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?1:...
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Holmes
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So in this version of Scandinavia, creatures from the Age of Gods still live. That is most troubling. I had considered the possibility, but I didn't think it would prove to be true so soon.
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[k]
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[charaFace F 2]
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@Holmes
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Damn you, Crypters! Damn you for throwing something like this at us in only the second Lostbelt! Have you no sense of restraint!?
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[k]
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[messageOff]
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[wt 0.5]
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[charaFace F 6]
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[wt 1.0]
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[charaFace F 0]
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@Holmes
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That said, we are far from completely helpless.[sr]Ms. Kyrielight. [&Mr.:Ms.] [%1].
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[k]
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@Holmes
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To begin, I've updated our database with everything[sr]I could determine about this creature.
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[k]
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@Holmes
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We were unable to detect it from the Border because Chaldea had no information about ancient giants.
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[k]
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@Holmes
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Furthermore, I also learned something rather unexpected about the ice and snow surrounding us...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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What about them...?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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They are imbued with a faint magical energy. The trace is so minute that only an expert mage would even be able to detect it at all!
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[k]
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@Holmes
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This small amount of magical energy created enough interference in our equipment that we were unable to detect the giant's approach.
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[k]
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[charaFace F 6]
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@Holmes
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Da Vinci is still quite upset about it. She says being plugged in to function as a bio unit dulls her senses.
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[k]
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[charaFace F 0]
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@Holmes
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Nonetheless, I'll do my best to update our data immediately. I'm also sending an update for the Ortinax's firmware.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 1.0]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[se ade165]
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[wt 1.2]
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[charaPut H 1]
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[charaEffect H bit_talk_36]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.1]
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[cueSe Battle bac41]
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[fadeout white 1.0]
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[wait fade]
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[charaPut H 1200,1200]
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[charaEffectStop H bit_talk_36]
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[fadein white 1.0]
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[wait fade]
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[wt 0.5]
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@Mash
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R-right. Confirming update now[line 2]
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[k]
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[messageOff]
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[charaFace A 6]
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[wt 0.5]
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[charaFace A 2]
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[bgm BGM_EVENT_80 0.1]
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@Mash
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Master!
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[k]
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@Mash
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I'm picking up new hostiles in our periphery...! There's at least one...two...no, several ice beasts traveling alongside another giant!
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[k]
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?1:We need to get out before we're surrounded!
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?2:Let's make a break for the Border, Mash!
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?!
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@Mash
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Understood!
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[k]
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[messageOff]
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[charaTalk F]
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[se ad57]
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[shake 0.05 0 2 1.0]
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[wt 0.5]
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[seStop ad57]
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[wt 0.3]
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[se ad625]
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[wt 1.5]
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@Mash
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I can see them up ahead![sr]Master!
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[k]
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?1:Time to fight, then!
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?!
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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