256 lines
3.8 KiB
Plaintext
256 lines
3.8 KiB
Plaintext
|
||
$03-00-05-12-2-0
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 1098182700 1 "Atlantis Border Guard"]
|
||
[charaSet B 1098181800 1 Odysseus]
|
||
[charaSet C 1098183700 1 Echidna]
|
||
[charaSet D 6038002 1 "Charlotte Corday"]
|
||
[charaSet E 98006000 1 "Demonic Beast"]
|
||
[charaSet F 98006000 1 "Demonic Beast"]
|
||
[charaSet G 98006000 1 "Demonic Beast"]
|
||
[charaSet H 1038000 1 Jason]
|
||
[charaSet I 2038000 1 Orion]
|
||
[charaSet J 5009000 1 "Effect Dummy"]
|
||
|
||
|
||
[scene 86002]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_90 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
@Atlantis Border Guard
|
||
We've confirmed that Heracles Island has been obliterated.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
@Odysseus
|
||
Amusing how it met the same fate as the Servant Heracles we were forced to contend with.
|
||
[k]
|
||
|
||
@Odysseus
|
||
...What else?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
@Atlantis Border Guard
|
||
Two ships were seen leaving the island right before Lady Artemis's arrow struck.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
@Odysseus
|
||
Hmph. They're clearly headed for Hecate Island next.
|
||
[k]
|
||
|
||
@Odysseus
|
||
...However, it will take some time until Lady Artemis is ready to fire another arrow.
|
||
[k]
|
||
|
||
@Odysseus
|
||
Send in a squadron of border guards.[sr]Oh, and one more thing.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
[scene 10000]
|
||
|
||
[pictureFrame]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.7]
|
||
[wait fade]
|
||
[wt 1.5]
|
||
|
||
[fadeout black 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.4]
|
||
|
||
[scene 86002]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.7]
|
||
[wait fade]
|
||
|
||
|
||
@Odysseus
|
||
It's time we decided where we're going to send the dog.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
@Atlantis Border Guard
|
||
Yes, sir!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_90 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 85600]
|
||
|
||
[pictureFrame]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Charlotte Corday
|
||
We made it![sr]This is Hecate Island, [%1]!
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Charlotte Corday
|
||
Oh, and this may be too little too late, but...[sr]Should I be calling you Master?
|
||
[k]
|
||
|
||
?1:You can if you want, but if not, that's fine too.
|
||
|
||
[charaFace D 7]
|
||
@Charlotte Corday
|
||
Okay then, Master it is.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
@Charlotte Corday
|
||
Hehe, it's got such a funny ring to it.
|
||
[k]
|
||
|
||
?2:Sure, if you'd prefer that.
|
||
|
||
[charaFace D 7]
|
||
@Charlotte Corday
|
||
Okay, my Master!
|
||
[k]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_77 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[scene 20112]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 5]
|
||
[charaDepth F 4]
|
||
[charaDepth G 3]
|
||
|
||
[charaTalk off]
|
||
[se ad564]
|
||
[charaFace E 0]
|
||
[charaFace F 0]
|
||
[charaFace G 0]
|
||
[charaFadein E 0.1 1]
|
||
[charaFadein F 0.1 -300,-10]
|
||
[charaFadein G 0.1 300,-10]
|
||
[wt 2.8]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
@Jason
|
||
Tch... Figures there'd be Demonic Beasts lurking here.[sr]I guess we'll just have to take care of them quickly.
|
||
[k]
|
||
|
||
[charaFace H 9]
|
||
@Jason
|
||
Go on then, get to it!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 6]
|
||
[charaFadein I 0.1 1]
|
||
@Orion
|
||
You want 'em taken care of quickly?[sr]Then you'd better get in here and help us.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 21]
|
||
[charaFadein H 0.1 1]
|
||
@Jason
|
||
Hmph, fine.[sr]Ugh, this is such a pain!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_80 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|