1044 lines
18 KiB
Plaintext
1044 lines
18 KiB
Plaintext
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$03-00-05-20-4-0
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[soundStopAll]
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[charaSet A 2038000 1 Orion]
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[charaSet B 1038000 1 Jason]
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[charaSet C 1098183900 1 Archer]
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[charaSet D 8001410 1 Mash]
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[charaSet E 1098184100 1 "Sakata Kintoki"]
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[charaSet F 4029001 1 Achilles]
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[charaSet G 1098124510 1 "Da Vinci"]
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[charaSet H 1098158310 1 Nemo]
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[charaSet I 1098123210 1 Goredolf]
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[charaSet J 5009000 1 "Effect Dummy"]
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[charaPut J 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[scene 85500]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Orion
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...(Sigh) Waiting around like this[sr]with nothing to do is so boring.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Achilles
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Why don't you spend this time thinking about what you're gonna do once you've got it? For all we know, you might have to fire it right after we get out of here.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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@[B86349]Hephaestus[-]
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[B86349]Firing at Artemis from this island is not recommended.[-]
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[k]
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[charaSet F 98115300 1 Holmes]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Orion
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Why's that?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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@[B86349]Hephaestus[-]
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[B86349]An offensive mounted on her from a nearby island[-][sr][B86349]failed. Every projectile disappeared before reaching[-][sr][B86349]her. The reason for this remains unknown.[-]
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[k]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Holmes
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Disappeared before they could reach her, you say?[sr]That is worrying.
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[k]
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[charaFace F 6]
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@Holmes
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I don't suppose you could provide[sr]us with any more details?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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@[B86349]Hephaestus[-]
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[B86349]There is a record from past[-][sr][B86349]visitors regarding the incident.[-]
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[k]
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?1:Visitors...
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?2:Maybe they're the Servants from Proper Human History?
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?!
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Jason
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Oh, right. Them.
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[k]
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@Jason
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I'd rather not see their faces, but we could use all the information we can get.
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[k]
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[charaFace B 10]
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@Jason
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Show us, Hephaestus.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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@[B86349]Hephaestus[-]
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[B86349]Viewing conditions met.[-]
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[k]
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@[B86349]Hephaestus[-]
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[B86349]Uploading holographic data.[-][sr][B86349]Initiating playback.[-]
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_77 1.0]
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[se ad15]
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[wt 0.6]
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[charaTalk off]
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[se ad1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 1.0]
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[bgm BGM_EVENT_70 0.1]
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@Archer
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I commend you all for making it this far.
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[k]
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@Archer
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...Now, getting down to business:
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[k]
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@Archer
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Since our last recording, a number of new Servants have joined us, but even more of us have been killed.
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[k]
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@Archer
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Many of those fell at the hands of the enemy Alter Egos, Senji Muramasa and Kotomine Kirei.
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[k]
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@Archer
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Unfortunately, we weren't able to gather any combat data on them. My only advice is to be wary of their strength.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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...!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Archer
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Don't worry about our sacrifices.[sr]There's nothing you can do about them anyway.
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[k]
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@Archer
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For the moment, some of us are still alive. I consider that a victory and I'd like you to do the same.
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[k]
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[charaDepth E 10]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[wt 0.1]
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@Sakata Kintoki
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That's right. We're still around,[sr]kicking, and ready to help humanity.
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[k]
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[charaFace E 1]
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@Sakata Kintoki
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So don't worry about us, Chaldea![sr]We all knew what we were signing up for!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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@Archer
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...Moving on, take a look at[sr]this data I'm about to send you.
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[k]
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[messageOff]
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[se ad15]
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[seStop ad15 0.1]
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[wt 0.8]
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@Archer
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In the time since our last recording, we too had a run-in with the moon goddess's[line 2]Artemis's cannon.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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@Jason
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...!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Archer
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If we hadn't happened to be spread out at the time,[sr]and if Heracles hadn't been there...
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[k]
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@Archer
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...she would have easily wiped[sr]us all out in an instant.
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[k]
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@Archer
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No, that isn't quite right. We had a Servant with us who realized what was happening well before the rest of us.
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[k]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[wt 0.1]
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@Sakata Kintoki
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You're talking about ■■■■■■■■, right?
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[k]
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@Sakata Kintoki
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Well of course he'd notice.[sr]After all, he[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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@Archer
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...I'll cover up his name just in case.
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[k]
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@Archer
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At any rate, we just barely managed to make it out of there with minimal losses by enhancing our cloaking function.
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[k]
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@Archer
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After that[line 2]
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[bgmStop BGM_EVENT_70 1.0]
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[wt 1.0]
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@[B86349]Hephaestus[-]
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[B86349]Alert. Artemis has begun scanning this island.[-][sr][B86349]Disabling communications for a short time.[-]
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[k]
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[messageOff]
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[charaPut J 1]
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[charaTalk I]
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[charaFace I 7]
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[charaFadein I 0.1 1]
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@Goredolf
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Hm? Hey, what's going[line 2]
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[k]
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[messageOff]
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[se ad539]
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[wt 0.8]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaEffectStop J bit_talk_10_LowLevel]
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[wt 0.8]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Mash
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Hello? Can you hear us?[sr]Please come in!
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[k]
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@Mash
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...There's no response.[sr]We've been cut off.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 18]
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[charaFadein B 0.1 1]
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@Jason
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Well, no need to worry about it.[sr]He did say it was only for a short time.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Archer
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...Hephaestus, I'll proceed to the next answer once you've confirmed that communications have been disabled.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Mash
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Huh?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@[B86349]Hephaestus[-]
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[B86349]Confirmed. Communications are now disabled.[-]
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[k]
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?1:What's this about?
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?!
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[bgm BGM_EVENT_48 0.1]
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@Archer
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What I'm about to tell you now has nothing to do with the Atlantic Lostbelt.
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[k]
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@Archer
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None of this is certain, but I feel it is important you are told regardless.
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[k]
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@Archer
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...Do you feel as though there's anything...off right now? Not in any of you, but in your current situation.
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[k]
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@Archer
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Of course, I know that the circumstances are extremely dire right now. There's no doubt about that.
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[k]
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@Archer
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But dire circumstances and something feeling off aren't the same thing. Look closely at everyone's faces. Listen intently to what they say.
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[k]
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@Archer
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You may feel like it's wrong to suspect your companions, but you shouldn't. Trusting others unquestioningly isn't a virtue; it's just sticking your head in the sand.
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[k]
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@Archer
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So suspect everyone.[sr]Even the allies you would trust with your life.
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[k]
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@Archer
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And while I trust this goes without saying,[sr]keep this just between us. Please.
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[k]
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@Archer
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...This alone probably won't be enough to assuage your doubts about shutting off the comms, so I'll also provide two pieces of key information.
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[k]
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@Archer
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The first pertains to our[sr]mutual destination, Olympus...
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[k]
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@Archer
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Specifically, the route for getting there.
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[k]
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@Archer
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And the second pertains to Artemis.
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[k]
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@Archer
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We've performed a few different experiments now,[sr]and it's clear that she's simply far beyond us.
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[k]
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@Archer
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We all tried our Noble Phantasms on her,[sr]and not a single one of them came close.
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[k]
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@Archer
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...And it wasn't only because of the distance.[sr]Our attacks all disappeared on their way to her.
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[k]
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@Archer
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If it's even possible to reach her, it might only be from the island situated directly beneath her.
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[k]
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@Archer
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That's the one place where you might be able to strike back. I'll send you that island's coordinates too.
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[k]
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@Archer
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Over and out.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_48 1.0]
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[charaSpecialEffect C erasure 1 0.5]
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[se ade132]
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[seVolume ade132 0 0.8]
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[wt 1.5]
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@[B86349]Hephaestus[-]
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[B86349]...[-][sr][B86349]...[-]
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[k]
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@[B86349]Hephaestus[-]
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[B86349]Resuming communications.[-]
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[k]
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[messageOff]
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[charaPut J 1]
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[charaEffect J bit_talk_10_LowLevel]
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[wt 0.1]
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[se ad13]
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[wt 0.3]
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[charaTalk I]
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[charaFace I 4]
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[charaFadein I 0.1 1]
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[wt 1.0]
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[bgm BGM_EVENT_77 0.1]
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@Goredolf
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Phew, there we go.[sr]What in the world just happened?
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[k]
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[charaFadeout I 0.1]
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||
[wt 0.1]
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||
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[charaTalk G]
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||
[charaFace G 0]
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||
[charaFadein G 0.1 1]
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@Da Vinci
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Your vitals all look okay, but did anything happen while we were off-line?
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||
[k]
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||
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[charaFadeout G 0.1]
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||
[wt 0.1]
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||
[charaPut J 1200,1200]
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||
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||
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||
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[charaTalk B]
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[charaFace B 21]
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[charaFadein B 0.1 1]
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||
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@Jason
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||
Well, we did get our hands on some valuable information, but it was mostly just pointless chitchat.
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[k]
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||
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@Jason
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We talked about the differences between gods and humans, philosophical quandaries, and some other crap that isn't the least bit helpful in our current situation.
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[k]
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@Jason
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I guess Hephaestus was actually a lot more desperate for company than he let on.
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[k]
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||
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[charaFace B 12]
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@Jason
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(...There, I've given you a plausible cover-up. You guys can take it from here, since this sounds like a Chaldea problem.)
|
||
[k]
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@Jason
|
||
(Just make sure you keep your stories straight.[sr]Got it?)
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[k]
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||
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||
[messageOff]
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||
[cameraMove 0.5 0,7 1.00]
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||
[wt 0.4]
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||
[cameraMove 0.5 0,0 1.00]
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||
[wt 0.7]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 0]
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||
[charaFadein D 0.1 1]
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||
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@Mash
|
||
One useful thing we learned was[sr]the route to take to Olympus.
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||
[k]
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||
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[charaFadeout D 0.1]
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||
[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Jason
|
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And another was some information[sr]we'll need to attack Artemis.
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[k]
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@Jason
|
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Let me see the map.
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||
[k]
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[messageOff]
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||
[bgmStop BGM_EVENT_77 1.0]
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||
[fadeout black 1.0]
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||
[wait fade]
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[charaFadeout B 0.1]
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[wt 0.5]
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[effect bit_talk_security]
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||
[scene 87301]
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||
[wt 0.5]
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||
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||
[fadein black 1.0]
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||
[se ad1]
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||
[wait fade]
|
||
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||
[bgm BGM_EVENT_70 0.1]
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@Jason
|
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At a glance, it looks like there's nothing but sea around the Great Pit, where the Tree of Emptiness lies.
|
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[k]
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@Jason
|
||
So it seems like you should be[sr]able to reach it from anywhere.
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[k]
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[messageOff]
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[scene 87300 1.0]
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||
[wt 3.5]
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@Jason
|
||
But in fact, thanks to Poseidon's control over the ocean currents, there's only one route you can take to get there.
|
||
[k]
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@Jason
|
||
And to take that route, there's one island you have to cast off from:
|
||
[k]
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@Jason
|
||
Nemesis Island.
|
||
[k]
|
||
|
||
@Jason
|
||
The island named after the goddess of retribution is both the starting point in our journey to Olympus and its Tree of Emptiness...
|
||
[k]
|
||
|
||
@Jason
|
||
...and the last stop in our quest to destroy Artemis.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[scene 85500]
|
||
[effectStop bit_talk_security]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Holmes
|
||
I see.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Da Vinci
|
||
This is your area of expertise, Captain.[sr]What do you think?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Nemo
|
||
Hmm.
|
||
[k]
|
||
|
||
@Nemo
|
||
Well, the sea is supposed to be free.[sr]Usually, it doesn't belong to anybody.
|
||
[k]
|
||
|
||
@Nemo
|
||
But if you wanted to restrict the paths available on the sea, ruling the currents would be a sure way to do it.
|
||
[k]
|
||
|
||
@Nemo
|
||
However, this new information also points out an unfortunate, extremely pertinent fact.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 10]
|
||
[charaFadein B 0.1 1]
|
||
@Jason
|
||
Right. If this is true, then we have no possible way of escaping from Odysseus's army.
|
||
[k]
|
||
|
||
@Jason
|
||
Not when they already know exactly where we're headed.
|
||
[k]
|
||
|
||
@Jason
|
||
Since our quest to kill Artemis and cut down the Tree of Emptiness means we HAVE to go to Nemesis Island...
|
||
[k]
|
||
|
||
@Jason
|
||
...all Odysseus has to do is wait there for us with his army.
|
||
[k]
|
||
|
||
[charaFace B 12]
|
||
@Jason
|
||
Dammit, no wonder they haven't been putting more effort into looking for us.
|
||
[k]
|
||
|
||
@Jason
|
||
As far as Odysseus is concerned,[sr]we're not on the open seas.
|
||
[k]
|
||
|
||
@Jason
|
||
We're stuck in an impenetrable, restrictive fortress.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk H]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.1 1]
|
||
@Nemo
|
||
There are all sorts of different seas out there, but this is the kind I hate the most. So much so that I can actually believe the legend about the Greek sea being red.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Holmes
|
||
Let me make sure I understand you properly.
|
||
[k]
|
||
|
||
@Holmes
|
||
We cannot keep running away from Odysseus.[sr]The only way to get past him is to go through him.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 6]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
But...there's no earthly way we can do that, right!?
|
||
[k]
|
||
|
||
@Goredolf
|
||
Remember, it's not just Odysseus's army we have to worry about!
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
@Goredolf
|
||
It's also Artemis.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Orion may be able to hit her with his new bow,[sr]but only if we focus entirely on that.
|
||
[k]
|
||
|
||
@Goredolf
|
||
But if the only way to do so is from this island Odysseus and his army are guarding...
|
||
[k]
|
||
|
||
[charaFace I 6]
|
||
@Goredolf
|
||
...then we have to somehow fight his army AND let Orion focus on killing Artemis.
|
||
[k]
|
||
|
||
@Goredolf
|
||
And that's all but imposs[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[bgmStop BGM_EVENT_70 0.1]
|
||
[se ad794]
|
||
[wt 1.5]
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Warning. Warning.[-][sr][B86349]Intruder alert. Intruder alert.[-]
|
||
[k]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Orion
|
||
What!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Deploying defensive measures to eliminate threat.[-][sr][B86349]...[wt 0.5]...[wt 0.5]...[wt 0.5]Error.[-]
|
||
[k]
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Activating Atropos Barriers One through Three.[-][sr][B86349]Deploying Pygmalion counterattack system.[-]
|
||
[k]
|
||
|
||
?1:What's happening!?
|
||
?!
|
||
|
||
[messageOff]
|
||
[seVolume ad794 0.5 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
|
||
|
||
[charaSet B 98006200 1 "Humanoid Terminal"]
|
||
|
||
[charaSet C 98006200 1 "Humanoid Terminal"]
|
||
[charaSet E 98006200 1 "Humanoid Terminal"]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaFace B 0]
|
||
[charaFace C 0]
|
||
[charaFace E 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
[charaFadein C 0.1 -300,-50]
|
||
[charaFadein E 0.1 300,-50]
|
||
|
||
[scene 21501]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[wt 0.5]
|
||
|
||
[se ad66]
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
[seStop ad66 0.4]
|
||
[wt 1.2]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
|
||
[cameraMove 0 0,0 1.01]
|
||
|
||
[scene 85500]
|
||
|
||
[pictureFrame]
|
||
[wt 1.0]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[seVolume ad794 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[se ad216]
|
||
[seVolume ad216 0 0]
|
||
[seVolume ad216 1.0 0.1]
|
||
[wt 1.0]
|
||
[seStop ad216 0.6]
|
||
[wt 0.4]
|
||
|
||
|
||
@Pygmalion Defense Force
|
||
Commencing counteratta[line 2]
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.2]
|
||
[shake 0.01 2 2 1.0]
|
||
[wt 1.2]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.2]
|
||
[shake 0.01 2 2 1.0]
|
||
[wt 0.5]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.2]
|
||
[shake 0.01 2 2 1.0]
|
||
[wt 1.2]
|
||
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Atropos Barrier One destroyed.[-][sr][B86349]Atropos Barrier Two destroyed.[-]
|
||
[k]
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Approximate time to Atropos Barrier Three's[-][sr][B86349]destruction:...[wt 0.5]two seconds.[-]
|
||
[k]
|
||
|
||
@[B86349]Hephaestus[-]
|
||
[B86349]Approximate time until intruder reaches[-][sr][B86349]innermost temple: ten seconds.[-]
|
||
[k]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Orion
|
||
Here it comes!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ad794 1.0]
|
||
[se ad609]
|
||
[shake 0.03 4 4 1.0]
|
||
[wt 0.2]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaSet B 1098182600 1 Cerberus]
|
||
[charaSet C 4039002 1 Mandricardo]
|
||
[charaSet E 6038002 1 "Charlotte Corday"]
|
||
[charaSet F 4029001 1 Achilles]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[wt 1.0]
|
||
|
||
[seStop ad609 0.7]
|
||
|
||
[fadein white 0.7]
|
||
[wait fade]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
@Mash
|
||
Wha[line 2]
|
||
[k]
|
||
|
||
?1:Isn't that...
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Orion
|
||
You've gotta be kidding me![sr]Where the hell'd they pull this thing from!?
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Orion
|
||
...Right. The Echidna!
|
||
[k]
|
||
|
||
@Orion
|
||
I can't believe it can even give birth to creatures like this!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 11]
|
||
[charaFadein E 0.1 1]
|
||
@Charlotte Corday
|
||
It's got three heads... Ah!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Th-th-that's it! That's the thing that attacked us back when we first came to this Lostbelt!
|
||
[k]
|
||
|
||
|
||
@Goredolf
|
||
But what in the world IS it!?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaEffectStop J bit_talk_10_LowLevel]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Orion
|
||
Something any figure from Greek mythology would recognize in a heartbeat.
|
||
[k]
|
||
|
||
@Orion
|
||
The three-headed guard dog of hell!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk D]
|
||
[charaFace D 15]
|
||
[charaFadein D 0.1 1]
|
||
@Mash
|
||
Cerberus... The offspring of the Echidna!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.2]
|
||
|
||
|
||
[shake 0.02 3 3 2.8]
|
||
[se ad772]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
[wt 2.8]
|
||
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@Achilles
|
||
Shit, it's going after Hephaestus![sr]Master, we've gotta keep him safe no matter what!
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
@Achilles
|
||
If this thing gets through, that's it![sr]It'll be all over for us! So come on, let's go!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_24 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|