922 lines
14 KiB
Plaintext
922 lines
14 KiB
Plaintext
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$03-00-05-26-3-0
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[soundStopAll]
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[charaSet A 9005001 1 Holmes]
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[charaSet B 1098123200 1 Goredolf]
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[charaSet C 1098181900 1 "Nemo Marine"]
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[charaSet D 1098158300 1 Nemo]
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[charaSet E 1098182700 1 "Atlantis Border Guard"]
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[charaSet F 1098181800 1 Odysseus]
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[charaSet G 6029001 1 "Mochizuki Chiyome"]
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[charaSet H 4034000 1 Bartholomew]
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[charaSet I 2038000 1 Orion]
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[charaSet J 5009000 1 "Effect Dummy"]
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[cameraMove 0 0,0 1.01]
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[scene 86200]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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...[sr]...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Goredolf
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Something on your mind, Administrative Advisor?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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I was just thinking about the Trees of Emptiness.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Goredolf
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Oh? ...Well, I suppose we are[sr]rather close to this one now.
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[k]
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[charaFace B 5]
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@Goredolf
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But is this really the time to be thinking about them!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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The mature Tree of Emptiness in Scandinavia sent its seeds to attack us at various points.
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[k]
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@Holmes
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While that never happened in China or India...
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[k]
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@Holmes
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...perhaps due to poor growth, or their Lostbelts failure to meet some condition...
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[k]
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[bgm BGM_EVENT_70 1.0 0.4]
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[charaFace A 5]
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@Holmes
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(The Tree of Emptiness in this Lostbelt is certain to be in the best shape out of all the ones we've seen.)
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[k]
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@Holmes
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(I therefore believed it would only be a matter of time until it sent its seeds after us...)
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[k]
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@Holmes
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(But so far, we've seen no sign of such a thing,[sr]nor heard of any instances from the locals.)
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[k]
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@Holmes
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(While I suppose it's certainly possible they may have only been sent to islands we never visited...)
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[k]
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@Holmes
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(...something still strikes me as odd about this Tree of Emptiness. It's not like any other we've seen.)
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[k]
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@Holmes
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(What could Kirschtaria Wodime's objective be...?)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_70 1.0 1.0]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Goredolf
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Dammit Holmes, something's nagging at you, isn't it!?[sr]Go on then, spit it out already!
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[k]
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[charaFace B 18]
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@Goredolf
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No, wait, don't tell me! This is another one of those “the time is not yet right” things, isn't it!?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_70 0.8]
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[wt 1.0]
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[bgm BGM_EVENT_80 0.1]
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[charaFace B 16]
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@Goredolf
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Fine then, enough of that! Back to reality![sr]Go on, keep those torpedoes firing!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Nemo Marine
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Aye, aye, sir! I'll start firing everything we've got every which way to keep the enemy suppressed!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Nemo
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Don't go wasting our ammo, you idiot! Wait until you've got a target before you just start firing!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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[wt 1.4]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Nemo
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...Wait. The Lamia just changed direction!
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[k]
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@Nemo
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Dive, dive, dive![sr]Hard to port!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 9]
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[charaFadein B 0.1 1]
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[shake 0.02 3 3 0.6]
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@Goredolf
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Aaah!
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[k]
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@Goredolf
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Oh gods, I'm gonna be siiick!!!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_80 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[scene 86002]
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[pictureFrame cut063_cinema]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_90 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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We did what you told us, sir.
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[k]
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@Atlantis Border Guard
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From now on, instead of heat sources, the Lamia will be targeting the Hephaestus Klironomia tracking data.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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Good.[sr]How's the Echidna?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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She should be ready to give birth to a Cerberus any moment now.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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Only one? I was hoping for two.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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She doesn't have enough magical energy for that. She'd need to devour another soul or something to[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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Then there is no issue. Bring the captured Servant.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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Yes, sir.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.4]
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[se ad166]
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[charaTalk off]
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[charaDepth E 4]
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[charaDepth G 5]
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[charaFace E 0]
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[charaFace G 4]
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[charaFadein E 0.4 125,-50]
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[charaFadein G 0.4 -115,-50]
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[wt 0.4]
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[seStop ad166 0.4]
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[wt 0.8]
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[charaTalk on]
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[charaTalk G]
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@Mochizuki Chiyome
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...[sr]...
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[k]
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[charaFadeout G 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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By their nature, Servants are an excellent source of magical energy.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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But this one's almost dead...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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That doesn't matter.[sr]All that matters is that it's a Servant.
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[k]
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@Odysseus
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A beast near death is no less nutritious than one that has not yet been wounded.
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[k]
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@Odysseus
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Go ahead and feed it to the Echidna.[sr]She should be able to digest it completely.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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Yes, sir!
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[k]
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[messageOff]
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[se ad166]
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[charaMove E 50,-50 0.4]
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[charaFadeout E 0.4]
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[wt 0.4]
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[seStop ad166 0.4]
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[wt 2.0]
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[se ad166]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 50,-50]
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[charaMove E 0,-50 0.4]
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[wt 0.4]
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[seStop ad166 0.4]
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[wt 0.8]
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@Atlantis Border Guard
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I have a message, sir.[sr]The Argo just destroyed a fourth ship.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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I see.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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We need to do something about it before[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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No, we don't.
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[k]
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@Odysseus
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It won't be long now before the Argo has their hands so full destroying our ships that they won't be able to take evasive maneuvers anymore.
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[k]
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@Odysseus
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And it's highly doubtful that the Border will surface anytime soon either, thanks to the naval mine Lamia we have out there.
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[k]
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@Odysseus
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No, the one we need to be most wary of...
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[k]
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@Odysseus
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...is Orion.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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Orion?
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[k]
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@Atlantis Border Guard
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But none of the ships have reported so much as seeing him.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Odysseus
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Chaldea couldn't afford to put Orion[sr]on either the Argo or the Border.
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[k]
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@Odysseus
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So we can assume he's on Bartholomew's ship...
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[k]
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@Odysseus
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...and that he's waiting for a chance to reach Nemesis Island and destroy our guardian goddess, Lady Artemis.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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||
[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Atlantis Border Guard
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...!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_90 1.0]
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[wait fade]
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[charaFadeout E 0.1]
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[scene 85900]
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[pictureFrame]
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[wt 1.0]
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||
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[fadein black 1.0]
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||
[wait fade]
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||
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||
[bgm BGM_EVENT_48 0.1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@Bartholomew
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Tch. Orion, the Argo's started to slow down.
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[k]
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@Bartholomew
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We're just going to have to go out there and stir things up as best we can.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@Orion
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Whoa, whoa, you want to go now?
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[k]
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@Orion
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We were supposed to wait till they destroyed ten ships,[sr]and they haven't even done half of that!
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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@Bartholomew
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Remember how they also said there's no telling what might happen?
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[k]
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@Bartholomew
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Speaking as a pirate and as The Courier, every bone in my body is telling me we need to go now, before it's too late.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Orion
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Okay then, let's go.[sr]I'll trust your pirate instincts.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Bartholomew
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Let's go back them up!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_48 1.0]
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[wait fade]
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[charaFadeout H 0.1]
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[wt 0.5]
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[charaSet A 1038000 1 Jason]
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[charaSet F 4039002 1 Mandricardo]
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[charaSet G 8001400 1 Mash]
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[scene 85800]
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||
[wt 0.5]
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||
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||
[fadein black 1.0]
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||
[wait fade]
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||
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||
[bgm BGM_EVENT_80 0.1]
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[charaTalk F]
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||
[charaFace F 2]
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[charaFadein F 0.1 1]
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@Mandricardo
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Raaaaaah!!!
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[k]
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||
[messageOff]
|
||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk E]
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||
[charaFace E 0]
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||
[charaFadein E 0 1]
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||
[wt 0.2]
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||
[se ad171]
|
||
[fowardEffect bit_talk_ichimon01wh 0,0 H]
|
||
[wt 0.4]
|
||
[cueSe Battle bac151]
|
||
[se ad816]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
|
||
[wt 0.1]
|
||
|
||
[charaShake E 0.03 4 4 0.8]
|
||
[wt 1.2]
|
||
|
||
[fowardEffectStop bit_talk_ichimon01wh 0,0 H]
|
||
|
||
[charaSet F 1098184700 1 "Mandricardo (Broken Wooden Sword)"]
|
||
|
||
|
||
[charaMove E 0,-50 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.4]
|
||
[se ad144]
|
||
[wt 1.2]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@F:Mandricardo
|
||
Who's next!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
@Mash
|
||
Jason![sr]The ship hasn't made any headway for a while now!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Jason
|
||
What do you expect!? I've got my hands full helping you fight, and we don't have anyone else around who can help!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Jason
|
||
...Oh, right. I guess we do teeechnically have someone who can help, don't we!?
|
||
[k]
|
||
|
||
?1:Ready and waiting!
|
||
|
||
@Jason
|
||
Glad to hear it!
|
||
[k]
|
||
|
||
@Jason
|
||
You've watched me work the helm enough that you should know how to handle the ship yourself by now, so get to it!
|
||
[k]
|
||
|
||
?2:Really? Where!?
|
||
|
||
@Jason
|
||
You, you idiot! Do you see anyone else on this ship twiddling their thumbs!?
|
||
[k]
|
||
|
||
@Jason
|
||
Besides, you're the one who's been watching me work the helm and playing with it yourself when you thought I wasn't looking!
|
||
[k]
|
||
|
||
?!
|
||
|
||
?1:G-got it!
|
||
?!
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.2]
|
||
|
||
[se adm11]
|
||
[shake 0.02 3 3 0.8]
|
||
[wt 1.4]
|
||
[seStop adm11 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
@F:Mandricardo
|
||
We're moving! Don't worry about beating these guys in a fight, Mash! Just focus on knocking them overboard!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
@Mash
|
||
Understood![sr]Yaaaaaah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
[charaMove G 0,5 0.1]
|
||
[charaMoveScale G 1.1 0.1]
|
||
[se ad7]
|
||
[wt 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0 1]
|
||
[se ad85]
|
||
[fowardEffect bit_talk_14]
|
||
[wt 0.6]
|
||
|
||
[charaScale G 1.0]
|
||
|
||
[se bac11]
|
||
[se bac18]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
|
||
[wt 0.1]
|
||
|
||
[fowardEffectDestroy bit_talk_14]
|
||
[charaShake E 0.02 3 3 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaMove E 0,-100 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.3]
|
||
[se ad416]
|
||
|
||
[wt 1.0]
|
||
[seStop ad416 1.0]
|
||
[wt 0.6]
|
||
|
||
[se ad7]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 -100,0]
|
||
[charaMove E 0,0 0.4]
|
||
[wt 0.7]
|
||
|
||
[se bac6]
|
||
[effect bit_talk_h_slash01 0,0 H]
|
||
[wt 0.4]
|
||
|
||
[se ad240]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0 1]
|
||
[charaFadeout E 0]
|
||
|
||
[charaShake F 0.02 3 3 0.8]
|
||
[fowardEffect bit_talk_35]
|
||
[wt 1.5]
|
||
|
||
[charaFace F 2]
|
||
@F:Mandricardo
|
||
Hey! That hurts, dammit!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Jason
|
||
Why you[line 2]
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe Battle bac52]
|
||
[fowardEffect bit_talk_Slash_white_01_L]
|
||
[wt 0.4]
|
||
|
||
[se bac14]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0 1]
|
||
[charaShake E 0.03 4 4 0.8]
|
||
[wt 1.2]
|
||
|
||
[charaMove E 0,-50 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.4]
|
||
[se ad144]
|
||
[wt 1.4]
|
||
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
[charaShake A 0.02 3 3 0.4]
|
||
@Jason
|
||
(Huff, huff, huff)
|
||
[k]
|
||
|
||
@Jason
|
||
Dammit, I'm the captain of this ship![sr]Why am I out here swinging a damn sword!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@F:Mandricardo
|
||
Probably 'cause you're a Saber!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
@Jason
|
||
Oh for...!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Jason
|
||
Hey, hard to starboard![sr]You do know what starboard means, don't you!?
|
||
[k]
|
||
|
||
?1:Uh... Right!
|
||
|
||
[charaFace A 1]
|
||
@Jason
|
||
Exactly!
|
||
[k]
|
||
|
||
?2:Left!
|
||
|
||
[charaFace A 14]
|
||
@Jason
|
||
No, your other left! Are you trying to crash us!?
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@F:Mandricardo
|
||
Last one!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaScale J 1.05]
|
||
[se ad171]
|
||
[wt 0.1]
|
||
[charaPut J -20,0]
|
||
[charaRoll J 25]
|
||
[charaEffect J bit_talk_h_slash01]
|
||
[wt 0.3]
|
||
|
||
[cueSe Battle bac151]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0 1]
|
||
[charaFadeout F 0]
|
||
[charaShake E 0.03 4 4 0.8]
|
||
[wt 1.2]
|
||
|
||
[charaScale J 1.0]
|
||
|
||
|
||
@Atlantis Border Guard
|
||
Ghh!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove E 0,-50 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.4]
|
||
[se ad144]
|
||
[wt 1.4]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@F:Mandricardo
|
||
All right! Get us out of here, [%1]!
|
||
[k]
|
||
|
||
?1:You got it, Mandricardo!
|
||
?!
|
||
|
||
[charaFace F 3]
|
||
@F:Mandricardo
|
||
...[wt 0.6][charaFace F 8][sr]...Haha!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_80 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|