fgo-game-data/ScriptActionEncrypt/03/0300052650.txt
2021-12-01 08:05:45 +00:00

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03-00-05-26-5-0
[soundStopAll]
[charaSet A 1038000 1 Jason]
[charaSet B 8001410 1 Mash]
[charaSet C 4039002 1 Mandricardo]
[charaSet D 4034000 1 Bartholomew]
[charaSet E 2038000 1 Orion]
[charaSet F 1098182700 1 "Atlantis Border Guard"]
[charaSet G 1098181800 1 Odysseus]
[charaSet H 98115300 1 Holmes]
[charaSet J 5009000 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 85800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jason
Good, it looks like we'll be able to rendezvous.
[k]
Jason
In the end, it doesn't matter who gets Orion to Nemesis Island as long as he gets there.
[k]
[charaFace A 1]
Jason
And of course, that goes for you three, too.
[k]
1Got it.
[charaFace A 2]
Jason
Good. Now hurry up and go so[sr]I can run the hell away already!
[k]
2What about you, Jason? Will you be okay?
[charaFace A 22]
Jason
What, you think you being off my ship will put me in MORE danger? Of course I'll be fine! Now go already!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Okay. Thank you, Jason!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Mandricardo
See ya, Jason. Thanks for everything.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Jason
Look, I'm a busy man, so just hurry it up. And hope that the last bomb I planted goes off without a hitch!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mandricardo
You know, exactly what kind of bomb are we talking here, anyway?
[k]
Mandricardo
And why've you been so unwilling[sr]to tell anyone what it is?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Jason
To make sure you lot didn't inadvertently give anything away to Odysseus.
[k]
Jason
I wanted to do all I could to give it the best shot at working. Even so, the odds are much lower than I'd like.
[k]
[charaFace A 2]
Jason
Now for the last time, get going!
[k]
1Good luck!
[charaFace A 21]
Jason
I hope so. It's all I've got left at this point!
[k]
[bgmStop BGM_EVENT_81 1.0]
[charaFace A 13]
Jason
...Tch. Dammit. Of course he figured it out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Mash
Ah!
[k]
[bgm BGM_EVENT_48 0.1]
[charaFace B 15]
Mash
Master! A large number of enemy ships are wedging themselves between the Royal Fortune and us!
[k]
Mash
If we don't do something soon, we'll be trapped!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Jason
Well, you lot need to get to the[sr]Royal Fortune, no matter what!
[k]
1We know, but how!?
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 85900]
[wt 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Bartholomew
There, I can see the Argo now![sr]Give me some backup, Orion!
[k]
Bartholomew
Aim for the enemy ships' beam sails and the engines located amidships!
[k]
Bartholomew
We need to make an opening for[sr][%1]'s group to reach us!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Orion
On it!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.2]
[se bac25]
[se bac19]
[se bac20]
[wt 1.0]
[se ad609]
[seVolume ad609 0 0.3]
[shake 0.01 2 2 1.0]
[wt 1.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[seStop ad609 0.4]
[wait wipe]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
[scene 86000]
[pictureFrame cut063_cinema]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.3]
Atlantis Border Guard
Block it!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[scene 85900]
[pictureFrame]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.3]
Orion
Damn, it's no use![sr]This is gonna take way too long!
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout E 0.1]
[scene 86002]
[pictureFrame cut063_cinema]
[wt 1.0]
[fadein black 0.5]
[wait fade]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
Odysseus
Of course it will. I have no fewer than ten ships barring your way. There will be no rendezvous now.
[k]
Odysseus
Send Cerberus. It is time to put an end to them.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_48 1.0 0.5]
[wait fade]
[charaFadeout G 0.1]
[scene 85800]
[pictureFrame]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_48 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jason
Dammit! We're so close!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_48 1.0]
[charaPut J 1]
[charaEffect J bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Holmes
Nemo's preoccupied with steering the Border, so I'm passing on an emergency message in his stead!
[k]
Holmes
We're picking up a powerful hostile reading on our instruments! Matching it to existing data now... It's Cerberus!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]
[bgm BGM_EVENT_24 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Jason
Oh crap! If that thing gets on board this ship,[sr]it'll be all over (for me)!
[k]
[charaFace A 8]
Jason
Hey, um... Would you be mad if I asked you to go defeat it on the enemy's ship?
[k]
1Not at all!
[charaFace A 2]
Jason
Great! Then do it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Mandricardo
Jason...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jason
Don't look at me like that!
[k]
Jason
Not everything I do is entirely selfish!
[k]
2I was just about to suggest that myself!
[charaFace A 2]
Jason
Really? Do you have any idea how reckless that is?[sr]Then again, I guess we're all being reckless now!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Mandricardo
Yeah, we know!
[k]
Mandricardo
Hephaestus Klironomia...maximum power!
[k]
[messageOff]
[se ad626]
[seVolume ad626 0 0.2]
[se ad429]
[backEffect bit_talk_charge_red]
[effect bit_talk_lightning_01r]
[wt 1.0]
[seStop ad429 1.0]
[seStop ad626 1.0]
[wt 1.0]
[charaFace C 2]
Mandricardo
All right, let's go!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]