262 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| $94-03-66-02-2-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 7006001 1 "Sakata Kintoki"]
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| [charaSet B 6005001 1 Jack]
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| [charaSet C 4032000 1 Reines]
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| 
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| [scene 72900]
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| 
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| [se ad538]
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| [wt 0.8]
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| [fadein black 1.0]
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| [wait fade]
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| [wt 1.0]
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| [cameraMove 1.5 -75,0 1.2]
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| [wt 1.8]
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| [cameraMove 1.5 75,0 1.2]
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| [wt 2.0]
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| [cameraHome 1.0]
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| [wt 1.2]
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| [bgm BGM_EVENT_101 0.1]
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| 
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| ?1:This place is huge...!
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| 
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| ?!
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Sakata Kintoki
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| I'll say this for whoever handled[sr]the design: their taste is golden.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 3]
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| [charaFadein B 0.1 1]
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| 
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| @Jack
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| Wooow, there's so many paintings and things in here![sr]Some things are all curved, some are all straight... They're just like guts!
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| [k]
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| ?1:It really is all about guts with you, isn't it...
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| 
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| ?!
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Reines
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| This place might not be like the real London, but I'd still bet it covers about half of the British Museum.
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| [k]
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| 
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| @Reines
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| I could easily spend a week here and it wouldn't be enough. All right, let's be quick and efficient about canvasing the place and taking out any intruders.
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| [k]
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| 
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| [messageOff]
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| [se ad95]
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| [fadeout black 1.0]
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| [bgm BGM_EVENT_101 1.0 0.5]
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| [wait fade]
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| [charaFadeout C 0.1]
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| 
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| [wt 0.5]
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| [seStop ad95 1.0]
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| 
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| [scene 24001]
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| [wt 1.5]
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| 
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| [fadein black 1.5]
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| [bgm BGM_EVENT_101 1.0 1.5]
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| [wait fade]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| 
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| @Reines
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| Hmm. So you're Servants, you say?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Sakata Kintoki
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| Rogue Servants, yeah.[sr]Somethin' in this land summoned us here.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Jack
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| We don't have any idea what for, though![sr]Maybe it just wanted us to play and have fun!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Reines
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| Now I see. I've heard of you before,[sr]though we usually call you Ghost Liners.
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| [k]
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| 
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| ?1:Ghost Liners?
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| ?2:What are those?
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| 
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| ?!
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| 
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| [charaFace C 1]
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| 
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| @Reines
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| In this case, I'd say they're Heroic Spirits that have made their mark on history. Just think of them as great figures and heroes of ages past.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Reines
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| But of course, in a case involving mages and Mystics,[sr]the usual intrepid explorer approach won't cut it.
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| [k]
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| 
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| @Reines
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| Magecraft and Mystics might adhere to a set of rules,[sr]but when you get right down to it, all bets are off.
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| [k]
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| 
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| @Reines
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| The power of flight? Walking through walls? Playing God and making new humans out of nothing? All within the realm of possibility.
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| [k]
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| 
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| [charaFace C 4]
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| 
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| @Reines
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| And if that weren't bad enough, even basic rules are different depending on which magical lineage you're dealing with, so standard investigative procedures will amount to absolutely nothing in a case like this.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Reines
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| That's why these kinds of cases aren't about the whodunit or the howdunit, since both of those can be fudged to hell and back.
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| [k]
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| 
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| @Reines
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| No, what we need to figure out is the whydunit.
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| [k]
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| 
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| ?1:The whydunit?
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| 
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| @Reines
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| It's a subgenre of murder mystery where[sr]the culprit's motive plays a crucial role.
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| [k]
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| 
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| ?2:Like in a murder mystery.
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| @Reines
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| Exactly. They're subgenres. As you can probably guess, whodunits focus on the culprit's identity, howdunits on the tricks employed, and whydunits on the motive.
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| [k]
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| 
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| ?!
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| [charaFace C 4]
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| 
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| @Reines
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| My brother used to say that sort of thing all the time... How bitterly ironic that he'd end up the victim of one such mystery himself.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Reines
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| We might be up against a mage, but they're still human at heart. If anything, their motive is bound to be an even greater fixation for them.
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| [k]
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| 
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| @Reines
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| After all, you can't be a mage unless you're willing[sr]to give up everything else in your life for magecraft.
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| [k]
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| 
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| @Reines
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| So without all that excess holding you back, your motive can't help but become pure as the proverbial driven snow.
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| [k]
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| 
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| @Reines
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| It's a lot like being a Servant in a way. No matter how great or powerful they might be, they're still dead spirits engraved on the Throne of Heroes.
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| [k]
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| 
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| @Reines
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| As a result, they can't help but be true to themselves. Whatever their nature[line 2]good, evil, honest, deceitful[line 2]it's still one-hundred-percent pure.
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| [k]
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| 
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| ?1:Completely pure in nature...
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| ?2:So even evil people can be pure...
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| 
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| ?!
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| 
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| [charaFace C 1]
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| 
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| @Reines
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| So to tie it all together, it doesn't matter[sr]who went missing, or how they went missing.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Reines
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| What matters is WHY they went missing.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| @Jack
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| We don't really get it...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Reines
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| Don't worry, it's a lot simpler than it might sound.[sr]For now, let's just keep looking around the museum.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 2.0]
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| [wait fade]
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| [end]
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