314 lines
4.8 KiB
Plaintext
314 lines
4.8 KiB
Plaintext
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$94-03-66-07-3-0
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[soundStopAll]
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[charaSet A 4032000 1 Reines]
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[charaSet B 1098164800 1 "Gray sans Add"]
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[charaSet C 6039000 1 Gray]
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[charaSet D 1098165900 1 "Steam Ghost"]
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[charaDepth B 1]
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[charaDepth C 2]
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[scene 73901]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 0.8]
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[fowardEffect bit_talk_kengekiall02]
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[se ad32]
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[charaShake D 0.05 3 3 0.7]
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[wt 0.5]
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[se ad32]
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[wt 0.1]
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[se ad32]
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[wt 0.6]
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[fowardEffect bit_talk_ichimon01wh]
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[fowardEffect bit_talk_14]
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[se bac124]
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[charaShake D 0.05 3 3 0.6]
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[wt 1.0]
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[se ad42]
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[charaSpecialEffect D enemyErasure 1 1.5]
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[wait charaSpecialEffect D]
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[bgmStop BGM_EVENT_80 1.0]
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[wt 1.0]
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[messageOff]
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[charaTalk off]
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[charaFace B 5]
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[charaFace C 0]
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[charaFadein B 0.1 1]
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[wt 1.2]
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[bgm BGM_EVENT_81 0.1]
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[charaFadein C 0.4 1]
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[wt 0.5]
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[se ad442]
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[charaFadeout B 0.7]
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[wt 0.4]
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[charaTalk on]
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[charaTalk C]
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@Gray
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Hostiles eliminated.
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[k]
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[charaFace C 15]
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@Add
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Mmm, that hit the spot!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Reines
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You did good, pupil.[sr]Very nicely handled, Gray.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Gray
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Oh, no, it was nothing...[sr]Dealing with ghosts is my job, after all.
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[k]
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?1:Your job?
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Gray's family runs an unusual cemetery, even by British standards. She's been trained to be its grave keeper.
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[k]
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@Reines
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That basically makes her a pro when it comes to dealing with ghosts. Not that she'll be taking over the family business anytime soon, of course.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Gray
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...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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All that aside...those were some awfully odd ghosts.
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[k]
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?1:How so?
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?2:Yeah, they did seem different somehow.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@Add
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They tasted a little odd, too! Kind of like they had a bunch of mismatched flavors mixed in? Don't get me wrong, they were still yummy and all, but sometimes it felt like I was eating a bunch of mist or something!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Mist, huh?
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[k]
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[messageOff]
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[charaFace A 4]
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[wt 1.0]
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[charaFace A 0]
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@Reines
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Hmm. Hey, pupil.[sr]Do you know exactly what dead spirits are?
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[k]
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?1:Are they...not dead people?
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?2:Aren't they just people that became ghosts?
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?!
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@Reines
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Well, yes, but you're only half right. In magecraft, certain types of dead spirits are considered to be memories.
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[k]
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?1:Dead spirits are memories?
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?2:How does that work?
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Gray
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It's just what it sounds like. They're memories that have begun acting of their own accord.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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I knew you'd get it, Gray.[sr]Basically, you can think of them as corrupt data.
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[k]
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@Reines
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Dead spirits don't have anything in the way of true intelligence, and of course, they don't have souls. All they do is repeat things they did when they were alive, without any rhyme or reason.
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[k]
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[charaFace A 5]
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@Reines
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They're nothing more than remnants of past events that have been burned into particular places or objects.
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[k]
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@Reines
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And it looks like these steam ghosts are beings of pure magecraft that have been created by mixing in memories of that sort.
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[k]
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[charaFace A 4]
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@Reines
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...But why would beings like that be running[sr]around the catacombs of Steam Castle?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@Add
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Heeheehee! I bet we'll find out if we keep going![sr]Wicked mages love holing up in places like this!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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True, that could well be the case here.[sr]If we bump into any of those, at least we'll be expecting it.
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[k]
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[messageOff]
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[wt 0.5]
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[se ade74]
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[wt 0.1]
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[se ad60]
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[wipeout leftToRight 1.5 1.0]
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[bgm BGM_EVENT_81 1.0 0.5]
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[wait wipe]
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[seStop ade74 1.0]
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[seStop ad60 1.0]
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[charaFadeout A 0.1]
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[wt 1.0]
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[wipein rightToLeft 1.5 1.0]
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[bgm BGM_EVENT_81 1.0 1.0]
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[wait wipe]
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[se ade287]
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[seVolume ade287 0 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Gray
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What's this place...?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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I think it's the heart of the castle.
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[k]
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[charaFace A 6]
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@Reines
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What the hell is that!?
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[k]
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[messageOff]
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[fadeout black 2.0]
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[seStop ade287 2.0]
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[bgmStop BGM_EVENT_81 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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