fgo-game-data/ScriptActionEncrypt/94/9402/9402330110.txt
2020-06-23 12:11:46 +00:00

505 lines
8.1 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-02-33-01-1-0
[soundStopAll]
[bgm BGM_EVENT_5 0.1]
[charaSet A 98013000 1 "Evil Dragon"]
[charaSet B 2030001 1 ???]
[scene 28302]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
Evil Dragon
As I thought, Trifas has been recreated...along with the Assassin of Red's Hanging Gardens.
[k]
Evil Dragon
I'm surprised this world has been crafted with such detail, though... Who could have done this, and what could they be after?
[k]
1Sorry, what's Trifas?
Evil Dragon
A small city in Romania where a Great Holy Grail War took place. ...Hmm. I see there are a number of Dragon Tooth Warriors and golems roaming about.
[k]
Evil Dragon
But those should be no trouble.[sr]I'll just go ahead and burn them all.
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[wipeout rectangleStripUpToDown 0.3 1]
[wait wipe]
[scene 10000]
[se bac33]
[wt 0.2]
[wipein rectangleStripDownToUp 0.3 1]
[wait wipe]
[effect bit_talk_explosion_triple]
[wt 0.2]
[shake 0.05 3 3 0.7]
[se bac27]
[wt 1.0]
[se ad11]
[seVolume ad11 0 0.05]
[seVolume ad11 1.5 0.7]
[wt 0.5]
[wipeout rectangleStripDownToUp 0.3 1]
[wait wipe]
[scene 28302]
[charaEffect B bit_talk_sparks]
[wt 0.2]
[wipein rectangleStripUpToDown 0.3 1]
[wait wipe]
[wt 1.0]
[seStop ad11 1.0]
[wt 0.5]
[bgm BGM_EVENT_4 0.1]
1That was amazing!
[charaPut B 1200,1200]
[charaEffectStop B bit_talk_sparks]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
Why thank you.
[k]
Evil Dragon
I shouldn't be too proud; this isn't something I trained hard to be able do or anything like that. Still, it's nice being complimented.
[k]
2Yeowch, that's hot!
[charaPut B 1200,1200]
[charaEffectStop B bit_talk_sparks]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
Ah, sorry.[sr]I guess I got a little carried away...
[k]
[bgmStop BGM_EVENT_4 1.5]
Evil Dragon
All right, let's just land here and then we'll[line 2]
[k]
[se ad39]
[wt 0.4]
[bgm BGM_EVENT_3 0.1]
Evil Dragon
Uh oh...! There are Servants here...and[sr]they're wasting no time attacking us!
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.25 1]
[wait wipe]
[charaFadeout A 0.1]
[scene 10000]
[effect bit_talk_38l]
[wt 0.2]
[se ad248]
[seVolume ad248 0 0.5]
[wipein rectangleStripDownToUp 0.3 1]
[wait wipe]
[wt 1.0]
[seStop ad248 1.0]
[wipeout rectangleStripDownToUp 0.3 1]
[wait wipe]
[effectStop bit_talk_38l]
[scene 28302]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.2]
[wipein rectangleStripUpToDown 0.25 1]
[wait wipe]
Evil Dragon
Khh...!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se bac33]
[wt 1.0]
[se ad226]
[effect bit_talk_explosion]
[shake 0.03 3 3 1.5]
[wt 3.0]
[se ad249]
[seVolume ad249 0 0.5]
[flashin once 0.4 1.5 FF6666AF FF666600]
[wt 2.5]
[seStop ad249 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
This light...[sr]That's Vasavi Shakti!
[k]
1Karna's Noble Phantasm!?
[messageOff]
[flashin once 0.2 0.1 FFCCCCAF FFCCCC00]
[se ad34]
[se ad64]
[fowardEffect bit_talk_29]
[shake 0.03 5 5 1.0]
[wt 1.5]
Evil Dragon
Ghh...[sr]Sorry! I'm going down...!
[k]
[messageOff]
[charaFadeout A 0.3]
[bgmStop BGM_EVENT_3 0.7]
[wipeout downToUp 0.3 1]
[wait wipe]
[wt 0.2]
[se ad211]
[se ad221]
[seVolume ad221 0 0.6]
[wt 1.0]
[seStop ad221 1.5]
[scene 20805]
[wt 2.5]
[wipein openEye 1.5 0.5]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
Evil Dragon
...Are you all right...?
[k]
1More or less...
Evil Dragon
My wings are pretty messed up.[sr]I won't be able to fly for a while.
[k]
Evil Dragon
I'm afraid I misjudged the situation...[sr]I'm so sorry.
[k]
1So, those were Servants we just ran into?
Evil Dragon
...Not exactly.[sr]At least, not in the true sense of the word.
[k]
Evil Dragon
If we define Servants as pseudo-reproductions of people who have become Heroic Spirits, then the beings that attacked us don't quite qualify.
[k]
Evil Dragon
If anything, they're more like...[sr]Well, zombies, or maybe mecha.
[k]
Evil Dragon
They're about as strong as Servants, but they have no emotions, and can't think for themselves.
[k]
Evil Dragon
Still, as tiny as this world is, I never thought they'd be able to reproduce their Noble Phantasms...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_5 0.7]
[se ad39]
[seVolume ad39 0 0.5]
[charaScale B 0.3]
[charaPut B 0,-200]
[charaEffect B bit_talk_hikari01]
[wt 1.0]
[charaEffectStop B bit_talk_hikari01]
[charaSet B 2030001 1 ???]
[bgm BGM_EVENT_3 0.1]
1They're coming!
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
I'll stall them while you make your escape!
[k]
2We've gotta get out of here!
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
That could be difficult.[sr]I'm not exactly nimble in this form...
[k]
Evil Dragon
Get to that fortress! You should be safe there.[sr]Then[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[se ad61]
[wt 0.7]
[seStop ad61 0.7]
[se ad147]
[effect bit_talk_v_slash02]
[flashin once 0.1 1.4 AF0099AF AF009900]
[wt 0.1]
[shake 0.03 3 3 1.0]
[wt 0.4]
[wt 1.6]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
Damn, looks like we're out of time![sr]Why you...!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se bac33]
[wt 0.5]
[effect bit_talk_29 0,-50]
[shake 0.05 3 3 0.7]
[se ad226]
[seVolume ad226 0 0.6]
[wt 0.3]
[effectStop bit_talk_29]
[wt 0.7]
[seStop ad226 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
They're still coming...![sr]Now what are they[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[effect bit_talk_v_slash01 0,0 H]
[flashin once 0.1 1.4 6666FFAF 6666FF00]
[wt 0.1]
[shake 0.03 3 3 1.0]
[se ad147]
[wt 1.5]
[se ad17]
[fowardEffect bit_talk_35]
[shake 0.05 4 4 1.2]
[wt 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
They even managed to recreate Balmung...!?[sr]Khh...!
[k]
1Fafnir!
Evil Dragon
Hurry, get out of here![sr]If they get you too, it's all over!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se ad60]
[wt 0.4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.7 1]
[seStop ad60 1.0]
???
...Oh? It seems we have a special guest.
[k]
???
What a surprise to see a real[sr]flesh-and-blood Master here.
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
!
[k]
[messageOff]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.5]
1Who are you...?
???
Custodian, let me take [&him:her] off your hands.[sr]I promise I shall get [&him:her] to safety.
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Evil Dragon
Thank you. I'll catch up with you later!
[k]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
???
Okay, Master of Chaldea, get ready to run!
[k]
[messageOff]
[se ad7]
[shake 0.03 2 2 0.1]
[wt 0.05]
[cameraMove 0.15 0,-6 1.0]
[charaFadeout B 0.2]
[wt 0.4]
[se ad59]
[wt 0.4]
[wipeout rectangleStripRightToLeft 0.25 1]
[wait wipe]
[cameraMove 0.1 0,0 1.0]
[scene 20302]
[wt 1.2]
[seStop ad59 0.5]
[wipein rectangleStripLeftToRight 0.6 1]
[wait wipe]
[wt 0.4]
[se ad25]
[wt 1.2]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
???
Looks like we've got some Dragon Tooth Warriors[sr]to deal with. I will dispose of them.
[k]
[charaFace B 0]
???
Oh, but first.
[k]
???
Would you tell me your name, Master?
[k]
1I'm [%1].
???
All right, [&Sir:Lady] [%1],[sr]please listen to me.
[k]
???
First, we're going to head for that fortress.
[k]
???
My name is Chiron. I'll be happy to take care[sr]of any enemies we run into along the way.
[k]
[charaFace B 3]
BChiron
But to do that,[sr]I'll need someone to give me commands.
[k]
[charaFace B 0]
BChiron
And that someone will be you, Master of Chaldea.
[k]
[charaFace B 2]
BChiron
Now, let battle be joined!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]