fgo-game-data/ScriptActionEncrypt/94/9403/9403660831.txt
2023-05-08 08:05:42 +00:00

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94-03-66-08-3-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 99502600 1 Mash]
[charaSet C 1012001 1 Bedivere]
[charaSet D 5009001 1 "Da Vinci"]
[charaSet E 1098165700 1 Mnemosyne]
[charaSet F 5019001 1 "El-Melloi II"]
[charaSet G 5019001 1 "El-Melloi II"]
[charaFilter D silhouette 00000080]
[charaFilter E silhouette 00000080]
[charaFilter G silhouette 00000080]
[charaSet H 98115000 1 Effect]
[charaSet J 1098120900 1 Static]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[scene 10711]
[se ad59]
[seVolume ad59 0 0.5]
[se ad60]
[seVolume ad60 0 0.5]
[seVolume ad59 0.5 1.0]
[seVolume ad60 0.5 1.0]
[fadein black 1.0]
[wait fade]
[seStop ad59 1.0]
[seStop ad60 1.0]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
There! We made it through!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Senpai, get the Mnemosyne paper!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffect H bit_talk_blight_02]
[wt 1.5]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
[charaPut J 1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
That's it, Senpai!
[k]
1On it!
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[wt 0.5]
[cameraMove 0.5 1 1.2]
[wt 0.2]
[se ad7]
[wt 0.5]
[se ad193]
[distortionstart 0.8 0.5 0.5 1.5 0.1 8.0]
[wt 0.6]
[distortionstart 1.2 0.5 0.5 2.2 0.4 15.0]
[wipeout uzumaki 1.5 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait wipe]
[wait distortion]
[cameraHome 0]
[distortionstop 0.1]
[scene 10000]
[wt 0.5]
[fadeout black 0.1]
[wait fade]
[wipein uzumaki 0.1 0.5]
[wait wipe]
[fadein black 1.5]
[seStop ad193 1.5]
[wait fade]
[wipeout noise 0.1 1.0]
[wait wipe]
[effect bit_sepia01]
[pictureFrame cut063_cinema]
[charaSet B 8001001 1 Mash]
[scene 28400]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 2.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.4 0,-50]
[wt 0.4]
Mash
Enemy units are moving faster! I count forty in total![sr]They'll catch up to us, Master!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 -256,-50]
[charaFace B 15]
[charaFadein B 0.1 256,-50]
Bedivere
If push comes to shove, then I'll...
[k]
[messageOff]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 0,-50]
[wt 0.4]
Da Vinci
[effectmessage bit_talk_rewind_text01 440,177 1.0 54]
No, you can't possibly handle that many, Sir Bedivere.
[k]
[effectmessageStop bit_talk_rewind_text01]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.0]
[messageOff]
1Huh?
Da Vinci
[effectmessage bit_talk_rewind_text02 440,177 1.2 73]
Pity. I'd have let you deal with it if that Round Table knight was alone.
[k]
[effectmessageStop bit_talk_rewind_text02]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.0]
[messageOff]
1What's going on?
[wipeout noise 0.5 1.0]
[bgm BGM_EVENT_5 0.5 0.3]
[wait wipe]
[charaFadeout D 0.1]
[scene 10001]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 0.5 1.0]
[seStop ad31 0.5]
[wait wipe]
[wt 0.5]
???
Don't worry about it. Everything's fine.[sr]These are your memories.
[k]
[messageOff]
[wt 1.0]
[se ad31]
[wipeout noise 0.5 1.0]
[seStop ad31 0.5]
[bgm BGM_EVENT_5 0.5 1.0]
[wait wipe]
[scene 51501]
[charaSet B 98001000 1 Mash]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 1.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Mash
The enemy Servant's closing in![sr]I'll fight her off, Master!
[k]
Mash
If I don't stop her here, everyone who fled to[sr]the container will suffer the consequences...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0,-50]
[charaDepth D 10]
Da Vinci
[effectmessage bit_talk_rewind_text03 440,177 1.2 60]
No need for that![sr]They'll never catch up to us at this pace!
[k]
[effectmessageStop bit_talk_rewind_text03]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 0.5]
Da Vinci
[effectmessage bit_talk_rewind_text04 440,177 1.4 75]
One more step and victory is ours![sr]I'll bring up the rear. The rest of you[line 2]
[k]
[effectmessageStop bit_talk_rewind_text04]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.2]
[fadeout black 0.1]
[messageOff]
[charaFadeout D 0.1]
[scene 10000]
[wt 0.4]
[wt 0.1]
[fadein black 0.3]
[wait fade]
[se bac142]
[se ad240]
[effect bit_talk_35]
[wt 1.5]
[fadeout black 0.3]
[wait fade]
[scene 51908]
[cameraMove 0 0,0 2.0]
[wt 0.3]
[fadein black 0.3]
[wait fade]
[se ad231]
[wt 1.5]
[fadeout black 0.5]
[wait fade]
[cameraHome 0]
[scene 51908]
[wt 1.0]
[fadein black 0.3]
[wait fade]
[se ad231]
[wt 2.5]
[scene 51909 1.5]
[wt 1.5]
[scene 10001 1.5]
[wt 2.0]
1These aren't...my memories...
[messageOff]
[wipeout noise 0.5 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[scene 10001]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 0.5 1.0]
[seStop ad31 0.5]
[wait wipe]
[wt 0.5]
???
Oh, but they are.[sr]Your memories were always like this.
[k]
[messageOff]
[wt 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.7 0,-50]
[wt 1.0]
[bgm BGM_EVENT_90 0.1]
???
These are exactly what your memories are supposed[sr]to be. You yourself have accepted these as truth.
[k]
[messageOff]
[wt 1.0]
???
At this point, they are the only truth. Accept them,[sr]and your grief and suffering will all go[line 2]
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.5]
[bgmStop BGM_EVENT_90 0.1]
F???
Stop [messageShake 0.02 4 4 0.3]that!
[k]
[messageOff]
[se ade285]
[effect bit_talk_magicbullet]
[wt 0.8]
[wipeFilter cinema 0.5 0]
[se ade60]
[flashin once 0.1 0.1 FFFFFF80 FFFFFF80]
[wt 0.1]
[se ad641]
[effect bit_talk_break]
[wt 1.7]
[wipeOff]
[se ad31]
[wipeout noise 0.3 1.0]
[wait wipe]
[effectStop bit_talk_break]
[charaFadeout E 0.1]
[pictureFrame]
[effectStop bit_sepia01]
[charaSet C 1098164800 1 Gray]
[charaSet D 9008001 1 Astraea]
[scene 10711]
[wt 2.0]
[seStop ad31 0.3]
[wt 0.3]
[se ad539]
[wt 0.5]
[fadeout black 0.1]
[wait fade]
[wipein noise 0.1 0.1]
[wait wipe]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
What the!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[se ad95]
[wt 1.5]
[seStop ad95]
F???
That was close... If you'd collected all of that[sr]Mnemosyne, [bgm BGM_MAP_6 0.1]it would've been curtains for us.
[k]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
It can't be...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Gray
Huh... How...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Astraea
You're...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[messageOff]
[wt 0.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.7 1]
[wt 1.0]
???
Too bad. I was hoping to lay low for a little longer.
[k]
[messageOff]
[charaTalk off]
[charaDepth G 2]
[charaDepth F 1]
[wt 0.5]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[charaFadeout G 0.7]
[wt 3.0]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_6 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]