383 lines
6.5 KiB
Plaintext
383 lines
6.5 KiB
Plaintext
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$03-00-03-07-1-0
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[soundStopAll]
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[charaSet A 8001410 1 Mash]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 98002000 1 Fou]
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[charaSet D 1098123200 1 Goredolf]
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[charaSet E 1098158800 1 "Farmer A"]
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[charaSet F 1098158810 1 "Farmer B"]
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[scene 69200]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_96 0.1]
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[charaTalk E]
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[charaFace E 3]
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[charaFadein E 0.1 1]
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@Farmer A
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Man, that was a hell of a quarrel.[sr]Keep this up, and one of you's gonna end up dead.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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A quarrel? Um, I think you misunderstand...[wt 0.6][charaFace A 8][sr]We were genuinely risking our lives.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 3]
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[charaFadein E 0.1 2]
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[charaFace F 3]
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[charaFadein F 0.1 0]
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@Farmer A
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Huh? Why's that?
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[k]
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@Farmer B
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For that matter, why'd you hit[sr]those guys so hard, anyway?
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[k]
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@Farmer B
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I mean, I know they started it, but still,[sr]you guys must really hate each other.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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Um...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Pardon me. Forgive the interruption,[sr]but have you ever seen these automata before?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 2]
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[charaFace F 0]
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[charaFadein F 0.1 0]
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@Farmer A
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Nope, never. What are those things, anyway? At first I was freaking out 'cause I thought you'd killed 'em...
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[k]
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@Farmer A
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...but then I saw they didn't bleed even when their limbs broke off, so I thought they might be scarecrows. But makin' scarecrows that complex seems kinda pointless, so now I dunno what to think...
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[k]
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[charaFace F 1]
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@Farmer B
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C'mon, what kind of scarecrow[sr]would go around picking fights?
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[k]
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[charaFace E 1]
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@Farmer A
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Hahaha, good point!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Holmes
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...Hmm.
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[k]
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[charaFace B 0]
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@Holmes
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[&Mr.:Ms.] [%1], could I have a word[sr]with you on the Shadow Border?
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[k]
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[messageOff]
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[wipeout rightToLeft 1.0 1.0]
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[bgmStop BGM_EVENT_96 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[wt 0.1]
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[scene 56001]
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[wt 0.5]
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[wipein leftToRight 1.0 1.0]
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[wait wipe]
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[wt 0.5]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Holmes
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Tell me, what do you make of the villagers' reactions?
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[k]
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?1:They're very...laid back.
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?2:They really took all this in stride. Maybe too much so.
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?!
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[charaFace B 0]
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@Holmes
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Indeed, they seemed to be completely oblivious to the danger. They were far more worked up when they found us trampling their fields.
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[k]
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@Holmes
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I can understand how they might regard our fight with Akuta as something that doesn't concern them.
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[k]
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@Holmes
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But the same cannot be said for these mechanical dolls.
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[k]
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[charaFace B 6]
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@Holmes
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Akuta Hinako did not bring these over from Proper Human History. This technology is foreign to us.
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[k]
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@Holmes
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What's more, Xianyang clearly sent[sr]them to her to reinforce her.
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[k]
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[charaFace B 0]
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@Holmes
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All this leads me to believe these automata are a type of weapon native to this world. And yet, the people who live here claim never to have seen them before.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Goredolf
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So what? Maybe these are just a[sr]bunch of backward country bumpkins.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou, fooou?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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We can assume that Akuta has formed an alliance with this world's ruler, just like we've seen in previous Lostbelts.
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[k]
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@Holmes
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For the moment, let us further assume this[sr]ruler is, in fact, Qin Shi Huang.
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[k]
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@Holmes
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If true, it is certainly sensible that he would send these automata to aid her in battle.
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[k]
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@Holmes
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It then stands to reason that, on seeing us fight their nation's armed forces, these farmers would see us as a threat and treat us accordingly.
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[k]
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[charaFace B 6]
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@Holmes
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And yet...that proves not to be the case...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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In which case, I can draw only one conclusion.
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[k]
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@Holmes
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Which is that these villagers are so wholly ignorant[sr]of war that they do not even know weaponry.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Goredolf
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Say what?[sr]Is that even possible?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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It is. However, we all saw that their fight or flight reflex tended toward the former on our initial encounter.
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[k]
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[se ade79]
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[seVolume ade79 0 0.1]
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@Holmes
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So while I doubt that this world is completely devoid[sr]of danger[line 2][wt 0.4][seVolume ade79 0.5 0.3][bgmStop BGM_EVENT_70 0.8][wt 0.8][charaFace B 6]Hm? Do you hear that racket outside too?
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[seStop ade79 1.0]
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[wait wipe]
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[cameraMove 0.1 0,0 1.01]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaSet E 1098158900 1 "Farmhand A"]
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[charaSet F 1098159100 1 "Farm Supervisor"]
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[scene 69200]
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[wt 0.5]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.5]
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[se ad57]
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[shake 0.05 0 4 0.3]
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[wt 1.3]
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[shake 0.05 0 4 0.3]
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[wt 1.0]
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[se ad57]
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[shake 0.05 0 4 0.3]
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[wt 1.0]
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[seStop ad57]
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[se ad625]
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[shake 0.05 3 2 1.5]
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[wt 2.0]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 0]
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[charaFace E 3]
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[charaFadein E 0.1 2]
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@Farm Supervisor
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Aah! It's more of those strange monsters!
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[k]
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[charaFace E 2]
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@Farmhand A
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Wh-why are you freaking out? Isn't it the supervisors' job to get rid of things like that?
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[k]
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@Farm Supervisor
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How the hell are we supposed to chase those things away with a stick!? Please, travelers, you've gotta help us!
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[k]
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[charaFadeout F 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
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Indeed, I believe we should lend[sr]a helping hand here as well.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Right! Moving to intercept hostiles!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[charaMoveReturn C 0,20 0.3]
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@Fou
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Fou, fooou!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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