fgo-game-data/ScriptActionEncrypt/94/9406/9406040840.txt
2023-08-31 08:05:45 +00:00

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94-06-04-08-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098215400 1 "Da Vinci"]
[charaSet C 4029300 1 Achilles]
[charaSet D 4008300 1 Blackbeard]
[charaSet E 4039300 1 Mandricardo]
[charaSet F 1098216800 1 "Okita Alter"]
[charaSet G 1098220500 1 Caenis]
[charaSet H 1098220610 1 Kama]
[charaSet I 1098218800 1 "Enemy 1"]
[charaSet J 1098218800 1 "Enemy 2"]
[charaSet K 1098218800 1 "Enemy 3"]
[charaDepth K 3]
[charaDepth J 1]
[charaDepth I 2]
[scene 131400]
[fadein black 1.0]
[bgm BGM_EVENT_141 0.1]
[wait fade]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
We ended up breaking every block we saw...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Caenis
And most of them turned out to be enemies.[sr]Damn waste of energy.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Achilles
Hey, we still made some good QP off them, and the vines were a big help getting this far. I don't see the problem.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
It does seem like if it's not one thing, it's another.
[k]
Mash
This just doesn't seem to make sense.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Blackbeard
Huh? We're still not at the peak, right? So why am I not seeing any more slopes?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Achilles
Look up there. It's hard to tell 'cause of the clouds, or mist, or whatever it is, but you can see there're some big rocks jutting out. So that means[line 2]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
[se ade357]
[wt 1.0]
[seStop ade357]
[charaFace B 14]
Da Vinci
Nnn. I just scanned this terrain...
[k]
[charaFace B 28]
Da Vinci
It looks like we're gonna have to make our way past an overhanging cliff from here on.
[k]
Da Vinci
Hmm, how can I put this...? It's like the cliff's roots are in the center of the mountain? Or like the mountainside has been scooped out from all directions?
[k]
Da Vinci
If you were to look at it from the side, it would kind of look like...
[k]
Da Vinci
...a GIANT less-than sign.
[k]
Da Vinci
And right now, we're smack-dab in the middle of the whole thing.
[k]
1I knew mountain climbing wasn't easy, but this is ridiculous!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mandricardo
It really doesn't seem natural, does it? How does it even stay up without collapsing?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Achilles
Man, I don't know what we're gonna do now.
[k]
Achilles
That's way too high for even a Servant to jump.
[k]
Achilles
Maybe we could just do our best to scale the overhang?
[k]
Achilles
No, that wouldn't work. It'd be even harder than the part we just climbed, and we'd have to get to the mountain's center before we could even begin.
[k]
Achilles
And after taking time, stamina, and resources into consideration, I just don't see a realistic way for us to make it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Da Vinci
Hmm. We'll have to come up with something clever...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 11]
[charaFadein F 0.1 -75,0]
Okita Alter
I don't see any of those vine blocks around here, either. Just when we could have really used some, too.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
If we need to rack our brains for a while, maybe we should take a break?
[k]
Blackbeard
Even Old Beardie the Mountain Pirate here's getting tuckered out from all this unaccustomed mountain climbing.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Good point. We should find some place we can take[sr]shelter from the wind,[bgmStop BGM_EVENT_141 1.3] and maybe have a quick cup[sr]of tea, to[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade4]
[seVolume ade4 0 0]
[seVolume ade4 1.5 1.0]
[wt 1.5]
[seStop ade4 0.5]
[wt 0.5]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Blackbeard
Hm? Whatever could that flapping sound be?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Kama
...Don't look at me. It wasn't my parrot. It sounded like it came from up above.
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[charaFace I 0]
[charaFadein I 0.4 1]
[charaFace J 0]
[charaFadeinFSR J 0.4 300,0]
[charaFace K 0]
[charaFadeinFSL K 0.4 -300,0]
[wt 0.5]
[se ad454]
[wt 2.0]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Mandricardo
Whoa! It's a flock of some crazy bird monsters I've never seen before! Wow, that's a big flock!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 -75,0]
Okita Alter
Please stand back, Master! I don't care how many of these birds there are; I won't let a single one past me!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]