1202 lines
18 KiB
Plaintext
1202 lines
18 KiB
Plaintext
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$94-06-49-08-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001400 1 "Armored Mash"]
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[charaSet B 8001410 1 Mash]
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[charaSet C 4043001 1 "Taigong Wang"]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 1098123210 1 Goredolf]
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[charaSet F 4044001 1 Nikitich]
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[charaSet G 1046001 1 Ibuki-Douji]
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[charaSet H 1098214300 1 "Combat Beast A"]
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[charaSet I 1098214400 1 "Large Combat Beast"]
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[charaSet J 1098123010 1 Meunière]
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[charaSet K 1098213800 1 Dragon]
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[charaSet L 98002000 1 Fou]
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[charaSet M 1046002 1 Ibuki-Douji_Third]
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[charaSet N 1046001 1 "Dummy 1"]
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[charaFilter N silhouette EDEDED80]
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[charaSet O 1046002 1 "Dummy 2"]
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[charaFilter O silhouette EDEDED80]
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[charaSet P 4042000 1 Habetrot]
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[charaSet Q 98115000 1 Effect]
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[charaSet U 98115000 1 Effect]
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[imageSet R cut066_srt 1]
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[imageSet S cut067_srt_rev 1]
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[sceneSet T 142100 1]
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[charaScale T 1.01]
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[charaScale A 1.1]
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[charaScale U 2.5]
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[scene 106800]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[cueSe SE_21 21_ade653]
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[wt 1.2]
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[cueSe SE_21 21_ade657]
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[seVolume 21_ade657 0 0.4]
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[wt 1.0]
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[cueSe SE_21 21_ade654]
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[seVolume 21_ade654 0 0.7]
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[wt 0.7]
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[seStop 21_ade654 1.0]
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[wt 1.0]
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[scene 126000 0.7]
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[wt 0.8]
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[se ad980]
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[se ad153]
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[seVolume ad153 0 0]
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[seVolume ad153 0.5 1.0]
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[wt 0.8]
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[se ad85]
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[seStop ad153 0.5]
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[se ad671]
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[seStop ad671 0.6]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.4 50,0]
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[charaMove G 0,0 0.2]
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[wt 0.6]
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[charaFace G 7]
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@Ibuki-Douji
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It doesn't matter how many little bits of lead you throw at me, you know! Ahahaha!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaDepth H 4]
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[charaDepth U 10]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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[wt 0.3]
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[se ad386]
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[effect bit_talk_gram_slash_green 0,0 H]
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[charaShake H 0.05 4 4 0.5]
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[wt 0.7]
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[charaPut U 0,400]
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[charaEffect U bit_talk_32_violet]
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[shake 0.05 2 2 2.0]
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[se ad147]
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[se ad11]
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[fadeout white 2.0]
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[wait fade]
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[charaPut U 3000,3000]
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[charaEffectStop U bit_talk_32_violet]
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[wt 0.4]
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[seStop ad147 1.0]
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[seStop ad11 1.0]
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[seStop 21_ade657 1.0]
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[cueSe SE_21 21_ade655]
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[charaShake H 0.05 4 4 0.8]
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[fadein white 0.8]
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[wait fade]
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[wt 1.2]
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[se ad464]
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[fowardEffect bit_talk_35]
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[wt 0.1]
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[wt 0.8]
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[charaMove H 0,-50 0.5]
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[charaFadeout H 0.4]
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[wt 0.5]
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[se ad144]
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[wt 0.8]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaScale Q 1.0]
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[wt 0.2]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.4]
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[shake 0.03 3 3 0.4]
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[cueSe SE_21 21_ade651]
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[seStop 21_ade651 1.0]
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[wt 1.5]
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[shake 0.03 3 3 0.4]
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[cueSe SE_21 21_ade651]
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[seStop 21_ade651 1.0]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.4 1]
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[wt 0.5]
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[cueSe SE_21 21_ade652]
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[seVolume 21_ade652 0 1.2]
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[se bac312]
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[cueSe SE_21 21_ade566]
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[wt 1.2]
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[seStop 21_ade652 0.5]
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[seStop 21_ade566 0.5]
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[wt 0.3]
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[charaFadeout I 0.1]
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[wt 0.1]
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[cueSe SE_21 21_ade654]
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[effect bit_talk_shot_02 -100,50]
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[wt 0.3]
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[effect bit_talk_shot_02 70,-50]
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[wt 0.3]
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[effect bit_talk_shot_02 0,0]
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[wt 0.3]
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[effect bit_talk_shot_02 110,-20]
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[wt 0.5]
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[seStop 21_ade654 0.2]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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[cueSe SE_21 21_ade653]
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[seStop 21_ade653 0.7]
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[effect bit_talk_14 -150,-100]
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[charaShake A 0.05 4 4 1.0]
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[se ad602]
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[se ad170]
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[seVolume ad170 0 0.6]
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[wt 0.2]
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[effect bit_talk_14 150,100]
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[se ad602]
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[se ad170]
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[seVolume ad170 0 0.6]
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[wt 0.2]
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[effect bit_talk_14]
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[se ad170]
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[seVolume ad170 0 0.6]
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[wt 0.1]
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[se ad496]
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[charaMoveScale A 1.0 0.3]
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[charaMove A 0,0 0.3]
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[wt 0.5]
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[effectDestroy bit_talk_shot_02]
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@A:Mash
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...!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Taigong Wang
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Magnificent defense, Lady Mash. Now please, stay right where you are.
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[k]
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[charaFace C 5]
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@Taigong Wang
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I'm going to hit them with my True Samadhi Fire![sr]Readyyy...!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Nikitich
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Too slow.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.0]
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[charaEffect F bit_talk_quickmove]
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[charaSpecialEffect F erasureReverse 1 0.3]
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[se ad73]
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[wt 1.0]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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[effect bit_talk_kengekiall04_fs]
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[wt 0.2]
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[se bac148]
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[se ad1015]
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[charaShake I 0.05 4 4 0.2]
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[wt 0.2]
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[se bac148]
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[se ad1015]
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[charaShake I 0.05 4 4 0.2]
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[wt 0.2]
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[se bac148]
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[se ad1015]
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||
[charaShake I 0.05 4 4 0.2]
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||
[fowardEffect bit_talk_impactlanding]
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||
[wt 0.2]
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||
[effectDestroy bit_talk_kengekiall04_fs]
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[wt 0.5]
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[se ade311]
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[charaMove I 0,-20 1.0]
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[shake 0.01 3 3 1.0]
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[cueSe SE_21 21_ade659]
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[wt 3.5]
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[seStop 21_ade659 0.5]
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[se ad864]
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[seVolume ad864 0 0.8]
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[effect bit_talk_explosion_triple02]
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||
[charaFadeout I 0.1]
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||
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||
[wt 3.7]
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||
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||
[fowardEffect bit_talk_quickmove]
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||
[charaTalk F]
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||
[charaFace F 11]
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||
[charaFadein F 0.4 0,10]
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[charaMove F 0,0 0.3]
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[se ad223]
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[wt 0.5]
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@Nikitich
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Hostiles eliminated!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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||
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||
[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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||
[charaFace A 7]
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[charaFadein A 0.1 1]
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@A:Mash
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||
All hostiles have been eliminated. The battle is over!
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[k]
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[messageOff]
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||
[charaTalk depthOff]
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||
[charaDepth B 5]
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||
[charaDepth A 7]
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[charaTalk off]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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||
[wt 0.1]
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||
[charaFadeout A 0.4]
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||
[wt 0.2]
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||
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||
[se ade57]
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||
[seVolume ade57 0.0 1.0]
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||
[seStop ade57 0.14]
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||
[wt 0.1]
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||
[se ad658]
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||
[wt 0.5]
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||
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||
[charaTalk depthOn]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 1]
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@Mash
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||
You did great, Master.
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[k]
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?1:You too, Mash.
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@Mash
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Ortinax output remains stable at eighty percent, and the auto-maintenance function is working perfectly.
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[k]
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@Mash
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Everything's good to go!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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?2:Thanks for keeping me safe, Dragon.
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 3]
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[charaFadein K 0.1 1]
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@Dragon
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Ah, don't worry about it. Nikitich asked me to, so I did. That's all.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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?!
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 1]
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@Fou
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Fou!
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[k]
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[messageOff]
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[charaFadeout L 0.1]
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[wt 0.1]
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[se ad13]
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||
[charaPut Q 0,0]
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||
[charaEffect Q bit_talk_10_LowLevel]
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||
[wt 0.2]
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||
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||
[charaTalk D]
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||
[charaFace D 0]
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||
[charaFadein D 0.2 1]
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[wt 0.4]
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@Da Vinci
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Nice fighting, guys. Does this mean you can finally take a little breather now?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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||
[charaPut Q 1200,1200]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Taigong Wang
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Nope.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Q 0,0]
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[charaTalk J]
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[charaFace J 2]
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[charaFadein J 0.1 1]
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@Meunière
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Nope!?
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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||
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 1]
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@Goredolf
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Th-then, you mean you've just gone out of the frying pan and into the fire!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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||
[charaPut Q 1200,1200]
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||
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Taigong Wang
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I've never seen the combat beasts react to a living human before...
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[k]
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@Taigong Wang
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...but once they determine something to be an enemy, even a Heroic Spirit, they pursue it. Relentlessly.
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[k]
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@Taigong Wang
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And since they're already optimized for long-range combat, when you throw Lostkin into the mix too, well, they start to outmatch you pretty quickly.
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[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 19]
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||
[charaFadein F 0.1 1]
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||
@Nikitich
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||
Taigong!
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||
[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk C]
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||
[charaFace C 6]
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||
[charaFadein C 0.1 1]
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||
@Taigong Wang
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||
Yes?
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 2]
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||
[charaFadein F 0.1 1]
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||
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@Nikitich
|
||
Don't say stuff like that, dummy!
|
||
[k]
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||
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||
@Nikitich
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||
When people say that sort of thing, it always ends up coming true!
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||
[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk C]
|
||
[charaFace C 1]
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||
[charaFadein C 0.1 1]
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||
@Taigong Wang
|
||
Haha. Don't be silly!
|
||
[k]
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||
|
||
@Taigong Wang
|
||
You're overthinking things, I assure you. I don't know if you're a first-class jinx or not.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
But we're so far away from any of the Lostkin's patrol routes that we don't need to worry about that. Hahaha, it'll be fine.
|
||
[k]
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||
|
||
[messageOff]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Q 0,0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 32]
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||
[charaFadein D 0.1 1]
|
||
[wt 1.2]
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||
|
||
[charaFace D 25]
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||
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||
@Da Vinci
|
||
So, are all the Lostweapons only in the Life Zone then?
|
||
[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
|
||
[charaPut Q 1200,1200]
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||
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||
[charaTalk C]
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||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
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||
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||
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@Taigong Wang
|
||
No.[wt 0.3][bgmStop BGM_EVENT_77 0.5] Of course there are some here, too.
|
||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaPut Q 0,0]
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||
|
||
[charaTalk E]
|
||
[charaFace E 6]
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||
[charaFadein E 0.1 1]
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||
@Goredolf
|
||
“O-of course”? What do you mean, “of course”?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 2]
|
||
[charaFadein J 0.1 1]
|
||
@Meunière
|
||
Taigong Wang, don't tell us you...
|
||
[k]
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||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaPut Q 1200,1200]
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||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
[charaMoveReturn L 0,15 0.2]
|
||
@Fou
|
||
Fou fooou!
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Taigong Wang
|
||
...[sr]...
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
...I brought you all here to the Death Zone because I wanted you to see what it was like for yourselves.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
That is certainly true.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
But I just remembered that I had another reason as well. I didn't tell Nikitich about this either, but...
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Taigong Wang
|
||
...as it happens, there's a Lostweapon base not too far from here.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nikitich
|
||
Huh!?
|
||
[k]
|
||
|
||
[charaFace F 20]
|
||
|
||
@Nikitich
|
||
Did you do this on purpose, you scoundrel?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Taigong Wang
|
||
Yes.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
Yes I did.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 5]
|
||
[charaDepth F 6]
|
||
|
||
[charaTalk off]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 2]
|
||
|
||
[charaFace F 18]
|
||
[charaFadein F 0.1 0]
|
||
|
||
[wt 1.4]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
[wt 1.4]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
[charaShake L 0.05 4 4 0.6]
|
||
[wt 0.8]
|
||
|
||
[se adm21]
|
||
[charaMoveReturn L 0,15 0.4]
|
||
@Fou
|
||
Fooou!
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Taigong Wang
|
||
There's a Lostweapon near here! One designed for mass destruction at that!
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
I really hate to leave something around to worry about, so I'd love to take it out sooner rather than later!
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Taigong Wang
|
||
But you might not have come here if I'd told you the[sr]truth,[wt 0.8][charaFace C 1] plus, I really did want to show you what the[sr]Death Zone is like!
|
||
[k]
|
||
|
||
?1:I wish you'd said something before you brought us here.
|
||
?2:Tell us these things ahead of time! AHEAD!
|
||
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nikitich
|
||
[%1] is right.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Q 0,0]
|
||
[charaTalk D]
|
||
[charaFace D 34]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Da Vinci
|
||
Yeah!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut Q 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Taigong Wang
|
||
...I'm so sorry!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 14]
|
||
[charaFadein B 0.1 1]
|
||
@Mash
|
||
L-let me ask you one thing, Taigong Wang. Will there be any sign when we're close to this Lostweapon, like that blizzard last time!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
@Taigong Wang
|
||
Yes. However, this sign won't be on the ground.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
@Taigong Wang
|
||
It'll be in the sky!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_81 0.8]
|
||
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 142102]
|
||
[wt 0.4]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_122 0.1]
|
||
|
||
@Taigong Wang
|
||
That's right! Its base is high up in the skies!
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
It's usually impossible to see with the naked eye, but when this Lostweapon detects intruders...
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
...it opens a hole in the sky.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad308]
|
||
[seVolume ad308 0 0.0]
|
||
[seVolume ad308 1.0 0.7]
|
||
[wt 1.5]
|
||
[seStop ad308 1.5]
|
||
|
||
[se ad231]
|
||
[charaPut T 0,-200]
|
||
[charaFadeTime T 0.4 0.5]
|
||
[charaMoveScale T 1.07 0.4]
|
||
[charaMove T 0,-220 0.4]
|
||
[wt 0.4]
|
||
[charaFadeout T 0.4]
|
||
|
||
[scene 142100 0.5]
|
||
[wt 1.7]
|
||
|
||
@Mash
|
||
...!
|
||
[k]
|
||
|
||
@Ibuki-Douji
|
||
Oh wow, there it is. That was fast.
|
||
[k]
|
||
|
||
@Mash
|
||
I'm seeing an enormous dark circle up in the sky![sr]Master!
|
||
[k]
|
||
|
||
?1:That's the sun from the Scandinavian Lostbelt!
|
||
|
||
@Taigong Wang
|
||
No, it's not a sun. Maybe the real one used to be.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
This is just a hole, though. A temporary rift in space-time.
|
||
[k]
|
||
|
||
?2:That's Surtr's[line 2]
|
||
|
||
@Taigong Wang
|
||
Yes. That's the Lostweapon's den. This one is a reproduction of the Fiery King of Giants.
|
||
[k]
|
||
|
||
|
||
@Taigong Wang
|
||
It's a burrow, a rift in space-time that only manifests for a few moments.
|
||
[k]
|
||
|
||
?!
|
||
|
||
@Taigong Wang
|
||
And from the other side of that hole come fires of hell that scorch the ground and leave its targets as nothing more than piles of ash!
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
Still, it is but a reproduction! It can't hold a candle, figuratively speaking, to the original world-ender.
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
So if you can't take it down...[bgmStop BGM_EVENT_122 2.0]
|
||
[k]
|
||
|
||
@Taigong Wang
|
||
...you'll never stand a chance against the Beast!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_BATTLE_33 0.1]
|
||
[scene 142101 1.0]
|
||
[se ade50]
|
||
|
||
[wt 1.5]
|
||
[seStop ade50 1.0]
|
||
[wt 1.5]
|
||
|
||
@Nikitich
|
||
Looks like it's coming this way.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ade50]
|
||
[wt 1.5]
|
||
[seStop ade50 1.0]
|
||
[wt 0.5]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 126000]
|
||
[wt 0.4]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nikitich
|
||
Be careful about the heat![sr]Especially you, [%1]!
|
||
[k]
|
||
|
||
@Nikitich
|
||
It's hot enough to vaporize almost any living thing. Dragon, use your scales to give [&him:her] some protection.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 7]
|
||
[charaFadein G 0.1 1]
|
||
@Ibuki-Douji
|
||
Oh, yeah, good idea. Okay!
|
||
[k]
|
||
|
||
@Ibuki-Douji
|
||
And while I'm at it, I think I'll put my game face on now!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaDepth G 1]
|
||
[charaDepth N 2]
|
||
[charaDepth M 3]
|
||
[charaDepth O 4]
|
||
|
||
[charaTalk off]
|
||
[charaFace G 9]
|
||
|
||
[se ad302]
|
||
[effect bit_talk_charge_ppl]
|
||
[wt 1.5]
|
||
|
||
[seStop ad302 1.5]
|
||
|
||
[se ad476]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.7 1]
|
||
[wt 0.3]
|
||
|
||
[charaMove N -30,15 2.5]
|
||
[charaMoveScale N 1.3 2.5]
|
||
|
||
[charaMove G -30,15 2.5]
|
||
[charaMoveScale G 1.3 2.5]
|
||
[charaFadeout G 0.3]
|
||
[wt 0.3]
|
||
[wt 0.7]
|
||
|
||
[fadeout white 1.0]
|
||
[wait fade]
|
||
|
||
[effectDestroy bit_talk_charge_ppl]
|
||
[charaFadeout N 0.1]
|
||
[wt 1.5]
|
||
|
||
|
||
[charaMoveScale M 1.3 0.1]
|
||
[charaMoveScale O 1.3 0.1]
|
||
|
||
[seStop ad476 1.0]
|
||
|
||
[charaFace O 9]
|
||
[charaFadein O 0.7 -30,15]
|
||
[charaFadeout N 0.7]
|
||
[wt 0.5]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaFace M 4]
|
||
[charaFadein M 0.1 -30,15]
|
||
[charaFadeout O 0.4]
|
||
|
||
[wt 0.8]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
|
||
[charaFace M 7]
|
||
@M:Ibuki-Douji
|
||
Hey, Habbycat! Why don't you come out here now, too!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut P 0,0]
|
||
[charaTalk P]
|
||
[charaFace P 2]
|
||
[se ad595]
|
||
[charaSpecialEffect P appearance 1 1.0]
|
||
[wait charaSpecialEffect P]
|
||
[wt 0.2]
|
||
|
||
@Habetrot
|
||
Man, first it was freezing, now it's boiling!? Is it always like this with you Chaldeans!?
|
||
[k]
|
||
|
||
[charaFace P 8]
|
||
@Habetrot
|
||
Ah well, at least we're all in it together! No point whining!
|
||
[k]
|
||
|
||
[charaFace P 5]
|
||
|
||
@Habetrot
|
||
Okay, I've got your backs! Besides, I can't turn down a request from a pretty goddess like you!
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
@Nikitich
|
||
Good. Having that brave little fairy around should[sr]help.[wt 0.7][charaFace F 20] As for you, Taigong!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
[wt 1.2]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nikitich
|
||
You're going to pay for manipulating us into coming here, later. No more underhanded crap, got it?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Taigong Wang
|
||
...I'm sorry.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 0.4 1.0]
|
||
[wt 0.7]
|
||
|
||
[charaPut Q 0,0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Da Vinci
|
||
The magical energy signal in the sky is growing bigger! Looks like it's just as impossible to fully measure as the original!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut Q 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nikitich
|
||
[f large]Here it comes!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ade393 4.0]
|
||
[se ad828]
|
||
[seVolume ad828 0 0.4]
|
||
[se ade393]
|
||
[seVolume ade393 0 0.1]
|
||
[seVolume ade393 1.0 1.0]
|
||
[se ad619]
|
||
[seVolume ad619 0 0.1]
|
||
[seVolume ad619 1.0 1.0]
|
||
[wt 0.5]
|
||
|
||
[se ad961]
|
||
[seVolume ad961 0 0.8]
|
||
|
||
[se ad429]
|
||
[seVolume ad429 0 0.1]
|
||
[seVolume ad429 0.5 0.5]
|
||
|
||
[fadeout white 0.5]
|
||
[bgm BGM_BATTLE_33 0.5 0.5]
|
||
[wait fade]
|
||
|
||
[seStop ade393 1.0]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 5]
|
||
[charaDepth S 6]
|
||
|
||
[charaScale R 1.32]
|
||
[charaScale S 1.32]
|
||
|
||
[charaFadein R 0.1 0,-245]
|
||
[wt 1.5]
|
||
|
||
[se ad308]
|
||
[seVolume ad308 0 0.0]
|
||
[seVolume ad308 0.5 0.7]
|
||
|
||
[shake 0.05 3 4 2.8]
|
||
[fadein white 0.5]
|
||
[bgm BGM_BATTLE_33 0.5 1.0]
|
||
[wait fade]
|
||
|
||
[seStop ad619 1.0]
|
||
[wt 1.0]
|
||
[seStop ad308 3.5]
|
||
[seStop ad429 3.5]
|
||
|
||
[charaFadein S 3.0 0,-245]
|
||
|
||
[se ad644]
|
||
[wt 2.0]
|
||
[se ad541]
|
||
[wt 2.5]
|
||
|
||
@Mash
|
||
The reproduction of Surtr, the King of Giants is here!
|
||
[k]
|
||
|
||
@Mash
|
||
Hostile intent confirmed. He's definitely another Lostweapon super unit!
|
||
[k]
|
||
|
||
@Ibuki-Douji
|
||
I'll send out Orochi, too. I'm not gonna hold anything back!
|
||
[k]
|
||
|
||
|
||
@Nikitich
|
||
We can't just leave something this powerful running around. If we're ever going to take him out, it may as well be now!
|
||
[k]
|
||
|
||
@Nikitich
|
||
So let's hit him with everything we've got!
|
||
[k]
|
||
|
||
?1:I want to reduce the enemy's forces, too!
|
||
?2:Let's do it!
|
||
|
||
?!
|
||
|
||
@Nikitich
|
||
Good answer. All right then, let's head to the sky!
|
||
[k]
|
||
|
||
@Nikitich
|
||
Hunting a giant will make a nice warm-up for the Beast!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_BATTLE_33 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|