444 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			444 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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$03-00-05-09-2-0
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[soundStopAll]
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[charaSet A 9005001 1 Holmes]
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[charaSet B 4039002 1 Mandricardo]
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[charaSet C 8001410 1 Mash]
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[charaSet D 1098158300 1 Nemo]
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[charaSet E 1098183200 1 "Heracles Resident"]
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[charaSet F 1098183210 1 "Heracles Resident"]
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[charaSet G 6038002 1 "Charlotte Corday"]
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[charaSet J 5009000 1 "Effect Dummy"]
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[scene 85601]
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[se ad37]
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[seVolume ad37 0 0]
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[seVolume ad37 1.5 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 2.5]
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[seStop ad37 1.0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_112 0.1]
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@Holmes
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We'll leave the Border in its camouflaged mode,[sr]just like we did before.
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[k]
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@Holmes
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We're also going to keep transmissions to an absolute minimum to make it harder for Odysseus to find us.
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[k]
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?1:Got it.
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[charaFace A 4]
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@Holmes
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I am sorry about this.
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[k]
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@Holmes
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And even with circumstances as they are, we will absolutely continue to keep watch and let you know immediately in the event of an emergency.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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?2:I'm a little nervous about this...
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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Well, for what it's worth, I remember this island still being pretty peaceful.
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[k]
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?!
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@Mandricardo
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So, Bartholomew's gonna stay behind and hold down the fort, huh...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mash
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Is there an issue with that?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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(...That means Corday and I are gonna be taking point on talking to this island's villagers, doesn't it?)
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[k]
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[charaFace B 4]
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@Mandricardo
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(Are they kidding? There's no way I can handle that.[sr]Just thinking about it's freaking me out.)
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[k]
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@Mandricardo
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(Maybe I could just let Corday deal with all that?[sr]...But then, that'd be pretty pathetic, wouldn't it?)
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[k]
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[charaFace B 0]
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@Mandricardo
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...Nah, it's fine.[sr]Let's keep moving.
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[k]
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@Mandricardo
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First things first, we oughta head for the village and start asking around about the temple.
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[k]
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@Mandricardo
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Once we know where it is, we can head there and get Nemo some more nanomachines.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Nemo
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(Sigh)... I hate to leave my ship behind,[sr]but I guess there isn't any other way.
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[k]
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?1:How're you feeling?
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?!
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[charaFace D 0]
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@Nemo
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I'm fine. I've recovered enough that I can walk on my own again. And I've served in the army before, so I'm used to forced marches, too.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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Great.[sr]All right then, let's get going.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Mash
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Sounds good![sr]Thank you for leading the way, Mandricardo!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Mandricardo
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...[sr]...
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[k]
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@Mandricardo
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(Aw man, now there's more pressure than ever...)
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[k]
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?1:I hope this works out...
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Nemo
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Hm? Is something wrong?
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_112 1.0 0.4]
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[wait fade]
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?2:Everything okay? You look kind of worried.
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[charaFace B 3]
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@Mandricardo
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Me? Nah, I'm fine.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_112 1.0 0.4]
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[wait fade]
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?!
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[charaFadeout D 0.1]
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[charaFadeout B 0.1]
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[scene 84701]
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[wt 1.0]
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[bgm BGM_EVENT_112 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mash
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...?
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[k]
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[charaFace C 12]
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@Mash
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There's something strange about the ground.[sr]It feels oddly...rigid in places...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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That'll be metal from the remains of fallen gods you see everywhere. There's a bunch buried here.
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[k]
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@Mandricardo
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We might find something good if we dug 'em up, but it'd take long enough that we're better off leaving well enough alone.
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[k]
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[charaFace B 4]
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@Mandricardo
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...Hm? I can sense Demonic Beasts nearby.
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[k]
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@Mandricardo
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And they're being weirdly aggressive.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Mash
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Are they hunting us?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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No, it's not that.[sr]It feels like...they're already fighting something.
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[k]
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@Mandricardo
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Could be some Atlantis Border Guards.[sr]Wanna try scoping things out from a distance?
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[k]
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?1:Let's do it!
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?!
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[charaFace B 1]
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@Mandricardo
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You got it. Hang on to me, Nemo.[sr]I'm gonna pick up the pace for a bit.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo
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I usually can't stand being treated like a child,[sr]but as we have no choice, I will endure.
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_112 1.0]
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[wait wipe]
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[charaFadeout D 0.1]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.3]
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[se ad347]
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[charaPut J 1]
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[charaEffect J bit_talk_kengekiall02]
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[wt 1.3]
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[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
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[wt 0.1]
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[se ad170]
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[seStop ad347 0.1]
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[charaPut J 1200,1200]
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[charaEffectDestroy J]
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[wt 1.0]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFace F 4]
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[charaFadein E 0.1 2]
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[charaFadein F 0.1 0]
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@E:Heracles Island Resident
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Let's go!
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[k]
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[charaTalk F]
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@F:Heracles Island Resident
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That's it! Cut off their escape!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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...Oh. It's just people hunting.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@E:Heracles Island Resident
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Hm? You guys not from this island?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mash
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No, we're not.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Charlotte Corday
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Hi guys! Good to see you again!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@E:Heracles Island Resident
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Corday!? Is that you!?
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[k]
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@E:Heracles Island Resident
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Where've you been all this time?[sr]Jason's been missing you something fierce.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Charlotte Corday
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Ahahaha, good one![sr]As if Jason would ever miss anybody.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@E:Heracles Island Resident
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Hahaha, yeah, that's fair.
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[k]
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@E:Heracles Island Resident
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Anyway, now that you guys are here,[sr]would you mind helping us out with our hunt?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mandricardo
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Uh...
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[k]
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?1:Let's do it.
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?!
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@Mandricardo
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Got it.[sr]Okay, guess I'd better go lend a helping hand.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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