676 lines
11 KiB
Plaintext
676 lines
11 KiB
Plaintext
|
||
|
||
$94-07-36-07-5-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 7043001 1 Ibuki-Douji]
|
||
[charaSet B 98002000 1 Fou]
|
||
[charaSet C 6026300 1 "Yan Qing"]
|
||
[charaSet D 1054002 1 Gareth]
|
||
[charaSet E 1098247200 1 Shuten-Douji]
|
||
[charaSet F 1098247500 1 "Wu Zetian"]
|
||
[charaSet G 28003000 1 "Lady Avalon"]
|
||
[charaSet H 6043000 1 Ortlinde]
|
||
[charaSet I 6045300 1 Rindr]
|
||
[charaSet J 1098246700 1 Aned]
|
||
[charaSet K 7043001 1 Dummy]
|
||
[charaFilter K silhouette F8F8FFFF]
|
||
[charaSet L 1098118700 1 "Evil Ghost Swordfighter"]
|
||
|
||
[charaSet O 98115000 1 "Effect Dummy"]
|
||
[charaSet P 98115000 1 "Effect Dummy"]
|
||
[charaSet Q 98115000 1 "Effect Dummy"]
|
||
[charaSet R 98115000 1 "Effect Dummy"]
|
||
|
||
[charaSet S 98115000 1 "Effect Dummy"]
|
||
[charaSet T 98115000 1 "Effect Dummy"]
|
||
[charaSet U 98115000 1 "Effect Dummy"]
|
||
|
||
[scene 160500]
|
||
|
||
[charaPut O 1]
|
||
[charaEffect O bit_talk_evil_spirits01]
|
||
[charaPut P 2000,2000]
|
||
[charaEffect P bit_talk_evil_spirits02]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
[wt 0.3]
|
||
[se ad1006]
|
||
[seVolume ad1006 0 0.8]
|
||
[charaPut Q 1]
|
||
[charaEffect Q bit_talk_41_fs]
|
||
[charaMoveScale L 1.1 0.3]
|
||
[charaMove L 0,10 0.3]
|
||
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
|
||
[charaFadeout L 0.3]
|
||
[wt 0.4]
|
||
[charaPut Q 2000,2000]
|
||
[charaEffectStop Q bit_talk_41_fs]
|
||
[charaScale L 1.0]
|
||
[blurOff motion 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.2]
|
||
[se adm14]
|
||
[fowardEffect bit_talk_x_slash01]
|
||
[wt 0.1]
|
||
[se ad32]
|
||
[charaShake D 0.05 2 2 0.3]
|
||
[effect bit_talk_14]
|
||
[wt 0.3]
|
||
[se adm15]
|
||
[fowardEffect bit_talk_x_slash02]
|
||
[wt 0.1]
|
||
[se ad170]
|
||
[charaShake D 0.05 2 2 0.3]
|
||
[effect bit_talk_14]
|
||
[wt 0.5]
|
||
[charaFace D 2]
|
||
|
||
@Gareth
|
||
Farewell, Sir Ironside!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
[wt 0.2]
|
||
[se adm15]
|
||
[cueSe Battle bac139 0 0.8]
|
||
[cueSe Battle bac137 0 0.8]
|
||
[fowardEffect bit_talk_h_slash01_fs 0,0]
|
||
[wt 0.2]
|
||
[charaShake L 0.05 3 3 0.5]
|
||
[wt 0.4]
|
||
|
||
@Evil Ghost Swordfighter
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaSpecialEffect L enemyErasure 1 1.0]
|
||
[se ad42]
|
||
[wait charaSpecialEffect L]
|
||
[seStop ad42 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth O 2]
|
||
[charaDepth P 5]
|
||
[charaDepth Q 4]
|
||
[charaDepth R 3]
|
||
|
||
[charaDepth S 6]
|
||
[charaDepth T 7]
|
||
[charaDepth U 8]
|
||
|
||
|
||
[cueSe SE_21 21_ade654]
|
||
[fowardEffect bit_shot_01 400,0]
|
||
[wt 0.3]
|
||
[charaPut S 150,0]
|
||
[charaEffect S bit_shot_01]
|
||
[wt 0.3]
|
||
[charaPut T -150,0]
|
||
[charaEffect T bit_shot_01]
|
||
[wt 0.3]
|
||
[charaPut U -400,0]
|
||
[charaEffect U bit_shot_01]
|
||
[wt 0.2]
|
||
[cueSeStop 21_ade654 0.2]
|
||
[wt 0.3]
|
||
|
||
[cueSe Battle bac136]
|
||
[fowardEffect bit_talk_x_slash_gl_02]
|
||
[wt 0.5]
|
||
|
||
[cueSe Servants_102800 bac658]
|
||
[fowardEffect bit_talk_h_slash01_fs 0,0 H]
|
||
[wt 0.4]
|
||
|
||
[bgmStop BGM_EVENT_3 1.5]
|
||
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[wt 0.1]
|
||
[fowardEffectDestroy bit_shot_01]
|
||
[charaEffectDestroy S bit_shot_01]
|
||
[charaEffectDestroy T bit_shot_01]
|
||
[charaEffectDestroy U bit_shot_01]
|
||
[fowardEffectDestroy bit_talk_x_slash_gl_02]
|
||
[fowardEffectDestroy bit_talk_h_slash01_fs]
|
||
[wt 0.6]
|
||
|
||
|
||
[cueSe SE_22 22_ade706]
|
||
[cueSeVolume 22_ade706 0 0.5]
|
||
[cueSe SE_21 21_ade582]
|
||
[cueSeVolume 21_ade582 0 0.5]
|
||
|
||
[charaPut P 1]
|
||
[charaEffectStop O bit_talk_evil_spirits01]
|
||
[charaEffectStop P bit_talk_evil_spirits02]
|
||
[wt 1.0]
|
||
[cueSeStop 22_ade706 1.0]
|
||
[cueSeStop 21_ade582 1.0]
|
||
[wt 1.7]
|
||
|
||
[bgm BGM_EVENT_94 0.1]
|
||
|
||
[charaScale A 1.35]
|
||
[charaScale K 1.35]
|
||
|
||
[charaDepth A 8]
|
||
[charaDepth K 9]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_22 22_ade800]
|
||
[charaMoveReturn A 0,20 0.3]
|
||
|
||
[charaMoveReturn A 0,20 0.3]
|
||
|
||
@Ibuki-Douji
|
||
WOOO! That. Was. AWESOOOME![wt 0.3][charaMoveReturn A 0,20 0.3]
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Ibuki-Douji
|
||
Way to go![sr]Okay, I'm gonna switch out of combat mode.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[se ad476]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.7 1]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale A 1.0 2.5]
|
||
[charaMoveScale K 1.0 2.5]
|
||
[charaFadeout A 0.3]
|
||
[wt 1.0]
|
||
|
||
[fadeout white 1.0]
|
||
[wait fade]
|
||
|
||
[seStop ad476 1.0]
|
||
[charaFadeout K 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.2]
|
||
|
||
[cueSe SE_22 22_ade800]
|
||
[charaFace A 4]
|
||
[charaMoveReturn A 0,20 0.3]
|
||
|
||
@Ibuki-Douji
|
||
Woohoo![wt 0.3][charaMoveReturn A 0,20 0.3]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
[se adm21]
|
||
[charaMoveReturn B 0,20 0.6]
|
||
@Fou
|
||
Fooou!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Yan Qing
|
||
Whoa, Fou's crazy worked up. Does he like eating magical energy from the Age of Gods or something?
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
@Yan Qing
|
||
Or maybe this is just his thing?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Gareth
|
||
Phew! I won!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad39]
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaChange D 1054000 0 fade 0.1]
|
||
[wait charaChange D]
|
||
|
||
[wt 0.5]
|
||
|
||
[seStop ad39 1.0]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.2]
|
||
|
||
[charaFace D 12]
|
||
|
||
@Gareth
|
||
Aww, I'm back to normal.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Ortlinde
|
||
The battle is over. It looks like we managed to eliminate every spirit in sight.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Gareth
|
||
Then let's head over to the back room!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Yan Qing
|
||
Right on. Let's go!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
@Ibuki-Douji
|
||
Gooo team!
|
||
[k]
|
||
|
||
?1:Just for the record, that cheer's for sports, not combat.
|
||
?2:There aren't usually cheerleaders for this kind of thing!
|
||
?!
|
||
|
||
[messageOff]
|
||
[se ad769]
|
||
[se ad788]
|
||
[se ade427]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_94 1.0]
|
||
[seStop ad769 1.5]
|
||
[seStop ad788 1.5]
|
||
[seStop ade427 1.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 10000]
|
||
[wt 0.2]
|
||
|
||
[wipein rightToLeft 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[scene 161400]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Shuten-Douji
|
||
...Oh. That's too bad.
|
||
[k]
|
||
|
||
@Shuten-Douji
|
||
Those spirits I summoned have been disappearing left and right.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
@Wu Zetian
|
||
Then you need only summon more. A nation's prosperity is usually tied to its population, you know.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 3]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Shuten-Douji
|
||
Fufu. I do looove a good rustic mountain as much as the next oni, but there's nothing quite like a biiig city with plenty of people, treasure, and wine.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 0,-50]
|
||
@Wu Zetian
|
||
I can help with the spells to control the spirits if necessary.
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
@Wu Zetian
|
||
For I am now both a perfectly beautiful woman AND an expert Taoist empress!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Shuten-Douji
|
||
Okay then, don't mind if I[line 2][wt 0.7][bgmStop BGM_EVENT_7 1.5][charaFace E 4]Hm?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
[pictureFrame]
|
||
[wt 0.6]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
?1:Hold it!
|
||
?!
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
@Gareth
|
||
Haunted houses might as well be poison when they're TOO scary! We can't let yours keep going like that!
|
||
[k]
|
||
|
||
@Gareth
|
||
I do have to admit that I appreciate all the training opportunities I've had here, though!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lady Avalon
|
||
Honestly, I still don't completely understand what this haunted house business is supposed to be about...
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Lady Avalon
|
||
...but I guess I kind of understand that taking things too far isn't generally a great idea.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Yan Qing
|
||
Only kind of? Eh, as long as you're on our side, that's what matters, I guess.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Yan Qing
|
||
Let's just keep a level head here, 'kay, Your Imperial Highness? 'Cause right now, you've got much bigger problems to worry about than growing your income.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
@Ibuki-Douji
|
||
Fufufufufu. I'm glad I sided with Master. This is kind of fun!
|
||
[k]
|
||
|
||
[cueSe SE_22 22_ade800]
|
||
[charaMoveReturn A 0,20 0.3]
|
||
[charaFace A 4]
|
||
@Ibuki-Douji
|
||
Wooo! Wooo![wt 0.1][charaMoveReturn A 0,20 0.3] Gooo team!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
@Shuten-Douji
|
||
Huh?
|
||
[k]
|
||
|
||
@Shuten-Douji
|
||
I don't know what this is about, but I have a feeling the haze is over there bouncing around about something dumb.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Ibuki-Douji
|
||
Yaaay!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaDepth A 1]
|
||
[charaDepth O 2]
|
||
|
||
[charaPut O 1]
|
||
[charaEffect O bit_talk_glitter]
|
||
[wt 0.4]
|
||
[cueSe SE_21 21_ade588]
|
||
[wt 2.0]
|
||
[cueSeStop 21_ade588 1.0]
|
||
[wt 1.0]
|
||
|
||
?1:With this cheerleading support, I think we've got a good shot! Let's end this!
|
||
?2:Sorry, Wu Zetian, but this ends now!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
[charaEffectStop O bit_talk_glitter]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
@Wu Zetian
|
||
Stay out of this, Master.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
The key thing to remember about nations is that they must be kept running, even when things are looking bad.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
It's not so different from living things. If you let one sleep just because it's feeling bad, it may not wake up again.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
So the real sign of a strong leader is in how they use what they have to gloss over the bad...
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
@Wu Zetian
|
||
...while working hard to bring their ideals to life!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth I 6]
|
||
[charaDepth H 4]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFace I 5]
|
||
[charaFadeinFSR H 0.1 2]
|
||
[charaFadeinFSL I 0.1 0]
|
||
@Ortlinde
|
||
She's not going to make this easy. I recommend preparing for combat.
|
||
[k]
|
||
|
||
@Rindr
|
||
Agreed. Beginning combat synchronization.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFace J 0]
|
||
[charaFadeinFSR D 0.1 2]
|
||
[charaFadeinFSL J 0.1 0]
|
||
@Gareth
|
||
Come on, Aned!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[cueSe SE_21 21_ade557 0 0.8]
|
||
[charaMoveReturnFSL J -256,10 0.3]
|
||
[wt 0.8]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
[wt 0.4]
|
||
|
||
@Ortlinde
|
||
I'll change my Spirit Origin to Thrúd now so I can fight at full capacity.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
|
||
[cueSe SE_21 21_ad1108]
|
||
[se bac398]
|
||
[wt 0.05]
|
||
[fadeout white 0.4]
|
||
[wait fade]
|
||
|
||
[charaChange H 6045000 5 fade 0.1]
|
||
[wait charaChange H]
|
||
[wt 0.3]
|
||
|
||
[cueSeStop 21_ad1108 0.7]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
[wt 0.6]
|
||
|
||
[charaFace H 2]
|
||
|
||
@H:Thrúd
|
||
...Let's go!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_63 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|