1018 lines
17 KiB
Plaintext
1018 lines
17 KiB
Plaintext
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$04-00-02-00-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098257800 1 Mash]
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[charaSet B 1098257300 1 "Da Vinci"]
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[charaSet C 1098257400 1 Sion]
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[charaSet D 5041000 1 "Sion (Young)"]
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[charaSet E 1098270100 1 Kama]
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[charaSet F 1098270100 1 "Kama_Effects 1"]
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[charaScale F 1.3]
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[charaSet G 1098270100 1 "Kama_Effects 2"]
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[sceneSet H 10001 1]
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[charaScale H 1.05]
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[sceneSet I 189300 1]
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[charaScale I 1.3]
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[sceneSet J 189300 1]
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[sceneSet K 189300 1]
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[imageSet L cut466_son_full 1]
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[charaScale L 1.3]
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[imageSet M cut466_son_full 1]
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[charaScale M 1.3]
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[imageSet N cut466_son_full 1]
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[charaScale N 1.3]
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[charaSet S 5009000 1 "Effect 1"]
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[scene 132900]
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[wipeFilter cinema 0.5 0]
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[cameraMove 50.0 0,10 1.2]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_MAP_57 0.1]
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[wt 1.0]
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@Chaldea Staff Member A
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...That's not good.
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[k]
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@Chaldea Staff Member B
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Yeah. I don't know what's going on, but this is straight out of Section Q-23 of the manual.
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[k]
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@Chaldea Staff Member B
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I'd say this qualifies as an anomaly.
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[k]
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@Chaldea Staff Member C
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“Degraded Performance and/or Malfunction in Paper Moon Due to Unknown Factor,” huh...
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[k]
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@Chaldea Staff Member C
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...Initiating data collection and situation recording to determine the cause of the phenomenon, as stipulated in the manual. Data Integrity Level: AA.
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[k]
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@Chaldea Staff Member C
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Please note that beginning immediately, everything that occurs[line 2]including all we say and do[line 2]will be documented.
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[k]
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@Chaldea Staff Member B
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Sorry, would one of you mind making the announcement? I've got my hands full over here!
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_MAP_57 1.0]
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[wait fade]
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[cameraHome 0.1]
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[wipeOff]
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[scene 132800]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[se ad59]
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[seVolume ad59 0 0]
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[seVolume ad59 1.0 1.0]
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[wt 1.5]
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[seStop ad59 0.3]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_77 0.1]
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@Mash
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Oh, hi, Senpai. Did you hear that announcement, too?
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[k]
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?1:Yeah. Sounds like we've got a situation.
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?!
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@Mash
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Right. I heard them ask for Da Vinci and Sion...
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[k]
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@Mash
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...so it sounds like we may have some kind of technical issue.
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[k]
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@Mash
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By the sound of it, this may be serious.
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[k]
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@Mash
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So I thought I would stop by and see if there was anything I could do to help.
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[k]
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?1:Same here.
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?2:Me too. Let's go check it out.
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?!
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[charaFace A 12]
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@Mash
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Okay!
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[k]
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[bgmStop BGM_EVENT_77 2.0]
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[messageOff]
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[se ad59]
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[se ade427]
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[charaFadeout A 0.4]
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[wt 1.0]
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[fadeout black 1.0]
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[seStop ad59 1.0]
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[seStop ade427 1.0]
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[wait fade]
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[scene 132900]
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[wt 2.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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The Paper Moon isn't working right?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 23]
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[charaFadein B 0.4 1]
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[wt 0.4]
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@Da Vinci
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Looks that way.
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[k]
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@Da Vinci
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We were just asking its manufacturer-slash-caretaker about it, though she seems every bit as stumped as we are.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.4 1]
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[wt 0.4]
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@Sion
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Hmm... Believe me, I would like to know what is going on here just as much as you.
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[k]
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@Sion
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Given its nature, there should be no easy way for it to malfunction like this.
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[k]
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?1:Really?
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?!
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[charaFace C 13]
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@Sion
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Really. As extraordinary as the Paper Moon's measuring capabilities are, its operation is actually extremely simple.
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[k]
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@Sion
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It is not possible for it to mismeasure anything, nor will it break down even in harsh environments.
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[k]
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@Sion
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It is that remarkable reliability that makes it an ideal compass, capable of operating even in Void Space.
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[k]
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[charaFace C 9]
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@Sion
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At its core, it is simply a two-dimensional moon that projects anything and everything exactly as it is...
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[k]
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@Sion
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...regardless of whether a given thing has a form, or whether it is from reality or the void.
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[k]
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@Sion
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It does not perform complex calculations on its own, nor does it have any points where it might fail mechanically.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 34]
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[charaFadein B 0.1 1]
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@Da Vinci
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Oh come on. Say it's simple all you like, but for us it may as well be the blackest of all black boxes.
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[k]
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@Da Vinci
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Even I won't open the thing up for fear of breaking it.
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[k]
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[charaFace B 9]
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@Da Vinci
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Chaldea's brightest engineers all studied it pretty closely, since it was sent to us quite a while back...
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[k]
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@Da Vinci
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...but they just said it was an incredible device we just couldn't find any conceivable use for.
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[k]
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@Da Vinci
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Which is why we didn't do anything for it until the Shadow Border was completed.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 16]
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[charaFadein C 0.1 1]
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@Sion
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Well of course. That is because it is an Atlas Institute Mystic Code.
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[k]
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@Sion
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I may have given it to Chaldea, but its design and inner workings are still a closely guarded secret.
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[k]
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@Sion
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It also incorporates a number of my family's patented technologies at the microscopic level...
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[k]
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@Sion
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...so I am certain it would be exceptionally difficult for anyone besides myself to tinker with its core.
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[k]
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?1:So, it's super complex, even though its functionality is simple?
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?!
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[charaFace C 7]
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@Sion
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Right. Though, I would say it is more maniacal than complex.
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[k]
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[charaFace C 11]
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@Sion
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Perhaps this example will prove illustrative.
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[k]
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@Sion
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Imagine first a jigsaw puzzle which is completely blank but composed of approximately one hundred million pieces.
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[k]
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[charaFace C 0]
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@Sion
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Now imagine the puzzle is completed, glued in place, and hung on a wall in a nice frame.
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[k]
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@Sion
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Functionally, it would work the same as a plain white poster...
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[k]
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@Sion
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...though it would still be composed of a hundred million tiny, delicate pieces.
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[k]
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@Sion
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Though it is well out of reach, now that the pieces have been glued firmly in place, it has all the simplicity of a sheet of paper.
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[k]
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@Sion
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And since its functions are so simple, it is almost impossible for it to break down.
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[k]
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[charaFace C 4]
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@Sion
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However, by definition, it remains a construct composed of one hundred million pieces.
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[k]
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@Sion
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So, if someone wished to tamper with its inner workings, they would have to remove those pieces, one at a time.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Mash
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I-I see. At least...I think I do.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 1]
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@Sion
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Well, I will admit that it is something I made back when I had no particular goal and an overabundance of free time.
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[k]
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@Sion
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Even so, none of the materials I used should degrade easily.
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[k]
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@Sion
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Further, I employed a programmatic spell in its construction which would initiate a self-repair routine should anything happen to it.
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[k]
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[charaFace C 0]
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@Sion
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So to continue the metaphor, think of the Paper Moon as a jigsaw puzzle which I...
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[k]
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[charaFace C 4]
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@Sion
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...the beloved daughter (and noted genius) of the head of the Atlas Institute, constructed so well, it should never come apart on its own.
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[k]
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[charaFace C 11]
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@Sion
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At any rate, let me take a look.
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[k]
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[messageOff]
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[se ad15]
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[charaMoveReturn C 0,-5 0.3]
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[wt 0.5]
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[se ad15]
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[charaMoveReturn C 0,-5 0.3]
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[wt 0.3]
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@Sion
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Okay, first we activate this, then we do this...
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[k]
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[bgmStop BGM_EVENT_81 1.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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@Da Vinci
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Hm? Hang on. That light on the monitor looks like...a Singularity signal?
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[k]
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[charaFace B 25]
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@Da Vinci
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Can we get confirmation of this!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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@Chaldea Staff Member A
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Y-you're correct! It definitely does look like a Singularity...
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[k]
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@Chaldea Staff Member B
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...but I'm not getting any Singularity readings from it!
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[k]
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[bgm BGM_EVENT_124 0.1]
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[charaTalk C]
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[charaFace C 11]
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[charaFadein C 0.1 1]
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@Sion
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...[wt 2.0][charaFace C 15]Are you certain?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 23]
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[charaFadein B 0.1 1]
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@Da Vinci
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Yeah, but it sure looks like one. On the world map, it looks like it's around Egypt...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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@Chaldea Staff Member B
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I've been checking it over and over, but it just isn't entering any data into the Paper Moon.
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[k]
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@Chaldea Staff Member B
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That light shouldn't be there!
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[k]
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[charaTalk C]
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[charaFace C 13]
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[charaFadein C 0.1 1]
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@Sion
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So we are seeing this light even though no data has been entered?
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[k]
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[charaFace C 10]
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@Sion
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...I can think of two possibilities.
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[k]
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[charaFace C 1]
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@Sion
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First: there is a problem with the display equipment.
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[k]
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@Sion
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That is, there could be a stuck pixel on the monitor or perhaps someone, thinking themselves a jokester, drew on the screen.
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[k]
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@Sion
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In short, we are seeing something with no correlation to any data.
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[k]
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[charaFace C 0]
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@Sion
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But if that is not the issue, then we are left with our second possibility:
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[k]
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@Sion
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The receptacle mechanism[line 2]that is, the Paper Moon itself, which is directly linked to the data...
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[k]
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@Sion
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...is emitting some kind of signal.
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[k]
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[bgmStop BGM_EVENT_124 1.5]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
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[cueSe SE_23 23_ad1310 1.0 0.5]
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||
[charaTalk depthOff]
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||
[charaDepth S 1]
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||
[charaDepth B 2]
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||
[charaDepth H 3]
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[charaPut S 1]
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[charaEffect S bit_talk_wht_way_back]
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[wt 3.5]
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[bgm BGM_EVENT_122 0.1]
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?1:The light's getting brighter!?
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?2:I think that light is getting brighter!
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?!
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[charaTalk B]
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[charaFace B 25]
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[charaFadein B 0.1 1]
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@Da Vinci
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What's going on!? All hands, emergency stations!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[cueSeVolume 23_ad1310 0.4 0.7]
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[charaPut H 0,-200]
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[charaFadeTime H 0.4 0.4]
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[wt 0.4]
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[cueSeVolume 23_ad1310 0.4 0.3]
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||
[charaFadeTime H 0.4 0]
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[wt 0.4]
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||
[cueSeVolume 23_ad1310 0.4 0.6]
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[charaFadeTime H 0.4 0.4]
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||
[wt 0.4]
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||
[cueSeVolume 23_ad1310 0.4 0.3]
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||
[charaFadeTime H 0.4 0]
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[wt 0.4]
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[cueSeVolume 23_ad1310 1.5 0.7]
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[charaFadeTime H 1.5 0.85]
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[wt 2.5]
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@Mash
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Are you okay, Senpai!? Stay close to me!
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[k]
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?1:It's so bright, I can't see anythi[line 2]
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?!
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[messageOff]
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[cueSeVolume 23_ad1310 4.0 0.8]
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[se ad744]
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[cueSe SE_22 22_ad1187]
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[fadeout white 2.0]
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[wait fade]
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[charaEffectDestroy S bit_talk_wht_way_back]
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[charaFadeTime H 0.1 1.0]
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[wt 2.0]
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[fadein white 0.1]
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||
[wait fade]
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||
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||
[wipeout openEye 0.3 1.0]
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[bgmStop BGM_EVENT_122 0.2]
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||
[seStop ad744 0.2]
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||
[cueSeStop 23_ad1310 0.2]
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||
[wait wipe]
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||
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||
[charaFadeout H 0.1]
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||
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||
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||
[scene 189300]
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||
[blur lens 0.1 2 2]
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||
[cameraMove 0.1 0,30 1.01]
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||
[wt 5.0]
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||
|
||
[wipein openEye 2.0 1.0]
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[wait wipe]
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||
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||
[wt 0.6]
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||
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?1:Ugh...
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?!
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||
[wipeout openEye 0.4 1.0]
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||
[wait wipe]
|
||
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||
[wt 0.1]
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||
|
||
[wipein openEye 0.4 1.0]
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||
[wait wipe]
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||
|
||
[wt 0.4]
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||
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||
[wipeout openEye 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.1]
|
||
|
||
[wipein openEye 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
|
||
[wipeout openEye 0.8 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.2]
|
||
|
||
[blurOff lens 1.0]
|
||
[wipein openEye 1.5 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.8]
|
||
|
||
[se ad480]
|
||
[cameraMove 1.0 0,0 1.01]
|
||
[wt 2.2]
|
||
[cameraMove 1.5 -50,0 1.1]
|
||
[wt 2.0]
|
||
[cameraMove 2.0 50,0 1.1]
|
||
[wt 3.0]
|
||
[cameraHome 1.5]
|
||
[wt 2.0]
|
||
|
||
?1:Where am I...?
|
||
?2:I don't think I've ever seen this city before...
|
||
?!
|
||
|
||
@???
|
||
So you're finally awake, huh? Guess you're still a big old sleepyhead.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth I 1]
|
||
[charaDepth F 2]
|
||
|
||
[charaFadein I 1.0 50,-145]
|
||
[charaMove I 0,-145 1.2]
|
||
[wt 2.0]
|
||
|
||
[se ade422]
|
||
[seStop ade422 0.5]
|
||
[charaTalk F]
|
||
[charaFace F 14]
|
||
[charaFadein F 0.4 0,280]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_MAP_41 0.1]
|
||
|
||
[charaMove I 0,-245 2.0]
|
||
[charaMove F 0,80 2.0]
|
||
[wt 2.5]
|
||
|
||
[charaFace F 1]
|
||
|
||
@F:Kama
|
||
I guess that's okay, though. Sleeping in is a great way to indulge your lazy side.
|
||
[k]
|
||
|
||
@F:Kama
|
||
If you want to sleep your way closer to depravity every day, I certainly won't be stopping you.
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
|
||
@F:Kama
|
||
So please, don't wake up on my behalf.
|
||
[k]
|
||
|
||
[charaFace E 3]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@F:Kama
|
||
Can't very well be my fault if something awful happens to you while you're asleep, after all.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFadeout I 1.0]
|
||
[charaFadeout F 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk E]
|
||
|
||
?1:Kama...? What's going on?
|
||
?2:What is this place, Kama?
|
||
?!
|
||
|
||
[charaFace E 0]
|
||
|
||
@Kama
|
||
Oh, knock off the sad puppy eyes, would you?
|
||
[k]
|
||
|
||
@Kama
|
||
I only just woke up here myself.
|
||
[k]
|
||
|
||
@Kama
|
||
I think we're in the same boat here.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Kama
|
||
That is, I don't know aaany more than you do here.
|
||
[k]
|
||
|
||
?1:I see...
|
||
|
||
@Kama
|
||
Maybe if I was more of a ninjaesque Assassin, I'd already have this whole area mapped out or something...
|
||
[k]
|
||
|
||
@Kama
|
||
...but I'm afraid you're stuck with little old, not-ninja me.
|
||
[k]
|
||
|
||
@Kama
|
||
The only thing I've done since I got here is amuse myself by watching you sleep...and occasionally poke your cheeks.
|
||
[k]
|
||
|
||
@Kama
|
||
Too bad for you, huh? Hehehe.
|
||
[k]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer G sub #A]
|
||
[charaLayer J sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.02]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 2]
|
||
[charaDepth J 1]
|
||
|
||
[charaFace G 1]
|
||
[charaFadein G 0 1]
|
||
[charaFadein J 0 0,-200]
|
||
|
||
?2:Well, I'm still glad you're here with me.
|
||
|
||
[charaFace E 9]
|
||
|
||
@Kama
|
||
Wh-wh-where'd that come from?
|
||
[k]
|
||
|
||
[charaFace E 10]
|
||
|
||
@Kama
|
||
I-I mean, come on, you know what my deal is, right?
|
||
[k]
|
||
|
||
@Kama
|
||
If anything, I'm more enemy than ally. So, smiling at me like that isn't going to...to...
|
||
[k]
|
||
|
||
[charaFace E 20]
|
||
|
||
@Kama
|
||
...Huh? That's weird. I actually don't mind it.
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
|
||
@Kama
|
||
Okay, something's definitely not right here. Well, I'm just gonna forget about it. Aaand there. Forgotten.
|
||
[k]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer G sub #A]
|
||
[charaLayer J sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.02]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 2]
|
||
[charaDepth J 1]
|
||
|
||
[charaFace G 6]
|
||
[charaFadein G 0 1]
|
||
[charaFadein J 0 0,-200]
|
||
|
||
?!
|
||
|
||
[bgm BGM_MAP_41 0.5 0.5]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[subRenderFadein #A 0.4 0,0]
|
||
|
||
[blur lens 0.1 2 2]
|
||
[se ad231]
|
||
[wt 0.5]
|
||
|
||
[subRenderFadeout #A 0.5]
|
||
[blurOff lens 1.0]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.5]
|
||
|
||
[subCameraOff]
|
||
[charaLayer G normal]
|
||
[charaLayer J normal]
|
||
|
||
[bgm BGM_MAP_41 0.5 1.0]
|
||
|
||
[charaScale I 2.0]
|
||
[charaScale J 2.0]
|
||
[charaScale K 2.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk E]
|
||
|
||
?1:(A dizzy spell? ...I think I'm okay now, though.)
|
||
?2:(That was weird...but it's nothing I can't handle.)
|
||
?!
|
||
|
||
[charaFace E 7]
|
||
|
||
@Kama
|
||
Anyway, all I know is, when I came to, it was just you and me here. No other Servants, no staff members, nobody.
|
||
[k]
|
||
|
||
@Kama
|
||
Also, none of our tech is working, comms included. No contacting anyone for us.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Kama
|
||
So, what's the plan?
|
||
[k]
|
||
|
||
@Kama
|
||
I don't want to be doing any work if at all possible. But...I guess I don't really have a choice since I'm the only one here.
|
||
[k]
|
||
|
||
@Kama
|
||
Fine, I can at least gather some information for you. Can't promise it'll be useful, though.
|
||
[k]
|
||
|
||
@Kama
|
||
So, do you want to stick together or send me out on my own? It's up to yo[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_41 1.2]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@???
|
||
Hold it.
|
||
[k]
|
||
|
||
@???
|
||
How can you call yourself [&his:her] friend[line 2]no,[sr][&his:her] Servant, and not notice?
|
||
[k]
|
||
|
||
@???
|
||
I must say, you are being very inattentive. Did you not notice that [&he:she] lost [&his:her] balance just a moment ago?
|
||
[k]
|
||
|
||
@???
|
||
There is quite clearly something wrong with [&him:her],[sr]physically.
|
||
[k]
|
||
|
||
?1:That voice...
|
||
?2:Sion? Are you here, too...?
|
||
?!
|
||
|
||
[messageOff]
|
||
[subCameraOn 1]
|
||
[charaLayer L sub #A]
|
||
[charaLayer M sub #A]
|
||
[charaLayer N sub #A]
|
||
[subCameraFilter #A through]
|
||
[charaFadein L 0 -100,130]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth I 1]
|
||
[charaDepth J 2]
|
||
[charaDepth K 3]
|
||
[charaDepth L 4]
|
||
[charaDepth M 5]
|
||
[charaDepth N 6]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[blur lens 0.1 2 2]
|
||
[charaFadein I 0.1 -50,-70]
|
||
[subRenderFadein #A 1.0 0,0]
|
||
[wt 0.5]
|
||
|
||
[charaMove I 0,-70 10.0]
|
||
[charaMove L 0,130 10.0]
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[bgm BGM_HALLOWEEN_2021_1 0.1]
|
||
|
||
[wt 2.5]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadein J 0.1 50,-150]
|
||
[charaFadein M 0.1 100,-150]
|
||
[wt 0.1]
|
||
|
||
[charaMove J 0,-150 10.0]
|
||
[charaMove M 0,-150 10.0]
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[wt 2.5]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadein K 0.1 0,-270]
|
||
[charaFadein N 0.1 0,-340]
|
||
[wt 0.1]
|
||
|
||
[charaMove K 0,-300 3.0]
|
||
[charaMove N 0,-400 3.0]
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
|
||
?1:...Huh!?
|
||
?2:Did you shrink!?
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout N 0.1]
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[skip false]
|
||
[wt 1.0]
|
||
|
||
[input selectBranch]
|
||
[messageOff]
|
||
[skip false]
|
||
|
||
[soundStopAllFade 0.4]
|
||
|
||
[charaPut S 2000,2000]
|
||
[charaEffectDestroy S bit_talk_wht_way_back]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout S 0.1]
|
||
|
||
[cameraHome 0.1]
|
||
[pictureFrame]
|
||
|
||
[scene 10000]
|
||
[wt 0.4]
|
||
|
||
[maskin black 1.0]
|
||
[wait mask]
|
||
[label selectBranch]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_chapterstart401]
|
||
[wait fowardEffect]
|
||
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|