548 lines
10 KiB
Plaintext
548 lines
10 KiB
Plaintext
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$04-00-02-01-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270100 1 Kama]
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[charaSet B 1098270000 1 Sion]
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[charaSet C 1098270000 1 Sion2]
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[charaScale C 1.2]
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[charaSet D 1098270900 1 Rani-R]
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[charaSet E 1098271000 1 "Writhing Fiend 1"]
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[charaSet F 1098271000 1 "Writhing Fiend 2"]
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[sceneSet G 189300 1]
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[charaScale G 1.2]
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[sceneSet H 189300 1]
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[charaScale H 1.2]
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[sceneSet I 189300 1]
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[charaScale I 1.2]
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[sceneSet J 189300 1]
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[charaScale J 1.2]
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[scene 189300]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_MAP_57 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Kama
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So...you're saying this is a virtual world inside that Paper Moon thingy?
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[k]
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?1:Well, this place sure looks like reality to me.
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?!
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[messageOff]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth G 1]
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[charaDepth C 2]
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[charaFace C 6]
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[charaFadein G 1.0 -50,-300]
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[charaFadein C 1.0 -75,0]
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[charaMove G 0,-300 55.0]
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[charaMove C 1 55.0]
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[wt 1.2]
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@Sion
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Of course it does. Right now, it IS our reality.
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[k]
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@Sion
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The fact that our conscious minds perceive us as being here right now...
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[k]
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@Sion
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...means that we ourselves have been transplanted into this virtual world somehow.
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[k]
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@Sion
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This includes our brains, nervous systems, sensory organs...everything that makes us who we are.
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[k]
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@Sion
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Consequently, even if there are discrepancies with the outside world...
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[k]
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@Sion
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...our minds are not presently able to perceive them.
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[k]
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[charaFace C 10]
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@Sion
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Let me see... For example, say a two-meter tall person was keeping a thirty-centimeter tall animal as a pet.
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[k]
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@Sion
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Now imagine that this pet and its owner were sent to another world where everything was one tenth its usual size, including them.
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[k]
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@Sion
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Since everything around them remains at the proportions to which they are accustomed...
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[k]
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@Sion
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...the human and animal would never realize they were now twenty centimeters and three centimeters tall respectively.
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[k]
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[charaFace C 7]
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@Sion
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That being said, it seems unlikely that ALL of our outside world knowledge and sensations would be absorbed...
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[k]
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@Sion
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...so there are likely to remain noticeable discrepancies.
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[k]
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@Sion
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Your suspicion regarding my supposedly new appearance is likely one such discrepancy.
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[k]
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@Sion
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I do find it strange that I seem to be the only one who is unable to perceive a change in my appearance. Perhaps something happened when we were converted to fit in this world.
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[k]
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[charaFace C 10]
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@Sion
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It is probably a phenomenon along the lines of Spiritron or Pseudo-Spiritron conversion.
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[k]
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[charaFace C 6]
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@Sion
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At any rate, even if this world is purely virtual...
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[k]
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@Sion
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...our perceiving it as reality means dying here would result in us meeting the same fate in reality, so be careful.
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[k]
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[messageOff]
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[charaFadeout G 1.0]
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[charaFadeout C 1.0]
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[wt 1.2]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk A]
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@Kama
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Honestly, I have no idea what all that means, but I do know one thing:
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[k]
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[charaFace A 4]
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@Kama
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You're shady as hell.
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[k]
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@Kama
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I mean, you Atlas Institute people are the ones who gave Chaldea the Paper Moon in the first place, right?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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@Sion
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Yes, that is true.
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[k]
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[charaFace B 6]
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@Sion
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Originally, the Paper Moon was passed down among Atlas Institute leaders[line 2]specifically, the Eltnam family.
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[k]
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@Sion
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Zepia, the current head of the Eltnam family, gave its custodial rights to his daughter on her eighth birthday...
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[k]
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@Sion
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...and until she turned nine, she focused on tuning it up and expanding its capabilities.
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[k]
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@Sion
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After that, the Paper Moon was given to Chaldea in accordance with the Atlas Contract.
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[k]
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@Sion
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So of course, it only made sense for me to continue maintaining it after we joined forces.
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[k]
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[charaFace B 7]
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@Sion
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However, the Paper Moon is ultimately no more than a device. Its internals run only the bare minimum of software.
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[k]
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@Sion
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I certainly do not recall creating a world like this inside it.
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[k]
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[charaFace B 6]
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@Sion
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However...one could also argue that conceptual worlds of which we are unaware exist in all manner of places.
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[k]
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@Sion
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As for the AIs, from a micro-magecraft perspective, it is possible that the self-advancing programs I installed could have evolved into artificial intelligence without me realizing it.
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[k]
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[charaFace B 9]
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@Sion
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It is quite fascinating.
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[k]
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?1:So, is the fact that this world exists what keeps the Paper Moon working?
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?2:So, is this world being here the reason the Paper Moon is still functioning?
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?!
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[charaFace B 6]
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@Sion
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Conceptually speaking, yes.
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[k]
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@Sion
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Though it may be more accurate to say that it was fitted into the Paper Moon rather than made for it.
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[k]
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@Sion
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I would need an opportunity to make a more detailed examination of this world's laws before I could make a definitive determination.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Kama
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Sounds like you're dodging the question to me.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgmStop BGM_MAP_57 1.8]
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[charaTalk D]
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[charaFace D 10]
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[charaFadein D 0.1 1]
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@Rani-R
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I'm sorry to interrupt, but may I say something?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 9]
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[charaFadein B 0.1 1]
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@Sion
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Oh, sorry, we did not mean to ignore you. We can come back to this topic later.
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[k]
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[charaFace B 0]
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[bgm BGM_EVENT_77 0.1]
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@Sion
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...Hang on. You said you could heal yourself, right? Why are you not treating your injuries then?
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[k]
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@Sion
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They certainly do not seem trivial enough to ignore.
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[k]
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@Sion
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If the problem is that you are low on resources, we could share some with you.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Rani-R
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Running self-diagnostic program.
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[k]
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@Rani-R
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Performance degradation rate is currently thirty-seven percent.
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[k]
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@Rani-R
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Usually, we would aim for a zero percent degradation rate in order to satisfy our defined desires...
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[k]
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@Rani-R
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...and ensure operations continue to run smoothly. But right now, another routine is taking precedence.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[bgmStop BGM_EVENT_77 1.5]
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@Sion
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...Meaning, while you could heal yourself, you currently have a higher priority?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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[bgm BGM_EVENT_70 0.1]
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@Rani-R
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Correct. Allow me to give a more complete report.
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[k]
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@Rani-R
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At present, a large number of my fellow Type R units nearby are under attack by more of those tentacled threats.
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[k]
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@Rani-R
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I would like to ask you to rescue them so as to minimize the damage to Type R units as a whole.
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[k]
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@Rani-R
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Would that be possible?
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_70 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[subCameraOn 3]
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[charaLayer H sub #A]
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[charaLayer A sub #A]
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[charaLayer I sub #B]
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[charaLayer B sub #B]
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[charaLayer J sub #C]
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[charaLayer D sub #C]
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[charaTalk depthOff]
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[charaDepth H 1]
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[charaDepth I 1]
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[charaDepth J 1]
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[charaDepth A 2]
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[charaDepth B 2]
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[charaDepth D 2]
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[subCameraFilter #A maskEdge cut359_mask05 4 243,58,128,255 0]
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[subCameraFilter #B maskEdge cut359_mask05 4 156,114,168,255 0]
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[subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0]
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[charaTalk A]
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[charaFace A 21]
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[charaFace B 2]
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[charaFace D 0]
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[charaFadein A 0.1 0,320]
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[charaFadein B 0.1 0,320]
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[charaFadein D 0.1 0,320]
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[charaFadein H 0.1 0,150]
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[charaFadein I 0.1 320,150]
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[charaFadein J 0.1 160,150]
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[sceneSet G 189300 1]
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[charaScale G 1.01]
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[charaFadein G 0.1 0,-200]
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[shake 0.01 1 1 0]
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[effect bit_talk_41_r]
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[wt 1.5]
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[se ade427]
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[seVolume ade427 0 0]
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[se ad55]
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[seVolume ad55 0 0]
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[seVolume ade427 1.0 0.5]
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[seVolume ad55 1.0 0.5]
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[fadein black 1.0]
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[wait fade]
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[wt 1.5]
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[bgm BGM_EVENT_49 0.1]
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[seVolume ade427 2.0 0.3]
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[seVolume ad55 2.0 0.3]
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[subRenderFadeinFSR #A 0.3 300,-280]
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[subRenderMoveFSR #A 300,-330 0.3]
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[wt 0.5]
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@Kama
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Okay, there's being a good Samaritan and there's this. We still don't even know what's going on here.
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[k]
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?1:I figure if people are being attacked, we should help them out.
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?2:It'll be easier to talk to the locals if they're not under attack.
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?!
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[messageOff]
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[subRenderFadeout #A 0.1]
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[wt 0.1]
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[charaTalk B]
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[subRenderFadeinFSL #B 0.3 -300,-380]
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[subRenderMoveFSL #B -300,-330 0.3]
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[wt 0.5]
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@Sion
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I thought you would say that. Just as I calculated.
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[k]
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[messageOff]
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[subRenderFadeout #B 0.1]
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[wt 0.1]
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[charaTalk D]
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[subRenderFadein #C 0.3 0,-280]
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[subRenderMove #C 0,-330 0.3]
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[wt 0.5]
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@Rani-R
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Report: we're close. I detect multiple Type R units around that corner.
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[k]
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[charaFace D 15]
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@Rani-R
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However, in my estimation[line 2]
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[k]
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[bgmStop BGM_EVENT_49 1.5]
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[messageOff]
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[subRenderFadeout #C 0.1]
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[wt 0.1]
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[charaFadeout A 0]
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[charaFadeout B 0]
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[charaFadeout D 0]
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[charaFadeout H 0]
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[charaFadeout I 0]
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[charaFadeout J 0]
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[wt 0.1]
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[charaLayer A normal]
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[charaLayer B normal]
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[charaLayer D normal]
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[seStop ade427 0.2]
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[seStop ad55 0.2]
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[se ad543]
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[seVolume ad543 0 0.5]
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[se ad671]
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[seStop ad671 1.0]
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[seStop ad543 1.0]
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[effectStop bit_talk_41_r]
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[shake 0.04 4 4 1.0]
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[wt 1.5]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk off]
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[charaDepth E 2]
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[charaDepth F 3]
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[cueSe Servants_2500700 m41410 0 0.6]
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[charaFace E 0]
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[charaFace F 0]
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[charaFadeinFSR E 0.4 306,0]
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[charaMoveFSR E 2 0.4]
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[wt 0.2]
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[cueSeStop m41410 0.8]
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[charaFadeinFSL F 0.4 -306,0]
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[charaMoveFSL F 0 0.4]
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[wt 0.5]
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[se ad21]
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[wt 1.5]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Kama
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Aaand of course we have more of these freakin' things. Ugh. This is the wooorst.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Sion
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Come on, let us make our way through them. Please stand back, Rani.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 15]
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[charaFadein D 0.1 1]
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@Rani-R
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Understood.
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[k]
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@Rani-R
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Although we Repair AIs do feel joy when treating injuries...
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[k]
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@Rani-R
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...that doesn't mean we want to see units in good condition get hurt. Please be careful.
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[k]
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[messageOff]
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||
[fadeout black 0.5]
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||
[bgmStopEnd BGM_EVENT_80 0.4]
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[wait fade]
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||
[soundStopAllEnd]
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[end]
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