959 lines
17 KiB
Plaintext
959 lines
17 KiB
Plaintext
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$04-00-02-02-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270330 1 Āyus]
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[charaSet B 1098270900 1 Rani-R]
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[charaSet C 1098270100 1 Kama]
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[charaSet D 1098270000 1 Sion]
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[charaSet E 7046001 1 Duryodhana]
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[charaSet F 1098270370 1 "Āyus 2"]
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[sceneSet H 191100 1]
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[sceneSet I 191101 1]
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[sceneSet J 191102 1]
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[sceneSet K 191103 1]
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[sceneSet L 191104 1]
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[charaScale H 1.01]
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[charaScale I 1.01]
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[charaScale J 1.01]
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[charaScale K 1.01]
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[charaScale L 1.01]
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[charaSet O 1098270900 1 "Rani-R (Effects)"]
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[charaSet P 6037000 1 "Kama (Effects)"]
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[charaSet Q 6037000 1 "Kama (Effects)"]
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[sceneSet R 189400 1]
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[sceneSet S 189400 1]
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[imageSet T back10000 1 1]
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[charaScale T 1.3]
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[charaSet Y 98115000 1 "Effect Dummy"]
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[charaSet V 98115000 1 "Effect Dummy"]
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[charaSet W 98115000 1 "Effect Dummy"]
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[scene 189400]
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[fadein black 1.5]
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[bgm BGM_EVENT_147 0.1]
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[wait fade]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Āyus
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All right, let's get going!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_147 2.0]
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[se ade422]
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[wt 0.4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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[wt 0.4]
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[seStop ade422 0.4]
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[wt 0.4]
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@Rani-R
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See you later, Master. We'll look after things here while you're gone.
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[k]
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?1:Wait. Are you...?
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?!
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[bgm BGM_EVENT_25 0.1]
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[charaFace B 5]
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@Rani-R
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Yes. I'm the first AI you rescued. Thank you again for saving me!
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[k]
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[charaFace B 1]
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@Rani-R
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Result: I've been treating myself since your rescue effort and am currently at zero percent damage. I'm in perfect working order.
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[k]
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[charaFace B 2]
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@Rani-R
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The other damaged Repair AIs have entered standby mode...
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[k]
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@Rani-R
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...and we're treating each of them in turn as soon as we're able.
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[k]
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[charaFace B 0]
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@Rani-R
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Apart from the ones who were completely destroyed, every unit should eventually be able to return to their standard routine.
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[k]
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?1:Glad to hear it.
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?2:That's great. Thanks for seeing us off.
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?!
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[charaFace B 16]
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@Rani-R
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While this does stray outside our regular operating parameters, all the AIs who were there talked it over...
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[k]
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@Rani-R
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...and we all agreed that seeing you off as an expression of our gratitude was our top priority.
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[k]
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@Rani-R
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I'm here on their behalf, so I hope you don't mind that I'm recording your reaction for our logs.
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[k]
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[charaFace B 3]
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@Rani-R
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Part of me would like to keep this recording all to myself, but it's only right that I upload it to our shared storage.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Kama
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Hmph. There you go casually raising your affinity with nonhumans. Again.
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[k]
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@Kama
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Do you just not need my arrows anymore? Is that it?
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[k]
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[charaFace C 6]
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@Kama
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I mean, don't get me wrong. I'm happy about whatever gets me less work to do!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Rani-R
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Oh, I almost forgot.
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[k]
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[charaFace B 5]
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@Rani-R
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I also wanted to give you this Raniment as a token of my thanks. Please accept it.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kama
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Uh...you want to give us what?
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[k]
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[messageOff]
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[subCameraOn 2]
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[charaLayer O sub #A]
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[charaLayer R sub #A]
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[charaLayer V sub #A]
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[charaLayer P sub #B]
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[charaLayer Q sub #B]
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[charaLayer S sub #B]
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[charaLayer W sub #B]
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[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
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[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth R 1]
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[charaDepth S 1]
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[charaDepth O 2]
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[charaDepth P 2]
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[charaDepth Q 3]
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[charaDepth V 3]
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[charaDepth W 4]
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[charaScale O 1.2]
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[charaScale R 1.2]
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[charaFace O 5]
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[charaFadein O 0.1 -50,200]
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[charaFadein R 0.1 250,-125]
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[charaScale P 1.2]
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[charaScale Q 1.2]
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[charaScale S 1.2]
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[charaPut Q 2000,2500]
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[charaFadeTime Q 0 0]
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[charaFace P 0]
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[charaFadein P 0.1 50,200]
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[charaFadein S 0.1 -250,-125]
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[subRenderFadein #A 0.6 -212,-150]
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[subRenderFadein #B 0.6 212,-150]
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[wt 0.8]
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[charaEffectEdgeBlur C FFF9A5 FFF9A5 4 1.5]
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[charaPut W 2000,2500]
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[charaEffect W bit_talk_raniment01]
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[cueSe SE_23 23_ad1304 0 0.8]
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[charaPut V -50,150]
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[charaEffect V bit_talk_raniment01]
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[wt 2.6]
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[charaMove V 400,150 1.8]
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[charaPut W -300,150]
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[wt 1.8]
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[charaMove W 50,150 1.4]
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[wt 1.3]
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[charaEffectEdgeBlur Q FFF9A5 FFF9A5 4 1.5]
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[wt 0.25]
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[charaPut Q 50,200]
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[wt 0.1]
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[charaPut V 1000,150]
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[cueSeStop 23_ad1304 0.2]
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[cueSe SE_23 23_ad1305 0 0.8]
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[charaEffectStop V bit_talk_raniment01]
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[charaEffectStop W bit_talk_raniment01]
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[wt 0.5]
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[se adm20]
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[wt 2.0]
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[subRenderFadeout #A 0.6]
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[subRenderFadeout #B 0.6]
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[charaEffectEdgeBlurStop C]
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[wt 0.6]
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[charaEffectEdgeBlurStop Q]
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[charaFadeout P 0.1]
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[charaPut Q 2000,2500]
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[charaFadeout Q 0.1]
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[charaFadeout O 0.1]
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[charaFadeout R 0.1]
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[charaFadeout S 0.1]
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[charaPut V 2000,2500]
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[charaPut W 2000,2500]
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[wt 0.2]
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[subCameraOff]
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[charaLayer P normal]
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[charaLayer Q normal]
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[charaLayer O normal]
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[charaLayer V normal]
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[charaLayer W normal]
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[charaLayer R normal]
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[charaLayer S normal]
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[charaScale P 1.0]
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[charaScale Q 1.0]
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[charaScale O 1.0]
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[charaScale V 1.0]
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[charaScale W 1.0]
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[charaScale R 1.0]
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[charaScale S 1.0]
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[wt 0.4]
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[charaTalk on]
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[charaFace C 18]
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@Kama
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What did you do? Did you just...give me some magical energy?
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[k]
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[charaFadeout C 0.1]
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[wt 0.05]
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[charaPut C 2000,2500]
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[wt 0.05]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Rani-R
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Oh, I see. So you're still not aware of it.
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[k]
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[charaFace B 0]
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@Rani-R
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Raniment is the formless but potent energy that serves as the most fundamental common resource for this world's AIs.
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[k]
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@Rani-R
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You've been consuming it yourself whenever you've done anything in this world, even if you weren't aware of it.
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[k]
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[charaFace B 2]
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@Rani-R
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It doesn't really matter what it's called, but since we had to call it something, the central governing AI came up with a name for us.
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[k]
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[charaFace B 5]
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@Rani-R
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Naming essential things is the first step in creating a beautiful management system, after all.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Sion
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That sounds like it serves the same function as magical energy in the outside world.
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[k]
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[charaFace D 10]
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@Sion
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Now that I think of it, it does make sense that a conceptual world with its own unique scale...
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[k]
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@Sion
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...would have its own kind of magical energy circulating throughout it to match.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Kama
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Oh. I guess that explains why my magical energy felt weird right from the beginning.
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[k]
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@Kama
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So it's been replaced with something else this whole time.
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[k]
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?1:Is it actually different from magical energy somehow?
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?!
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[charaSet A 1098270300 1 Āyus]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@Sion
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I doubt it is significantly different with regards to the interaction between Master and Servant.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Rani-R
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We don't know anything about the outside world's magical energy, but for AIs, Raniment is our life force.
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[k]
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[charaFace B 1]
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@Rani-R
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It's the only resource in this world that is universally recognized as something valuable and tradable.
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[k]
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@Rani-R
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In that sense, I suppose it's kind of like our currency.
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[k]
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[charaFace B 0]
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@Rani-R
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That's why I thought giving you some would be a good way to express my appreciation.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 13]
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[charaFadein C 0.1 1]
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@Kama
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Yeah? Hmm... Well, I guess I do feel a little fuller now. So, thanks.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_25 0.5 0.5]
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[charaTalk depthOff]
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[charaDepth T 4]
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[charaDepth D 5]
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[charaPut T 1]
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[charaFadeTime T 0.2 0.5]
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[charaTalk D]
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[charaFace D 8]
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[charaFadein D 0.1 1]
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@Sion
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(An energy resource that is used as a form of currency, huh?)
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[k]
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@Sion
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(Then it stands to reason there would be people like that Caster who are willing to take it by force...)
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[k]
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[charaFadeout D 0.1]
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[charaFadeout T 0.2]
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[wt 0.1]
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[bgm BGM_EVENT_25 0.5 1.0]
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[charaTalk depthOn]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Duryodhana
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What about me? Where's MY Raniment?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Āyus
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I already gave you your regularly scheduled amount.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Duryodhana
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But I'm a growing Servant AND as royal as they come. Don't I deserve a little something extra?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Āyus
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Still no.[wt 0.5][charaFace A 1] Okay, everyone, let's get going!
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[k]
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[charaFadeout A 0.1]
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||
[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Rani-R
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See you later, everyone. And please be careful.
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[k]
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[messageOff]
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||
[fadeout black 1.0]
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||
[bgmStop BGM_EVENT_25 1.0]
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[wait fade]
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||
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||
[charaFadeout B 0.1]
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||
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||
[scene 189300]
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||
[wt 1.0]
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||
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||
[se ade428]
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||
[seVolume ade428 0 0]
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||
[se ad60]
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||
[seVolume ad60 0 0]
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||
[wt 0.5]
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||
|
||
[seVolume ade428 1.0 1.0]
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||
[seVolume ad60 1.0 1.0]
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||
[fadein black 1.0]
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||
[wait fade]
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||
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||
[wt 0.6]
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||
|
||
[seStop ade428 0.5]
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||
[seStop ad60 0.5]
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||
[wt 0.6]
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||
|
||
[bgm BGM_EVENT_167 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Āyus
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Okay, so, the central governing AI is located, well, right in the center of this world.
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[k]
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@Āyus
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She almost never moves from there, because she doesn't have to.
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[k]
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||
[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Sion
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You mentioned she is in a neutral location earlier. What did you mean by that?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Āyus
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Hmm. Well...before I get into that, I have to tell you about how this world is shaped.
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[k]
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[charaFace A 0]
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@Āyus
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Maybe a diagram would make it easier to understand?
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[k]
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[messageOff]
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||
[se ad15]
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||
[wt 0.6]
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||
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||
[se ad1]
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||
[fadeout black 0.7]
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||
[bgm BGM_EVENT_167 0.7 0.5]
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||
[wait fade]
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||
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||
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||
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||
[charaTalk off]
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||
[charaTalk depthOff]
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||
[charaDepth H 3]
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||
[charaDepth I 4]
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||
[charaDepth J 5]
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||
[charaDepth K 6]
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||
[charaDepth L 7]
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||
[charaDepth F 8]
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||
[charaDepth D 8]
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||
|
||
[charaFadein H 0.1 0,-200]
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||
[wt 0.6]
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||
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||
[bgm BGM_EVENT_167 0.7 1.0]
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||
[fadein black 0.7]
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||
[wait fade]
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||
[wt 0.4]
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||
|
||
[charaScale F 0.8]
|
||
[charaFace F 0]
|
||
[charaFadeinFSR F 0.4 400,-200]
|
||
[wt 0.6]
|
||
|
||
[charaTalk on]
|
||
@F:Āyus
|
||
So, this is our world. As you can see, it's basically a big circle. There's another, smaller circle in the center.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.1]
|
||
[charaFadein I 0.8 0,-200]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.8]
|
||
|
||
|
||
[charaTalk on]
|
||
@F:Āyus
|
||
The outer area is divided into five partitions. If you count the center circle, there're six in total.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.1]
|
||
[charaFadein J 0.8 0,-200]
|
||
[wt 0.8]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.8]
|
||
|
||
|
||
[charaTalk on]
|
||
@F:Āyus
|
||
Each of these partitions is a home base for one of the six types of AI that run the Paper Moon.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
Of course, the AIs all go to other areas as well when they have a job to do...
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
@F:Āyus
|
||
...but having a default location for them to gather at makes it easier to keep things running smoothly.
|
||
[k]
|
||
|
||
[charaScale D 0.8]
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadeinFSL D 0.2 -400,-200]
|
||
@Sion
|
||
Six types of AI... I take it you Repair types are one of those six then?
|
||
[k]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
@F:Āyus
|
||
Yup![wt 0.4][charaFace F 0] The Repair area, where we are now, is right here.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.15]
|
||
|
||
[se ad15]
|
||
[charaFadein K 0.4 0,-200]
|
||
[wt 0.8]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.8]
|
||
|
||
|
||
[charaTalk on]
|
||
@F:Āyus
|
||
And these are Transfer, Keep, Grow, Build, and Defend.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
Each area is designed to support its partition's function. They are also where the AIs that carry out that function gather.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
The central area, Defend, is probably the most immediately relevant for us now.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.15]
|
||
|
||
[se ad15]
|
||
[charaFadein L 0.4 0,-200]
|
||
[wt 0.8]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.8]
|
||
|
||
|
||
[charaTalk on]
|
||
@F:Āyus
|
||
You see, it's the closest thing we have to neutral ground during this Holy Grail War.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
No Servant or Master is using Defend as a base.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
The very center, where the central governing AI resides, is the most neutral area. Fighting is completely prohibited there.
|
||
[k]
|
||
|
||
@F:Āyus
|
||
So that's why I figured it wouldn't be too dangerous to go there now.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
|
||
[se ad1]
|
||
[fadeout black 0.7]
|
||
[bgm BGM_EVENT_167 0.7 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaScale F 1.0]
|
||
[charaScale D 1.0]
|
||
|
||
[scene 189300]
|
||
[wt 0.6]
|
||
|
||
[charaTalk A]
|
||
[bgm BGM_EVENT_167 0.7 1.0]
|
||
[fadein black 0.7]
|
||
[wait fade]
|
||
[wt 0.4]
|
||
|
||
?1:I see...
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Kama
|
||
So I'm guessing, say, Transfer is where we'd find AIs that carry stuff around then.
|
||
[k]
|
||
|
||
@Kama
|
||
But you know, if what Āyus just said is true...
|
||
[k]
|
||
|
||
@Kama
|
||
...then the only reason the Paper Moon works is because of all these AI doing their jobs.
|
||
[k]
|
||
|
||
[charaFace C 15]
|
||
@Kama
|
||
What's more, it sounds like the supposed caretaker of the Paper Moon isn't even aware of these AIs.
|
||
[k]
|
||
|
||
@Kama
|
||
I ask you: Does that seem likely?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale D 1.0]
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
@Sion
|
||
So you are still suspicious of me?
|
||
[k]
|
||
|
||
@Sion
|
||
I told you, this is a virtual, conceptual world.
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
|
||
@Sion
|
||
Even if we were able to observe the inside of the Paper Moon from the outside somehow...
|
||
[k]
|
||
|
||
@Sion
|
||
...I still do not think we would be able to see how this world works.
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Sion
|
||
Let me see... Here is an example:
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
@Sion
|
||
When you explain how the body's circulatory system works to a child...
|
||
[k]
|
||
|
||
@Sion
|
||
...you talk about the functions red and white blood cells perform as though they were people, right?
|
||
[k]
|
||
|
||
[charaFace D 2]
|
||
@Sion
|
||
Think of this in much the same way. This world we see now is just a way for our minds to make sense of what we see now that we are inside it.
|
||
[k]
|
||
|
||
@Sion
|
||
Every job these AIs perform can be equated to a separate magecraft or chemical reaction from the real world.
|
||
[k]
|
||
|
||
@Sion
|
||
Electrons flowing between electrodes... Workers transporting electrons as cargo...
|
||
[k]
|
||
|
||
@Sion
|
||
We may be operating from different perceptual paradigms but there is no functional difference as far as this world is concerned.
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
@Sion
|
||
We are only able to understand events in terms native to the world from which we originate.
|
||
[k]
|
||
|
||
@Sion
|
||
I think that is why things here appear the way they do to us.
|
||
[k]
|
||
|
||
?1:I...think I get it?
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
@Kama
|
||
So you're saying this world just formed on its own? How convenient.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
@Sion
|
||
Well...maybe it is, but it is still the truth. Kindly get over it.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale A 1.0]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Āyus
|
||
I'm not sure what you guys are talking about, but be nice to each other, okay? Healthy minds make healthy bodies!
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Āyus
|
||
And look. We're almost to Defend.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 10]
|
||
[charaFadein E 0.1 1]
|
||
@Duryodhana
|
||
So we're really going in there...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Āyus
|
||
Is something wrong, Berserker?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 1]
|
||
@Duryodhana
|
||
While I am, of course, a super strong, ultra powerful warrior, I'm also an incredibly savvy general.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
I once surveyed a hundred people (read: princes) to see if they thought my intellect and overwhelming virtue were leagues better than those of that spoiled brat Yudhiṣṭhira...
|
||
[k]
|
||
|
||
@Duryodhana
|
||
...and every single one of them said yes. That is an incontrovertible fact.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Duryodhana
|
||
And that same incredible intellect has led me to realize what I need to do now.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_167 1.5]
|
||
|
||
@Duryodhana
|
||
This.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
@Duryodhana
|
||
[f large]H[messageShake 0.05 4 3 0.4]raaaaaah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad1006]
|
||
[charaMoveScale E 1.1 0.25]
|
||
[charaMove E 0,15 0.25]
|
||
[charaFadeout E 0.25]
|
||
[wt 0.5]
|
||
|
||
[se ad85]
|
||
[wt 0.05]
|
||
[charaScale Y 1.1]
|
||
[charaPut Y 0,50]
|
||
[charaEffect Y bit_talk_strike_02 0,0 H]
|
||
[wt 0.7]
|
||
|
||
[se ad671]
|
||
[cueSe SE_22 22_ade804]
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.3 50,0]
|
||
[charaMove C 200,0 0.3]
|
||
[charaShake C 0.02 2 3 0.3]
|
||
[wt 0.25]
|
||
[seStop ad671 0.6]
|
||
[charaMove C 250,0 0.3]
|
||
[charaShake C 0.01 2 3 0.6]
|
||
[wt 1.2]
|
||
[effectDestroy bit_talk_strike_02]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaFace C 12]
|
||
@Kama
|
||
Hey! What the hell!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale E 1.0]
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.45]
|
||
|
||
[se ad678]
|
||
[se ad1006]
|
||
[charaPut V 0,200]
|
||
[charaEffect V bit_talk_41_fs]
|
||
|
||
[blur motion 0.3 4 200 0.5 0.75 0.1 100]
|
||
[charaMoveScale E 1.15 0.25]
|
||
[charaMove E 0,10 0.25]
|
||
[wt 1.0]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout white 0.5]
|
||
[bgmStopEnd BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[blurOff motion 0.1]
|
||
[charaPut V 2000,2500]
|
||
[soundStopAllEnd]
|
||
[end]
|