fgo-game-data/ScriptActionEncrypt/04/0400020230.txt
2025-05-19 08:05:51 +00:00

959 lines
17 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

04-00-02-02-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270330 1 Āyus]
[charaSet B 1098270900 1 Rani-R]
[charaSet C 1098270100 1 Kama]
[charaSet D 1098270000 1 Sion]
[charaSet E 7046001 1 Duryodhana]
[charaSet F 1098270370 1 "Āyus 2"]
[sceneSet H 191100 1]
[sceneSet I 191101 1]
[sceneSet J 191102 1]
[sceneSet K 191103 1]
[sceneSet L 191104 1]
[charaScale H 1.01]
[charaScale I 1.01]
[charaScale J 1.01]
[charaScale K 1.01]
[charaScale L 1.01]
[charaSet O 1098270900 1 "Rani-R (Effects)"]
[charaSet P 6037000 1 "Kama (Effects)"]
[charaSet Q 6037000 1 "Kama (Effects)"]
[sceneSet R 189400 1]
[sceneSet S 189400 1]
[imageSet T back10000 1 1]
[charaScale T 1.3]
[charaSet Y 98115000 1 "Effect Dummy"]
[charaSet V 98115000 1 "Effect Dummy"]
[charaSet W 98115000 1 "Effect Dummy"]
[scene 189400]
[fadein black 1.5]
[bgm BGM_EVENT_147 0.1]
[wait fade]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Āyus
All right, let's get going!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_147 2.0]
[se ade422]
[wt 0.4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
[seStop ade422 0.4]
[wt 0.4]
Rani-R
See you later, Master. We'll look after things here while you're gone.
[k]
1Wait. Are you...?
[bgm BGM_EVENT_25 0.1]
[charaFace B 5]
Rani-R
Yes. I'm the first AI you rescued. Thank you again for saving me!
[k]
[charaFace B 1]
Rani-R
Result: I've been treating myself since your rescue effort and am currently at zero percent damage. I'm in perfect working order.
[k]
[charaFace B 2]
Rani-R
The other damaged Repair AIs have entered standby mode...
[k]
Rani-R
...and we're treating each of them in turn as soon as we're able.
[k]
[charaFace B 0]
Rani-R
Apart from the ones who were completely destroyed, every unit should eventually be able to return to their standard routine.
[k]
1Glad to hear it.
2That's great. Thanks for seeing us off.
[charaFace B 16]
Rani-R
While this does stray outside our regular operating parameters, all the AIs who were there talked it over...
[k]
Rani-R
...and we all agreed that seeing you off as an expression of our gratitude was our top priority.
[k]
Rani-R
I'm here on their behalf, so I hope you don't mind that I'm recording your reaction for our logs.
[k]
[charaFace B 3]
Rani-R
Part of me would like to keep this recording all to myself, but it's only right that I upload it to our shared storage.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Kama
Hmph. There you go casually raising your affinity with nonhumans. Again.
[k]
Kama
Do you just not need my arrows anymore? Is that it?
[k]
[charaFace C 6]
Kama
I mean, don't get me wrong. I'm happy about whatever gets me less work to do!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rani-R
Oh, I almost forgot.
[k]
[charaFace B 5]
Rani-R
I also wanted to give you this Raniment as a token of my thanks. Please accept it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kama
Uh...you want to give us what?
[k]
[messageOff]
[subCameraOn 2]
[charaLayer O sub #A]
[charaLayer R sub #A]
[charaLayer V sub #A]
[charaLayer P sub #B]
[charaLayer Q sub #B]
[charaLayer S sub #B]
[charaLayer W sub #B]
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth S 1]
[charaDepth O 2]
[charaDepth P 2]
[charaDepth Q 3]
[charaDepth V 3]
[charaDepth W 4]
[charaScale O 1.2]
[charaScale R 1.2]
[charaFace O 5]
[charaFadein O 0.1 -50,200]
[charaFadein R 0.1 250,-125]
[charaScale P 1.2]
[charaScale Q 1.2]
[charaScale S 1.2]
[charaPut Q 2000,2500]
[charaFadeTime Q 0 0]
[charaFace P 0]
[charaFadein P 0.1 50,200]
[charaFadein S 0.1 -250,-125]
[subRenderFadein #A 0.6 -212,-150]
[subRenderFadein #B 0.6 212,-150]
[wt 0.8]
[charaEffectEdgeBlur C FFF9A5 FFF9A5 4 1.5]
[charaPut W 2000,2500]
[charaEffect W bit_talk_raniment01]
[cueSe SE_23 23_ad1304 0 0.8]
[charaPut V -50,150]
[charaEffect V bit_talk_raniment01]
[wt 2.6]
[charaMove V 400,150 1.8]
[charaPut W -300,150]
[wt 1.8]
[charaMove W 50,150 1.4]
[wt 1.3]
[charaEffectEdgeBlur Q FFF9A5 FFF9A5 4 1.5]
[wt 0.25]
[charaPut Q 50,200]
[wt 0.1]
[charaPut V 1000,150]
[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop V bit_talk_raniment01]
[charaEffectStop W bit_talk_raniment01]
[wt 0.5]
[se adm20]
[wt 2.0]
[subRenderFadeout #A 0.6]
[subRenderFadeout #B 0.6]
[charaEffectEdgeBlurStop C]
[wt 0.6]
[charaEffectEdgeBlurStop Q]
[charaFadeout P 0.1]
[charaPut Q 2000,2500]
[charaFadeout Q 0.1]
[charaFadeout O 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaPut V 2000,2500]
[charaPut W 2000,2500]
[wt 0.2]
[subCameraOff]
[charaLayer P normal]
[charaLayer Q normal]
[charaLayer O normal]
[charaLayer V normal]
[charaLayer W normal]
[charaLayer R normal]
[charaLayer S normal]
[charaScale P 1.0]
[charaScale Q 1.0]
[charaScale O 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[charaScale R 1.0]
[charaScale S 1.0]
[wt 0.4]
[charaTalk on]
[charaFace C 18]
Kama
What did you do? Did you just...give me some magical energy?
[k]
[charaFadeout C 0.1]
[wt 0.05]
[charaPut C 2000,2500]
[wt 0.05]
[charaTalk on]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Rani-R
Oh, I see. So you're still not aware of it.
[k]
[charaFace B 0]
Rani-R
Raniment is the formless but potent energy that serves as the most fundamental common resource for this world's AIs.
[k]
Rani-R
You've been consuming it yourself whenever you've done anything in this world, even if you weren't aware of it.
[k]
[charaFace B 2]
Rani-R
It doesn't really matter what it's called, but since we had to call it something, the central governing AI came up with a name for us.
[k]
[charaFace B 5]
Rani-R
Naming essential things is the first step in creating a beautiful management system, after all.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Sion
That sounds like it serves the same function as magical energy in the outside world.
[k]
[charaFace D 10]
Sion
Now that I think of it, it does make sense that a conceptual world with its own unique scale...
[k]
Sion
...would have its own kind of magical energy circulating throughout it to match.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Kama
Oh. I guess that explains why my magical energy felt weird right from the beginning.
[k]
Kama
So it's been replaced with something else this whole time.
[k]
1Is it actually different from magical energy somehow?
[charaSet A 1098270300 1 Āyus]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Sion
I doubt it is significantly different with regards to the interaction between Master and Servant.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Rani-R
We don't know anything about the outside world's magical energy, but for AIs, Raniment is our life force.
[k]
[charaFace B 1]
Rani-R
It's the only resource in this world that is universally recognized as something valuable and tradable.
[k]
Rani-R
In that sense, I suppose it's kind of like our currency.
[k]
[charaFace B 0]
Rani-R
That's why I thought giving you some would be a good way to express my appreciation.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Kama
Yeah? Hmm... Well, I guess I do feel a little fuller now. So, thanks.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_25 0.5 0.5]
[charaTalk depthOff]
[charaDepth T 4]
[charaDepth D 5]
[charaPut T 1]
[charaFadeTime T 0.2 0.5]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Sion
(An energy resource that is used as a form of currency, huh?)
[k]
Sion
(Then it stands to reason there would be people like that Caster who are willing to take it by force...)
[k]
[charaFadeout D 0.1]
[charaFadeout T 0.2]
[wt 0.1]
[bgm BGM_EVENT_25 0.5 1.0]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Duryodhana
What about me? Where's MY Raniment?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
I already gave you your regularly scheduled amount.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Duryodhana
But I'm a growing Servant AND as royal as they come. Don't I deserve a little something extra?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
Still no.[wt 0.5][charaFace A 1] Okay, everyone, let's get going!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Rani-R
See you later, everyone. And please be careful.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_25 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 189300]
[wt 1.0]
[se ade428]
[seVolume ade428 0 0]
[se ad60]
[seVolume ad60 0 0]
[wt 0.5]
[seVolume ade428 1.0 1.0]
[seVolume ad60 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.6]
[seStop ade428 0.5]
[seStop ad60 0.5]
[wt 0.6]
[bgm BGM_EVENT_167 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Āyus
Okay, so, the central governing AI is located, well, right in the center of this world.
[k]
Āyus
She almost never moves from there, because she doesn't have to.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Sion
You mentioned she is in a neutral location earlier. What did you mean by that?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Āyus
Hmm. Well...before I get into that, I have to tell you about how this world is shaped.
[k]
[charaFace A 0]
Āyus
Maybe a diagram would make it easier to understand?
[k]
[messageOff]
[se ad15]
[wt 0.6]
[se ad1]
[fadeout black 0.7]
[bgm BGM_EVENT_167 0.7 0.5]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 3]
[charaDepth I 4]
[charaDepth J 5]
[charaDepth K 6]
[charaDepth L 7]
[charaDepth F 8]
[charaDepth D 8]
[charaFadein H 0.1 0,-200]
[wt 0.6]
[bgm BGM_EVENT_167 0.7 1.0]
[fadein black 0.7]
[wait fade]
[wt 0.4]
[charaScale F 0.8]
[charaFace F 0]
[charaFadeinFSR F 0.4 400,-200]
[wt 0.6]
[charaTalk on]
FĀyus
So, this is our world. As you can see, it's basically a big circle. There's another, smaller circle in the center.
[k]
[messageOff]
[charaTalk off]
[wt 0.1]
[charaFadein I 0.8 0,-200]
[wt 0.8]
[charaFadeout H 0.1]
[wt 0.8]
[charaTalk on]
FĀyus
The outer area is divided into five partitions. If you count the center circle, there're six in total.
[k]
[messageOff]
[charaTalk off]
[wt 0.1]
[charaFadein J 0.8 0,-200]
[wt 0.8]
[charaFadeout I 0.1]
[wt 0.8]
[charaTalk on]
FĀyus
Each of these partitions is a home base for one of the six types of AI that run the Paper Moon.
[k]
FĀyus
Of course, the AIs all go to other areas as well when they have a job to do...
[k]
[charaFace F 1]
FĀyus
...but having a default location for them to gather at makes it easier to keep things running smoothly.
[k]
[charaScale D 0.8]
[charaTalk D]
[charaFace D 0]
[charaFadeinFSL D 0.2 -400,-200]
Sion
Six types of AI... I take it you Repair types are one of those six then?
[k]
[charaTalk F]
[charaFace F 1]
FĀyus
Yup![wt 0.4][charaFace F 0] The Repair area, where we are now, is right here.
[k]
[messageOff]
[charaTalk off]
[wt 0.15]
[se ad15]
[charaFadein K 0.4 0,-200]
[wt 0.8]
[charaFadeout J 0.1]
[wt 0.8]
[charaTalk on]
FĀyus
And these are Transfer, Keep, Grow, Build, and Defend.
[k]
FĀyus
Each area is designed to support its partition's function. They are also where the AIs that carry out that function gather.
[k]
FĀyus
The central area, Defend, is probably the most immediately relevant for us now.
[k]
[messageOff]
[charaTalk off]
[wt 0.15]
[se ad15]
[charaFadein L 0.4 0,-200]
[wt 0.8]
[charaFadeout K 0.1]
[wt 0.8]
[charaTalk on]
FĀyus
You see, it's the closest thing we have to neutral ground during this Holy Grail War.
[k]
FĀyus
No Servant or Master is using Defend as a base.
[k]
FĀyus
The very center, where the central governing AI resides, is the most neutral area. Fighting is completely prohibited there.
[k]
FĀyus
So that's why I figured it wouldn't be too dangerous to go there now.
[k]
[messageOff]
[wt 0.5]
[se ad1]
[fadeout black 0.7]
[bgm BGM_EVENT_167 0.7 0.5]
[wait fade]
[charaFadeout L 0.1]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaScale F 1.0]
[charaScale D 1.0]
[scene 189300]
[wt 0.6]
[charaTalk A]
[bgm BGM_EVENT_167 0.7 1.0]
[fadein black 0.7]
[wait fade]
[wt 0.4]
1I see...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kama
So I'm guessing, say, Transfer is where we'd find AIs that carry stuff around then.
[k]
Kama
But you know, if what Āyus just said is true...
[k]
Kama
...then the only reason the Paper Moon works is because of all these AI doing their jobs.
[k]
[charaFace C 15]
Kama
What's more, it sounds like the supposed caretaker of the Paper Moon isn't even aware of these AIs.
[k]
Kama
I ask you: Does that seem likely?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale D 1.0]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Sion
So you are still suspicious of me?
[k]
Sion
I told you, this is a virtual, conceptual world.
[k]
[charaFace D 8]
Sion
Even if we were able to observe the inside of the Paper Moon from the outside somehow...
[k]
Sion
...I still do not think we would be able to see how this world works.
[k]
[charaFace D 10]
Sion
Let me see... Here is an example:
[k]
[charaFace D 6]
Sion
When you explain how the body's circulatory system works to a child...
[k]
Sion
...you talk about the functions red and white blood cells perform as though they were people, right?
[k]
[charaFace D 2]
Sion
Think of this in much the same way. This world we see now is just a way for our minds to make sense of what we see now that we are inside it.
[k]
Sion
Every job these AIs perform can be equated to a separate magecraft or chemical reaction from the real world.
[k]
Sion
Electrons flowing between electrodes... Workers transporting electrons as cargo...
[k]
Sion
We may be operating from different perceptual paradigms but there is no functional difference as far as this world is concerned.
[k]
[charaFace D 8]
Sion
We are only able to understand events in terms native to the world from which we originate.
[k]
Sion
I think that is why things here appear the way they do to us.
[k]
1I...think I get it?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Kama
So you're saying this world just formed on its own? How convenient.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Sion
Well...maybe it is, but it is still the truth. Kindly get over it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Āyus
I'm not sure what you guys are talking about, but be nice to each other, okay? Healthy minds make healthy bodies!
[k]
[charaFace A 0]
Āyus
And look. We're almost to Defend.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Duryodhana
So we're really going in there...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Āyus
Is something wrong, Berserker?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Duryodhana
While I am, of course, a super strong, ultra powerful warrior, I'm also an incredibly savvy general.
[k]
Duryodhana
I once surveyed a hundred people (read: princes) to see if they thought my intellect and overwhelming virtue were leagues better than those of that spoiled brat Yudhiṣṭhira...
[k]
Duryodhana
...and every single one of them said yes. That is an incontrovertible fact.
[k]
[charaFace E 0]
Duryodhana
And that same incredible intellect has led me to realize what I need to do now.
[k]
[bgmStop BGM_EVENT_167 1.5]
Duryodhana
This.
[k]
[charaFace E 5]
Duryodhana
[f large]H[messageShake 0.05 4 3 0.4]raaaaaah!
[k]
[messageOff]
[se ad1006]
[charaMoveScale E 1.1 0.25]
[charaMove E 0,15 0.25]
[charaFadeout E 0.25]
[wt 0.5]
[se ad85]
[wt 0.05]
[charaScale Y 1.1]
[charaPut Y 0,50]
[charaEffect Y bit_talk_strike_02 0,0 H]
[wt 0.7]
[se ad671]
[cueSe SE_22 22_ade804]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.3 50,0]
[charaMove C 200,0 0.3]
[charaShake C 0.02 2 3 0.3]
[wt 0.25]
[seStop ad671 0.6]
[charaMove C 250,0 0.3]
[charaShake C 0.01 2 3 0.6]
[wt 1.2]
[effectDestroy bit_talk_strike_02]
[bgm BGM_EVENT_3 0.1]
[charaFace C 12]
Kama
Hey! What the hell!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale E 1.0]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 0.45]
[se ad678]
[se ad1006]
[charaPut V 0,200]
[charaEffect V bit_talk_41_fs]
[blur motion 0.3 4 200 0.5 0.75 0.1 100]
[charaMoveScale E 1.15 0.25]
[charaMove E 0,10 0.25]
[wt 1.0]
[messageOff]
[fadeout white 0.5]
[bgmStopEnd BGM_EVENT_3 0.4]
[wait fade]
[blurOff motion 0.1]
[charaPut V 2000,2500]
[soundStopAllEnd]
[end]