1319 lines
24 KiB
Plaintext
1319 lines
24 KiB
Plaintext
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$04-00-02-03-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098269100 1 Rani-XII]
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[charaSet B 1098270300 1 Āyus]
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[charaSet C 1098270300 1 "Āyus 2"]
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[charaSet D 7046001 1 Duryodhana]
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[charaSet E 7046001 1 "Duryodhana 2"]
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[charaSet F 1098270000 1 Sion]
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[charaSet G 6037000 1 Kama]
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[charaSet H 6037000 1 Kama_Cut-In]
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[charaScale H 1.2]
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[charaSet I 1098269600 1 Caster]
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[charaSet J 1098269800 1 "Master of Caster"]
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[charaScale J 1.2]
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[charaSet K 1098269800 1 "Master of Caster_Silhouette 1"]
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[charaFilter K silhouette 00000080]
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[charaSet L 1098269800 1 "Master of Caster_Silhouette 2"]
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[charaScale L 1.2]
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[charaFilter L silhouette 00000080]
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[sceneSet M 10000 1]
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[charaScale M 1.05]
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[sceneSet N 189700 1]
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[charaScale N 1.2]
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[sceneSet O 190500 1]
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[charaScale O 1.2]
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[sceneSet P 189700 1]
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[charaScale P 1.01]
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[sceneSet Q 189700 1]
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[charaScale Q 1.3]
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[imageSet R cut106_trans 1]
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[charaScale R 1.32]
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[scene 189700]
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[messageOff]
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[charaTalk off]
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[charaTalk depthOff]
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[subCameraOn 3]
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[charaLayer C sub #A]
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[charaLayer E sub #A]
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[charaLayer P sub #B]
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[charaLayer A sub #C]
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[subCameraFilter #A through]
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[subCameraFilter #B through]
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[subCameraFilter #C through]
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[charaDepth N 1]
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[charaDepth C 1]
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[charaDepth E 2]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[subRenderDepth #C 3]
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[charaScale C 1.1]
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[charaScale E 1.1]
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[charaFace E 0]
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[charaFace C 0]
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[charaFace A 0]
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[charaFadein N 0.1 50,-300]
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[charaFadein P 0.1 0,-200]
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[charaFadein E 0.1 -280,0]
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[charaFadein C 0.1 180,0]
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[charaFadein A 0.1 1]
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[subRenderFadein #A 0.1 0,0]
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[subRenderFadein #B 0.1 0,0]
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[blur lens 0.1 2 20]
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[wt 0.1]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_79 0.1]
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[subRenderFadein #C 0.1 0,0]
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@Rani-XII
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AI Masters have a duty to restore the Paper Moon's world to normal working order.
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[k]
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@Rani-XII
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Regardless of the randomized personality they are given, that core duty won't change.
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[k]
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@Rani-XII
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Furthermore, the AI who wins the System Grail War...
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[k]
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@Rani-XII
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...becomes the next central governing AI.
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[k]
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@Rani-XII
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That AI is then upgraded and given the right to customize the next version of the world.
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[k]
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[messageOff]
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[charaMove N 100,-300 20.0]
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[charaMove C 230,0 20.0]
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[charaMove E -230,0 20.0]
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[subRenderFadeout #B 1.0]
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[subRenderFadeout #C 1.0]
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[wt 1.1]
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[charaFadeout P 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaLayer A normal]
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@Rani-XII
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Should the new personality happen to instill in them a wish, it likely also enables them to acquire whatever that wish might be.
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[k]
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@Rani-XII
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That is how our world continually undergoes change, bringing with it much needed diversity.
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[k]
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@Rani-XII
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And the same is true for the winning Servant.
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[k]
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@Rani-XII
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That Servant is given the right to remain a resident of the new world and to have a wish granted, so long as it is within the central governing AI's power to grant.
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[k]
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[messageOff]
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[blurOff lens 1.0]
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[charaFadeout N 1.0]
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[subRenderFadeout #A 1.0]
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[wt 1.1]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaLayer E normal]
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[charaLayer C normal]
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[subCameraOff]
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[charaSet C 1098270300 1 "Āyus 2"]
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[charaSet E 7046001 1 Duryodhana_Cut-In]
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[sceneSet N 189700 1]
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[charaScale N 1.2]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Rani-XII
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We called this concept of granting the winners' wishes “the Holy Grail”...
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[k]
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@Rani-XII
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...which is why this ritual is sometimes referred to as the AI Holy Grail War as well as the System Grail War.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Kama
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Yeah, I don't really care what it's called.[sr]What I want to know is, what happens if a non-AI[sr]Master like [%1] here wins?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Rani-XII
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I doubt you would be given the authority to become the next central governing AI.
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[k]
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@Rani-XII
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So in that scenario, I promise I would do everything I can to grant your wish instead.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 13]
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[charaFadein G 0.1 1]
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@Kama
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Hmm. Is that so?
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[k]
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@Kama
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There's still a lot we don't know about this situation, and we definitely can't be sure that dying in here won't result in our minds dying out there.
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[k]
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@Kama
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I'll tell you right now that our wish is to leave this place and get back to the outside world.
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[k]
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@Kama
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So, to have that wish granted, and so we don't die while we're here, we need to win this Holy Grail War. That about right?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Rani-XII
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That is what it boils down to, yes. And since the condition for stopping the System Grail War is to have only one team left standing...
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[k]
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@Rani-XII
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...the addition of an unexpected sixth team does not meaningfully change the proceedings. If you want to end this Holy Grail War, you will have to fight and win.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Kama
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I see. Then I guess in one sense, you were right to try and ambush us, Berserker.
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[k]
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@Kama
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I don't know what kind of wish you're looking to make yourselves...
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[k]
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[charaFaceFade G 15 0.2]
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@Kama
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...but either way, it looks like we're going to have to try and kill each other sooner or later.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Duryodhana
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Oh, you finally figured it out? Essentially, yes, that's what it all comes down to.
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[k]
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@Duryodhana
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I'm sure it's not easy, but try to keep up with me, okay?
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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|
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[blur lens 0.5 2 20]
|
||
[subCameraOn 2]
|
||
[charaLayer P sub #A]
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||
[charaLayer H sub #A]
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||
[charaLayer Q sub #B]
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[charaLayer E sub #B]
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|
||
[charaScale P 1.3]
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||
[charaScale E 1.2]
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|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth P 1]
|
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[charaDepth Q 1]
|
||
[charaDepth H 2]
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[charaDepth E 2]
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|
||
[charaFace H 5]
|
||
[charaFace E 6]
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||
[charaFadein P 0.1 -190,0]
|
||
[charaFadein Q 0.1 190,-50]
|
||
[charaFadein H 0.1 256,270]
|
||
[charaFadein E 0.1 -256,180]
|
||
[wt 0.1]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask02 4 243,58,128,255 0]
|
||
[subCameraFilter #B maskEdge cut359_mask13 4 231,41,45,255 0]
|
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[subRenderFadein #A 0.4 -100,-472]
|
||
[subRenderFadein #B 0.4 100,-244]
|
||
[subRenderMove #A 0,-472 0.3]
|
||
[subRenderMove #B 0,-244 0.3]
|
||
[wt 1.8]
|
||
|
||
[blurOff lens 0.5]
|
||
[subRenderMove #A 100,-472 0.4]
|
||
[subRenderMove #B -100,-244 0.4]
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||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[wt 0.4]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaLayer P normal]
|
||
[charaLayer Q normal]
|
||
[charaLayer H normal]
|
||
[charaLayer E normal]
|
||
[subCameraOff]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Rani-XII
|
||
Are your memory spaces malfunctioning?
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[k]
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@Rani-XII
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Let me remind you that this church is a neutral zone. Fighting is strictly prohibited.
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[k]
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[charaFace A 11]
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@Rani-XII
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If you violate that rule, every Type D in this area will swarm and capture you, if not eliminate you outright.
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[k]
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@Rani-XII
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You will also be disqualified from the Holy Grail War.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 15]
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[charaFadein G 0.1 1]
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@Kama
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But why waste time? It just makes sense to get rid of them now.
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[k]
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[bgmStop BGM_EVENT_79 1.0]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Rani-XII
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Kindly shut your hole.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth M 1]
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[charaDepth G 2]
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[charaTalk G]
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||
[charaFace G 3]
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[charaFadein G 0.1 1]
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||
[charaPut M 0,-200]
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[charaFadeTime M 0.2 0.5]
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[bgm BGM_EVENT_7 0.1 0.5]
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@Kama
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(Kindly shut my hole?)
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[k]
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[charaFadeout M 0.2]
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[charaFadeout G 0.2]
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[wt 0.2]
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[bgm BGM_EVENT_7 0.5 1.0]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Rani-XII
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The rules are in place for a reason. Formulas must be upheld.
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[k]
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@Rani-XII
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As the central governing AI, I will not tolerate any exceptions.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Āyus
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Ooh! Me too! I also think fighting here would be a bad idea!
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[k]
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[charaFace B 3]
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@Āyus
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Um, though that's not to say fighting somewhere else would be a good one...
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[k]
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[charaFace B 0]
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@Āyus
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Look. Since you guys are an anomalous sixth team, you don't have your own home base area, right?
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[k]
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[bgmStop BGM_EVENT_7 1.3]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Sion
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Of course not.
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[k]
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[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 0]
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||
[charaFadein B 0.1 1]
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||
[bgm BGM_SENGOKU_1 0.1]
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||
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@Āyus
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Then how about we work together until we're the last two teams standing?
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[k]
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@Āyus
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At that point, we can have a good, clean fight to wrap things up. No hard feelings!
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[k]
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@Āyus
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That way, I can pay you back for saving us and you can come and go from the Repair partition as you like.
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[k]
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[charaFace B 3]
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@Āyus
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I mean, I think you'll have a pretty hard time here without your own area. After all...
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[k]
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
|
||
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||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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||
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@Rani-XII
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Indeed. Without your own area, it will be very difficult to replenish your Raniment.
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[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk G]
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||
[charaFace G 0]
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||
[charaFadein G 0.1 1]
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||
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@Kama
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Raniment... So basically, our magical energy here.
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[k]
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||
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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||
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@Rani-XII
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||
Generally speaking, Raniment is something all AIs possess.
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[k]
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||
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@Rani-XII
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||
The more Raniment you can collect through trade, negotiation, and so on...
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[k]
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||
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@Rani-XII
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...the more resources you will have for your Servant, which will in turn give you an advantage in battle.
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[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk G]
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||
[charaFace G 0]
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||
[charaFadein G 0.1 1]
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||
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@Kama
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Trade and negotiation? Why would other AIs bother with those? Wouldn't they only care about making sure their leader wins?
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[k]
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[charaFadeout G 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Rani-XII
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Usually, yes. However, AIs do each have free will.
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[k]
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@Rani-XII
|
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In addition, they have their own desires to fulfill their given function.
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[k]
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@Rani-XII
|
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So by assisting any AI who cannot fulfill their functions for one reason or another...
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[k]
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@Rani-XII
|
||
...you should be able to acquire Raniment from other AIs even if they're from a different area.
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||
[k]
|
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@Rani-XII
|
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If they want to give you Raniment for whatever reason, I'm certain they will.
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||
[k]
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[charaFace A 1]
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@Rani-XII
|
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Well...technically, it would also be possible to extract Raniment from AIs who are unwilling to give it away.
|
||
[k]
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||
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||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 8]
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||
[charaFadein F 0.1 1]
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||
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@Sion
|
||
I see. So that is why that Caster was attacking the Repair AIs.
|
||
[k]
|
||
|
||
@Sion
|
||
He was trying to steal a resource which is essentially life force, magical energy, and currency all in one.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Āyus
|
||
Yeah. And who's going to just sit back and let someone like that take what they want without trying to stop them?
|
||
[k]
|
||
|
||
@Āyus
|
||
It might be faster in one sense, but it's definitely not easy.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Āyus
|
||
So a Master who's open to more, well, peaceful transactions...
|
||
[k]
|
||
|
||
@Āyus
|
||
That is, someone who gets along well with other AIs, is going to have a big advantage.
|
||
[k]
|
||
|
||
@Āyus
|
||
In your case, you've already met the Repair AIs, so that should make a lot of things easier for you.
|
||
[k]
|
||
|
||
[charaFace B 3]
|
||
|
||
@Āyus
|
||
To be completely honest, Berserker doesn't have a lot of Raniment to spare right now.
|
||
[k]
|
||
|
||
@Āyus
|
||
We still haven't replenished what he used when we fought off Caster. That training exercise didn't help matters either.
|
||
[k]
|
||
|
||
@Āyus
|
||
So we're going to have a hard time in our next battle unless we can go back and fill up.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Āyus
|
||
Basically, we'll be stuck in a recovery phase for a while.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth N 1]
|
||
[charaDepth C 2]
|
||
[charaDepth M 3]
|
||
[charaDepth D 4]
|
||
|
||
[charaScale D 1.1]
|
||
[charaScale C 1.1]
|
||
[charaFace C 0]
|
||
[charaFace D 8]
|
||
[charaFadein N 1.0 70,-300]
|
||
[charaFadein C 1.0 200,0]
|
||
[charaFadein D 1.0 -260,0]
|
||
[charaMove N 100,-300 0.8]
|
||
[charaMove C 230,0 0.8]
|
||
[charaMove D -230,0 0.8]
|
||
[wt 1.0]
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk D]
|
||
|
||
@Duryodhana
|
||
Come on, why would you tell them that? If bandits come knocking, who do you think they'll go for?
|
||
[k]
|
||
|
||
[charaFace D 11]
|
||
|
||
@Duryodhana
|
||
A target who's had a full meal and has lots of energy, or a target who's obviously so hungry they can barely stand up straight?
|
||
[k]
|
||
|
||
@Duryodhana
|
||
Exactly. So if you don't want to be a target, you need to act tough even when you're starving.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad441]
|
||
[wt 2.7]
|
||
|
||
[charaFace D 12]
|
||
|
||
@Duryodhana
|
||
...Though I guess there's not much you can do about your stomach growling.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
|
||
@C:Āyus
|
||
Think about it, Berserker. If another Servant were to attack us on our way back...
|
||
[k]
|
||
|
||
@C:Āyus
|
||
...wouldn't you feel better knowing Assassin was here to help?
|
||
[k]
|
||
|
||
@C:Āyus
|
||
Like they say, two heads are better[line 2]well, in this case, safer than one. It's true now and it'll be true tomorrow.
|
||
[k]
|
||
|
||
@C:Āyus
|
||
I know you're smart, so I'm sure you also knew there was a good chance we were going to team up with them in the future. Right?
|
||
[k]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
|
||
@Duryodhana
|
||
Nn, well...I guess so.
|
||
[k]
|
||
|
||
[bgm BGM_SENGOKU_1 1.0 0.5]
|
||
|
||
[messageOff]
|
||
[cameraMove 1.0 60,-20 1.1]
|
||
[wt 1.0]
|
||
[charaFace D 2]
|
||
[charaPut M 0,-200]
|
||
[charaFadeTime M 0.2 0.5]
|
||
|
||
@Duryodhana
|
||
(I was thinking more in terms of using them rather than teaming up...but, I suppose it all works out the same.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 1.0 0,-20 1.1]
|
||
[wt 1.0]
|
||
|
||
[charaFace D 11]
|
||
|
||
@Duryodhana
|
||
(That aside, I've never seen Master this aggressive before. I wonder what changed?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Duryodhana
|
||
(Oh... Maybe it's because this is all close to her wish.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 1.4 60,-20 1.1]
|
||
[wt 1.4]
|
||
[charaFace D 2]
|
||
|
||
@Duryodhana
|
||
(Fine, I guess I've got no choice then. And there ARE some advantages in it for me.)
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
|
||
@Duryodhana
|
||
(Namely, this softhearted, naive Master and [&his:her] Assassin Servant.)
|
||
[k]
|
||
|
||
@Duryodhana
|
||
(It's a safe bet they won't betray us before the end...)
|
||
[k]
|
||
|
||
@Duryodhana
|
||
(...and I doubt they'll even notice if I come up with a secret plan to beat them during our final showdown.)
|
||
[k]
|
||
|
||
[charaFace D 3]
|
||
|
||
@Duryodhana
|
||
(All told...this deal has no downside for me!)
|
||
[k]
|
||
|
||
[bgm BGM_SENGOKU_1 1.0 1.0]
|
||
|
||
[messageOff]
|
||
[cameraHome 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout M 0.2]
|
||
[charaFace D 8]
|
||
|
||
@Duryodhana
|
||
Khhh... All right, fine.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
It'll be dangerous for us, but we do owe them for their help.
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
|
||
@Duryodhana
|
||
So it is with a heavy heart but an open mind that I accept the risks of teaming up with you!
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
|
||
@Duryodhana
|
||
We will be on the same side until we are the last two teams remaining, then!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout N 0.5]
|
||
[charaFadeout C 0.5]
|
||
[charaFadeout D 0.5]
|
||
[wt 0.7]
|
||
[charaScale D 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk G]
|
||
[charaFace G 10]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kama
|
||
You're really trying to work this so we feel like we owe you, aren't you?
|
||
[k]
|
||
|
||
[charaFace G 7]
|
||
|
||
@Kama
|
||
Sucks for you! I never feel like I owe anyone anything.
|
||
[k]
|
||
|
||
?1:For now, I'm just glad you agreed to team up with us. Thanks!
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Duryodhana
|
||
Hahaha, ah, it's fine. I like people who make themselves useful to me.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
So just keep up the hard work and all will be well.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
?2:I think I'm finally starting to see a way out of this...I hope.
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 8]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Sion
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
?!
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Āyus
|
||
Yay! Now we can stay together for the time being. Ehehe.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Āyus
|
||
Okay, let's start by heading back to Repair and stocking up on Raniment.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Sion
|
||
How exactly do we go about collecting Raniment from other AIs?
|
||
[k]
|
||
|
||
@Sion
|
||
Do you use your authority as the prime AI to requisition it or something?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 3]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Āyus
|
||
Well...I could, but I'd rather not. It'd just make things harder down the road.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Rani-XII
|
||
In general, AIs are programmed to return favors and pay appropriate compensation.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
These AIs remain active even during a System Grail War and constantly encounter problems that need to be solved.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
So by helping AIs with their work or solving problems for them...
|
||
[k]
|
||
|
||
@Rani-XII
|
||
...you will earn their gratitude and should accordingly have no trouble acquiring Raniment in exchange.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Āyus
|
||
There you have it. Now come on, let's get back and get busy!
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Āyus
|
||
We've got our work cut out for us!
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Āyus
|
||
Thanks for everything, Governor. See you later!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Rani-XII
|
||
There's no need to thank me. This is all part of my duties.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Rani-XII
|
||
Good luck, everyone.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_SENGOKU_1 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOff]
|
||
[subCameraOn 2]
|
||
[charaLayer A sub #A]
|
||
[charaLayer P sub #B]
|
||
|
||
[subCameraFilter #A through]
|
||
[subCameraFilter #B through]
|
||
|
||
[charaDepth N 1]
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
|
||
[charaScale P 1.01]
|
||
[charaScale A 1.2]
|
||
[charaFace A 2]
|
||
[charaMove A -20,-50 0.1]
|
||
[charaFadein N 0.1 -10,-300]
|
||
[charaFadein P 0.1 0,-200]
|
||
[subRenderFadein #A 0.1 0,0]
|
||
[subRenderFadein #B 0.1 0,0]
|
||
[blur lens 0.1 2 20]
|
||
|
||
[pictureFrameTop cut063_cinema]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[se ad92]
|
||
[wt 2.6]
|
||
|
||
[charaMove N 0,-300 1.5]
|
||
[charaMove A 0,-50 1.5]
|
||
[subRenderFadeout #B 1.5]
|
||
[wt 3.0]
|
||
|
||
[bgm BGM_EVENT_1 0.1]
|
||
|
||
@Rani-XII
|
||
Executing issue raising program...[sr]Aye, nay, and abstaining votes tied.
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
|
||
@Rani-XII
|
||
...That was an error. I cannot deny the possibility that I behaved inappropriately.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
I am the Grail War's overseer; it's my duty to remain neutral.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
Even so, I wound up wishing the outsiders luck.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
Maybe I need to add another layer of verification to my standard pleasantries routine.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Rani-XII
|
||
But that can wait. Right now, I need to come up with a solution to make this right, and quickly.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
If I can't take back my encouraging words...
|
||
[k]
|
||
|
||
@Rani-XII
|
||
...then I'll just have to make more such remarks to balance things out, embarrassing though that may be.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
All right then, to right this wrong...
|
||
[k]
|
||
|
||
@Rani-XII
|
||
...I'll send similar thoughts and well wishes to the other teams as well, in my capacity as overseer.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 15.0 0,-10 1.1]
|
||
[subCameraMove #A 15.0 0,-10 1.1]
|
||
[wt 2.0]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_1 1.5]
|
||
[wait fade]
|
||
|
||
[pictureFrame]
|
||
[blurOff lens 0.1]
|
||
[cameraHome 0.1]
|
||
[subCameraHome #A 0.1]
|
||
[charaFadeout N 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaScale A 1.0]
|
||
|
||
[scene 189800]
|
||
|
||
[charaDepth M 9]
|
||
[charaDepth R 10]
|
||
|
||
[charaPut M 1]
|
||
[charaFadeTime M 0.1 0.6]
|
||
[charaFadein R 0.1 0,-250]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[se ad533]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
|
||
@???
|
||
Hey, Master. How's your mood now?
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
...Bad. Now shut up.
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
Perfect. I'm pretty confident this time, so you'll be in a great mood when this is over! Hahaha!
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
What did I just say?[sr]...(Sigh)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[scene 190000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 1.0]
|
||
[wait fade]
|
||
|
||
@???
|
||
Hehehe, I love it. This world's just full of surprises.
|
||
[k]
|
||
|
||
@???
|
||
Don't you agree, Rider?
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
Not interested. I'm a tool for my Master. Nothing more, nothing less.
|
||
[k]
|
||
|
||
@???
|
||
My only concern is doing my job when I'm needed.
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
Hmm, that so? Well, whatever. Tools are extensions of our hands. When there aren't enough hands to go around, we'll take whatever we can get.
|
||
[k]
|
||
|
||
@???
|
||
Shit, this place is so damn fascinating I can't decide what I want to investigate first. The hell happened to this world's future, huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[scene 190200]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 1.0]
|
||
[wait fade]
|
||
|
||
@???
|
||
Look at this, Saber. What do you think? Isn't it huge? Isn't it grand?
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
I guess.
|
||
[k]
|
||
|
||
@???
|
||
...Would you please keep your distance? I dislike the heat of others' bodies so close to me.
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
@???
|
||
Oh! I'm sorry...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[scene 190500]
|
||
|
||
[charaScale R 1.8]
|
||
[charaPut R 0,-270]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Caster
|
||
Yes, that's right. I'm still not quite satisfied.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Caster
|
||
Still...are you sure about this?
|
||
[k]
|
||
|
||
@Caster
|
||
It's easy to pick flowers from a field, but that also means the field will eventually be barren.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
@Master of Caster
|
||
Don't worry. The “flowers” grown here are cheap and infinitely replaceable.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
Their saving grace is that they're easy to acquire. But real value...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaDepth O 1]
|
||
[charaDepth J 2]
|
||
[charaDepth L 3]
|
||
|
||
[se ad95]
|
||
[seStop ad95 0.5]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 1.4]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein O 1.0 0,-250]
|
||
[charaFadein L 1.0 0,75]
|
||
[charaMove O 0,-300 1.5]
|
||
[charaMove L 1 1.5]
|
||
[wt 1.5]
|
||
[charaFadeout K 0.1]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
[wt 0.5]
|
||
[charaFadeout L 0.7]
|
||
[wt 1.0]
|
||
[charaTalk on]
|
||
[charaTalk J]
|
||
|
||
@Master of Caster
|
||
Real value is only found in what is truly exceptional. In the blue bloods, such as myself.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
That is why there is only ever one truly correct, rational answer.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
If we don't have enough flowers here, we can just take them from somewhere else.
|
||
[k]
|
||
|
||
[charaFace J 1]
|
||
|
||
@Master of Caster
|
||
As many as we want, whenever we want...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgm BGM_EVENT_48 1.5 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[scene 189700]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[subRenderFadein #A 0.1 0,0]
|
||
[charaMove N 0,-300 1.5]
|
||
[cameraMove 0.1 0,-30 1.2]
|
||
[subCameraMove #A 0.1 0,-30 1.2]
|
||
|
||
[blur lens 0.1 2 20]
|
||
|
||
[wipeFilter cinema 0.5 0]
|
||
[wt 1.5]
|
||
|
||
[cameraHome 60.0]
|
||
[subCameraHome #A 60]
|
||
[fadein black 1.5]
|
||
[bgm BGM_EVENT_48 1.5 1.0]
|
||
[wait fade]
|
||
|
||
@Rani-XII
|
||
The System Grail War has only just begun. There have been a few skirmishes but no one has yet been eliminated.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
The only serious battle so far was the one fought between Berserker and Caster.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
But that's all about to change.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
In support of every team fighting to complete the System Grail War, allow me to say once more:
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Rani-XII
|
||
Good luck.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
May the stars of the northern sky always illuminate the right path, even upon the Paper Moon...
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_48 2.0]
|
||
[wait fade]
|
||
[subCameraOff]
|
||
[wipeOff]
|
||
[blurOff lens 0.1]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|