fgo-game-data/ScriptActionEncrypt/04/0400020460.txt
2025-05-19 08:05:51 +00:00

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04-00-02-04-6-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270370 1 Āyus]
[charaSet B 1098270900 1 Rani-R]
[charaSet C 1098270000 1 Sion]
[charaSet D 1098269600 1 Caster]
[charaSet E 1098271000 1 "Writhing Fiend 1"]
[charaSet F 1098271000 1 "Writhing Fiend 2"]
[charaSet G 1098271000 1 "Writhing Fiend 3"]
[charaSet H 1098271000 1 "Writhing Fiend 4"]
[charaSet I 1098271000 1 "Writhing Fiend 5"]
[charaSet J 7046001 1 Duryodhana]
[charaSet K 6037001 1 Kama]
[charaSet L 1098270530 1 Rani-D]
[charaSet M 1098183600 1 "Malicious Data"]
[charaSet N 1098270540 1 "Siren Robot"]
[sceneSet O 189300 1]
[charaScale O 1.4]
[sceneSet P 189300 1]
[charaScale P 1.4]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet R back10000 1 1]
[charaFilter R silhouette FFFFFF80]
[charaScale R 1.3]
[scene 189400]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_92 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[charaMoveReturn A 0,-7 0.4]
Āyus
(Munch, munch)[wt 0.35][charaMoveReturn A 0,-7 0.4][wt 0.6][charaFace A 2] Hmm, it still feels strange consuming[sr]material like this. So you say this is what you call “flavor”?
[k]
[charaFace A 0]
Āyus
I definitely don't dislike it, but... Hmm, how to put this...?
[k]
[charaFace A 6]
Āyus
Ehehe.
[k]
Āyus
I believe the word you use for this is “delicious.” It's certainly increasing my happiness by quite a lot.
[k]
1Glad to hear it.
2You're right. It's delicious.
[charaFace A 0]
Āyus
Anyway, I didn't even know Keep updated the Raniment materials like this.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rani-R
I have no proof for this but I think these new materials must have come into being after the System Grail War began.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Sion
Keep has a Master and Servant of their own; they are the ones making these materials.
[k]
Sion
According to my calculations, it is very likely their influence caused this change. What do you think?
[k]
[charaSet A 1098270300 1 Āyus]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Āyus
Yeah, that could be it.
[k]
[charaFace A 0]
Āyus
Hey, have there been any other changes in the world? Even just ones you've heard rumors about?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Rani-R
Well, in terms of clear, unmistakable changes...
[k]
[charaFace B 1]
Rani-R
...the only other one that comes to mind is that Build's Type Bs have been generally sluggish lately.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
Build... That's the area we think Caster is in.
[k]
Āyus
The cruel guy who tormented our Type Rs and stole their Raniment.
[k]
Āyus
I wonder if this means he's treating his own Build AIs the same way...
[k]
[charaFace A 5]
Āyus
...[sr]...
[k]
[charaCrossFade A 1098270330 3 0.3]
Āyus
No, never mind. There's no point in worrying overmuch about other areas' AIs.[wait charaCrossFade A]
[k]
Āyus
We have our own work to focus on.
[k]
[charaFace A 0]
Āyus
First, we need to replenish our own supply of Raniment.
[k]
Āyus
And we'll have to keep an eye out for Caster while we do it...and the other Servants too. Even more than we have been.
[k]
Āyus
I mean, the Raniment we get from these meals is important too...
[k]
Āyus
...but if we are going to have any hope of putting up a decent fight, we'll need a lot more.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_92 1.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Sion
Not only that, we need to replenish our supply faster than the other Masters and Servants can replenish theirs.
[k]
[messageOff]
[se ad437]
[fadeout white 0.1]
[wait fade]
[charaFadeout C 0]
[scene 189401]
[pictureFrame cut063_cinema]
[cameraFilter gray]
[charaTalk off]
[charaDepth R 9]
[charaDepth S 8]
[charaDepth E 7]
[charaDepth F 6]
[charaDepth G 5]
[charaDepth H 4]
[charaDepth I 3]
[charaDepth D 1]
[charaFace D 12]
[charaFadein D 0 0,-50]
[fadein white 0.1]
[wait fade]
[pictureFrame]
[pictureFrameTop cut063_cinema]
[wt 1.5]
[charaFadein R 0.1 1]
[wt 0.1]
[charaFadeout D 0]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaFadein E 0 0,-50]
[charaFadeinFSR F 0 250,-50]
[charaFadeinFSL G 0 -250,-50]
[charaFadeinFSSideR H 0 450,-50]
[charaFadeinFSSideL I 0 -450,-50]
[charaFadeout R 0.1]
[wt 0.6]
[charaFilter R silhouette FF000080]
[se ad1006]
[charaMoveScale C 1.1 0.3]
[charaMoveScale D 1.1 0.3]
[charaMoveScale E 1.1 0.3]
[charaMoveScale F 1.1 0.3]
[charaMoveScale G 1.1 0.3]
[charaMove E 0,-35 0.3]
[charaMoveFSR F 260,-35 0.3]
[charaMoveFSL G -260,-35 0.3]
[charaMoveFSSideR H 470,-35 0.3]
[charaMoveFSSideL I -470,-35 0.3]
[charaFadeout E 0.3]
[charaFadeout F 0.3]
[charaFadeout G 0.3]
[charaFadeout H 0.3]
[charaFadeout I 0.3]
[wt 0.45]
[cueSe Battle bac267]
[wt 0.4]
[cueSe Servants_704200 m40101]
[wt 0.4]
[cueSe Servants_704200 m49207]
[wt 0.4]
[cueSe Servants_2500900 m45619]
[charaFadein R 0.1 1]
[wt 0.05]
[effect bit_talk_blood_stay 0,0 H]
[wt 0.05]
[charaFadeout R 0.1]
[wt 1.05]
[effectStop bit_talk_blood_stay]
[wt 0.7]
[pictureFrameTop]
[pictureFrame cut063_cinema]
[fadeout white 0.1]
[wait fade]
[effectDestroy bit_talk_blood_stay]
[scene 189400]
[pictureFrame]
[cameraFilter normal]
[charaFilter R normal]
[fadein white 0.1]
[wait fade]
[wt 1.2]
1(Is that even possible against a cruel bastard like him?)
2(Can we really go faster than someone willing to do that?)
[messageOff]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 1.4]
[bgm BGM_EVENT_77 0.1]
[charaFace A 7]
Āyus
So! We're just going to have to do the best we can!
[k]
[charaFace A 8]
Āyus
That said, you probably don't know what that entails, so come with me when you're done eating.
[k]
Āyus
I'll show you what it really takes to do the kinds of things Repair does!
[k]
1Sounds good!
[messageOff]
[wt 0.15]
[charaTalk off]
[charaTalk depthOff]
[charaDepth A 4]
[charaDepth J 3]
[se ad8]
[wt 2.0]
[se ade421]
[wt 0.8]
[charaTalk J]
[charaFace J 10]
[charaFadein J 0.4 350,0]
[charaMove J 300,0 0.4]
[wt 0.2]
[seStop ade421 0.2]
[wt 0.6]
[charaTalk on]
[charaTalk A]
[charaCrossFade A 1098270300 0 0.3]
Āyus
Oh, hi, Berserker. What's up?[wait charaCrossFade A]
[k]
[messageOff]
[charaTalk off]
[charaFace J 2]
[charaMoveReturn J 300,-7 0.5]
[wt 0.1]
[se ad78]
[wt 0.8]
[charaFace A 7]
[charaMove J 350,0 0.4]
[charaFadeout J 0.4]
Āyus
Hey! That's mine!
[k]
Āyus
I mean, I already got the Raniment I need, so I guess it's okay, but I was looking forward to savoring the last one!
[k]
Āyus
What's the big idea!? I thought you said you weren't gonna eat!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Duryodhana
Buzz off! I just felt like it, okay!? You can't fight on an empty stomach!
[k]
Duryodhana
Besides, the food's not responsible for who cooked it! Like they say, waste not, want not!
[k]
[bgm BGM_EVENT_77 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth J 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaFace J 10]
Duryodhana
(...I'm going to win this time. I have to. No matter what it takes.)
[k]
Duryodhana
(And to do that, I'm going to need all the strength I can get.)
[k]
Duryodhana
(I refuse to lose to that cowardly bastard again...)
[k]
[charaFadeout R 0.2]
[bgm BGM_EVENT_77 0.5 1.0]
[charaFace J 5]
Duryodhana
([se ade104][charaMoveReturn J 0,-7 0.3]Munch, m[wt 0.5][charaMoveReturn J 0,-7 0.3]unch, c[wt 0.3][charaMoveReturn J 0,-7 0.3]homp, s[wt 0.6][charaFace J 10][charaMoveReturn J 0,-7 0.5]wallow)[sr][wt 0.7][charaFace J 3]That wasn't nearly enough!
[k]
[charaFace J 6]
Duryodhana
But there's only so much we can get from eating. Come on, we need to get our hands on more Raniment, stat!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Āyus
Why're you so fired up all of a sudden? You're kind of freaking me out.
[k]
[charaFace A 1]
Āyus
Well, I guess it's okay. We must have finally gotten through to him! Yes, I'm sure that's what it is!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 14]
[charaFadein K 0.1 1]
Kama
Yeah, I kinda doubt that's all there is to it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Āyus
Okay, let's go give this our all!
[k]
[charaFace A 2]
Āyus
...Although, in our case, it's a little hard to do that without any damaged AIs to repair.
[k]
Āyus
Of course, we don't WANT anyone to get damaged, so in general, we just have to wait for someone to show up, but[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.15]
[bgmStop BGM_EVENT_77 1.5]
[se ade422]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.4 1]
[wt 0.4]
[seStop ade422 0.2]
[wt 0.6]
Rani-R
Request: We need help. A pack of malicious data has appeared on Repair's outskirts.
[k]
Rani-R
A few of the Type Rs who first encountered them have suffered moderate damage. One Type D is currently doing her best to fend them off.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Āyus
Oh my, that's terrible. We'd better go help them out. Come on!
[k]
[messageOff]
[charaFadeout A 0.4]
[se ade427]
[wt 0.1]
[se ad59]
[wt 1.0]
[wipeout leftToRight 0.8 1.0]
[bgm BGM_EVENT_80 0.8 0.5]
[seStop ade427 0.8]
[seStop ad59 0.8]
[wait wipe]
[scene 189300]
[wt 1.0]
[charaFadein P 0.1 250,-300]
[bgm BGM_EVENT_80 0.8 1.0]
[wipein rightToLeft 0.8 1.0]
[wait wipe]
[wt 0.2]
[subCameraOn 1]
[charaLayer L sub #A]
[charaLayer B sub #A]
[charaLayer N sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask16 3 255,255,255,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth P 1]
[charaDepth M 4]
[charaDepth B 4]
[charaDepth L 5]
[charaDepth N 3]
[charaScale L 1.0]
[charaScale N 1.0]
[charaScale B 1.0]
[charaScale O 1.4]
[charaScale N 1.0]
[charaFace L 2]
[charaFace B 9]
[charaFace N 0]
[charaFadeinFSR L 0.1 -130,100]
[charaFadeinFSR N 0.1 20,100]
[charaFadeinFSR B 0.1 170,100]
[charaFadein O 0.1 -250,-200]
[se ad19]
[charaScale M 1.2]
[charaFace M 0]
[charaFadein M 0.4 0,50]
[wt 2.0]
[charaMoveFSL M -256,50 0.8]
[charaMove P 200,-300 0.8]
[wt 0.2]
[se ad346]
[subRenderFadein #A 0.6 575,-140]
[subRenderMove #A 225,-140 0.6]
[wt 0.4]
[seStop ad346 0.2]
[wt 1.2]
[subRenderFadeout #A 0.2]
[charaFadeout P 0.2]
[charaFadeout M 0.2]
[wt 0.2]
[charaFadeout O 0.1]
[charaFadeout N 0.1]
[charaFadeout B 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer O normal]
[charaLayer B normal]
[charaLayer L normal]
[charaLayer N normal]
[charaScale O 1.0]
[charaScale B 1.0]
[charaScale N 1.0]
[charaScale L 1.0]
[charaTalk on]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Kama
That must be them. I don't recognize some of those creatures, though.
[k]
Kama
But, I guess our job is the same as it was on our way back from Defend yesterday: beat enemies, leave AIs in our debt.
[k]
[charaFace K 13]
Kama
Forcing kindness on others... Helping without asking permission... Saving people whether they want it or not...
[k]
[charaFace K 1]
Kama
Hehe. That may well be a lovely kind of indulgence...a delicious depravity in its own right.
[k]
Kama
And that's my specialty.
[k]
[charaFace K 6]
Kama
Make sure you watch me closely, Master.
[k]
Kama
You might just find yourself wanting to end up the same way.
[k]
[charaFace K 7]
Kama
Oh, and don't forget to praise me if I do a good job, okay?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Sion
...[sr]...
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_80 0.4]
[wait fade]
[soundStopAllEnd]
[end]