1551 lines
27 KiB
Plaintext
1551 lines
27 KiB
Plaintext
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$04-00-02-05-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098269800 1 "Master of Caster"]
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[charaSet B 1098269600 1 Caster]
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[charaSet D 1098270800 1 Rani-B1]
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[charaSet E 1098270800 1 Rani-B2]
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[charaSet F 1098270800 1 Rani-B3]
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[charaSet G 1098270410 1 Rani-G1]
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[charaSet H 1098270410 1 Rani-G2]
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[charaSet I 1098268900 1 Sakura]
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[charaSet J 1098267100 1 Saber]
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[charaSet K 1098271000 1 "Writhing Fiend 1"]
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[charaSet L 1098271000 1 "Writhing Fiend 2"]
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[sceneSet M 10000 1]
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[charaScale M 1.05]
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[sceneSet N 190500 1]
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[charaScale N 1.2]
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[sceneSet O 190300 1]
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[charaScale O 1.2]
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[sceneSet P 190500 1]
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[charaScale P 1.3]
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[sceneSet Q 190300 1]
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[charaScale Q 1.3]
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[charaSet R 5009000 1 "Effect 1"]
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[charaSet S 5009000 1 "Effect 2"]
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[charaSet T 5009000 1 "Effect 3"]
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[scene 190500]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_48 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Master of Caster
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Line up over there.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@D:Build AI (Rani-B)
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...Understoo[line 2]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Master of Caster
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You're things, not people. Don't waste my time with pointless sounds. Just do as I say. Silently.
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[k]
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@Master of Caster
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I don't even need to hear a “yes” out of any of you.
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[k]
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@Master of Caster
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I know exactly what it is I need to do and I expect the same level of focus from all of you.
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[k]
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@Master of Caster
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This should happen automatically as you simply follow your highest priority: complete obedience to me.
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[k]
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@Master of Caster
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Ideally, there should not be a single wasted moment for any AIs working under someone as brilliant as me.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 3]
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[charaFadein D 0.1 1]
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@D:Rani-B
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...[sr]...
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[k]
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[messageOff]
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[se ade428]
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[charaMove D 50,0 0.5]
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[charaFadeout D 0.4]
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[wt 1.0]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth N 1]
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[charaDepth D 2]
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[charaDepth E 3]
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[charaDepth F 4]
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[charaScale D 1.2]
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[charaScale E 1.2]
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[charaScale F 1.2]
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[charaFace E 0]
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[charaFace F 0]
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[charaFadeinFSR E 1.0 370,0]
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[charaFadein F 1.0 50,0]
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[charaFadein N 1.0 50,-300]
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[charaMove N 0,-300 0.8]
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[charaMoveFSR E 320,0 0.8]
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[charaMove F 1 0.8]
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[wt 0.8]
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[seStop ade428 0.6]
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[charaFace D 0]
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[charaFadeinFSL D 0.4 -370,0]
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[charaMoveFSL D -320,0 0.3]
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[wt 1.8]
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[charaFadeout N 0.5]
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[charaFadeout D 0.5]
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[charaFadeout E 0.5]
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[charaFadeout F 0.5]
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[wt 0.7]
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[charaScale D 1.0]
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[charaScale E 1.0]
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[charaScale F 1.0]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Master of Caster
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Good. Now, time to activate my new modified programming.
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[k]
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@Master of Caster
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First, I'll use my prime AI authority to disable the limiters...max out all the parameters...and ignore the safeties.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace D 0]
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[charaFace E 0]
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[charaFace F 0]
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[charaFadeinFSR D 0.1 320,0]
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[charaFadeinFSL E 0.1 -320,0]
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[charaFadein F 0.1 1]
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[wt 0.2]
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[se ad39]
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[charaDepth R 9]
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[charaDepth S 9]
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[charaDepth T 9]
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[charaPutFSR R 320,0]
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[charaPutFSL S -320,0]
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[charaPut T 1]
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[charaEffect R bit_talk_spell_r]
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[charaEffect S bit_talk_spell_r]
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[charaEffect T bit_talk_spell_r]
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[wt 2.2]
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[se ad626]
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[se ade446]
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[charaScale R 1.15]
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[charaScale S 1.15]
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[charaScale T 1.15]
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[charaEffect R bit_talk_beam_shot01]
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[charaEffect S bit_talk_beam_shot01]
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[charaEffect T bit_talk_beam_shot01]
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[wt 0.3]
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[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
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[wt 0.2]
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[charaFace D 6]
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[charaFace E 6]
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[charaFace F 7]
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[charaShake F 0.05 2 2 0]
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[charaShake D 0.05 2 2 0]
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[charaShake E 0.05 2 2 0]
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[wt 0.8]
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[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
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[wt 0.7]
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[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
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[wt 1.0]
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[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
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[wt 0.6]
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[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
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[wt 0.6]
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[se ad964]
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[seVolume ad964 0 0.7]
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[charaEffect R bit_talk_lightning_02g]
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[charaEffect S bit_talk_lightning_02g]
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[charaEffect T bit_talk_lightning_02g]
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[charaShake F 0.05 4 4 0.5]
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[wt 0.1]
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[seStop ad626 1.5]
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[seStop ade446 1.5]
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[seStop ad964 1.5]
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[charaShake D 0.05 4 4 0.5]
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[charaShake E 0.05 4 4 0.5]
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[wt 0.5]
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[charaEffectStop R bit_talk_lightning_02g]
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[charaEffectStop S bit_talk_lightning_02g]
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[charaEffectStop T bit_talk_lightning_02g]
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[wt 0.5]
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[charaTalk on]
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[charaTalk E]
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@E:Rani-B
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Ghh... Aah!
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[k]
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[clear]
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[charaTalk D]
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@D:Rani-B
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Ah...aah...
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Caster
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Ahh, music to my ears. What a lovely symphony to fill the air...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Master of Caster
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...[sr]...
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaScale R 1.0]
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[charaScale S 1.0]
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[charaScale T 1.0]
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[charaFace D 6]
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[charaFace E 6]
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[charaFace F 7]
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[charaFadeinFSR D 0.1 320,0]
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[charaFadeinFSL E 0.1 -320,0]
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[charaFadein F 0.1 1]
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[wt 0.2]
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[cueSe SE_23 23_ad1304 0 0.8]
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[charaEffect R bit_talk_raniment01]
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[charaEffect S bit_talk_raniment01]
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[charaEffect T bit_talk_raniment01]
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[wt 2.0]
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[charaMoveFSR R 520,0 0.8]
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[wt 0.1]
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[charaMove T 200,0 0.8]
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[wt 0.1]
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[charaMoveFSL S -120,0 0.8]
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[wt 0.5]
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[wipeout rectangleStripRightToLeft 0.5 1.0]
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[bgm BGM_EVENT_48 0.5 0.5]
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[cueSeVolume 23_ad1304 0.5 0.4]
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[wait wipe]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaDepth B 1]
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[charaDepth A 2]
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[charaFace B 0]
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[charaFace A 0]
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[charaFadeinFSL B 0.1 0]
|
||
[charaFadeinFSR A 0.1 2]
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[charaMove R 1 0.1]
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[charaMove S -200,0 0.1]
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[charaMove T -400,0 0.1]
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[wt 0.1]
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|
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[charaMove R 200,0 0.8]
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||
[charaMove S 1 0.8]
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[charaMove T -200,0 0.8]
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||
[wipein rectangleStripLeftToRight 0.5 1.0]
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[bgm BGM_EVENT_48 0.5 1.0]
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[cueSeVolume 23_ad1304 0.5 0.8]
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[wait wipe]
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[wt 0.8]
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[cueSeStop 23_ad1304 0.2]
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[cueSe SE_23 23_ad1305 0 0.8]
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[charaEffectStop R bit_talk_raniment01]
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[charaEffectStop S bit_talk_raniment01]
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[charaEffectStop T bit_talk_raniment01]
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[wt 0.5]
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[se adm20]
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[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
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[charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5]
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[wt 0.3]
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[charaEffectEdgeBlurStop B]
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[charaEffectEdgeBlurStop A]
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[wt 3.5]
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[charaPut R 2000,2500]
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[charaPut S 2000,2500]
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[charaPut T 2000,2500]
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[charaEffectDestroy R bit_talk_raniment01]
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[charaEffectDestroy S bit_talk_raniment01]
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[charaEffectDestroy T bit_talk_raniment01]
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[charaFadeout B 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaFace D 6]
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[charaFace E 6]
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[charaFace F 7]
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[charaFadeinFSR D 0.1 320,0]
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[charaFadeinFSL E 0.1 -320,0]
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[charaFadein F 0.1 1]
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[wt 0.3]
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[charaShake D 0.03 2 2 0.5]
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[charaMoveFSR D 320,-50 0.5]
|
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[charaFadeout D 0.4]
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[wt 0.1]
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||
[charaShake E 0.03 2 2 0.5]
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[charaMoveFSL E -320,-50 0.5]
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[charaFadeout E 0.4]
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[wt 0.1]
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[charaShake F 0.03 2 2 0.5]
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[charaMove F 0,-50 0.5]
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[charaFadeout F 0.4]
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[wt 0.3]
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[se ad144]
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[wt 0.2]
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[se ad144]
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[wt 0.2]
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[se ad144]
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[wt 1.5]
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[charaSet D 1098270810 1 Rani-B1]
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[charaSet E 1098270810 1 Rani-B2]
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[charaSet F 1098270810 1 Rani-B3]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Master of Caster
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The forced Raniment transfer program is working properly. Quantity, transfer speed, stability... All working perfectly.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Caster
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That is all well and good.
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[k]
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@Caster
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However, there is another problem that needs to be dealt with.
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[k]
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[messageOff]
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[se ad60]
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[charaFace B 6]
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[charaMoveScale B 1.1 1.5]
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[wt 1.2]
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[seStop ad60 0.3]
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|
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@Caster
|
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Some of you started singing despite your lord's explicit orders, didn't you!?
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[k]
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|
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[messageOff]
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[charaTalk off]
|
||
[charaFadeout B 0.1]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer P sub #A]
|
||
[charaLayer D sub #A]
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||
[charaLayer E sub #A]
|
||
[charaLayer F sub #A]
|
||
|
||
[charaScale D 1.1]
|
||
[charaScale E 1.1]
|
||
[charaScale F 1.1]
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth D 2]
|
||
[charaDepth E 3]
|
||
[charaDepth F 4]
|
||
|
||
[charaFace D 7]
|
||
[charaFace E 7]
|
||
[charaFace F 9]
|
||
[charaFadein P 0.1 0,330]
|
||
[charaFadeinFSR D 0.1 320,225]
|
||
[charaFadeinFSL E 0.1 -320,225]
|
||
[charaFadein F 0.1 0,225]
|
||
[wt 0.1]
|
||
|
||
[blur lens 0.4 2 20]
|
||
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255 0]
|
||
[subRenderFadein #A 0.4 0,-290]
|
||
[wt 0.7]
|
||
|
||
[charaShake F 0.03 2 2 0.5]
|
||
[wt 0.1]
|
||
[charaShake D 0.05 2 3 0.5]
|
||
[charaShake E 0.04 3 2 0.5]
|
||
[wt 1.5]
|
||
|
||
[blurOff lens 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Did he not just command you stop wasting his time with pointless sounds? Can you dullards not obey a simple order?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[blur lens 0.1 2 20]
|
||
[charaTalk E]
|
||
[subRenderFadein #A 0.1 0,-290]
|
||
|
||
@E:Rani-B
|
||
Ah... Ghh...
|
||
[k]
|
||
|
||
[blurOff lens 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@B:Caster
|
||
Do not expect forgiveness simply because you succeeded in making beautiful music.
|
||
[k]
|
||
|
||
@B:Caster
|
||
Isn't that right, Master?
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@B:Caster
|
||
Your only option now, ahh, is to punish them accordingly.
|
||
[k]
|
||
|
||
@B:Caster
|
||
That is the logical conclusion. That is the natural way of the world!
|
||
[k]
|
||
|
||
@B:Caster
|
||
Besides, if they break down, you can always make more. Go on then. Do it!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaScale B 1.0]
|
||
[charaScale D 1.0]
|
||
[charaScale E 1.0]
|
||
[charaScale F 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaLayer P normal]
|
||
[charaLayer D normal]
|
||
[charaLayer E normal]
|
||
[charaLayer F normal]
|
||
[subCameraOff]
|
||
|
||
@Master of Caster
|
||
...Good point. I'll conduct another extraction.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
|
||
[charaTalk off]
|
||
[charaFace D 7]
|
||
[charaFace E 7]
|
||
[charaFace F 9]
|
||
[charaFadeinFSR D 0.1 320,0]
|
||
[charaFadeinFSL E 0.1 -320,0]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[se ad39]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.0]
|
||
[charaScale T 1.0]
|
||
[charaPutFSR R 320,0]
|
||
[charaPutFSL S -320,0]
|
||
[charaPut T 1]
|
||
[charaEffect R bit_talk_spell_r]
|
||
[charaEffect S bit_talk_spell_r]
|
||
[charaEffect T bit_talk_spell_r]
|
||
[wt 2.2]
|
||
|
||
[se ad626]
|
||
[se ade446]
|
||
[cueSe SE_22 22_adm89]
|
||
[charaScale R 1.15]
|
||
[charaScale S 1.15]
|
||
[charaScale T 1.15]
|
||
[charaEffect R bit_talk_beam_shot01]
|
||
[charaEffect S bit_talk_beam_shot01]
|
||
[charaEffect T bit_talk_beam_shot01]
|
||
[wt 0.3]
|
||
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
|
||
[wt 0.2]
|
||
[charaFace D 6]
|
||
[charaFace E 6]
|
||
[charaFace F 6]
|
||
[charaShake F 0.05 2 2 0]
|
||
[charaShake D 0.05 2 2 0]
|
||
[charaShake E 0.05 2 2 0]
|
||
[wt 0.8]
|
||
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
|
||
[wt 0.7]
|
||
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
|
||
[wt 1.0]
|
||
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
|
||
[wt 0.6]
|
||
[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
|
||
[wt 0.6]
|
||
|
||
[se ad964]
|
||
[charaEffect R bit_talk_lightning_02g]
|
||
[charaEffect S bit_talk_lightning_02g]
|
||
[charaEffect T bit_talk_lightning_02g]
|
||
[charaShake F 0.03 4 4 0.5]
|
||
[wt 0.1]
|
||
|
||
[seStop ad626 1.5]
|
||
[seStop ad964 2.0]
|
||
[seStop ade446 2.0]
|
||
[cueSeStop 22_adm89 2.0]
|
||
[charaShake D 0.05 5 5 0.5]
|
||
[charaShake E 0.05 5 5 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaEffectStop R bit_talk_lightning_02g]
|
||
[charaEffectStop S bit_talk_lightning_02g]
|
||
[charaEffectStop T bit_talk_lightning_02g]
|
||
[wt 1.5]
|
||
|
||
[cueSe SE_23 23_ad1299]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.0]
|
||
[charaScale T 1.0]
|
||
[charaEffect R bit_talk_atomization_ele01]
|
||
[charaEffect S bit_talk_atomization_ele01]
|
||
[charaSpecialEffect D enemyErasure 1 2.0]
|
||
[charaSpecialEffect E enemyErasure 1 2.0]
|
||
[wt 4.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk F]
|
||
|
||
@F:Rani-B
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Hahaha, hahahaha! Now do you understand!? Hmm!?
|
||
[k]
|
||
|
||
@Caster
|
||
Your lord's orders are absolute. Whatever he says, goes!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
...That's right. No one defies me.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
I am the greatest, most perfect being in this world.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
That superiority gives me a right[line 2]no, a duty to stand atop others. This is the ideal I strive for.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
In the name of that ideal, I am willing to employ the most logical and efficient means necessary to win this war.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Right you are, Master. Those with power should rule those without. It is only natural.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
It is precisely why I must rule this world.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
And why I must win this Holy Grail War to become the new central governing AI.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
That is the best outcome for this entire world. It is what will make all the other AIs the happiest.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@F:Rani-B
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Your silence is forlorn. But your face...your face is beautiful. I can see everything through it.
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@Caster
|
||
Panic, pain, fear, bewilderment...and all the while you retain your sacrificial, mindless determination to your duties.
|
||
[k]
|
||
|
||
@Caster
|
||
That is the function you serve as an artificial doll. It is why you can never escape even the cruelest fate.
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
|
||
@Caster
|
||
Yes, that is your curse. What else could it be but a curse!?
|
||
[k]
|
||
|
||
@Caster
|
||
Now, dance for me, my little mime. I will be enjoying your show from my room filled with the scent of life...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_48 1.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
All right. We have both recovered our energy. I trust you see a path to becoming the king of this world?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_124 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Of course I do. We'll start by eating the low-hanging fruit.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
For the time being, we'll save the cowards who joined forces for later. Our next target will be our other neighboring area.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Grow... That was Saber's domain, as I recall.
|
||
[k]
|
||
|
||
@Caster
|
||
I doubt they will have teamed up with Berserker's Repair, given how separated their partitions are.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Hmph. Don't worry about the other sides' forces.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Master of Caster
|
||
In the worst case, we can just use the trump card I finished tuning up.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
Good point.
|
||
[k]
|
||
|
||
[charaFace B 6]
|
||
|
||
@Caster
|
||
Ahh, I can't wait for that to start flowing out from its room...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Come, Caster.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
The day of my coronation is close at hand.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
Then, I, the head of the Makiri family, will reach the Root entirely on my own power!
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Master of Caster
|
||
And once I have the Root, all the world's evils[line 2]all its ideals, will be mine! Haha, mwahahaha, hahahaha!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_124 0.5 0.6]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth M 1]
|
||
[charaDepth B 2]
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
[charaPut M 0,-200]
|
||
[charaFadeTime M 0.2 0.5]
|
||
|
||
@Caster
|
||
(“The head of the Makiri family.” Master has mentioned that several times and I still have no notion of what it means.)
|
||
[k]
|
||
|
||
[charaFace B 3]
|
||
|
||
@Caster
|
||
(I suspect even Master himself is unaware of what he is saying.)
|
||
[k]
|
||
|
||
@Caster
|
||
(I wonder where his Master personality came from?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace B 0]
|
||
[wt 1.5]
|
||
[charaFace B 11]
|
||
|
||
@Caster
|
||
(Then again, I suppose one might ask the same of me. Regardless, now that we are here, our only concern is to fulfill our role as pawns in this Holy Grail War.)
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_124 0.5 1.0]
|
||
|
||
[charaFadeout M 0.2]
|
||
[charaFace B 0]
|
||
|
||
@Caster
|
||
We are all alike. Every living thing is a pawn of the gods[line 2]of the story being told.
|
||
[k]
|
||
|
||
@Caster
|
||
All we need to do is release the desires given to us and live our lives with hedonistic pleasure until death takes us.
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
|
||
@Caster
|
||
Come then. Let us feast on their screams...
|
||
[k]
|
||
|
||
@Caster
|
||
...just as I did when I indulged myself in that room...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_124 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaSet S 1098271000 1 "Writhing Fiend 3"]
|
||
|
||
[scene 190300]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_MAP_63 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace G 0]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR G 0.4 226,0]
|
||
[charaMoveFSR G 2 0.4]
|
||
[charaShake G 0.03 2 2 0.4]
|
||
[wt 0.3]
|
||
[charaFadeinFSL H 0.4 -286,0]
|
||
[charaMoveFSL H 0 0.4]
|
||
[charaShake H 0.03 2 2 0.4]
|
||
[wt 0.6]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
|
||
@G:Rani-G
|
||
Damage is...significant.
|
||
[k]
|
||
|
||
[clear]
|
||
[charaTalk H]
|
||
|
||
@H:Rani-G
|
||
We have to...get out of here...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaDepth I 1]
|
||
[charaDepth O 2]
|
||
[charaDepth J 3]
|
||
[charaDepth K 4]
|
||
[charaDepth L 5]
|
||
[charaDepth S 6]
|
||
[charaDepth G 7]
|
||
[charaDepth H 8]
|
||
[charaDepth M 9]
|
||
|
||
[cueSe Servants_2500700 m41410 0 0.6]
|
||
[cameraMove 0.4 0,-10 1.1]
|
||
|
||
[charaScale K 1.1]
|
||
[charaScale L 1.1]
|
||
[charaFace K 0]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL K 0.4 -306,0]
|
||
[charaMoveFSL K 0 0.4]
|
||
[wt 0.2]
|
||
[cueSeStop m41410 0.8]
|
||
[charaFadeinFSR L 0.4 306,0]
|
||
[charaMoveFSR L 2 0.4]
|
||
[wt 0.8]
|
||
[se ad466]
|
||
[charaFadein M 0 0,-200]
|
||
[wt 0.1]
|
||
[se ad342]
|
||
[cameraHome 0.1]
|
||
[wt 0.1]
|
||
[cueSe SE_21 21_ad1118]
|
||
[se ad342]
|
||
[wt 0.7]
|
||
[se ad191]
|
||
[wt 0.7]
|
||
[se adm26]
|
||
[wt 0.3]
|
||
[se ad464]
|
||
[fowardEffect bit_talk_blood_splash_fs]
|
||
[fowardEffect bit_talk_blood_splash_fs 0,0 H]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.5]
|
||
[seStop adm26 0.8]
|
||
[wt 1.3]
|
||
[charaFadeout M 0.5]
|
||
[wt 0.7]
|
||
|
||
[charaFace I 21]
|
||
[charaFadein I 0.4 -286,0]
|
||
[charaMove I 0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Sakura
|
||
This is awful! We have to help them!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadein O 0.5 -80,-210]
|
||
[charaMove O -120,-210 0.5]
|
||
[wt 0.7]
|
||
|
||
[cueSe Servants_2500700 m41410 0 0.6]
|
||
[charaFace K 0]
|
||
[charaFace L 0]
|
||
[charaFace S 0]
|
||
[charaFadein S 0.4 -50,0]
|
||
[charaMove S 1 0.4]
|
||
[wt 0.2]
|
||
[charaFadein L 0.4 350,0]
|
||
[charaMove L 300,0 0.4]
|
||
[wt 0.2]
|
||
[cueSeStop m41410 0.8]
|
||
[charaFadein K 0.4 -350,0]
|
||
[charaMove K -300,0 0.4]
|
||
[wt 1.0]
|
||
|
||
[cueSe Battle bac139]
|
||
[fowardEffect bit_talk_x_slash03 0,0 H]
|
||
[wt 0.1]
|
||
[charaShake S 0.05 4 4 0.5]
|
||
[wt 0.1]
|
||
[charaShake K 0.05 4 4 0.5]
|
||
[charaShake L 0.05 4 4 0.5]
|
||
[wt 0.8]
|
||
|
||
[charaFace J 17]
|
||
[charaFadein J 0.1 0,-75]
|
||
[se ad42]
|
||
[charaSpecialEffect S enemyErasure 1 1.5]
|
||
[wt 0.2]
|
||
[charaSpecialEffect K enemyErasure 1 1.5]
|
||
[charaSpecialEffect L enemyErasure 1 1.5]
|
||
[wt 0.5]
|
||
[charaMove O -120,-160 1.0]
|
||
[charaMove J 1 1.0]
|
||
[wt 1.0]
|
||
[seStop ad42 0.5]
|
||
|
||
[se ad73]
|
||
[charaEffect J bit_talk_quickmove]
|
||
[charaSpecialEffect J erasureReverse 1 0.3]
|
||
[wt 0.4]
|
||
[charaFadeout O 0.5]
|
||
[charaFadeout J 0.5]
|
||
[wt 0.7]
|
||
[charaScale R 1.0]
|
||
|
||
[charaDepth J 1]
|
||
[charaDepth I 2]
|
||
|
||
[charaScale J 1.0]
|
||
[charaPut J 2]
|
||
[charaFace J 17]
|
||
[se ad223]
|
||
[charaEffect J bit_talk_quickmove]
|
||
[charaSpecialEffect J appearance 1 0.25]
|
||
[wt 0.4]
|
||
|
||
[charaTalk on]
|
||
[charaTalk J]
|
||
|
||
@Saber
|
||
Keep moving, Sakura! Now tell me, where are the enemies fewest in number?
|
||
[k]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 15]
|
||
|
||
@Sakura
|
||
Um... Looking at the number of AI comms, I think it's probably Field N34.
|
||
[k]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 16]
|
||
@Saber
|
||
Then that's where you need to fall back to!
|
||
[k]
|
||
|
||
@Saber
|
||
I can handle these things individually without much trouble but there are so many of them!
|
||
[k]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
[charaMove I -200,0 0.5]
|
||
|
||
@Sakura
|
||
Y-yeah. I understa[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad775]
|
||
[charaFace I 14]
|
||
[charaMove I -150,-30 0.3]
|
||
[charaShake I 0.03 3 2 0.5]
|
||
[wt 0.7]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 2]
|
||
[charaMove J 150,-30 0.4]
|
||
|
||
@Saber
|
||
Hey! Get a hold of yourself!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad661]
|
||
[seVolume ad661 0 0.6]
|
||
[seStop ad661 0.8]
|
||
[charaMove J 150,0 0.4]
|
||
[wt 0.15]
|
||
[charaFace I 10]
|
||
[charaMove I -150,0 0.4]
|
||
[wt 0.5]
|
||
[charaTalk I]
|
||
|
||
@Sakura
|
||
Sorry, I'm fine. I just tripped, that's all.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet G 1098270460 1 Rani-G1]
|
||
[se ad527]
|
||
[seStop ad527 0.5]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 -30,0]
|
||
[charaShake G 0.03 2 2 0.4]
|
||
[charaMove G 1 0.4]
|
||
[wt 1.0]
|
||
|
||
[bgmStop BGM_MAP_63 1.5]
|
||
|
||
[charaFace G 1]
|
||
[charaShake G 0.03 2 2 0.4]
|
||
[charaFadeout G 0.4]
|
||
[charaMove G 0,-50 0.5]
|
||
[wt 0.5]
|
||
[se ad144]
|
||
[wt 1.5]
|
||
|
||
[se ad984]
|
||
[seStop ad984 0.5]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_122 0.1]
|
||
|
||
@Master of Caster
|
||
Well, it seems the AIs here quite enjoy the taste of dirt.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Saber
|
||
So you're the ones doing this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad60]
|
||
[seStop ad60 0.5]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Caster
|
||
Caster. The pleasure's all mine.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Caster
|
||
I hope you can forgive my poor manners. I'm not quite done feeding my pets, you see.
|
||
[k]
|
||
|
||
@Caster
|
||
Eat up.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFilter M silhouette FF0000]
|
||
[blur lens 0.5 2 20]
|
||
|
||
[charaTalk off]
|
||
[subCameraOn 1]
|
||
[charaLayer Q sub #A]
|
||
[charaLayer K sub #A]
|
||
[charaLayer G sub #A]
|
||
[charaLayer R sub #A]
|
||
[charaLayer M sub #A]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth K 2]
|
||
[charaDepth G 3]
|
||
[charaDepth R 4]
|
||
[charaDepth M 5]
|
||
|
||
[charaScale K 1.2]
|
||
[charaScale G 1.1]
|
||
[charaFace G 2]
|
||
[charaFadein Q 0.1 0,320]
|
||
[charaFadein G 0.1 -20,290]
|
||
[wt 0.1]
|
||
[subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0]
|
||
[subRenderFadein #A 0.4 50,-340]
|
||
[subRenderMove #A 0,-340 0.3]
|
||
[wt 0.3]
|
||
|
||
[se ad527]
|
||
[seStop ad527 0.5]
|
||
[charaShake G 0.03 2 2 0.5]
|
||
[charaMove G -10,290 0.5]
|
||
[wt 0.7]
|
||
|
||
[cueSe Servants_2500700 m41410 0 0.6]
|
||
[charaFace K 0]
|
||
[charaFadein K 1.0 0,350]
|
||
[charaMove K 0,400 0.7]
|
||
[wt 0.7]
|
||
[cueSeStop m41410 1.0]
|
||
[se ad527]
|
||
[seStop ad527 0.5]
|
||
[charaShake G 0.03 2 2 0.5]
|
||
[charaMove G 0,290 0.5]
|
||
[wt 1.0]
|
||
|
||
[charaMove K 0,410 0.4]
|
||
[charaMoveScale K 1.5 0.4]
|
||
[wt 0.2]
|
||
[cueSe SE_21 21_ad1118]
|
||
[charaFadein M 0.1 0,300]
|
||
[wt 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[se adm26]
|
||
[charaFadeout M 0.4]
|
||
[charaPut R 0,320]
|
||
[charaEffect R bit_talk_35]
|
||
[wt 0.5]
|
||
[cueSe Servants_704200 m49211]
|
||
[wt 1.0]
|
||
[se ad191]
|
||
[wt 1.0]
|
||
[seStop adm26 0.5]
|
||
[subRenderFadeout #A 0.5]
|
||
[blurOff lens 0.5]
|
||
[wt 0.5]
|
||
[charaFadeout Q 0.1]
|
||
[charaLayer K normal]
|
||
[charaLayer G normal]
|
||
[charaLayer M normal]
|
||
[subCameraOff]
|
||
|
||
[charaFilter M normal]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 21]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Sakura
|
||
Aah! Stop it! Please, stop this!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Don't be ridiculous. What sense is there in not finishing so delicious a feast?
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Master of Caster
|
||
Hmph. What sorry excuses for Masters you and Berserker's Master are. Masters are supposed to be superior mages.
|
||
[k]
|
||
|
||
[charaFace A 7]
|
||
|
||
@Master of Caster
|
||
So how is it possible that there are so many dullards among you? Are the basics truly beyond ALL of you?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 21]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Sakura
|
||
I know we're fighting a Holy Grail War, but even so, this...this is going too far.
|
||
[k]
|
||
|
||
@Sakura
|
||
These girls keep this world functioning. We need them.
|
||
[k]
|
||
|
||
@Sakura
|
||
And not just here in Grow. They're the foundation of everything that makes this world what it is.
|
||
[k]
|
||
|
||
@Sakura
|
||
If you keep killing them, how will the world continue on? Everything will start warping and falling apart!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 9]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Oh please. These AIs will be regenerated soon enough. The worst that will happen is a temporary reduction in their numbers.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
And these materials you're growing? I can't imagine they need any help from you. They will grow just fine on their own.
|
||
[k]
|
||
|
||
[charaFaceFade A 1 0.2]
|
||
|
||
@Master of Caster
|
||
Yes, once I'm the central governing AI, I'll automate this entire partition.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
Making cutbacks where resources are being wasted is just being sensible.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 20]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Sakura
|
||
You're wrong. That will never...
|
||
[k]
|
||
|
||
@Sakura
|
||
Please, you must understand.
|
||
[k]
|
||
|
||
@Sakura
|
||
You don't know how seriously we take our jobs...how much pride we take in our work!
|
||
[k]
|
||
|
||
@Sakura
|
||
I'm sure that's true for the girls in Build as well.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 9]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
The hell I care. I'm not like you lower forms of AI. Excess is excess, period.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 15]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Sakura
|
||
I...I don't mind dying. I don't care what happens to me.
|
||
[k]
|
||
|
||
@Sakura
|
||
But please, whatever you do, don't destroy Grow.
|
||
[k]
|
||
|
||
[charaFace I 9]
|
||
|
||
@Sakura
|
||
If you want to fight, then...I'll fight you myself.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Obviously I'm here to fight. However[line 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
We're still going to keep eating in the meantime. My pets and I share a stomach, you see.
|
||
[k]
|
||
|
||
@Caster
|
||
But if you're not feeling up to it, I don't mind waiting until we've finished every last morsel in this area.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_122 1.0]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 21]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Sakura
|
||
No! You can't!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Saber
|
||
Forget it, Sakura. There's no point in talking to them. They're going to try to destroy Grow no matter what you say.
|
||
[k]
|
||
|
||
@Saber
|
||
Fighting is our only option.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
[charaFadein I 0.1 1]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_24 0.5 0.5]
|
||
|
||
[charaDepth M 1]
|
||
[charaDepth J 2]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 12]
|
||
[charaFadein J 0.1 1]
|
||
[charaPut M 0,-200]
|
||
[charaFadeTime M 0.2 0.5]
|
||
|
||
@Saber
|
||
(She's still reeling. I can't be sure she'll be able to provide me with the magical energy I need.)
|
||
[k]
|
||
|
||
@Saber
|
||
(So I can't plan on being able to use my Noble Phantasm. I can't let her use up her Command Spell here, either.)
|
||
[k]
|
||
|
||
[charaFace J 13]
|
||
|
||
@Saber
|
||
(On top of all that, I've got one hand tied behind my back since I have to worry about minimizing collateral damage.)
|
||
[k]
|
||
|
||
[charaFace J 1]
|
||
|
||
@Saber
|
||
(But even so...I have to do the best I can with what I have. I refuse to let Sakura die here!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_24 0.5 1.0]
|
||
[cameraMove 0.5 0,-30 1.1]
|
||
[charaFadeout M 0.2]
|
||
[wt 0.7]
|
||
|
||
[se ade158]
|
||
[charaCrossFade J 1098267110 2 0.3]
|
||
[wait charaCrossFade J]
|
||
|
||
[wait fastPlayDraw 1.0]
|
||
|
||
[wt 1.5]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_EVENT_24 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|