fgo-game-data/ScriptActionEncrypt/04/0400020520.txt
2025-05-19 08:05:51 +00:00

1551 lines
27 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

04-00-02-05-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098269800 1 "Master of Caster"]
[charaSet B 1098269600 1 Caster]
[charaSet D 1098270800 1 Rani-B1]
[charaSet E 1098270800 1 Rani-B2]
[charaSet F 1098270800 1 Rani-B3]
[charaSet G 1098270410 1 Rani-G1]
[charaSet H 1098270410 1 Rani-G2]
[charaSet I 1098268900 1 Sakura]
[charaSet J 1098267100 1 Saber]
[charaSet K 1098271000 1 "Writhing Fiend 1"]
[charaSet L 1098271000 1 "Writhing Fiend 2"]
[sceneSet M 10000 1]
[charaScale M 1.05]
[sceneSet N 190500 1]
[charaScale N 1.2]
[sceneSet O 190300 1]
[charaScale O 1.2]
[sceneSet P 190500 1]
[charaScale P 1.3]
[sceneSet Q 190300 1]
[charaScale Q 1.3]
[charaSet R 5009000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]
[scene 190500]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Line up over there.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
DBuild AI (Rani-B)
...Understoo[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
You're things, not people. Don't waste my time with pointless sounds. Just do as I say. Silently.
[k]
Master of Caster
I don't even need to hear a “yes” out of any of you.
[k]
Master of Caster
I know exactly what it is I need to do and I expect the same level of focus from all of you.
[k]
Master of Caster
This should happen automatically as you simply follow your highest priority: complete obedience to me.
[k]
Master of Caster
Ideally, there should not be a single wasted moment for any AIs working under someone as brilliant as me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
DRani-B
...[sr]...
[k]
[messageOff]
[se ade428]
[charaMove D 50,0 0.5]
[charaFadeout D 0.4]
[wt 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth F 4]
[charaScale D 1.2]
[charaScale E 1.2]
[charaScale F 1.2]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR E 1.0 370,0]
[charaFadein F 1.0 50,0]
[charaFadein N 1.0 50,-300]
[charaMove N 0,-300 0.8]
[charaMoveFSR E 320,0 0.8]
[charaMove F 1 0.8]
[wt 0.8]
[seStop ade428 0.6]
[charaFace D 0]
[charaFadeinFSL D 0.4 -370,0]
[charaMoveFSL D -320,0 0.3]
[wt 1.8]
[charaFadeout N 0.5]
[charaFadeout D 0.5]
[charaFadeout E 0.5]
[charaFadeout F 0.5]
[wt 0.7]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Good. Now, time to activate my new modified programming.
[k]
Master of Caster
First, I'll use my prime AI authority to disable the limiters...max out all the parameters...and ignore the safeties.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]
[se ad39]
[charaDepth R 9]
[charaDepth S 9]
[charaDepth T 9]
[charaPutFSR R 320,0]
[charaPutFSL S -320,0]
[charaPut T 1]
[charaEffect R bit_talk_spell_r]
[charaEffect S bit_talk_spell_r]
[charaEffect T bit_talk_spell_r]
[wt 2.2]
[se ad626]
[se ade446]
[charaScale R 1.15]
[charaScale S 1.15]
[charaScale T 1.15]
[charaEffect R bit_talk_beam_shot01]
[charaEffect S bit_talk_beam_shot01]
[charaEffect T bit_talk_beam_shot01]
[wt 0.3]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.2]
[charaFace D 6]
[charaFace E 6]
[charaFace F 7]
[charaShake F 0.05 2 2 0]
[charaShake D 0.05 2 2 0]
[charaShake E 0.05 2 2 0]
[wt 0.8]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.7]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 1.0]
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
[wt 0.6]
[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
[wt 0.6]
[se ad964]
[seVolume ad964 0 0.7]
[charaEffect R bit_talk_lightning_02g]
[charaEffect S bit_talk_lightning_02g]
[charaEffect T bit_talk_lightning_02g]
[charaShake F 0.05 4 4 0.5]
[wt 0.1]
[seStop ad626 1.5]
[seStop ade446 1.5]
[seStop ad964 1.5]
[charaShake D 0.05 4 4 0.5]
[charaShake E 0.05 4 4 0.5]
[wt 0.5]
[charaEffectStop R bit_talk_lightning_02g]
[charaEffectStop S bit_talk_lightning_02g]
[charaEffectStop T bit_talk_lightning_02g]
[wt 0.5]
[charaTalk on]
[charaTalk E]
ERani-B
Ghh... Aah!
[k]
[clear]
[charaTalk D]
DRani-B
Ah...aah...
[k]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Caster
Ahh, music to my ears. What a lovely symphony to fill the air...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Master of Caster
...[sr]...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaFace D 6]
[charaFace E 6]
[charaFace F 7]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]
[cueSe SE_23 23_ad1304 0 0.8]
[charaEffect R bit_talk_raniment01]
[charaEffect S bit_talk_raniment01]
[charaEffect T bit_talk_raniment01]
[wt 2.0]
[charaMoveFSR R 520,0 0.8]
[wt 0.1]
[charaMove T 200,0 0.8]
[wt 0.1]
[charaMoveFSL S -120,0 0.8]
[wt 0.5]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_48 0.5 0.5]
[cueSeVolume 23_ad1304 0.5 0.4]
[wait wipe]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaDepth B 1]
[charaDepth A 2]
[charaFace B 0]
[charaFace A 0]
[charaFadeinFSL B 0.1 0]
[charaFadeinFSR A 0.1 2]
[charaMove R 1 0.1]
[charaMove S -200,0 0.1]
[charaMove T -400,0 0.1]
[wt 0.1]
[charaMove R 200,0 0.8]
[charaMove S 1 0.8]
[charaMove T -200,0 0.8]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_48 0.5 1.0]
[cueSeVolume 23_ad1304 0.5 0.8]
[wait wipe]
[wt 0.8]
[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop R bit_talk_raniment01]
[charaEffectStop S bit_talk_raniment01]
[charaEffectStop T bit_talk_raniment01]
[wt 0.5]
[se adm20]
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
[charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5]
[wt 0.3]
[charaEffectEdgeBlurStop B]
[charaEffectEdgeBlurStop A]
[wt 3.5]
[charaPut R 2000,2500]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaEffectDestroy R bit_talk_raniment01]
[charaEffectDestroy S bit_talk_raniment01]
[charaEffectDestroy T bit_talk_raniment01]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace D 6]
[charaFace E 6]
[charaFace F 7]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.3]
[charaShake D 0.03 2 2 0.5]
[charaMoveFSR D 320,-50 0.5]
[charaFadeout D 0.4]
[wt 0.1]
[charaShake E 0.03 2 2 0.5]
[charaMoveFSL E -320,-50 0.5]
[charaFadeout E 0.4]
[wt 0.1]
[charaShake F 0.03 2 2 0.5]
[charaMove F 0,-50 0.5]
[charaFadeout F 0.4]
[wt 0.3]
[se ad144]
[wt 0.2]
[se ad144]
[wt 0.2]
[se ad144]
[wt 1.5]
[charaSet D 1098270810 1 Rani-B1]
[charaSet E 1098270810 1 Rani-B2]
[charaSet F 1098270810 1 Rani-B3]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
The forced Raniment transfer program is working properly. Quantity, transfer speed, stability... All working perfectly.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Caster
That is all well and good.
[k]
Caster
However, there is another problem that needs to be dealt with.
[k]
[messageOff]
[se ad60]
[charaFace B 6]
[charaMoveScale B 1.1 1.5]
[wt 1.2]
[seStop ad60 0.3]
Caster
Some of you started singing despite your lord's explicit orders, didn't you!?
[k]
[messageOff]
[charaTalk off]
[charaFadeout B 0.1]
[subCameraOn 1]
[charaLayer P sub #A]
[charaLayer D sub #A]
[charaLayer E sub #A]
[charaLayer F sub #A]
[charaScale D 1.1]
[charaScale E 1.1]
[charaScale F 1.1]
[charaDepth P 1]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth F 4]
[charaFace D 7]
[charaFace E 7]
[charaFace F 9]
[charaFadein P 0.1 0,330]
[charaFadeinFSR D 0.1 320,225]
[charaFadeinFSL E 0.1 -320,225]
[charaFadein F 0.1 0,225]
[wt 0.1]
[blur lens 0.4 2 20]
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255 0]
[subRenderFadein #A 0.4 0,-290]
[wt 0.7]
[charaShake F 0.03 2 2 0.5]
[wt 0.1]
[charaShake D 0.05 2 3 0.5]
[charaShake E 0.04 3 2 0.5]
[wt 1.5]
[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Caster
Did he not just command you stop wasting his time with pointless sounds? Can you dullards not obey a simple order?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[blur lens 0.1 2 20]
[charaTalk E]
[subRenderFadein #A 0.1 0,-290]
ERani-B
Ah... Ghh...
[k]
[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
BCaster
Do not expect forgiveness simply because you succeeded in making beautiful music.
[k]
BCaster
Isn't that right, Master?
[k]
[charaFace B 7]
BCaster
Your only option now, ahh, is to punish them accordingly.
[k]
BCaster
That is the logical conclusion. That is the natural way of the world!
[k]
BCaster
Besides, if they break down, you can always make more. Go on then. Do it!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaFadeout P 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaScale B 1.0]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Master of Caster
...[sr]...
[k]
[charaLayer P normal]
[charaLayer D normal]
[charaLayer E normal]
[charaLayer F normal]
[subCameraOff]
Master of Caster
...Good point. I'll conduct another extraction.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 7]
[charaFace E 7]
[charaFace F 9]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]
[se ad39]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaPutFSR R 320,0]
[charaPutFSL S -320,0]
[charaPut T 1]
[charaEffect R bit_talk_spell_r]
[charaEffect S bit_talk_spell_r]
[charaEffect T bit_talk_spell_r]
[wt 2.2]
[se ad626]
[se ade446]
[cueSe SE_22 22_adm89]
[charaScale R 1.15]
[charaScale S 1.15]
[charaScale T 1.15]
[charaEffect R bit_talk_beam_shot01]
[charaEffect S bit_talk_beam_shot01]
[charaEffect T bit_talk_beam_shot01]
[wt 0.3]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.2]
[charaFace D 6]
[charaFace E 6]
[charaFace F 6]
[charaShake F 0.05 2 2 0]
[charaShake D 0.05 2 2 0]
[charaShake E 0.05 2 2 0]
[wt 0.8]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.7]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 1.0]
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
[wt 0.6]
[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
[wt 0.6]
[se ad964]
[charaEffect R bit_talk_lightning_02g]
[charaEffect S bit_talk_lightning_02g]
[charaEffect T bit_talk_lightning_02g]
[charaShake F 0.03 4 4 0.5]
[wt 0.1]
[seStop ad626 1.5]
[seStop ad964 2.0]
[seStop ade446 2.0]
[cueSeStop 22_adm89 2.0]
[charaShake D 0.05 5 5 0.5]
[charaShake E 0.05 5 5 0.5]
[wt 0.5]
[charaEffectStop R bit_talk_lightning_02g]
[charaEffectStop S bit_talk_lightning_02g]
[charaEffectStop T bit_talk_lightning_02g]
[wt 1.5]
[cueSe SE_23 23_ad1299]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaEffect R bit_talk_atomization_ele01]
[charaEffect S bit_talk_atomization_ele01]
[charaSpecialEffect D enemyErasure 1 2.0]
[charaSpecialEffect E enemyErasure 1 2.0]
[wt 4.0]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
FRani-B
...[sr]...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Caster
Hahaha, hahahaha! Now do you understand!? Hmm!?
[k]
Caster
Your lord's orders are absolute. Whatever he says, goes!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
...That's right. No one defies me.
[k]
Master of Caster
I am the greatest, most perfect being in this world.
[k]
Master of Caster
That superiority gives me a right[line 2]no, a duty to stand atop others. This is the ideal I strive for.
[k]
Master of Caster
In the name of that ideal, I am willing to employ the most logical and efficient means necessary to win this war.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Caster
Right you are, Master. Those with power should rule those without. It is only natural.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
It is precisely why I must rule this world.
[k]
Master of Caster
And why I must win this Holy Grail War to become the new central governing AI.
[k]
Master of Caster
That is the best outcome for this entire world. It is what will make all the other AIs the happiest.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
FRani-B
...[sr]...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Caster
Your silence is forlorn. But your face...your face is beautiful. I can see everything through it.
[k]
[charaFace B 7]
Caster
Panic, pain, fear, bewilderment...and all the while you retain your sacrificial, mindless determination to your duties.
[k]
Caster
That is the function you serve as an artificial doll. It is why you can never escape even the cruelest fate.
[k]
[charaFace B 10]
Caster
Yes, that is your curse. What else could it be but a curse!?
[k]
Caster
Now, dance for me, my little mime. I will be enjoying your show from my room filled with the scent of life...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Master of Caster
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_48 1.2]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Caster
All right. We have both recovered our energy. I trust you see a path to becoming the king of this world?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_124 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Of course I do. We'll start by eating the low-hanging fruit.
[k]
Master of Caster
For the time being, we'll save the cowards who joined forces for later. Our next target will be our other neighboring area.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Caster
Grow... That was Saber's domain, as I recall.
[k]
Caster
I doubt they will have teamed up with Berserker's Repair, given how separated their partitions are.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Master of Caster
Hmph. Don't worry about the other sides' forces.
[k]
[charaFace A 3]
Master of Caster
In the worst case, we can just use the trump card I finished tuning up.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Caster
Good point.
[k]
[charaFace B 6]
Caster
Ahh, I can't wait for that to start flowing out from its room...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Come, Caster.
[k]
Master of Caster
The day of my coronation is close at hand.
[k]
Master of Caster
Then, I, the head of the Makiri family, will reach the Root entirely on my own power!
[k]
[charaFace A 4]
Master of Caster
And once I have the Root, all the world's evils[line 2]all its ideals, will be mine! Haha, mwahahaha, hahahaha!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_124 0.5 0.6]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth B 2]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
[charaPut M 0,-200]
[charaFadeTime M 0.2 0.5]
Caster
(“The head of the Makiri family.” Master has mentioned that several times and I still have no notion of what it means.)
[k]
[charaFace B 3]
Caster
(I suspect even Master himself is unaware of what he is saying.)
[k]
Caster
(I wonder where his Master personality came from?)
[k]
[messageOff]
[charaFace B 0]
[wt 1.5]
[charaFace B 11]
Caster
(Then again, I suppose one might ask the same of me. Regardless, now that we are here, our only concern is to fulfill our role as pawns in this Holy Grail War.)
[k]
[bgm BGM_EVENT_124 0.5 1.0]
[charaFadeout M 0.2]
[charaFace B 0]
Caster
We are all alike. Every living thing is a pawn of the gods[line 2]of the story being told.
[k]
Caster
All we need to do is release the desires given to us and live our lives with hedonistic pleasure until death takes us.
[k]
[charaFace B 10]
Caster
Come then. Let us feast on their screams...
[k]
Caster
...just as I did when I indulged myself in that room...
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_124 1.5]
[wait fade]
[charaFadeout B 0.1]
[charaSet S 1098271000 1 "Writhing Fiend 3"]
[scene 190300]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_63 0.1]
[charaTalk off]
[charaFace G 0]
[charaFace H 0]
[charaFadeinFSR G 0.4 226,0]
[charaMoveFSR G 2 0.4]
[charaShake G 0.03 2 2 0.4]
[wt 0.3]
[charaFadeinFSL H 0.4 -286,0]
[charaMoveFSL H 0 0.4]
[charaShake H 0.03 2 2 0.4]
[wt 0.6]
[charaTalk on]
[charaTalk G]
GRani-G
Damage is...significant.
[k]
[clear]
[charaTalk H]
HRani-G
We have to...get out of here...
[k]
[messageOff]
[charaTalk off]
[charaDepth I 1]
[charaDepth O 2]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaDepth S 6]
[charaDepth G 7]
[charaDepth H 8]
[charaDepth M 9]
[cueSe Servants_2500700 m41410 0 0.6]
[cameraMove 0.4 0,-10 1.1]
[charaScale K 1.1]
[charaScale L 1.1]
[charaFace K 0]
[charaFace L 0]
[charaFadeinFSL K 0.4 -306,0]
[charaMoveFSL K 0 0.4]
[wt 0.2]
[cueSeStop m41410 0.8]
[charaFadeinFSR L 0.4 306,0]
[charaMoveFSR L 2 0.4]
[wt 0.8]
[se ad466]
[charaFadein M 0 0,-200]
[wt 0.1]
[se ad342]
[cameraHome 0.1]
[wt 0.1]
[cueSe SE_21 21_ad1118]
[se ad342]
[wt 0.7]
[se ad191]
[wt 0.7]
[se adm26]
[wt 0.3]
[se ad464]
[fowardEffect bit_talk_blood_splash_fs]
[fowardEffect bit_talk_blood_splash_fs 0,0 H]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.5]
[seStop adm26 0.8]
[wt 1.3]
[charaFadeout M 0.5]
[wt 0.7]
[charaFace I 21]
[charaFadein I 0.4 -286,0]
[charaMove I 0 0.4]
[wt 0.4]
Sakura
This is awful! We have to help them!
[k]
[messageOff]
[charaFadein O 0.5 -80,-210]
[charaMove O -120,-210 0.5]
[wt 0.7]
[cueSe Servants_2500700 m41410 0 0.6]
[charaFace K 0]
[charaFace L 0]
[charaFace S 0]
[charaFadein S 0.4 -50,0]
[charaMove S 1 0.4]
[wt 0.2]
[charaFadein L 0.4 350,0]
[charaMove L 300,0 0.4]
[wt 0.2]
[cueSeStop m41410 0.8]
[charaFadein K 0.4 -350,0]
[charaMove K -300,0 0.4]
[wt 1.0]
[cueSe Battle bac139]
[fowardEffect bit_talk_x_slash03 0,0 H]
[wt 0.1]
[charaShake S 0.05 4 4 0.5]
[wt 0.1]
[charaShake K 0.05 4 4 0.5]
[charaShake L 0.05 4 4 0.5]
[wt 0.8]
[charaFace J 17]
[charaFadein J 0.1 0,-75]
[se ad42]
[charaSpecialEffect S enemyErasure 1 1.5]
[wt 0.2]
[charaSpecialEffect K enemyErasure 1 1.5]
[charaSpecialEffect L enemyErasure 1 1.5]
[wt 0.5]
[charaMove O -120,-160 1.0]
[charaMove J 1 1.0]
[wt 1.0]
[seStop ad42 0.5]
[se ad73]
[charaEffect J bit_talk_quickmove]
[charaSpecialEffect J erasureReverse 1 0.3]
[wt 0.4]
[charaFadeout O 0.5]
[charaFadeout J 0.5]
[wt 0.7]
[charaScale R 1.0]
[charaDepth J 1]
[charaDepth I 2]
[charaScale J 1.0]
[charaPut J 2]
[charaFace J 17]
[se ad223]
[charaEffect J bit_talk_quickmove]
[charaSpecialEffect J appearance 1 0.25]
[wt 0.4]
[charaTalk on]
[charaTalk J]
Saber
Keep moving, Sakura! Now tell me, where are the enemies fewest in number?
[k]
[charaTalk I]
[charaFace I 15]
Sakura
Um... Looking at the number of AI comms, I think it's probably Field N34.
[k]
[charaTalk J]
[charaFace J 16]
Saber
Then that's where you need to fall back to!
[k]
Saber
I can handle these things individually without much trouble but there are so many of them!
[k]
[charaTalk I]
[charaFace I 9]
[charaMove I -200,0 0.5]
Sakura
Y-yeah. I understa[line 2]
[k]
[messageOff]
[se ad775]
[charaFace I 14]
[charaMove I -150,-30 0.3]
[charaShake I 0.03 3 2 0.5]
[wt 0.7]
[charaTalk J]
[charaFace J 2]
[charaMove J 150,-30 0.4]
Saber
Hey! Get a hold of yourself!
[k]
[messageOff]
[se ad661]
[seVolume ad661 0 0.6]
[seStop ad661 0.8]
[charaMove J 150,0 0.4]
[wt 0.15]
[charaFace I 10]
[charaMove I -150,0 0.4]
[wt 0.5]
[charaTalk I]
Sakura
Sorry, I'm fine. I just tripped, that's all.
[k]
[messageOff]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaSet G 1098270460 1 Rani-G1]
[se ad527]
[seStop ad527 0.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -30,0]
[charaShake G 0.03 2 2 0.4]
[charaMove G 1 0.4]
[wt 1.0]
[bgmStop BGM_MAP_63 1.5]
[charaFace G 1]
[charaShake G 0.03 2 2 0.4]
[charaFadeout G 0.4]
[charaMove G 0,-50 0.5]
[wt 0.5]
[se ad144]
[wt 1.5]
[se ad984]
[seStop ad984 0.5]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_122 0.1]
Master of Caster
Well, it seems the AIs here quite enjoy the taste of dirt.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Saber
So you're the ones doing this!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[se ad60]
[seStop ad60 0.5]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.4 1]
[wt 0.4]
Caster
Caster. The pleasure's all mine.
[k]
[charaFace B 0]
Caster
I hope you can forgive my poor manners. I'm not quite done feeding my pets, you see.
[k]
Caster
Eat up.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaFilter M silhouette FF0000]
[blur lens 0.5 2 20]
[charaTalk off]
[subCameraOn 1]
[charaLayer Q sub #A]
[charaLayer K sub #A]
[charaLayer G sub #A]
[charaLayer R sub #A]
[charaLayer M sub #A]
[charaDepth Q 1]
[charaDepth K 2]
[charaDepth G 3]
[charaDepth R 4]
[charaDepth M 5]
[charaScale K 1.2]
[charaScale G 1.1]
[charaFace G 2]
[charaFadein Q 0.1 0,320]
[charaFadein G 0.1 -20,290]
[wt 0.1]
[subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0]
[subRenderFadein #A 0.4 50,-340]
[subRenderMove #A 0,-340 0.3]
[wt 0.3]
[se ad527]
[seStop ad527 0.5]
[charaShake G 0.03 2 2 0.5]
[charaMove G -10,290 0.5]
[wt 0.7]
[cueSe Servants_2500700 m41410 0 0.6]
[charaFace K 0]
[charaFadein K 1.0 0,350]
[charaMove K 0,400 0.7]
[wt 0.7]
[cueSeStop m41410 1.0]
[se ad527]
[seStop ad527 0.5]
[charaShake G 0.03 2 2 0.5]
[charaMove G 0,290 0.5]
[wt 1.0]
[charaMove K 0,410 0.4]
[charaMoveScale K 1.5 0.4]
[wt 0.2]
[cueSe SE_21 21_ad1118]
[charaFadein M 0.1 0,300]
[wt 0.1]
[charaFadeout K 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[se adm26]
[charaFadeout M 0.4]
[charaPut R 0,320]
[charaEffect R bit_talk_35]
[wt 0.5]
[cueSe Servants_704200 m49211]
[wt 1.0]
[se ad191]
[wt 1.0]
[seStop adm26 0.5]
[subRenderFadeout #A 0.5]
[blurOff lens 0.5]
[wt 0.5]
[charaFadeout Q 0.1]
[charaLayer K normal]
[charaLayer G normal]
[charaLayer M normal]
[subCameraOff]
[charaFilter M normal]
[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]
Sakura
Aah! Stop it! Please, stop this!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Don't be ridiculous. What sense is there in not finishing so delicious a feast?
[k]
[charaFace A 2]
Master of Caster
Hmph. What sorry excuses for Masters you and Berserker's Master are. Masters are supposed to be superior mages.
[k]
[charaFace A 7]
Master of Caster
So how is it possible that there are so many dullards among you? Are the basics truly beyond ALL of you?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]
Sakura
I know we're fighting a Holy Grail War, but even so, this...this is going too far.
[k]
Sakura
These girls keep this world functioning. We need them.
[k]
Sakura
And not just here in Grow. They're the foundation of everything that makes this world what it is.
[k]
Sakura
If you keep killing them, how will the world continue on? Everything will start warping and falling apart!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Master of Caster
Oh please. These AIs will be regenerated soon enough. The worst that will happen is a temporary reduction in their numbers.
[k]
Master of Caster
And these materials you're growing? I can't imagine they need any help from you. They will grow just fine on their own.
[k]
[charaFaceFade A 1 0.2]
Master of Caster
Yes, once I'm the central governing AI, I'll automate this entire partition.
[k]
Master of Caster
Making cutbacks where resources are being wasted is just being sensible.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 20]
[charaFadein I 0.1 1]
Sakura
You're wrong. That will never...
[k]
Sakura
Please, you must understand.
[k]
Sakura
You don't know how seriously we take our jobs...how much pride we take in our work!
[k]
Sakura
I'm sure that's true for the girls in Build as well.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Master of Caster
The hell I care. I'm not like you lower forms of AI. Excess is excess, period.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 15]
[charaFadein I 0.1 1]
Sakura
I...I don't mind dying. I don't care what happens to me.
[k]
Sakura
But please, whatever you do, don't destroy Grow.
[k]
[charaFace I 9]
Sakura
If you want to fight, then...I'll fight you myself.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Master of Caster
Obviously I'm here to fight. However[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Caster
We're still going to keep eating in the meantime. My pets and I share a stomach, you see.
[k]
Caster
But if you're not feeling up to it, I don't mind waiting until we've finished every last morsel in this area.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_122 1.0]
[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]
Sakura
No! You can't!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Saber
Forget it, Sakura. There's no point in talking to them. They're going to try to destroy Grow no matter what you say.
[k]
Saber
Fighting is our only option.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
[wt 1.5]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.5 0.5]
[charaDepth M 1]
[charaDepth J 2]
[charaTalk J]
[charaFace J 12]
[charaFadein J 0.1 1]
[charaPut M 0,-200]
[charaFadeTime M 0.2 0.5]
Saber
(She's still reeling. I can't be sure she'll be able to provide me with the magical energy I need.)
[k]
Saber
(So I can't plan on being able to use my Noble Phantasm. I can't let her use up her Command Spell here, either.)
[k]
[charaFace J 13]
Saber
(On top of all that, I've got one hand tied behind my back since I have to worry about minimizing collateral damage.)
[k]
[charaFace J 1]
Saber
(But even so...I have to do the best I can with what I have. I refuse to let Sakura die here!)
[k]
[messageOff]
[bgm BGM_EVENT_24 0.5 1.0]
[cameraMove 0.5 0,-30 1.1]
[charaFadeout M 0.2]
[wt 0.7]
[se ade158]
[charaCrossFade J 1098267110 2 0.3]
[wait charaCrossFade J]
[wait fastPlayDraw 1.0]
[wt 1.5]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_24 0.4]
[wait fade]
[soundStopAllEnd]
[end]