989 lines
17 KiB
Plaintext
989 lines
17 KiB
Plaintext
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$04-00-02-05-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098269800 1 Makiri]
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[charaSet B 1098269000 1 DX]
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[charaSet C 1098268900 1 Sakura]
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[charaSet D 1098268900 1 Sakura2]
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[charaScale D 1.3]
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[charaSet E 1098267110 1 Medusa]
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[charaSet F 1098270300 1 Āyus]
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[charaSet G 7046001 1 Duryodhana]
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[imageSet H back10000 1 1]
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[charaScale H 1.01]
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[imageSet I back10000 1 1]
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[charaScale I 1.01]
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[charaSet J 1098270000 1 Sion]
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[charaSet K 1098270200 1 Kama]
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[charaSet L 1098270430 1 Rani-G1]
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[charaSet M 1098270430 1 Rani-G2]
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[sceneSet N 10000 1]
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[charaScale N 1.01]
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[sceneSet O 191500 1]
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[sceneSet P 190300 1]
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[charaScale P 1.2]
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[sceneSet Q 191205 1]
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[charaScale Q 1.01]
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[sceneSet R 190300 1]
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[charaScale R 1.2]
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[sceneSet S 190300 1]
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[charaScale S 1.3]
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[sceneSet T 190300 1]
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[charaScale T 1.2]
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[scene 190300]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_BATTLE_137 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Duryodhana
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Wh-wh-what the hell is thaaat!?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Sion
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That is their trump card? It is too large! Absurdly large!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 4]
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[charaFadein K 0.1 1]
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@Kama
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Yeah, that's completely nuts. Unfortunately, that might also mean we're in a bit of trouble...
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[k]
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@Kama
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Doesn't really matter how efficient we are with our energy against something like that.
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[k]
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@Kama
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I think it's also fused with Caster, so it's pretty unlikely I'll be able to drag it down into depravity.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Duryodhana
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Okay! I know exactly what we should do next.
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[k]
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[charaFace G 5]
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@Duryodhana
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Give up and run for it!
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[k]
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[messageOff]
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[se ad769]
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[charaFadeout G 0.4]
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[wt 0.5]
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[seStop ad769 1.5]
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[wt 2.0]
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[charaTalk depthOff]
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[charaDepth E 1]
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[charaDepth C 2]
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[charaTalk E]
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[charaFace E 0]
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[charaFace C 15]
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[charaFadein E 0.1 2]
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[charaFadein C 0.1 0]
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@Medusa
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Sakura. Tell the AIs to get out of here as fast as they can. We can't do any more for them now.
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[k]
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@Medusa
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And when I say “out of here,” I mean out of Grow itself if that's what it takes.
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[k]
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[charaFace E 13]
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@Medusa
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That should be safer than staying here. Go on, tell them.
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[k]
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[charaTalk C]
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[charaFace C 15]
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@Sakura
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B-but... But then[line 2]
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[k]
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[charaTalk E]
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[charaFace E 1]
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@Medusa
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I'm a monster myself, so trust me when I say that thing only cares about eating even more than it already has.
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[k]
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@Medusa
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We can't beat it now. It would just eat us. Right now, we can only run away.
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[k]
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[charaFace E 3]
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@Medusa
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If it destroys the facilities as well...then they were a necessary sacrifice.
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[k]
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@Medusa
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But if any AIs try hiding inside, that thing will just eat them along with the whole facility anyway.
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[k]
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@Medusa
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My point is, we all need to get out of here, now.
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[k]
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[messageOff]
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[cameraMove 0.5 50,-20 1.1]
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[charaMove E 140,0 0.5]
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[wt 0.3]
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[se ad183]
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[wt 0.2]
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[charaMove E 170,0 0.3]
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[wt 0.1]
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[charaMove C -226,0 0.2]
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[charaFace E 16]
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@Medusa
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That doesn't mean we're abandoning Grow forever. But if we don't go now then it really will be lost. Come on, let's go!
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[k]
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[charaTalk C]
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[charaFace C 21]
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@Sakura
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Hngh!
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[k]
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[messageOff]
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[charaTalk off]
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[se ad769]
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[charaMove E 240,0 0.5]
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[charaMove C -156,0 0.5]
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[charaFadeout E 0.4]
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[charaFadeout C 0.4]
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[cameraMove 5.0 120,-40 1.2]
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[wt 0.5]
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[seStop ad769 1.5]
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[wt 2.5]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_BATTLE_137 0.7 0.5]
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[wait wipe]
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[charaDepth O 1]
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[charaFadein O 0.1 0,-200]
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[overlayFadein H 0.1 0,-736]
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[overlayFadein I 0.1 0,736]
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[cameraMove 0.1 0,0 1.01]
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[wt 1.0]
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[charaShake O 0.02 1 1 0]
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[charaMove O 60,-200 4,5]
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[charaMoveScale O 1.1 4.5]
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[cueSe SE_23 23_ad1293 0.7 1.0]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_BATTLE_137 0.7 1.0]
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[wait wipe]
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[wipeFilter cinema 0.5 0]
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[wt 2.5]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[cueSeVolume 23_ad1293 1.2 0.5]
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[charaShake O 0.02 1 1 1.0]
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[charaFadeout O 1.0]
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[wt 1.2]
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[se ad769]
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[charaFace L 0]
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[charaFace M 0]
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[charaFadein L 0.4 -500,-50]
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[charaMove L 450,-50 2.0]
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[wt 0.5]
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[charaFadein M 0.4 -700,-50]
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[charaMove M 250,-50 2.0]
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[wt 0.5]
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[se ad85]
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[wt 0.2]
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[se ad628]
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[seStop ad769 0.2]
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[effect bit_talk_gram_slash_violet_01]
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[wt 0.3]
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[charaSpecialEffect L erasure 1 0.3]
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[charaSpecialEffect M erasure 1 0.3]
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[wait charaSpecialEffect L]
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[shake 0.05 5 4 3.5]
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[effect bit_talk_impactlanding]
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[se ad161]
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[effect bit_talk_35]
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[wt 0.5]
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[cueSe SE_23 23_ad1299]
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[wt 3.0]
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[charaTalk on]
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[charaDepth O 1]
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[charaDepth P 2]
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[charaDepth A 3]
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[charaScale A 1.2]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein P 1.0 90,-300]
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[charaFadein A 1.0 -45,-50]
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[charaMove P 120,-300 1.0]
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[charaMove A 0,-50 1.0]
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[wt 1.2]
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[charaFadein O 0.1 -60,-250]
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@Makiri
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Yes, yes. This is even better than I'd imagined!
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[k]
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@Makiri
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Who cares about fuel? There's plenty of food for the taking!
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[k]
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[charaFace A 0]
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@Makiri
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Hmm. I think I'll input the control routine now... Hm? It shouldn't be responding so slowly...
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[k]
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[messageOff]
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[cueSeVolume 23_ad1293 1.0 1.0]
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[charaShake O 0.02 1 1 0]
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[charaMoveScale O 1.2 4.5]
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[charaMove O -120,-250 4.5]
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[charaFadeout P 1.0]
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[charaFadeout A 1.0]
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[wt 3.0]
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[cueSeVolume 23_ad1293 1.2 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 1.0 0,-50]
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[charaFadein P 1.0 120,-300]
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[wt 1.2]
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[charaFadeout O 0.1]
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@Makiri
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So he's heading that way next? I guess he's developed a nose for Raniment sources too.
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[k]
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[charaFace A 1]
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@Makiri
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Well, no matter. It relied entirely more than I expected on the autopilot, but that's hardly a problem.
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[k]
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@Makiri
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Who cares about reduced mobility with all that power to spare? Go on. Keep eating! Keep growing!
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[k]
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@Makiri
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Oh, and if you run into another Servant, go ahead and eat them, too.
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[k]
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[charaFace A 4]
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@Makiri
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They don't have a chance against you. No one can ever hope to defeat you! Mwahahahahahahaha!
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[k]
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[messageOff]
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||
[fadeout black 1.5]
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||
[cueSeStop 23_ad1293 1.5]
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[bgmStop BGM_BATTLE_137 1.5]
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[wait fade]
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[charaFadeout P 0.1]
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[charaFadeout A 0.1]
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[wipeOff]
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[charaSet H 7046001 1 "Duryodhana 2"]
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[charaSet I 7046001 1 "Duryodhana 3"]
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[scene 190300]
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[wt 2.5]
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[se ad769]
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[seVolume ad769 0 0]
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[seVolume ad769 1.5 0.5]
|
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[cueSe SE_23 23_ad1292 1.5 1.0]
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[fadein black 1.5]
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[wait fade]
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|
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[bgm BGM_EVENT_81 0.1]
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[wt 1.5]
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[seStop ad769 1.3]
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[wt 1.3]
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[cueSeStop 23_ad1292 0.4]
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[charaTalk G]
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[charaFace G 8]
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[charaFadein G 0.4 1]
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[wt 0.4]
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@Duryodhana
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(Huff, huff) C-can we stop now? We should be more than far enough.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 6]
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[charaFadein J 0.1 1]
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@Sion
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What is our current location?
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[k]
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[messageOff]
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[se ad15]
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[wt 0.6]
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[se ad1]
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[charaDepth R 3]
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[charaDepth D 4]
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[charaDepth Q 5]
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[charaFadein Q 0.5 0,-200]
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||
[wt 1.0]
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||
[charaFadeout J 0.1]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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[charaFadein R 0.1 0,-300]
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[subCameraOn 1]
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[charaLayer T sub #A]
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[charaLayer F sub #A]
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[charaDepth T 1]
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[charaDepth F 2]
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[charaTalk F]
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[charaFace F 0]
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||
[charaFadein F 0.1 500,200]
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||
[charaFadein T 0.1 200,50]
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||
[subCameraFilter #A maskEdge cut359_mask11 4 98,206,228,255 0]
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||
[wt 0.1]
|
||
[subRenderFadeinFSSideR #A 0.3 -95,200]
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||
[subRenderMoveFSSideR #A -95,-200 0.3]
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||
[wt 0.5]
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||
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@Āyus
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Let's see... Right around here.
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[k]
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@Āyus
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It's this point almost perfectly intersecting Grow, Keep, and Defend.
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[k]
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[messageOff]
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||
[charaTalk off]
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||
[subRenderFadeout #A 1.0]
|
||
[charaFadeout Q 1.0]
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||
[wt 1.0]
|
||
[charaFadeout T 0.1]
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||
[charaFadeout F 0.1]
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||
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||
[charaFace E 0]
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||
[charaFace C 9]
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||
[charaFadeinFSR E 0.1 2]
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||
[charaFadeinFSL C 0.1 0]
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||
[wt 1.5]
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||
|
||
[charaLayer T normal]
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||
[charaLayer F normal]
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||
[subCameraOff]
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||
[charaFadeout R 0.8]
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||
[charaFadeout D 0.8]
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||
[wt 1.0]
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||
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||
[charaTalk on]
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||
[charaTalk E]
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||
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@Medusa
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You told the Grow AIs to run over your intertype comms, right?
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[k]
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[charaTalk C]
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[charaFace C 15]
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@Sakura
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Yes. I told them to run for their lives and get as far away as they could...and that they should forget about Grow for now.
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[k]
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@Sakura
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But they're not like the Type Ts. They can't move nearly as fast.
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[k]
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[charaFace C 10]
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@Sakura
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Even if we managed to escape, a good number of them will still have to face that monster...
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[k]
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[charaTalk E]
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[charaFace E 12]
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@Medusa
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As long as they all ran off in different directions, the enemy won't be able to go after all of them.
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[k]
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@Medusa
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We just have to believe that we did everything we could to minimize our losses.
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[k]
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[charaTalk C]
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||
[charaFace C 9]
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@Sakura
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...[sr]...
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[k]
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||
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||
[charaFadeout E 0.1]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.5 0.5]
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||
|
||
[charaDepth N 1]
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||
[charaDepth K 2]
|
||
[charaTalk K]
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||
[charaFace K 4]
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||
[charaFadein K 0.1 1]
|
||
[charaPut N 0,-200]
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||
[charaFadeTime N 0.2 0.5]
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||
|
||
@Kama
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||
(That AI's face kind of looks like Pārvatī. It's a little unsettling.)
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||
[k]
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||
|
||
[charaFadeout N 0.2]
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||
[charaFadeout K 0.2]
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||
[wt 0.2]
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||
|
||
|
||
[bgmStop BGM_EVENT_81 1.5]
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||
|
||
[charaTalk depthOn]
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||
[charaTalk C]
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||
[charaFace C 16]
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||
[charaFadein C 0.1 1]
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||
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@Sakura
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||
Oh, I-I'm sorry. You saved our lives, and I haven't even thanked you yet.
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[k]
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[charaFace C 0]
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@Sakura
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Please, allow me to introduce myself properly.
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[k]
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[bgm BGM_EVENT_92 0.1]
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||
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@Sakura
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I'm... Well, Saber here named me Sakura. I'm her Master, and Grow's prime AI.
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[k]
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@Sakura
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||
Thank you for saving us.
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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@Āyus
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||
Hey, like I said, I'm a Repair AI. I wasn't about to ignore an official request for aid.
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||
[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk C]
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||
[charaFace C 16]
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||
[charaFadein C 0.1 1]
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||
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@Sakura
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||
I only sent that because I couldn't think of anything else to do. I didn't expect anyone to actually come. Why did you?
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||
[k]
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||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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||
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@Āyus
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||
Well, as you can see, I'm already working with this Assassin and her Masters.
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
|
||
@Āyus
|
||
Hmm, how can I put this...? I guess, I want to do the best I can in the Holy Grail War...
|
||
[k]
|
||
|
||
@Āyus
|
||
...but I don't think that means I need to sever all my relationships with the other AIs.
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
|
||
@Āyus
|
||
If anything, I'd prefer to strengthen them.
|
||
[k]
|
||
|
||
@Āyus
|
||
So...I suppose you could say I couldn't just ignore that call for help.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sakura
|
||
Well, let me say it again then.[sr]Thank you for saving us.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 3]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Duryodhana
|
||
Never mind the thanks. We just did what anyone would.
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Duryodhana
|
||
Now, let me get a better look at you.[sr]Are you the one? Hmm, no, I'm not sure...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth R 1]
|
||
[charaDepth H 2]
|
||
[charaDepth C 3]
|
||
[charaDepth S 4]
|
||
[charaDepth I 5]
|
||
[charaDepth E 6]
|
||
[charaDepth D 7]
|
||
|
||
[charaScale R 1.3]
|
||
[charaScale I 1.03]
|
||
[charaScale C 1.1]
|
||
[charaScale D 1.1]
|
||
|
||
[charaFace C 0]
|
||
[charaFadein R 0.8 -120,-300]
|
||
[charaFadein C 0.8 -150,-35]
|
||
[wt 1.3]
|
||
[charaFadeout G 0.1]
|
||
|
||
[se ad60]
|
||
[seStop ad60 0.5]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.4 200,0]
|
||
[charaMove H 220,0 0.4]
|
||
[wt 0.4]
|
||
[charaFace C 16]
|
||
[wt 0.6]
|
||
[charaMoveScale H 1.03 0.5]
|
||
[charaMove H 200,0 0.5]
|
||
[wt 1.0]
|
||
|
||
[se ad60]
|
||
[charaMove H 1 1.3]
|
||
[wt 0.8]
|
||
|
||
[charaFace D 16]
|
||
[charaFadein S 0.5 120,-300]
|
||
[charaFadein D 0.5 150,-35]
|
||
[wt 1.0]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout C 0.1]
|
||
|
||
[seStop ad60 0.5]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 -200,0]
|
||
[charaMove I -260,0 0.5]
|
||
[wt 0.4]
|
||
[charaFace D 12]
|
||
[wt 0.6]
|
||
[charaMove I -240,0 0.7]
|
||
[charaMoveScale I 1.05 0.7]
|
||
[wt 1.3]
|
||
[charaMove I -200,0 0.5]
|
||
[wt 1.0]
|
||
[charaMove I -220,0 0.3]
|
||
[wt 1.3]
|
||
|
||
[charaFace E 2]
|
||
[charaFadein E 0.4 0,-45]
|
||
[charaMove E -80,-45 0.8]
|
||
[wt 0.1]
|
||
[se ad183]
|
||
[charaFace I 6]
|
||
[charaShake I 0.02 1 1 0.5]
|
||
[charaMove S 180,-300 0.8]
|
||
[charaMove D 210,-35 0.8]
|
||
[charaMove I -300,0 0.8]
|
||
[wt 0.1]
|
||
[se ad344]
|
||
[seVolume ad344 0 0.6]
|
||
[seStop ad344 1.0]
|
||
[wt 1.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
|
||
@Medusa
|
||
What do you think you're doing to Sakura? Get away from her now, or I'll kill you.
|
||
[k]
|
||
|
||
[charaTalk I]
|
||
|
||
@I:Duryodhana
|
||
You've got a great figure, but you're way too violent for my tastes. No, you're not the one, either.
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@I:Duryodhana
|
||
Hmph. It looks like neither of you is the woman I'm destined for.
|
||
[k]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 3]
|
||
|
||
@Medusa
|
||
I don't know what you're talking about...
|
||
[k]
|
||
|
||
@Medusa
|
||
...but don't think we owe you anything just because you came to our rescue.
|
||
[k]
|
||
|
||
?1:(A Saber Medusa...)
|
||
?2:(She seems a little younger than the Rider one.)
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout S 0.5]
|
||
[charaFadeout I 0.5]
|
||
[charaFadeout E 0.5]
|
||
[charaFadeout D 0.5]
|
||
[wt 0.7]
|
||
[charaScale C 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Āyus
|
||
That's fine. I can't speak for Berserker there, but having you owe us was never my intention.
|
||
[k]
|
||
|
||
@Āyus
|
||
Anyway, I'm having more Repair AIs head this way as we speak.
|
||
[k]
|
||
|
||
@Āyus
|
||
Don't worry about the damaged Grow girls. We'll take good care of them.
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
|
||
@Āyus
|
||
But...where's a good place to do that? Should we just have them all gather here?
|
||
[k]
|
||
|
||
[charaFace F 8]
|
||
|
||
@Āyus
|
||
No... It all depends on where Caster[line 2]that giant monster heads to next.
|
||
[k]
|
||
|
||
@Āyus
|
||
If it starts heading this way, we'll need to run as quickly as we can.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Sion
|
||
Hang on. Attacking AIs in the Defend area is prohibited, correct?
|
||
[k]
|
||
|
||
@Sion
|
||
In which case, we can simply move a little south from here into the central neutral area.
|
||
[k]
|
||
|
||
@Sion
|
||
That way, at least we will not have to worry about the AIs coming to further harm while we treat them.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sakura
|
||
I agree.
|
||
[k]
|
||
|
||
@Sakura
|
||
That's why I told the Grow girls to escape to the central area if they could.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Āyus
|
||
Oh, yeah! Okay then, let's head there now and set up a field hospital in[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_92 1.2]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
@???
|
||
Unfortunately, I can't recommend that.
|
||
[k]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Medusa
|
||
Who's there!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_23 23_ad1303 1.0 1.0]
|
||
[wt 1.5]
|
||
|
||
[cueSeStop 23_ad1303 0.4]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 1]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_MAP_91 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Kama
|
||
You? Aren't you Defend's prime AI?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Āyus
|
||
Hi, DX. What are you doing here?
|
||
[k]
|
||
|
||
@Āyus
|
||
Then again, we're right next to Defend, so I guess it's no surprise you're nearby.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 6]
|
||
[charaFadein J 0.1 1]
|
||
|
||
@Sion
|
||
Hold on. What did you mean by that? What is it you cannot recommend?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@DX
|
||
Several things.
|
||
[k]
|
||
|
||
@DX
|
||
I can't recommend that you gather a large group of Grow or Repair AIs. I especially can't recommend that you do so in Defend.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sakura
|
||
Hold on. Are you telling us we can't evacuate to Defend? Why not?
|
||
[k]
|
||
|
||
@Sakura
|
||
Doesn't Defend have a neutrality rule to let it function as a safe haven in emergency situations like this?
|
||
[k]
|
||
|
||
@Sakura
|
||
I was sure that, just like the church is a neutral zone for the Holy Grail War participants, Defend is supposed to be neutral for AIs[line 2]
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@DX
|
||
...That is correct. It seems further elaboration will be necessary.
|
||
[k]
|
||
|
||
@DX
|
||
At present, Defend's AI neutrality rule is not in effect.
|
||
[k]
|
||
|
||
@DX
|
||
The enormous entity made from Caster's familiars[line 2]the mass of those writhing creatures...
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_91 2.0]
|
||
@DX
|
||
...has invaded Defend and is eating every Type D in sight.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[blur lens 0.5 2 20]
|
||
[subCameraOn 1]
|
||
[charaLayer T sub #A]
|
||
[charaLayer G sub #A]
|
||
[charaLayer E sub #A]
|
||
[charaLayer C sub #A]
|
||
[charaLayer K sub #A]
|
||
[charaLayer F sub #A]
|
||
[charaLayer J sub #A]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth T 1]
|
||
[charaDepth G 2]
|
||
[charaDepth E 3]
|
||
[charaDepth C 4]
|
||
[charaDepth K 5]
|
||
[charaDepth F 6]
|
||
[charaDepth J 7]
|
||
|
||
[charaFace G 9]
|
||
[charaFace E 16]
|
||
[charaFace C 2]
|
||
[charaFace K 18]
|
||
[charaFace F 7]
|
||
[charaFace J 4]
|
||
|
||
[charaFadein T 0.1 -120,50]
|
||
[charaFadein G 0.1 100,270]
|
||
[charaFadeinFSL E 0.1 -210,215]
|
||
[charaFadeinFSL C 0.1 -440,210]
|
||
[charaFadeinFSR J 0.1 250,150]
|
||
[charaFadein F 0.1 -80,210]
|
||
[charaFadeinFSR K 0.1 430,210]
|
||
[wt 0.1]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0]
|
||
[subRenderFadein #A 0.4 -100,-330]
|
||
[subRenderMove #A 0,-330 0.3]
|
||
[wt 2.3]
|
||
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|