1497 lines
26 KiB
Plaintext
1497 lines
26 KiB
Plaintext
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$04-00-02-06-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270500 1 Rani-D1]
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[charaSet B 1098270510 1 Rani-D2]
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[charaSet C 1098270450 1 Rani-G]
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[charaSet D 1098269700 1 Caster]
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[charaSet E 1098269800 1 ???]
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[charaSet F 1098270000 1 Sion]
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[charaSet G 1098268910 1 Sakura]
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[charaSet H 1098270300 1 Āyus]
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[charaSet I 7046001 1 Duryodhana]
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[charaSet J 1098270200 1 Kama]
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[charaSet K 1098267100 1 Medusa]
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[charaSet L 1098271000 1 "Wriggling Fiend 1"]
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[imageSet M back10000 1 1]
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[charaScale M 1.01]
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[imageSet N back10000 1 1]
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[charaScale N 1.01]
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[sceneSet O 191500 1]
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[sceneSet P 10000 1]
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[sceneSet Q 189500 1]
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[charaScale Q 1.2]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaSet T 98115000 1 "Effect Dummy"]
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[charaSet U 98115000 1 "Effect Dummy"]
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[charaSet V 98115000 1 "Effect Dummy"]
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[charaSet W 98115000 1 "Effect Dummy"]
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[charaSet X 1098270540 1 "Siren Robot"]
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[charaSet Y 1098270540 1 "Siren Robot 2"]
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[scene 191500]
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[cameraMove 0 0,0 1.01]
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[bgm BGM_EVENT_127 1.0]
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[charaTalk off]
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[charaFadein O 0.1 10,-300]
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[fadein black 1.0]
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[wait fade]
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[wt 1.0]
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@
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[lr]Its advance is relentless.
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[k]
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@
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It continues ever onward, driven only by its simpleminded, hedonistic desires.
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[k]
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[messageOff]
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[cueSe SE_23 23_ad1293]
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[cueSe SE_23 23_ad1246]
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[messageOff]
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[wait wipe]
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[charaFadeout O 0.1]
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[scene 189500]
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[charaDepth O 1]
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[charaDepth W 2]
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[charaDepth A 2]
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[charaDepth V 6]
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[charaDepth S 7]
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[charaDepth T 8]
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[charaDepth U 9]
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[charaScale X 1.0]
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[charaFace A 7]
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[charaFace X 1]
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[charaFace C 4]
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[charaFadeinFSL A 0.1 0]
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[charaFadeinFSL X 0.1 -86,0]
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[wait wipe]
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[wt 0.2]
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[se ad228]
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[se ad299]
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[se ad297]
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[se ad296]
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[se ad609]
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[cueSe SE_23 23_ad1233]
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[wt 0.8]
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[se ad864]
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[seVolume ad864 0 0.4]
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[se ad854]
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[seVolume ad854 0 0.9]
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[charaShake A 0.02 2 3 0]
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[charaShake X 0.02 2 3 0]
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[wt 0.3]
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[seStop ad299 0.6]
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[seStop ad228 0.6]
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[seStop ade393 0.6]
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[seStop ad14 0.6]
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[cueSe SE_21 21_ad1125]
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[shake 0.02 3 3 0.8]
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[se ad863]
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[se ad464]
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[cueSe SE_23 23_ad1299 0 0.7]
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[charaPutFSL W -256,0]
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[charaEffect W bit_talk_atomization_ele01]
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[charaFadeout A 0.1]
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[charaFadeout X 0.1]
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[wt 1.0]
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[wt 1.4]
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[wipeout rectangleStripUpToDown 0.6 1.0]
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[bgm BGM_EVENT_127 0.8 0.5]
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[wait wipe]
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[charaShakeStop A]
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[charaShakeStop X]
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[charaShakeStop C]
|
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[charaPut S 2000,2500]
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[charaPut T 2000,2500]
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||
[charaPut U 2000,2500]
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||
[charaPut V 2000,2500]
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[charaPut W 2000,2500]
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[effectDestroy bit_talk_goltail01]
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[scene 191500]
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[se ad430]
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[seVolume ad430 0 0]
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[se ade393]
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[seVolume ade393 0 0]
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[se ad14]
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[seVolume ad14 0 0]
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[wt 0.8]
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[seVolume ad430 0.8 0.2]
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[seVolume ade393 0.8 0.2]
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[bgm BGM_EVENT_127 0.8 1.0]
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[wipein rectangleStripDownToUp 0.6 1.0]
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[wait wipe]
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||
[wt 0.6]
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||
|
||
@
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The desire to feed.
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[k]
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@
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The desire to dominate weaker creatures, to tear them to shreds, to end them utterly.
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[k]
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[messageOff]
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|
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[subCameraOn 1]
|
||
[charaLayer D sub #A]
|
||
[charaLayer P sub #A]
|
||
[subCameraFilter #A maskEdge cut359_mask05 4 176,32,156,255]
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[charaDepth P 1]
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[charaDepth D 2]
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[charaScale P 1.2]
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[charaScale D 1.2]
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||
[charaFace D 10]
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||
[charaFadein D 0.1 0,125]
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||
[charaFadein P 0.1 0,-125]
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[subRenderFadein #A 0.5 0,-140]
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[subRenderMove #A 0,-190 0.5]
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[wt 0.5]
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@
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Ahh... Ahh!
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[k]
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@
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The dawning of fear. The wish to flee, and the crushing realization of that wish's denial. The realization of the inevitability of what is to come. Their tantalizing screams.
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[k]
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@
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Have I ever feasted upon such things myself? I haven't, have I?
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[k]
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@
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It's the same.
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[k]
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@
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The same as that red room decorated with my foolish brides. The same color, the same smell, the same screams...the same taste.
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[k]
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@
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I no longer need to wait for my sacrificial brides to come to me. I can go and collect them myself.
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[k]
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|
||
[messageOff]
|
||
[subRenderMove #A 0,-240 0.5]
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||
[subRenderFadeout #A 0.5]
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||
[wt 0.5]
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[charaFadeout D 0.1]
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||
[charaFadeout P 0.1]
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||
[wt 0.1]
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||
[subCameraOff]
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||
[charaLayer D normal]
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[charaLayer P normal]
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||
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||
[seStop ad430 0.6]
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[seStop ade393 0.6]
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||
[seStop ad14 0.6]
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||
[shake 0.01 1 2 1.8]
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||
[cueSe SE_23 23_ad1293]
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||
[cueSeVolume 23_ad1293 0 0]
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||
[cueSe SE_23 23_ad1246]
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[cueSeVolume 23_ad1246 0 0]
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||
[se ad876]
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[seVolume ad876 0 0]
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[cueSeVolume 23_ad1293 1.5 1.0]
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[cueSeVolume 23_ad1246 1.5 0.4]
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[seVolume ad876 1.5 0.4]
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[charaScale O 1.3]
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[charaFace O 0]
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[charaFadein O 1.0 0,-220]
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[charaMove O -50,-270 4.5]
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[charaShake O 0.01 2 2 4.5]
|
||
[wt 1.6]
|
||
|
||
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||
@
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||
Yes, this body can tell.[cueSeStop 23_ad1293 2.0]
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||
[k]
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@
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||
This skin can smell it.
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[k]
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||
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||
@
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I see. Yes, that's right. Now I have become the very taboo pouring from my room.
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[k]
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||
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@
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I AM the forbidden room.
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[k]
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||
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||
@
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Don't look. Whatever you do, don't look inside.[sr](But I'll leave the key right here.)
|
||
[k]
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||
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||
@
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||
Don't go in. Whatever you do, don't go inside.[sr](But I'll leave the key right here.)
|
||
[k]
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||
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||
@
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Because if you do, my beloved wife, even I don't know what I might do...
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||
[k]
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||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[bgm BGM_EVENT_127 0.6 0.5]
|
||
[wait wipe]
|
||
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||
[charaFadeout O 0.1]
|
||
|
||
[charaSet C 1098270430 1 Rani-G]
|
||
|
||
[scene 189500]
|
||
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||
[charaDepth A 2]
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[charaDepth X 2]
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[charaDepth B 3]
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[charaDepth Y 3]
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[charaDepth C 4]
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[charaDepth R 5]
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[charaDepth S 8]
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[charaDepth T 9]
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||
[charaScale X 1.0]
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[charaScale Y 1.0]
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[charaFace A 3]
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[charaFace X 1]
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||
[charaFace B 7]
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||
[charaFace Y 2]
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[charaFace C 4]
|
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[charaFadeinFSR A 0.1 300,0]
|
||
[charaFadeinFSR X 0.1 470,0]
|
||
[charaFadeinFSL B 0.1 -300,0]
|
||
[charaFadeinFSL Y 0.1 -130,0]
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[charaFadein C 0.1 1]
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[wt 0.6]
|
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[bgm BGM_EVENT_127 0.6 1.0]
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
@
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||
But now, you're seeing it. You're seeing[sr]me[line 2]the room[line 2]your eyes filled with terror.
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||
[k]
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@
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||
And that means you may as well be inside the room right now.
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[k]
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||
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||
[messageOff]
|
||
[se ade393]
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||
[seVolume ade393 0 0]
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[se ad14]
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||
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[se ad299]
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||
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||
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||
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||
[seVolume ad228 1.2 0.2]
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[seVolume ade393 1.2 0.6]
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[seVolume ad14 1.2 0.9]
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[wt 0.5]
|
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[charaPut R 1]
|
||
[charaFadeTime R 1.2 0.6]
|
||
[wt 0.7]
|
||
[charaFace A 5]
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[charaFace C 8]
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[wt 0.5]
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||
[charaPut S 1]
|
||
[charaEffect S bit_talk_gram_slash_violet_01]
|
||
[charaFadeTime R 0.5 1.0]
|
||
[wt 0.4]
|
||
|
||
[seStop ade393 1.3]
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[seStop ad14 0.3]
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[seStop ad85 0.3]
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[seStop ad228 0.3]
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[seStop ad299 0.3]
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[seStop ad297 0.3]
|
||
|
||
|
||
[se ad296]
|
||
[seVolume ad296 0 0.6]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.5]
|
||
[cueSe SE_23 23_ad1233]
|
||
[cueSeVolume 23_ad1233 0 0.5]
|
||
[se ad863]
|
||
[se ad464]
|
||
[cueSe SE_23 23_ad1299 0 0.8]
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||
[fowardEffect bit_talk_35]
|
||
[fowardEffect bit_talk_blood_splash02]
|
||
[wt 1.0]
|
||
[fowardEffectStop bit_talk_blood_splash02]
|
||
[cueSeStop 23_ad1233 2.0]
|
||
[wt 1.4]
|
||
|
||
[wipeout rectangleStripUpToDown 0.6 1.0]
|
||
[wait wipe]
|
||
|
||
[fowardEffectDestroy bit_talk_35]
|
||
[fowardEffectDestroy bit_talk_blood_splash02]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[charaScale O 1.2]
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[charaFace O 0]
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[charaFadein O 1.0 -20,-220]
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|
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[se ad430]
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||
[seVolume ad430 0 0]
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[se ade393]
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||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
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||
[seStop ad296 0.5]
|
||
[wt 1.6]
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||
[seVolume ad430 1.0 0.2]
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[seVolume ade393 1.0 0.2]
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||
[seVolume ad14 1.0 0.2]
|
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[wipein rectangleStripDownToUp 0.8 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
|
||
@
|
||
Where are my next wives? Where are the wives I entrusted with my magical key...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove O -60,-220 4.5]
|
||
[charaShake O 0.01 2 2 4.5]
|
||
[cueSe SE_23 23_ad1293]
|
||
[cueSeVolume 23_ad1293 0 0]
|
||
[cueSe SE_23 23_ad1246]
|
||
[cueSeVolume 23_ad1246 0 0]
|
||
[se ad876]
|
||
[seVolume ad876 0 0]
|
||
|
||
[cueSeVolume 23_ad1293 1.5 1.0]
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||
[cueSeVolume 23_ad1246 1.5 0.4]
|
||
[seVolume ad876 1.5 0.4]
|
||
[wt 2.8]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_127 1.5]
|
||
[seStop ad430 1.5]
|
||
[seStop ade393 1.5]
|
||
[seStop ad14 1.5]
|
||
[cueSeStop 23_ad1246 1.5]
|
||
[cueSeStop 23_ad1293 1.5]
|
||
[seStop ad876 1.5]
|
||
[wait fade]
|
||
|
||
[charaMove O 2000,2500 0.1]
|
||
[charaShakeStop O]
|
||
|
||
[scene 10000]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_142 0.1]
|
||
|
||
@
|
||
[2AB2BF]Who am I?[-]
|
||
[k]
|
||
|
||
@
|
||
I know who I am. Of course I do.
|
||
[k]
|
||
|
||
@
|
||
I exist to understand all things. That is the ideal I am meant to strive for and achieve.
|
||
[k]
|
||
|
||
@
|
||
The principles of this world. The beginning and end of everything. The absolute laws that govern all things.
|
||
[k]
|
||
|
||
@
|
||
The Root.
|
||
[k]
|
||
|
||
@
|
||
So of course I understand who I am.
|
||
[k]
|
||
|
||
@
|
||
I'm the prime AI of Build. The Master of Caster.[sr]...Makiri Zolgen, an elite mage.
|
||
[k]
|
||
|
||
@
|
||
I'm the greatest heir to ever inherit the Makiri name and the last of the pure bloods. I'm so perfect in every regard that there's no way I could possibly fail.
|
||
[k]
|
||
|
||
@
|
||
I don't know what that means, but I do understand that it is who I am.
|
||
[k]
|
||
|
||
@
|
||
So...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_142 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[scene 189500]
|
||
|
||
[cameraHome 0.1]
|
||
|
||
[overlayFadein M 0.1 0,-736]
|
||
[overlayFadein N 0.1 0,736]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_142 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Makiri
|
||
Haha... Hahahaha! Yes, yes! That's it!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]The elation at having figured out a way to make Caster's Noble Phantasm invincible courses through me.
|
||
[k]
|
||
|
||
@
|
||
The relief at having proven how exceptional I truly am rattles my lungs like laughter.
|
||
[k]
|
||
|
||
@
|
||
All the while, some part of me, deep in my chest, seems to strain against its mismatched surroundings.
|
||
[k]
|
||
|
||
@
|
||
Is this...justice?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[bgm BGM_EVENT_142 0.6 0.5]
|
||
[wait wipe]
|
||
|
||
[charaTalk off]
|
||
[charaDepth L 2]
|
||
[charaDepth B 3]
|
||
[charaDepth Y 3]
|
||
[charaDepth S 4]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 0,-50]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_142 0.6 1.0]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wipeFilter cinema 0.5 0]
|
||
[wt 0.2]
|
||
|
||
|
||
[se ad1006]
|
||
[charaMoveScale L 1.1 0.3]
|
||
[charaMove L 0,-35 0.3]
|
||
[charaFadeout L 0.3]
|
||
[wt 0.4]
|
||
|
||
[se ad191]
|
||
[wt 0.5]
|
||
|
||
[se ad161]
|
||
[flashin once 0.1 0.1 FF3333FF FF3333FA]
|
||
[wt 0.1]
|
||
[fowardEffect bit_talk_35]
|
||
[charaFace B 7]
|
||
[charaFace Y 2]
|
||
[charaFadein B 0 0,-50]
|
||
[charaFadein Y 0 170,-50]
|
||
[charaShake B 0.02 3 4 0.6]
|
||
[charaShake Y 0.02 3 4 0.6]
|
||
[wt 1.2]
|
||
|
||
|
||
[charaMove B 0,-80 0.4]
|
||
[charaMove Y 170,-80 0.4]
|
||
[charaFadeout B 0.4]
|
||
[charaFadeout Y 0.4]
|
||
[wt 0.4]
|
||
|
||
[se ad775]
|
||
[wt 0.5]
|
||
|
||
[wipeOff]
|
||
[cueSe SE_23 23_ad1299 0 0.8]
|
||
[wt 3.0]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[bgm BGM_EVENT_142 0.6 0.5]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_142 0.6 1.0]
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
@
|
||
No.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
@
|
||
No, it isn't. In fact, I'll go further. The question itself is faulty.
|
||
[k]
|
||
|
||
@
|
||
Justice is found only in victory, in achieving your ideals.
|
||
[k]
|
||
|
||
@
|
||
He...he was born that kind of mage. That's why he acted the way he did.
|
||
[k]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Makiri
|
||
Yes, that's right. I must realize my ideals.
|
||
[k]
|
||
|
||
@Makiri
|
||
And to do that...I must abandon certain things. Some feelings I must grind into dust!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]If there was a fatal flaw in the structural design of the mage standing here now...
|
||
[k]
|
||
|
||
@
|
||
...it was that he underestimated the importance of durability.
|
||
[k]
|
||
|
||
@
|
||
Having been forced, supposedly exceptional as he is, into retreat because of a simple numbers advantage ate at him.
|
||
[k]
|
||
|
||
@
|
||
So he turned to his trump card to wipe away the stain of failure and prove himself...
|
||
[k]
|
||
|
||
@
|
||
...even if doing so meant giving up any semblance of control.
|
||
[k]
|
||
|
||
@
|
||
It worked. Far better than he expected. And upon realizing how completely his creation had escaped his reach...
|
||
[k]
|
||
|
||
@
|
||
...the part of him telling him how he should be spilled out, smashing through the flimsy restraints meant to keep things in their place.
|
||
[k]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Makiri
|
||
Haha...hahaha...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]And so, before he knew it, what humane aspects of his personality as might have remained had things gone differently were completely lost...
|
||
[k]
|
||
|
||
@
|
||
...and all that remained was a pure mage lost in his ostensibly rational pursuit of ideals.
|
||
[k]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Makiri
|
||
Yes, that's right.
|
||
[k]
|
||
|
||
@Makiri
|
||
Rules? Neutral zones? Why should I be concerned with such wretched trivialities?
|
||
[k]
|
||
|
||
[charaFaceFade E 9 0.2]
|
||
@Makiri
|
||
Just look at this power[line 2]the power to consume anything and everything.
|
||
[k]
|
||
|
||
@Makiri
|
||
I am superior to all things in existence. I am all but guaranteed to become this world's next ruler.
|
||
[k]
|
||
|
||
@Makiri
|
||
So if this is the only, most expedient path to achieving my ideals...
|
||
[k]
|
||
|
||
[charaFaceFade E 4 0.3]
|
||
@Makiri
|
||
...then what problem could there possibly be in my devouring every last one of the old world's obsolete machines?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@
|
||
[lr]Everyone knows what happens to products that aren't built with durability in mind.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_142 1.5]
|
||
|
||
@
|
||
They end up broken.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[wt 1.5]
|
||
[charaSet M 1098271000 1 "Writhing Fiend 2"]
|
||
[charaSet N 1098271000 1 "Writhing Fiend 3"]
|
||
|
||
|
||
[cueSe SE_23 23_ad1293]
|
||
[cueSeVolume 23_ad1293 0 0]
|
||
[cueSe SE_23 23_ad1246]
|
||
[cueSeVolume 23_ad1246 0 0]
|
||
[se ad876]
|
||
[seVolume ad876 0 0]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
|
||
[charaScale O 1.05]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 0,-220]
|
||
[charaMove O -50,-250 5.0]
|
||
[charaShake O 0.01 2 2 0]
|
||
[charaMoveScale O 1.12 5.0]
|
||
|
||
[cueSeVolume 23_ad1293 1.5 1.0]
|
||
[cueSeVolume 23_ad1246 1.5 0.4]
|
||
[seVolume ad876 1.5 0.4]
|
||
[seVolume ade393 1.5 0.2]
|
||
[seVolume ad14 1.5 0.3]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 2.5]
|
||
|
||
|
||
[fadeout black 1.0]
|
||
[cueSeStop 23_ad1246 1.0]
|
||
[cueSeStop 23_ad1293 1.0]
|
||
[seStop ad876 1.0]
|
||
[seStop ade393 1.0]
|
||
[seStop ad14 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaShakeStop O]
|
||
|
||
[scene 189500]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_BATTLE_116 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
@Sion
|
||
Let us go over the plan one last time.
|
||
[k]
|
||
|
||
@Sion
|
||
It may be a simple thing, but that is exactly why we need to make absolutely sure we are all on the same page.
|
||
[k]
|
||
|
||
?1:I couldn't agree more.
|
||
?2:You said it.
|
||
?!
|
||
|
||
[charaFace F 8]
|
||
@Sion
|
||
The enemy, Caster's massive writhing fiend form, continues its advance south at a pace that is ninety-seven percent in line with my calculations.
|
||
[k]
|
||
|
||
@Sion
|
||
This is due to the unfortunate AI casualties that were unable to escape despite taking optimal measures...
|
||
[k]
|
||
|
||
@Sion
|
||
...and the efforts of the Defend AIs who gave their lives in service to their duty.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth G 3]
|
||
[charaDepth H 4]
|
||
|
||
[charaFace G 21]
|
||
[charaFace H 4]
|
||
[charaFadeinFSL G 0.1 0]
|
||
[charaFadeinFSR H 0.1 2]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaTalk on]
|
||
[charaFace H 0]
|
||
@Āyus
|
||
No, now's not the time to mourn their loss. Right now, we need to do the best we can to stop that thing so it doesn't hurt anyone else.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
@Sion
|
||
Exactly.
|
||
[k]
|
||
|
||
[charaFace F 8]
|
||
@Sion
|
||
Our ultimate objective is to eliminate the colossal writhing fiend with which Caster has assimilated.
|
||
[k]
|
||
|
||
[charaFace F 10]
|
||
@Sion
|
||
While we do also need to deal with the small and medium sized fiends in its vicinity...
|
||
[k]
|
||
|
||
@Sion
|
||
...they are Caster's familiars and so should disappear once we defeat him, so we do not need to worry about killing all of them.
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
@Sion
|
||
The important thing is to dispose of the smaller ones in front of the colossal fiend, thereby stopping its advance.
|
||
[k]
|
||
|
||
@Sion
|
||
Since it is capable of sensing Raniment...
|
||
[k]
|
||
|
||
@Sion
|
||
...it should also detect Servants, since they possess high quantities of high-density Raniment.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
@Sion
|
||
So, our job is to draw the colossal fiend's attention while eliminating the nearby smaller ones...
|
||
[k]
|
||
|
||
@Sion
|
||
...and if possible, to whittle the colossal one down.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.1 1]
|
||
@Duryodhana
|
||
Aw, come on! Taking out the little guys? That's no job for a prince.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 7]
|
||
[charaFadein H 0.1 1]
|
||
@Āyus
|
||
Stop whining!
|
||
[k]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 0.5]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 4]
|
||
[charaDepth H 5]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaFace H 0]
|
||
@Āyus
|
||
(...Still, at least he seems to be feeling like his old self again. I never thought I'd be glad to see him being so selfish again!)
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout R 0.2]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk J]
|
||
[charaFace J 8]
|
||
[charaFadein J 0.1 1]
|
||
@Kama
|
||
So Berserker and I are pretty much just decoys, huh?
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
@Kama
|
||
I'm the god of love.
|
||
[k]
|
||
|
||
@Kama
|
||
I'm not much for the brawny stuff like smashing huge monsters with brute force or weakening them with sheer destructive power, so I guess this is our only choice.
|
||
[k]
|
||
|
||
@Kama
|
||
Are you sure you can handle the brawny stuff?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Medusa
|
||
Like you said, this is our only choice. If there was anyone else here who could do it instead, I'd happily let them.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Sakura
|
||
I don't think there is, no.
|
||
[k]
|
||
|
||
@Sakura
|
||
I'm also guessing just tearing off a tentacle or two won't be enough to stop that giant monster.
|
||
[k]
|
||
|
||
[charaFace G 9]
|
||
@Sakura
|
||
The only way to do that is probably to destroy[sr]its heart[line 2]to kill the Caster at its core.
|
||
[k]
|
||
|
||
[charaFace G 10]
|
||
@Sakura
|
||
But the problem there is, we don't know where in that massive body Caster could be.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
@Sion
|
||
No, we do not. I am doing my best to pinpoint him, but I have not yet found a clear answer.
|
||
[k]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 0.5]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 2]
|
||
[charaDepth F 3]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaFace F 6]
|
||
@Sion
|
||
(Sakura... The prime AI of Grow. She seems to be largely nonaggressive, just like Āyus.)
|
||
[k]
|
||
|
||
@Sion
|
||
(But it also seems like she technically has what it takes to be a competent Master.)
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout R 0.2]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk G]
|
||
[charaFace G 25]
|
||
[charaFadein G 0.1 1]
|
||
@Sakura
|
||
If Saber were to use her full strength[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Duryodhana
|
||
Oh? Then you'd be able to figure out that damned Caster's whereabouts?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Medusa
|
||
No. I'd slice the thing to ribbons, turn all the pieces into stone, and hopefully one of those stone ribbons would be the right one.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.1 1]
|
||
@Duryodhana
|
||
I see. That's a lot more brute force than I was expecting.
|
||
[k]
|
||
|
||
[charaFace I 3]
|
||
@Duryodhana
|
||
All right, got it. I'm not cut out for that kind of unseemly hard work, so I'll let you handle that part.
|
||
[k]
|
||
|
||
?1:On the subject of finding things...why not go after Caster's Master?
|
||
?2:What if we tried going after his Master instead?
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Sion
|
||
You mean cutting off Caster's main supply of Raniment at the source? That would certainly be one way to resolve this situation.
|
||
[k]
|
||
|
||
[charaFace F 7]
|
||
@Sion
|
||
Unfortunately, the problem with that approach is that the monster is essentially acting on its own now.
|
||
[k]
|
||
|
||
@Sion
|
||
So while I am sure its Master is staying as close as necessary, we cannot be sure that we will find him nearby.
|
||
[k]
|
||
|
||
[charaFace F 10]
|
||
@Sion
|
||
It is safe to assume Caster's Master is aware of this vulnerability and is therefore doing everything he can to hide.
|
||
[k]
|
||
|
||
@Sion
|
||
I am therefore forced to conclude that it is not realistic to search for him in our limited window of opportunity.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 3]
|
||
[charaFadein K 0.1 1]
|
||
@Medusa
|
||
I don't know why, but just seeing that Master kind of pissed me off, so I would've been happy to win by killing him.
|
||
[k]
|
||
|
||
@Medusa
|
||
But if that's not possible, then we'll just have to do something about his monster.
|
||
[k]
|
||
|
||
[charaFace K 0]
|
||
@Medusa
|
||
...By the way, would you two mind standing next to each other for a moment?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.15]
|
||
|
||
[charaTalk off]
|
||
[charaDepth Q 1]
|
||
[charaDepth J 2]
|
||
[charaDepth G 3]
|
||
|
||
[charaScale Q 1.4]
|
||
[charaFadein Q 0.7 0,-300]
|
||
[wt 0.8]
|
||
|
||
[se ad95]
|
||
[charaFace G 15]
|
||
[charaFadein G 0.4 -250,0]
|
||
[charaMove G -200,0 0.4]
|
||
[seStop ad95 0.4]
|
||
[wt 0.8]
|
||
|
||
[se ade422]
|
||
[charaFace J 18]
|
||
[charaFadein J 0.4 250,0]
|
||
[charaMove J 200,0 0.4]
|
||
[wt 0.4]
|
||
[seStop ade422 0.4]
|
||
[wt 0.8]
|
||
|
||
@Both
|
||
Hm?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.5]
|
||
[charaFadeout J 0.5]
|
||
[charaFadeout Q 0.5]
|
||
[wt 0.6]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 0.5]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOff]
|
||
[charaDepth R 2]
|
||
[charaDepth K 3]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 12]
|
||
[charaFadein K 0.1 1]
|
||
@Medusa
|
||
(Weird. They seem similar, yet completely different... Oh well, it's not important.)
|
||
[k]
|
||
|
||
[bgm BGM_BATTLE_116 0.5 1.0]
|
||
[charaFadeout R 0.2]
|
||
|
||
[charaFace K 0]
|
||
@Medusa
|
||
Never mind. Anyway, we're good now, right?
|
||
[k]
|
||
|
||
@Medusa
|
||
I'll be waiting somewhere I can easily make my first move.
|
||
[k]
|
||
|
||
@Medusa
|
||
I will attack as soon as I see an opening, so just follow my lead when I get moving.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade422]
|
||
[charaMove K -50,0 0.4]
|
||
[charaFadeout K 0.4]
|
||
[seStop ade422 1.2]
|
||
[wt 1.6]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
@Sakura
|
||
Oh, Saber...
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Sakura
|
||
I'm sorry about her, everyone. Anyway, I guess I'd better get going, too.
|
||
[k]
|
||
|
||
[charaSet H 1098270330 1 Āyus]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Āyus
|
||
Oh, hang on a second. How are your injuries? The ones I treated before?
|
||
[k]
|
||
|
||
@Āyus
|
||
I'd never treated a Master before, so I'm curious how it worked.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaFace G 8]
|
||
@Sakura
|
||
I feel completely fine now, thank you.
|
||
[k]
|
||
|
||
@Sakura
|
||
Here, see? Just look how much energy I have to spare[sr]now.[wt 0.7][charaCrossFade G 1098268940 25 0.2][wt 0.2][charaMoveReturn G 0,-6 0.3] Hup![wait charaCrossFade G]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Āyus
|
||
Really? Well, that's good to hear... But let me know if you need anything else.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 25]
|
||
[charaFadein G 0.1 1]
|
||
@Sakura
|
||
I will.[sr]Okay everyone, good luck!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.05]
|
||
[charaMoveReturn G 0,-7 0.8]
|
||
[wt 1.2]
|
||
|
||
[se ad59]
|
||
[charaMove G -100,0 0.4]
|
||
[charaFadeout G 0.4]
|
||
[seStop ad59 1.2]
|
||
[wt 1.8]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_BATTLE_116 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[wt 1.5]
|
||
|
||
[cueSe SE_23 23_ad1293]
|
||
[cueSeVolume 23_ad1293 0 0]
|
||
[cueSe SE_23 23_ad1246]
|
||
[cueSeVolume 23_ad1246 0 0]
|
||
[se ad876]
|
||
[seVolume ad876 0 0]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
|
||
[charaScale O 1.1]
|
||
[charaTalk O]
|
||
[charaFadein O 0.1 0,-240]
|
||
[charaMove O -50,-260 7.0]
|
||
[charaShake O 0.01 2 2 0]
|
||
[charaMoveScale O 1.2 7.0]
|
||
|
||
[cueSeVolume 23_ad1293 1.0 1.0]
|
||
[cueSeVolume 23_ad1246 1.0 0.4]
|
||
[seVolume ad876 1.0 0.4]
|
||
[seVolume ade393 1.0 0.2]
|
||
[seVolume ad14 1.0 0.3]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 2.0]
|
||
|
||
[se ad296]
|
||
[wt 2.0]
|
||
|
||
[fadeout black 0.6]
|
||
[cueSeStop 23_ad1293 0.7]
|
||
[cueSeStop 23_ad1246 0.7]
|
||
[seStop ad876 0.7]
|
||
[seStop ade393 0.7]
|
||
[seStop ad14 0.7]
|
||
[seStop ad296 0.7]
|
||
[wait fade]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaShakeStop O]
|
||
|
||
[pictureFrame]
|
||
[wt 0.7]
|
||
|
||
[fadein black 0.6]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_BATTLE_117 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 8]
|
||
[charaFadein F 0.1 1]
|
||
@Sion
|
||
Here it comes.
|
||
[k]
|
||
|
||
@Sion
|
||
I am doing my best to predict its next move in real time using Thought Acceleration but there may still be situations I cannot anticipate.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
@Sion
|
||
In those cases, I can only ask that you do your best to play it by ear.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 14]
|
||
[charaFadein J 0.1 1]
|
||
@Kama
|
||
Yeah, yeah, we know. Though I wish you'd focus on predicting exactly those kinds of unforeseen situations.
|
||
[k]
|
||
|
||
?1:All right everyone, let's do this!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaDepth L 5]
|
||
[charaDepth M 4]
|
||
[charaDepth N 3]
|
||
|
||
[se ade72]
|
||
[seVolume ade72 0 0.5]
|
||
[se ade73]
|
||
[seVolume ade73 0 0.5]
|
||
[wt 0.15]
|
||
[se ad21]
|
||
[charaFace L 0]
|
||
[charaFace M 0]
|
||
[charaFace N 0]
|
||
[charaFadein L 0.4 0,-10]
|
||
[charaMove L 1 0.4]
|
||
[wt 0.1]
|
||
[charaFadeinFSR M 0.4 300,-10]
|
||
[charaMoveFSR M 300,0 0.4]
|
||
[wt 0.1]
|
||
[charaFadeinFSL N 0.4 -300,-10]
|
||
[charaMoveFSL N -300,0 0.4]
|
||
[wt 0.9]
|
||
[seStop ade72 0.4]
|
||
[seStop ade73 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.1 1]
|
||
@Duryodhana
|
||
I knew it. It's just not right for me to be working cleanup duty like a common foot soldier.
|
||
[k]
|
||
|
||
@Duryodhana
|
||
I'm the kind of guy who should be leading the charge against the enemy general. How did it come to this?
|
||
[k]
|
||
|
||
@Duryodhana
|
||
I don't see how any of this will help me get what I want.
|
||
[k]
|
||
|
||
[charaSet H 1098270300 1 Āyus]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 7]
|
||
[charaFadein H 0.1 1]
|
||
@Āyus
|
||
Quit whining already!
|
||
[k]
|
||
|
||
[charaFace H 8]
|
||
@Āyus
|
||
Okay, everyone, I swear by all of Repair that I'll heal you right away if you get hurt...
|
||
[k]
|
||
|
||
@Āyus
|
||
...but I'd much rather none of you get hurt in the first place, so please be careful!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_117 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|