fgo-game-data/ScriptActionEncrypt/04/0400020640.txt
2025-05-19 08:05:51 +00:00

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04-00-02-06-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270730 1 Rani-T]
[charaSet B 1098269500 1 Lainur]
[charaSet C 1036001 1 "Gao Changgong"]
[charaSet D 1098271000 1 "Writhing Fiend 1"]
[charaSet E 1098271000 1 "Writhing Fiend 2"]
[charaSet F 1098271000 1 "Writhing Fiend 3"]
[charaSet G 6037001 1 Kama]
[charaSet H 7046001 1 Duryodhana]
[charaSet I 1098270300 1 Āyus]
[charaSet J 1098267100 1 Medusa]
[charaSet K 1098268910 1 Sakura]
[charaSet L 1098267120 1 "Medusa (Effects)"]
[charaSet M 1098268910 1 "Sakura (Effects)"]
[charaSet N 1098270730 1 Rani-T2]
[sceneSet O 191500 1]
[sceneSet P 189500 1]
[charaScale P 1.01]
[sceneSet Q 189500 1]
[charaScale Q 1.01]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[imageSet S back10000 1]
[charaScale S 1.03]
[imageSet T back10000 1]
[charaScale T 1.03]
[charaSet U 98115000 1 "Effect Dummy"]
[charaSet V 98115000 1 "Effect Dummy"]
[charaSet W 98115000 1 "Effect Dummy"]
[scene 189500]
[overlayFadein S 0.1 0,-750]
[overlayFadein T 0.1 0,750]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth A 2]
[charaDepth N 2]
[charaDepth B 2]
[charaDepth C 2]
[charaScale P 1.05]
[charaFadein P 0.1 -25,-210]
[subCameraOn 1]
[charaLayer B sub #A]
[subCameraFilter #A through]
[subRenderFadein #A 0.1 0,0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[charaMove S 0,-815 0.8]
[charaMove T 0,815 0.8]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_MAP_35 0.1]
Rani-T
Where should we put this, Chief?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Lainur
Over there. And hurry. I hate wasting time.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
NRani-T
You don't have to tell a speedster twice. We'll have it done in no time. Vroom.
[k]
[messageOff]
[cueSe SE_23 23_ad1297]
[wt 0.1]
[charaMove N -80,0 0.4]
[charaFadeout N 0.4]
[cueSeStop 23_ad1297 1.2]
[wt 1.6]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Lainur
Now, this should go here, and...
[k]
[charaFace B 1]
Lainur
Hehehe, that's it. It's all coming together.
[k]
[charaFace B 0]
Lainur
No, wait. A spell like this would work better this way. I'll make some minor adjustments. Got to keep things running as efficiently as possible.
[k]
[messageOff]
[subBlur #A lens 0.9 4 5 1.0 subBlur]
[charaFadeTime B 0.9 0]
[charaMoveScale B 1.25 0.9]
[charaMoveScale P 1.1 0.9]
[charaMove B 200,60 0.9]
[charaMove P 35,-220 0.9]
[wt 0.95]
[charaTalk off]
[charaScale C 1.0]
[charaFace C 0]
[charaFadeinFSL C 0.4 0]
[wt 0.4]
[charaPut B 2000,2500]
[wt 0.1]
[subBlurOff #A lens 0.1 normal]
[wt 0.2]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer B normal]
[charaScale B 1.0]
[wt 0.6]
[charaTalk on]
Gao Changgong
What is it you're seeing, Master?
[k]
[messageOff]
[se ad95]
[charaTalk B]
[charaFace B 1]
[charaFadeinFSR B 0.4 2]
[wt 0.4]
[seStop ad95 0.4]
[wt 0.4]
Lainur
Oh? Hehe, curious?
[k]
[messageOff]
[charaTalk C]
[charaFace C 5]
[wt 1.0]
[charaFace C 4]
Gao Changgong
...No. I am merely your sword. I have no doubts or questions of my own.
[k]
Gao Changgong
Forget it. I shouldn't have asked. Please disregard what I said.
[k]
[charaFace C 0]
Gao Changgong
I do not have the capacity to see things as you do, Master.
[k]
Gao Changgong
And I certainly do not have the capacity to see things more clearly than you.
[k]
[charaTalk B]
[charaFace B 3]
Lainur
You know, I've been wondering this for a while now, but...
[k]
Lainur
...are you actively trying to make yourself seem unexceptional?
[k]
[charaTalk C]
[charaFace C 0]
Gao Changgong
...[sr]...
[k]
Gao Changgong
Not at all. There is neither anything exceptional nor unexceptional about me.
[k]
Gao Changgong
I truly am just your blade. Nothing more, nothing less.
[k]
[charaTalk B]
[charaFace B 10]
Lainur
Hmm, is that so? Well, whatever. I'll go ahead and answer your question anyway.
[k]
[charaFace B 0]
Lainur
What I'm seeing here is the future.
[k]
[charaFace B 1]
Lainur
Though that's not to say I'm seeing the future itself. I'm just measuring and observing what it'll become.
[k]
[charaTalk C]
[charaFace C 0]
Gao Changgong
...[sr]...
[k]
[charaTalk B]
[charaFace B 7]
Lainur
Oh? Not so much as a “Hm?” from you that time, eh?
[k]
[charaFace B 8]
Lainur
For a general, you really are a lot like a sword, aren't you? 'Course, I don't know if that's how you want me to see you, but oh well.
[k]
[charaFace B 10]
Lainur
Anyway, I don't know if you got all the nuances, but that's what it is I see.
[k]
Lainur
But, just so there are no misunderstandings, I'll say this:
[k]
Lainur
I'm just doing what I want. I have no idea what the future will bring.
[k]
[charaFace B 1]
Lainur
Whether those other Servants live or die is all up to them...
[k]
[messageOff]
[charaFadeout B 0.15]
[charaFadeout C 0.15]
[wt 0.3]
[charaMove S 0,-750 0.8]
[charaMove T 0,750 0.8]
[wt 1.7]
[fadeout black 1.0]
[bgmStop BGM_MAP_35 1.0]
[wait fade]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout P 0.1]
[charaScale O 1.07]
[charaTalk O]
[charaFadein O 0.1 0,-220]
[wt 1.5]
[bgm BGM_BATTLE_117 1.0]
[cueSe SE_23 23_ad1293]
[cueSeVolume 23_ad1293 0 0]
[cueSe SE_23 23_ad1246]
[cueSeVolume 23_ad1246 0 0]
[se ad876]
[seVolume ad876 0 0]
[se ade393]
[seVolume ade393 0 0]
[se ad14]
[seVolume ad14 0 0]
[cueSeVolume 23_ad1293 1.0 1.0]
[cueSeVolume 23_ad1246 1.0 0.4]
[seVolume ad876 1.0 0.4]
[seVolume ade393 1.0 0.4]
[seVolume ad14 1.0 0.4]
[charaMove O -30,-260 5.0]
[charaShake O 0.01 2 2 0]
[charaMoveScale O 1.15 5.0]
[fadein black 1.0]
[wait fade]
[wt 2.5]
[wipeout rectangleStripDownToUp 0.5 1.0]
[bgm BGM_BATTLE_117 0.5 0.5]
[cueSeStop 23_ad1246 0.7]
[cueSeStop 23_ad1293 0.7]
[seStop ad876 0.7]
[seStop ade393 0.7]
[seStop ad14 0.7]
[wait wipe]
[charaShakeStop O]
[charaFadeout O 0.1]
[wt 0.7]
[bgm BGM_BATTLE_117 0.5 1.0]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[wt 0.2]
[charaTalk off]
[charaDepth D 6]
[charaDepth E 5]
[charaDepth F 4]
[se ade72]
[seVolume ade72 0 0.5]
[se ade73]
[seVolume ade73 0 0.5]
[wt 0.15]
[se ad21]
[charaFace D 0]
[charaFadein D 0.4 0,-10]
[charaMove D 1 0.4]
[wt 0.1]
[charaFace E 0]
[charaFadeinFSR E 0.4 300,-10]
[charaMoveFSR E 300,0 0.4]
[wt 0.1]
[charaFace F 0]
[charaFadeinFSL F 0.4 -300,-10]
[charaMoveFSL F -300,0 0.4]
[wt 0.9]
[seStop ade72 0.4]
[seStop ade73 0.4]
[wt 1.0]
1Kama, on your four o'clock!
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 1]
Kama
Already dealt with. Gosh, we're really in sync today, aren't we?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.15]
[cueSe Battle bac194]
[effect bit_talk_gram_slash_03_fs]
[wt 0.7]
[cueSe Battle bac171]
[fowardEffect bit_talk_14]
[cueSeStop bac194 0.3]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadein D 0 1]
[charaFadeinFSR E 0 300,0]
[charaFadeinFSL F 0 -300,0]
[charaShake D 0.02 3 4 0.6]
[charaShake E 0.03 2 4 0.7]
[charaShake F 0.02 3 3 0.6]
[wt 1.4]
[charaMove D 0,-50 0.4]
[charaFadeout D 0.4]
[wt 0.05]
[charaMoveFSR E 300,-50 0.4]
[charaMoveFSL F -300,-50 0.4]
[charaFadeout E 0.4]
[charaFadeout F 0.4]
[wt 0.35]
[se ad144]
[wt 1.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_117 0.5 0.5]
[wait wipe]
[charaScale O 1.2]
[charaFadein O 0.1 0,-225]
[wt 0.5]
[bgm BGM_BATTLE_117 0.5 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.2]
[subCameraOn 2]
[charaLayer H sub #A]
[charaLayer G sub #A]
[charaLayer R sub #A]
[charaLayer U sub #A]
[charaLayer P sub #A]
[charaLayer I sub #B]
[charaLayer Q sub #B]
[subCameraFilter #A maskEdge cut359_mask20 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask11 3 255,255,255,255]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[charaDepth P 1]
[charaDepth Q 1]
[charaDepth H 2]
[charaDepth I 2]
[charaDepth G 2]
[charaDepth R 3]
[charaDepth U 4]
[charaScale H 1.1]
[charaScale P 1.4]
[charaFace H 5]
[charaFadein H 0.1 0,110]
[charaFadein P 0.1 -350,-125]
[charaScale I 1.0]
[charaScale Q 1.1]
[charaFace I 7]
[charaFadein I 0.1 570,100]
[charaFadein Q 0.1 0,50]
[subRenderFadeinFSR #A 0.4 200,-140]
[subRenderMoveFSR #A 200,-190 0.4]
[wt 0.5]
Duryodhana
Now's my chance to cover myself in glory![sr]Taaake...THIIIS!
[k]
[messageOff]
[se ad1006]
[charaMoveScale H 1.2 0.3]
[charaMove H 0,120 0.3]
[charaFadeout H 0.3]
[wt 0.2]
[subRenderFadeout #A 0.2]
[wt 0.3]
[se ad171]
[cueSe Servants_4504900 bac1276]
[cueSe Battle bac337]
[effect bit_talk_strike_02]
[wt 0.4]
[cueSeStop bac337 0.1]
[wt 0.2]
[se ad32]
[seVolume ad32 0 0.5]
[se ad170]
[charaShake O 0.01 1 1 0.4]
[subRenderFadeinFSR #A 0.1 200,-190]
[charaPut U 0,120]
[charaEffect U bit_talk_14]
[se ad671]
[charaFace H 6]
[charaFadein H 0.1 0,120]
[charaMoveScale H 1.1 0.3]
[charaMove H 0,110 0.3]
[charaShake H 0.02 3 3 0.6]
[seStop ad671 0.7]
[wt 1.4]
[charaFace H 5]
Duryodhana
Dammit! That thing's just too damn big, even for a master of the club like me!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaScale G 1.1]
[charaTalk on]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 0,130]
Kama
Hey, you're stealing my thunder!
[k]
[charaFace G 15]
Kama
Oh well, I figured you'd do something like that. And hey, now the enemy's focused entirely on you.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,110]
[wt 0.1]
[charaShake O 0.01 1 1 0]
[se ade393]
[seVolume ade393 0 0]
[se ad14]
[seVolume ad14 0 0]
[seVolume ade393 1.5 0.3]
[seVolume ad14 1.5 0.5]
[charaTalk depthOff]
[charaDepth R 6]
[charaDepth H 5]
[charaPut R 1]
[charaFadeTime R 1.5 0.5]
Duryodhana
Hm?[sr][wt 1.0][charaFace H 9][messageShake 0.05 4 3 0.4]...Aaah!
[k]
[messageOff]
[charaTalk off]
[subRenderFadeinFSSideR #B 0.4 -160,180]
[subRenderMoveFSSideR #B -160,-70 0.4]
[wt 0.5]
Āyus
Fall back!
[k]
[messageOff]
[subRenderMoveFSSideR #B -60,-70 0.4]
[subRenderFadeout #B 0.3]
[charaTalk H]
[charaMove O -15,-250 1.5]
[seVolume ade393 1.0 0.5]
[seVolume ad14 1.0 0.9]
[charaFadeTime R 1.0 0.8]
[wt 0.4]
[se ad7]
[charaMove H 500,110 0.4]
[charaFadeout H 0.4]
[wt 0.4]
[charaPut U 0,110]
[charaEffect U bit_talk_gram_slash_violet_01]
[charaFadeTime R 0.4 1.0]
[wt 0.5]
[seStop ade393 0.6]
[seStop ad14 0.6]
[se ad322]
[se ad608]
[seVolume ad608 0 0.5]
[se ad609]
[seVolume ad609 0 0.5]
[charaPut U 0,110]
[charaEffect U bit_talk_impactlanding]
[charaShake O 0.01 2 2 2.0]
[wt 2.2]
[wipeout rectangleStripRightToLeft 0.6 1.0]
[bgm BGM_BATTLE_117 0.6 0.5]
[wait wipe]
[charaFadeout O 0.1]
[subRenderFadeout #A 0.15]
[subRenderFadeout #B 0.15]
[wt 0.2]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout G 0.1]
[charaFadeout R 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[subCameraOff]
[charaLayer I normal]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer R normal]
[charaLayer U normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaScale H 1.0]
[charaScale G 1.0]
[charaScale I 1.0]
[wt 0.5]
[bgm BGM_BATTLE_117 0.6 0.5]
[wipein rectangleStripLeftToRight 0.6 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Kama
All right, we've cleaned up a fair amount of little ones and we've got the big one's attention, so, any time now.
[k]
Kama
I wonder just how Little Ms. Resting Bitch Face is going to come through for us...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_BATTLE_117 1.0]
[wait fade]
[charaFadeout G 0.1]
[overlayFadein S 0.1 0,-750]
[overlayFadein T 0.1 0,750]
[scene 189500]
[wt 0.5]
[se ad207]
[seVolume ad207 0 0]
[se ad309]
[seVolume ad309 0 0]
[wt 1.5]
[seVolume ad207 1.0 1.0]
[seVolume ad309 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.8]
[charaMove S 0,-815 0.7]
[charaMove T 0,815 0.7]
[seStop ad207 1.5]
[seStop ad309 1.5]
[wt 1.6]
[bgm BGM_KYOSU_1 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Medusa
Okay, Sakura, I'm going. Get somewhere safe and wait for me.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Sakura
I'm your Master. I'm going to watch you from right here. Also...
[k]
[charaCrossFade K 1098268940 25 0.2]
Sakura
H[charaMoveReturn K 0,-6 0.3]up![wt 0.6] ...Here.[wait charaCrossFade K]
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth K 2]
[charaDepth J 2]
[charaDepth U 3]
[cueSe SE_23 23_ad1304 0 0.8]
[charaPut U 1]
[charaEffect U bit_talk_raniment03]
[wt 2.5]
[charaMove U 150,0 0.9]
[wt 0.3]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[cueSeVolume 23_ad1304 0.5 0.4]
[wait wipe]
[charaFadeout K 0.1]
[wt 0.3]
[charaPut U -100,0]
[charaFace J 0]
[charaFadein J 0.1 1]
[wt 0.4]
[charaMove U 1 0.6]
[wipein rectangleStripLeftToRight 0.5 1.0]
[cueSeVolume 23_ad1304 0.5 0.8]
[wait wipe]
[wt 1.3]
[cueSeVolume 23_ad1304 0.5 0.2]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut U 2000,2500]
[charaTalk on]
[charaTalk K]
[charaFace K 19]
[charaFadein K 0.1 1]
Sakura
I know the central governing AI already gave us some supplies, but I wanted to gift you some Raniment, too.
[k]
[charaFace K 17]
Sakura
It's a little nest egg I've been saving up for a special occasion. Please, take it. I think you'll need it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[cueSeVolume 23_ad1304 0.5 0.5]
[charaPut U 1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Medusa
...Okay. Thanks.
[k]
[charaFace J 0]
Medusa
Then I'll use this extra Raniment to change my Spirit Origin into something a little more suited for battle.
[k]
Medusa
Stand back.
[k]
[messageOff]
[charaTalk off]
[wt 0.3]
[cueSeStop 23_ad1304 0.3]
[cueSe SE_23 23_ad1306]
[wt 0.1]
[charaEffectStop U bit_talk_raniment03]
[wt 3.0]
[fadeout white 0.5]
[wait fade]
[charaPut U 2500,2500]
[charaEffectDestroy U bit_talk_raniment03]
[charaFadeout J 0.1]
[wt 1.2]
[charaSet J 1098267120 1 Medusa]
[charaSet K 1098268910 1 Sakura]
[sceneSet P 10001 1]
[charaScale P 1.01]
[sceneSet Q 10001 1]
[charaScale Q 1.01]
[wt 0.2]
[scene 10001]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[subCameraOn 2]
[charaLayer J sub #A]
[charaLayer P sub #A]
[charaLayer L sub #B]
[charaLayer Q sub #B]
[subCameraFilter #A maskEdge cut359_mask06 3 217,93,151,255]
[subCameraFilter #B maskEdge cut359_mask06 3 217,93,151,255]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth Q 1]
[charaDepth J 2]
[charaDepth L 2]
[charaScale J 1.4]
[charaScale L 1.4]
[charaFace J 0]
[charaFadein J 0.1 150,719]
[charaFadein P 0.1 1]
[charaFace L 0]
[charaFadein L 0.1 0,259]
[charaFadein Q 0.1 1]
[cueSe Servants_100100 bac1460]
[subRenderFadein #A 0.4 -200,-500]
[subRenderMove #A 0,-500 0.4]
[wt 0.4]
[charaMove J 200,710 10.0]
[wt 1.25]
[cueSe Servants_100100 bac1463]
[subRenderFadein #B 0.4 200,-250]
[subRenderMove #B 0,-250 0.4]
[wt 0.4]
[charaMove L -50,250 10.0]
[wt 1.6]
[fadeout white 0.6]
[wait fade]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[wt 0.1]
[charaMove J 0,0 0.1]
[charaFadeout J 0.1]
[charaFadeout L 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[subCameraOff]
[charaLayer J normal]
[charaLayer L normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaScale J 1.0]
[charaScale L 1.0]
[wt 0.1]
[scene 189500]
[charaScale J 1.0]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[cameraMove 0 0,0 1.1]
[wt 0.6]
[cameraMove 2.0 0,0 1.01]
[fadein white 1.6]
[wait fade]
[wt 1.4]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk K]
[charaFace K 7]
[charaFadein K 0.1 1]
Sakura
Wow, you look awesome.[sr][wt 0.6][charaFace K 16]Huh? Did you just click your tongue?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Medusa
Much as I am loath to admit it, there is apparently a bit of Athena in here.
[k]
Medusa
...“Much as I am loath to admit it”? Maybe that is why... Maybe that's why I started speaking more formally.
[k]
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Sakura
Hehe. I don't mind either way. Just be yourself.
[k]
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Medusa
I do not think I mind either way, either.
[k]
Medusa
...But for the time being, I will keep to the formality.
[k]
[charaFace J 4]
Medusa
I am your Servant, after all.
[k]
Medusa
As I have just made abundantly clear.
[k]
[charaFace J 0]
Medusa
And yet...I am also still me. Still fundamentally the same person.
[k]
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Sakura
Yes. I know.
[k]
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Medusa
Now, if you'll excuse me.
[k]
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Sakura
Okay. See you later, Saber. And please, be careful.
[k]
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Sakura
Huh? What was that...?
[k]
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Sakura
No, never mind that. Right now, I need to focus on her battle.
[k]
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Sakura
Good luck, Saber!
[k]
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Medusa
Chrysaor.
[k]
Medusa
A thing born from my blood, bearing a golden sword. It went on to father countless hideous monsters.
[k]
Medusa
And so it is through this sword that I connect my own demonic self to the lineage of all monsters.
[k]
Medusa
Now go, my monsters. Tear your prey with your teeth. Rend it with your claws. Toy with it, if you so wish.
[k]
Medusa
And once you've ripped it to tiny shreds...
[k]
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Medusa
...my eyes will finish the job!
[k]
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[end]