1235 lines
20 KiB
Plaintext
1235 lines
20 KiB
Plaintext
|
||
|
||
$04-00-02-06-4-0
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 1098270730 1 Rani-T]
|
||
[charaSet B 1098269500 1 Lainur]
|
||
[charaSet C 1036001 1 "Gao Changgong"]
|
||
[charaSet D 1098271000 1 "Writhing Fiend 1"]
|
||
[charaSet E 1098271000 1 "Writhing Fiend 2"]
|
||
[charaSet F 1098271000 1 "Writhing Fiend 3"]
|
||
[charaSet G 6037001 1 Kama]
|
||
[charaSet H 7046001 1 Duryodhana]
|
||
[charaSet I 1098270300 1 Āyus]
|
||
[charaSet J 1098267100 1 Medusa]
|
||
[charaSet K 1098268910 1 Sakura]
|
||
[charaSet L 1098267120 1 "Medusa (Effects)"]
|
||
|
||
[charaSet M 1098268910 1 "Sakura (Effects)"]
|
||
|
||
[charaSet N 1098270730 1 Rani-T2]
|
||
|
||
[sceneSet O 191500 1]
|
||
|
||
[sceneSet P 189500 1]
|
||
[charaScale P 1.01]
|
||
[sceneSet Q 189500 1]
|
||
[charaScale Q 1.01]
|
||
|
||
[imageSet R back10000 1 1]
|
||
[charaScale R 1.3]
|
||
|
||
[imageSet S back10000 1]
|
||
[charaScale S 1.03]
|
||
[imageSet T back10000 1]
|
||
[charaScale T 1.03]
|
||
|
||
[charaSet U 98115000 1 "Effect Dummy"]
|
||
[charaSet V 98115000 1 "Effect Dummy"]
|
||
[charaSet W 98115000 1 "Effect Dummy"]
|
||
|
||
|
||
[scene 189500]
|
||
|
||
[overlayFadein S 0.1 0,-750]
|
||
[overlayFadein T 0.1 0,750]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth P 1]
|
||
[charaDepth A 2]
|
||
[charaDepth N 2]
|
||
[charaDepth B 2]
|
||
[charaDepth C 2]
|
||
|
||
[charaScale P 1.05]
|
||
[charaFadein P 0.1 -25,-210]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer B sub #A]
|
||
[subCameraFilter #A through]
|
||
[subRenderFadein #A 0.1 0,0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[charaMove S 0,-815 0.8]
|
||
[charaMove T 0,815 0.8]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_MAP_35 0.1]
|
||
|
||
@Rani-T
|
||
Where should we put this, Chief?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Lainur
|
||
Over there. And hurry. I hate wasting time.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
@N:Rani-T
|
||
You don't have to tell a speedster twice. We'll have it done in no time. Vroom.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[cueSe SE_23 23_ad1297]
|
||
[wt 0.1]
|
||
[charaMove N -80,0 0.4]
|
||
[charaFadeout N 0.4]
|
||
[cueSeStop 23_ad1297 1.2]
|
||
[wt 1.6]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
@Lainur
|
||
Now, this should go here, and...
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
@Lainur
|
||
Hehehe, that's it. It's all coming together.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Lainur
|
||
No, wait. A spell like this would work better this way. I'll make some minor adjustments. Got to keep things running as efficiently as possible.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subBlur #A lens 0.9 4 5 1.0 subBlur]
|
||
[charaFadeTime B 0.9 0]
|
||
|
||
[charaMoveScale B 1.25 0.9]
|
||
[charaMoveScale P 1.1 0.9]
|
||
[charaMove B 200,60 0.9]
|
||
[charaMove P 35,-220 0.9]
|
||
[wt 0.95]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaScale C 1.0]
|
||
[charaFace C 0]
|
||
[charaFadeinFSL C 0.4 0]
|
||
[wt 0.4]
|
||
|
||
[charaPut B 2000,2500]
|
||
[wt 0.1]
|
||
[subBlurOff #A lens 0.1 normal]
|
||
[wt 0.2]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOff]
|
||
[charaLayer B normal]
|
||
[charaScale B 1.0]
|
||
[wt 0.6]
|
||
|
||
[charaTalk on]
|
||
@Gao Changgong
|
||
What is it you're seeing, Master?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad95]
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadeinFSR B 0.4 2]
|
||
[wt 0.4]
|
||
[seStop ad95 0.4]
|
||
[wt 0.4]
|
||
@Lainur
|
||
Oh? Hehe, curious?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[wt 1.0]
|
||
|
||
[charaFace C 4]
|
||
@Gao Changgong
|
||
...No. I am merely your sword. I have no doubts or questions of my own.
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
Forget it. I shouldn't have asked. Please disregard what I said.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Gao Changgong
|
||
I do not have the capacity to see things as you do, Master.
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
And I certainly do not have the capacity to see things more clearly than you.
|
||
[k]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 3]
|
||
@Lainur
|
||
You know, I've been wondering this for a while now, but...
|
||
[k]
|
||
|
||
@Lainur
|
||
...are you actively trying to make yourself seem unexceptional?
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
@Gao Changgong
|
||
...[sr]...
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
Not at all. There is neither anything exceptional nor unexceptional about me.
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
I truly am just your blade. Nothing more, nothing less.
|
||
[k]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 10]
|
||
@Lainur
|
||
Hmm, is that so? Well, whatever. I'll go ahead and answer your question anyway.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Lainur
|
||
What I'm seeing here is the future.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
@Lainur
|
||
Though that's not to say I'm seeing the future itself. I'm just measuring and observing what it'll become.
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
@Gao Changgong
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
@Lainur
|
||
Oh? Not so much as a “Hm?” from you that time, eh?
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
@Lainur
|
||
For a general, you really are a lot like a sword, aren't you? 'Course, I don't know if that's how you want me to see you, but oh well.
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
@Lainur
|
||
Anyway, I don't know if you got all the nuances, but that's what it is I see.
|
||
[k]
|
||
|
||
@Lainur
|
||
But, just so there are no misunderstandings, I'll say this:
|
||
[k]
|
||
|
||
@Lainur
|
||
I'm just doing what I want. I have no idea what the future will bring.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
@Lainur
|
||
Whether those other Servants live or die is all up to them...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.15]
|
||
[charaFadeout C 0.15]
|
||
[wt 0.3]
|
||
|
||
[charaMove S 0,-750 0.8]
|
||
[charaMove T 0,750 0.8]
|
||
[wt 1.7]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_MAP_35 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout P 0.1]
|
||
|
||
[charaScale O 1.07]
|
||
[charaTalk O]
|
||
[charaFadein O 0.1 0,-220]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_BATTLE_117 1.0]
|
||
|
||
[cueSe SE_23 23_ad1293]
|
||
[cueSeVolume 23_ad1293 0 0]
|
||
[cueSe SE_23 23_ad1246]
|
||
[cueSeVolume 23_ad1246 0 0]
|
||
[se ad876]
|
||
[seVolume ad876 0 0]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
|
||
[cueSeVolume 23_ad1293 1.0 1.0]
|
||
[cueSeVolume 23_ad1246 1.0 0.4]
|
||
[seVolume ad876 1.0 0.4]
|
||
[seVolume ade393 1.0 0.4]
|
||
[seVolume ad14 1.0 0.4]
|
||
|
||
[charaMove O -30,-260 5.0]
|
||
[charaShake O 0.01 2 2 0]
|
||
[charaMoveScale O 1.15 5.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 2.5]
|
||
|
||
[wipeout rectangleStripDownToUp 0.5 1.0]
|
||
[bgm BGM_BATTLE_117 0.5 0.5]
|
||
[cueSeStop 23_ad1246 0.7]
|
||
[cueSeStop 23_ad1293 0.7]
|
||
[seStop ad876 0.7]
|
||
[seStop ade393 0.7]
|
||
[seStop ad14 0.7]
|
||
[wait wipe]
|
||
|
||
[charaShakeStop O]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.7]
|
||
|
||
[bgm BGM_BATTLE_117 0.5 1.0]
|
||
[wipein rectangleStripUpToDown 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaDepth D 6]
|
||
[charaDepth E 5]
|
||
[charaDepth F 4]
|
||
|
||
[se ade72]
|
||
[seVolume ade72 0 0.5]
|
||
[se ade73]
|
||
[seVolume ade73 0 0.5]
|
||
[wt 0.15]
|
||
[se ad21]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 0,-10]
|
||
[charaMove D 1 0.4]
|
||
[wt 0.1]
|
||
[charaFace E 0]
|
||
[charaFadeinFSR E 0.4 300,-10]
|
||
[charaMoveFSR E 300,0 0.4]
|
||
[wt 0.1]
|
||
[charaFace F 0]
|
||
[charaFadeinFSL F 0.4 -300,-10]
|
||
[charaMoveFSL F -300,0 0.4]
|
||
[wt 0.9]
|
||
[seStop ade72 0.4]
|
||
[seStop ade73 0.4]
|
||
[wt 1.0]
|
||
|
||
|
||
?1:Kama, on your four o'clock!
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 13]
|
||
[charaFadein G 0.1 1]
|
||
@Kama
|
||
Already dealt with. Gosh, we're really in sync today, aren't we?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.15]
|
||
|
||
[cueSe Battle bac194]
|
||
[effect bit_talk_gram_slash_03_fs]
|
||
[wt 0.7]
|
||
|
||
[cueSe Battle bac171]
|
||
[fowardEffect bit_talk_14]
|
||
[cueSeStop bac194 0.3]
|
||
|
||
[charaFace D 0]
|
||
[charaFace E 0]
|
||
[charaFace F 0]
|
||
[charaFadein D 0 1]
|
||
[charaFadeinFSR E 0 300,0]
|
||
[charaFadeinFSL F 0 -300,0]
|
||
[charaShake D 0.02 3 4 0.6]
|
||
[charaShake E 0.03 2 4 0.7]
|
||
[charaShake F 0.02 3 3 0.6]
|
||
[wt 1.4]
|
||
|
||
[charaMove D 0,-50 0.4]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.05]
|
||
[charaMoveFSR E 300,-50 0.4]
|
||
[charaMoveFSL F -300,-50 0.4]
|
||
[charaFadeout E 0.4]
|
||
[charaFadeout F 0.4]
|
||
[wt 0.35]
|
||
|
||
[se ad144]
|
||
[wt 1.4]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[bgm BGM_BATTLE_117 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaScale O 1.2]
|
||
[charaFadein O 0.1 0,-225]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_BATTLE_117 0.5 0.5]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[subCameraOn 2]
|
||
[charaLayer H sub #A]
|
||
[charaLayer G sub #A]
|
||
[charaLayer R sub #A]
|
||
[charaLayer U sub #A]
|
||
[charaLayer P sub #A]
|
||
[charaLayer I sub #B]
|
||
[charaLayer Q sub #B]
|
||
[subCameraFilter #A maskEdge cut359_mask20 3 255,255,255,255]
|
||
[subCameraFilter #B maskEdge cut359_mask11 3 255,255,255,255]
|
||
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth Q 1]
|
||
[charaDepth H 2]
|
||
[charaDepth I 2]
|
||
[charaDepth G 2]
|
||
[charaDepth R 3]
|
||
[charaDepth U 4]
|
||
[charaScale H 1.1]
|
||
[charaScale P 1.4]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 0,110]
|
||
[charaFadein P 0.1 -350,-125]
|
||
|
||
[charaScale I 1.0]
|
||
[charaScale Q 1.1]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 570,100]
|
||
[charaFadein Q 0.1 0,50]
|
||
|
||
[subRenderFadeinFSR #A 0.4 200,-140]
|
||
[subRenderMoveFSR #A 200,-190 0.4]
|
||
[wt 0.5]
|
||
|
||
@Duryodhana
|
||
Now's my chance to cover myself in glory![sr]Taaake...THIIIS!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad1006]
|
||
[charaMoveScale H 1.2 0.3]
|
||
[charaMove H 0,120 0.3]
|
||
[charaFadeout H 0.3]
|
||
[wt 0.2]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.3]
|
||
|
||
[se ad171]
|
||
[cueSe Servants_4504900 bac1276]
|
||
[cueSe Battle bac337]
|
||
[effect bit_talk_strike_02]
|
||
[wt 0.4]
|
||
[cueSeStop bac337 0.1]
|
||
[wt 0.2]
|
||
|
||
[se ad32]
|
||
[seVolume ad32 0 0.5]
|
||
[se ad170]
|
||
[charaShake O 0.01 1 1 0.4]
|
||
|
||
[subRenderFadeinFSR #A 0.1 200,-190]
|
||
|
||
[charaPut U 0,120]
|
||
[charaEffect U bit_talk_14]
|
||
|
||
[se ad671]
|
||
[charaFace H 6]
|
||
[charaFadein H 0.1 0,120]
|
||
[charaMoveScale H 1.1 0.3]
|
||
[charaMove H 0,110 0.3]
|
||
[charaShake H 0.02 3 3 0.6]
|
||
[seStop ad671 0.7]
|
||
[wt 1.4]
|
||
|
||
|
||
[charaFace H 5]
|
||
@Duryodhana
|
||
Dammit! That thing's just too damn big, even for a master of the club like me!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale G 1.1]
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 0,130]
|
||
@Kama
|
||
Hey, you're stealing my thunder!
|
||
[k]
|
||
|
||
[charaFace G 15]
|
||
@Kama
|
||
Oh well, I figured you'd do something like that. And hey, now the enemy's focused entirely on you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 0,110]
|
||
[wt 0.1]
|
||
|
||
[charaShake O 0.01 1 1 0]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
[seVolume ade393 1.5 0.3]
|
||
[seVolume ad14 1.5 0.5]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 6]
|
||
[charaDepth H 5]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 1.5 0.5]
|
||
|
||
@Duryodhana
|
||
Hm?[sr][wt 1.0][charaFace H 9][messageShake 0.05 4 3 0.4]...Aaah!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[subRenderFadeinFSSideR #B 0.4 -160,180]
|
||
[subRenderMoveFSSideR #B -160,-70 0.4]
|
||
[wt 0.5]
|
||
|
||
@Āyus
|
||
Fall back!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMoveFSSideR #B -60,-70 0.4]
|
||
[subRenderFadeout #B 0.3]
|
||
|
||
[charaTalk H]
|
||
|
||
[charaMove O -15,-250 1.5]
|
||
[seVolume ade393 1.0 0.5]
|
||
[seVolume ad14 1.0 0.9]
|
||
[charaFadeTime R 1.0 0.8]
|
||
[wt 0.4]
|
||
[se ad7]
|
||
[charaMove H 500,110 0.4]
|
||
[charaFadeout H 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaPut U 0,110]
|
||
[charaEffect U bit_talk_gram_slash_violet_01]
|
||
[charaFadeTime R 0.4 1.0]
|
||
[wt 0.5]
|
||
|
||
[seStop ade393 0.6]
|
||
[seStop ad14 0.6]
|
||
[se ad322]
|
||
[se ad608]
|
||
[seVolume ad608 0 0.5]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.5]
|
||
[charaPut U 0,110]
|
||
[charaEffect U bit_talk_impactlanding]
|
||
[charaShake O 0.01 2 2 2.0]
|
||
[wt 2.2]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.6 1.0]
|
||
[bgm BGM_BATTLE_117 0.6 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[subRenderFadeout #A 0.15]
|
||
[subRenderFadeout #B 0.15]
|
||
[wt 0.2]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[subCameraOff]
|
||
[charaLayer I normal]
|
||
[charaLayer G normal]
|
||
[charaLayer H normal]
|
||
[charaLayer R normal]
|
||
[charaLayer U normal]
|
||
[charaLayer P normal]
|
||
[charaLayer Q normal]
|
||
[charaScale H 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale I 1.0]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_BATTLE_117 0.6 0.5]
|
||
[wipein rectangleStripLeftToRight 0.6 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Kama
|
||
All right, we've cleaned up a fair amount of little ones and we've got the big one's attention, so, any time now.
|
||
[k]
|
||
|
||
@Kama
|
||
I wonder just how Little Ms. Resting Bitch Face is going to come through for us...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_BATTLE_117 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
[overlayFadein S 0.1 0,-750]
|
||
[overlayFadein T 0.1 0,750]
|
||
|
||
[scene 189500]
|
||
[wt 0.5]
|
||
|
||
[se ad207]
|
||
[seVolume ad207 0 0]
|
||
[se ad309]
|
||
[seVolume ad309 0 0]
|
||
[wt 1.5]
|
||
|
||
[seVolume ad207 1.0 1.0]
|
||
[seVolume ad309 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.8]
|
||
|
||
[charaMove S 0,-815 0.7]
|
||
[charaMove T 0,815 0.7]
|
||
[seStop ad207 1.5]
|
||
[seStop ad309 1.5]
|
||
[wt 1.6]
|
||
|
||
[bgm BGM_KYOSU_1 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Medusa
|
||
Okay, Sakura, I'm going. Get somewhere safe and wait for me.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
I'm your Master. I'm going to watch you from right here. Also...
|
||
[k]
|
||
|
||
[charaCrossFade K 1098268940 25 0.2]
|
||
@Sakura
|
||
H[charaMoveReturn K 0,-6 0.3]up![wt 0.6] ...Here.[wait charaCrossFade K]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth K 2]
|
||
[charaDepth J 2]
|
||
[charaDepth U 3]
|
||
|
||
[cueSe SE_23 23_ad1304 0 0.8]
|
||
[charaPut U 1]
|
||
[charaEffect U bit_talk_raniment03]
|
||
[wt 2.5]
|
||
|
||
[charaMove U 150,0 0.9]
|
||
[wt 0.3]
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[cueSeVolume 23_ad1304 0.5 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.3]
|
||
|
||
[charaPut U -100,0]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[charaMove U 1 0.6]
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[cueSeVolume 23_ad1304 0.5 0.8]
|
||
[wait wipe]
|
||
[wt 1.3]
|
||
|
||
[cueSeVolume 23_ad1304 0.5 0.2]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaPut U 2000,2500]
|
||
|
||
[charaTalk on]
|
||
[charaTalk K]
|
||
[charaFace K 19]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
I know the central governing AI already gave us some supplies, but I wanted to gift you some Raniment, too.
|
||
[k]
|
||
|
||
[charaFace K 17]
|
||
@Sakura
|
||
It's a little nest egg I've been saving up for a special occasion. Please, take it. I think you'll need it.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSeVolume 23_ad1304 0.5 0.5]
|
||
[charaPut U 1]
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Medusa
|
||
...Okay. Thanks.
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
@Medusa
|
||
Then I'll use this extra Raniment to change my Spirit Origin into something a little more suited for battle.
|
||
[k]
|
||
|
||
@Medusa
|
||
Stand back.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.3]
|
||
|
||
[cueSeStop 23_ad1304 0.3]
|
||
[cueSe SE_23 23_ad1306]
|
||
[wt 0.1]
|
||
[charaEffectStop U bit_talk_raniment03]
|
||
[wt 3.0]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaPut U 2500,2500]
|
||
[charaEffectDestroy U bit_talk_raniment03]
|
||
[charaFadeout J 0.1]
|
||
[wt 1.2]
|
||
|
||
[charaSet J 1098267120 1 Medusa]
|
||
[charaSet K 1098268910 1 Sakura]
|
||
[sceneSet P 10001 1]
|
||
[charaScale P 1.01]
|
||
[sceneSet Q 10001 1]
|
||
[charaScale Q 1.01]
|
||
|
||
[wt 0.2]
|
||
|
||
[scene 10001]
|
||
[wt 0.5]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[subCameraOn 2]
|
||
[charaLayer J sub #A]
|
||
[charaLayer P sub #A]
|
||
[charaLayer L sub #B]
|
||
[charaLayer Q sub #B]
|
||
[subCameraFilter #A maskEdge cut359_mask06 3 217,93,151,255]
|
||
[subCameraFilter #B maskEdge cut359_mask06 3 217,93,151,255]
|
||
[charaTalk depthOff]
|
||
[charaDepth P 1]
|
||
[charaDepth Q 1]
|
||
[charaDepth J 2]
|
||
[charaDepth L 2]
|
||
[charaScale J 1.4]
|
||
[charaScale L 1.4]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 150,719]
|
||
[charaFadein P 0.1 1]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 0,259]
|
||
[charaFadein Q 0.1 1]
|
||
|
||
[cueSe Servants_100100 bac1460]
|
||
[subRenderFadein #A 0.4 -200,-500]
|
||
[subRenderMove #A 0,-500 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaMove J 200,710 10.0]
|
||
[wt 1.25]
|
||
|
||
[cueSe Servants_100100 bac1463]
|
||
[subRenderFadein #B 0.4 200,-250]
|
||
[subRenderMove #B 0,-250 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaMove L -50,250 10.0]
|
||
[wt 1.6]
|
||
|
||
[fadeout white 0.6]
|
||
[wait fade]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
[wt 0.1]
|
||
[charaMove J 0,0 0.1]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[subCameraOff]
|
||
[charaLayer J normal]
|
||
[charaLayer L normal]
|
||
[charaLayer P normal]
|
||
[charaLayer Q normal]
|
||
[charaScale J 1.0]
|
||
[charaScale L 1.0]
|
||
[wt 0.1]
|
||
|
||
[scene 189500]
|
||
|
||
[charaScale J 1.0]
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
[cameraMove 0 0,0 1.1]
|
||
|
||
[wt 0.6]
|
||
|
||
[cameraMove 2.0 0,0 1.01]
|
||
[fadein white 1.6]
|
||
[wait fade]
|
||
[wt 1.4]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk on]
|
||
[charaTalk K]
|
||
[charaFace K 7]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
Wow, you look awesome.[sr][wt 0.6][charaFace K 16]Huh? Did you just click your tongue?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.1 1]
|
||
@Medusa
|
||
Much as I am loath to admit it, there is apparently a bit of Athena in here.
|
||
[k]
|
||
|
||
@Medusa
|
||
...“Much as I am loath to admit it”? Maybe that is why... Maybe that's why I started speaking more formally.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 8]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
Hehe. I don't mind either way. Just be yourself.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Medusa
|
||
I do not think I mind either way, either.
|
||
[k]
|
||
|
||
@Medusa
|
||
...But for the time being, I will keep to the formality.
|
||
[k]
|
||
|
||
[charaFace J 4]
|
||
@Medusa
|
||
I am your Servant, after all.
|
||
[k]
|
||
|
||
@Medusa
|
||
As I have just made abundantly clear.
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
@Medusa
|
||
And yet...I am also still me. Still fundamentally the same person.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
Yes. I know.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Medusa
|
||
Now, if you'll excuse me.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 7]
|
||
[charaFadein K 0.1 1]
|
||
@Sakura
|
||
Okay. See you later, Saber. And please, be careful.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[charaMove J 0,-7 0.4]
|
||
[wt 0.5]
|
||
|
||
[se ad678]
|
||
[charaPut U 1]
|
||
[charaEffect U bit_talk_quickmove]
|
||
[charaSpecialEffect J erasureReverse 0,0 0.5]
|
||
[wt 0.05]
|
||
[charaMove J 0,5 0.15]
|
||
[wt 1.3]
|
||
|
||
[sceneSet Q 189500 1]
|
||
[wt 0.2]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaFace K 7]
|
||
[charaFadein K 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[charaFace K 22]
|
||
[subCameraOn 1]
|
||
[charaLayer Q sub #A]
|
||
[charaLayer M sub #A]
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.02]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth M 2]
|
||
[charaScale Q 1.0]
|
||
[charaFace M 22]
|
||
[charaFadein M 0.1 1]
|
||
[charaFadein Q 0.1 0,-200]
|
||
|
||
[subRenderFadein #A 0.4 0,0]
|
||
[blur lens 0.1 2 2]
|
||
[se ad231]
|
||
[wt 0.5]
|
||
|
||
[subRenderFadeout #A 0.5]
|
||
[blurOff lens 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
[subCameraOff]
|
||
[charaLayer M normal]
|
||
[charaLayer Q normal]
|
||
[charaScale M 1.0]
|
||
[charaScale Q 1.0]
|
||
[wt 0.5]
|
||
|
||
[charaTalk on]
|
||
[charaFace K 15]
|
||
@Sakura
|
||
Huh? What was that...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace K 10]
|
||
[charaShake K 0.01 2 0 0.4]
|
||
[wt 0.9]
|
||
|
||
@Sakura
|
||
No, never mind that. Right now, I need to focus on her battle.
|
||
[k]
|
||
|
||
[charaFace K 1]
|
||
@Sakura
|
||
Good luck, Saber!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_KYOSU_1 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
|
||
[charaSet L 1098267130 1 "Medusa (Effects)"]
|
||
[sceneSet P 189603 1]
|
||
[charaScale P 1.01]
|
||
|
||
|
||
[charaScale O 1.1]
|
||
[charaTalk O]
|
||
[charaFadein O 0.1 -25,-220]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_23 23_ad1293]
|
||
[cueSeVolume 23_ad1293 0 0]
|
||
[cueSe SE_23 23_ad1246]
|
||
[cueSeVolume 23_ad1246 0 0]
|
||
[se ad876]
|
||
[seVolume ad876 0 0]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
|
||
[cueSeVolume 23_ad1293 1.0 1.0]
|
||
[cueSeVolume 23_ad1246 1.0 0.4]
|
||
[seVolume ad876 1.0 0.4]
|
||
[seVolume ade393 1.0 0.4]
|
||
[seVolume ad14 1.0 0.4]
|
||
|
||
[charaShake O 0.01 1 1 0]
|
||
[charaMove O -50,-250 5.0]
|
||
[charaMoveScale O 1.17 5.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 3.2]
|
||
|
||
[wipeout rectangleStripUpToDown 0.5 1.0]
|
||
[cueSeStop 23_ad1293 0.7]
|
||
[cueSeStop 23_ad1246 0.7]
|
||
[seStop ad876 0.7]
|
||
[seStop ade393 0.7]
|
||
[seStop ad14 0.7]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaShakeStop O]
|
||
|
||
[scene 189500]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[sceneSet Q 189603 1]
|
||
[charaScale Q 1.75]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth Q 1]
|
||
[charaDepth U 2]
|
||
[charaDepth J 6]
|
||
|
||
[charaFadein Q 0.1 0,-670]
|
||
|
||
[charaPut U 1]
|
||
[charaEffect U bit_talk_41_back]
|
||
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
|
||
[cameraHome 0.1]
|
||
|
||
[shake 0.01 1 1 0]
|
||
[wt 0.6]
|
||
[bgm BGM_BATTLE_92 0.1]
|
||
|
||
[seVolume ad556 0.7 0.8]
|
||
[wipein rectangleStripDownToUp 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 0,-50]
|
||
[wt 0.6]
|
||
|
||
[seVolume ad556 0.6 0.4]
|
||
|
||
@Medusa
|
||
Chrysaor.
|
||
[k]
|
||
|
||
@Medusa
|
||
A thing born from my blood, bearing a golden sword. It went on to father countless hideous monsters.
|
||
[k]
|
||
|
||
@Medusa
|
||
And so it is through this sword that I connect my own demonic self to the lineage of all monsters.
|
||
[k]
|
||
|
||
@Medusa
|
||
Now go, my monsters. Tear your prey with your teeth. Rend it with your claws. Toy with it, if you so wish.
|
||
[k]
|
||
|
||
@Medusa
|
||
And once you've ripped it to tiny shreds...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[cueSe Servants_9942370 bac1570]
|
||
[charaCrossFade J 1098267130 25 0.4]
|
||
[wait charaCrossFade K]
|
||
[wt 1.4]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer L sub #A]
|
||
[charaLayer V sub #A]
|
||
[charaLayer P sub #A]
|
||
[subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255]
|
||
[charaTalk off]
|
||
[charaDepth P 1]
|
||
[charaDepth L 2]
|
||
[charaDepth V 3]
|
||
[charaScale L 1.4]
|
||
[charaScale V 1.3]
|
||
[charaScale P 1.65]
|
||
[charaFace L 24]
|
||
[charaFadein L 0.1 0,220]
|
||
[charaFadein P 0.1 0,-275]
|
||
|
||
|
||
[shakeStop]
|
||
[cueSe Servants_2800200 m40512]
|
||
[cueSeVolume m40512 0 0.7]
|
||
[cueSe Servants_2800200 m45707]
|
||
[cueSeVolume m45707 0 0.7]
|
||
[subRenderFadein #A 0.4 500,-305]
|
||
[subRenderMove #A 0,-305 0.4]
|
||
[cueSeStop m40512 1.0]
|
||
[cueSeStop m45707 1.0]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.4 0.5]
|
||
[wt 1.1]
|
||
|
||
@Medusa
|
||
...my eyes will finish the job!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_92 0.4]
|
||
[seStop ad556 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|