fgo-game-data/ScriptActionEncrypt/04/0400020730.txt
2025-05-19 08:05:51 +00:00

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04-00-02-07-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270800 1 Rani-B]
[charaSet B 1098270800 1 Rani-B2]
[charaSet C 1098270810 1 Rani-B3]
[charaSet D 1098270000 1 Sion]
[charaSet E 1098269010 1 DX]
[charaSet F 6037001 1 Kama]
[charaSet G 98006200 1 "Malicious Data 1"]
[charaSet H 98006200 1 "Malicious Data 2"]
[sceneSet L 189501 1]
[charaScale L 1.4]
[sceneSet M 189501 1]
[charaScale M 1.4]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[charaSet T 98115000 1 "Effect Dummy"]
[charaSet U 98115000 1 "Effect Dummy"]
[scene 189501]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_147 1.0]
[charaTalk off]
[charaDepth L 1]
[charaDepth A 2]
[charaDepth S 3]
[charaDepth M 4]
[charaDepth B 5]
[charaDepth C 6]
[charaDepth T 7]
[charaDepth U 8]
[cueSe SE_23 23_ade825]
[cueSeVolume 23_ade825 0 0]
[cueSeVolume 23_ade825 1.0 0.8]
[charaFadein L 0.8 100,-300]
[charaMove L 150,-300 0.8]
[wt 0.2]
[charaFace A 0]
[charaFadeinFSL A 0.6 -350,0]
[charaMoveFSL A -300,0 0.6]
[wt 0.9]
[charaPutFSL S -100,-350]
[charaEffect S bit_talk_sparkle]
[charaMoveReturnFSL A -300,-5 0.3]
[wt 0.4]
[charaPutFSL T -100,-350]
[charaEffect T bit_talk_sparkle]
[charaMoveReturnFSL A -300,-5 0.3]
[wt 0.4]
[charaPutFSL S -100,-350]
[charaEffect S bit_talk_sparkle]
[charaMoveReturnFSL A -300,-5 0.3]
[wt 1.1]
[charaFadein M 0.8 -100,-300]
[charaMove M -150,-300 0.8]
[wt 0.2]
[charaFace B 0]
[charaFace C 4]
[charaFadeinFSR B 0.6 350,0]
[charaFadeinFSR C 0.6 100,0]
[charaMoveFSR B 300,0 0.6]
[charaMoveFSR C 50,0 0.6]
[wt 0.6]
[charaFadeout L 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveReturnFSR C 60,0 0.6]
[wt 0.7]
[charaMoveReturnFSR C 60,0 0.6]
[wt 0.9]
[charaPutFSR U 500,-350]
[charaEffect U bit_talk_sparkle]
[charaMoveReturnFSR B 300,-6 0.3]
[wt 0.4]
[charaPutFSR T 500,-350]
[charaEffect T bit_talk_sparkle]
[charaMoveReturnFSR B 300,-6 0.3]
[wt 0.4]
[charaPutFSR U 500,-350]
[charaEffect U bit_talk_sparkle]
[charaMoveReturnFSR B 300,-6 0.3]
[wt 1.1]
[cueSeStop 23_ade825 1.0]
[charaFadeout B 0.8]
[charaFadeout C 0.8]
[charaFadeout M 0.8]
[wt 1.0]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaTalk on]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Sion
Those must be Build's Type B AIs. So that is how they are going to rebuild the city.
[k]
[charaFace D 9]
Sion
If they are finished healing AIs and have moved on to repairing buildings...
[k]
Sion
...maybe it is time to dismantle the field hospital.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[cueSe SE_23 23_ad1303]
[wt 0.6]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]
[cueSeStop 23_ad1303 0.4]
[wt 0.4]
DX
Negative. I believe we will still require its presence for some time.
[k]
1Hi, DX.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Sion
Would you care to explain what you mean by that, DX?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
2How come we can't dismantle it yet?
DX
Answer: to preserve the status quo for active Type Ds.
[k]
DX
We must be able to protect the wounded in the event a standard threat appears in the area...
[k]
[charaFace E 3]
DX
...but we do not currently have enough Type Ds to do so, as many of them are currently injured.
[k]
DX
But if AIs requiring protection continue to gather in[sr]one place, then we can keep them safe with minimum[sr]personne[line 2][wt 0.9][charaFace E 0][bgmStop BGM_EVENT_147 1.0]Excuse me.
[k]
[messageOff]
[se ad15]
[wt 1.0]
[charaFace E 2]
[wt 1.0]
[charaMoveReturn E 0,-7 0.5]
[wt 0.85]
[cueSe SE_23 23_ad1302]
[wt 0.1]
[charaCrossFade E 1098269000 0 0.6]
[wait charaCrossFade E]
[wt 1.0]
[bgm BGM_EVENT_81 0.1]
DX
I have been informed via intertype comms that a group of standard threats[line 2]bugs, has appeared nearby.[sr]Given our present personnel shortage, this unit must deal with them.
[k]
1Looks like she's pretty busy.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Sion
I know that look. You want us to go and help her too, right? I have no objections.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
2We have more free time now, so we'll help, too.
DX
...Thank you.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Kama
Well, there's nothing much for us to do here with Āyus and the other Type Rs handling everything anyway, so fine.
[k]
[charaFace F 14]
Kama
By the way, what were YOU doing while that monster was wrecking everything?
[k]
Kama
I figured we'd see the head of security at least once or twice in all that.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
DX
Report: I was guarding the central governing AI in front of the church. It was a special high-priority mission.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Kama
Hmm, is that so? Well, I guess that makes sense.
[k]
[charaFace F 1]
Kama
The higher up someone is, the more they want to make sure they stay safe, everyone else be damned.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
DX
Negative. I was not acting on the governor's request. It was simply my role in this system.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Kama
Yeah, yeah, we got it. You sure are a dedicated doll, aren't you? Anyway, let's get going.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait wipe]
[charaFadeout F 0.1]
[scene 189500]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[charaTalk off]
[charaDepth G 4]
[charaDepth H 5]
[se ad25]
[charaFace G 0]
[charaFace H 0]
[charaFadeinFSR G 0.4 2]
[charaFadeinFSL H 0.4 0]
[wt 1.6]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
DX
Malicious data detected. Initiating disposal, with help from collaborators.
[k]
[charaFace E 1]
DX
Preparing for situation...
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_80 0.4]
[wait fade]
[soundStopAllEnd]
[end]