360 lines
6.2 KiB
Plaintext
360 lines
6.2 KiB
Plaintext
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$04-00-02-07-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270800 1 Rani-B]
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[charaSet B 1098270800 1 Rani-B2]
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[charaSet C 1098270810 1 Rani-B3]
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[charaSet D 1098270000 1 Sion]
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[charaSet E 1098269010 1 DX]
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[charaSet F 6037001 1 Kama]
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[charaSet G 98006200 1 "Malicious Data 1"]
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[charaSet H 98006200 1 "Malicious Data 2"]
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[sceneSet L 189501 1]
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[charaScale L 1.4]
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[sceneSet M 189501 1]
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[charaScale M 1.4]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaSet T 98115000 1 "Effect Dummy"]
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[charaSet U 98115000 1 "Effect Dummy"]
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[scene 189501]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_147 1.0]
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[charaTalk off]
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[charaDepth L 1]
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[charaDepth A 2]
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[charaDepth S 3]
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[charaDepth M 4]
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[charaDepth B 5]
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[charaDepth C 6]
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[charaDepth T 7]
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[charaDepth U 8]
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[cueSe SE_23 23_ade825]
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[cueSeVolume 23_ade825 0 0]
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[cueSeVolume 23_ade825 1.0 0.8]
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[charaFadein L 0.8 100,-300]
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[charaMove L 150,-300 0.8]
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[wt 0.2]
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[charaFace A 0]
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[charaFadeinFSL A 0.6 -350,0]
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[charaMoveFSL A -300,0 0.6]
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[wt 0.9]
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[charaPutFSL S -100,-350]
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[charaEffect S bit_talk_sparkle]
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[charaMoveReturnFSL A -300,-5 0.3]
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[wt 0.4]
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[charaPutFSL T -100,-350]
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[charaEffect T bit_talk_sparkle]
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[charaMoveReturnFSL A -300,-5 0.3]
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[wt 0.4]
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[charaPutFSL S -100,-350]
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[charaEffect S bit_talk_sparkle]
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[charaMoveReturnFSL A -300,-5 0.3]
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[wt 1.1]
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[charaFadein M 0.8 -100,-300]
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[charaMove M -150,-300 0.8]
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[wt 0.2]
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[charaFace B 0]
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[charaFace C 4]
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[charaFadeinFSR B 0.6 350,0]
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[charaFadeinFSR C 0.6 100,0]
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[charaMoveFSR B 300,0 0.6]
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[charaMoveFSR C 50,0 0.6]
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[wt 0.6]
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[charaFadeout L 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaMoveReturnFSR C 60,0 0.6]
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[wt 0.7]
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[charaMoveReturnFSR C 60,0 0.6]
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[wt 0.9]
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[charaPutFSR U 500,-350]
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[charaEffect U bit_talk_sparkle]
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[charaMoveReturnFSR B 300,-6 0.3]
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[wt 0.4]
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[charaPutFSR T 500,-350]
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[charaEffect T bit_talk_sparkle]
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[charaMoveReturnFSR B 300,-6 0.3]
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[wt 0.4]
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[charaPutFSR U 500,-350]
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[charaEffect U bit_talk_sparkle]
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[charaMoveReturnFSR B 300,-6 0.3]
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[wt 1.1]
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[cueSeStop 23_ade825 1.0]
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[charaFadeout B 0.8]
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[charaFadeout C 0.8]
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[charaFadeout M 0.8]
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[wt 1.0]
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[charaPut S 2000,2500]
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[charaPut T 2000,2500]
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[charaPut U 2000,2500]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Sion
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Those must be Build's Type B AIs. So that is how they are going to rebuild the city.
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[k]
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[charaFace D 9]
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@Sion
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If they are finished healing AIs and have moved on to repairing buildings...
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[k]
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@Sion
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...maybe it is time to dismantle the field hospital.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[cueSe SE_23 23_ad1303]
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[wt 0.6]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[wt 0.4]
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[cueSeStop 23_ad1303 0.4]
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[wt 0.4]
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@DX
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Negative. I believe we will still require its presence for some time.
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[k]
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?1:Hi, DX.
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Sion
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Would you care to explain what you mean by that, DX?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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?2:How come we can't dismantle it yet?
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?!
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@DX
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Answer: to preserve the status quo for active Type Ds.
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[k]
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@DX
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We must be able to protect the wounded in the event a standard threat appears in the area...
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[k]
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[charaFace E 3]
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@DX
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...but we do not currently have enough Type Ds to do so, as many of them are currently injured.
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[k]
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@DX
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But if AIs requiring protection continue to gather in[sr]one place, then we can keep them safe with minimum[sr]personne[line 2][wt 0.9][charaFace E 0][bgmStop BGM_EVENT_147 1.0]Excuse me.
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[k]
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[messageOff]
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[se ad15]
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[wt 1.0]
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[charaFace E 2]
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[wt 1.0]
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[charaMoveReturn E 0,-7 0.5]
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[wt 0.85]
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[cueSe SE_23 23_ad1302]
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[wt 0.1]
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[charaCrossFade E 1098269000 0 0.6]
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[wait charaCrossFade E]
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[wt 1.0]
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[bgm BGM_EVENT_81 0.1]
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@DX
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I have been informed via intertype comms that a group of standard threats[line 2]bugs, has appeared nearby.[sr]Given our present personnel shortage, this unit must deal with them.
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[k]
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?1:Looks like she's pretty busy.
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Sion
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I know that look. You want us to go and help her too, right? I have no objections.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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?2:We have more free time now, so we'll help, too.
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?!
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@DX
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...Thank you.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Kama
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Well, there's nothing much for us to do here with Āyus and the other Type Rs handling everything anyway, so fine.
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[k]
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[charaFace F 14]
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@Kama
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By the way, what were YOU doing while that monster was wrecking everything?
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[k]
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@Kama
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I figured we'd see the head of security at least once or twice in all that.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@DX
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Report: I was guarding the central governing AI in front of the church. It was a special high-priority mission.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Kama
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Hmm, is that so? Well, I guess that makes sense.
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[k]
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[charaFace F 1]
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@Kama
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The higher up someone is, the more they want to make sure they stay safe, everyone else be damned.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@DX
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Negative. I was not acting on the governor's request. It was simply my role in this system.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Kama
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Yeah, yeah, we got it. You sure are a dedicated doll, aren't you? Anyway, let's get going.
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_81 1.0]
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[wait wipe]
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[charaFadeout F 0.1]
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[scene 189500]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.2]
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[charaTalk off]
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[charaDepth G 4]
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[charaDepth H 5]
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[se ad25]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadeinFSR G 0.4 2]
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[charaFadeinFSL H 0.4 0]
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[wt 1.6]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@DX
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Malicious data detected. Initiating disposal, with help from collaborators.
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[k]
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[charaFace E 1]
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@DX
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Preparing for situation...
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStopEnd BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAllEnd]
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[end]
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