217 lines
3.0 KiB
Plaintext
217 lines
3.0 KiB
Plaintext
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$04-00-02-07-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098269500 1 Lainur]
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[charaSet B 1036001 1 "Gao Changgong"]
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[charaSet C 98015000 1 Generic_Servant]
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[sceneSet L 190300 1]
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[charaScale L 1.2]
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[charaSet S 98115000 1 "Effect Dummy"]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[scene 190300]
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[wt 0.5]
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[charaTalk depthOff]
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[charaDepth L 1]
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[charaDepth A 2]
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[charaDepth B 2]
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[charaFadein L 0.1 0,-250]
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[se ad56]
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[seVolume ad56 0 0]
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[shake 0.08 1 1 0]
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[seVolume ad56 1.5 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 1.0]
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[bgm BGM_SENGOKU_1 0.1]
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[seVolume ad56 0.6 0.4]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Lainur
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Okay, this spot should work. Come on, we're getting off.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Gao Changgong
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Yes, Master.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.15]
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[shakeStop]
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[seStop ad56 0.2]
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[wt 0.5]
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[cueSe SE_21 21_ade580]
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[wt 0.4]
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[cueSeStop 21_ade580 0.3]
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[wt 0.6]
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[se ad223]
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[charaMove L 0,-225 0.4]
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[wt 0.1]
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[se ad984]
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[seVolume ad984 0 0.6]
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[wt 1.4]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Lainur
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Now, which way is it? Let's check the coordinates...[sr]A little farther in that direction.
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[k]
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[charaFace A 1]
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@Lainur
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Here we go. Okay, first, plant this here...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Gao Changgong
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...[sr]...
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[k]
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[charaFace B 5]
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@Gao Changgong
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Master.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Lainur
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Yup, I'm aware.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Gao Changgong
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I see. Then I await your orders.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_SENGOKU_1 0.5 0.5]
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[charaTalk depthOff]
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[charaDepth A 6]
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[charaDepth R 5]
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[charaPut R 1]
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[charaFadeTime R 0.2 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Lainur
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(So he won't even move to fight things like that on his own, huh? Is he just slacking off? ...No, it's not that.)
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[k]
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[messageOff]
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[bgmStop BGM_SENGOKU_1 1.5]
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[charaFadeout A 0.1]
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[charaFadeout R 0.2]
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[wt 0.2]
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[se ade153]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 2.4]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Lainur
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That's not a bug. It must be one of the shadows we've been hearing about.
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[k]
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[charaFace A 10]
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@Lainur
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Either way, I don't really want to handle it on my own. Get rid of it, Rider.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Gao Changgong
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...As you wish.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.5 0.5]
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[charaTalk depthOff]
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[charaDepth A 6]
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[charaDepth R 5]
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[charaPut R 1]
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[charaFadeTime R 0.2 0.5]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Lainur
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(Is it just me, or is he doing his best to strike a perfect balance between standing out and blending in?)
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStopEnd BGM_EVENT_81 0.4]
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[wait fade]
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[soundStopAllEnd]
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[end]
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