391 lines
6.5 KiB
Plaintext
391 lines
6.5 KiB
Plaintext
|
||
|
||
$04-00-02-07-4-1
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 1098269500 1 Lainur]
|
||
[charaSet B 1036001 1 "Gao Changgong"]
|
||
[charaSet C 98015000 1 Generic_Servant]
|
||
|
||
[sceneSet L 190300 1]
|
||
[charaScale L 1.2]
|
||
|
||
[imageSet R back10000 1 1]
|
||
[charaScale R 1.3]
|
||
|
||
[charaSet S 98115000 1 "Effect Dummy"]
|
||
|
||
|
||
[scene 190300]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[se ad7]
|
||
[charaFace B 5]
|
||
[charaMoveScale B 1.1 0.25]
|
||
[charaMove B 0,15 0.25]
|
||
[charaFadeout B 0.25]
|
||
[wt 0.4]
|
||
|
||
[cueSe Battle bac136]
|
||
[effect bit_talk_x_slash02]
|
||
[wt 0.5]
|
||
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
|
||
[fowardEffect bit_talk_14]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0 1]
|
||
[charaShake C 0.02 3 4 0.5]
|
||
[wt 1.1]
|
||
|
||
|
||
[se ad42]
|
||
[charaSpecialEffect C enemyErasure 0,0 1.0]
|
||
[wait charaSpecialEffect C]
|
||
[seStop ad42 0.8]
|
||
[wt 1.4]
|
||
|
||
[bgm BGM_SENGOKU_1 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
Now I see. I'm starting to get an idea of what's going on here.
|
||
[k]
|
||
|
||
@Lainur
|
||
I'm sure these things really are spawning randomly, but of course, there has to be a reason for it.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
@Lainur
|
||
The question is, what is it?
|
||
[k]
|
||
|
||
@Lainur
|
||
Let's try adding in the coordinate system elements I was already researching...
|
||
[k]
|
||
|
||
@Lainur
|
||
Hmm. They might just fit together better than I thought.
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
@Lainur
|
||
But I still need a lot more information to be certain.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Lainur
|
||
Okay, we're done here. Take me to the next point.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
Yes, Master.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_SENGOKU_1 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth L 1]
|
||
[charaDepth A 2]
|
||
[charaDepth B 2]
|
||
|
||
[charaFadein L 0.1 0,-250]
|
||
[wt 1.5]
|
||
|
||
[se ad56]
|
||
[seVolume ad56 0 0]
|
||
[shake 0.08 1 1 0]
|
||
|
||
[seVolume ad56 1.0 1.0]
|
||
[bgm BGM_SENGOKU_1 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 1.0]
|
||
|
||
[shakeStop]
|
||
[seStop ad56 1.0]
|
||
[wt 0.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
Hehehe, you'll probably never ask unless I say something, so I'll just go ahead and tell you. You want to know what I'm doing, right?
|
||
[k]
|
||
|
||
@Lainur
|
||
As you can see, I'm making a map. Well, I guess it's more that I'm making something like a map.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
@Lainur
|
||
All right, go ahead. You may ask any questions you like about what I just told you; you have my permission.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
A map, hm?
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
You are a prime AI. Do you not have a map of this world already installed within your memory?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
Good question.[sr][wt 0.6][charaFace A 7]Oh, right. You don't like that sort of praise, do you?
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Lainur
|
||
Then I'll just say it's a normal question. It makes sense you'd be wondering about that.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
The answer is simple: as you can see, this map is meaningless.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Lainur
|
||
But that's also exactly what's important about it.
|
||
[k]
|
||
|
||
@Lainur
|
||
I'm looking at functionality, not lay of the land.
|
||
[k]
|
||
|
||
@Lainur
|
||
Why is this world shaped the way it is? What is the significance of that shape?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
No mere blade like myself need be concerned with such questions.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
Well, don't YOU sound happy about that?
|
||
[k]
|
||
|
||
@Lainur
|
||
Anyway, I think I'm close to figuring something out after matching my findings to that shadow.
|
||
[k]
|
||
|
||
[charaFace A 9]
|
||
@Lainur
|
||
I don't know whether it'll rain on that day or not, but I've got the fireworks I plan on launching all ready to go...
|
||
[k]
|
||
|
||
@Lainur
|
||
...so I should be able to move around more freely from now on.
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
@Lainur
|
||
And a horse is a better vantage for observation on the go than a motorcycle.
|
||
[k]
|
||
|
||
@Lainur
|
||
I'm glad you use a horse, Rider. I'll be counting on you to keep giving me lifts.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
As you wish.
|
||
[k]
|
||
|
||
@Gao Changgong
|
||
Speaking personally, nothing would make me happier than to be treated merely as a loyal vehicle.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Lainur
|
||
You really are a strange guy, aren't you? Not that I mind; you're a very helpful assistant.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Gao Changgong
|
||
That is who I am.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_SENGOKU_1 1.5]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.2]
|
||
|
||
[se ad56]
|
||
[shake 0.08 1 1 0]
|
||
[wt 2.5]
|
||
|
||
[seStop ad56 1.0]
|
||
[wt 0.5]
|
||
|
||
[shakeStop]
|
||
|
||
[charaDepth R 8]
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.8 0.5]
|
||
[wt 1.2]
|
||
|
||
@
|
||
[lr]That's who I am? What a joke.
|
||
[k]
|
||
|
||
@
|
||
Without the slightest change to his expression, he asks himself:
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeTime R 1.0 1.0]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_156 0.1]
|
||
|
||
@
|
||
[E0DAC5]Who am I?[-]
|
||
[k]
|
||
|
||
@
|
||
It's a question that's been bothering him ever since he was summoned.
|
||
[k]
|
||
|
||
@
|
||
Gao Changgong. A warrior. A member of the Northern Qi imperial family. A general. A masked hero...the Prince of Lan Ling.
|
||
[k]
|
||
|
||
@
|
||
All of those things are true. But...that isn't the whole story.
|
||
[k]
|
||
|
||
@
|
||
The man he is now steadfastly rejects the self looming before him.
|
||
[k]
|
||
|
||
@
|
||
That's how it has to be. As long as that self doesn't come to pass, nothing else matters.
|
||
[k]
|
||
|
||
@
|
||
The problem is, all his other selves seem set to inevitably lead to that one. They're all connected.
|
||
[k]
|
||
|
||
@
|
||
So he must cut them off here and now.
|
||
[k]
|
||
|
||
@
|
||
He must be Gao Changgong, the furthest iteration possible from that dreaded future self. These other selves must be cut away.
|
||
[k]
|
||
|
||
@
|
||
And so he is neither a warrior, nor a general, nor a masked hero.
|
||
[k]
|
||
|
||
@
|
||
He has vowed to do whatever it takes to avoid moving forward, even if it means turning to evil...
|
||
[k]
|
||
|
||
@
|
||
...and becoming an abject coward.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_156 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|