fgo-game-data/ScriptActionEncrypt/04/0400020910.txt
2025-05-19 08:05:51 +00:00

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04-00-02-09-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270000 1 Sion]
[charaSet B 1098270000 1 Sion2]
[charaSet C 1098270200 1 Kama]
[sceneSet D 10000 1]
[charaScale D 1.05]
[sceneSet E 10001 1]
[charaScale E 1.05]
[sceneSet F 10001 1]
[charaScale F 1.05]
[sceneSet G 190700 1]
[sceneSet H 190700 1]
[sceneSet I 190701 1]
[sceneSet J 190700 1]
[charaScale J 1.27]
[sceneSet K 191300 1]
[charaScale K 1.01]
[sceneSet L 191202 1]
[charaScale L 1.01]
[sceneSet M 191202 1]
[charaScale M 1.3]
[charaSet N 98115000 1 Effect]
[scene 10000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_156 0.1]
???
Do you know who you are?
[k]
[lr]I feel like someone asked me that not too long ago.
[k]
[messageOff]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.4 1]
[wt 0.4]
Kama
Uh, no? Hell, there wouldn't be any point in knowing.
[k]
[charaFace C 0]
Kama
I am who I am. I am the one with a body that can satisfy any desire. I am the god of love and the Demon King of Depravity.
[k]
Kama
I am a singular entity, arguably dualistic in nature...
[k]
Kama
...and countless versions of me exist to please every single person there is.
[k]
[charaFace C 1]
Kama
So there's no point in asking me who I am.
[k]
[charaTalk N]
T???
Um, that's not really what I meant. An opportunity like this doesn't come around every day, so I thought I'd warn you ahead of ti[line 2]
[k]
[charaTalk C]
[charaFace C 4]
Kama
Would you mind shutting up? You're just a stupid memory, you know.
[k]
Kama
Yes, I can tell this is a recollection of something I did at some point in the past.
[k]
[charaFace C 0]
Kama
I'm guessing it popped up because of some sudden shock to my system or something.
[k]
Kama
But if I'd forgotten about it up until now, it couldn't be that important.
[k]
[charaFace C 5]
Kama
Never mind the past. There's no time like the present.
[k]
[charaFace C 6]
Kama
Now please stay out of my way. There's no telling when I might get another chance at this.
[k]
[charaTalk N]
T???
W-wait! This is really important!
[k]
T???
It has to do with what you're doing here in the first[line 2]
[k]
[charaTalk C]
[charaFace C 14]
Kama
Yeah, yeah. Maybe, when I have nothing better to do, I'll see about remembering that. Bye.
[k]
[bgm BGM_EVENT_156 1.5 0.7]
[messageOff]
[charaFadeout C 0.4]
[wt 1.5]
[lr]Yeah. If we're focusing on what's important, this moment right here takes the cake.
[k]
Ahh, this warmth. This sensation.
[k]
This... This is what I want...
[k]
[messageOff]
[bgmStop BGM_EVENT_156 1.5]
[wt 1.5]
[wipeout openEye 0.5 1.0]
[wait wipe]
[charaTalk depthOff]
[charaDepth E 1]
[charaDepth F 2]
[charaFadein E 0.1 -700,-200]
[charaFadein F 0.1 700,-200]
[wt 1.5]
[wipein openEye 0.6 1.0]
[wait wipe]
[wt 0.4]
[wipeout openEye 0.8 1.0]
[wait wipe]
[subCameraOn 1]
[charaLayer C sub #A]
[subCameraFilter #A through]
[charaScale C 1.5]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,20]
[wt 0.2]
[wipein openEye 1.5 1.0]
[wait wipe]
[wt 1.5]
1(It's so white here...)
2(Everything feels soft and fluffy...)
[bgm BGM_EVENT_145 0.1]
[subRenderFadein #A 0.4 0,0]
[wt 0.4]
Kama
Teeheehee. Were you thinking you'd died and gone to heaven?
[k]
1Wait. DID I die?
[charaFace C 13]
Kama
For your sake, let's hope not. If you did, that would make me the only god here you can depend on.
[k]
Kama
See anyone else around right now? Exactly.
[k]
[charaFace C 2]
Kama
And since I'm the only one here you can depend on, you can cling to me a little tighter. It's okay.
[k]
Kama
In fact, cling away. Save all your most precious feelings for me and me alone.
[k]
2Um...I didn't actually die, did I?
[charaFace C 13]
Kama
Hmm, good question.
[k]
[charaFace C 2]
Kama
If you did, then let's just say that you waking up here with me is proof I protected you.
[k]
Kama
And since that would mean you owe me your life, don't you think I deserve a little reward?
[k]
[charaFace C 10]
Kama
Um...maybe something like a heartfelt hug? Or a headpat?
[k]
[charaFace C 11]
Kama
Ahh, does this mean...I can take all your[line 2]for myself...?
[k]
Kama
You don't mind...right?
[k]
[messageOff]
[charaCrossFade C 1098270200 3 0.4]
[wait charaCrossFade C]
[charaFace A 7]
[charaScale A 1.2]
[charaFadein A 0.1 -150,0]
[wt 0.1]
[se ad661]
[seVolume ad661 0 0.6]
[seStop ad661 0.8]
[charaMove C 0,40 1.0]
[charaMoveScale C 1.6 1.0]
[wt 1.5]
[bgmStop BGM_EVENT_145 1.0]
[charaTalk N]
T???
Cut! That is far enough!
[k]
[messageOff]
[charaTalk off]
[charaMove C 100,40 1.0]
[wt 1.0]
[se ad67]
[se ade367]
[subBlur #A lens 0.1 2 20 1.0 subBlur]
[charaMove E -1450,-200 2.0]
[charaMove F 1450,-200 2.0]
[wt 2.5]
[bgm BGM_EVENT_7 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 10]
[charaMoveReturn A -150,-5 0.3]
Sion
Ahem. Well? Come on, get out of that cramped space already.
[k]
Sion
It must be getting hard to breathe in there by now, no? It is a good thing I was able to rescue you so quickly.
[k]
[charaTalk C]
[blur lens 0.1 2 20]
[subBlurOff #A lens 0.1 normal]
[wt 0.2]
[charaCrossFade C 1098270200 16 0.2]
[wait charaCrossFade C]
Kama
...Tch.
[k]
[messageOff]
[fadeout black 1.0]
[se ad999]
[seVolume ad999 0 0.4]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[charaFadeout C 0.1]
[blurOff lens 0.1]
[charaScale A 1.0]
[charaScale C 1.0]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[subRenderFadeout #A 0.1]
[charaLayer C normal]
[subCameraOff]
[wt 1.0]
[seStop ad999 0.5]
[wt 1.5]
[fadein black 0.7]
[wait fade]
1So, that's where I've been?
[bgm BGM_MAP_41 0.1]
[charaDepth J 1]
[charaFadein J 1.5 180,-250]
[wt 2.0]
[charaMove J 180,-150 1.5]
[wt 2.0]
[charaMove J 180,-300 2.0]
[wt 2.5]
[charaMove J 180,-250 1.0]
[subCameraOn 2]
[charaLayer G sub #A]
[charaLayer C sub #A]
[charaLayer H sub #B]
[charaLayer A sub #B]
[charaDepth G 1]
[charaDepth C 2]
[charaDepth H 1]
[charaDepth A 2]
[charaTalk C]
[charaFace C 0]
[charaFadein G 0.1 0,200]
[charaFadein C 0.1 510,230]
[charaFace A 10]
[charaFadein H 0.1 -200,0]
[charaFadein A 0.1 -500,250]
[subCameraFilter #A maskEdge cut359_mask11 4 243,58,128,255 0]
[subCameraFilter #B maskEdge cut359_mask12 4 156,114,168,255 0]
[wt 1.5]
[subRenderFadeinFSSideR #A 0.3 -95,200]
[subRenderMoveFSSideR #A -95,-200 0.3]
[wt 0.5]
Kama
I just woke up to find myself in there too, so I didn't know what was going on either...
[k]
Kama
...but it looks like it's stuffed with cotton, or something else similarly soft and fluffy.
[k]
Kama
So that's where we were, inside one of those cylindrical cushioned rooms.
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk A]
[subRenderFadeinFSSideL #B 0.3 95,200]
[subRenderMoveFSSideL #B 95,-200 0.3]
[wt 0.5]
Sion
Right. If you take a step back, you can see that I was in the one right next to yours.
[k]
[messageOff]
[scene 190701]
[subRenderFadeout #B 0.1]
[wt 0.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[se ade428]
[charaMove J 0,-200 3.5]
[charaMoveScale J 1.01 3.5]
[wt 1.0]
[seStop ade428 1.0]
[charaFadeout J 1.0]
[wt 2.0]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer C normal]
[charaLayer A normal]
[subCameraOff]
1There's so many of these things... Where are we, anyway?
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Sion
This is probably the Paper Moon world's outer rim.
[k]
Sion
Though I do not know if this is what it is always like, or if it is just like this now because of the Holy Grail War.
[k]
Sion
At any rate, it seems like the entire outer wall is made up of these, which have built-in shock absorption.
[k]
[bgm BGM_MAP_41 0.5 0.5]
[charaDepth D 1]
[charaDepth A 2]
[charaPut D 0,-200]
[charaFadeTime D 0.2 0.5]
Sion
(I wonder if there is any reason they are shaped that way. They remind me of building pillars...or maybe coffins?)
[k]
[messageOff]
[charaFadeout D 0.2]
[charaFace A 10]
[bgm BGM_MAP_41 0.5 1.0]
[wt 1.0]
[charaTalk depthOn]
[charaFace A 6]
Sion
Based on the transmission we received from Rani-XII, it looks like one of the Holy Grail War's mechanisms...
[k]
Sion
...involves rotating the entire world in order to change the structures between partitions at a certain phase.
[k]
Sion
I think that process is likely what sent us flying to this outer rim area.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 21]
[charaFadein C 0.1 1]
Kama
Hang on, I still don't know what you're talking about. What's this phase thing? Is this because Caster died?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Sion
Yes, I think so. The System Grail War is also about the prime AIs competing to expand their territory.
[k]
Sion
So if a Master succeeds at defeating other Servants and making progress...
[k]
[charaFace A 10]
Sion
...they will gain administrative rights over other Masters' partitions and end up with control over multiple domains.
[k]
[charaFace A 2]
Sion
That must be why they have a way to physically unify the domains, to reflect their new positional relationship.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kama
Hmm. Moving the whole world seems kind of like overkill to me.
[k]
Kama
But, then again, gods can be pretty cavalier about moving mountains and oceans around, so it might be fine.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Sion
Let me try running the simple map program I copied from Āyus.
[k]
[messageOff]
[se ad15]
[wt 0.6]
[se ad1]
[charaTalk depthOff]
[charaDepth K 3]
[charaFadein K 1.0 0,-200]
[wt 1.5]
[cameraMove 1.0 50,30 1.1]
[wt 2.0]
[cameraMove 1.0 -50,-30 1.1]
[wt 2.0]
[cameraHome 1.0]
[wt 1.5]
Sion
Now I see. Except for the center, every partition's location has changed.
[k]
Sion
It appears that the partitions' positional relationships were shifted by means of the entire world rotating.
[k]
1Just by rotating? THAT can accomplish all this?
2Is it really possible to physically swap locations just by rotating?
[messageOff]
[charaFadeout K 0.5]
[wt 0.7]
[charaTalk depthOn]
[charaFace A 2]
Sion
I understand your confusion, but remember, this is a virtual world.
[k]
Sion
It could be that the partitions became conceptually paper-thin during the rotation, or something like that.
[k]
Sion
All I know for sure is that we should be very aware of this rule going forward.
[k]
Sion
It is just like Raniment and the AIs that keep this world functioning.
[k]
[charaFace A 6]
Sion
It bears mentioning that the Paper Moon is a compass, and so must be able to rotate for that purpose.
[k]
Sion
It may be strange to think that a massive gyroscope-like rotation is necessary to adjust this world...
[k]
Sion
...but that may well be an everyday part of life here.
[k]
1I...guess so?
[charaFace A 10]
Sion
Anyway, this partition unification indicates two important things.
[k]
[charaFace A 6]
Sion
First, this obviously means that the Rider faction now has twice as much area to use for safely securing Raniment.
[k]
Sion
That is a natural consequence of gaining command authority over another type of AI.
[k]
Sion
And second, we no longer have any sort of enclave.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 18]
[charaFadein C 0.1 1]
Kama
What do you mean by that?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_MAP_41 1.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Sion
Let me explain with a counterexample.
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth L 3]
[charaDepth M 4]
[charaFadein L 1.0 0,-200]
[wt 1.0]
[bgm BGM_REQUIEM 0.1]
[wt 1.0]
[charaFadein M 1.0 100,-145]
[wt 0.5]
[subCameraOn 1]
[charaLayer I sub #A]
[charaLayer B sub #A]
[charaDepth I 1]
[charaDepth B 2]
[charaTalk B]
[charaFace B 2]
[charaFadein I 0.1 -200,0]
[charaFadein B 0.1 -500,250]
[subCameraFilter #A maskEdge cut359_mask12 4 156,114,168,255 0]
[wt 0.5]
[subRenderFadeinFSSideL #A 0.3 95,200]
[subRenderMoveFSSideL #A 95,-200 0.3]
[wt 0.5]
[charaFadeout L 0.1]
BSion
Had Build remained in place and not been unified, it would have been an enclave for the Rider team.
[k]
[messageOff]
[charaMove M -100,-145 1.0]
[wt 1.2]
BSion
Should they then chose to make Build their new base camp, Transfer would become their enclave.
[k]
BSion
In other words, they could only protect one territory at a time, leaving the other vulnerable.
[k]
BSion
Such a punishment is hardly a fitting reward for the winner of a major Holy Grail War battle.
[k]
BSion
So the partition unification rule must have been added to prevent giving the winner an undue disadvantage like that.
[k]
BSion
Having twice the area to manage should come with a corresponding advantage to make this worthwhile.
[k]
[messageOff]
[charaMove M 0,-145 0.8]
[wt 1.0]
[charaFace B 6]
BSion
Furthermore, say the war reaches a point where there are only two Servants remaining.
[k]
BSion
This unification rule would also prevent them from wasting time at unrelated opposite ends of the world.
[k]
BSion
Put another way, this also means the Holy Grail War participants will always have enemies for neighbors.
[k]
BSion
Such a development could be said to be necessary to encourage the Masters to fight and advance the Holy Grail War.
[k]
[bgmStop BGM_REQUIEM 1.5]
[messageOff]
[charaTalk off]
[charaFace A 6]
[charaFadeout M 1.0]
[subRenderFadeout #A 1.0]
[wt 1.0]
[charaFadeout I 0.1]
[charaFadeout B 0.1]
[wt 0.5]
[charaLayer I normal]
[charaLayer B normal]
[subCameraOff]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
1Come to think of it, I wonder how the AIs are doing.
[bgm BGM_EVENT_70 0.1]
[charaFace A 9]
Sion
As far as I can tell, the regular AIs not taking part in the war were unaffected by that rotation.
[k]
[charaFace A 6]
Sion
Conversely, it is also safe to assume that Āyus and Duryodhana were sent flying just like we were.
[k]
Sion
The same surely goes for the Rider and Saber teams, too.
[k]
Sion
Since we cannot see any other faction's camp from here, it would seem that we were all sent in somewhat random directions.
[k]
[charaFace A 1]
Sion
I doubt anything would have happened to forcefully separate Masters from their Servants, but we cannot be sure.
[k]
1I guess our first step is finding Āyus and Duryodhana again.
[charaFace A 10]
Sion
Yes, I agree that would be best.
[k]
Sion
Fortunately, she agreed to let me put some code on her which functions like a tracking device.
[k]
Sion
So it should not be hard to find her.
[k]
[charaFace A 6]
Sion
However, there is also no telling who we may run into as we make our way along the rim.
[k]
Sion
So we will need to be careful.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Kama
Man, I wasn't even sure if the Rider team had any interest in winning this thing at all.
[k]
Kama
I never would have guessed they were packing firepower like that.
[k]
[charaFace C 0]
Kama
Don't let your guard down around them, Master. Next time, they might try to point that cannon at us.
[k]
[charaFace C 3]
Kama
...That said, as capable as I am, I'm planning to keep you safe no matter what happens. So, that's something to feel good about.
[k]
1Thanks, Kama.
2Yeah, you saved me earlier, didn't you? Thanks.
[charaFace C 3]
Kama
No problem. I'm always happy to hear your thanks, even if you're only being polite.
[k]
[charaFace C 1]
Kama
Keep it coming, if you like. You can even show your appreciation more...physically, if you want.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sion
That cannon was a truly massive, but also single-use spell. I doubt he will be able to do that again so easily.
[k]
[charaFace A 6]
Sion
But, I also agree that we cannot let our guard down around him. I thought I had a handle on the Master of Rider, but now, I am not sure at all.
[k]
[cameraMove 30.0 0,-20 1.1]
[charaTalk depthOff]
[charaPut D 0,-200]
[charaFadeTime D 0.2 0.5]
[charaFace A 7]
[bgm BGM_EVENT_70 0.5 0.5]
Sion
(Besides which, he appeared to be seeing something visible only to him. What could that have been?)
[k]
Sion
(It felt like he was searching for the answer to a question that does not necessarily have anything to do with winning the Holy Grail War.)
[k]
[charaFace A 10]
Sion
(Well, no matter what it is, the fact remains that we need to be careful around him.)
[k]
[charaFace A 8]
Sion
(After all, there is no telling whether the answer he is looking for...)
[k]
Sion
(...is going to help us, or hurt us...)
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_70 2.0]
[wait fade]
[cameraHome 0.1]
[wt 0.5]
[soundStopAllEnd]
[end]