917 lines
17 KiB
Plaintext
917 lines
17 KiB
Plaintext
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$04-00-02-09-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270000 1 Sion]
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[charaSet B 1098270000 1 Sion2]
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[charaSet C 1098270200 1 Kama]
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[sceneSet D 10000 1]
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[charaScale D 1.05]
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[sceneSet E 10001 1]
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[charaScale E 1.05]
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||
[sceneSet F 10001 1]
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[charaScale F 1.05]
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[sceneSet G 190700 1]
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[sceneSet H 190700 1]
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[sceneSet I 190701 1]
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[sceneSet J 190700 1]
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[charaScale J 1.27]
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[sceneSet K 191300 1]
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[charaScale K 1.01]
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[sceneSet L 191202 1]
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[charaScale L 1.01]
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[sceneSet M 191202 1]
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[charaScale M 1.3]
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[charaSet N 98115000 1 Effect]
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[scene 10000]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_156 0.1]
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@???
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Do you know who you are?
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[k]
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@
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[lr]I feel like someone asked me that not too long ago.
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[k]
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[messageOff]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.4 1]
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[wt 0.4]
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@Kama
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Uh, no? Hell, there wouldn't be any point in knowing.
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[k]
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[charaFace C 0]
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@Kama
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I am who I am. I am the one with a body that can satisfy any desire. I am the god of love and the Demon King of Depravity.
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[k]
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@Kama
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I am a singular entity, arguably dualistic in nature...
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[k]
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@Kama
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...and countless versions of me exist to please every single person there is.
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[k]
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[charaFace C 1]
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@Kama
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So there's no point in asking me who I am.
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[k]
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[charaTalk N]
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@T:???
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Um, that's not really what I meant. An opportunity like this doesn't come around every day, so I thought I'd warn you ahead of ti[line 2]
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[k]
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[charaTalk C]
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[charaFace C 4]
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@Kama
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Would you mind shutting up? You're just a stupid memory, you know.
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[k]
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@Kama
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Yes, I can tell this is a recollection of something I did at some point in the past.
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[k]
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[charaFace C 0]
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@Kama
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I'm guessing it popped up because of some sudden shock to my system or something.
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[k]
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@Kama
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But if I'd forgotten about it up until now, it couldn't be that important.
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[k]
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[charaFace C 5]
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@Kama
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Never mind the past. There's no time like the present.
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[k]
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[charaFace C 6]
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@Kama
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Now please stay out of my way. There's no telling when I might get another chance at this.
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[k]
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[charaTalk N]
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@T:???
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W-wait! This is really important!
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[k]
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@T:???
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It has to do with what you're doing here in the first[line 2]
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[k]
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[charaTalk C]
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[charaFace C 14]
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@Kama
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Yeah, yeah. Maybe, when I have nothing better to do, I'll see about remembering that. Bye.
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[k]
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[bgm BGM_EVENT_156 1.5 0.7]
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[messageOff]
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[charaFadeout C 0.4]
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[wt 1.5]
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@
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[lr]Yeah. If we're focusing on what's important, this moment right here takes the cake.
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[k]
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@
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Ahh, this warmth. This sensation.
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[k]
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@
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This... This is what I want...
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_156 1.5]
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[wt 1.5]
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[wipeout openEye 0.5 1.0]
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[wait wipe]
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[charaTalk depthOff]
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[charaDepth E 1]
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[charaDepth F 2]
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[charaFadein E 0.1 -700,-200]
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[charaFadein F 0.1 700,-200]
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[wt 1.5]
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[wipein openEye 0.6 1.0]
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[wait wipe]
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[wt 0.4]
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[wipeout openEye 0.8 1.0]
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[wait wipe]
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[subCameraOn 1]
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[charaLayer C sub #A]
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[subCameraFilter #A through]
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[charaScale C 1.5]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 0,20]
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[wt 0.2]
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[wipein openEye 1.5 1.0]
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[wait wipe]
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[wt 1.5]
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?1:(It's so white here...)
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?2:(Everything feels soft and fluffy...)
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?!
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[bgm BGM_EVENT_145 0.1]
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[subRenderFadein #A 0.4 0,0]
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[wt 0.4]
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@Kama
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Teeheehee. Were you thinking you'd died and gone to heaven?
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[k]
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?1:Wait. DID I die?
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[charaFace C 13]
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@Kama
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For your sake, let's hope not. If you did, that would make me the only god here you can depend on.
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[k]
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@Kama
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See anyone else around right now? Exactly.
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[k]
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[charaFace C 2]
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@Kama
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And since I'm the only one here you can depend on, you can cling to me a little tighter. It's okay.
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[k]
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@Kama
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In fact, cling away. Save all your most precious feelings for me and me alone.
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[k]
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?2:Um...I didn't actually die, did I?
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[charaFace C 13]
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@Kama
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Hmm, good question.
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[k]
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[charaFace C 2]
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@Kama
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If you did, then let's just say that you waking up here with me is proof I protected you.
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[k]
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@Kama
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And since that would mean you owe me your life, don't you think I deserve a little reward?
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[k]
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[charaFace C 10]
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@Kama
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Um...maybe something like a heartfelt hug? Or a headpat?
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[k]
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?!
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[charaFace C 11]
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@Kama
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Ahh, does this mean...I can take all your[line 2]for myself...?
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[k]
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@Kama
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You don't mind...right?
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[k]
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[messageOff]
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||
[charaCrossFade C 1098270200 3 0.4]
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||
[wait charaCrossFade C]
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[charaFace A 7]
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[charaScale A 1.2]
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[charaFadein A 0.1 -150,0]
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[wt 0.1]
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||
[se ad661]
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[seVolume ad661 0 0.6]
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[seStop ad661 0.8]
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[charaMove C 0,40 1.0]
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[charaMoveScale C 1.6 1.0]
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[wt 1.5]
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[bgmStop BGM_EVENT_145 1.0]
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[charaTalk N]
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@T:???
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Cut! That is far enough!
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[k]
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[messageOff]
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[charaTalk off]
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[charaMove C 100,40 1.0]
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[wt 1.0]
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[se ad67]
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[se ade367]
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[subBlur #A lens 0.1 2 20 1.0 subBlur]
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[charaMove E -1450,-200 2.0]
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||
[charaMove F 1450,-200 2.0]
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[wt 2.5]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 10]
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[charaMoveReturn A -150,-5 0.3]
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@Sion
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Ahem. Well? Come on, get out of that cramped space already.
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[k]
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@Sion
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It must be getting hard to breathe in there by now, no? It is a good thing I was able to rescue you so quickly.
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[k]
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[charaTalk C]
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[blur lens 0.1 2 20]
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||
[subBlurOff #A lens 0.1 normal]
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||
[wt 0.2]
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||
[charaCrossFade C 1098270200 16 0.2]
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||
[wait charaCrossFade C]
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@Kama
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...Tch.
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[k]
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[messageOff]
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||
[fadeout black 1.0]
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[se ad999]
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[seVolume ad999 0 0.4]
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[bgmStop BGM_EVENT_7 1.0]
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||
[wait fade]
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||
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||
[charaFadeout C 0.1]
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||
|
||
[blurOff lens 0.1]
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||
[charaScale A 1.0]
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||
[charaScale C 1.0]
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||
[charaFadeout A 0.1]
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||
[charaFadeout C 0.1]
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||
[subRenderFadeout #A 0.1]
|
||
[charaLayer C normal]
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||
[subCameraOff]
|
||
[wt 1.0]
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||
|
||
[seStop ad999 0.5]
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||
[wt 1.5]
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||
|
||
[fadein black 0.7]
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||
[wait fade]
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||
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||
?1:So, that's where I've been?
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||
?!
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||
[bgm BGM_MAP_41 0.1]
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||
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||
[charaDepth J 1]
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||
[charaFadein J 1.5 180,-250]
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||
[wt 2.0]
|
||
[charaMove J 180,-150 1.5]
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||
[wt 2.0]
|
||
[charaMove J 180,-300 2.0]
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||
[wt 2.5]
|
||
[charaMove J 180,-250 1.0]
|
||
|
||
[subCameraOn 2]
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||
[charaLayer G sub #A]
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||
[charaLayer C sub #A]
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||
[charaLayer H sub #B]
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||
[charaLayer A sub #B]
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||
|
||
[charaDepth G 1]
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||
[charaDepth C 2]
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||
[charaDepth H 1]
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||
[charaDepth A 2]
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||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein G 0.1 0,200]
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||
[charaFadein C 0.1 510,230]
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||
[charaFace A 10]
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||
[charaFadein H 0.1 -200,0]
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||
[charaFadein A 0.1 -500,250]
|
||
[subCameraFilter #A maskEdge cut359_mask11 4 243,58,128,255 0]
|
||
[subCameraFilter #B maskEdge cut359_mask12 4 156,114,168,255 0]
|
||
[wt 1.5]
|
||
|
||
[subRenderFadeinFSSideR #A 0.3 -95,200]
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||
[subRenderMoveFSSideR #A -95,-200 0.3]
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||
[wt 0.5]
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||
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@Kama
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I just woke up to find myself in there too, so I didn't know what was going on either...
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[k]
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@Kama
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...but it looks like it's stuffed with cotton, or something else similarly soft and fluffy.
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[k]
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@Kama
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So that's where we were, inside one of those cylindrical cushioned rooms.
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[k]
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[messageOff]
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[subRenderFadeout #A 0.1]
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[wt 0.1]
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||
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||
[charaTalk A]
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||
[subRenderFadeinFSSideL #B 0.3 95,200]
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||
[subRenderMoveFSSideL #B 95,-200 0.3]
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||
[wt 0.5]
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||
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@Sion
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Right. If you take a step back, you can see that I was in the one right next to yours.
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[k]
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[messageOff]
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||
[scene 190701]
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||
[subRenderFadeout #B 0.1]
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||
[wt 0.5]
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||
[charaFadeout G 0.1]
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||
[charaFadeout H 0.1]
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||
[charaFadeout C 0.1]
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||
[charaFadeout A 0.1]
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||
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||
[se ade428]
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||
[charaMove J 0,-200 3.5]
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||
[charaMoveScale J 1.01 3.5]
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||
[wt 1.0]
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||
[seStop ade428 1.0]
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||
[charaFadeout J 1.0]
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||
[wt 2.0]
|
||
[charaLayer G normal]
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||
[charaLayer H normal]
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||
[charaLayer C normal]
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||
[charaLayer A normal]
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||
[subCameraOff]
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||
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||
?1:There's so many of these things... Where are we, anyway?
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?!
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[charaTalk A]
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||
[charaFace A 6]
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[charaFadein A 0.1 1]
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||
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@Sion
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This is probably the Paper Moon world's outer rim.
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[k]
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@Sion
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Though I do not know if this is what it is always like, or if it is just like this now because of the Holy Grail War.
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[k]
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@Sion
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||
At any rate, it seems like the entire outer wall is made up of these, which have built-in shock absorption.
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||
[k]
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||
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||
[bgm BGM_MAP_41 0.5 0.5]
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||
|
||
[charaDepth D 1]
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||
[charaDepth A 2]
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||
[charaPut D 0,-200]
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||
[charaFadeTime D 0.2 0.5]
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||
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@Sion
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||
(I wonder if there is any reason they are shaped that way. They remind me of building pillars...or maybe coffins?)
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||
[k]
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||
[messageOff]
|
||
[charaFadeout D 0.2]
|
||
[charaFace A 10]
|
||
|
||
[bgm BGM_MAP_41 0.5 1.0]
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||
|
||
[wt 1.0]
|
||
[charaTalk depthOn]
|
||
[charaFace A 6]
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||
|
||
@Sion
|
||
Based on the transmission we received from Rani-XII, it looks like one of the Holy Grail War's mechanisms...
|
||
[k]
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||
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||
@Sion
|
||
...involves rotating the entire world in order to change the structures between partitions at a certain phase.
|
||
[k]
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||
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||
@Sion
|
||
I think that process is likely what sent us flying to this outer rim area.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 21]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Kama
|
||
Hang on, I still don't know what you're talking about. What's this phase thing? Is this because Caster died?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sion
|
||
Yes, I think so. The System Grail War is also about the prime AIs competing to expand their territory.
|
||
[k]
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||
|
||
@Sion
|
||
So if a Master succeeds at defeating other Servants and making progress...
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
|
||
@Sion
|
||
...they will gain administrative rights over other Masters' partitions and end up with control over multiple domains.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Sion
|
||
That must be why they have a way to physically unify the domains, to reflect their new positional relationship.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Kama
|
||
Hmm. Moving the whole world seems kind of like overkill to me.
|
||
[k]
|
||
|
||
@Kama
|
||
But, then again, gods can be pretty cavalier about moving mountains and oceans around, so it might be fine.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sion
|
||
Let me try running the simple map program I copied from Āyus.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad15]
|
||
[wt 0.6]
|
||
|
||
[se ad1]
|
||
[charaTalk depthOff]
|
||
[charaDepth K 3]
|
||
[charaFadein K 1.0 0,-200]
|
||
[wt 1.5]
|
||
[cameraMove 1.0 50,30 1.1]
|
||
[wt 2.0]
|
||
[cameraMove 1.0 -50,-30 1.1]
|
||
[wt 2.0]
|
||
[cameraHome 1.0]
|
||
[wt 1.5]
|
||
|
||
@Sion
|
||
Now I see. Except for the center, every partition's location has changed.
|
||
[k]
|
||
|
||
@Sion
|
||
It appears that the partitions' positional relationships were shifted by means of the entire world rotating.
|
||
[k]
|
||
|
||
?1:Just by rotating? THAT can accomplish all this?
|
||
?2:Is it really possible to physically swap locations just by rotating?
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.5]
|
||
[wt 0.7]
|
||
[charaTalk depthOn]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Sion
|
||
I understand your confusion, but remember, this is a virtual world.
|
||
[k]
|
||
|
||
@Sion
|
||
It could be that the partitions became conceptually paper-thin during the rotation, or something like that.
|
||
[k]
|
||
|
||
@Sion
|
||
All I know for sure is that we should be very aware of this rule going forward.
|
||
[k]
|
||
|
||
@Sion
|
||
It is just like Raniment and the AIs that keep this world functioning.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Sion
|
||
It bears mentioning that the Paper Moon is a compass, and so must be able to rotate for that purpose.
|
||
[k]
|
||
|
||
@Sion
|
||
It may be strange to think that a massive gyroscope-like rotation is necessary to adjust this world...
|
||
[k]
|
||
|
||
@Sion
|
||
...but that may well be an everyday part of life here.
|
||
[k]
|
||
|
||
?1:I...guess so?
|
||
?!
|
||
|
||
[charaFace A 10]
|
||
|
||
@Sion
|
||
Anyway, this partition unification indicates two important things.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Sion
|
||
First, this obviously means that the Rider faction now has twice as much area to use for safely securing Raniment.
|
||
[k]
|
||
|
||
@Sion
|
||
That is a natural consequence of gaining command authority over another type of AI.
|
||
[k]
|
||
|
||
@Sion
|
||
And second, we no longer have any sort of enclave.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 18]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Kama
|
||
What do you mean by that?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_MAP_41 1.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
|
||
@Sion
|
||
Let me explain with a counterexample.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaDepth L 3]
|
||
[charaDepth M 4]
|
||
[charaFadein L 1.0 0,-200]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_REQUIEM 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaFadein M 1.0 100,-145]
|
||
[wt 0.5]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer I sub #A]
|
||
[charaLayer B sub #A]
|
||
[charaDepth I 1]
|
||
[charaDepth B 2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein I 0.1 -200,0]
|
||
[charaFadein B 0.1 -500,250]
|
||
[subCameraFilter #A maskEdge cut359_mask12 4 156,114,168,255 0]
|
||
[wt 0.5]
|
||
|
||
[subRenderFadeinFSSideL #A 0.3 95,200]
|
||
[subRenderMoveFSSideL #A 95,-200 0.3]
|
||
[wt 0.5]
|
||
[charaFadeout L 0.1]
|
||
|
||
@B:Sion
|
||
Had Build remained in place and not been unified, it would have been an enclave for the Rider team.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove M -100,-145 1.0]
|
||
[wt 1.2]
|
||
|
||
@B:Sion
|
||
Should they then chose to make Build their new base camp, Transfer would become their enclave.
|
||
[k]
|
||
|
||
@B:Sion
|
||
In other words, they could only protect one territory at a time, leaving the other vulnerable.
|
||
[k]
|
||
|
||
@B:Sion
|
||
Such a punishment is hardly a fitting reward for the winner of a major Holy Grail War battle.
|
||
[k]
|
||
|
||
@B:Sion
|
||
So the partition unification rule must have been added to prevent giving the winner an undue disadvantage like that.
|
||
[k]
|
||
|
||
@B:Sion
|
||
Having twice the area to manage should come with a corresponding advantage to make this worthwhile.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove M 0,-145 0.8]
|
||
[wt 1.0]
|
||
[charaFace B 6]
|
||
|
||
@B:Sion
|
||
Furthermore, say the war reaches a point where there are only two Servants remaining.
|
||
[k]
|
||
|
||
@B:Sion
|
||
This unification rule would also prevent them from wasting time at unrelated opposite ends of the world.
|
||
[k]
|
||
|
||
@B:Sion
|
||
Put another way, this also means the Holy Grail War participants will always have enemies for neighbors.
|
||
[k]
|
||
|
||
@B:Sion
|
||
Such a development could be said to be necessary to encourage the Masters to fight and advance the Holy Grail War.
|
||
[k]
|
||
|
||
[bgmStop BGM_REQUIEM 1.5]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFace A 6]
|
||
[charaFadeout M 1.0]
|
||
[subRenderFadeout #A 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.5]
|
||
[charaLayer I normal]
|
||
[charaLayer B normal]
|
||
[subCameraOff]
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
|
||
?1:Come to think of it, I wonder how the AIs are doing.
|
||
?!
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaFace A 9]
|
||
|
||
@Sion
|
||
As far as I can tell, the regular AIs not taking part in the war were unaffected by that rotation.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Sion
|
||
Conversely, it is also safe to assume that Āyus and Duryodhana were sent flying just like we were.
|
||
[k]
|
||
|
||
@Sion
|
||
The same surely goes for the Rider and Saber teams, too.
|
||
[k]
|
||
|
||
@Sion
|
||
Since we cannot see any other faction's camp from here, it would seem that we were all sent in somewhat random directions.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Sion
|
||
I doubt anything would have happened to forcefully separate Masters from their Servants, but we cannot be sure.
|
||
[k]
|
||
|
||
?1:I guess our first step is finding Āyus and Duryodhana again.
|
||
?!
|
||
|
||
[charaFace A 10]
|
||
@Sion
|
||
Yes, I agree that would be best.
|
||
[k]
|
||
|
||
@Sion
|
||
Fortunately, she agreed to let me put some code on her which functions like a tracking device.
|
||
[k]
|
||
|
||
@Sion
|
||
So it should not be hard to find her.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Sion
|
||
However, there is also no telling who we may run into as we make our way along the rim.
|
||
[k]
|
||
|
||
@Sion
|
||
So we will need to be careful.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Kama
|
||
Man, I wasn't even sure if the Rider team had any interest in winning this thing at all.
|
||
[k]
|
||
|
||
@Kama
|
||
I never would have guessed they were packing firepower like that.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Kama
|
||
Don't let your guard down around them, Master. Next time, they might try to point that cannon at us.
|
||
[k]
|
||
|
||
[charaFace C 3]
|
||
|
||
@Kama
|
||
...That said, as capable as I am, I'm planning to keep you safe no matter what happens. So, that's something to feel good about.
|
||
[k]
|
||
|
||
?1:Thanks, Kama.
|
||
?2:Yeah, you saved me earlier, didn't you? Thanks.
|
||
?!
|
||
|
||
[charaFace C 3]
|
||
|
||
@Kama
|
||
No problem. I'm always happy to hear your thanks, even if you're only being polite.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Kama
|
||
Keep it coming, if you like. You can even show your appreciation more...physically, if you want.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sion
|
||
That cannon was a truly massive, but also single-use spell. I doubt he will be able to do that again so easily.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Sion
|
||
But, I also agree that we cannot let our guard down around him. I thought I had a handle on the Master of Rider, but now, I am not sure at all.
|
||
[k]
|
||
|
||
[cameraMove 30.0 0,-20 1.1]
|
||
[charaTalk depthOff]
|
||
[charaPut D 0,-200]
|
||
[charaFadeTime D 0.2 0.5]
|
||
[charaFace A 7]
|
||
|
||
[bgm BGM_EVENT_70 0.5 0.5]
|
||
|
||
@Sion
|
||
(Besides which, he appeared to be seeing something visible only to him. What could that have been?)
|
||
[k]
|
||
|
||
@Sion
|
||
(It felt like he was searching for the answer to a question that does not necessarily have anything to do with winning the Holy Grail War.)
|
||
[k]
|
||
|
||
[charaFace A 10]
|
||
|
||
@Sion
|
||
(Well, no matter what it is, the fact remains that we need to be careful around him.)
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
|
||
@Sion
|
||
(After all, there is no telling whether the answer he is looking for...)
|
||
[k]
|
||
|
||
@Sion
|
||
(...is going to help us, or hurt us...)
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_70 2.0]
|
||
[wait fade]
|
||
[cameraHome 0.1]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|