fgo-game-data/ScriptActionEncrypt/04/0400021310.txt
2025-05-19 08:05:51 +00:00

1708 lines
29 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

04-00-02-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267160 1 Medusa]
[charaSet B 7046001 1 Duryodhana]
[charaSet C 1098270000 1 Sion]
[charaSet D 1098270200 1 Kama]
[charaSet E 1098270300 1 Āyus]
[charaSet F 1098270900 1 Rani-R]
[charaSet G 1098270500 1 Rani-D]
[charaSet H 1098270450 1 Rani-G]
[charaSet I 1098270800 1 Rani-B]
[charaSet J 1098269600 1 Caster]
[charaSet K 1098270540 1 "Siren Robot"]
[sceneSet L 10000 1]
[charaScale L 1.05]
[sceneSet M 10001 1]
[charaScale M 1.05]
[sceneSet N 192000 1]
[charaScale N 1.05]
[sceneSet O 190700 1]
[charaScale O 1.27]
[charaSet P 5009000 1 "Effect 1"]
[charaSet Q 5009000 1 "Effect 2"]
[charaSet R 5009000 1 "Effect 3"]
[charaSet S 5009000 1 "Effect 4"]
[charaSet T 5009000 1 "Effect 5"]
[imageSet U back10000 1 1]
[charaScale U 1.5]
[imageSet V back10000 1 1]
[charaScale V 1.5]
[sceneSet W 190200 1]
[charaScale W 1.01]
[scene 190400]
[effect bit_sepia01_fade_fs]
[pictureFrameTop cut063_cinema]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[effectStop bit_sepia01_fade_fs]
[wt 2.5]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.1 0,-50]
[bgm BGM_MAP_36 0.1]
Medusa
Ghh...
[k]
Medusa
All right. I admit it. You won. I lost.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Duryodhana
Good. I'm glad you have the grace to accept when you're beaten.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Medusa
...I want to make a deal. Let me talk to Sakura before I disappear, even just for a little bit.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Duryodhana
A deal? Are you kidding me? Forget it! There's no telling what kind of trick you might be trying to pull!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Medusa
I see. That's too bad. I was sure you people would want what I have to offer in exchange.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,-50]
Kama
How would we even know if it's worth our time unless you told us first?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Medusa
I have information. Information about a Servant none of us knew about.
[k]
1You mean[line 2]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
Āyus
Please, tell us.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,-50]
Sion
Are they an Archer? Is that who inflicted that wound you had when we caught up?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Medusa
I see. So you already had your suspicions.
[k]
[subCameraOn 1]
[charaLayer N sub #A]
[subCameraFilter #A mask&gray cut359_mask22]
[charaFadein N 0.1 30,-100]
Medusa
I can't say whether they are an Archer or not, but their attack was shockingly powerful and came from extreme range.
[k]
[messageOff]
[charaMove N -30,-100 20.0]
[subRenderFadein #A 1.0 0,-150]
[wt 1.2]
[charaFadeout A 0.1]
Medusa
I tried to fight back by tracing their gaze with my Mystic Eyes, hoping to petrify the sniper...
[k]
Medusa
...but their resistance to the effect was so potent, it rebounded on me instead.
[k]
[charaFace D 4]
[charaFadein D 0.1 0,-50]
Medusa
So I think we are dealing with a Divine Spirit Servant of very high purity.
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.5]
[wt 0.7]
[charaTalk on]
[charaTalk D]
Kama
...[sr]...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Sion
Now that you mention it, you have kept your right eye closed this whole time.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Medusa
Sharp, aren't you? I was planning to pay you with this if the information alone was insufficient. I suppose I can give it to you anyway.
[k]
[charaFace A 3]
Medusa
The moment I was struck by my own power, I closed my right eye while it was still active.
[k]
Medusa
So even though my Mystic Eyes were deflected, the effect still reached the sniper. This eye is looking at them right now.
[k]
Medusa
Well, I say looking, but the circuit was burned instantly, so I am not able to actually see them.
[k]
[charaFace A 1]
Medusa
But, conceptually, my eye is still looking at them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,-50]
Sion
...!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Medusa
I don't need this eye anymore, so I am going to conceptually detach it and give it to you.
[k]
Medusa
You obviously know what to do with it, alchemist.
[k]
[messageOff]
[se ade404]
[seVolume ade404 0 0]
[seVolume ade404 0.7 0.4]
[charaPut P -55,55]
[charaEffect P bit_talk_blight_02]
[wt 1.5]
[charaMove P -555,55 2.0]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_MAP_36 0.7 0.5]
[seVolume ade404 0.7 0.2]
[wait wipe]
[charaEffectDestroy S bit_talk_blight_02]
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,-50]
[wt 0.5]
[charaPut P 500,-80]
[charaEffect P bit_talk_blight_02]
[wt 0.3]
[charaMove P 0,-80 2.0]
[wipein rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_MAP_36 0.7 1.0]
[seVolume ade404 0.7 0.4]
[wait wipe]
[wt 1.8]
[seStop ade404 0.5]
[charaMoveReturn C 0,-55 0.4]
[wt 1.4]
[charaFace C 6]
Sion
This is quite...weighty for no more than the concept of an eye. Did you throw in a bonus of some kind?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 0,-50]
Medusa
I am just leaving it behind as well. I am not sure whether you'll be able to make use of it.
[k]
[charaFace A 0]
Medusa
You shouldn't be surprised. I am fairly sure it is a perfectly normal thing to do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 0,-50]
Sion
Well, as long as we can make use of its sight, there should be no problem. Thank you. I will gladly use this.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 21]
[charaFadein D 0.1 0,-50]
Kama
Well damn. I guess the evidence really does point to there being an Archer out there.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,-50]
Duryodhana
What're they doing here!? Are they fighting in the Holy Grail War, too?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Medusa
How should I know? Besides, it is hardly my problem anymore.
[k]
Medusa
All I can say is, given what I have seen here, we were likely not told the whole truth about this world or the Holy Grail War.
[k]
[charaFace A 3]
Medusa
Ugh. This is so frustrating. Whoever tricked this monster should pay for their actions...
[k]
Medusa
...but since I can't do it personally, I will just have to entrust that task to you instead.
[k]
Medusa
If what I gave you turns out to be more valuable than you expected, then you can consider us even.
[k]
1...
[charaFace A 0]
Medusa
Now, if you're satisfied, I have a wonderful conversation to enjoy.
[k]
Medusa
I will need some time to make myself at least minimally presentable, so please, leave me alone now...
[k]
[messageOff]
[effect bit_sepia01_fade_fs]
[wt 4.0]
[fadeout black 1.5]
[bgmStop BGM_MAP_36 1.5]
[wait fade]
[charaFadeout A 0.1]
[effectDestroy bit_sepia01_fade_fs]
[pictureFrame]
[charaTalk depthOff]
[charaDepth O 1]
[charaFadein O 0.1 180,-250]
[scene 190701]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[wt 1.5]
[se ade428]
[charaMove O 0,-200 4.0]
[charaMoveScale O 1.01 4.0]
[wt 1.5]
[seStop ade428 1.0]
[charaFadeout O 1.0]
[wt 1.5]
[bgm BGM_EVENT_81 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kama
So, what's the plan now, Master?
[k]
[charaFace D 13]
Kama
The only other Servant left is Lancer, the son of Vāyu. We could keep this momentum going and go challenge him right now.
[k]
[bgm BGM_EVENT_81 0.5 0.5]
[charaTalk depthOff]
[charaDepth L 1]
[charaDepth D 2]
[charaFaceFade D 15 0.2]
[charaPut L 0,-200]
[charaFadeTime L 0.2 0.5]
Kama
(Well, technically, Berserker's left too, but that greedyguts shouldn't be any problem.)
[k]
Kama
(I bet a little push is all it would take to send him over the edge and into depravity.)
[k]
[charaFadeout L 0.2]
[charaFadeout D 0.2]
[wt 0.2]
[bgm BGM_EVENT_81 0.5 0.7]
[lr]Kama's question got me thinking.
[k]
I could just pretend not to have noticed anything. I could keep fighting this war in accordance with the rules.
[k]
Maybe that would even be the quickest way to get back to the outside world.
[k]
For all we know, this whole mystery could just be a misunderstanding on our part.
[k]
[bgmStop BGM_EVENT_81 2.0]
...However.
[k]
There's also pain in this world.
[k]
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.5]
[wait fade]
[charaSet A 1098267140 1 Medusa]
[cameraFilter gray]
[pictureFrame cut063_cinema]
[scene 189401]
[wt 0.1]
[fadein white 0.5]
[wait fade]
[bgm BGM_EVENT_142 0.1]
[charaTalk F]
[charaFace F 14]
[charaFadein F 0.1 0,-50]
[wt 0.35]
[charaMove F 20,-50 0.4]
[wt 0.95]
[charaMove F 120,-50 0.4]
[charaFadeout F 0.4]
[wt 1.3]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,-50]
[wt 0.8]
[charaFadeout J 0.1]
[wt 0.3]
[effect bit_talk_x_slash_bk_01]
[wt 0.65]
[effect bit_talk_blood_splash_fs]
[wt 1.2]
[fadeout black 0.5]
[wait fade]
[charaTalk off]
[charaDepth H 1]
[charaDepth P 2]
[charaDepth G 3]
[charaDepth K 3]
[charaDepth Q 4]
[charaDepth R 5]
[charaDepth S 6]
[charaDepth T 7]
[charaFace G 7]
[charaFace K 1]
[charaFace H 4]
[charaFadeinFSL G 0.1 -256,-50]
[charaFadeinFSL K 0.1 -86,-50]
[charaFadeinFSR H 0.1 256,-50]
[scene 189500]
[wt 1.0]
[shake 0.02 2 2 0]
[fadein black 0.5]
[wait fade]
[effect bit_talk_goltail01 0,-100]
[wt 0.2]
[charaPut R 350,-250]
[charaEffect R bit_talk_impactlanding]
[charaShake H 0.02 2 3 0]
[wt 0.6]
[charaPutFSR Q 256,-50]
[charaEffect Q bit_talk_atomization_ele01]
[wt 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 0,-250]
[charaEffect S bit_talk_impactlanding]
[wt 0.8]
[charaPut T -350,-250]
[charaEffect T bit_talk_impactlanding]
[charaShake G 0.02 2 3 0]
[charaShake K 0.02 2 3 0]
[wt 0.3]
[shake 0.02 3 3 0.8]
[charaPutFSL P -256,-50]
[charaEffect P bit_talk_atomization_ele01]
[charaFadeout G 0.1]
[charaFadeout K 0.1]
[wt 2.0]
[fadeout black 0.5]
[wait fade]
[charaShakeStop G]
[charaShakeStop K]
[charaShakeStop H]
[scene 190200]
[charaDepth P 1]
[charaDepth A 2]
[charaDepth Q 3]
[charaDepth R 4]
[charaTalk on]
[charaTalk A]
[charaFace A 23]
[charaFadein A 0.1 0,-50]
[charaPut P 1]
[charaPut Q 1]
[charaEffect P bit_talk_charge_aura_set]
[charaEffect Q bit_talk_lightning_01g_fs]
[cameraMove 0.1 0,-20 1.1]
[overlayFadein U 0.1 0,-946]
[overlayFadein V 0.1 0,986]
[wt 0.5]
[charaSet K 1098271300 1 "Golden Cerberus"]
[fadein black 0.5]
[wait fade]
[wt 0.5]
[charaFadeout A 0.1]
[charaPut P 2000,2000]
[charaPut Q 2000,2000]
[charaEffectStop P bit_talk_charge_aura_set]
[charaEffectStop Q bit_talk_lightning_01g_fs]
[wt 0.3]
[effect bit_talk_gold_slash_02]
[wt 1.0]
[charaPut R 1]
[charaEffect R bit_talk_gold_smoke]
[wt 4.8]
[charaDepth W 1]
[charaDepth K 2]
[charaEffectStop R bit_talk_gold_smoke]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,-50]
[charaFadein W 0.1 0,-200]
[wt 1.4]
[charaShake K 0.02 3 3 2.8]
[charaShake W 0.02 2 2 2.8]
[wt 2.8]
[fadeout black 0.5]
[wait fade]
[charaFadeout K 0.1]
[charaFadeout W 0.1]
[scene 10000]
[cameraFilter normal]
[wt 0.1]
[fadein black 0.5]
[wait fade]
And there's kindness, too. So much so that it easily proves the pain isn't simply par for the course.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[scene 189400]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 50,-50]
[cameraFilter gray]
[cameraMove 0.1 60,0 1.1]
[charaMove U 0,-946 0.1]
[charaMove V 0,986 0.1]
[wt 0.1]
[cameraMove 10.0 0,0 1.1]
[fadein black 0.5]
[wait fade]
[wt 3.0]
[fadeout black 0.5]
[wait fade]
[charaFadeout F 0.1]
[scene 190600]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 -50,-50]
[cameraMove 0.1 -60,0 1.1]
[wt 0.5]
[cameraMove 10.0 0,0 1.1]
[fadein black 0.5]
[wait fade]
[wt 3.0]
[fadeout black 0.5]
[wait fade]
[charaSet G 1098270700 1 Rani-T1]
[charaSet H 1098270730 1 Rani-T2]
[charaFadeout I 0.1]
[charaTalk off]
[charaDepth G 1]
[charaDepth H 2]
[charaFace G 6]
[charaFace H 6]
[charaFadeinFSR G 0.1 256,-50]
[charaFadeinFSL H 0.1 -256,-50]
[scene 190100]
[cameraMove 0.1 0,0 1.1]
[wt 0.5]
[cameraMove 20.0 0,0 1.0]
[fadein black 0.5]
[wait fade]
[wt 3.0]
[fadeout black 0.5]
[wait fade]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[pictureFrame]
[scene 10000]
[cameraFilter normal]
[cameraHome 0.1]
[wt 0.1]
[fadein black 0.5]
[wait fade]
This world may be artificial, but I've seen the same kind of senseless pain here that I saw in countless Singularities and Lostbelts.
[k]
[messageOff]
[fadeout white 0.5]
[wait fade]
[pictureFrame]
[scene 190701]
[wt 0.1]
[fadein white 0.5]
[wait fade]
People being oppressed and used. Mental and physical pain.
[k]
Why does that all exist here as though it were natural?
[k]
Why are these things happening? Why is this system the way it is?
[k]
I'm not sure...
[k]
...but I think I know where I can find the answers.
[k]
[bgmStop BGM_EVENT_142 1.5]
[messageOff]
[wt 2.0]
1...We should find out the truth about this Holy Grail War.
2...I think we need to get to the bottom of this.
[bgm BGM_KYOSU_1 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Sion
Precisely what I calculated you would say.
[k]
[charaFace C 6]
Sion
So I already finished analyzing the eye Medusa left with us.
[k]
Sion
It no longer has the ability to petrify...
[k]
Sion
...but it is indeed still focused on what she claims to have seen.
[k]
Sion
If I delve in even further, it should point us towards the object of its gaze, like a compass.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kama
Oh? Well, that should at least lead us to this mysterious Archer.
[k]
Kama
Should we find Āyus and Duryodhana again first?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Sion
Yes, I think we should.
[k]
Sion
The announcement made at the rotation gave Berserker credit for finishing Saber off.
[k]
Sion
So meeting back up with them should not only add to our offensive forces, but also make it easier to replenish our resources.
[k]
1I'm guessing Lancer probably wouldn't come along.
[charaFace C 1]
Sion
I wonder.
[k]
Sion
He is still a Servant in this Holy Grail War, so I do think he can only hole up for so long...
[k]
[charaFace C 6]
Sion
...but for now, I do not think he is worth including in my calculations.
[k]
[charaFace C 8]
Sion
All right, once we rendezvous with Ayus and Duryodhana, let us head in the direction this eye points us.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_KYOSU_1 1.0 0.5]
[wait fade]
[charaFadeout C 0.1]
[scene 190300]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_KYOSU_1 1.0 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth E 2]
[charaFace B 0]
[charaFace E 0]
[charaFadeinFSL B 0.1 0]
[charaFadeinFSR E 0.1 2]
[wt 1.5]
[cueSe SE_21 21_ad1066]
[charaFadeout B 0.4]
[charaFadeout E 0.4]
[wt 0.5]
[cueSeStop 21_ad1066 2.0]
[wt 1.5]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_KYOSU_1 1.0 0.5]
[wait wipe]
[scene 189500]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_KYOSU_1 1.0 1.0]
[wait wipe]
[charaTalk on]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kama
I had a feeling we might end up going this way...
[k]
1...
[messageOff]
[se ad95]
[se ade428]
[charaFadeout D 0.4]
[wt 0.5]
[seStop ad95 2.0]
[seStop ade428 2.0]
[wt 1.5]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_KYOSU_1 2.0]
[wait wipe]
[scene 189600]
[charaSet A 1098267000 1 "Durgā 1"]
[charaSet F 1098267000 1 "Durgā 2"]
[charaFilter F silhouette FFFFFF]
[charaSet G 1098267000 1 "Durgā 3"]
[charaSet H 1098267000 1 "Durgā 4"]
[charaFilter H silhouette FFFFFF]
[charaSet I 1098269100 1 Rani-XII]
[charaSet J 1098269000 1 DX]
[charaSet K 1098269000 1 DX2]
[charaSet L 1098269020 1 DX_Innerwear2]
[sceneSet N 189600 1]
[sceneSet O 189600 1]
[sceneSet T 189600 1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth K 2]
[charaScale N 1.2]
[charaScale K 1.2]
[charaFace J 0]
[charaFace K 0]
[charaFadein J 0.4 1]
[charaFadein N 0.4 30,-300]
[charaFadein K 0.4 45,0]
[wt 0.5]
[charaMove N 0,-300 3.5]
[charaMove K 1 3.5]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[bgm BGM_MAP_91 0.1]
[wt 3.0]
[charaFadeout N 1.0]
[charaFadeout K 1.0]
[wt 1.2]
[charaSet K 1098269020 1 DX_Innerwear1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk J]
DX
...[sr]...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kama
Well?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Sion
They are not inside the church.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
DX
Predicting behavior... Recommending caution.
[k]
DX
Please stop. What you are about to do may be considered a forbidden process.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Duryodhana
Oh yeah, we definitely can't have anyone breaking the rules.
[k]
[charaFace B 5]
Duryodhana
Anyone...except me!
[k]
[subCameraOn 2]
[charaLayer O sub #A]
[charaLayer C sub #A]
[charaLayer N sub #B]
[charaLayer I sub #B]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth C 2]
[charaDepth N 1]
[charaDepth I 2]
[charaDepth P 1]
[charaDepth Q 2]
[charaDepth R 3]
[charaDepth S 4]
[charaScale N 1.5]
[charaFace C 8]
[charaFadein O 0.1 -40,80]
[charaFadein C 0.1 -40,270]
[charaFadein N 0.1 0,-250]
[subCameraFilter #A maskEdge cut359_mask15 4 0,0,0,255 0]
[subCameraFilter #B through]
Duryodhana
As the strongest and kindest ruler to ever exist, I should be making the rules here!
[k]
[messageOff]
[se ad1006]
[seVolume ad1006 0 0.8]
[charaPut P 1]
[charaEffect P bit_talk_41_fs]
[charaMoveScale B 1.2 0.3]
[charaMove B 0,20 0.3]
[blur motion 0.3 4 200 0.5 0.6 0.02 200]
[charaFadeout B 0.3]
[wt 0.4]
[charaPut P 2500,2500]
[charaEffectStop P bit_talk_41_fs]
[charaScale B 1.0]
[blurOff motion 0.1]
[wt 0.1]
[se ad237]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[fowardEffect bit_talk_strike_02 0,0 H]
[wt 0.15]
[se ad170]
[effect bit_talk_14]
[wt 0.1]
[charaShake J 0.03 3 3 0.5]
[charaMove J 250,0 0.3]
[wt 0.2]
[seStop ad237 0.2]
[wt 0.2]
[se ad65]
[se ad634]
[seVolume ad634 0 0.5]
[charaPut Q 220,55]
[charaPut R 275,-35]
[charaEffect Q bit_talk_sparkle]
[wt 0.3]
[charaEffect R bit_talk_sparkle 0,0 H]
[cameraMove 0.7 -60,-20 1.1]
[charaScale S 0.4]
[charaPut S 230,-180]
[charaEffect S bit_talk_lightning_01g]
[wt 0.4]
[se adm33]
[fowardEffect bit_talk_sparkle 250,200]
[wt 0.5]
[seStop adm33 0.4]
[cueSe SE_21 21_adm82 0 0.7]
[charaCrossFade J 1098269010 2 0.4]
[wt 0.7]
[se ad209]
[wt 1.0]
[seVolume ad634 0.5 0.3]
[charaTalk C]
[subRenderFadein #A 0.4 -250,-300]
[charaMove O -40,100 0.4]
[charaMove C -40,300 0.4]
[wt 0.6]
Sion
I know from my earlier investigation that you are not a Master, as you do not have a Command Spell. However...
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaFadeout O 0.1]
[charaFadeout C 0.1]
[charaTalk J]
[wt 1.5]
[charaLayer O normal]
[charaLayer C normal]
[bgmStop BGM_MAP_91 1.5]
[charaTalk on]
[charaTalk I]
I???
Then you leave me no choice.
[k]
[messageOff]
[seStop ad634 1.0]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_lightning_01g]
[cameraMove 2.5 -20,-20 1.2]
[wt 1.5]
[subRenderFadein #B 1.0 0,0]
[wt 1.0]
[cameraHome 0.1]
[charaFace C 2]
[charaFadein C 0.1 1]
[se ad91]
[wt 2.0]
[se ad95]
[seVolume ad95 0 0]
[seVolume ad95 0.5 1.0]
[wt 1.4]
[seStop ad95 0.4]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.4 1]
[bgm BGM_EVENT_79 0.1]
[wt 1.5]
[charaTalk off]
[subRenderFadeout #B 0.5]
[wt 0.5]
[charaFadeout N 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaLayer N normal]
[charaLayer I normal]
[wt 0.1]
[subCameraOff]
[charaTalk on]
[charaTalk C]
Sion
...Just as I calculated.
[k]
[charaFace C 7]
Sion
I knew I should have made certain, even if I had to jam my Etherlite into you to do so.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Āyus
No normal AI, even an armored Type D, could withstand a hit from Berserker.
[k]
Āyus
So that leaves just one possibility...
[k]
[messageOff]
[charaFadeout E 0.1]
[charaTalk off]
[subCameraOn 2]
[charaLayer O sub #A]
[charaLayer A sub #A]
[charaLayer F sub #A]
[charaLayer J sub #A]
[charaLayer K sub #A]
[charaLayer P sub #A]
[charaLayer Q sub #A]
[charaLayer R sub #A]
[charaLayer M sub #A]
[charaLayer T sub #B]
[charaLayer G sub #B]
[charaLayer H sub #B]
[charaLayer L sub #B]
[charaDepth O 1]
[charaDepth T 1]
[charaDepth A 2]
[charaDepth G 2]
[charaDepth J 2]
[charaDepth K 2]
[charaDepth L 2]
[charaDepth F 3]
[charaDepth H 3]
[charaDepth P 4]
[charaDepth Q 4]
[charaDepth R 4]
[charaDepth M 5]
[charaScale O 1.6]
[charaScale T 1.6]
[charaScale A 1.9]
[charaScale F 1.9]
[charaScale G 1.9]
[charaScale H 1.9]
[charaScale J 2.0]
[charaScale K 2.0]
[charaScale L 2.0]
[charaScale P 0.7]
[charaScale Q 0.7]
[charaFace J 0]
[charaFadein O 0.1 -200,-50]
[charaFadein J 0.1 300,980]
[charaPut P 0,250]
[charaEffect P bit_talk_lightning_01g]
[subCameraFilter #A maskEdge cut359_mask20 4 0,0,0,255 0]
[wt 0.1]
[blur lens 0.5 2 20]
[se ad634]
[seVolume ad634 1.0 0.8]
[subRenderFadein #A 0.5 0,-350]
[charaMove O -200,0 1.0]
[charaMove J 300,1030 1.0]
[charaMove P 0,300 1.0]
[wt 1.7]
[seStop ad634 0.4]
[charaPut Q 0,300]
[charaPut R 0,300]
[charaEffect Q bit_talk_blow02]
[charaEffect R bit_talk_sparkle]
[wt 0.2]
[charaFadein M 0.2 0,300]
[cueSe SE_23 23_ad1300]
[cueSe SE_21 21_ad1064 0 0.6]
[se ad1015]
[seVolume ad1015 0 0.6]
[wt 0.2]
[charaEffectStop P bit_talk_lightning_01g]
[charaFadeout J 0]
[charaFace K 0]
[charaFadein K 0 250,970]
[charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5]
[wt 0.5]
[se ad643]
[cueSe SE_21 21_adm82]
[cueSe SE_22 22_ad1180 2.0 0.5]
[charaFadeout M 0.5]
[wt 3.0]
[se ad783]
[charaCrossFade K 1098269030 0 0.4]
[wait charaCrossFade K]
[wt 0.5]
[se ad198]
[se ade62]
[seStop ad783 0.3]
[wt 0.6]
[cueSeStop 22_ad1180 1.0]
[charaFadein M 0.5 0,300]
[wt 0.5]
[se ad744]
[charaEffectEdgeBlurDestroy K]
[charaFadeout K 0.1]
[charaFace A 0]
[charaFace F 0]
[charaPut F 450,980]
[charaFadeTime F 0.1 0.8]
[charaFadein A 0.1 450,980]
[charaEffectEdgeBlur F FFF9A5 FFF9A5 3 1.0]
[wt 1.5]
[seStop ad744 3.0]
[charaFadeout M 1.5]
[wt 3.0]
[blurOff lens 0.5]
[subRenderFadeout #A 0.5]
[wt 0.7]
[charaFadeout O 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaEffectEdgeBlurDestroy F]
[charaSet K 1098269020 1 DX_Innerwear]
[charaLayer K sub #A]
[charaDepth K 2]
[charaScale K 2.0]
[charaTalk on]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Āyus
You're not a normal AI.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kama
And that pretty much narrows down your possible partners in crime, too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Sion
The only one who could possibly hide an entirely different sort of being in the structure of a prime AI...
[k]
Sion
...would have to be someone capable of cheating at the base, system level.
[k]
[charaFace C 2]
Sion
And there is only one being in this whole world with the necessary privileges to do something like that!
[k]
[bgmStop BGM_EVENT_79 1.5]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
[wt 1.0]
1Which means you two must be[line 2]
[bgm BGM_BATTLE_200 0.1]
[charaFace I 0]
Rani-XII
Yes, I admit it. She is my Servant, Archer, the first participant in the System Grail War.
[k]
2So you two are the last Master and Servant!
[bgm BGM_BATTLE_200 0.1]
[charaFace I 0]
Rani-XII
Yes, and no.
[k]
Rani-XII
She is my Servant, Archer, the first participant in the System Grail War.
[k]
[charaFace K 0]
[charaFace L 0]
[charaFadein O 0.1 1]
[charaFadein T 0.1 0,-100]
[charaFadein K 0.1 -50,1020]
[charaFadein L 0.1 -5,560]
[charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5]
[subCameraFilter #A maskEdge cut359_mask17 4 0,0,0,255 0]
[subCameraFilter #B maskEdge cut359_mask18 4 0,0,0,255 0]
Rani-XII
Her True Name is...
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[blur lens 0.5 2 20]
[cueSe SE_22 22_ad1180 1.0 0.5]
[subRenderFadein #A 0.5 0,-350]
[wt 1.0]
[se ad783]
[seVolume ad783 0 0.3]
[wt 0.1]
[cueSe SE_21 21_ade633 0 0.7]
[charaCrossFade K 1098269030 0 0.4]
[wait charaCrossFade K]
[wt 0.5]
[se ad198]
[se ade62]
[cueSeStop 21_ade633 0.3]
[seStop ad783 0.3]
[wt 0.6]
[cueSeStop 22_ad1180 1.0]
[charaFadein M 0.5 0,300]
[wt 0.5]
[se ad744]
[charaEffectEdgeBlurDestroy K]
[charaFadeout K 0.1]
[charaFace A 0]
[charaFace F 0]
[charaPut F 80,990]
[charaFadeTime F 0.1 0.8]
[charaFadein A 0.1 80,990]
[charaEffectEdgeBlur F FFF9A5 FFF9A5 4 1.5]
[wt 0.5]
[seStop ad744 2.5]
[charaFadeout M 1.5]
[wt 2.5]
[charaLayer M sub #B]
[charaEffectEdgeBlur L FFF9A5 FFF9A5 4 1.5]
[subRenderFadeout #A 0.5]
[wt 0.5]
[cueSe SE_22 22_ad1180 1.0 0.5]
[subRenderFadein #B 0.5 0,-300]
[wt 0.5]
[charaEffectEdgeBlurDestroy F]
[charaFadeout O 0.1]
[charaFadeout K 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[wt 0.5]
[charaSet K 1098269020 1 DX_Innerwear]
[charaLayer K sub #A]
[charaDepth K 2]
[charaScale O 1.45]
[charaScale K 1.8]
[charaFace K 4]
[charaFadein O 0.1 0,-60]
[charaFadein K 0.1 -20,278]
[charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5]
[subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0]
[wt 0.5]
[cueSe SE_21 21_ade633 0 0.7]
[wt 0.1]
[se ad783]
[seVolume ad783 0 0.3]
[charaCrossFade L 1098269030 0 0.4]
[wait charaCrossFade L]
[wt 0.5]
[se ad198]
[se ade62]
[seStop ad783 0.3]
[wt 0.6]
[cueSeStop 22_ad1180 1.0]
[charaFadein M 0.5 0,300]
[wt 0.5]
[se ad744]
[charaEffectEdgeBlurDestroy L]
[charaFadeout L 0.1]
[charaFace G 0]
[charaFace H 0]
[charaPut H 50,600]
[charaFadeTime H 0.1 0.8]
[charaFadein G 0.1 50,600]
[charaEffectEdgeBlur H FFF9A5 FFF9A5 4 1.5]
[wt 0.5]
[seStop ad744 2.5]
[charaFadeout M 1.5]
[wt 2.5]
[subRenderFadeout #B 0.5]
[wt 1.0]
[cueSe SE_22 22_ad1180 1.0 0.5]
[subRenderFadein #A 0.5 0,-300]
[charaMove O 0,-100 7.0]
[charaMove K -20,310 7.0]
[charaMoveScale K 2.0 7.0]
[charaMoveScale O 1.6 7.0]
[wt 1.5]
[se ad783]
[charaEffectEdgeBlurDestroy H]
[charaCrossFade K 1098269030 5 0.4]
[wait charaCrossFade K]
[wt 0.5]
[se ad198]
[seStop ad783 0.3]
[wt 1.0]
[fadeout white 1.0]
[se ad791]
[cueSeVolume 22_ad1180 1.0 0.3]
[wait fade]
[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[charaEffectEdgeBlurDestroy K]
[charaFadeout O 0.1]
[charaFadeout T 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaLayer O normal]
[charaLayer T normal]
[charaLayer A normal]
[charaLayer F normal]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer J normal]
[charaLayer K normal]
[charaLayer L normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaLayer R normal]
[charaLayer M normal]
[subCameraOff]
[wt 0.1]
[charaScale N 1.3]
[charaScale A 1.3]
[charaScale F 1.3]
[charaScale P 1.0]
[charaFace A 31]
[charaFace F 31]
[charaPut P 0,75]
[charaFadein N 0.1 0,-300]
[charaFadein A 0.1 0,75]
[charaFadein F 0.1 0,75]
[charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5]
[wt 1.4]
[charaMove N 0,-350 6.0]
[charaMove A 1 6.0]
[charaMove F 1 6.0]
[charaMove P 1 6.0]
[cueSe SE_22 22_ad1169 2.0 0.6]
[cueSeVolume 22_ad1180 2.5 0.7]
[fadein white 2.0]
[wait fade]
[wt 0.5]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 0.5 0.5]
[effect bit_talk_charge_red]
[wt 0.5]
[se ad960]
[se ade446]
[seVolume ade446 0 0]
[seVolume ade446 0.5 0.5]
[cueSeStop 22_ad1180 1.5]
[charaEffect P bit_talk_lightning_01r_fs]
[charaFadeout F 1.5]
[wt 0.5]
[seStop ad960 0.5]
[seStop ad556 0.5]
[effectStop bit_talk_charge_red]
[charaEffectEdgeBlurStop A]
[wt 1.0]
[seVolume ade446 0.5 0.2]
[charaEffectStop P bit_talk_lightning_01r_fs]
[wt 1.0]
[seVolume ade446 0.5 0.5]
[charaEffect P bit_talk_lightning_01r_fs]
[wt 1.5]
[charaEffectStop P bit_talk_lightning_01r_fs]
[wt 1.0]
[seStop ade446 1.0]
[cueSeStop 22_ad1169 1.0]
[charaFadeout N 0.8]
[charaFadeout A 0.8]
[wt 1.0]
[charaTalk on]
[charaTalk depthOn]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Rani-XII
...Durgā.
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[cameraMove 10.0 0,-20 1.1]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 31]
[charaFadein A 0.1 1]
[wt 3.0]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_BATTLE_200 2.0]
[wait fade]
[cameraHome 0.1]
[wt 0.5]
[soundStopAllEnd]
[end]