fgo-game-data/ScriptActionEncrypt/04/0400021550.txt
2025-05-19 08:05:51 +00:00

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04-00-02-15-5-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098270210 1 Kama]
[charaSet B 1098269520 1 Lainur]
[charaSet C 1098270000 1 Sion]
[charaSet D 1098267010 1 Kālī]
[charaSet E 1098271300 1 Cerberus]
[charaSet F 1098271300 1 "Cerberus (Effects)"]
[sceneSet H 189602 1]
[charaScale H 1.2]
[charaSet I 1098269520 1 "Lainur (Effects)"]
[sceneSet J 189602 1]
[charaScale J 1.2]
[sceneSet K 189602 1]
[charaScale K 1.2]
[imageSet O cut466_rro_mask 1]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[charaSet T 98115000 1 "Effect Dummy"]
[subCameraOn 1]
[charaLayer T sub #A]
[charaLayer I sub #A]
[charaLayer H sub #A]
[subCameraFilter #A through]
[charaTalk depthOff]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth T 3]
[charaScale T 1.2]
[charaScale I 1.2]
[charaScale H 1.4]
[charaPut T -50,0]
[charaEffect T bit_talk_10_LowLevel_depth]
[charaFace I 0]
[charaFadein I 0.1 -50,0]
[charaFadein H 0.1 -50,-270]
[charaPut O 2000,2500]
[charaEffectEdgeBlur O FFFFFF FFFFFF 5 1.5]
[scene 189602]
[fadein black 1.5]
[wait fade]
[se ad39]
[effect bit_talk_noble_light]
[effect bit_talk_under_light]
[bgm BGM_EVENT_38 0.1]
[wt 3.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 1]
[wt 0.4]
Kama
This is...void-formatted data. I can open this.
[k]
[charaFace A 4]
Kama
Even if it's a trap, it's not as if things could get any worse.
[k]
[charaFace A 0]
Kama
All right, let's see what's inside this package.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.3]
[se adm20]
[fadeout white 0.8]
[wait fade]
[effectDestroy bit_talk_noble_light]
[effectDestroy bit_talk_under_light]
[charaScale O 0.8]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 0,-125]
[wt 1.6]
[fadein white 1.0]
[wait fade]
[wt 1.4]
1That looks like...Rider's Mask!
2Is that Rider's mask!?
[charaFadeout O 0.1]
[wt 0.05]
[charaPut O 2000,2500]
[wt 0.05]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Kama
No, that's just the shape it's been compressed into.[sr][wt 0.9][charaFace A 5]Oh, hey. What's this bonus data?
[k]
[messageOff]
[bgmStop BGM_EVENT_38 1.5]
[charaFadeout A 0.1]
[wt 0.3]
[se ade357]
[wt 1.0]
[seStop ade357 0.1]
[wt 0.4]
[se ad1]
[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[wt 1.8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 1.5]
[bgm BGM_KYOSU_1 0.1]
Lainur
Ahem.
[k]
[charaFace B 9]
Lainur
It's kind of embarrassing to be recording one of these. Eh, not like I'm around to care anymore.
[k]
[charaFace B 1]
Lainur
Anyway, what you're watching right now is my dying message.
[k]
Lainur
I'm inscribing this data in the final moments before my death, after some sniper I couldn't see shot me.
[k]
1...!
[charaFace B 9]
Lainur
As for why I'm doing this, well...I've always enjoyed measuring the future and making preparations for it.
[k]
Lainur
So I looked into some stuff, and I think I have a decent idea of what's going on here.
[k]
[charaFace B 3]
Lainur
In the future, this whole world's going to become a system of sorts. It's already beginning to happen.
[k]
Lainur
I'm not an oracle or a fortune teller, so I don't know exactly what kind of system that's going to be.
[k]
[charaFace B 1]
Lainur
This is just a theory I arrived at after observing that all the pockets tied to the various areas had been sent flying to the perimeter after those rotations.
[k]
[charaFace B 5]
Lainur
Speaking of which, the central governing AI didn't mention this, but that wasn't just one rotation.
[k]
Lainur
As fast as it was, it might have felt like a single rotation, but it was more like tens of thousands.
[k]
[charaFace B 0]
Lainur
At any rate, I thought about what those rotations could be for, and this is what I came up with:
[k]
[messageOff]
[charaTalk off]
[subRenderFadein #A 1.0 0,0]
[charaMove T 50,0 50.0]
[charaMove I 50,0 50.0]
[charaMove H 50,-270 75.0]
[wt 1.2]
Lainur
That system is going to make use of conceptual rotations and centrifugal force.
[k]
[charaFace I 8]
Lainur
As to what that actually means, well...you in the future probably have a better idea of that than I do.
[k]
Lainur
Anyway, as I lay here dying, I thought...
[k]
[charaFace I 1]
Lainur
“If my power's just going to go to waste, I may as well leave it for the future.”
[k]
[charaFace I 0]
Lainur
I don't know what it's going to be used for, but it should still be better to have than not.
[k]
Lainur
Maybe it'll make a difference somehow.
[k]
[charaFace I 10]
Lainur
So, I opened up a void pocket...
[k]
Lainur
...and deposited all the excess Raniment tied to Rider's Noble Phantasm inside it.
[k]
[charaFace I 9]
Lainur
And since the world could end up rotating again after I'm gone, these coordinates were my only option:
[k]
Lainur
The church in the center of the world[line 2]the place least susceptible to the effects of the rotation.
[k]
[charaFace I 0]
Lainur
All I wanted to do was see what came next, but since I won't be able to...
[k]
[charaFace B 1]
[charaFace I 1]
Lainur
...I'm entrusting this little nest egg of mine to someone in the future. Use it however you like. See ya.
[k]
[messageOff]
[subRenderFadeout #A 1.0]
[wt 1.0]
[charaPut T 2000,2500]
[charaEffectDestroy T bit_talk_10_LowLevel_depth]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer T normal]
[charaLayer I normal]
[charaLayer H normal]
[charaScale T 1.0]
[charaScale I 1.0]
[charaScale H 1.0]
[wt 0.6]
[charaTalk on]
[charaFace B 7]
Lainur
...Hang on. Was there anyone other than me who could open void pockets?
[k]
[charaFace B 9]
Lainur
Ah well, I'm sure things'll work out.
[k]
[messageOff]
[bgmStop BGM_KYOSU_1 1.5]
[wt 0.5]
[se ad1]
[wt 0.05]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10_LowLevel]
[wt 1.7]
[bgm BGM_MAP_89 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Kama
I see. So this is those Type Ts' leftover activated Raniment...
[k]
Kama
...from when he used Rider's Noble Phantasm to power the spell that took out Caster.
[k]
1This seems like an awful lot for leftovers!
[charaFace A 2]
Kama
Well, he was dying. I bet he threw in some extra since it was meant to be a parting gift.
[k]
Kama
Anyway... Hehehe, talk about a lucky break. This energy should do nicely.
[k]
Kama
I'm pretty sure this is what I need to stop Kālī. Piece of cake.
[k]
1Really!?
[charaFace A 0]
Kama
However, there are still two problems we have to deal with.
[k]
[charaFace A 4]
Kama
The first is... Well, it's not that big a deal, and it can wait until later.
[k]
Kama
But the second one is pretty important.
[k]
[charaFace A 0]
Kama
I'm going to need some time.
[k]
Kama
These resources are kind of like a compressed file.
[k]
Kama
It's going to take a little time to extract them before I can use them.
[k]
1Got it. I'll buy you some time.
2No problem. I'll figure something out.
[charaFace A 3]
Kama
What are you, stupid? You really think it's that easy?
[k]
Kama
Our opponent there is the goddess of destruction and slaughter. Even Bhīma and Duryodhana were no match for her.
[k]
Kama
She's focusing on her dancing right now, but as soon as I start working, she'll turn her attention to me.
[k]
[charaFace A 7]
Kama
So how's a Master like you going to buy me time...
[k]
Kama
...when your Servant is too busy to fight at all, much less protect you?
[k]
Kama
You shouldn't try to be a hero, and you definitely shouldn't throw your life away.
[k]
1But if I CAN buy you the time, you can turn the tables on her, right?[csr]I have faith in you.
2It's okay, I'll buy you some time no matter what.[csr]I have faith in you.
[messageOff]
[charaFace A 5]
[wt 1.0]
[charaFace A 0]
Kama
I-it doesn't matter how cooly you say it. The answer's still no.
[k]
Kama
This is a purely practical problem. You've gotta be smarter about it.
[k]
[charaFace A 4]
Kama
Hmm. The only chance we might have...
[k]
Kama
...is for Bhīma and Duryodhana to recover and play meat shield until I'm ready...
[k]
1Well, we definitely don't have time for that.
[messageOff]
[wt 0.4]
1It's okay. Sion actually gave me a little something.
[messageOff]
[cueSe SE_22 22_ad1177]
[wt 0.1]
[fadeout white 0.6]
[bgm BGM_MAP_89 0.8 0.5]
[wait fade]
[charaFadeout A 0.1]
[scene 189500]
[pictureFrame cut063_cinema]
[charaDepth T 9]
[charaPut T 1]
[charaEffect T bit_sepia01_depth_fs]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,-50]
[wt 0.7]
[fadein white 0.6]
[wait fade]
[wt 0.2]
Sion
Now that I think of it, [%1]...
[k]
Sion
...there is something I should tell you about now, while we have the chance.
[k]
[charaFace C 8]
Sion
It is about the conceptual eye Medusa gave us, which we are using as a compass to find our destination.
[k]
Sion
Well, more accurately, it is about the bonus she mentioned.
[k]
1Yeah, what was it, anyway?
[charaFace C 10]
Sion
It is very aggressive, that is for sure.
[k]
Sion
To make a long story short, this eye still contains her Noble Phantasm's power...
[k]
[charaFace C 8]
Sion
Chrysaor, the father of all monsters, and his ability to summon monsters of his own. Granted, this power is more limited in this form, but nonetheless.
[k]
1Seriously!?
Sion
Since you are already used to summoning, I am sure you can make use of it.
[k]
Sion
So I will tweak it on the way to our destination...
[k]
[charaFace C 10]
Sion
...to ensure that it will function as part of your Mystic Code...
[k]
Sion
...and let you summon a number of monsters by feeding it Raniment.
[k]
[charaFace C 2]
Sion
But do not rely on it too heavily.
[k]
Sion
Mystic Code or not, humans are not made to connect to a Heroic Spirit's Noble Phantasm.
[k]
Sion
Think of it as a very dangerous, single-use summoning Mystic Code which may well blow up in your face if you are not careful.
[k]
[charaFace C 8]
Sion
I would only use it when things are dire and you have exhausted all other alternatives.
[k]
[messageOff]
[bgmStop BGM_MAP_89 2.0]
[cueSe SE_22 22_ad1177]
[wt 0.1]
[fadeout white 0.6]
[wait fade]
[charaFadeout C 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_sepia01_depth_fs]
[scene 189602]
[pictureFrame]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 0.7]
[fadein white 0.6]
[wait fade]
[wt 0.4]
1If this doesn't count as dire, I don't know what would.
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaPut E 2000,2500]
[charaEffectEdgeBlur E FFFDBF FFFDBF 4 1.5]
[charaScale J 1.01]
[charaFadein J 0.1 0,-200]
[wt 0.6]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.5]
[subCameraOn 1]
[charaLayer D sub #A]
[charaLayer K sub #A]
[subCameraFilter #A maskEdge cut359_mask10 4 0,0,0,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth J 1]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth K 1]
[charaDepth D 2]
[charaScale D 1.2]
[charaScale K 1.2]
[charaFace D 26]
[charaFadeinFSL D 0.1 0,250]
[charaFadein K 0.1 450,15]
[se ad984]
[subRenderFadeinFSL #A 0.4 -400,-250]
[subRenderMoveFSL #A -300,-250 0.4]
[wt 0.8]
[wt 1.0]
[bgm BGM_MAP_58 0.1]
1...Chrysaor!
[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaFadeout D 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer D normal]
[charaLayer K normal]
[charaScale D 1.0]
[charaScale K 1.0]
[fowardEffect bit_talk_gold_slash_02 0,0 H]
[wt 0.1]
[cueSe Battle bac337]
[wt 0.5]
[cueSeStop bac337 0.2]
[wt 0.4]
[cueSe SE_23 23_ad1295]
[wt 0.2]
[fowardEffect bit_talk_gold_smoke]
[wt 5.0]
[cueSeStop 23_ad1295 1.5]
[wt 0.5]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.3]
[cueSe SE_23 23_ad1312]
[wt 0.2]
[fowardEffectStop bit_talk_gold_smoke]
[wt 2.2]
[charaEffectEdgeBlurStop E]
[wt 1.5]
[subCameraOn 1]
[charaLayer H sub #A]
[charaLayer F sub #A]
[subCameraFilter #A through]
[subRenderScale #A 1.02]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 1]
[charaDepth F 2]
[charaFadein H 0.1 0,-200]
[charaFadein F 0.1 0,-1]
[wt 1.0]
[subRenderFadein #A 0.4 0,0]
[blur lens 0.1 4 4]
[se ad231]
[wt 0.5]
[subRenderFadeout #A 0.5]
[blurOff lens 1.0]
[wt 0.5]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[wt 1.2]
[charaMoveScale E 1.3 1.6]
[charaMoveScale J 1.25 1.6]
[charaMove E 200,85 1.6]
[charaMove J 150,-235 1.6]
[charaFadeout E 0.8]
[wt 0.8]
[charaScale D 0.9]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.8 -75,-30]
[charaMove D 1 0.8]
[charaMoveScale D 1.0 0.8]
[wt 1.8]
Kālī
Oh?[wt 0.6][charaFace D 7][messageShake 0.04 4 3 0.4] Ha, haha! I smell it![sr][wt 0.6]I smell more of my detested demons!
[k]
[messageOff]
[se ad678]
[se ad1006]
[blur motion 0.25 4 200 0.65 0.65 0.07 200]
[charaMoveScale D 1.1 0.25]
[charaMove D 30,15 0.25]
[charaFadeout D 0.25]
[wt 0.25]
[blurOff motion 0.1]
[wt 0.65]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[cueSeStop bac1038 0.6]
[cueSeStop bac1037 0.6]
[wait wipe]
[charaFadeout J 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[bgm BGM_MAP_58 0.5 0.7]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth A 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaTalk on]
Kama
(Hey, yeah. Medusa's monsters were technically demons, too.)
[k]
Kama
(So it makes sense that Kālī would see them as the kind of creature she was made to destroy!)
[k]
Kama
(I doubt she'd be able to ignore them. And if she doesn't, that could buy us the time I need...!)
[k]
[charaFadeout R 0.2]
[bgm BGM_MAP_58 0.5 1.0]
[charaFace A 6]
Kama
Dammit! Okay, I'm going to get started, Master. Whatever you do, don't push yourself too hard!
[k]
[messageOff]
[wt 0.65]
[fadeout black 1.2]
[bgmStop BGM_MAP_58 1.2]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.15]
[fadein black 0.4]
[wait fade]
[masterBranch _Male _Female]
[label _Male]
[criMovie talk_mov178 bgmPlay false]
[wt 46.0]
[branch _branchEnd]
[label _Female]
[criMovie talk_mov179 bgmPlay false]
[wt 46.0]
[branch _branchEnd]
[label _branchEnd]
[skip false]
[wt 1.0]
[messageOff]
[fadeout black 0.5]
[wait fade]
[soundStopAllEnd]
[end]