807 lines
14 KiB
Plaintext
807 lines
14 KiB
Plaintext
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$04-00-02-15-5-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098270210 1 Kama]
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[charaSet B 1098269520 1 Lainur]
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[charaSet C 1098270000 1 Sion]
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[charaSet D 1098267010 1 Kālī]
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[charaSet E 1098271300 1 Cerberus]
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[charaSet F 1098271300 1 "Cerberus (Effects)"]
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[sceneSet H 189602 1]
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[charaScale H 1.2]
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[charaSet I 1098269520 1 "Lainur (Effects)"]
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[sceneSet J 189602 1]
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[charaScale J 1.2]
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[sceneSet K 189602 1]
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[charaScale K 1.2]
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[imageSet O cut466_rro_mask 1]
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[imageSet R back10000 1 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaSet T 98115000 1 "Effect Dummy"]
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[subCameraOn 1]
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[charaLayer T sub #A]
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[charaLayer I sub #A]
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[charaLayer H sub #A]
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[subCameraFilter #A through]
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[charaTalk depthOff]
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[charaDepth H 1]
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[charaDepth I 2]
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[charaDepth T 3]
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[charaScale T 1.2]
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[charaScale I 1.2]
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[charaScale H 1.4]
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[charaPut T -50,0]
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[charaEffect T bit_talk_10_LowLevel_depth]
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[charaFace I 0]
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[charaFadein I 0.1 -50,0]
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[charaFadein H 0.1 -50,-270]
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[charaPut O 2000,2500]
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[charaEffectEdgeBlur O FFFFFF FFFFFF 5 1.5]
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[scene 189602]
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[fadein black 1.5]
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[wait fade]
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[se ad39]
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[effect bit_talk_noble_light]
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[effect bit_talk_under_light]
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[bgm BGM_EVENT_38 0.1]
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[wt 3.0]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Kama
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This is...void-formatted data. I can open this.
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[k]
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[charaFace A 4]
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@Kama
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Even if it's a trap, it's not as if things could get any worse.
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[k]
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[charaFace A 0]
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@Kama
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All right, let's see what's inside this package.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.3]
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[se adm20]
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[fadeout white 0.8]
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[wait fade]
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[effectDestroy bit_talk_noble_light]
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[effectDestroy bit_talk_under_light]
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[charaScale O 0.8]
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[charaTalk O]
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[charaFace O 0]
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[charaFadein O 0.1 0,-125]
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[wt 1.6]
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[fadein white 1.0]
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[wait fade]
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[wt 1.4]
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?1:That looks like...Rider's Mask!
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?2:Is that Rider's mask!?
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?!
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[charaFadeout O 0.1]
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[wt 0.05]
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[charaPut O 2000,2500]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Kama
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No, that's just the shape it's been compressed into.[sr][wt 0.9][charaFace A 5]Oh, hey. What's this bonus data?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_38 1.5]
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[charaFadeout A 0.1]
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[wt 0.3]
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[se ade357]
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[wt 1.0]
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[seStop ade357 0.1]
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[wt 0.4]
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[se ad1]
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[charaPut S 1]
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[charaEffect S bit_talk_10_LowLevel]
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[wt 1.8]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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[wt 1.5]
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[bgm BGM_KYOSU_1 0.1]
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@Lainur
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Ahem.
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[k]
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[charaFace B 9]
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@Lainur
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It's kind of embarrassing to be recording one of these. Eh, not like I'm around to care anymore.
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[k]
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[charaFace B 1]
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@Lainur
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Anyway, what you're watching right now is my dying message.
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[k]
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@Lainur
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I'm inscribing this data in the final moments before my death, after some sniper I couldn't see shot me.
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[k]
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?1:...!
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?!
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[charaFace B 9]
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@Lainur
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As for why I'm doing this, well...I've always enjoyed measuring the future and making preparations for it.
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[k]
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@Lainur
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So I looked into some stuff, and I think I have a decent idea of what's going on here.
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[k]
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[charaFace B 3]
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@Lainur
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In the future, this whole world's going to become a system of sorts. It's already beginning to happen.
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[k]
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@Lainur
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I'm not an oracle or a fortune teller, so I don't know exactly what kind of system that's going to be.
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[k]
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[charaFace B 1]
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@Lainur
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This is just a theory I arrived at after observing that all the pockets tied to the various areas had been sent flying to the perimeter after those rotations.
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[k]
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[charaFace B 5]
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@Lainur
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Speaking of which, the central governing AI didn't mention this, but that wasn't just one rotation.
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[k]
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@Lainur
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As fast as it was, it might have felt like a single rotation, but it was more like tens of thousands.
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[k]
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[charaFace B 0]
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@Lainur
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At any rate, I thought about what those rotations could be for, and this is what I came up with:
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[k]
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[messageOff]
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[charaTalk off]
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[subRenderFadein #A 1.0 0,0]
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[charaMove T 50,0 50.0]
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[charaMove I 50,0 50.0]
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[charaMove H 50,-270 75.0]
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[wt 1.2]
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@Lainur
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That system is going to make use of conceptual rotations and centrifugal force.
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[k]
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[charaFace I 8]
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@Lainur
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As to what that actually means, well...you in the future probably have a better idea of that than I do.
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[k]
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@Lainur
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Anyway, as I lay here dying, I thought...
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[k]
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[charaFace I 1]
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@Lainur
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“If my power's just going to go to waste, I may as well leave it for the future.”
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[k]
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[charaFace I 0]
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@Lainur
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I don't know what it's going to be used for, but it should still be better to have than not.
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[k]
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@Lainur
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Maybe it'll make a difference somehow.
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[k]
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[charaFace I 10]
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@Lainur
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So, I opened up a void pocket...
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[k]
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@Lainur
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...and deposited all the excess Raniment tied to Rider's Noble Phantasm inside it.
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[k]
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[charaFace I 9]
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@Lainur
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And since the world could end up rotating again after I'm gone, these coordinates were my only option:
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[k]
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@Lainur
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The church in the center of the world[line 2]the place least susceptible to the effects of the rotation.
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[k]
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[charaFace I 0]
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@Lainur
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All I wanted to do was see what came next, but since I won't be able to...
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[k]
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[charaFace B 1]
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[charaFace I 1]
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@Lainur
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...I'm entrusting this little nest egg of mine to someone in the future. Use it however you like. See ya.
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[k]
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[messageOff]
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[subRenderFadeout #A 1.0]
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[wt 1.0]
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[charaPut T 2000,2500]
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[charaEffectDestroy T bit_talk_10_LowLevel_depth]
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[charaFadeout I 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer T normal]
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[charaLayer I normal]
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[charaLayer H normal]
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[charaScale T 1.0]
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[charaScale I 1.0]
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[charaScale H 1.0]
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[wt 0.6]
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[charaTalk on]
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[charaFace B 7]
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@Lainur
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...Hang on. Was there anyone other than me who could open void pockets?
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[k]
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[charaFace B 9]
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@Lainur
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Ah well, I'm sure things'll work out.
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[k]
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[messageOff]
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[bgmStop BGM_KYOSU_1 1.5]
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[wt 0.5]
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[se ad1]
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[wt 0.05]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut S 2000,2500]
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[charaEffectStop S bit_talk_10_LowLevel]
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[wt 1.7]
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[bgm BGM_MAP_89 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Kama
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I see. So this is those Type Ts' leftover activated Raniment...
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[k]
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@Kama
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...from when he used Rider's Noble Phantasm to power the spell that took out Caster.
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[k]
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?1:This seems like an awful lot for leftovers!
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?!
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[charaFace A 2]
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@Kama
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Well, he was dying. I bet he threw in some extra since it was meant to be a parting gift.
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[k]
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@Kama
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Anyway... Hehehe, talk about a lucky break. This energy should do nicely.
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[k]
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@Kama
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I'm pretty sure this is what I need to stop Kālī. Piece of cake.
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[k]
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?1:Really!?
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?!
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[charaFace A 0]
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@Kama
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However, there are still two problems we have to deal with.
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[k]
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[charaFace A 4]
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@Kama
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The first is... Well, it's not that big a deal, and it can wait until later.
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[k]
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@Kama
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But the second one is pretty important.
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[k]
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[charaFace A 0]
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@Kama
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I'm going to need some time.
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[k]
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@Kama
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These resources are kind of like a compressed file.
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[k]
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@Kama
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It's going to take a little time to extract them before I can use them.
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[k]
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?1:Got it. I'll buy you some time.
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?2:No problem. I'll figure something out.
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?!
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[charaFace A 3]
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@Kama
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What are you, stupid? You really think it's that easy?
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[k]
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@Kama
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Our opponent there is the goddess of destruction and slaughter. Even Bhīma and Duryodhana were no match for her.
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[k]
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@Kama
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She's focusing on her dancing right now, but as soon as I start working, she'll turn her attention to me.
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[k]
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[charaFace A 7]
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@Kama
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So how's a Master like you going to buy me time...
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[k]
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@Kama
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...when your Servant is too busy to fight at all, much less protect you?
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[k]
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@Kama
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You shouldn't try to be a hero, and you definitely shouldn't throw your life away.
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[k]
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?1:But if I CAN buy you the time, you can turn the tables on her, right?[csr]I have faith in you.
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?2:It's okay, I'll buy you some time no matter what.[csr]I have faith in you.
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?!
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[messageOff]
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[charaFace A 5]
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[wt 1.0]
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[charaFace A 0]
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@Kama
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I-it doesn't matter how cooly you say it. The answer's still no.
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[k]
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@Kama
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This is a purely practical problem. You've gotta be smarter about it.
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[k]
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[charaFace A 4]
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@Kama
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Hmm. The only chance we might have...
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[k]
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@Kama
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...is for Bhīma and Duryodhana to recover and play meat shield until I'm ready...
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[k]
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?1:Well, we definitely don't have time for that.
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?!
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[messageOff]
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[wt 0.4]
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?1:It's okay. Sion actually gave me a little something.
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?!
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[messageOff]
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[cueSe SE_22 22_ad1177]
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[wt 0.1]
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[fadeout white 0.6]
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[bgm BGM_MAP_89 0.8 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 189500]
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[pictureFrame cut063_cinema]
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[charaDepth T 9]
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[charaPut T 1]
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[charaEffect T bit_sepia01_depth_fs]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 0,-50]
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[wt 0.7]
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[fadein white 0.6]
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[wait fade]
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[wt 0.2]
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@Sion
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Now that I think of it, [%1]...
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[k]
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@Sion
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...there is something I should tell you about now, while we have the chance.
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[k]
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[charaFace C 8]
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@Sion
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It is about the conceptual eye Medusa gave us, which we are using as a compass to find our destination.
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[k]
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@Sion
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Well, more accurately, it is about the bonus she mentioned.
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[k]
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?1:Yeah, what was it, anyway?
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?!
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[charaFace C 10]
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@Sion
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It is very aggressive, that is for sure.
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[k]
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@Sion
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To make a long story short, this eye still contains her Noble Phantasm's power...
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[k]
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[charaFace C 8]
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@Sion
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Chrysaor, the father of all monsters, and his ability to summon monsters of his own. Granted, this power is more limited in this form, but nonetheless.
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[k]
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?1:Seriously!?
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?!
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@Sion
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Since you are already used to summoning, I am sure you can make use of it.
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[k]
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@Sion
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So I will tweak it on the way to our destination...
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[k]
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[charaFace C 10]
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@Sion
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...to ensure that it will function as part of your Mystic Code...
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[k]
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@Sion
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...and let you summon a number of monsters by feeding it Raniment.
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[k]
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[charaFace C 2]
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@Sion
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But do not rely on it too heavily.
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[k]
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@Sion
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Mystic Code or not, humans are not made to connect to a Heroic Spirit's Noble Phantasm.
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[k]
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@Sion
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Think of it as a very dangerous, single-use summoning Mystic Code which may well blow up in your face if you are not careful.
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[k]
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[charaFace C 8]
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@Sion
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I would only use it when things are dire and you have exhausted all other alternatives.
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[k]
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||
[messageOff]
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||
[bgmStop BGM_MAP_89 2.0]
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||
[cueSe SE_22 22_ad1177]
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||
[wt 0.1]
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||
[fadeout white 0.6]
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||
[wait fade]
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||
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[charaFadeout C 0.1]
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||
[charaPut T 2000,2500]
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||
[charaEffectStop T bit_sepia01_depth_fs]
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[scene 189602]
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||
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[pictureFrame]
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[charaTalk A]
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||
[charaFace A 4]
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||
[charaFadein A 0.1 1]
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||
[wt 0.7]
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||
[fadein white 0.6]
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[wait fade]
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[wt 0.4]
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?1:If this doesn't count as dire, I don't know what would.
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?!
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[messageOff]
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||
[wipeout rectangleStripLeftToRight 0.5 1.0]
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||
[wait wipe]
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||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaPut E 2000,2500]
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||
[charaEffectEdgeBlur E FFFDBF FFFDBF 4 1.5]
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||
|
||
[charaScale J 1.01]
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||
[charaFadein J 0.1 0,-200]
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||
[wt 0.6]
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||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
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||
[wt 0.5]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer D sub #A]
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||
[charaLayer K sub #A]
|
||
[subCameraFilter #A maskEdge cut359_mask10 4 0,0,0,255]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth J 1]
|
||
[charaDepth D 2]
|
||
[charaDepth E 3]
|
||
|
||
[charaDepth K 1]
|
||
[charaDepth D 2]
|
||
|
||
[charaScale D 1.2]
|
||
[charaScale K 1.2]
|
||
[charaFace D 26]
|
||
[charaFadeinFSL D 0.1 0,250]
|
||
[charaFadein K 0.1 450,15]
|
||
|
||
[se ad984]
|
||
[subRenderFadeinFSL #A 0.4 -400,-250]
|
||
[subRenderMoveFSL #A -300,-250 0.4]
|
||
[wt 0.8]
|
||
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_MAP_58 0.1]
|
||
|
||
?1:...Chrysaor!
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOff]
|
||
[charaLayer D normal]
|
||
[charaLayer K normal]
|
||
[charaScale D 1.0]
|
||
[charaScale K 1.0]
|
||
|
||
[fowardEffect bit_talk_gold_slash_02 0,0 H]
|
||
[wt 0.1]
|
||
[cueSe Battle bac337]
|
||
[wt 0.5]
|
||
[cueSeStop bac337 0.2]
|
||
[wt 0.4]
|
||
|
||
[cueSe SE_23 23_ad1295]
|
||
[wt 0.2]
|
||
[fowardEffect bit_talk_gold_smoke]
|
||
[wt 5.0]
|
||
[cueSeStop 23_ad1295 1.5]
|
||
[wt 0.5]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.3]
|
||
|
||
[cueSe SE_23 23_ad1312]
|
||
[wt 0.2]
|
||
[fowardEffectStop bit_talk_gold_smoke]
|
||
[wt 2.2]
|
||
[charaEffectEdgeBlurStop E]
|
||
[wt 1.5]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer H sub #A]
|
||
[charaLayer F sub #A]
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.02]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth H 1]
|
||
[charaDepth F 2]
|
||
|
||
[charaFadein H 0.1 0,-200]
|
||
[charaFadein F 0.1 0,-1]
|
||
[wt 1.0]
|
||
|
||
[subRenderFadein #A 0.4 0,0]
|
||
|
||
[blur lens 0.1 4 4]
|
||
[se ad231]
|
||
[wt 0.5]
|
||
|
||
[subRenderFadeout #A 0.5]
|
||
[blurOff lens 1.0]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 1.2]
|
||
|
||
[charaMoveScale E 1.3 1.6]
|
||
[charaMoveScale J 1.25 1.6]
|
||
[charaMove E 200,85 1.6]
|
||
[charaMove J 150,-235 1.6]
|
||
[charaFadeout E 0.8]
|
||
[wt 0.8]
|
||
|
||
[charaScale D 0.9]
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.8 -75,-30]
|
||
[charaMove D 1 0.8]
|
||
[charaMoveScale D 1.0 0.8]
|
||
[wt 1.8]
|
||
|
||
|
||
@Kālī
|
||
Oh?[wt 0.6][charaFace D 7][messageShake 0.04 4 3 0.4] Ha, haha! I smell it![sr][wt 0.6]I smell more of my detested demons!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad678]
|
||
[se ad1006]
|
||
[blur motion 0.25 4 200 0.65 0.65 0.07 200]
|
||
[charaMoveScale D 1.1 0.25]
|
||
[charaMove D 30,15 0.25]
|
||
[charaFadeout D 0.25]
|
||
[wt 0.25]
|
||
[blurOff motion 0.1]
|
||
[wt 0.65]
|
||
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[cueSeStop bac1038 0.6]
|
||
[cueSeStop bac1037 0.6]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_MAP_58 0.5 0.7]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 4]
|
||
[charaDepth A 5]
|
||
|
||
[charaPut R 1]
|
||
[charaFadeTime R 0.2 0.5]
|
||
|
||
[charaTalk on]
|
||
@Kama
|
||
(Hey, yeah. Medusa's monsters were technically demons, too.)
|
||
[k]
|
||
|
||
@Kama
|
||
(So it makes sense that Kālī would see them as the kind of creature she was made to destroy!)
|
||
[k]
|
||
|
||
@Kama
|
||
(I doubt she'd be able to ignore them. And if she doesn't, that could buy us the time I need...!)
|
||
[k]
|
||
|
||
[charaFadeout R 0.2]
|
||
[bgm BGM_MAP_58 0.5 1.0]
|
||
|
||
[charaFace A 6]
|
||
@Kama
|
||
Dammit! Okay, I'm going to get started, Master. Whatever you do, don't push yourself too hard!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 0.65]
|
||
[fadeout black 1.2]
|
||
[bgmStop BGM_MAP_58 1.2]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 10000]
|
||
[wt 0.15]
|
||
|
||
[fadein black 0.4]
|
||
[wait fade]
|
||
|
||
[masterBranch _Male _Female]
|
||
[label _Male]
|
||
|
||
[criMovie talk_mov178 bgmPlay false]
|
||
[wt 46.0]
|
||
|
||
[branch _branchEnd]
|
||
[label _Female]
|
||
|
||
[criMovie talk_mov179 bgmPlay false]
|
||
[wt 46.0]
|
||
|
||
[branch _branchEnd]
|
||
[label _branchEnd]
|
||
|
||
[skip false]
|
||
[wt 1.0]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|