Files
fgo-game-data/ScriptActionEncrypt/91/9120510111.txt
2025-11-06 10:42:45 +00:00

414 lines
6.7 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
91-20-51-01-1-1
[enableFullScreen]
[soundStopAll]
[charaSet A 2051002 1 杉谷善住坊]
[charaSet B 2010001 1 比利]
[charaSet C 99200300 1 罗宾汉]
[charaSet D 98104300 1 鬼魂]
[charaSet E 2051002 1 杉谷善住坊]
[charaSet F 2051002 1 杉谷善住坊]
[charaScale F 1.2]
[charaSet G 2010001 1 比利]
[charaSet H 1098257310 1 达·芬奇]
[sceneSet O 145300 1]
[charaScale O 1.1]
[sceneSet S 145200 1]
[sceneSet T 145300 1]
[charaSet Y 3019001 1 特效用1]
[charaDepth Y 8]
[charaEffect Y bit_talk_10_LowLevel_depth]
[charaPut Y 1200,1200]
[charaSet Z 98115000 1 特效用2]
[charaDepth O 2]
[charaDepth F 3]
[scene 145200]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask02 4 106,118,82,255]
[subCameraFilter #B maskEdge cut359_mask12 3 0,0,0,255 0]
[charaLayer E sub #A]
[charaLayer S sub #A]
[charaLayer T sub #B]
[charaLayer G sub #B]
[charaDepth E 5]
[charaDepth S 2]
[charaDepth G 2]
[charaDepth T 1]
[charaScale E 1.5]
[charaScale G 1.2]
[charaScale S 1.4]
[charaScale T 1.2]
[charaFace E 6]
[charaFadein E 0.1 300,240]
[charaFadein S 0.1 200,0]
[charaFace G 0]
[charaFadein G 0.1 -510,240]
[charaFadein T 0.1 -200,-50]
[charaTalk depthOff]
[bgm BGM_BATTLE_62 0.1]
[fadein black 1.5]
[wait fade]
[charaTalk E]
[cueSe SE_23 23_ade911]
[subRenderFadein #A 0.3 300,-300]
[subRenderMoveEase #A 0,-300 0.3 easeOutQuint]
[wt 0.4]
E杉谷善住坊
就是那里!
[k]
[messageOff]
[fadeout white 0.2]
[cueSe SE_23 23_ade910]
[wait fade]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[subRenderFadeout #A 0.1]
[wt 0.1]
[fadein white 0.2]
[effect bit_talk_shot_01_once]
[effect bit_talk_blow02]
[charaShake D 0.05 4 5 1.0]
[cueSe Battle bac22]
[wait fade]
[wt 1.0]
[se ad22]
[bgmStop BGM_BATTLE_62 2.0]
[cueSe Battle ba6]
[charaEffect D bit_talk_atomization_gra]
[charaSpecialEffect D enemyErasure 1 1.3]
[wait charaSpecialEffect D]
[wt 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_81 0.1]
@杉谷善住坊
好。这边都解决掉了。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@比利
全部清除。不过这层楼什么都没有。[r]我们再往上走几层吧。
[k]
[messageOff]
[bgm BGM_EVENT_81 1.0 0.5]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[se ade74]
[wt 0.1]
[se ade428]
[wt 0.2]
[se ade422]
[charaFadeout B 0.1]
[scene 145300]
[charaFadein O 0.1 0,-220]
[wt 1.5]
[seStop ade74 0.5]
[seStop ade428 0.5]
[seStop ade422 0.5]
[wt 1.5]
[charaMove O -30,-250 3.5]
[charaMoveScale O 1.3 3.5]
[wipein rightToLeft 1.0 1.0]
[se adm36]
[wt 0.1]
[se ad95]
[wt 0.2]
[cueSe SE_24 24_ad1405]
[wait wipe]
[wt 2.3]
[seStop adm36 0.2]
[seStop ad95 0.2]
[cueSeStop 24_ad1405 0.2]
[wt 0.2]
[bgmStop BGM_EVENT_81 1.5]
[se ad183]
[charaTalk F]
[charaFace F 17]
[charaFadein F 0.4 250,-10]
[charaMoveEase F 200,-10 0.4 easeOutCubic]
[wt 0.4]
F杉谷善住坊
……停下!
[k]
[messageOff]
[charaTalk G]
[charaFace G 5]
[subRenderFadeinFSSideL #B 0.4 160,-170]
[subRenderMoveFSSideL #B 130,-200 0.4]
[wt 0.4]
G比利
唔?
[k]
[messageOff]
[subRenderFadeout #B 0.4]
[wt 0.4]
[charaTalk F]
1怎么了
[bgm BGM_EVENT_48 0.1]
[charaTalk F,G]
[wt 0.4]
[se ade385]
[charaMoveEase F 200,-60 1.5 easeOutExpo]
[charaFace F 14]
[wt 1.5]
F杉谷善住坊
……[r]……[wt 1.5][charaFace F 17]找到了。是陷阱。
[k]
F杉谷善住坊
本应是设置在森林里的那种陷阱啊。[r]还好伪装得很粗糙。
[k]
[charaTalk G]
[charaFace G 2]
[subRenderFadeinFSSideL #B 0.2 130,-200]
G比利
[#Booby trap:诡雷]
[k]
[subRenderFadeout #B 0.2]
[wt 0.2]
[charaTalk F]
[charaFace F 0]
F杉谷善住坊
在这边是叫这个名字吗?[r]嗯,就是那个。
[k]
[charaFace F 14]
F杉谷善住坊
只要不小心绊到这根绳子。
[k]
[messageOff]
[charaMoveReturn F 200,-70 0.4]
[se ade302]
[wt 0.4]
[cueSe Servants_204600 m44418]
[charaFadeout F 0.2]
[wt 0.2]
[charaPut Z 0,0]
[charaEffect Z bit_talk_blood_pile01]
[wt 0.4]
[shake 0.05 5 6 2.0]
[cueSe Servants_1101900 m61731]
[wt 2.5]
[charaTalk on]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
1呜哇……
[messageOff]
[charaEffectStop Z bit_talk_blood_pile01]
[wt 0.6]
[charaFadeout O 0.4]
[wt 0.4]
@杉谷善住坊
如你所见,[r]就会被尖锐的铁枪刺穿。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Y 1]
[charaTalk H]
[charaFace H 11]
[charaFadein H 0.1 1]
@达·芬奇
哎呀。而且还附有魔力哦。[r]就算从者挨了这下也会受伤吧。
[k]
1是影从者干的吗
[charaFace H 1]
@达·芬奇
或许吧。总之那层楼很危险。[r]小心谨慎地前进吧。
[k]
[charaFadeout H 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
@杉谷善住坊
嗯。陷阱就交给我吧。[r]作为狙击手,我也经常做这类机关陷阱嘛。
[k]
[charaFace A 0]
@杉谷善住坊
虽然办公室和山里情况可能有些不同,[r]但陷阱的思路……本质是相同的。
[k]
@杉谷善住坊
也就是如何凭借恶意让人中招。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@比利
要是罗宾在场的话,大概会一脸坏笑地表示赞同吧。[r]不过我也能理解。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
@杉谷善住坊
不过历史和土地的差异可能会让[r]我们的推测产生偏差……
[k]
[charaFace A 0]
@杉谷善住坊
达·芬奇,如果我能指出自己在意的场所,[r]你能帮忙进行周密的分析吗?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_48 2.0]
[charaPut Y 1]
[charaTalk H]
[charaFace H 17]
[charaFadein H 0.1 1]
@达·芬奇
当然可以当然可以。这里刚好有个专业的从者,[r]我会请他以顾问的身份提供协助啦。
[k]
1顾问是指……
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.4 1]
[wt 0.4]
@罗宾汉
好啦好啦,是我啦。[r]比利,你这个人啊……
[k]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
@比利
啊哈哈,被听到啦![r]抱歉抱歉。不过你会一脸坏笑地赞同吧?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Y 1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@罗宾汉
当然会!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
@达·芬奇
好,那就继续前进吧。[r]当然,要优先保障御主的安全哦!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]