359 lines
5.4 KiB
Plaintext
359 lines
5.4 KiB
Plaintext
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$94-06-43-04-3-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5050000 1 "Santa Martha"]
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[charaSet B 1098198000 1 Scáthach-Skadi]
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[charaSet C 2001002 1 Emiya]
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[charaSet D 4011001 1 Boudica]
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[charaSet E 7016001 1 "Tamamo Cat"]
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[charaSet F 3047001 1 Percival]
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[charaSet J 6041000 1 "Kiichi Hogen"]
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[charaSet K 3036001 1 Bradamante]
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[charaSet L 98006200 1 Enemy]
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[charaSet M 98006200 1 Enemy]
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[charaSet N 98006200 1 Enemy]
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[charaDepth L 6]
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[charaDepth M 7]
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[charaDepth N 5]
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[scene 141100]
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[bgm BGM_EVENT_3 0.1]
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[fadein black 0.5]
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[wait fade]
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[se ad1053]
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[effect bit_talk_quick_slash_bl]
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[wt 0.4]
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[se bac308]
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[wt 0.8]
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[charaTalk off]
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[charaFace L 0]
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[charaFadeinFSL L 0.1 -306,0]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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[charaFace N 0]
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[charaFadeinFSR N 0.1 306,0]
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[se ad22]
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[seStop ad22 0.8]
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[wt 0.1]
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[se ad644]
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[charaShake L 0.05 3 3 0.5]
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[charaShake M 0.05 3 3 0.5]
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[charaShake N 0.05 3 3 0.5]
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[wt 0.8]
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[charaMove M 0,-50 0.3]
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[charaFadeout M 0.4]
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[wt 0.2]
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[charaMoveFSL L -306,-50 0.3]
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[charaFadeout L 0.4]
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[charaMoveFSR N 306,-50 0.3]
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[charaFadeout N 0.4]
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[wt 0.5]
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[bgmStop BGM_EVENT_3 1.2]
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[seStop ad644 0.3]
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[se adm70]
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[seStop adm70 0.4]
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[wt 0.2]
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[se adm70]
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[wt 1.0]
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[charaTalk on]
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[charaTalk K]
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[charaFace K 1]
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[charaFadein K 0.1 1]
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@Bradamante
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Phew!
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[k]
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[bgm BGM_EVENT_77 0.1]
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@Bradamante
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Well, Lady Martha? Will this be enough!?
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Santa Martha
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Yes, I think so... Well, actually, I might want a little more.
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[k]
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[charaFace A 7]
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@Santa Martha
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We might be able to use the extra veggies in other dishes... But, this should at least be enough for the salad.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 1]
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@Percival
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Then I'll go get some more right now![sr]...Wait, hang on.
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[k]
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[charaFace F 4]
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@Percival
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It looks like we're all out of enemies to harvest around here. That's too bad.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Emiya
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Then this is a perfect time for a break. We can get back to ingredient hunting after.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Boudica
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That aside, it's all been the same type of enemy, hasn't it? It was like that with the gingerbread golems, too.
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[k]
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@Boudica
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At least they turn into different kinds of vegetables when we defeat them, but it's still strange.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Emiya
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The runes must have turned the various ingredients that were being kept here into a single conceptual type of enemy.
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[k]
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@Emiya
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And like you and Kiichi Hogen said, defeating these enemies turns them into all sorts of different ingredients.
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[k]
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@Emiya
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So it looks like the runes are influencing the whole place, not the individual food items.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Boudica
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Hmm. I guess that's just how these things work.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Tamamo Cat
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So same as last time then, woof.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Boudica
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Yup. (Sigh) This might not be surprising anymore, but that doesn't mean I'm used to it either.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Santa Martha
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Huh?
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[k]
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[charaFace A 4]
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@Santa Martha
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So, this isn't normal for Chaldea?
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[k]
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@Santa Martha
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(Expression that clearly says she thought this was all par for the course)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 3]
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[charaFadein D 0.1 1]
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@Boudica
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No, this definitely isn't normal!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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[wt 1.0]
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[charaFace F 9]
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[bgmStop BGM_EVENT_77 1.0]
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@Percival
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...!
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[k]
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@Percival
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Be careful, my fair ladies. It looks like we have a new foe to deal with.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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[bgm BGM_MAP_23 1.5]
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@Emiya
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And a big one, at that.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[se ad14]
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[seVolume ad14 0 0.3]
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[shake 0.03 0 3 1.8]
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[wt 1.0]
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[seStop ad14 1.0]
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[wt 1.0]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Santa Martha
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Wh-what the? Is the ground...shaking?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Kiichi Hogen
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So, it's here. I thought we had a little more time before it showed up, but oh well.
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[k]
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[messageOff]
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[charaFadeout J 0.1]
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[wt 0.1]
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[se ad14]
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[seVolume ad14 0 0.6]
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[shake 0.03 0 4 1.8]
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[wt 1.0]
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[seStop ad14 1.0]
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[wt 1.0]
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[charaTalk K]
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[charaFace K 2]
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[charaFadein K 0.1 1]
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@Bradamante
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The Vegetable King!
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[k]
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@Bradamante
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It's the largest enemy in this entire area! It either noticed our battle, or is simply drawn to the strongest fighters in its territory!
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[k]
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[messageOff]
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[charaFadeout K 0.1]
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[wt 0.1]
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?1:Does this mean we've been in the vegetable drawer this whole time!?
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?!
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[se ad14]
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[shake 0.03 0 4 1.8]
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[wt 1.0]
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[seStop ad14 1.0]
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[wt 1.0]
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[se ad17]
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[wt 1.0]
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[seStop ad17 0.5]
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[wt 0.5]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Percival
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A big one, huh? Interesting! Very well then, I, Sir Percival, shall be your opponent!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_MAP_23 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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