fgo-game-data/ScriptActionEncrypt/94/9406/9406700611.txt
2024-03-01 08:05:42 +00:00

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94-06-70-06-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 4037300 1 Nemo]
[charaSet B 1044300 1 "Saito Hajime"]
[charaSet C 2041300 1 "Oda Nobukatsu"]
[charaSet D 7033400 1 "Arjuna Alter"]
[charaSet E 1098227400 1 Michael]
[charaSet F 7020300 1 "Cú Chulainn Alter"]
[charaSet G 1009400 1 Mordred]
[charaSet H 6012300 1 Sanson]
[charaSet I 4001300 1 Medusa]
[charaSet J 5010300 1 Paracelsus]
[charaSet K 3004400 1 Karna]
[charaSet L 3008300 1 Enkidu]
[charaSet N 5008400 1 Merlin]
[charaSet O 98025000 1 ???]
[charaSet P 98025000 1 Oni]
[imageSet Q back10000_fs 1]
[charaScale Q 1.5]
[charaSet S 1098228600 1 "Inverted Oni"]
[charaSet T 1098228600 1 "Inverted Oni 1"]
[sceneSet R 145302 1]
[imageSet M cut334_kfo01 1 1]
[scene 145302]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Saito Hajime
All right, they're gone!
[k]
Saito Hajime
Thanks for the help...Sanson.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
???
...!
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Nemo
Hey, yeah. That support we had...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Saito Hajime
Yup. It could only be Sanson.
[k]
[charaFace B 10]
Saito Hajime
'Course, just the fact that he didn't come after us when we had our backs turned proves he's not “it.”
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth S 2]
[charaDepth H 3]
[charaDepth O 4]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace H 4]
[charaPut H 300,0]
[charaFadeTime H 0.1 0.7]
OSanson
...[sr]...Damn. I can't believe you figured it out.
[k]
OSanson
I guess I shouldn't have helped you fend off those Demonic Beasts after all.
[k]
[charaFadeout H 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Saito Hajime
Maybe, but I just knew the Sanson from Chaldea wouldn't be able to resist.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace H 0]
[charaPut H 300,0]
[charaFadeTime H 0.1 0.7]
OSanson
So you gambled on me being just as selfless as my counterpart in Chaldea?
[k]
[charaFadeout O 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Saito Hajime
That's right.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace H 4]
[charaPut H 300,0]
[charaFadeTime H 0.1 0.7]
OSanson
Hm. You really get me.
[k]
[bgmStop BGM_EVENT_2 1.0]
[charaFace H 1]
OSanson
Still, since neither of you are “it,” it looks like this encounter amounts to a dra[line 2]
[k]
[charaFadeout O 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Saito Hajime
Not quite.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace H 2]
[charaPut H 300,0]
[charaFadeTime H 0.1 0.7]
OSanson
!!!
[k]
[messageOff]
[charaDepth R 1]
[charaDepth O 2]
[charaDepth P 3]
[charaDepth M 4]
[charaScale R 1.2]
[charaScale P 1.2]
[charaFadeout H 0.4]
[charaFadeout O 0.4]
[charaFadein R 0.4 -30,-200]
[charaMove R -40,-200 1.2]
[charaFace P 0]
[charaFadein P 0.4 -130,0]
[charaMove P -140,0 1.2]
[wt 0.8]
[charaScale O 1.2]
[wt 0.3]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.4 320,0]
[wt 1.0]
[charaMoveReturn O 320,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake P 0.05 2 2 0.3]
[wt 1.0]
[charaFadein M 0.3 -100,-250]
[charaMove M 0,-250 0.3]
OCú Chulainn Alter
Gotcha. Sorry, Executioner.
[k]
[messageOff]
[charaFadeout R 0.4]
[charaFadeout O 0.4]
[charaFadeout P 0.4]
[charaFadeout M 0.4]
[wt 0.5]
[charaScale R 1.0]
[charaScale O 1.0]
[charaScale P 1.0]
[wt 0.4]
[bgm BGM_EVENT_62 0.1]
Merlin
Sanson from Team A is now out. Time for you to leave.
[k]
[messageOff]
[charaTalk off]
[charaFace O 0]
[charaFadein O 0.1 1]
[wt 0.5]
[se ad598]
[charaSpecialEffect O erasureReverse 1 1.5]
[wt 0.1]
[charaPut H 1]
[charaFace H 4]
[charaSpecialEffect H appearance 1 1.5]
[wt 2.0]
Sanson
Damn. I guess I shouldn't have stuck around.
[k]
[messageOff]
[se ade310]
[fowardEffect bit_talk_magical_pon]
[wt 0.2]
[charaFadeout H 0.1]
[wt 1.8]
[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 1]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
All right. That's one down.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oda Nobukatsu
So, both Team A and Team B have lost someone.
[k]
Oda Nobukatsu
That does put us on top for the moment, but[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Saito Hajime
It also makes us a bigger target.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 5]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
We should spread out. And while we're at it, let's swap partners.
[k]
OCú Chulainn Alter
Saito, you come with me. Nobukatsu, you go with Nemo.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oda Nobukatsu
...Why? So you can use us as decoys?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 1]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
Yep. We're not gonna win if we aren't willing to make sacrifices here.
[k]
[charaFace F 0]
OCú Chulainn Alter
Saito and I can deal with the Demonic Beasts faster.
[k]
OCú Chulainn Alter
There's no one else left who'd forget the game and help us out if we need it, like Sanson did.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Roger that. Then we'll have to distract the other teams by drawing plenty of attention to ourselves.
[k]
Nemo
Fine then. I'll make a bigger splash than a whale in the shoals.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 1]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
Thanks. I'm counting on you.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadeinFSL C 0.1 0]
[charaFace A 5]
[charaFadeinFSR A 0.1 2]
Oda Nobukatsu
Okay, Nemo, let's go!
[k]
[charaFace A 2]
Nemo
Yeah!
[k]
[messageOff]
[charaTalk off]
[charaFadeout A 0.4]
[charaFadeout C 0.4]
[se ad59]
[wt 0.1]
[se ade427]
[wt 0.2]
[seStop ad59 1.5]
[seStop ade427 1.5]
[wt 1.3]
[charaTalk on]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Saito Hajime
You think those two'll be okay?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
...No. Both A and B are down a player.
[k]
OCú Chulainn Alter
Right now, we're the only ones with our full starting lineup.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Saito Hajime
...Yeah, the others are definitely gonna go after 'em.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
But as long as they can hold out, we should have plenty of chances to catch other guys, too.
[k]
[charaFace F 5]
OCú Chulainn Alter
...Let's go.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Saito Hajime
Got it.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_62 1.5]
[wait fade]
[charaFadeout B 0.1]
[scene 145600]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Sanson
Oh well, it's fine. I have no regrets.
[k]
1Thanks for helping them out.
[charaFace H 1]
Sanson
Hahaha, you're quite welcome. I guess this means you owe me one.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Michael
So, now both A and B are down a player.
[k]
Michael
Which means we can make a good guess as to how they're going to react.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout E 0.1]
[wt 0.5]
[scene 145302]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace L 5]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
It may be the blindingly obvious choice, but let's focus on Team C.
[k]
OEnkidu
If we lose one more teammate, we'll be the ones with targets on our backs.
[k]
[messageOff]
[bgm BGM_EVENT_49 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[scene 145201]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.5]
[bgm BGM_EVENT_49 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace J 5]
[charaPut J 350,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
Let's go after Team C.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaDepth G 1]
[charaDepth J 2]
[charaDepth S 3]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Yeah.
[k]
SMordred
Now that Sanson's out, we'll be in deep shit if we lose another guy.
[k]
SMordred
Like they say, the nail that sticks out gets hammered[sr]down.[wt 0.5][charaFace G 4] Hm? Wait. Does that work here?
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace I 4]
[charaPut I 400,0]
[charaFadeTime I 0.1 0.7]
OMedusa
I hate that saying.
[k]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Why?
[k]
[charaFace G 1]
SMordred
...Ohhh, 'cause you don't like being so tall! Well hey, if it makes ya feel any better, I think being tall's nice!
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace I 5]
[charaPut I 400,0]
[charaFadeTime I 0.1 0.7]
OMedusa
...Paracelsus.
[k]
OMedusa
Do you have any spells that can let someone swap bodies with a third party, particularly someone who uses their innocence as a shield to say thoughtlessly cruel things?
[k]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace J 4]
[charaPut J -400,0]
[charaFadeTime J 0.1 0.7]
SParacelsus
I could probably come up with something...
[k]
[charaFace J 0]
SParacelsus
But swapping bodies usually results in a substantial reduction in power.
[k]
SParacelsus
So I can't recommend it.
[k]
[charaFadeout S 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace I 5]
[charaPut I 400,0]
[charaFadeTime I 0.1 0.7]
OMedusa
...Makes sense. Don't worry. I didn't mean it.
[k]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Huh? (Why's she mad? I don't get it.)[sr]Ah, whatever.
[k]
[charaFace G 2]
SMordred
Okay, so we'll ignore Team B for now, even if we come across them, and focus on the three players from Team C. Let's go!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_49 1.5]
[wait fade]
[scene 145302]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Oda Nobukatsu
Yikes! I can feel the bloodlust all the way over here!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Nemo
They're definitely all after us now.
[k]
Nemo
We're like minnows being targeted by sharks. Or sharks being targeted by orcas.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Oda Nobukatsu
Then it's hopeless.
[k]
[charaFace C 5]
Oda Nobukatsu
There's no way you and I can win on our own. And if we both get disqualified, then Team C'll be...
[k]
[charaFace C 4]
Oda Nobukatsu
Hm? Hang on. If things do play out that way...
[k]
Oda Nobukatsu
...Team A and Team B'll both have three guys, and we'll be left with two.
[k]
Oda Nobukatsu
When that happens, A and B would naturally go after each other, since they'll have the advantage again.
[k]
Oda Nobukatsu
And once either A or B are at a numbers disadvantage...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
I had the same thought as you.
[k]
Nemo
Yes, things could work out well for us if that happens, but...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oda Nobukatsu
You don't think they will?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Nemo
I don't know. All I can say for sure is, as decoys, we need to buy as much time as we can!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Oda Nobukatsu
All right! Let's do it!
[k]
[messageOff]
[bgm BGM_EVENT_5 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 1.0]
[bgm BGM_EVENT_5 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
Team A's weakness is probably the fact that Paracelsus is “it.”
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Saito Hajime
What, 'cause of his magecraft disguises?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
Yup.
[k]
OCú Chulainn Alter
Obviously, anyone another team's “it” tags is out.
[k]
[charaFace F 5]
OCú Chulainn Alter
But if Paracelsus gets ousted, he can't keep disguising his team with magecraft, or they'll be breaking rule six.
[k]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Saito Hajime
Oh, yeah. I think it was, “Once you're out, you can neither help nor interfere.”
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
OCú Chulainn Alter
Yeah.
[k]
[charaFace F 5]
OCú Chulainn Alter
So of course, Team A's gonna do everything they can to keep him safe.
[k]
OCú Chulainn Alter
And that means we can be sure he's their“it.”
[k]
OCú Chulainn Alter
Knowing that, we can work out what they're gonna do.
[k]
OCú Chulainn Alter
So we're gonna go after Paracelsus and take him down, even if we have to use Nobukatsu and Nemo to lure him out.
[k]
[charaFace F 0]
OCú Chulainn Alter
This'd go even better if Team B's “it” was out of the picture first.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_5 1.5]
[wait fade]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[scene 145302]
[wt 1.0]
[se ad59]
[seVolume ad59 0 0]
[seVolume ad59 1.0 1.0]
[wt 0.1]
[se ade427]
[seVolume ade427 0 0]
[seVolume ade427 1.0 1.0]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 1.0 0.5]
[charaSet M 1007300 1 Gawain]
[wt 1.5]
[charaDepth J 1]
[charaDepth G 2]
[charaDepth O 3]
[charaDepth S 4]
[seStop ad59 2.5]
[seStop ade427 2.5]
[seStop ad55 2.5]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace J 4]
[charaPut J 350,0]
[charaFadeTime J 0.1 0.7]
[bgm BGM_MAP_57 0.1]
OParacelsus
(...Huff, huff)
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Hey, you okay there, Paracelsus?
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 4]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
Just...a little...winded...
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace I 0]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
SMedusa
It's not just that.
[k]
SMedusa
You're also casting these disguise spells on us while running around this fairly large building.
[k]
[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace G 4]
[charaPut G 420,0]
[charaFadeTime G 0.1 0.7]
OMordred
Oh, yeah. And since the building's set up to collect magical energy[line 2]
[k]
[charaFadeout O 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace I 5]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
SMedusa
You're keeping your own physical enhancements to a bare minimum, aren't you?
[k]
[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 0]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
...Yes, I am.
[k]
[charaFace J 4]
OParacelsus
I'm so sorry. There simply wasn't any other way...
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace I 0]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
SMedusa
Why don't we take a short break?
[k]
[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 0]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
...No. We shouldn't.
[k]
OParacelsus
I don't see our advantage holding for much longer.
[k]
[charaFace J 5]
OParacelsus
It's very likely that the other teams have figured out I am “it.”
[k]
OParacelsus
The other teams have most probably chosen their strongest Servant as their “it.”
[k]
OParacelsus
In our case, however, our strategy dictated that I must be “it.”
[k]
OParacelsus
It probably won't be long now before Team B's “it” tags two of Team C's players.
[k]
OParacelsus
From that point on, the line between a humiliating loss and a come-from-behind victory for us will be quite fine.
[k]
OParacelsus
...And I'd certainly like to win.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 2]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Ha! 'Course we're gonna come from behind to win!
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace I 5]
[charaPut I 400,0]
[charaFadeTime I 0.1 0.7]
OMedusa
I agree. Honestly, I'm rather fired up about this myself.
[k]
OMedusa
I swear on these glasses I'm going to do whatever it takes to win.
[k]
[messageOff]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
[wt 0.5]
[charaMoveReturn S -100,-5 0.3]
[charaMoveReturn G -400,-5 0.3]
[wt 0.8]
[charaFadeout G 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
[wt 0.5]
[charaMoveReturn O 50,-5 0.3]
[charaMoveReturn J 420,-5 0.3]
[wt 0.8]
[fadeout black 1.5]
[bgmStop BGM_MAP_57 1.5]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout O 0.1]
[wt 0.8]
[fadein black 1.5]
[wait fade]
[se ad166]
[seVolume ad166 0 0]
[seVolume ad166 1.0 1.0]
[wt 1.5]
[seStop ad166 1.0]
[wt 0.5]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.4 1]
Gawain
There you are![bgm BGM_BATTLE_62 0.1]
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Oda Nobukatsu
(Huff, huff, huff...) Man, how much stamina does this guy have, anyway!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 1.0 1.0]
[wt 1.5]
[seStop ad55 1.0]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.4 1]
Karna
You're going nowhere.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Karna! Damn, now we're cut off at both ends.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad306]
[seVolume ad306 0 0]
[seVolume ad306 1.0 1.0]
[wt 1.0]
[fowardEffect bit_talk_quickmove]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,20]
[charaMove O -50,0 0.3]
[wt 0.6]
[fowardEffectDestroy bit_talk_quickmove]
[charaFace L 5]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 300,0 0.3]
[wt 1.0]
[charaFadeout L 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0]
[charaFace A 5]
[charaFadein A 0.1 2]
Oda Nobukatsu
Crap!
[k]
Nemo
Looks like this is it!
[k]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace L 2]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
Got you.
[k]
[messageOff]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaDepth O 1]
[charaDepth A 2]
[charaDepth C 3]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
[charaFace A 4]
[charaFadein A 0.1 2]
[charaFace C 4]
[charaFadein C 0.1 0]
[wt 0.5]
[charaMoveReturn O 0,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake C 0.05 2 2 0.3]
[wt 0.2]
[se ad775]
[charaShake A 0.05 2 2 0.3]
[wt 1.0]
[charaFadeout O 0.1]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 0.5]
Merlin
Oda Nobukatsu and Nemo are both out.
[k]
[charaTalk C]
[charaFace C 5]
[charaFadeinFSL C 0.1 -256,0]
[charaFace A 5]
[charaFadeinFSR A 0.1 256,0]
Oda Nobukatsu
Well, we bought as much time as we could...
[k]
Nemo
Now we'll just have to hope it was enough for the other two.
[k]
[messageOff]
[charaTalk off]
[wt 0.4]
[se ade310]
[fowardEffect bit_talk_magical_pon -256,0]
[fowardEffect bit_talk_magical_pon 256,0]
[wt 0.2]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 1.3]
[bgmStop BGM_BATTLE_62 1.0]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]
[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
Oh?
[k]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
S[FFFFFF]???[-]
...[sr]...
[k]
[charaFadeout S 0.1]
[wt 0.1]
[bgm BGM_EVENT_71 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]
[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
An “it”... Are they from A or C? Though they could also be one of Team A's players in disguise.
[k]
[messageOff]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
[wt 0.6]
[se ad59]
[seStop ad59 1.5]
[charaMove S -100,0 0.3]
[charaFadeout S 0.4]
[wt 1.5]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]
[charaFace L 5]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
So, they're making a run for it.[sr]...Okay, I'll go after them!
[k]
OEnkidu
I may not be able to use my Noble Phantasm or offensive skills...but I'm still a fast runner.
[k]
[messageOff]
[charaMove L 200,0 0.3]
[charaFadeout L 0.4]
[wt 0.7]
[charaEffect O bit_talk_quickmove]
[charaSpecialEffect O erasureReverse 1 0.3]
[se ad306]
[seVolume ad306 0 0]
[seVolume ad306 0.8 1.0]
[wt 0.8]
[bgmStop BGM_EVENT_71 1.0]
[fadeout black 1.0]
[wait fade]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaTalk O]
[charaFace O 6]
[charaFadein O 0.1 -50,20]
[charaMove O -50,0 0.3]
[wt 0.6]
[fowardEffectDestroy bit_talk_quickmove]
[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 300,0 0.3]
[wt 0.5]
[charaFace L 2]
OEnkidu
...!
[k]
[messageOff]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth P 1]
[charaDepth O 2]
[charaFace O 0]
[charaFadeinFSL O 0.4 -150,0]
[charaFace P 0]
[charaFadeinFSR P 0.4 450,0]
[se ad59]
[seStop ad59 1.0]
[charaMoveFSL O -800,0 1.0]
[se ade427]
[seStop ade427 1.0]
[charaMoveFSR P -250,0 1.0]
[wt 0.6]
[charaFadeout P 0.4]
[charaFadeout O 0.4]
???
...[sr]...
[k]
[messageOff]
[charaDepth S 2]
[charaDepth T 1]
[charaFace T 0]
[charaFadeinFSR T 0.4 150,0]
[charaFace S 0]
[charaFadeinFSL S 0.4 -450,0]
[se ad59]
[seStop ad59 1.0]
[charaMoveFSR T 800,0 1.0]
[se ade427]
[seStop ade427 1.0]
[charaMoveFSL S 250,0 1.0]
[wt 0.6]
[charaFadeout S 0.4]
[charaFadeout T 0.4]
???
...[sr]...
[k]
[messageOff]
[bgm BGM_EVENT_81 0.1]
[charaDepth Q 3]
[charaDepth L 4]
[charaDepth O 5]
[charaDepth P 6]
[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]
[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace L 0]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
(An “it” chasing after another “it”... So the one being chased must be one of the Team A players in disguise.)
[k]
OEnkidu
(Now, do I go after the player being chased, or the “it” doing the chasing?)
[k]
OEnkidu
(...Obviously, I should go after the “it” doing the chasing. Once I get them, their whole team will be disqualified.)
[k]
[charaFace L 2]
OEnkidu
(Wait for it... Wait for it...[sr]...Now!)
[k]
[messageOff]
[charaFadeout Q 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -350,0]
[se ad7]
[charaFace O 0]
[charaFadein O 0.4 100,0]
[charaMove O 0,0 0.2]
P???
!?
[k]
[messageOff]
[charaFace L 5]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 350,0 0.3]
[wt 0.5]
OEnkidu
Got you!
[k]
[messageOff]
[charaMoveReturn O 0,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake P 0.05 2 2 0.3]
[wt 1.0]
[charaFadeout L 0.1]
[charaFadeout P 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
S???
...You really are fast, Enkidu.
[k]
S???
You're every bit as quick to take action as your reputation suggests.
[k]
[bgmStop BGM_EVENT_81 1.0]
S???
Which is why we had to work as a team to defeat you.
[k]
[charaFadeout S 0.1]
[wt 0.1]
[clear]
[charaDepth P 5]
[charaDepth O 6]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
[charaFace L 2]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
OEnkidu
...Dammit!
[k]
[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]
OEnkidu
(The one who was chasing wasn't “it”! It was one of Team A's ordinary players! So that must mean[line 2])
[k]
[messageOff]
[charaFadeout Q 0.2]
[wt 0.4]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 -350,0]
[wt 0.5]
S???
Got you.
[k]
[messageOff]
[charaMoveReturn S -350,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake O 0.05 2 2 0.3]
[wt 1.0]
[charaFadeout S 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]
Merlin
Medusa from Team A and Enkidu from Team B are both out.
[k]
[bgm BGM_EVENT_77 0.1]
Merlin
Thanks for playing♡
[k]
[messageOff]
[charaTalk off]
[charaDepth I 4]
[charaDepth L 5]
[charaFace S 0]
[charaFadein S 0.1 0,0]
[wt 0.5]
[se ad598]
[charaSpecialEffect S erasureReverse 1 1.5]
[wt 0.1]
[charaPut I 1]
[charaFace I 5]
[charaSpecialEffect I appearance 1 1.5]
[wt 2.0]
[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]
Medusa
(There's something mildly infuriating about that saccharine tone of his...)
[k]
[messageOff]
[charaFadeout Q 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaFace O 0]
[charaFadein O 0.1 1]
[se ad598]
[charaSpecialEffect O erasureReverse 1 1.5]
[wt 0.1]
[charaPut L 1]
[charaFace L 4]
[charaSpecialEffect L appearance 1 1.5]
[wt 2.0]
Enkidu
You got me good.
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[charaFace L 4]
[charaFadeinFSL L 0.1 0]
[charaFace I 4]
[charaFadeinFSR I 0.1 2]
[wt 0.5]
[se ade310]
[fowardEffect bit_talk_magical_pon 256,0]
[fowardEffect bit_talk_magical_pon -256,0]
[wt 0.2]
[charaFadeout L 0.1]
[charaFadeout I 0.1]
[wt 1.8]
Merlin
And so, Team B is out of the game.
[k]
Merlin
Karna, Gawain, that means you, too.
[k]
[messageOff]
[charaDepth K 1]
[charaDepth M 2]
[charaFace M 4]
[charaFadeinFSL M 0.1 0]
[charaFace K 4]
[charaFadeinFSR K 0.1 2]
[wt 0.5]
[se ade310]
[fowardEffect bit_talk_magical_pon 256,0]
[fowardEffect bit_talk_magical_pon -256,0]
[wt 0.2]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[wt 1.3]
[fadeout black 1.5]
[bgmStop BGM_EVENT_77 1.5]
[wait fade]
[charaDepth J 1]
[charaDepth G 2]
[charaDepth O 3]
[charaDepth S 4]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
???
...[sr]...
[k]
[messageOff]
[bgm BGM_REQUIEM 0.1]
[charaFace J 5]
[charaPut J 300,0]
[charaFadeTime J 0.1 0.7]
[charaMove J 350,0 0.3]
[wt 0.5]
OParacelsus
Phew... That just leaves Team C.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 1]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Yeah, but now our team's just us two!
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
We should assume our advantage is essentially gone now.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
The last player left is that Saito Hajime guy.
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
The swordfighter from the Far East, yes. I'm sure he's far more athletic than I am.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 0]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
Then it's gonna come down to a battle of grit.
[k]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]
[charaFace J 1]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
OParacelsus
That's not a word I usually associate with myself, but in this case...hehe, I like it.
[k]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]
[charaFace G 2]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
SMordred
All right, let's do this thing!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_REQUIEM 1.5]
[wait fade]
[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.5]
[scene 145600]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOn]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
Medusa
Phew. That was an ordeal.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
Enkidu
I'm sorry, everyone. I should have been more careful.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Arjuna Alter
Not at all. I would have fallen for that, too.
[k]
[charaFace D 4]
Arjuna Alter
Going after the one being chased just wasn't an option.
[k]
Arjuna Alter
No... You were made to think it wasn't an option.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Gawain
Chin up, Enkidu. We weren't that much help, either.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Enkidu
Thank you. That's kind of you to say.[sr]So...only four left, huh.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Karna
...?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Arjuna Alter
Something wrong, Karna?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Karna
...I need to step out for a moment.[sr]Would you come with me, Arjuna?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Arjuna Alter
Hm?[sr]Hold on.
[k]
[charaFace D 0]
Arjuna Alter
May I, Master?
[k]
1Sure thing.
Arjuna Alter
All right then. Be back soon...
[k]
[messageOff]
[bgmStop BGM_EVENT_2 1.0]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[charaFadeout D 0.1]
[scene 145302]
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[wipein rightToLeft 1.0 1.0]
[wait wipe]
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[charaTalk D]
[charaFace D 0]
[charaFadeinFSL D 0.1 -256,-50]
[charaFace K 5]
[charaFadeinFSR K 0.1 256,-50]
Arjuna Alter
Well? What is it?
[k]
Karna
There's something off about the Demonic Beasts. I guess the other Heroic Spirits haven't noticed because they're too caught up in the game.
[k]
[charaFace D 5]
Arjuna Alter
Something off...?
[k]
[charaFace K 5]
Karna
I want to take a closer look at them. But I also don't want to get in the way of the game.
[k]
Karna
So I want you to help me investigate them quietly.
[k]
[charaFace D 4]
Arjuna Alter
...I see. Let's go, then.
[k]
[charaFace K 0]
Karna
Thank you. I'm glad you understand.
[k]
[charaFace D 0]
Arjuna Alter
I never thought I'd see the day when you and I would investigate an office building together.
[k]
Arjuna Alter
Fate certainly has a way of surprising you, doesn't it...
[k]
[charaFace K 0]
Karna
That it does.
[k]
Karna
If you told my younger self I'd be doing this one day, I don't think he would have believed you.
[k]
[charaFace K 1]
Karna
Let's just chalk it up to the glasses and leave it at that.
[k]
[charaFace D 1]
Arjuna Alter
Heh, good idea. It's all thanks to the glasses.
[k]
[messageOff]
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[wait fade]
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Saito Hajime
...Whoa![bgm BGM_EVENT_3 0.1]
[k]
[messageOff]
[se ad7]
[charaMoveFSL B -150,0 0.2]
[charaFadeout B 0.4]
[wt 0.1]
[charaMoveReturn O 200,-10 0.3]
???
!
[k]
[messageOff]
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[wt 0.1]
[se ad496]
[seStop ad496 0.4]
[charaTalk B]
[charaFace B 0]
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[wt 0.5]
Saito Hajime
That was close.
[k]
Saito Hajime
Guess you're Paracelsus then. Which means the “it” our “it” is chasing down must be[line 2]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
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PCú Chulainn Alter
Mordred...!
[k]
[charaFadeout P 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
S???
...!
[k]
[messageOff]
[se ad73]
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PCú Chulainn Alter
Yeah, no Caster could take off running like that.
[k]
[charaFace F 5]
PCú Chulainn Alter
Saito, you still hanging in there?
[k]
[messageOff]
[charaTalk B]
[se ad1]
[wt 0.8]
Saito Hajime
More or less.
[k]
[charaFace F 2]
PCú Chulainn Alter
All right, keep it up a little longer while I tag the last one!
[k]
[charaFadeout P 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
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S???
...!
[k]
[messageOff]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[se ad73]
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[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_123 0.1]
[lr]...The man I'm chasing after continues to evade me as I run after him.
[k]
I hate that I have well below-average stamina for a Heroic Spirit.
[k]
I'm growing more and more exhausted, gasping for breath, sweat sticking my hair to my skin...
[k]
I know I'm doing something ridiculous in an already ridiculous situation...and yet, this is still the wisest course.
[k]
We're not injuring, killing, dying, or fighting. Well...I suppose we may technically be doing the latter.
[k]
As I am not a warrior by any measure, there is only so much I can do in a physical conflict.
[k]
But, even though it's all so exhausting...
[k]
...this is all too good-natured and invigorating to call a battle.
[k]
So if I must push my body to its limits like warriors do for a little longer...
[k]
...I can do that, too.
[k]
[messageOff]
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PCú Chulainn Alter
(First Mordred was running around every which way in that room, now they're out in the hallway...)
[k]
PCú Chulainn Alter
(Do they have some kind of plan, or are they just playing things by ear?)
[k]
PCú Chulainn Alter
(If it's a plan, then...)
[k]
[charaFadeout Q 0.1]
[charaFace F 5]
PCú Chulainn Alter
(Saito. Where are you right now?)
[k]
[messageOff]
[charaTalk B]
[se ad1]
[wt 0.8]
Saito Hajime
(The seventh-floor hallway. Paracelsus is on my tail, but so far, I haven't had much trouble shaking him.)
[k]
[charaFace F 0]
PCú Chulainn Alter
(That's the same floor as me. So that must mean...)
[k]
PCú Chulainn Alter
(They're trying to trade places!)
[k]
PCú Chulainn Alter
(I can hear their footsteps, so they've got to be close. They must be planning to trade places at the hallway corner so Paracelsus can surprise me!)
[k]
[charaFace F 1]
PCú Chulainn Alter
(...Interesting. If you think you can get me like that, go ahead and try!)
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
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???
(I'm at the corner! Let's do this, Paracelsus!)
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -50,0]
S[FFFFFF]???[-]
(Got...it...!)
[k]
???
...Now!
[k]
[messageOff]
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[se ad1006]
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Saito Hajime
Whup!
[k]
[messageOff]
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PCú Chulainn Alter
(Saito just jumped over my head... There's no way they can catch him now!)
[k]
PCú Chulainn Alter
(And once I catch the last player on their team, we'll win. We've got this!)
[k]
[messageOff]
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Cú Chulainn Alter
(Huh!?)
[k]
[messageOff]
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[wait wipe]
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OSanson
...Okay, now that we all look like we're “it,” let me give you this just in case.
[k]
[charaFadeout O 0.1]
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SMedusa
Sanson?
[k]
[messageOff]
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[se ad661]
[wt 1.2]
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OMordred
Your coat?
[k]
[charaFadeout O 0.1]
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SSanson
Like I said, just in case.
[k]
SSanson
Anything we're not wearing on our person isn't affected by the “it” disguise, right?
[k]
[charaFadeout S 0.1]
[charaFadeout H 0.1]
[wt 0.1]
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OParacelsus
That's right. I assume it's the same for Merlin's illusion, too.
[k]
[charaFadeout O 0.1]
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SSanson
So I thought, if you have to, you can take off my coat and throw it over someone's head to surprise and blind them.
[k]
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OMordred
I dunno. You really think there'll be a situation where that'll be necessary?
[k]
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SSanson
Hmm... No, probably not.
[k]
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OParacelsus
(Thank you, Sanson. Now all we need to do is...!)
[k]
[messageOff]
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Cú Chulainn Alter
Grr... Get off me!
[k]
[messageOff]
[se bac375]
[fadeout black 0.2]
[wait fade]
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[charaDepth P 1]
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[charaPut F 300,0]
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PCú Chulainn Alter
(Dammit, now Mordred's here, too. Which one's the real “it”!?)
[k]
PCú Chulainn Alter
(This is the moment of truth. They look the same to me. But...)
[k]
[charaFace F 1]
PCú Chulainn Alter
(I can still tell which one Paracelsus is. He's the one who looks like he's about to collapse!)
[k]
[charaFadeout Q 0.1]
[bgm BGM_EVENT_63 1.0 1.0]
[charaFace F 2]
PCú Chulainn Alter
It's over!
[k]
[messageOff]
[se ad678]
[charaMove P -50,20 0.1]
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S???
...Would you, Mordred?
[k]
[clear]
???
You got it, Paracelsus!
[k]
[messageOff]
[se ad73]
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OCú Chulainn Alter
(Wha[line 2])
[k]
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[wt 0.1]
[charaPut Q 0,-200]
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[charaFace B 6]
[charaFadein B 0.1 1]
Saito Hajime
(Ah[line 2])
[k]
[messageOff]
[se ad592]
[seVolume ad592 0 0.4]
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[fadeout white 0.4]
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[fadein white 0.4]
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[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Michael
And now...rule the seventh:
[k]
[charaFace E 0]
Michael
Other players are only allowed to touch whoever's “it” for a cumulative total of two seconds.
[k]
[messageOff]
[fadeout white 0.5]
[wait fade]
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[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Saito Hajime
(Crap! They've still got the full two seconds to hold Cú Chulainn down!)
[k]
Saito Hajime
(Which means he can't tag anyone out for two whole seconds!)
[k]
[charaFadeout Q 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaDepth T 1]
[charaDepth S 2]
[charaDepth O 3]
[charaTalk T]
[charaFace T 0]
[charaFadein T 0.1 -400,0]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
TMordred
[f large]Do it!!!
[k]
[messageOff]
[bgmStop BGM_EVENT_63 1.0]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 400,0]
[charaMove S 300,0 0.3]
[wt 0.7]
SParacelsus
[f large]...Got you!
[k]
[messageOff]
[charaMoveReturn S 300,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake O 0.05 2 2 0.3]
[wt 0.8]
[charaFadeout S 0.1]
[charaFadeout O 0.1]
[charaFadeout T 0.1]
[wt 0.1]
[charaTalk off]
[charaFace P 0]
[charaFadein P 0.1 1]
[wt 0.5]
[se ad598]
[charaSpecialEffect P erasureReverse 1 1.5]
[wt 0.1]
[charaPut F 1]
[charaFace F 4]
[charaSpecialEffect F appearance 1 1.5]
[wt 2.0]
[charaTalk on]
Cú Chulainn Alter
Dammit.
[k]
[charaFadeout F 0.1]
[wt 0.1]
Merlin
Cú Chulainn Alter is out.
[k]
[bgm BGM_EVENT_4 0.1]
Merlin
That means Team C has lost. Team A wins.
[k]
[messageOff]
[charaTalk off]
[charaFace P 0]
[charaFadein P 0.1 1]
[wt 0.5]
[se ad598]
[charaSpecialEffect P erasureReverse 1 1.5]
[wt 0.1]
[charaPut J 1]
[charaFace J 4]
[charaSpecialEffect J appearance 1 1.5]
[wt 2.0]
Paracelsus
Phew... That was truly exhausting...
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaFace O 0]
[charaFadein O 0.1 1]
[wt 0.5]
[se ad598]
[charaSpecialEffect O erasureReverse 1 1.5]
[wt 0.1]
[charaPut G 1]
[charaFace G 1]
[charaSpecialEffect G appearance 1 1.5]
[wt 2.0]
Mordred
Way to go, Paracelsus! That was awesome!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth J 2]
[charaDepth G 1]
[charaFace J 4]
[charaFadein J 0.1 0,0]
[wt 0.5]
[charaFace G 1]
[charaFadein G 0.4 -230,0]
[charaMove G -200,0 0.5]
[wt 0.6]
[se ad660]
[charaMoveReturn G -200,-5 0.2]
[wt 0.1]
[charaShake J 0.05 2 2 0.2]
[wt 0.2]
[charaMoveReturn G -200,-5 0.2]
[wt 0.1]
[charaShake J 0.05 2 2 0.2]
[wt 0.5]
[charaTalk on]
Paracelsus
Ow, ow. Please stop that, Mordred. You're hurting me.
[k]
Mordred
Oh, whoops. Damn, it feels good to win though, huh!?
[k]
[messageOff]
[charaDepth R 1]
[charaDepth K 2]
[charaScale R 1.2]
[charaScale K 1.2]
[charaTalk K]
[charaFace K 0]
[charaFadeout G 0.8]
[charaFadeout J 0.8]
[charaFadein K 0.8 0,0]
[charaFadein R 0.8 0,-250]
[wt 1.2]
[charaFaceFade K 1 0.5]
[wt 2.0]
[fadeout black 1.5]
[bgmStop BGM_EVENT_4 1.5]
[wait fade]
[charaFadeout R 0.1]
[charaFadeout K 0.1]
[wt 0.5]
[charaSet K 3004400 1 Karna]
[scene 145600]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Cú Chulainn Alter
...I'm sorry.
[k]
1It's okay. Nice work out there.
Cú Chulainn Alter
Dammit, this sucks. They played the rules like a fiddle.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oda Nobukatsu
Hang on. Isn't it against the rules to so deliberately interfere like that though?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Maybe. But...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Medusa
I'm not so sure.
[k]
Medusa
It looked to us like Mordred just happened to run into him when they turned around at that corner.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Right. Of course it did.[sr]And as for us[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Cú Chulainn Alter
Forget it.
[k]
Cú Chulainn Alter
I'm not gonna whine on a technicality when we obviously lost.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Oda Nobukatsu
Oh. I see...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
...I'm guessing you were counting on him reacting like that, too?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
Medusa
Hehehe.
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[se ad311]
[wt 0.1]
[se ad95]
[wt 1.5]
[seStop ad311 0.6]
[seStop ad95 0.6]
[charaTalk off]
[charaFace G 1]
[charaFace J 0]
[charaFadein J 0.4 0]
[charaFadein G 0.4 2]
[wt 1.0]
[charaTalk on]
Mordred
Wooo! And the winners return!
[k]
Mordred
You got no problem with our victory, right?
[k]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Cú Chulainn Alter
Nah. You beat us fair and square.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Paracelsus
...Phew. I suddenly feel so much lighter.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Mordred
What're you talking about? We've still got another game to win.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Paracelsus
...Would you mind if I left that one to the rest of you? I could really use a break.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Mordred
Hang in there!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.5]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
Merlin
On that note, I would like to get to the next game...but it seems Karna and Arjuna Alter have yet to return.
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[se ad59]
[seVolume ad59 0 0]
[seVolume ad59 1.0 1.0]
[wt 0.8]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 1]
[wt 0.5]
[seStop ad59]
Arjuna Alter
Master, we have an emergency!
[k]
1Huh!?
Arjuna Alter
All of you, come with us!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad59]
[wt 0.1]
[se ade427]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0.3]
[seStop ad59 1.5]
[seStop ade427 1.5]
[seStop ad55 1.5]
[fadeout black 1.5]
[wait fade]
[wt 0.5]
[charaSet D 1098232000 1 "Arjuna Alter"]
[scene 145302]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_72 0.1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Karna
This is a bad sign. A very bad sign.
[k]
1Is that...?
Karna
Yes. It's almost definitely blood. Apparently, the Demonic Beasts have started eating each other.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Cú Chulainn Alter
...!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Oda Nobukatsu
Is that bad?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Arjuna Alter
Normally, it would be great, since they would be doing the work of culling their numbers for us.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Karna
But here, the fewer beasts there are, the stronger those that remain become.
[k]
Karna
As far as we can tell, their ability to absorb their opponents' power still works when they eat each other.
[k]
Karna
Now, they're on the verge of transforming from Demonic to Phantasmal Beasts.
[k]
[charaFace K 5]
Karna
That's going to make things much more difficult. The only way to fend them off now is to kill them with our Noble Phantasms.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Mordred
Wait, wait, hold on. Isn't that a bad idea?
[k]
[charaFace G 2]
Mordred
I mean, if we do that, they'll take our power too, right!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Karna
That's right.
[k]
Karna
So we can't drive them off, we can't afford to lose to them, and we can't risk beating them, either.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Oda Nobukatsu
...[sr]...So we're stuck?
[k]
[charaFadeout C 0.1]
[wt 0.1]
All
...[sr]...
[k]
[charaTalk N]
[charaFace N 4]
[charaFadein N 0.1 1]
Merlin
Hmm.
[k]
[charaFace N 0]
Merlin
All right, I see how it is. For the moment, I'll buy us some time with an illusion.
[k]
[charaFace N 1]
Merlin
Then, we get to work brainstorming a solution!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_72 2.0]
[wait fade]
[soundStopAll]
[end]