fgo-game-data/ScriptActionEncrypt/94/9406/9406901610.txt
2024-03-29 09:05:40 +00:00

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94-06-90-16-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 6027000 1 "Wu Zetian"]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 3040001 1 Lambda]
[charaSet H 1098238810 1 "Vimana 1"]
[charaSet I 1098238810 1 "Vimana 2"]
[charaSet J 1098238810 1 "Vimana 3"]
[charaSet K 98115000 1 Static]
[ifClear 60068801]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 4]
[charaDepth Y 5]
[charaDepth Z 6]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth J 3]
[charaEffect K bit_talk_10_LowLevel]
[charaPut K 2000,2000]
[scene 147400]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[se ade208]
[seVolume ade208 0.0 0.0]
[seVolume ade208 0.5 0.3]
[wt 1.2]
[charaFace X 0]
[charaFadein X 1.0 0,-60]
[charaMoveFSL X -320,-60 2.0]
[charaFace H 0]
[charaFadein H 1.0 0,-60]
[charaMoveFSL H -320,-60 2.0]
[wt 0.1]
[charaFace Y 0]
[charaFadeinFSR Y 1.0 320,80]
[charaMove Y 0,80 2.0]
[charaFace I 0]
[charaFadeinFSR I 1.0 320,80]
[charaMove I 0,80 2.0]
[wt 0.2]
[charaFace Z 0]
[charaFadeinFSR Z 1.0 640,-60]
[charaMoveFSR Z 320,-60 2.0]
[charaFace J 0]
[charaFadeinFSR J 1.0 640,-60]
[charaMoveFSR J 320,-60 2.0]
[wt 2.5]
[bgm BGM_EVENT_111 0.1]
[charaTalk on]
[charaTalk X]
[charaFace X 0]
XCon
Waha!
[k]
[clear]
[charaTalk Y]
[charaFace Y 6]
YCon
This is just way too cool!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Um...I'm not sure if I should be asking this or not, but...what exactly is that?
[k]
1It's a Vimana.
[charaTalk B]
[charaFace B 0]
Trưng Nhị
And...what's a Vimana? Some kind of airplane?
[k]
1Good question... I wish I could tell you more.
2Honestly, I don't really know, either.
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,0]
[charaPut K 0,0]
Mash
Senpai is right. We're not trying to be funny. All we can tell you is, that's a Vimana.
[k]
[charaPut K 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 7]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
So how were you able to make so many if you don't even know what they are?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 32]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Speaking as one of its designers, we're just copying its shape and overall feel.
[k]
Da Vinci
It's nothing like the genuine article, either in size or the mechanics of how it moves.
[k]
[charaFace D 14]
Da Vinci
Of course, I would have liked to fully understand it before miniaturizing it.
[k]
Da Vinci
We DO know who owns the real thing and where to find him.
[k]
Da Vinci
But...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_111 1.0]
[wait fade]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaSet L 2002000 1 Gilgamesh]
[charaSet M 2011001 1 "Nikola Tesla"]
[charaSet N 2023000 1 Moriarty]
[charaSet O 1098124500 1 "Da Vinci"]
[sceneSet P 10001 1]
[imageSet R back10000 1]
[charaScale R 1.01]
[imageSet S back10000 1]
[charaScale S 1.01]
[charaTalk depthOff]
[charaDepth O 5]
[charaDepth R 7]
[charaDepth S 6]
[charaDepth M 3]
[charaDepth N 4]
[charaDepth P 6]
[charaFadein R 0.1 0,-745]
[charaFadein S 0.1 0,745]
[scene 105900]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_7 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 1.5]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk off]
[charaFace O 0]
[charaFadeinFSR O 1.0 50,-50]
[wt 0.2]
[charaMove O 0,-50 0.5]
[wt 0.5]
[charaTalk on]
[charaTalk O]
[charaFace O 1]
ODa Vinci
C'mon, let me see it! Please? Pretty pleeease?
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 0.5]
[charaFace L 2]
[wt 1.5]
[fadeout black 1.0]
[bgm BGM_EVENT_7 1.0 0.5]
[wait fade]
[charaFadeout L 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[scene 147400]
[wt 0.5]
[fadein black 1.0]
[bgm BGM_EVENT_7 1.0 1.0]
[wait fade]
[charaTalk D]
[charaFace D 32]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Well, he wouldn't budge, even after I hit him with one of my cutest smiles.
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,0]
[charaPut K 0,0]
Mash
I'm not surprised. Everything in the treasury is King Gilgamesh's, after all...
[k]
[charaPut K 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Well, even so, it's amazing that you could build something so mysterious!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Hehe, you think? Thanks.
[k]
Da Vinci
Since it was kind of a rush job, I didn't make it all by myself.
[k]
[charaFace D 0]
Da Vinci
I brought in some other Servants who seemed like they'd be interested in helping me.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_7 1.0 0.5]
[wait fade]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth O 8]
[charaFadein R 0.1 0,-745]
[charaFadein S 0.1 0,745]
[scene 10600]
[wt 0.5]
[charaScale O 0.6]
[charaTalk O]
[charaFace O 23]
[charaFadeinFSR O 0.1 440,-240]
[fadein black 1.0]
[bgm BGM_EVENT_7 1.0 1.0]
[wait fade]
[charaTalk off]
[charaFace M 1]
[charaFace N 0]
[charaFadeinFSL M 0.4 -256,-50]
[charaFadeinFSR N 0.4 256,-50]
[wt 2.0]
ODa Vinci
But, the professor ended up dropping out along the way.
[k]
[messageOff]
[charaTalk on]
[charaTalk N]
[charaFace N 4]
[wt 0.5]
[charaFadeout N 1.0]
[wt 1.5]
1Why, what happened?
[charaTalk O]
[charaFace O 14]
ODa Vinci
Well, he went off on his own, even though I warned him against it.
[k]
[messageOff]
[bgm BGM_EVENT_7 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[overlayFadein R 0.1 0,-745]
[overlayFadein S 0.1 0,745]
[scene 105900]
[wt 0.5]
[bgm BGM_EVENT_7 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 1.0]
[charaFadeout L 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.5]
[charaTalk on]
[charaTalk N]
[charaFace N 0]
[charaFadein N 1.0 50,-50]
[wt 0.2]
[charaMove N 0,-50 0.5]
[wt 1.0]
[charaFace N 1]
Moriarty
Please? Pretty pleeease?
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaFace L 2]
[wt 0.7]
[se ad39]
[effect bit_talk_charge_red 0,0]
[wt 1.5]
[charaTalk off]
[charaFadein P 2.0 0,0]
[se ad372]
[seStop ad39 1.0]
[wt 1.5]
[effectStop bit_talk_charge_red]
[charaFadeout L 0.5]
[wt 0.5]
[scene 10001]
[wt 0.1]
[charaTalk on]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 0,-50]
[wt 0.5]
[charaFadeout P 0.5]
[wt 0.5]
[charaFace N 4]
[wt 0.5]
[charaFadein P 3.0 0,0]
[wt 3.0]
[fadeout black 2.0]
[wait fade]
[wipeOff]
[charaFadeout O 0.1]
[charaFadeout N 0.1]
[charaFadeout P 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaSet Q 1098229800 1 Kelpie]
[scene 147400]
[wt 0.1]
[fadein black 2.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
And we haven't seen him since...
[k]
Da Vinci
Apparently, he tried to run away from Gilgamesh's Enuma Elish and threw out his back, so he needs time to recover.
[k]
[charaFace D 16]
Da Vinci
But enough about that!
[k]
[charaFace D 9]
[bgm BGM_EVENT_147 0.1]
Da Vinci
The point is, we somehow managed to get them all done.
[k]
[charaFace D 27]
Da Vinci
Incidentally, these mini Vimanas' power transmission and such are trade secrets.
[k]
Da Vinci
I don't even know how different they are from the original. All I can say is that they're absolutely packed with incredible technology.
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -320,-60]
[charaFadein Y 0.1 0,80]
[charaFadeinFSR Z 0.1 320,-60]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL H 0.1 -320,-60]
[charaFadein I 0.1 0,80]
[charaFadeinFSR J 0.1 320,-60]
XCon
I have no idea how it works.
[k]
[clear]
[charaTalk Y]
YCon
It sure is awesome though!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Exactly! That's what really counts!
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[bgmStop BGM_EVENT_147 1.5]
Trưng Trắc
Well, we should reach our destination soon.[sr]Let's hope this plan worked.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_146 0.1]
[charaTalk X]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace X 1]
[charaFadeinFSR X 0.5 160,0]
[charaFace H 0]
[charaFadeinFSR H 0.5 160,0]
[charaMove X 0,0 1.0]
[charaMove H 0,0 1.0]
XCon
This mysterious flying object really is mysterious...
[k]
[messageOff]
[charaMoveFSL X -160,0 1.0]
[charaMoveFSL H -160,0 1.0]
[wt 0.5]
[charaFadeout X 0.5]
[charaFadeout H 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Y]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace Y 2]
[charaFadeinFSL Y 0.5 -160,0]
[charaFace I 0]
[charaFadeinFSL I 0.5 -160,0]
[charaMove Y 0,0 1.0]
[charaMove I 0,0 1.0]
YCon
In the lonely reaches of space, you can only count on yourself. So cool...
[k]
[messageOff]
[charaMoveFSR Y 160,0 1.0]
[charaMoveFSR I 160,0 1.0]
[wt 0.5]
[charaFadeout Y 0.5]
[charaFadeout I 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Z]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace Z 0]
[charaFadeinFSR Z 0.5 160,0]
[charaFace J 0]
[charaFadeinFSR J 0.5 160,0]
[wt 0.2]
[charaMove Z 0,0 1.0]
[charaMove J 0,0 1.0]
ZCon
Sooo cooooooool...
[k]
[messageOff]
[charaMoveFSL Z -160,0 1.0]
[charaMoveFSL J -160,0 1.0]
[wt 0.5]
[charaFadeout Z 0.5]
[charaFadeout J 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 0,0]
Kelpie
...???
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 6]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
They're riding around the kelpie looking smugger than I thought possible.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 19]
[charaFadein F 0.1 0,0]
Ereshkigal
They definitely don't seem tempted by the kelpie in the slightest anymore.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Sweet! Just like I'd hoped!
[k]
[charaFace D 0]
Da Vinci
Just to be clear, these things are about as mobile as a balloon. Maneuverability isn't exactly one of their strengths.
[k]
Da Vinci
They can't ascend any higher, either. Which means[line 2]
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,0]
Lambda
It'll be harder for them to fight in those things.
[k]
Lambda
Well, at least they should still be able to deal the final blow while riding them.
[k]
[charaFace G 1]
Lambda
So now that we know the Con are safe, our job is the same as it was before.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,0]
Wu Zetian
Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_24 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]