856 lines
13 KiB
Plaintext
856 lines
13 KiB
Plaintext
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$94-06-90-16-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1053900 1 "Trưng Trắc"]
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[charaSet B 1053910 1 "Trưng Nhị"]
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[charaSet C 99502600 1 Mash]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 6027000 1 "Wu Zetian"]
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[charaSet F 3032000 1 Ereshkigal]
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[charaSet G 3040001 1 Lambda]
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[charaSet H 1098238810 1 "Vimana 1"]
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[charaSet I 1098238810 1 "Vimana 2"]
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[charaSet J 1098238810 1 "Vimana 3"]
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[charaSet K 98115000 1 Static]
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[ifClear 60068801]
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[charaSet X 1098237900 1 Con1]
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[charaSet Y 1098237900 1 Con2]
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[charaSet Z 1098237900 1 Con3]
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[ifClear 60068802]
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[charaSet X 1098237910 1 Con1]
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[charaSet Y 1098237910 1 Con2]
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[charaSet Z 1098237910 1 Con3]
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[ifClear 60068803]
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[charaSet X 1098237920 1 Con1]
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[charaSet Y 1098237920 1 Con2]
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[charaSet Z 1098237920 1 Con3]
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[ifClear 60068804]
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[charaSet X 1098238000 1 Con1]
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[charaSet Y 1098238000 1 Con2]
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[charaSet Z 1098238000 1 Con3]
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[ifClear 60068805]
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[charaSet X 1098238010 1 Con1]
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[charaSet Y 1098238010 1 Con2]
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[charaSet Z 1098238010 1 Con3]
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[ifClear 60068806]
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[charaSet X 1098238020 1 Con1]
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[charaSet Y 1098238020 1 Con2]
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[charaSet Z 1098238020 1 Con3]
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[ifClear 60068807]
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[charaSet X 1098238100 1 Con1]
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[charaSet Y 1098238100 1 Con2]
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[charaSet Z 1098238100 1 Con3]
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[ifClear 60068808]
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[charaSet X 1098238110 1 Con1]
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[charaSet Y 1098238110 1 Con2]
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[charaSet Z 1098238110 1 Con3]
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[ifClear 60068809]
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[charaSet X 1098238120 1 Con1]
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[charaSet Y 1098238120 1 Con2]
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[charaSet Z 1098238120 1 Con3]
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[else]
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[charaSet X 1098237900 1 Con1]
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[charaSet Y 1098237900 1 Con2]
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[charaSet Z 1098237900 1 Con3]
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[endIf]
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[charaDepth A 4]
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[charaDepth B 3]
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[charaDepth X 4]
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[charaDepth Y 5]
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[charaDepth Z 6]
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[charaDepth H 1]
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[charaDepth I 2]
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[charaDepth J 3]
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[charaEffect K bit_talk_10_LowLevel]
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[charaPut K 2000,2000]
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[scene 147400]
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[fadein black 1.0]
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[wait fade]
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[charaTalk off]
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[charaTalk depthOff]
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[se ade208]
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[seVolume ade208 0.0 0.0]
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[seVolume ade208 0.5 0.3]
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[wt 1.2]
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[charaFace X 0]
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[charaFadein X 1.0 0,-60]
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[charaMoveFSL X -320,-60 2.0]
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[charaFace H 0]
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[charaFadein H 1.0 0,-60]
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[charaMoveFSL H -320,-60 2.0]
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[wt 0.1]
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[charaFace Y 0]
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[charaFadeinFSR Y 1.0 320,80]
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[charaMove Y 0,80 2.0]
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[charaFace I 0]
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[charaFadeinFSR I 1.0 320,80]
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[charaMove I 0,80 2.0]
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[wt 0.2]
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[charaFace Z 0]
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[charaFadeinFSR Z 1.0 640,-60]
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[charaMoveFSR Z 320,-60 2.0]
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[charaFace J 0]
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[charaFadeinFSR J 1.0 640,-60]
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[charaMoveFSR J 320,-60 2.0]
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[wt 2.5]
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[bgm BGM_EVENT_111 0.1]
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[charaTalk on]
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[charaTalk X]
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[charaFace X 0]
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@X:Con
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Waha!
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[k]
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[clear]
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[charaTalk Y]
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[charaFace Y 6]
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@Y:Con
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This is just way too cool!
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[k]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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Um...I'm not sure if I should be asking this or not, but...what exactly is that?
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[k]
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?1:It's a Vimana.
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?!
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[charaTalk B]
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[charaFace B 0]
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@Trưng Nhị
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And...what's a Vimana? Some kind of airplane?
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[k]
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?1:Good question... I wish I could tell you more.
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?2:Honestly, I don't really know, either.
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?!
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 0,0]
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[charaPut K 0,0]
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@Mash
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Senpai is right. We're not trying to be funny. All we can tell you is, that's a Vimana.
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[k]
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[charaPut K 2000,2000]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk B]
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[charaFace A 0]
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[charaFace B 7]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Nhị
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So how were you able to make so many if you don't even know what they are?
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk D]
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[charaFace D 32]
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[charaFadein D 0.1 0,0]
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[charaPut K 0,0]
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@Da Vinci
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Speaking as one of its designers, we're just copying its shape and overall feel.
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[k]
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@Da Vinci
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It's nothing like the genuine article, either in size or the mechanics of how it moves.
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[k]
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[charaFace D 14]
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@Da Vinci
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Of course, I would have liked to fully understand it before miniaturizing it.
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[k]
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@Da Vinci
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We DO know who owns the real thing and where to find him.
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[k]
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@Da Vinci
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But...
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_111 1.0]
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[wait fade]
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[charaPut K 2000,2000]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaSet L 2002000 1 Gilgamesh]
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[charaSet M 2011001 1 "Nikola Tesla"]
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[charaSet N 2023000 1 Moriarty]
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[charaSet O 1098124500 1 "Da Vinci"]
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[sceneSet P 10001 1]
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[imageSet R back10000 1]
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[charaScale R 1.01]
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[imageSet S back10000 1]
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[charaScale S 1.01]
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[charaTalk depthOff]
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[charaDepth O 5]
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[charaDepth R 7]
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[charaDepth S 6]
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[charaDepth M 3]
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[charaDepth N 4]
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[charaDepth P 6]
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[charaFadein R 0.1 0,-745]
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[charaFadein S 0.1 0,745]
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[scene 105900]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 0,-50]
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[wt 1.5]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace O 0]
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[charaFadeinFSR O 1.0 50,-50]
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[wt 0.2]
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[charaMove O 0,-50 0.5]
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[wt 0.5]
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[charaTalk on]
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[charaTalk O]
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[charaFace O 1]
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@O:Da Vinci
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C'mon, let me see it! Please? Pretty pleeease?
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[k]
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[messageOff]
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[charaFadeout O 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 0,-50]
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[wt 0.5]
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[charaFace L 2]
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[wt 1.5]
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[fadeout black 1.0]
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[bgm BGM_EVENT_7 1.0 0.5]
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[wait fade]
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[charaFadeout L 0.1]
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[charaFadeout R 0.1]
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[charaFadeout S 0.1]
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[scene 147400]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_7 1.0 1.0]
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[wait fade]
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[charaTalk D]
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[charaFace D 32]
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[charaFadein D 0.1 0,0]
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[charaPut K 0,0]
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@Da Vinci
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Well, he wouldn't budge, even after I hit him with one of my cutest smiles.
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[k]
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[charaPut K 2000,2000]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 0,0]
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[charaPut K 0,0]
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@Mash
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I'm not surprised. Everything in the treasury is King Gilgamesh's, after all...
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[k]
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[charaPut K 2000,2000]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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Well, even so, it's amazing that you could build something so mysterious!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk D]
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[charaFace D 10]
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[charaFadein D 0.1 0,0]
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[charaPut K 0,0]
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@Da Vinci
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Hehe, you think? Thanks.
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[k]
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@Da Vinci
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Since it was kind of a rush job, I didn't make it all by myself.
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[k]
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[charaFace D 0]
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@Da Vinci
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I brought in some other Servants who seemed like they'd be interested in helping me.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_7 1.0 0.5]
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[wait fade]
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[charaPut K 2000,2000]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth O 8]
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[charaFadein R 0.1 0,-745]
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[charaFadein S 0.1 0,745]
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[scene 10600]
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[wt 0.5]
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[charaScale O 0.6]
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[charaTalk O]
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[charaFace O 23]
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[charaFadeinFSR O 0.1 440,-240]
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[fadein black 1.0]
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[bgm BGM_EVENT_7 1.0 1.0]
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[wait fade]
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[charaTalk off]
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[charaFace M 1]
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[charaFace N 0]
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[charaFadeinFSL M 0.4 -256,-50]
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[charaFadeinFSR N 0.4 256,-50]
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[wt 2.0]
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@O:Da Vinci
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But, the professor ended up dropping out along the way.
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[k]
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[messageOff]
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[charaTalk on]
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[charaTalk N]
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[charaFace N 4]
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[wt 0.5]
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[charaFadeout N 1.0]
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[wt 1.5]
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?1:Why, what happened?
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?!
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[charaTalk O]
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[charaFace O 14]
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@O:Da Vinci
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Well, he went off on his own, even though I warned him against it.
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[k]
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[messageOff]
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||
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||
[bgm BGM_EVENT_7 1.0 0.4]
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||
[fadeout black 1.0]
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||
[wait fade]
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||
|
||
[charaFadeout M 0.1]
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[charaFadeout O 0.1]
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||
[wt 0.1]
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||
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||
[overlayFadein R 0.1 0,-745]
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[overlayFadein S 0.1 0,745]
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||
[scene 105900]
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||
[wt 0.5]
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||
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||
[bgm BGM_EVENT_7 1.0 1.0]
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||
[fadein black 1.0]
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||
[wait fade]
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||
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||
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||
[charaTalk off]
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||
[charaTalk L]
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||
[charaFace L 0]
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||
[charaFadein L 0.1 0,-50]
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||
[wt 1.0]
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||
|
||
[charaFadeout L 0.1]
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||
[wt 0.1]
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||
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||
[bgmStop BGM_EVENT_7 1.5]
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||
[charaTalk on]
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||
[charaTalk N]
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||
[charaFace N 0]
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||
[charaFadein N 1.0 50,-50]
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||
[wt 0.2]
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||
[charaMove N 0,-50 0.5]
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||
[wt 1.0]
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[charaFace N 1]
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@Moriarty
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Please? Pretty pleeease?
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[k]
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||
[messageOff]
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||
[charaFadeout N 0.1]
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||
[wt 0.1]
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||
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||
|
||
|
||
[charaTalk L]
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||
[charaFace L 0]
|
||
[charaFadein L 0.1 0,-50]
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||
[wt 0.7]
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||
|
||
[bgm BGM_EVENT_80 0.1]
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||
[charaFace L 2]
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||
[wt 0.7]
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||
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||
[se ad39]
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||
[effect bit_talk_charge_red 0,0]
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||
[wt 1.5]
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||
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||
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||
[charaTalk off]
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||
[charaFadein P 2.0 0,0]
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||
[se ad372]
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||
[seStop ad39 1.0]
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||
[wt 1.5]
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||
|
||
[effectStop bit_talk_charge_red]
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[charaFadeout L 0.5]
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||
[wt 0.5]
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||
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[scene 10001]
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||
[wt 0.1]
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||
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[charaTalk on]
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[charaTalk N]
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||
[charaFace N 1]
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||
[charaFadein N 0.1 0,-50]
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||
[wt 0.5]
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||
|
||
[charaFadeout P 0.5]
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||
[wt 0.5]
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||
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||
[charaFace N 4]
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||
[wt 0.5]
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||
|
||
[charaFadein P 3.0 0,0]
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[wt 3.0]
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||
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||
[fadeout black 2.0]
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||
[wait fade]
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||
|
||
[wipeOff]
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||
[charaFadeout O 0.1]
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||
[charaFadeout N 0.1]
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||
[charaFadeout P 0.1]
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||
[charaFadeout R 0.1]
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||
[charaFadeout S 0.1]
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||
|
||
[charaSet Q 1098229800 1 Kelpie]
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||
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||
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||
[scene 147400]
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||
[wt 0.1]
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||
|
||
[fadein black 2.0]
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||
[bgmStop BGM_EVENT_80 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk D]
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||
[charaFace D 13]
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||
[charaFadein D 0.1 0,0]
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||
[charaPut K 0,0]
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@Da Vinci
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And we haven't seen him since...
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[k]
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@Da Vinci
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Apparently, he tried to run away from Gilgamesh's Enuma Elish and threw out his back, so he needs time to recover.
|
||
[k]
|
||
|
||
[charaFace D 16]
|
||
|
||
@Da Vinci
|
||
But enough about that!
|
||
[k]
|
||
|
||
[charaFace D 9]
|
||
|
||
[bgm BGM_EVENT_147 0.1]
|
||
|
||
@Da Vinci
|
||
The point is, we somehow managed to get them all done.
|
||
[k]
|
||
|
||
[charaFace D 27]
|
||
|
||
@Da Vinci
|
||
Incidentally, these mini Vimanas' power transmission and such are trade secrets.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I don't even know how different they are from the original. All I can say is that they're absolutely packed with incredible technology.
|
||
[k]
|
||
|
||
[charaPut K 2000,2000]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk X]
|
||
[charaFace X 0]
|
||
[charaFace Y 0]
|
||
[charaFace Z 0]
|
||
[charaFadeinFSL X 0.1 -320,-60]
|
||
[charaFadein Y 0.1 0,80]
|
||
[charaFadeinFSR Z 0.1 320,-60]
|
||
[charaFace H 0]
|
||
[charaFace I 0]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL H 0.1 -320,-60]
|
||
[charaFadein I 0.1 0,80]
|
||
[charaFadeinFSR J 0.1 320,-60]
|
||
|
||
@X:Con
|
||
I have no idea how it works.
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
[charaTalk Y]
|
||
|
||
@Y:Con
|
||
It sure is awesome though!
|
||
[k]
|
||
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 0,0]
|
||
[charaPut K 0,0]
|
||
|
||
@Da Vinci
|
||
Exactly! That's what really counts!
|
||
[k]
|
||
|
||
[charaPut K 2000,2000]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFace B 0]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
[bgmStop BGM_EVENT_147 1.5]
|
||
|
||
@Trưng Trắc
|
||
Well, we should reach our destination soon.[sr]Let's hope this plan worked.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_146 0.1]
|
||
|
||
[charaTalk X]
|
||
[wt 0.2]
|
||
[se ade208 0]
|
||
[seVolume ade208 0.5 0.3]
|
||
[charaFace X 1]
|
||
[charaFadeinFSR X 0.5 160,0]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.5 160,0]
|
||
[charaMove X 0,0 1.0]
|
||
[charaMove H 0,0 1.0]
|
||
|
||
@X:Con
|
||
This mysterious flying object really is mysterious...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveFSL X -160,0 1.0]
|
||
[charaMoveFSL H -160,0 1.0]
|
||
[wt 0.5]
|
||
[charaFadeout X 0.5]
|
||
[charaFadeout H 0.5]
|
||
[seStop ade208 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk Y]
|
||
[wt 0.2]
|
||
[se ade208 0]
|
||
[seVolume ade208 0.5 0.3]
|
||
|
||
[charaFace Y 2]
|
||
[charaFadeinFSL Y 0.5 -160,0]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.5 -160,0]
|
||
[charaMove Y 0,0 1.0]
|
||
[charaMove I 0,0 1.0]
|
||
|
||
@Y:Con
|
||
In the lonely reaches of space, you can only count on yourself. So cool...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveFSR Y 160,0 1.0]
|
||
[charaMoveFSR I 160,0 1.0]
|
||
[wt 0.5]
|
||
[charaFadeout Y 0.5]
|
||
[charaFadeout I 0.5]
|
||
[seStop ade208 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk Z]
|
||
[wt 0.2]
|
||
[se ade208 0]
|
||
[seVolume ade208 0.5 0.3]
|
||
[charaFace Z 0]
|
||
[charaFadeinFSR Z 0.5 160,0]
|
||
[charaFace J 0]
|
||
[charaFadeinFSR J 0.5 160,0]
|
||
[wt 0.2]
|
||
[charaMove Z 0,0 1.0]
|
||
[charaMove J 0,0 1.0]
|
||
|
||
@Z:Con
|
||
Sooo cooooooool...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveFSL Z -160,0 1.0]
|
||
[charaMoveFSL J -160,0 1.0]
|
||
[wt 0.5]
|
||
[charaFadeout Z 0.5]
|
||
[charaFadeout J 0.5]
|
||
[seStop ade208 1.0]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.1 0,0]
|
||
|
||
@Kelpie
|
||
...???
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 0]
|
||
[charaFace B 6]
|
||
[charaFadein A 0.1 0,0]
|
||
[charaFadein B 0.1 0,0]
|
||
|
||
@Trưng Nhị
|
||
They're riding around the kelpie looking smugger than I thought possible.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 19]
|
||
[charaFadein F 0.1 0,0]
|
||
|
||
@Ereshkigal
|
||
They definitely don't seem tempted by the kelpie in the slightest anymore.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 0,0]
|
||
[charaPut K 0,0]
|
||
|
||
@Da Vinci
|
||
Sweet! Just like I'd hoped!
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Da Vinci
|
||
Just to be clear, these things are about as mobile as a balloon. Maneuverability isn't exactly one of their strengths.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
They can't ascend any higher, either. Which means[line 2]
|
||
[k]
|
||
|
||
[charaPut K 2000,2000]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_146 1.0]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,0]
|
||
|
||
@Lambda
|
||
It'll be harder for them to fight in those things.
|
||
[k]
|
||
|
||
@Lambda
|
||
Well, at least they should still be able to deal the final blow while riding them.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Lambda
|
||
So now that we know the Con are safe, our job is the same as it was before.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 0,0]
|
||
|
||
@Wu Zetian
|
||
Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_24 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|