fgo-game-data/ScriptActionEncrypt/94/9406/9406960110.txt
2024-04-19 08:05:41 +00:00

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94-06-96-01-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 7028000 1 Bunyan]
[charaSet B 98001000 1 Mash]
[charaSet C 1098124500 1 "Da Vinci"]
[scene 105800]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_151 0.1]
[wt 0.5]
1Tall tales?
[charaTalk A]
[charaFace A 0]
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[wt 0.4]
Bunyan
Yeah. Haven't you heard of them?
[k]
[messageOff]
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[charaTalk B]
[charaFace B 0]
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Mash
I've heard them defined as...“stories which are presented as factual but contain wild or very exaggerated elements.”
[k]
Mash
The term itself is said to come from the frontiers of the United States in the time of the Old West.
[k]
[charaFadeout B 0.1]
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[charaTalk A]
[charaFace A 1]
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Bunyan
Yup!
[k]
Bunyan
They were popular from the gold rush of the nineteenth century all the way into the twentieth century.
[k]
Bunyan
People told them all the time in bars, or while they sat around campfires.
[k]
Bunyan
It was usually lumberjacks, cowboys, and pioneers entertaining each other by spinning the most outlandish yarns they could.
[k]
[charaFadeout A 0.1]
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[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
In fact, you're said to have originated in a tall tale yourself, Bunyan.
[k]
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[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Bunyan
Yup! Ehehe, it's kind of weird to think about.
[k]
[charaFace A 8]
Bunyan
Anyway, all sorts of people show up in tall tales.
[k]
Bunyan
There's John Henry, the steel-driving man... Pecos Bill, the cowboy...
[k]
Bunyan
...and Mike Fink, the brawling boatman!
[k]
Bunyan
Sometimes you get real-life people too, like Davy Crockett.
[k]
1That's quite the lineup.
2There really are a bunch of them, huh?
[charaFadeout A 0.1]
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[charaTalk B]
[charaFace B 1]
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Mash
I see... These tall tales sound fascinating. Now I kind of want to look into these legends for myself.
[k]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bunyan
There are lots of characters from tall tales!
[k]
Bunyan
But now that I think about it, they might've been the embodiment of pioneers' hopes, dreams, and stuff.
[k]
1I see...
2I could see that.
[charaFace A 1]
Bunyan
Master, you know a lot about other countries and cultures, right? Do you know any tall tales from elsewhere?
[k]
Bunyan
If you do, I'd really like to hear them.
[k]
1Hmm. Good question.
[messageOff]
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1Maybe Gonbei, the Duck Hunter, qualifies?
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[charaTalk B]
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Mash
Duck Hunter...? Um, how did he hunt[line 2]
[k]
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[charaTalk A]
[charaFace A 8]
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Bunyan
What made him special? Tell me about him!
[k]
[flag _sel01a true]
2How about Kicchomu?
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[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Kicchomu...?
[k]
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[charaTalk A]
[charaFace A 8]
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Bunyan
Hehe, what a funny name! C'mon, tell me!
[k]
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[messageOff]
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[se ad13]
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[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Oh...
[k]
[charaFace B 0]
Mash
Da Vinci's calling for you, Senpai. She wants you to come to the Command Room.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Bunyan
Aww. Just when we were getting to the good part.
[k]
1I'm sorry.
[charaFace A 1]
Bunyan
Oui, ça va! Let's pick it back up after you get back!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_151 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[scene 104100]
[wt 1.0]
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[wait fade]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
Da Vinci
Sorry for calling you on such short notice. I figure you were just relaxing in your room?
[k]
[branch sel01a _sel01a true]
[branch sel01b _sel01b true]
[label sel01a]
1I was just talking about Gonbei, the Duck Hunter.
[charaFace C 23]
Da Vinci
Yeah? Sounds like a real trickster.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
I agree. I think he must have been some kind of magecraft hunter who achieved success by surprising his targets.
[k]
[branch sel01c]
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1I was just talking about Kicchomu.
[charaFace C 23]
Da Vinci
Kicchomu...?
[k]
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[charaTalk B]
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Mash
That's an interesting name...
[k]
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[charaTalk C]
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Da Vinci
Hmm. This is all weirdly intriguing, but it'll have to wait until later.
[k]
[charaFace C 25]
Da Vinci
We just detected another minute Singularity,[bgm BGM_EVENT_5 0.1] and we[sr]want you to investigate it. Business as usual, right?
[k]
Da Vinci
Anyway, this latest one is located near the Mississippi River basin in early twenty-first century America.
[k]
[charaFadeout C 0.1]
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[charaTalk B]
[charaFace B 0]
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Mash
Mississippi...
[k]
Mash
We've been to the U.S. a few times now but never near Mississippi. What else do we know about this Singularity?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Well, the thing with this minute Singularity is that it's kind of...floaty?
[k]
Da Vinci
I'm not really sure how else to describe it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Floaty.
[k]
[charaFadeout B 0.1]
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[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Oh, also, you're the only Servant who can Rayshift[sr]along with [%1] this time, so I'll be[sr]counting on you to keep [&him:her] safe.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Understood.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Da Vinci
I wish I could send at least two others along to be safe, but it looks like that's just not an option this time. Sorry.
[k]
1That's okay. We'll be fine.
2Oui, ça va, as they say.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Right, Senpai! I'll do my very best!
[k]
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[bgmStop BGM_EVENT_5 1.5]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Da Vinci
That's the spirit! Now I can send you two on your way without needing to worry.
[k]
[charaFace C 26]
Da Vinci
All right then,[bgm BGM_EVENT_4 0.1] let's go get you ready to Rayshift!
[k]
Da Vinci
Don't worry, we'll be backing you up from here like usual. And this time, I'll make sure we don't lose connection!
[k]
Da Vinci
Just reeelax and trust you're in good hands!
[k]
[messageOff]
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[soundStopAll]
[end]