fgo-game-data/ScriptActionEncrypt/94/9407/9407620530.txt
2024-10-11 08:05:50 +00:00

1773 lines
29 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-07-62-05-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 28004000 1 "Elisa the Nine-Tattooed Dragon"]
[charaSet B 6026001 1 "Yan Qing"]
[charaSet C 6011001 1 "Jing Ke"]
[charaSet D 4011001 1 Boudica]
[charaSet E 4008001 1 Blackbeard]
[charaSet F 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet G 2045000 1 Zenobia]
[charaSet H 3014001 1 Inshun]
[charaSet I 6019001 1 "Fuuma Kotarou"]
[charaSet J 5036001 1 Avicebron]
[charaSet K 2003001 1 "Robin Hood"]
[charaSet L 4039000 1 Mandricardo]
[sceneSet Q 167202 1]
[charaScale Q 1.3]
[scene 167202]
[sceneSet R 10000 1]
[charaScale R 1.01]
[charaSet S 5009000 1 "Effect 1"]
[charaSet T 98115000 1 "Effect 2"]
[charaTalk depthOff]
[charaDepth Q 1]
[charaDepth R 2]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth H 2]
[charaDepth I 2]
[charaDepth J 2]
[charaDepth K 2]
[charaDepth G 3]
[charaDepth L 3]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
No matter how many times I have this juice, it's still super yummy!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Jing Ke
It sure is. And this booze is out of this world. Was it meant to be offered to the emperor or something?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Yagyu Tajima-no-kami
Then I think I shall partake as well. Please, if you would be so kind.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Jing Ke
Hey, unless you want me to literally cough it up, you won't get any from me! My jug's already bone-dry!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Yagyu Tajima-no-kami
...A pity.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Jing Ke
But hey, if you want it that badly, you can always try and take some.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[cueSe Servants_102700 m23601]
Yagyu Tajima-no-kami
...Hmm.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Boudica
Jing Ke! Stop tempting Yagyu down the path of evil!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Yagyu Tajima-no-kami
Haha. Worry not, Lady Boudica. It was just a mere jest.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Boudica
Really? 'Cause you don't look like you're joking!
[k]
[messageOff]
[wipeout leftToRight 0.7 1.0]
[bgm BGM_EVENT_94 0.7 0.5]
[wait wipe]
[charaFadeout D 0.1]
[charaFadein Q 0.1 195,-250]
[wt 1.0]
[wipein rightToLeft 0.7 1.0]
[bgm BGM_EVENT_94 0.7 1.0]
[wait wipe]
[wt 0.2]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Zenobia
It's the bow and arrow.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Inshun
No, it's the spear.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Zenobia
I'll admit, a bowman could be in trouble if the enemy gets within close range.
[k]
Zenobia
But to claim that the spear is superior only shows you know nothing of how terrifying the bow can be.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Inshun
With all due respect...
[k]
Inshun
...doesn't the very fact that such an abnormal situation is possible at all speak to the bow's weakness?
[k]
[charaFace H 1]
Inshun
I'm fairly certain that unless I were facing an Archer with truly godlike skills, I could deflect just about every arrow they fire at me.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Zenobia
Perhaps you could, but that's hardly typical for spear wielders in general.
[k]
[charaFace G 11]
Zenobia
While my skills may not be godlike, I am still certain that I could kill every soldier mustered against me.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Inshun
Hmm. Perhaps we need to distinguish between individual battles and group ones.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Zenobia
Good point.
[k]
[charaFace G 10]
Zenobia
But then, if we go that route, the very idea of a squadron made up of nothing but archers is extremely unrealistic...
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[se ad60]
[seVolume ad60 0 0]
[seVolume ad60 0.5 1.0]
[wt 1.5]
[seStop ad60 0.4]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 1.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Inshun
Oh, Lord Fuuma. Good timing. What do you think?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Fuuma Kotarou
Um... About what?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Zenobia
Oh, we were just having a lighthearted discussion about what we believe to be the strongest weapon.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Fuuma Kotarou
Hmm... I think my answer would depend on the battle environment, and on whether it's for a group battle or individual battle.
[k]
Fuuma Kotarou
But, if I absolutely had to choose...
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Zenobia
Let's say you do, yes.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Fuuma Kotarou
Then I would have go with a rock.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 2]
[charaFace G 12]
[charaFadeinFSR H 0.1 2]
[charaFadeinFSL G 0.1 0]
Both
A rock!?
[k]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Fuuma Kotarou
I don't disagree that both bows and spears have their uses. But combat is intrinsically linked to its environment and situation.
[k]
[charaFace I 4]
Fuuma Kotarou
Broadly speaking, there are very few battles that begin with a long-distance attack on a completely empty space.
[k]
Fuuma Kotarou
Sometimes, there might not even be any weapons available.
[k]
[charaFace I 0]
Fuuma Kotarou
So the next best thing is to throw anything hard or heavy that's close at hand.
[k]
Fuuma Kotarou
A rock is perfect. If I were in that kind of situation, I'd look for one as big as my fist and throw it.
[k]
Fuuma Kotarou
If I were fighting one-on-one, I'd throw rocks as I made a getaway, then close in once I saw an opportunity.
[k]
Fuuma Kotarou
If I were part of a group battle, I'd throw as many rocks as I could to gain an advantage, then charge once we had it.
[k]
[charaFace I 1]
Fuuma Kotarou
When you get right down to it, we're nothing more than hoodlums and ruffians.
[k]
Fuuma Kotarou
If we can't win our battles, we don't have any business being on a battlefield in the first place.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace H 4]
[charaFace G 4]
[charaFadeinFSR H 0.1 2]
[charaFadeinFSL G 0.1 0]
Zenobia
Hmm, I can't argue with that...
[k]
[charaTalk H]
Inshun
That IS the kind of principle I tend to forget when I spend my days polishing my technique...
[k]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Fuuma Kotarou
I'm sorry. I don't mean to disparage either of your weapons or skill sets.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Blackbeard
Isn't the best kind of weapon just a gun?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Inshun
Well, if you're going to go down that road...
[k]
[messageOff]
[wipeout rightToLeft 0.7 1.0]
[bgm BGM_EVENT_94 0.7 0.5]
[wait wipe]
[charaFadeout H 0.1]
[charaMove Q -195,-250 0.1]
[wt 1.0]
[wipein leftToRight 0.7 1.0]
[bgm BGM_EVENT_94 0.7 1.0]
[wait wipe]
[wt 0.2]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Avicebron
The mapo tofu golem turned out even better than I'd hoped. And it tasted great, too.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Robin Hood
I tell you, I felt kind of bad for our enemies.
[k]
Robin Hood
Getting punched in the face is bad enough, but to have that fist be steaming hot and getting chili pepper in your eyes on top of it? That's just cruel.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Avicebron
Maybe I should try other kinds of Chinese food golems next... What do you think?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Robin Hood
Honestly, I can't think of any other dishes besides mapo tofu that'd work!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Avicebron
How about you, Mandricardo? Do you have any opinion on the subject?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Mandricardo
Uh... Maybe fermented tofu or something?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Robin Hood
What's fermented tofu like?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Boudica
Oh, I know that one. It's when you pickle tofu to let it, well, ferment.
[k]
[charaFace D 4]
Boudica
We don't usually serve it at Chaldea, though. It's got a pretty distinctive smell, and a lot of people don't care for it. In fact, it's actually called stinky tofu in a lot of places.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Robin Hood
Oh... Gotcha.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Avicebron
Stinky... That sounds promising...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Boudica
Stop that right now! I won't have you wasting any more food!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Avicebron
Yes, ma'am.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
[charaPut R 0,-200]
[charaFadeTime R 0.2 0.5]
Mandricardo
(He caved fast!)
[k]
[charaFadeout R 0.2]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Robin Hood
Maybe you could make bamboo golems instead? Oh, no, wait. I want to save that for traps.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Mandricardo
You use bamboo for traps?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Robin Hood
Oh yeah, it's great stuff. Strong, pliable, and there's all sorts of things you can do with it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Mandricardo
Huh...
[k]
Mandricardo
I dunno. I'm an adventurer, so I usually end up tripping traps instead of setting them.
[k]
[charaFace L 4]
Mandricardo
So I can't say I really care for them...
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Robin Hood
Hmm. As an adventurer, what would you say's the most annoying kind of trap to deal with?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
Mandricardo
Oh man, you're kind of putting me on the spot here![sr]Uh... Let's see...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait fade]
[charaFadeout L 0.1]
[charaFadeout Q 0.1]
[wt 0.5]
[charaSet F 1098124510 1 "Da Vinci"]
[charaSet G 5004001 1 "Nursery Rhyme"]
[charaSet H 3051900 1 "Don Quixote"]
[charaSet I 3051910 1 Sancho]
[charaSet J 11005001 1 "Hessian Lobo"]
[charaSet K 25010000 1 Molay]
[charaSet L 25001000 1 Abigail]
[charaSet M 1098123210 1 Goredolf]
[charaSet N 98006200 1 "Mysterious Shadow A"]
[charaSet O 98006200 1 "Mysterious Shadow B"]
[scene 167001]
[cameraMove 0.1 0,0 1.01]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[messageOff]
[charaTalk depthOn]
[charaPut T 1]
[charaEffect T bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[bgm BGM_EVENT_147 0.1]
Da Vinci
Heeey! [%1]!
[k]
1What's up?
Da Vinci
We just rounded up enough additional Servants for the last round of Rayshifts.
[k]
[charaFace F 26]
Da Vinci
So get ready, 'cause three more are headed your way soon!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Blackbeard
Ooh, who are they!?
[k]
[charaFace E 3]
Blackbeard
I want to request at least one cute girl who's hopelessly pining away for me!
[k]
[bgmStop BGM_EVENT_147 1.0]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[scene 110101 0.5]
[wt 0.7]
[se ad434]
[seVolume ad434 0 0.6]
[effect bit_talk_warp -330,230]
[wt 0.7]
[se ad14]
[se ad39]
[effect bit_talk_blight_01 -335,197]
[wt 1.2]
[seStop ad14 1.0]
[seStop ad434 1.0]
[effect bit_talk_rarrow01be 0,-30]
[se ad147]
[seVolume ad147 0 0.1]
[seVolume ad147 0.4 1.0]
[wt 1.5]
[wipeout rectangleStripDownToUp 0.4 1.0]
[seStop ad147 0.9]
[wait wipe]
[effectDestroy bit_talk_warp]
[effectDestroy bit_talk_blight_01]
[effectDestroy bit_talk_rarrow01be]
[scene 167001]
[wt 0.5]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaTalk G]
[charaFace G 0]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect G appearance 1 0.25]
[wt 0.6]
[bgm BGM_HALLOWEEN_2021_1 0.1]
Nursery Rhyme
Good evening, everyone.[wt 0.6][charaFace G 1][sr]I'm here to bring you some fairy tales!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Blackbeard
...[sr]...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Sancho
Is something wrong? She seems very cute to me.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Blackbeard
Can't you see how young she is? I don't go for children.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Don Quixote
Hahaha. Now I understand!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[se ad322]
[shake 0.05 0 2 1.0]
[wt 1.5]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Blackbeard
Ooh! I wonder who it could be this time.
[k]
[messageOff]
[charaMove E 100,0 0.5]
[se ad60]
[wt 0.5]
[seStop ad60 0.1]
[se adm27]
[cueSe SE_22 22_ade818]
[charaMove E 100,30 0.3]
[charaFace E 2]
[charaFadeout E 0.2]
[wt 1.2]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.4 1]
[se ad334]
[wt 2.0]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Nursery Rhyme
Ah! Lobo! No biting! No swallowing whole, either!
[k]
Nursery Rhyme
Spit him out right now! Go on!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[cueSe SE_22 22_ade817]
[wt 0.2]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 100,30]
[charaMove E 0,-150 0.3]
[wt 0.1]
[charaFadeout E 0.2]
[wt 0.2]
[se ad46]
[seVolume ad46 0 0.5]
[se ad144]
[wt 1.5]
[se ad443]
[seStop ad443 0.5]
[wt 0.1]
[charaFadein E 0.7 0,-50]
[charaMove E 0,0 0.7]
[charaShake E 0.05 3 3 0.7]
[wt 1.0]
Blackbeard
Oh man, for a moment there, I swear I could see the abyss...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Molay
That was probably his stomach. Are you an endoscope now?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Nursery Rhyme
I'm sorry about that. He was just acting on reflex.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Blackbeard
Hahaha, no worries! Now if you'll excuse me, I'm just gonna go take a little bath!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[wt 0.5]
1Welcome, Lobo!
Hessian Lobo
...[sr]...
[k]
[messageOff]
[se ad678]
[seVolume ad678 0 0.7]
[charaEffect J bit_talk_quickmove]
[charaSpecialEffect J erasureReverse 1 0.3]
[wt 1.2]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Boudica
He just bounded away... Is he upset about something?
[k]
1No, he was actually in a pretty good mood.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Nursery Rhyme
Master is right. He just doesn't like the smell of alcohol.
[k]
[charaFace G 5]
Nursery Rhyme
I don't like it either, of course. Everyone knows alcohol is only for grown-ups!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Boudica
I see. Well, I guess there's nothing we can do about that then.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect L appearance 1 0.25]
[wt 0.6]
Abigail
Um... G-good evening, everyone. I'm Abigail Williams!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 8]
[charaFadein K 0.1 1]
Molay
Ooh, if it isn't the first Foreigner! Welcome♪
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Abigail
Good evening, Molay.
[k]
Abigail
I'm honored to be part of the same mission as a holy knight like yourself!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 8]
[charaFadein K 0.1 1]
Molay
Oh, no, no, the honor's all mine. Heh hehe.
[k]
[charaFace K 1]
Molay
Say, why don't we have a little midnight tea party tonight, just the two of us? Foreigners only?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Abigail
Oh my! That sounds wonderful.[wt 0.7][charaFace L 4][sr]But...it's almost my bedtime.
[k]
[charaFace L 0]
Abigail
And Hokusai's told me over and over that staying up too late was “verboten.”
[k]
Abigail
Though for a long time, I didn't know what that word meant, so I thought she was saying that staying up too late was “fur boatin'.” You can understand my confusion!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 18]
[charaFadein K 0.1 1]
Molay
Hmm, I didn't know she was so overprotective.[sr]But, oh well.
[k]
[charaFace K 14]
Molay
There's nothing stopping us from holding an Outer God-slash-Foreigner secret society meeting any other time!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Abigail
Oh yes! I could certainly work that in around lunchtime tomorrow!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 25]
[charaFadein K 0.1 1]
Molay
Ugh, you're so wholesome. It's hard to believe[sr]you've got an occult thing going on...[wt 0.7][charaFace K 1] Oh well!
[k]
[bgmStop BGM_HALLOWEEN_2021_1 1.3]
[charaFace K 0]
Molay
Oh, right. Do you have a minute, Master?
[k]
1What's up?
[messageOff]
[se ad527]
[seVolume ad527 0 0.7]
[charaMoveScale K 1.1 0.8]
[wt 0.8]
[seStop ad527 0.2]
[wt 0.4]
[charaFace K 6]
[bgm BGM_REQUIEM 0.1]
Molay
Hmm...
[k]
[charaFace K 23]
Molay
As I thought. A tiny piece of your soul is missing. Hmm...
[k]
[charaFace K 25]
Molay
Could it have gone over to the enemy's side? Have you been feeling okay lately?
[k]
1I think so...
[charaFace K 0]
Molay
Then it should be fine. They must be treating it very well.
[k]
Molay
Besides, it's not of any value to them as a hostage, since if it dies, it simply goes back where it belongs.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk M]
[charaFace M 10]
[charaFadein M 0.1 1]
Goredolf
I say, that sounds serious enough of a situation to me. Are you quite certain we need not worry?
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Molay
Oh sure, there's no problem. That soul piece'll go right back where it came from once this Halloween Singularity is repaired.
[k]
[charaFace K 1]
Molay
And of course, I'll take full responsibility in tracking it down. So don't you worry about a thing, Master.
[k]
[charaFace K 4]
Molay
Unless...you don't find my word reassuring?
[k]
1No worries there at all.
[charaFace K 11]
Molay
Parfait! Très bien! I haven't felt this motivated in a long time!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_REQUIEM 1.0]
[wait fade]
[charaFadeout K 0.1]
[scene 167202]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_67 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
This is great! We're getting lots more allies!
[k]
Elisa the Nine-Tattooed Dragon
It won't be long now before Mount Liang has all one-hundred and eight stars!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Jing Ke
Yeah? That's great! I'll drink to that!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
Me too! 'Cause I'm an outlaw too!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Yan Qing
No, none of that now. You're sticking with juice.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
Hmph. Then I'll just have some meat an[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[charaMoveReturn J 0,-5 0.4]
[cueSe SE_22 22_ade814]
[wt 1.0]
[charaMoveReturn J 0,-5 0.3]
[wt 0.8]
[charaMoveReturn J 0,-4 0.2]
[wt 0.5]
[charaMoveReturn J 0,-4 0.2]
[cueSeStop 22_ade814 0.5]
Hessian Lobo
(Devouring meat without a word)
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Jing Ke
What, you're too good for my booze!? Well, it doesn't matter! I already drank it all anyway!
[k]
Jing Ke
Ahhh!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Yan Qing
Forget it. They're already completely plastered. Come on Master, Elly. Let's get you two out of here.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
Aww, why do I gotta go? It's way more fun over here!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Yan Qing
Because you're a kid right now, and they're setting a bad example.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Elisa the Nine-Tattooed Dragon
Phooey.[wt 0.5][charaFace A 8] But I'll do what I'm told! I'm a good girl!
[k]
[messageOff]
[wipeout rightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_67 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 167900]
[wt 1.0]
[wipein leftToRight 1.0 1.0]
[wait wipe]
[wt 0.2]
[bgm BGM_YAMA 0.1]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth R 2]
[charaDepth B 3]
[charaTalk B]
[charaFace B 0]
[charaFace A 0]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
Yan Qing
Here we go. Now how 'bout we just have a nice, calm meal while we take in the stars?
[k]
Yan Qing
'Sides, we're the Stars of Destiny of Mount Liang. Seeing our own stars shine is our greatest joy.
[k]
[charaFace B 1]
Yan Qing
Or something like that.
[k]
[charaTalk A]
[charaFace A 1]
Elisa the Nine-Tattooed Dragon
That's so poetic.
[k]
[charaTalk B]
[charaFace B 6]
Yan Qing
Hahaha, hardly. Us vigilantes don't usually go in for poetry.
[k]
[charaFace B 1]
Yan Qing
All stars need to do is shine. And for outlaws like us, all we need to do to be heroes and stars is fight.
[k]
[charaTalk A]
[charaFace A 2]
Elisa the Nine-Tattooed Dragon
Is that what Lord Song Jiang used to say?
[k]
[charaTalk B]
[charaFace B 0]
Yan Qing
Nah. I just came up with it now.
[k]
[charaTalk A]
[charaFace A 3]
Elisa the Nine-Tattooed Dragon
Now I wish I hadn't asked!
[k]
[messageOff]
[charaTalk off]
[charaFace A 6]
[charaFace B 1]
[wt 1.5]
1I heard the Chinese word for “outlaw” in “Water Margin”[csr]means something like “good man.” Is that true?
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFace A 0]
Yan Qing
Uh, not exactly.
[k]
Yan Qing
The word they use in “Water Margin” is “haohan.” It does have a character for “man” in it, and conveys qualities like “strong” and “heroic”...
[k]
Yan Qing
...but Mt. Liang was always known for having three female leaders among its ranks: Hu Sanniang, Gu Dasao, and Sun Erniang.
[k]
Yan Qing
The leaders of Mount Liang later came to be known collectively as “haohan.” And of course, Huyan Zhuo totally qualifies as one, too.
[k]
Yan Qing
He was an incredibly capable general who could expertly wield iron bian, ride horses, fire bows, and way more.
[k]
Yan Qing
I don't know much about this Empusa lady, but if she's Huyan Zhuo now, I know she's gotta be strong.
[k]
2What was Huyan Zhuo like as a person?
[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
Elisa the Nine-Tattooed Dragon
Huyan Zhuo used iron bian...[wt 0.6][charaFace A 2] Or were they copper?
[k]
[charaTalk B]
Yan Qing
It doesn't matter. Either way, you really don't want to get hit with it.
[k]
[charaTalk A]
[charaFace A 3]
Elisa the Nine-Tattooed Dragon
Yeah, it looks like it'd be really painful!
[k]
[charaTalk B]
Yan Qing
They didn't cut or hit like normal weapons. More like they could beat you to mush.
[k]
Yan Qing
That was a handful to deal with all on its own, but he was also really good with swords, bows, and horses, too.
[k]
Yan Qing
We should probably expect she's just as skilled with all those things now, Empusa mixed in or not.
[k]
Yan Qing
Oh, and Huyan Zhuo was also known for his ironclad cavalry.
[k]
Yan Qing
He'd charge in with a battalion of horses decked out in iron armor and lay waste to the enemy all at once.
[k]
Yan Qing
Anyone who survived one of those cavalry assaults couldn't so much as look at a cavalryman for months afterward.
[k]
[charaTalk A]
Elisa the Nine-Tattooed Dragon
It was so cool! Like watching a pitch-black tsunami crash over the enemy!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_YAMA 1.0 0.5]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 1.5]
[fadein black 1.0]
[bgm BGM_YAMA 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadeinFSL B 0.1 0]
[charaFadeinFSR A 0.1 2]
Elisa the Nine-Tattooed Dragon
So hey, about Huyan Zhuo.
[k]
[charaTalk B]
Yan Qing
Yeah? What about her?
[k]
[charaTalk A]
[charaFace A 10]
Elisa the Nine-Tattooed Dragon
Do you think there's any way we could convince her to join us?
[k]
[charaTalk B]
Yan Qing
I don't know, but it'd be great having her on our side again.
[k]
[charaTalk A]
[charaFace A 1]
Elisa the Nine-Tattooed Dragon
Right!?
[k]
[charaTalk B]
Yan Qing
But if that's gonna happen, there's two things we're gonna have to do first.
[k]
[charaFace B 1]
Yan Qing
Fight her, and win!
[k]
[charaTalk A]
[charaFace A 2]
Elisa the Nine-Tattooed Dragon
...Yeah, I guess you're right!
[k]
[charaFace A 1]
Elisa the Nine-Tattooed Dragon
Otherwise, we wouldn't be outlaws!
[k]
[charaTalk B]
Yan Qing
Exactly.
[k]
Yan Qing
So for the time being, us outlaws are gonna have to figure out a way to reach Huyan Zhuo's heart...
[k]
Yan Qing
...just like how Lord Song Jiang once did with his words.
[k]
[charaFace B 0]
[charaPut R 0,-200]
[charaFadeTime R 0.2 0.5]
Yan Qing
(...Although, there's still one thing I'm wondering about. She clearly remembered Mount Liang...)
[k]
Yan Qing
(So then, why hasn't she tried to join us herself? I don't think it's 'cause Lord Song Jiang isn't here...)
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_YAMA 1.5]
[wait fade]
[charaFadeout R 0.1]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[scene 157700]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_122 0.1]
[charaTalk N]
[charaFace N 0]
[charaFace O 0]
[charaFadeinFSR N 0.1 2]
[charaFadeinFSL O 0.1 0]
Mysterious Shadow A
Teeheehee... At long last, the final battle is close at hand.
[k]
Mysterious Shadow B
Hehehe... And still none of them realize their magical energy comes from us.
[k]
Mysterious Shadow A
Soon, we will finally be able to harvest. Or perhaps, given our position...
[k]
Mysterious Shadow A
...I should say, “collect our taxes.”
[k]
[messageOff]
[charaTalk off]
[cueSe SE_22 22_ade822]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.3]
[cueSe SE_21 21_ade561]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.5]
[charaMoveReturnFSL O -256,8 0.3]
[wt 0.3]
[charaMoveReturnFSL O -256,8 0.3]
[wt 0.1]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.3]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.4]
[charaMoveReturnFSL O -256,8 0.3]
[wt 0.3]
[charaMoveReturnFSL O -256,8 0.3]
[fadeout black 2.0]
[bgmStop BGM_EVENT_122 2.0]
[cueSeStop 22_ade822 2.0]
[cueSeStop 21_ade561 2.0]
[wt 0.1]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.3]
[charaMoveReturnFSR N 256,8 0.3]
[wt 0.5]
[charaMoveReturnFSL O -256,8 0.3]
[wt 0.3]
[charaMoveReturnFSL O -256,8 0.3]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]