490 lines
7.3 KiB
Plaintext
490 lines
7.3 KiB
Plaintext
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$94-07-62-06-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 4049001 1 "Huang Feihu"]
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[charaSet B 3035001 1 "Qin Liangyu"]
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[charaSet C 1098233600 1 Bandit]
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[charaSet D 2045000 1 Zenobia]
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[charaSet E 2003001 1 "Robin Hood"]
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[charaSet F 9002001 1 "Amakusa Shirou"]
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[charaSet G 28004000 1 "Elisa the Nine-Tattooed Dragon"]
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[charaSet H 6011001 1 "Jing Ke"]
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[charaSet I 4039000 1 Mandricardo]
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[charaSet J 25010000 1 Molay]
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[charaSet K 98110000 1 "Yagyu Tajima-no-kami"]
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[charaSet L 6026001 1 "Yan Qing"]
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[imageSet O cut372_cut_back02_line 1]
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[sceneSet P 155900 1]
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[charaScale P 1.3]
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[sceneSet Q 167000 1]
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[sceneSet R 167000 1]
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[charaScale R 1.01]
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[charaSet T 5009000 1 Effect]
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[pictureFrameTop cut063_cinema]
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[charaFadein P 0.1 -125,-300]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.5]
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[wait fade]
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[cueSe Servants_201300 m40406 0 0.7]
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[effect bit_talk_38l]
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[wt 1.0]
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[effectStop bit_talk_38l]
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[wt 1.0]
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[charaTalk depthOff]
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[charaDepth E 1]
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[charaDepth C 1]
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[charaDepth D 1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 0,-50]
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[charaShake E 0.05 3 3 0.5]
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@Robin Hood
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Whoa!
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[k]
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[messageOff]
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[charaTalk off]
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[charaMove E 250,-50 0.6]
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[charaMove P 125,-300 0.6]
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[subCameraOn 1]
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[charaLayer Q sub #A]
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[charaLayer B sub #A]
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[charaDepth Q 3]
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[charaDepth B 4]
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[charaDepth O 5]
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[charaFace B 2]
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[charaFadein B 0.1 -100,100]
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[charaFadein Q 0.1 240,-55]
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[subCameraFilter #A mask cut359_mask10]
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[subRenderFadein #A 0.5 -600,-150]
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[subRenderMove #A -250,-150 0.6]
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[charaFadein O 0.1 -346,-200]
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[charaMove O 4,-200 0.6]
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[wt 0.8]
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[charaTalk on]
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[charaTalk B]
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@Qin Liangyu
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Keep firing! Don't worry about running out of arrows! Keep that archer pinned in place!
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[k]
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[charaTalk E]
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@Robin Hood
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Rrgh, get off my case!
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[k]
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[messageOff]
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[charaFace E 5]
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[charaMoveReturn E 220,-50 0.2]
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[cueSe Battle bac19]
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[wt 0.2]
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[cueSe Battle bac19]
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[wt 0.5]
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[charaFadeout O 0.2]
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[subRenderFadeout #A 0.2]
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[wt 0.2]
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[charaFadeout Q 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer Q normal]
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[charaLayer B normal]
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[charaMove E 0,-50 0.6]
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[charaMove P -125,-300 0.6]
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[wt 0.8]
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[charaFace E 2]
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@Robin Hood
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C'mon! Somebody else shoot 'em back already!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 0,-50]
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@Bandit
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We can't! We're not nearly as good as you!
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[k]
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@Bandit
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As soon as we stick our heads out, they'll be filled with arrows!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0,-50]
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@Robin Hood
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Oh, right. Good point!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[se ad223]
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[fowardEffect bit_talk_quickmove]
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[charaPut D 0,-50]
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[charaSpecialEffect D appearance 1 0.25]
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[wt 0.4]
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@Zenobia
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Amakusa Shirou asked me to come here to help!
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[k]
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[charaFace D 6]
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@Zenobia
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Though it doesn't seem that there is much I can do!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 0,-50]
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@Robin Hood
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How're things looking on the other side!?
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[k]
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[messageOff]
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[wipeout rightToLeft 0.5 1.0]
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[bgm BGM_EVENT_80 0.5 0.5]
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[wait wipe]
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[charaDepth R 1]
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[charaDepth I 2]
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[charaDepth T 3]
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[charaDepth H 4]
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[charaDepth A 6]
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[charaFadeout E 0.1]
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[charaFadeout P 0.1]
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[charaFadein R 0.1 0,-200]
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[wt 0.5]
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[wipein leftToRight 0.5 1.0]
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[bgm BGM_EVENT_80 0.5 1.0]
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[wait wipe]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 0,-50]
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@Mandricardo
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Hraaah!
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[k]
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[messageOff]
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[se ad158]
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[se ad1006]
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[seVolume ad1006 0 0.8]
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[charaPut T 0,-50]
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[charaEffect T bit_talk_42_depth 0,0 H]
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[charaMove I -200,-50 0.2]
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[charaFadeout I 0.2]
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[wt 0.5]
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[seStop ad158 0.1]
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[charaPut T 1200,1200]
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[charaEffectDestroy T bit_talk_42_depth]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 0,-50]
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@Huang Feihu
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Hrn!
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[k]
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[messageOff]
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[charaDepth T 5]
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[charaFadeout A 0.1]
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[wt 0.1]
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[effect bit_talk_kengekiall01_fs]
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[se ad33]
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[wt 1.7]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 0,-50]
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@Huang Feihu
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If you thought you could surprise me with an ambush, think again.
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[k]
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[messageOff]
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[se ad73]
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[charaPut T 0,-50]
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[charaEffect T bit_talk_42_depth]
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[wt 0.1]
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[charaMoveScale A 1.2 0.4]
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[charaMoveScale R 1.2 0.4]
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[charaMove R -130,-210 0.4]
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[charaMove A -130,-60 0.4]
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[wt 0.2]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 100,-60]
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[charaMove H 170,-60 0.2]
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[wt 0.2]
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[charaPut T 1200,1200]
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[charaEffectStop T bit_talk_42]
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@Jing Ke
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Hup.
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[charaFadeout A 0.1]
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[se adm15]
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[wt 0.1]
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[fowardEffect bit_talk_x_slash03 0,-50]
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[wt 0.2]
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[se ad1013]
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[effect bit_talk_14]
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[wt 0.2]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
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[wt 0.1]
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[charaMoveScale R 1.01 0.3]
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[charaMove R 0,-200 0.3]
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[wt 0.5]
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[charaTalk depthOn]
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[charaScale A 1.0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Huang Feihu
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Not even a two-pronged one.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 4]
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[charaFadein I 0.1 0,-50]
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@Mandricardo
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Yikes...
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 0,-50]
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@Jing Ke
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Well, I'm out of ideas... Okay, I'm getting out of here.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Huang Feihu
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Yes, I think you should.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 0,-50]
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@Jing Ke
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Psych!
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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[wt 0.1]
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[cueSe Battle bac41]
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[cueSeVolume bac41 0 0.3]
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[se ad598]
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[seStop ad598 1.0]
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[charaSpecialEffect A wipeTime 0,-50 0.3]
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[wt 0.1]
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[se adm15]
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[effect bit_talk_x_slash01]
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[wait charaSpecialEffect A]
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[wt 0.7]
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[se ad598]
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[charaSpecialEffect A wipeTimeRe 0,-50 0.3]
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[wait charaSpecialEffect A]
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[wt 0.8]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 0,-50]
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@Yagyu Tajima-no-kami
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...So, you dodged that as well.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Huang Feihu
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No, I can't take credit for that one.[wt 0.7][charaFace A 1][sr]That was all our excellent Master's doing!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_80 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[charaFadeout R 0.1]
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[pictureFrame]
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[scene 167000]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_124 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Elisa the Nine-Tattooed Dragon
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...That's what he said!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Molay
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I see... So they do have the pumpkin-headed version of you on their side, Master.
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[k]
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?1:This just got a whole lot more complicated!
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?!
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[charaFace J 23]
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@Molay
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Still, I'm guessing that means the other Master formed a contract with Huyan Zhuo.
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[k]
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@Molay
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Hmm.[wt 0.5][charaFace J 25] Oh, right. We're still fighting.
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[k]
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[charaFace J 6]
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@Molay
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All right then, let's give them all we've got!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Elisa the Nine-Tattooed Dragon
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Now you're talking!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[se ad86]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 5]
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[charaFadein L 0.1 1]
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@Yan Qing
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Hell yeah. My fists'll take them all down!
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Amakusa Shirou
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This won't be an easy battle, but let's hang in there as best we can!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_124 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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