760 lines
16 KiB
Plaintext
760 lines
16 KiB
Plaintext
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$94-05-34-18-3-1
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[soundStopAll]
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[charaSet A 3029001 1 Minamoto-no-Raikou]
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[charaSet B 1031001 1 Fran]
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[charaSet C 8001600 1 Mash]
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[charaSet D 1098176810 1 Osakabehime]
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[charaSet E 1098182210 1 "Nemo Engineer"]
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[charaSet F 1098182110 1 "Nemo Professor"]
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[charaSet G 1098198000 1 Scáthach-Skadi]
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[charaSet H 1098197400 1 Lambda]
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[charaSet I 1098158310 1 Nemo]
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[charaSet J 25004001 1 "Yang Guifei"]
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[charaSet K 1098181900 1 "Nemo Marine"]
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[charaSet O 1098181900 1 "Nemo Marine 1"]
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[charaSet P 1098181900 1 "Nemo Marine 2"]
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[charaSet L 1098182310 1 "Nemo Baker"]
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[charaSet M 1098182010 1 "Nemo Nurse"]
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[charaSet V 98115000 1 Transmission]
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[se ad59]
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[seVolume ad59 0 0]
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[seVolume ad59 2.0 0.7]
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[effect bit_talk_41]
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[shake 0.03 0 2 0]
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[scene 55700]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 1.5]
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[effectStop bit_talk_41]
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[shakeStop]
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[seStop ad59 0.5]
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[wt 0.5]
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[effectDestroy bit_talk_41]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Minamoto-no-Raikou
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Almost...there...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Fran
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There's the bridge.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se bac137]
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[effect bit_talk_h_slash01]
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[wt 0.1]
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[se bac263]
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[wt 1.4]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Minamoto-no-Raikou
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Now! Run for it!
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[k]
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[messageOff]
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[se ad59]
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[seVolume ad59 0 0.5]
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[seStop ad59 0.7]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 99002]
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[se ad8]
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[wt 0.3]
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[wipein leftToRight 0.4 1]
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[wait wipe]
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[wt 0.4]
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?1:Mash!
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?2:Is everyone all right!?
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?!
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Mash
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Master![sr]Yes, we're okay!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Osakabehime
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Yu-Yu and me are fine![sr]I'm super used to hiding out in a siege!
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[k]
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@Osakabehime
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The marines were a little banged up, but it looks like they've all recovered now!
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[k]
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?1:What about the other sections!?
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?2:And the other sections? Are they all right, too!?
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?!
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Nemo Engineer
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Engine room here! We got a few nasties pinning us down in here! Be real helpful if you could send us some help!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Nemo Professor
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This is the computer room.[sr]Need some help down here too!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Scáthach-Skadi
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This is the workshop. Baker and I are both pinned down! Send help as soon as[line 2]Hm? What's going on? Oh, it's you[line 2]
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Lambda
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Lambda here. I took care of the monsters in the aft compartment. They were blocking the way to the shower.
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[k]
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@Lambda
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I'll pass by the engine and computer rooms next, but you might want to consider giving the whole ship an inspection to be safe.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@Nemo
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This is the cargo hold! I agree with Lambdaryllis!
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[k]
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@Nemo
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[%1], we need to go over every millimeter of this ship! We can't let a single monster survive!
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[k]
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?1:Got it!
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?!
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[messageOff]
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[bgmStop BGM_EVENT_80 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaSet F 1098182100 1 "Nemo Professor"]
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[charaSet G 5039000 1 Scáthach-Skadi]
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[charaPut V 1200,1200]
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[charaFadeout I 0.1]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Okay, I'm back safe and sound.[sr]That sure was an ordeal, wasn't it?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Fran
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Yeah. I want to take a bath and go to bed.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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@Yang Guifei
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I do too, but this isn't over yet. We still have no idea how this happened.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Minamoto-no-Raikou
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These monsters appeared out of nowhere. We've been anchored in place the whole time too.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Yes, about that. As I'm sure you can imagine, the Nemo Series knows everything Captain has seen and heard.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 2]
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[charaFace O 6]
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[charaFace P 6]
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[charaFadein K 0.1 1]
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[charaFadein O 0.1 0]
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[charaFadein P 0.1 2]
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@Nemo Marine
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Van Gogh was...covered in blood...
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[k]
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@Nemo Marine
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And then she started making monsters out of that blood!
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[k]
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[charaFadeout K 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Okay, quiet, please. I've done a preliminary investigation. Those monsters did come from Van Gogh's blood, but it wouldn't quite be accurate to say she made them.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 8]
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[charaFadein G 0.1 1]
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@Scáthach-Skadi
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Indeed. Her blood merely served as a catalyst to summon those monsters. Once the blood is cleaned up, it will no longer be a problem.
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[k]
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@Scáthach-Skadi
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It may well be that some manner of spell activated inside her body on its own, whether she intended it or not.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Nemo Professor
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I have my doubts. It's clear her wounds were self-inflicted. Probably a consequence of her mental instability.
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[k]
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@Nemo Professor
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My focus in the Nemo Series is logic and reason, and that's telling me we can't rule out the possibility that this whole mess was part of an elaborate suicide attempt.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 2]
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[charaFace O 6]
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[charaFace P 6]
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[charaFadein K 0.1 1]
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[charaFadein O 0.1 0]
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[charaFadein P 0.1 2]
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@Nemo Marine
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Yeah... If nothing else, we know for sure that those monsters showed up 'cause Van Gogh went nuts!
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[k]
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@Nemo Marine
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I knew she was too dangerous to keep around! You're still gonna keep your contract with her, Master!?
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[k]
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?1:I...
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?!
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[charaFadeout K 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Hmm. Let's just take it easy here, Marines.
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[k]
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@Nemo Professor
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I know your straightforward nature is a big part of your appeal, but to be perfectly honest, I've never cared for the way you guys so blatantly exclude anyone who's not in your group.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 2]
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[charaFace O 6]
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[charaFace P 6]
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[charaFadein K 0.1 1]
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[charaFadein O 0.1 0]
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[charaFadein P 0.1 2]
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@Nemo Marine
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Hey, you get to work all cozy in the computer room! You can't imagine what it's like for us, being right next to the void all the time!
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[k]
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[charaFadeout K 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk L]
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[charaFace L 6]
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[charaFadein L 0.1 1]
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@Nemo Baker
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This is the kitchen. I'm sorry to say this, Professor, but I think I agree with the marines.
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[k]
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@Nemo Baker
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I wish you would try to understand what it's like being on the support side, where you can never solve any of the really big problems yourself.
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[k]
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[charaFace L 2]
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@Nemo Baker
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Nurse, you must know what it's like to want to get rid of anything that doesn't belong here for the safety of the crew, right?
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 3]
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[charaFadein M 0.1 1]
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@Nemo Nurse
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This is Nemo Nurse in the cargo hold. I'm too busy treating the patient to answer right now.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Nemo Engineer
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Engine room here! Knock it the hell off, bridge! Just 'cause Captain's exhausted right now doesn't give you all the right to freak out!
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[k]
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@Nemo Engineer
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Our job's to beat the bad guys and protect the weak! That's all there is to it!
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[k]
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[charaFace E 2]
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@Nemo Engineer
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So, uh, if Van Gogh's a bad guy, then we'll beat her, but we've still gotta keep her safe, so... Gaah, I don't know anymore! I need some ice cream to cool down!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Yikes. Sorry about this, everyone.[sr]This is Memory Partition's biggest weakness.
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[k]
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@Nemo Professor
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When things get confusing like this, we end up with all sorts of conflicting ideas, and discussion just kind of deadlocks.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 12]
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[charaFadein C 0.1 1]
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@Mash
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This is awful...[sr]What should we do, Senpai?
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[k]
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?1:First things first.
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?2:We need to solve the mystery of how this happened.
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?!
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[charaFace C 6]
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@Mash
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Huh?
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[k]
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?1:Take a look at this.
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?!
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.4]
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[cameraMove 1.5 170,-30 1.5]
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[wt 2.7]
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@Mash
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That's the drawing Xiang Yu left on the wall right before this all happened...
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[k]
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@Nemo Professor
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Oh yeah, I forgot all about that. I tried to figure out what it meant a while ago, but I couldn't crack it!
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[k]
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@Nemo Professor
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Wait. Did you figure it out, Master?
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[k]
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?1:Yeah, I know what this is.
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?2:This is a stone piece from the board game, Go.
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?!
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@Nemo Professor
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Huh...?
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[k]
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[messageOff]
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[cameraMove 1.2 0,0 1.0]
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[wt 1.5]
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?1:Remember where Batty sensed the enemy's presence?
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?2:There's a shadow on the grid square where Batty detected the enemy.
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?!
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Osakabehime
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O-okay, but there weren't actually any enemies there...
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[k]
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?1:The enemy's not in the square.
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?2:The enemy's where the squares intersect.
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?!
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[charaFace D 5]
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@Osakabehime
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...Huh? Wait. Is that what the Go piece means?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 22]
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[charaFadein J 0.1 1]
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@Yang Guifei
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Hey, yeah. Unlike in chess, Go pieces are placed on the intersecting lines between the squares, not the squares themselves...
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[k]
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@Yang Guifei
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But wait. Does that mean the enemy's in between the squares? How does that make sense?
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Osakabehime
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It doesn't! Besides, Yu-Yu and I haven't been missing anything in between the areas, Ma-chan!
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[k]
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[messageOff]
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[wt 0.4]
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?1:That's not what I'm saying.
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?!
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?1:What if this game board-like monitor...
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?!
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?1:...observed some kind of gap between the spaces of existence?
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Scáthach-Skadi
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I...think I understand?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Nemo Professor
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Hey, yeah... That's something we may have been overlooking entirely.
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[k]
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@Nemo Professor
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If we assume that zero-width spaces are lined up at equal distances from each other exactly where the lines that make up this grid intersect, then...
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[k]
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||
|
||
@Nemo Professor
|
||
...Yeah. Yeah, that would definitely explain the strange display glitch we're seeing on the monitor.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
So the very machine we used to observe this anomalous world has been bugging out...
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
@Nemo Professor
|
||
No, wait. If these impossible spaces really do exist, maybe it's because observing this world through the monitor actually caused the world to go a little nuts?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 23]
|
||
[charaFadein J 0.1 1]
|
||
@Yang Guifei
|
||
Hey, yeah! If we can't prove whether the people observing the world have gone mad, or if the world itself has gone mad...
|
||
[k]
|
||
|
||
[charaFace J 2]
|
||
@Yang Guifei
|
||
...Does that mean using a buggy machine to observe the world actually distorted the world's spatial structure, thereby creating gaps between spaces just like the lines on a Go board!?
|
||
[k]
|
||
|
||
?1:I'm not sure, but I think it might be simpler than that.
|
||
?2:No, I get the feeling it's actually simpler than that.
|
||
?!
|
||
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
...You're right, Senpai! Someone must have distorted Void Space at the start of all this!
|
||
[k]
|
||
|
||
?1:Yeah. I don't think it was a machine that did all this.
|
||
|
||
?2:I think somebody must have observed those[csr]gaps using the machine as a guide.
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Scáthach-Skadi
|
||
Indeed, it has always been my suspicion that it was not a machine that trapped us here, but a being.
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
Perhaps it was someone with the same kind of special power we have witnessed, and even benefited from, numerous times thus far?
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
Yes, since Yang Guifei has the power to project highly advanced visuals onto Void Space entities, and Van Gogh's blood has the power to convert those entities into real beings...
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
@Scáthach-Skadi
|
||
...then perhaps it was another Foreigner who manipulated the Reverse Side of the World's Void Space into its present form?
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
If that is so, it explains the shape of the gaps between spaces.
|
||
[k]
|
||
|
||
@Scáthach-Skadi
|
||
Especially if we assume that this Foreigner got the idea by looking at this game board-like monitor, and recreated it, gaps and all.
|
||
[k]
|
||
|
||
|
||
@Scáthach-Skadi
|
||
In that case, since we know beyond a doubt that Yang Guifei was summoned here from the Throne after this incident had already begun, then the most likely suspect would seem to be[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 2]
|
||
[charaFace O 6]
|
||
[charaFace P 6]
|
||
[charaFadein K 0.1 1]
|
||
[charaFadein O 0.1 0]
|
||
[charaFadein P 0.1 2]
|
||
@Nemo Marine
|
||
It's gotta be Van Gogh![sr]She's the one behind all of this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad4]
|
||
[seVolume ad4 0 0]
|
||
[seVolume ad4 1.0 0.7]
|
||
[charaMoveReturn K 0,2 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturn O -256,2 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn P 256,2 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn K 0,2 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturn O -256,2 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturn P 256,2 0.3]
|
||
[wt 0.4]
|
||
[charaMoveReturn K 0,2 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn O -256,2 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturn P 256,2 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturn K 0,2 0.3]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
?1:Everyone, quiet down! Let's verify first.
|
||
?2:Hang on. We need to verify this hypothesis first.
|
||
?!
|
||
|
||
[seStop ad4 1.0]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Nemo Professor
|
||
Good point. Then let's find out right now if these gaps between spaces[line 2]I'll call them “Go Board Spaces” for the time being[line 2]really do exist.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
I think we can say that both Yang Guifei and Osakabehime have unconsciously been conducting their searches under the assumption that the space we're in now is a typical three-dimensional one.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
So we'll completely reconsider that aspect while calculating to determine if there's anything that would contradict the existence of these Go Board Spaces.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Okay, let's put our heads together, construct a magecraft function based on this new hypothesis, and update the monitor once we have.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
In the meantime, we all need to keep a cool head.[sr]And actually, Captain, do you think you can come[sr]back here soon?[twt 0.4][charaFace F 4]
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
@Nemo
|
||
...I can't leave Van Gogh alone right now, and I can't bring her to the bridge now, either.
|
||
[k]
|
||
|
||
?1:That's okay. We'll make do.
|
||
?2:Okay everyone, let's figure this out.
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
[wt 0.2]
|
||
|
||
[charaTalk off]
|
||
[charaDepth J 1]
|
||
[charaDepth D 3]
|
||
[charaDepth G 2]
|
||
[charaDepth F 4]
|
||
[charaFace J 13]
|
||
[charaFace D 5]
|
||
[charaFace G 0]
|
||
[charaFace F 0]
|
||
[charaFadein J 0.1 -375,0]
|
||
[charaFadein D 0.1 -125,0]
|
||
[charaFadein G 0.1 125,0]
|
||
[charaFadein F 0.1 375,0]
|
||
[wt 1.0]
|
||
[charaMoveReturn J -375,-4 0.4]
|
||
[charaMoveReturn D -125,-4 0.4]
|
||
[charaMoveReturn G 125,-4 0.4]
|
||
[charaMoveReturn F 375,-4 0.4]
|
||
[wt 0.7]
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_81 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|