fgo-game-data/ScriptActionEncrypt/94/9406/9406040740.txt
2023-08-31 08:05:45 +00:00

649 lines
10 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-06-04-07-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098215400 1 "Da Vinci"]
[charaSet C 5048000 1 Corday]
[charaSet D 1098220500 1 Caenis]
[charaSet E 1098215500 1 Goredolf]
[charaSet F 1098216800 1 "Okita Alter"]
[charaSet G 1098216900 1 Rengoku]
[charaSet H 1098217700 1 ???]
[charaSet I 1098217700 1 Columbus2]
[charaSet J 1098217700 1 Columbus3]
[charaSet K 1098217700 1 "Dummy 1"]
[charaFilter K silhouette 00000080]
[charaSet L 1098217700 1 "Dummy 2"]
[charaFilter L silhouette 00000080]
[charaSet M 1098217700 1 "Dummy 3"]
[charaFilter M silhouette 00000080]
[charaDepth J 1]
[charaDepth H 2]
[charaDepth I 3]
[charaDepth M 4]
[charaDepth L 5]
[charaDepth K 6]
[scene 130400]
[fadein black 1.0]
[wait fade]
[bgm BGM_SENGOKU_1 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
We've been walking for a good while now. I'd like to think we're almost at our destination... Hm?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Goredolf
What the...!? A dead end? After coming all this way!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
Hang on. Let me scan it.
[k]
[messageOff]
[se ade357]
[charaFace B 25]
Da Vinci
Let's see...
[k]
[seStop ade357 0.2]
[charaFace B 7]
Da Vinci
Aha! It looks like there's a big open space just on the other side of this wall!
[k]
[charaFace B 0]
Da Vinci
So it isn't actually a dead end.
[k]
Da Vinci
Maybe there's some kind of hidden door around here somewhere?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Charlotte Corday
Ooh, so the pirates who hid the treasure here hid it behind a secret door? Now it's a real treasure hunt!
[k]
1So, how do we open it?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Caenis
We could just break it dow[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
No! No way!
[k]
[charaFace B 5]
Da Vinci
This is an underwater cave! We need to be careful, or the whole thing could collapse or flood.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 18]
[charaFadein D 0.1 1]
Caenis
Fine, fine.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
[se ade357]
Da Vinci
Let's see. What happens if I scan more closely...?
[k]
[messageOff]
[wt 1.0]
[seStop ade357 0.2]
[charaFace B 24]
Da Vinci
Hmm...
[k]
[charaFace B 26]
Da Vinci
I've got it. There's a hole that looks like a hollow with water in it over in those shadows, right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 -75,0]
Okita Alter
Um... Oh, yes, there is!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
Well, it looks like there's another passageway just past it that runs beneath this one.
[k]
[charaFace B 24]
Da Vinci
Though I don't know if it was always underwater, or if it got flooded later.
[k]
Da Vinci
It kind of reminds me of the flooded passageways we saw on our way into this cave.
[k]
[charaFace B 26]
Da Vinci
Anyway, I bet we'll find a lever past there!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
And that lever should open the hidden door here, huh? Got it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Goredolf
Good. Then we know what we need to do.
[k]
Goredolf
Someone has to go find that lever and pull it.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
[se ade357]
[wt 1.4]
[seStop ade357 0.2]
Da Vinci
...Hm?
[k]
[charaFace B 21]
Da Vinci
Hmm!? Hang on. This could be bad.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 6]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[charaFace F 0]
[charaFadein F 0.1 1]
Rengoku
What's wrong?
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
I just took a closer scan of the flooded passageway.
[k]
Da Vinci
And, well, we have two big problems!
[k]
[charaFace B 25]
Da Vinci
First, there are some surprisingly complex currents in there. Maybe because of this cave's construction?
[k]
[charaFace B 14]
Da Vinci
Anyway, swimming through them won't be as easy as swimming in a pool. Whoever goes will need to be careful not to get swept into rocks.
[k]
[charaFace B 24]
Da Vinci
As for the second problem...
[k]
Da Vinci
Maybe it's because there's a leyline here, but whatever the reason, there's a magical energy distortion in there.
[k]
[charaFace B 5]
Da Vinci
That could do a lot to mess with both magecraft and Mystic Codes.
[k]
Da Vinci
Unfortunately, that means we won't be able to count on either the Siren Tanks or breathing spells.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Goredolf
So then, whoever goes won't be able to breathe?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Nnn, I don't think they'll be completely without air.
[k]
[charaFace B 25]
Da Vinci
It's more like they'll only be able to breathe for a very, very short period of time?
[k]
[charaFace B 4]
Da Vinci
And unfortunately, I don't know if that time is long enough for them to reach the end of the passageway and pull the lever.
[k]
Da Vinci
Going by my scans, they'd be cutting it pretty close.
[k]
[charaFace B 14]
Da Vinci
Still, I think...
[k]
Da Vinci
They could probably make it...though just barely.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 1]
Goredolf
Hmm.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Caenis
Tch. Fine. I'm probably the best swimmer here, so I'll[line 2]
[k]
[bgmStop BGM_SENGOKU_1 1.0]
[charaFace D 5]
Caenis
Never mind. We've got company!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad60]
[se ad173]
[wt 0.1]
[se ad452]
[charaTalk off]
[charaTalk depthOff]
[charaFace K 0]
[charaFadein K 0.4 1]
[charaFace L 0]
[charaFadeinFSR L 0.4 350,0]
[charaFace M 0]
[charaFadeinFSL M 0.4 -350,0]
[wt 0.5]
[seStop ad60 0.5]
[seStop ad173 0.5]
[seStop ad452 0.5]
[charaFace H 7]
[charaFadein H 0.1 1]
[charaFace I 7]
[charaFadeinFSR I 0.1 350,0]
[charaFace J 7]
[charaFadeinFSL J 0.1 -350,0]
[wt 0.5]
???
Hah! Hah hah haaa!
[k]
[messageOff]
[charaFadeout M 0.7]
[charaFadeout L 0.7]
[charaFadeout K 0.7]
[wt 1.7]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Charlotte Corday
These guys again!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Okita Alter
I see. They really ARE kind of cute when they're all lined up like this.
[k]
[charaFace G 5]
Rengoku
Pretty sure no one ever said they were cute.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 7]
[charaFadein H 0.1 1]
[charaFace I 7]
[charaFadeinFSR I 0.1 350,0]
[charaFace J 7]
[charaFadeinFSL J 0.1 -350,0]
Mass-Produced Columbuses
Hah hah haaa![sr]Hah hah haaa!
[k]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
Khh... There's so many of them. And there's no way we can make a run for it in this narrow cave!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Caenis
Tch. Yeah, we're way outnumbered. And the worst part is, we're blocked off on both sides.
[k]
Caenis
If we don't open that hidden door soon and get some more room to fight, they'll crush us under sheer weight of numbers.
[k]
[charaFace D 6]
Caenis
But if I go off to pull that lever, you guys may not be able to hold them off without me. What do we do...?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFace C 5]
Charlotte Corday
...I'll go pull the lever. Please do your best to hold out in the meantime, everyone.
[k]
1Really, Charlotte?
2Are you sure?
Charlotte Corday
Yes. I think right now, I'm the best person for that job.
[k]
[charaFace C 8]
Charlotte Corday
Don't worry, I'm sure I can do this! I wouldn't have volunteered otherwise!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Well, we don't have time to weigh our options...[sr]Okay, Corday, we're counting on you.
[k]
[charaFace B 5]
Da Vinci
But be careful in there, okay?
[k]
Da Vinci
Just so we're clear, the underwater breathing mechanism will only work temporarily down there.
[k]
Da Vinci
I'd say you have ten minutes at most!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.5]
1Come back if you think it's too dangerous!
[charaFace C 2]
Charlotte Corday
I will! Okay, see you soon!
[k]
[messageOff]
[wt 0.1]
[charaFace C 5]
[charaMove C 0,20 0.3]
[wt 0.3]
[se ad36]
[charaMove C 0,-80 0.3]
[charaFadeout C 0.4]
[wt 1.0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Caenis
All right, now we just gotta hold off those musty old bearded guys until she opens the door!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth G 2]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
[charaFace G 13]
[charaFadein G 0.1 1]
Okita Alter
Khh, it's not going to be easy fighting this many beards.
[k]
[charaFace F 11]
Okita Alter
Now I wish I'd attended Izo's lecture on proper man-slaying technique.
[k]
[charaFace F 0]
Okita Alter
Why don't we go to the next one together, Rengoku?
[k]
[charaFace G 5]
Rengoku
I don't really see his brand of swordplay helping you much, Wielder.
[k]
[charaFace G 15]
Rengoku
For that matter, I'm not sure his technique would even work on them.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]